BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Canada
Collaborated with:
Stéphane Natkin Simon Chauvin Jean-Yves Donnart Thibault Allart Michel Pierfitte Agathe Guilloux C.Pillias R.Robert-Bouchard Stéphanie Mader
Talks about:
game (5) narrat (3) design (3) influenc (2) analysi (2) surviv (2) player (2) method (2) video (2) emerg (2)

Person: Guillaume Levieux

DBLP DBLP: Levieux:Guillaume

Contributed to:

CHI 20142014
FDG 20142014
CIG 20152015
CIG 20162016
FDG 20172017
VS-Games 20162016

Wrote 6 papers:

CHI-2014-PilliasRL #design #game studies #lessons learnt #video
Designing tangible video games: lessons learned from the sifteo cubes (CP, RRB, GL), pp. 3163–3166.
FDG-2014-ChauvinLDN #approach #game studies
An out-of-character approach to emergent game narratives (SC, GL, JYD, SN).
CIG-2015-ChauvinLDN #architecture #process
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes (SC, GL, JYD, SN), pp. 91–98.
CIG-2016-AllartLPGN #analysis #design
Design influence on player retention: A method based on time varying survival analysis (TA, GL, MP, AG, SN), pp. 1–8.
FDG-2017-AllartLPGN #analysis #game studies #motivation #using #video
Difficulty influence on motivation over time in video games using survival analysis (TA, GL, MP, AG, SN), p. 6.
VS-Games-2016-MaderLN #design #game studies
A Game Design Method for Therapeutic Games (SM, GL, SN), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.