53 papers:
CHI-2015-HydeCKH #interactive #persuasion #using- Using an Interactive Avatar’s Facial Expressiveness to Increase Persuasiveness and Socialness (JH, EJC, SBK, JKH), pp. 1719–1728.
CHI-2015-JohnsonWCW #difference #experience #game studies #process- Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play (DJ, PW, MC, CW), pp. 3721–3730.
CADE-2015-RegerSV #game studies- Playing with AVATAR (GR, MS, AV), pp. 399–415.
CHI-2014-PanSS #interactive #trust- Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
CSCW-2014-RatanH #design #game studies- Playing well with virtual classmates: relating avatar design to group satisfaction (RR, BSH), pp. 564–573.
DUXU-DI-2014-AlmutairiR #interface- The Role of Avatars in e-Government Interfaces (BA, DR), pp. 28–37.
HCI-TMT-2014-PhotiadisZ #3d #design #experience #user interface #visualisation- The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
HIMI-AS-2014-ItaiYM #ambiguity #interface- Soft Interface with the Ambiguity Creation of the Action by Avatar Controller Inducing the Embodiment (SI, TY, YM), pp. 413–422.
LCT-NLE-2014-Jo0L #analysis #empirical #people- Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars (DJ, JGL, KCL), pp. 273–281.
SCSM-2014-BenteDRA #behaviour #physics- Emotional Contagion with Artificial Others. Effects of Culture, Physical Appearance, and Nonverbal Behavior on the Perception of Positive/Negative Affect in Avatars (GB, TD, DR, AAI), pp. 411–420.
SCSM-2014-Biocca #behaviour- Connected to My Avatar: — Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal (FB), pp. 421–429.
SCSM-2014-SobierajK #communication #what- What Is Beautiful in Cyberspace? Communication with Attractive Avatars (SS, NCK), pp. 125–136.
CAV-2014-Voronkov #architecture #first-order #named #proving #theorem proving- AVATAR: The Architecture for First-Order Theorem Provers (AV), pp. 696–710.
ITiCSE-2013-Beltran #artificial reality #gender- The importance of the avatar gender in training simulators based on virtual reality (MB), p. 334.
CHI-2013-YouS- I feel for my avatar: embodied perception in VEs (SY, SSS), pp. 3135–3138.
DUXU-CXC-2013-MurrayHSHR #behaviour #feedback #interface- Avatar Interfaces for Biobehavioral Feedback (TM, DH, DSM, EBH, AR), pp. 424–434.
HCI-AS-2013-LimaRSBSO #learning- Innovation in Learning — The Use of Avatar for Sign Language (TL, MSR, TAS, AB, ES, HSdO), pp. 428–433.
HIMI-D-2013-OkuboN #composition #generative- Proposal of Avatar Generating Method by Composition of the Portraits Made by Friends (MO, SN), pp. 515–523.
OCSC-2013-TokelC #communication #game studies #representation- Communication and Avatar Representation during Role-Playing in Second Life Virtual World (STT, EC), pp. 210–215.
CHI-2012-KashiwabaraOSI #named #process #smarttech- TEROOS: a wearable avatar to enhance joint activities (TK, HO, KS, MI), pp. 2001–2004.
CHI-2012-OyekoyaSS #named- SphereAvatar: a situated display to represent a remote collaborator (OO, WS, AS), pp. 2551–2560.
CHI-2011-EricksonSKL #evaluation #interactive- Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment (TE, NSS, WAK, DWL), pp. 503–512.
CHI-2011-LuL #gesture #mobile #user interface #using- Gesture avatar: a technique for operating mobile user interfaces using gestures (HL, YL), pp. 207–216.
CHI-2011-MaLD #analysis #perspective- Perceptual analysis of talking avatar head movements: a quantitative perspective (XM, BHL, ZD), pp. 2699–2702.
CHI-2011-YeeDYN- Do men heal more when in drag?: conflicting identity cues between user and avatar (NY, ND, MY, LN), pp. 773–776.
CSCW-2011-InkpenS #communication- Me and my avatar: exploring users’ comfort with avatars for workplace communication (KMI, MS), pp. 383–386.
HCI-ITE-2011-LangMBBM- An Avatar-Based Help System for Web-Portals (HL, CM, BB, DMB, WM), pp. 537–546.
HIMI-v1-2011-Ito #communication #gesture #personalisation- Hand Gesture-Based Manipulation of a Personalized Avatar Robot in Remote Communication (TI), pp. 425–434.
SAC-2011-LimJLW #c #education #visualisation- Style Avatar: a visualization system for teaching C coding style (JSL, JHJ, YJL, GW), pp. 1210–1211.
CHI-2010-SteptoeSRR #social- Lie tracking: social presence, truth and deception in avatar-mediated telecommunication (WS, AS, AR, JR), pp. 1039–1048.
SAC-2010-JiKYC #3d #how #interactive #using- How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
CHI-2009-DucheneautWYW #case study #personalisation- Body and mind: a study of avatar personalization in three virtual worlds (ND, MHW, NY, GW), pp. 1151–1160.
HCI-AUII-2009-Cloud-BucknerSSYG #analysis #gender- Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality (JCB, MS, BS, BY, JJG), pp. 248–256.
OCSC-2009-BreitfussPI #automation #behaviour #generative #multimodal- Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars (WB, HP, MI), pp. 153–161.
OCSC-2009-DohiI #interface- A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server (HD, MI), pp. 182–190.
OCSC-2009-HeikeFT #communication #personalisation- Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication (MH, KF, TT), pp. 207–215.
OCSC-2009-IshiiOW #named- Ghatcha: GHost Avatar on a Telework CHAir (YI, KO, TW), pp. 216–225.
OCSC-2009-TanakaMF #communication #estimation #multi #online- Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication (TT, KM, KF), pp. 272–281.
ICEIS-J-2009-BogdanovychBS #3d- Recognizing Customers’ Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars (AB, MB, SJS), pp. 745–757.
CSCW-2008-SteptoeWMGRSRS #analysis #collaboration- Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments (WS, RW, AM, EG, JR, PMS, DJR, AS), pp. 197–200.
CHI-2007-MooreGDN #coordination #interactive #process- Coordinating joint activity in avatar-mediated interaction (RJM, ECHG, ND, EN), pp. 21–30.
CHI-2007-VasalouJP #online #self- Constructing my online self: avatars that increase self-focused attention (AV, ANJ, JP), pp. 445–448.
DHM-2007-VolzBHK #automation #generative #linear #metric #using- Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation (AV, RB, SH, KK), pp. 453–459.
HCI-IDU-2007-ChungdN #interactive- Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction (DC, BDd, CSN), pp. 711–720.
HCI-IDU-2007-SoeffnerN #representation- Co-presence in Shared Virtual Environments: Avatars Beyond the Opposition of Presence and Representation (JS, CSN), pp. 949–958.
HCI-MIE-2007-FabriEM #learning- Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention (MF, SYAE, DJM), pp. 275–285.
OCSC-2007-VilhjalmssonMS #animation #composition #social #towards- Social Puppets: Towards Modular Social Animation for Agents and Avatars (HHV, CM, PS), pp. 192–201.
SIGMOD-2006-KandoganKRVZ #approach #database #information retrieval #semantics- Avatar semantic search: a database approach to information retrieval (EK, RK, SR, SV, HZ), pp. 790–792.
CHI-2004-LinAL #effectiveness- Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments (JJWL, HAR, ML), pp. 719–726.
ICEIS-v4-2004-MahmoodF #case study #evaluation- Can Avatars Replace the Trainer? A Case Study Evaluation (AKM, EF), pp. 208–213.
CHI-2003-GarauSVBSS #communication #quality- The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (MG, MS, VV, AB, AS, MAS), pp. 529–536.
ITiCSE-2002-ClearF #3d #java- Avatars in cyberspace: a Java 3D application to support formation of virtual groups (TC, GF), p. 222.
CHI-2001-GarauSBS #communication #using- The impact of eye gaze on communication using humanoid avatars (MG, MS, SB, MAS), pp. 309–316.