Collaborated with:
D. Fox Harrell Antonios Liapis Dominic Kao Jason Lipshin Ainsley Sutherland Julia Makivic Danielle Olson
Talks about:
player (5) avatar (5) model (4) data (4) use (4) approach (3) social (3) custom (3) ident (3) videogam (2)
Person: Chong-U Lim
DBLP: Lim:Chong=U
Contributed to:
Wrote 8 papers:
- CIG-2013-Harrell #case study #modelling #network #social #using
- Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2 (CUL, DFH), pp. 1–8.
- AIIDE-2014-LimH #game studies #modelling #social
- Developing Social Identity Models of Players from Game Telemetry Data (CUL, DFH).
- CIG-2014-LimH #approach #automation #evaluation #game studies #generative #using
- An approach to general videogame evaluation and automatic generation using a description language (CUL, DFH), pp. 1–8.
- FDG-2014-HarrellKLLSMO #authoring #framework #game studies #platform
- Authoring conversational narratives in games with the Chimeria platform (DFH, DK, CUL, JL, AS, JM, DO).
- AIIDE-2015-LimH #approach #behaviour #data-driven #modelling
- A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors (CUL, DFH), pp. 135–141.
- CIG-2015-LimH #behaviour #comprehension
- Understanding players' identities and behavioral archetypes from avatar customization data (CUL, DFH), pp. 238–245.
- FDG-2015-LimH #game studies #modelling
- Developing Computational Models of Players' Identities and Values from Videogame Avatars (CUL, DFH).
- DiGRA-FDG-2016-LimLH #approach #bottom-up #category theory #clustering #image #social #using
- Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering (CUL, AL, DFH).