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Collaborated with:
Stefano Gualeni L.Calvi L.Grace James R. Coyle Joachim Prook Luis Garcia Rosario Marcello A. Gómez Maureira Gerben Beijneveld
Talks about:
game (5) framework (2) biometr (2) psychophysiolog (1) understand (1) playtest (1) flatteri (1) advertis (1) process (1) persuas (1)

Person: Dirk P. Janssen

DBLP DBLP: Janssen:Dirk_P=

Contributed to:

FDG 20122012
FDG 20132013
FDG 20152015

Wrote 5 papers:

FDG-2012-GualeniJC #design #game studies #how #process
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts (SG, DPJ, LC), pp. 149–155.
FDG-2013-JanssenCG #framework #game studies
A framework for biometric playtesting of games (DPJ, LC, SG), pp. 423–424.
FDG-2015-GraceJC #comprehension #persuasion
Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers (LG, DPJ, JRC).
FDG-2015-JanssenRMB #developer #framework #game studies
Sensors at Play: A biometric framework for game developers and game users (DPJ, LGR, MAGM, GB).
FDG-2015-ProokJG
The Negative Effects of Praise and Flattery (JP, DPJ, SG).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.