Collaborated with:
Éric Piette Matthew Stephenson Cameron Browne Mark H. M. Winands Chiara F. Sironi Torsten Schuster C.Piette
Talks about:
ludii (4) game (4) general (3) play (3) system (2) polici (2) video (2) platform (1) overview (1) hierarch (1)
Person: Dennis J. N. J. Soemers
DBLP: Soemers:Dennis_J=_N=_J=
Contributed to:
Wrote 7 papers:
- CIG-2016-SoemersSSW #game studies #monte carlo #realtime #video
- Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing (DJNJS, CFS, TS, MHMW), pp. 1–8.
- CIG-2016-SoemersW #game studies #network #reuse #video
- Hierarchical Task Network Plan Reuse for video games (DJNJS, MHMW), pp. 1–8.
- CoG-2019-PiettePSSB #game studies #logic
- Ludii and XCSP: Playing and Solving Logic Puzzles (CP, ÉP, MS, DJNJS, CB), pp. 1–4.
- CoG-2019-PietteSSB #empirical #evaluation #game studies
- An Empirical Evaluation of Two General Game Systems: Ludii and RBG (ÉP, MS, DJNJS, CB), pp. 1–4.
- CoG-2019-SoemersPSB #learning #policy #self
- Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates (DJNJS, ÉP, MS, CB), pp. 1–8.
- CoG-2019-StephensonPSB #contest #framework #platform
- Ludii as a Competition Platform (MS, ÉP, DJNJS, CB), pp. 1–8.
- CoG-2019-StephensonPSB19a #game studies #overview
- An Overview of the Ludii General Game System (MS, ÉP, DJNJS, CB), pp. 1–2.