Travelled to:
1 × Canada
Collaborated with:
Stéphane Natkin Simon Chauvin Jean-Yves Donnart Thibault Allart Michel Pierfitte Agathe Guilloux C.Pillias R.Robert-Bouchard Stéphanie Mader
Talks about:
game (5) narrat (3) design (3) influenc (2) analysi (2) surviv (2) player (2) method (2) video (2) emerg (2)
Person: Guillaume Levieux
DBLP: Levieux:Guillaume
Contributed to:
Wrote 6 papers:
- CHI-2014-PilliasRL #design #game studies #lessons learnt #video
- Designing tangible video games: lessons learned from the sifteo cubes (CP, RRB, GL), pp. 3163–3166.
- FDG-2014-ChauvinLDN #approach #game studies
- An out-of-character approach to emergent game narratives (SC, GL, JYD, SN).
- CIG-2015-ChauvinLDN #architecture #process
- Making sense of emergent narratives: An architecture supporting player-triggered narrative processes (SC, GL, JYD, SN), pp. 91–98.
- CIG-2016-AllartLPGN #analysis #design
- Design influence on player retention: A method based on time varying survival analysis (TA, GL, MP, AG, SN), pp. 1–8.
- FDG-2017-AllartLPGN #analysis #game studies #motivation #using #video
- Difficulty influence on motivation over time in video games using survival analysis (TA, GL, MP, AG, SN), p. 6.
- VS-Games-2016-MaderLN #design #game studies
- A Game Design Method for Therapeutic Games (SM, GL, SN), pp. 1–8.