BibSLEIGH
BibSLEIGH corpus
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Used together with:
virtual (13)
communic (8)
interact (7)
base (7)
person (7)

Stem avatar$ (all stems)

53 papers:

CHICHI-2015-HydeCKH #interactive #persuasion #using
Using an Interactive Avatar’s Facial Expressiveness to Increase Persuasiveness and Socialness (JH, EJC, SBK, JKH), pp. 1719–1728.
CHICHI-2015-JohnsonWCW #difference #experience #game studies #process
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play (DJ, PW, MC, CW), pp. 3721–3730.
CADECADE-2015-RegerSV #game studies
Playing with AVATAR (GR, MS, AV), pp. 399–415.
CHICHI-2014-PanSS #interactive #trust
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
CSCWCSCW-2014-RatanH #design #game studies
Playing well with virtual classmates: relating avatar design to group satisfaction (RR, BSH), pp. 564–573.
HCIDUXU-DI-2014-AlmutairiR #interface
The Role of Avatars in e-Government Interfaces (BA, DR), pp. 28–37.
HCIHCI-TMT-2014-PhotiadisZ #3d #design #experience #user interface #visualisation
The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
HCIHIMI-AS-2014-ItaiYM #ambiguity #interface
Soft Interface with the Ambiguity Creation of the Action by Avatar Controller Inducing the Embodiment (SI, TY, YM), pp. 413–422.
HCILCT-NLE-2014-Jo0L #analysis #empirical #people
Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars (DJ, JGL, KCL), pp. 273–281.
HCISCSM-2014-BenteDRA #behaviour #physics
Emotional Contagion with Artificial Others. Effects of Culture, Physical Appearance, and Nonverbal Behavior on the Perception of Positive/Negative Affect in Avatars (GB, TD, DR, AAI), pp. 411–420.
HCISCSM-2014-Biocca #behaviour
Connected to My Avatar: — Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal (FB), pp. 421–429.
HCISCSM-2014-SobierajK #communication #what
What Is Beautiful in Cyberspace? Communication with Attractive Avatars (SS, NCK), pp. 125–136.
CAVCAV-2014-Voronkov #architecture #first-order #named #proving #theorem proving
AVATAR: The Architecture for First-Order Theorem Provers (AV), pp. 696–710.
ITiCSEITiCSE-2013-Beltran #artificial reality #gender
The importance of the avatar gender in training simulators based on virtual reality (MB), p. 334.
CHICHI-2013-YouS
I feel for my avatar: embodied perception in VEs (SY, SSS), pp. 3135–3138.
HCIDUXU-CXC-2013-MurrayHSHR #behaviour #feedback #interface
Avatar Interfaces for Biobehavioral Feedback (TM, DH, DSM, EBH, AR), pp. 424–434.
HCIHCI-AS-2013-LimaRSBSO #learning
Innovation in Learning — The Use of Avatar for Sign Language (TL, MSR, TAS, AB, ES, HSdO), pp. 428–433.
HCIHIMI-D-2013-OkuboN #composition #generative
Proposal of Avatar Generating Method by Composition of the Portraits Made by Friends (MO, SN), pp. 515–523.
HCIOCSC-2013-TokelC #communication #game studies #representation
Communication and Avatar Representation during Role-Playing in Second Life Virtual World (STT, EC), pp. 210–215.
CHICHI-2012-KashiwabaraOSI #named #process #smarttech
TEROOS: a wearable avatar to enhance joint activities (TK, HO, KS, MI), pp. 2001–2004.
CHICHI-2012-OyekoyaSS #named
SphereAvatar: a situated display to represent a remote collaborator (OO, WS, AS), pp. 2551–2560.
CHICHI-2011-EricksonSKL #evaluation #interactive
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment (TE, NSS, WAK, DWL), pp. 503–512.
CHICHI-2011-LuL #gesture #mobile #user interface #using
Gesture avatar: a technique for operating mobile user interfaces using gestures (HL, YL), pp. 207–216.
CHICHI-2011-MaLD #analysis #perspective
Perceptual analysis of talking avatar head movements: a quantitative perspective (XM, BHL, ZD), pp. 2699–2702.
CHICHI-2011-YeeDYN
Do men heal more when in drag?: conflicting identity cues between user and avatar (NY, ND, MY, LN), pp. 773–776.
CSCWCSCW-2011-InkpenS #communication
Me and my avatar: exploring users’ comfort with avatars for workplace communication (KMI, MS), pp. 383–386.
HCIHCI-ITE-2011-LangMBBM
An Avatar-Based Help System for Web-Portals (HL, CM, BB, DMB, WM), pp. 537–546.
HCIHIMI-v1-2011-Ito #communication #gesture #personalisation
Hand Gesture-Based Manipulation of a Personalized Avatar Robot in Remote Communication (TI), pp. 425–434.
SACSAC-2011-LimJLW #c #education #visualisation
Style Avatar: a visualization system for teaching C coding style (JSL, JHJ, YJL, GW), pp. 1210–1211.
CHICHI-2010-SteptoeSRR #social
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication (WS, AS, AR, JR), pp. 1039–1048.
SACSAC-2010-JiKYC #3d #how #interactive #using
How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
CHICHI-2009-DucheneautWYW #case study #personalisation
Body and mind: a study of avatar personalization in three virtual worlds (ND, MHW, NY, GW), pp. 1151–1160.
HCIHCI-AUII-2009-Cloud-BucknerSSYG #analysis #gender
Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality (JCB, MS, BS, BY, JJG), pp. 248–256.
HCIOCSC-2009-BreitfussPI #automation #behaviour #generative #multimodal
Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars (WB, HP, MI), pp. 153–161.
HCIOCSC-2009-DohiI #interface
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server (HD, MI), pp. 182–190.
HCIOCSC-2009-HeikeFT #communication #personalisation
Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication (MH, KF, TT), pp. 207–215.
HCIOCSC-2009-IshiiOW #named
Ghatcha: GHost Avatar on a Telework CHAir (YI, KO, TW), pp. 216–225.
HCIOCSC-2009-TanakaMF #communication #estimation #multi #online
Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication (TT, KM, KF), pp. 272–281.
ICEISICEIS-J-2009-BogdanovychBS #3d
Recognizing Customers’ Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars (AB, MB, SJS), pp. 745–757.
CSCWCSCW-2008-SteptoeWMGRSRS #analysis #collaboration
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments (WS, RW, AM, EG, JR, PMS, DJR, AS), pp. 197–200.
CHICHI-2007-MooreGDN #coordination #interactive #process
Coordinating joint activity in avatar-mediated interaction (RJM, ECHG, ND, EN), pp. 21–30.
CHICHI-2007-VasalouJP #online #self
Constructing my online self: avatars that increase self-focused attention (AV, ANJ, JP), pp. 445–448.
HCIDHM-2007-VolzBHK #automation #generative #linear #metric #using
Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation (AV, RB, SH, KK), pp. 453–459.
HCIHCI-IDU-2007-ChungdN #interactive
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction (DC, BDd, CSN), pp. 711–720.
HCIHCI-IDU-2007-SoeffnerN #representation
Co-presence in Shared Virtual Environments: Avatars Beyond the Opposition of Presence and Representation (JS, CSN), pp. 949–958.
HCIHCI-MIE-2007-FabriEM #learning
Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention (MF, SYAE, DJM), pp. 275–285.
HCIOCSC-2007-VilhjalmssonMS #animation #composition #social #towards
Social Puppets: Towards Modular Social Animation for Agents and Avatars (HHV, CM, PS), pp. 192–201.
SIGMODSIGMOD-2006-KandoganKRVZ #approach #database #information retrieval #semantics
Avatar semantic search: a database approach to information retrieval (EK, RK, SR, SV, HZ), pp. 790–792.
CHICHI-2004-LinAL #effectiveness
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments (JJWL, HAR, ML), pp. 719–726.
ICEISICEIS-v4-2004-MahmoodF #case study #evaluation
Can Avatars Replace the Trainer? A Case Study Evaluation (AKM, EF), pp. 208–213.
CHICHI-2003-GarauSVBSS #communication #quality
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (MG, MS, VV, AB, AS, MAS), pp. 529–536.
ITiCSEITiCSE-2002-ClearF #3d #java
Avatars in cyberspace: a Java 3D application to support formation of virtual groups (TC, GF), p. 222.
CHICHI-2001-GarauSBS #communication #using
The impact of eye gaze on communication using humanoid avatars (MG, MS, SB, MAS), pp. 309–316.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.