Travelled to:
1 × South Korea
Collaborated with:
A.Zook Kristin Siu Matthew Guzdial S.Das Robert Michael Young D.K.Elson B.Li A.P.Macvean Hong Yu 0010 Brent Harrison Andrew Stern Don M. Dini Mei Si Stacy C. Marsella David L. Roberts Charles L. Isbell Jr. Eric Fruchter Chinmay Barve Sanjeet Hajarnis Devika Karnik Ken Hartsook Sasha Azad Carl Saldanha Cheng-Hann Gan M.v.Lent Paul Carpenter Ryan McAlinden Paul Brobst Stephen Lee-Urban Heather K. Holden Robert A. Sottilare Keith W. Brawner
Talks about:
game (14) stori (7) generat (5) evalu (4) interact (3) virtual (3) realiti (3) comput (3) human (3) procedur (2)
Person: Mark O. Riedl
DBLP: Riedl:Mark_O=
Facilitated 1 volumes:
Contributed to:
Wrote 23 papers:
- CHI-2015-DasZR #game studies #personalisation
- Examining Game World Topology Personalization (SD, AZ, MOR), pp. 3731–3734.
- AIIDE-2005-LentRCMB
- Increasing Replayability with Deliberative and Reactive Planning (MvL, MOR, PC, RM, PB), pp. 135–140.
- AIIDE-2005-RiedlY #branch #generative #graph #linear
- From Linear Story Generation to Branching Story Graphs (MOR, RMY), pp. 111–116.
- AIIDE-2006-RiedlSD #interactive #simulation
- Mixing Story and Simulation in Interactive Narrative (MOR, AS, DMD), pp. 149–150.
- AIIDE-2007-ElsonR #lightweight
- A Lightweight Intelligent Virtual Cinematography System for Machinima Production (DKE, MOR), pp. 8–13.
- AIIDE-2008-SiMR #authoring #interactive #process
- Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama (MS, SCM, MOR).
- DiGRA-2009-RobertsRI #game studies
- Beyond Adversarial: The Case for Game AI as Storytelling (DLR, MOR, CLIJ).
- AIIDE-2010-BarveHKR #authoring #framework #game studies #mobile #named #platform
- WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool (CB, SH, DK, MOR).
- AIIDE-2010-LiR #adaptation #approach #game studies
- An Offline Planning Approach to Game Plotline Adaptation (BL, MOR).
- CIG-2011-HartsookZDR #game studies #towards
- Toward supporting stories with procedurally generated game worlds (KH, AZ, SD, MOR), pp. 297–304.
- FDG-2011-MacveanR #evaluation #game studies #metric
- An enjoyment metric for the evaluation of alternate reality games (APM, MOR), pp. 277–279.
- AIIDE-2012-ZookR #data-driven
- A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment (AZ, MOR).
- FDG-2012-ZookLRHSB #automation #generative #towards
- Automated scenario generation: toward tailored and optimized military training in virtual environments (AZ, SLU, MOR, HKH, RAS, KWB), pp. 164–171.
- CIG-2013-RiedlZ #game studies
- AI for game production (MOR, AZ), pp. 1–8.
- FDG-2014-SiuZR #collaboration #contest #design #evaluation #game studies
- Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
- FDG-2014-ZookFR #automation #game studies #learning #parametricity
- Automatic playtesting for game parameter tuning via active learning (AZ, EF, MOR).
- AIIDE-2015-YuR #interactive #optimisation
- Optimizing Players' Expected Enjoyment in Interactive Stories (HY0, MOR), pp. 100–107.
- AIIDE-2016-AzadSGR #artificial reality #game studies #generative
- Procedural Level Generation for Augmented Reality Games (SA, CS, CHG, MOR), pp. 247–250.
- AIIDE-2016-GuzdialR #game studies #generative
- Game Level Generation from Gameplay Videos (MG, MOR), pp. 44–50.
- AIIDE-2016-HarrisonR #crowdsourcing #learning #using
- Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents (BH, MOR), pp. 183–189.
- CHI-PLAY-2016-SiuR #game studies
- Reward Systems in Human Computation Games (KS, MOR), pp. 266–275.
- FDG-2017-SiuGR #game studies #multi
- Evaluating singleplayer and multiplayer in human computation games (KS, MG, MOR), p. 10.
- FDG-2017-SiuZR #framework #game studies
- A framework for exploring and evaluating mechanics in human computation games (KS, AZ, MOR), p. 4.