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Collaborated with:
Brent E. Harrison Pu Yang C.L.I.Jr. Brent Edward Harrison Andrew S. Cantino M.O.Riedl Charles L. Isbell Jr. Karthik Sankaran Narayan T.Barik X.Jiang Zach Cleghern Soumendra Lahiri Osman Y. Özaltin Rogelio Enrique Cardona-Rivera Justus Robertson Stephen G. Ware Robert Michael Young
Talks about:
game (8) player (5) predict (3) success (2) scrabbl (2) retent (2) driven (2) analyt (2) model (2) dynam (2)

Person: David L. Roberts

DBLP DBLP: Roberts:David_L=

Contributed to:

AIIDE 20072007
DiGRA 20092009
AIIDE 20112011
FDG 20112011
AIIDE 20122012
CIG 20132013
AIIDE 20142014
FDG 20142014
FDG 20172017

Wrote 12 papers:

AIIDE-2007-RobertsCI #case study #design #interactive
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides (DLR, ASC, CLIJ), pp. 95–97.
DiGRA-2009-RobertsRI #game studies
Beyond Adversarial: The Case for Game AI as Storytelling (DLR, MOR, CLIJ).
AIIDE-2011-NarayanIR #authoring #generative #named #natural language
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation (KSN, CLIJ, DLR).
FDG-2011-HarrisonR #behaviour #predict #using
Using sequential observations to model and predict player behavior (BEH, DLR), pp. 91–98.
AIIDE-2012-BarikHRJ #detection #game studies #social
Spatial Game Signatures for Bot Detection in Social Games (TB, BEH, DLR, XJ).
AIIDE-2012-HarrisonR #game studies
When Players Quit (Playing Scrabble) (BEH, DLR).
CIG-2013-HarrisonR #adaptation #game studies
Analytics-driven dynamic game adaption for player retention in Scrabble (BEH, DLR), pp. 1–8.
CIG-2013-YangR #game studies #information management
Knowledge discovery for characterizing team success or failure in (A)RTS games (PY, DLR), pp. 1–8.
AIIDE-2014-Cardona-RiveraRWHRY
Foreseeing Meaningful Choices (RECR, JR, SGW, BEH, DLR, RMY).
AIIDE-2014-HarrisonR #2d #adaptation #game studies
Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game (BEH, DLR).
FDG-2014-YangHR #game studies #identification #predict
Identifying patterns in combat that are predictive of success in MOBA games (PY, BEH, DLR).
FDG-2017-CleghernLOR #modelling #predict #using
Predicting future states in DotA 2 using value-split models of time series attribute data (ZC, SL, OYÖ, DLR), p. 10.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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