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Collaborated with:
D. Fox Harrell Antonios Liapis Dominic Kao Jason Lipshin Ainsley Sutherland Julia Makivic Danielle Olson
Talks about:
player (5) avatar (5) model (4) data (4) use (4) approach (3) social (3) custom (3) ident (3) videogam (2)

Person: Chong-U Lim

DBLP DBLP: Lim:Chong=U

Contributed to:

CIG 20132013
AIIDE 20142014
CIG 20142014
FDG 20142014
AIIDE 20152015
CIG 20152015
FDG 20152015
DiGRA/FDG 20162016

Wrote 8 papers:

CIG-2013-Harrell #case study #modelling #network #social #using
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2 (CUL, DFH), pp. 1–8.
AIIDE-2014-LimH #game studies #modelling #social
Developing Social Identity Models of Players from Game Telemetry Data (CUL, DFH).
CIG-2014-LimH #approach #automation #evaluation #game studies #generative #using
An approach to general videogame evaluation and automatic generation using a description language (CUL, DFH), pp. 1–8.
FDG-2014-HarrellKLLSMO #authoring #framework #game studies #platform
Authoring conversational narratives in games with the Chimeria platform (DFH, DK, CUL, JL, AS, JM, DO).
AIIDE-2015-LimH #approach #behaviour #data-driven #modelling
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors (CUL, DFH), pp. 135–141.
CIG-2015-LimH #behaviour #comprehension
Understanding players' identities and behavioral archetypes from avatar customization data (CUL, DFH), pp. 238–245.
FDG-2015-LimH #game studies #modelling
Developing Computational Models of Players' Identities and Values from Videogame Avatars (CUL, DFH).
DiGRA-FDG-2016-LimLH #approach #bottom-up #category theory #clustering #image #social #using
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering (CUL, AL, DFH).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.