Collaborated with:
Julian Togelius Andy Nealen Scott Lee Aaron Isaksen Amy K. Hoover Ahmed Khalifa Frank Lantz Luvneesh Mugrai Christoffer Holmgård Igor Borovikov John Kolen Navid Aghdaie K.A.Zaman Christoph Salge Aditya Bhatt Connor W. Watson Rodrigo Canaan Matthew C. Fontaine
Talks about:
game (4) hearthston (2) playtest (2) heurist (2) generat (2) explor (2) novic (2) evolv (2) deck (2) contemporari (1)
Person: Fernando de Mesentier Silva
DBLP: Silva:Fernando_de_Mesentier
Contributed to:
Wrote 10 papers:
- CIG-2016-SilvaITN #generative #heuristic
- Generating heuristics for novice players (FdMS, AI, JT, AN), pp. 1–8.
- FDG-2017-SilvaLTN #game studies
- AI-based playtesting of contemporary board games (FdMS, SL, JT, AN), p. 10.
- AIIDE-2018-SilvaBKAZ
- Exploring Gameplay With AI Agents (FdMS, IB, JK, NA, KAZ), pp. 159–165.
- CIG-2018-SilvaTLN #generative #heuristic
- Generating Novice Heuristics for Post-Flop Poker (FdMS, JT, FL, AN), pp. 1–8.
- FDG-2018-BhattLSWTH
- Exploring the hearthstone deck space (AB, SL, FdMS, CWW, JT, AKH), p. 10.
- FDG-2018-SilvaLTN #evolution
- Evolving maps and decks for ticket to ride (FdMS, SL, JT, AN), p. 7.
- FDG-2018-SilvaSITN #game studies
- Drawing without replacement as a game mechanic (FdMS, CS, AI, JT, AN), p. 6.
- CoG-2019-KhalifaST #2d #design pattern #game studies
- Level Design Patterns in 2D Games (AK, FdMS, JT), pp. 1–8.
- CoG-2019-MugraiSHT #automation #game studies
- Automated Playtesting of Matching Tile Games (LM, FdMS, CH, JT), pp. 1–7.
- CoG-2019-SilvaCLFTH #evolution
- Evolving the Hearthstone Meta (FdMS, RC, SL, MCF, JT, AKH), pp. 1–8.