Proceedings of the 32nd ACM SIGCHI Conference on Human Factors in Computing Systems
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Matt Jones, Philippe A. Palanque, Albrecht Schmidt, Tovi Grossman
Proceedings of the 32nd ACM SIGCHI Conference on Human Factors in Computing Systems
CHI, 2014.

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@proceedings{CHI-2014,
	acmid         = "2556288",
	address       = "Toronto, Ontario, Canada",
	editor        = "Matt Jones and Philippe A. Palanque and Albrecht Schmidt and Tovi Grossman",
	isbn          = "978-1-4503-2473-1",
	publisher     = "{ACM}",
	title         = "{Proceedings of the 32nd ACM SIGCHI Conference on Human Factors in Computing Systems}",
	year          = 2014,
}

Contents (465 items)

CHI-2014-SimbelisLHSL #design #interactive #named
Metaphone: machine aesthetics meets interaction design (VS, AL, KH, JS, VL), pp. 1–10.
CHI-2014-ReineckeG #visual notation
Quantifying visual preferences around the world (KR, KZG), pp. 11–20.
CHI-2014-SondereggerUPS #testing #usability
The influence of aesthetics in usability testing: the case of dual-domain products (AS, AU, MP, JSS), pp. 21–30.
CHI-2014-KongHA #crowdsourcing
Extracting references between text and charts via crowdsourcing (NK, MAH, MA), pp. 31–40.
CHI-2014-MarkWN #empirical #multi #online #process
Stress and multitasking in everyday college life: an empirical study of online activity (GM, YW, MN), pp. 41–50.
CHI-2014-HernandezPRC
Under pressure: sensing stress of computer users (JH, PP, AR, MC), pp. 51–60.
CHI-2014-SunPC #detection #named
MouStress: detecting stress from mouse motion (DS, PP, JC), pp. 61–70.
CHI-2014-TanSLC #collaboration #using #visual notation
Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration (CSST, JS, KL, KC), pp. 71–80.
CHI-2014-KobsaKL #behaviour #personalisation #privacy
Let’s do it at my place instead?: attitudinal and behavioral study of privacy in client-side personalization (AK, BPK, BL), pp. 81–90.
CHI-2014-TanNTNTEW #behaviour #developer #smarttech
The effect of developer-specified explanations for permission requests on smartphone user behavior (JT, KN, MT, HNA, CT, SE, DW), pp. 91–100.
CHI-2014-PatilSKL #feedback #how
Reflection or action?: how feedback and control affect location sharing decisions (SP, RS, AK, AJL), pp. 101–110.
CHI-2014-ZhangWKGS #mobile #security #towards
Effects of security warnings and instant gratification cues on attitudes toward mobile websites (BZ, MW, HK, EG, SSS), pp. 111–114.
CHI-2014-ShamiNC #performance #social #social media
Social media participation and performance at work: a longitudinal study (NSS, JN, JC), pp. 115–118.
CHI-2014-SchulerGMRJ #comprehension #coordination #social
The doing of doing stuff: understanding the coordination of social group-activities (RPS, SAG, JMM, STR, QJ), pp. 119–128.
CHI-2014-GoyalLCF #analysis #collaboration
Effects of implicit sharing in collaborative analysis (NG, GL, DC, SRF), pp. 129–138.
CHI-2014-AndreKK #collaboration #distributed
Effects of simultaneous and sequential work structures on distributed collaborative interdependent tasks (PA, REK, AK), pp. 139–148.
CHI-2014-Woodruff #internet
Necessary, unpleasant, and disempowering: reputation management in the internet age (AW), pp. 149–158.
CHI-2014-ChenGWF #interactive #named #smarttech
Duet: exploring joint interactions on a smart phone and a smart watch (X'C, TG, DJW, GWF), pp. 159–168.
CHI-2014-OakleyL #interactive
Interaction on the edge: offset sensing for small devices (IO, DL), pp. 169–178.
CHI-2014-WeigelMS #comprehension #how #mobile #people
More than touch: understanding how people use skin as an input surface for mobile computing (MW, VM, JS), pp. 179–188.
CHI-2014-HuangTTTYCHC #named #using
TouchSense: expanding touchscreen input vocabulary using different areas of users’ finger pads (DYH, MCT, YCT, MLT, YTY, LWC, YPH, MYC), pp. 189–192.
CHI-2014-XiaoLH #smarttech
Expanding the input expressivity of smartwatches with mechanical pan, twist, tilt and click (RX, GL, CH), pp. 193–196.
CHI-2014-PuciharCA #using #visual notation
The use of surrounding visual context in handheld AR: device vs. user perspective rendering (KCP, PC, JA), pp. 197–206.
CHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHI-2014-MaudererCNV
Depth perception with gaze-contingent depth of field (MM, SC, MAN, DV), pp. 217–226.
CHI-2014-ValkovGH #interactive
Imperceptible depth shifts for touch interaction with stereoscopic objects (DV, AG, KHH), pp. 227–236.
CHI-2014-AdamsGL #named #parametricity
SonicExplorer: fluid exploration of audio parameters (ATA, BG, CL), pp. 237–246.
CHI-2014-MullerGDS #interactive
The boomRoom: mid-air direct interaction with virtual sound sources (JM, MG, CD, SS), pp. 247–256.
CHI-2014-BryanMW #editing #interactive #named
ISSE: an interactive source separation editor (NJB, GJM, GW), pp. 257–266.
CHI-2014-MarentakisL #evaluation #locality
Evaluation of hear-through sound localization (GM, RL), pp. 267–270.
CHI-2014-NormarkT #interactive
Performativity in sustainable interaction: the case of seasonal grocery shopping in ecofriends (MN, JT), pp. 271–280.
CHI-2014-ZhuKK #community #online
The impact of membership overlap on the survival of online communities (HZ, REK, AK), pp. 281–290.
CHI-2014-MatthewsCWPZBS #community #enterprise #online #question #what
Goals and perceived success of online enterprise communities: what is important to leaders & members? (TM, JC, SW, AP, HZ, HB, BAS), pp. 291–300.
CHI-2014-ZhuCMPBK #community #effectiveness #online
Selecting an effective niche: an ecological view of the success of online communities (HZ, JC, TM, AP, HB, REK), pp. 301–310.
CHI-2014-HalfakerGT #design #named #performance
Snuggle: designing for efficient socialization and ideological critique (AH, RSG, LGT), pp. 311–320.
CHI-2014-NakajimaSI #animation #authoring
Offline painted media for digital animation authoring (MN, DS, TI), pp. 321–330.
CHI-2014-ManganoLPH #design #interactive
Supporting informal design with interactive whiteboards (NM, TDL, MP, AvdH), pp. 331–340.
CHI-2014-BenjaminCREVR #composition #named
Juxtapoze: supporting serendipity and creative expression in clipart compositions (WB, SKC, DR, NE, SVNV, KR), pp. 341–350.
CHI-2014-KaziCGZF #named
Draco: bringing life to illustrations with kinetic textures (RHK, FC, TG, SZ, GWF), pp. 351–360.
CHI-2014-KriglsteinWP #case study #user study #visualisation
A user study of different gameplay visualizations (SK, GW, MP), pp. 361–370.
CHI-2014-CairnsLWN #game studies #mobile
The influence of controllers on immersion in mobile games (PC, JL, WW, AIN), pp. 371–380.
CHI-2014-TanLS #case study #experience #game studies #video
Combining think-aloud and physiological data to understand video game experiences (CTT, TWL, SS), pp. 381–390.
CHI-2014-GohCTTS #collaboration #design #framework #game studies #interactive
The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHI-2014-McLachlanBB #interactive
Transient and transitional states: pressure as an auxiliary input modality for bimanual interaction (RM, DB, SAB), pp. 401–410.
CHI-2014-HachisuF #feedback #interactive #interface #named #using
VacuumTouch: attractive force feedback interface for haptic interactive surface using air suction (TH, MF), pp. 411–420.
CHI-2014-PedersenH
Expressive touch: studying tapping force on tabletops (EWP, KH), pp. 421–430.
CHI-2014-RendlGPBH #gesture #multi #named
Presstures: exploring pressure-sensitive multi-touch gestures on trackpads (CR, PG, KP, MB, MH), pp. 431–434.
CHI-2014-KangasARIMR #feedback #gesture #mobile
Gaze gestures and haptic feedback in mobile devices (JK, DA, JR, PI, PM, RR), pp. 435–438.
CHI-2014-LindtnerHD #hardware #human-computer
Emerging sites of HCI innovation: hackerspaces, hardware startups & incubators (SL, GDH, PD), pp. 439–448.
CHI-2014-JacksonK #human-computer #reuse
Breakdown, obsolescence and reuse: HCI and the art of repair (SJJ, LK), pp. 449–458.
CHI-2014-Hudson #3d #interactive
Printing teddy bears: a technique for 3D printing of soft interactive objects (SEH), pp. 459–468.
CHI-2014-MurerJSS #comprehension
Taking things apart: reaching common ground and shared material understanding (MM, MJ, SS, PS), pp. 469–472.
CHI-2014-BardzellBT #quote #self #tool support
“Now that’s definitely a proper hack”: self-made tools in hackerspaces (JB, SB, AT), pp. 473–476.
CHI-2014-MinDWAZH #detection #named #quality #smarttech
Toss-n-turn: smartphone as sleep and sleep quality detector (JKM, AD, JW, SA, JZ, JIH), pp. 477–486.
CHI-2014-FritzHMZ #case study #persuasion #process #using
Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness (TF, EMH, GCM, TZ), pp. 487–496.
CHI-2014-YurutenZP #mobile #predict #process
Predictors of life satisfaction based on daily activities from mobile sensor data (OY, JZ, PHZP), pp. 497–500.
CHI-2014-VinesDM
Pay or delay: the role of technology when managing a low income (JV, PD, AM), pp. 501–510.
CHI-2014-Smith-ClarkeMC #communication #mobile #network #using
Poverty on the cheap: estimating poverty maps using aggregated mobile communication networks (CSC, AJM, LC), pp. 511–520.
CHI-2014-KayeMGS
Money talks: tracking personal finances (JJK, MM, RG, DAS), pp. 521–530.
CHI-2014-Dillahunt #community #social
Fostering social capital in economically distressed communities (TD), pp. 531–540.
CHI-2014-SetlurM #automation #encoding #generative #semantics #visualisation
Automatic generation of semantic icon encodings for visualizations (VS, JDM), pp. 541–550.
CHI-2014-AlbersCG #evaluation #visualisation
Task-driven evaluation of aggregation in time series visualization (DA, MC, MG), pp. 551–560.
CHI-2014-GlueckKW #exclamation #navigation #realtime #visualisation
Dive in!: enabling progressive loading for real-time navigation of data visualizations (MG, AK, DJW), pp. 561–570.
CHI-2014-FerreiraFK #visualisation
Sample-oriented task-driven visualizations: allowing users to make better, more confident decisions (NF, DF, ACK), pp. 571–580.
CHI-2014-GreenbergG #learning #online
Learning to fail: experiencing public failure online through crowdfunding (MDG, EG), pp. 581–590.
CHI-2014-XuYRFHB #analysis #exclamation
Show me the money!: an analysis of project updates during crowdfunding campaigns (AX, XY, HR, WTF, SWH, BPB), pp. 591–600.
CHI-2014-BighamL #information management
Crowd storage: storing information on existing memories (JPB, WSL), pp. 601–604.
CHI-2014-HazzardBB #case study #experience
Walk this way: musically guided walking experiences (AH, SB, GEB), pp. 605–614.
CHI-2014-HellerKB #artificial reality #metric #mobile
Simplifying orientation measurement for mobile audio augmented reality applications (FH, AK, JOB), pp. 615–624.
CHI-2014-FoshBRK
Gifting personal interpretations in galleries (LF, SB, SR, BK), pp. 625–634.
CHI-2014-Wein #question #recognition #visual notation
Visual recognition in museum guide apps: do visitors want it? (LW), pp. 635–638.
CHI-2014-RobinsonPJ #navigation
A billion signposts: repurposing barcodes for indoor navigation (SR, JSP, MJ), pp. 639–642.
CHI-2014-MatthewsGD #design
Taking part: role-play in the design of therapeutic systems (MM, GG, GD), pp. 643–652.
CHI-2014-AdamsBG #health #mobile #social
Staccato social support in mobile health applications (PA, EPSB, GG), pp. 653–662.
CHI-2014-JacobsCM #mobile
My journey compass: a preliminary investigation of a mobile tool for cancer patients (MLJ, JC, EDM), pp. 663–672.
CHI-2014-ThreattMGWBH #design #evaluation #process
An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff (AT, JM, KEG, IDW, JOB, SH), pp. 673–682.
CHI-2014-VinesDDWO #design #experience
Experience design theatre: exploring the role of live theatre in scaffolding design dialogues (JV, TDC, PD, PCW, PO), pp. 683–692.
CHI-2014-SeokWL #design #experience #user interface
Non-finito products: a new design space of user creativity for personal user experience (JS, JbW, YKL), pp. 693–702.
CHI-2014-Blythe #design #research
Research through design fiction: narrative in real and imaginary abstracts (MB), pp. 703–712.
CHI-2014-DachteraRW #design #industrial #research
Research on research: design research at the margins: academia, industry and end-users (JD, DWR, VW), pp. 713–722.
CHI-2014-GilliotCR
Impact of form factors and input conditions on absolute indirect-touch pointing tasks (JG, GC, NR), pp. 723–732.
CHI-2014-MottW #lens #using
Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets (MEM, JOW), pp. 733–742.
CHI-2014-PasqualW #predict #using
Mouse pointing endpoint prediction using kinematic template matching (PTP, JOW), pp. 743–752.
CHI-2014-SuAL
The implicit fan cursor: a velocity dependent area cursor (XS, OKCA, RWHL), pp. 753–762.
CHI-2014-MazmanianE #comprehension #constant
The product of availability: understanding the economic underpinnings of constant connectivity (MM, IE), pp. 763–772.
CHI-2014-Schoenebeck #how #social #social media #twitter #why
Giving up Twitter for Lent: how and why we take breaks from social media (SYS), pp. 773–782.
CHI-2014-RectorH #email #named
MinEMail: SMS alert system for managing critical emails (KR, JMH), pp. 783–792.
CHI-2014-GrevetCKG #email
Overload is overloaded: email in the age of Gmail (CG, DC, DK, EG), pp. 793–802.
CHI-2014-UrMHL #programming #smarttech
Practical trigger-action programming in the smart home (BU, EM, MPYH, MLL), pp. 803–812.
CHI-2014-CostanzaFCRRJ #energy
Doing the laundry with agents: a field trial of a future smart energy system in the home (EC, JEF, JAC, TR, SDR, NRJ), pp. 813–822.
CHI-2014-YangNF #challenge #design
Making sustainability sustainable: challenges in the design of eco-interaction technologies (RY, MWN, JF), pp. 823–832.
CHI-2014-Hale #multi #network #twitter
Global connectivity and multilinguals in the Twitter network (SAH), pp. 833–842.
CHI-2014-GaoYHEF #automation #communication #multi
Effects of public vs. private automated transcripts on multiparty communication between native and non-native english speakers (GG, NY, AMJH, AE, SRF), pp. 843–852.
CHI-2014-KovacsM #learning
Smart subtitles for vocabulary learning (GK, RCM), pp. 853–862.
CHI-2014-LiR #online #using
Using annotations in online group chats (NL, MBR), pp. 863–866.
CHI-2014-BachPF #matrix #network #visualisation
Visualizing dynamic networks with matrix cubes (BB, EP, JDF), pp. 877–886.
CHI-2014-PerinVF #exclamation #navigation #ranking
A table!: improving temporal navigation in soccer ranking tables (CP, RV, JDF), pp. 887–896.
CHI-2014-RzeszotarskiK #multi #named #visualisation
Kinetica: naturalistic multi-touch data visualization (JMR, AK), pp. 897–906.
CHI-2014-HongKYA #named
Traffigram: distortion for clarification via isochronal cartography (S(H, YSK, JCY, CRA), pp. 907–916.
CHI-2014-Smith #analysis #comprehension #game studies #generative
Understanding procedural content generation: a design-centric analysis of the role of PCG in games (GS), pp. 917–926.
CHI-2014-MeklerBTO #game studies #overview
A systematic review of quantitative studies on the enjoyment of digital entertainment games (EDM, JAB, ANT, KO), pp. 927–936.
CHI-2014-Vicencio-MoreiraMGB #effectiveness #game studies
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games (RVM, RLM, CG, SB), pp. 937–946.
CHI-2014-BonsignoreMNHKD #authentication #design #game studies #interactive
Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHI-2014-SilpasuwanchaiR #exclamation #gesture
Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay (CS, XR), pp. 951–954.
CHI-2014-GouZY #automation #comprehension #social #social media
KnowMe and ShareMe: understanding automatically discovered personality traits from social media and user sharing preferences (LG, MXZ, HY), pp. 955–964.
CHI-2014-BakhshiSG
Faces engage us: photos with faces attract more likes and comments on Instagram (SB, DAS, EG), pp. 965–974.
CHI-2014-KimG
Photo sharing of the subject, by the owner, for the viewer: examining the subject’s preference (AK, GG), pp. 975–978.
CHI-2014-FigueiredoABG #case study #social #social media
Does content determine information popularity in social media?: a case study of youtube videos’ content and their popularity (FF, JMA, FB, KPG), pp. 979–982.
CHI-2014-HsiehCMN #comprehension #what
You read what you value: understanding personal values and reading interests (GH, JC, JM, JN), pp. 983–986.
CHI-2014-OKaneRB #mobile
Gaining empathy for non-routine mobile device use through autoethnography (AAO, YR, AEB), pp. 987–990.
CHI-2014-MarananASPSB #design #modelling #using
Designing for movement: evaluating computational models using LMA effort qualities (DSM, SFA, TS, PP, PS, LB), pp. 991–1000.
CHI-2014-Unander-ScharinUH #interactive #scalability
The vocal chorder: empowering opera singers with a large interactive instrument (CUS, ÅUS, KH), pp. 1001–1010.
CHI-2014-HakkilaPSAGS #3d #exclamation #interactive #mobile
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (JH, MP, SS, FA, KG, AS), pp. 1011–1020.
CHI-2014-SwiftSMG
Coding livecoding (BS, AS, MAM, HJG), pp. 1021–1024.
CHI-2014-MartinGS #gesture
Exploring percussive gesture on iPads with ensemble metatone (CM, HJG, BS), pp. 1025–1028.
CHI-2014-AthukoralaLKJOTJ #behaviour #how #mobile
How carat affects user behavior: implications for mobile battery awareness applications (KA, EL, MvK, AJ, AJO, ST, GJ), pp. 1029–1038.
CHI-2014-RyokaiSKR #energy #named #smarttech
EnergyBugs: energy harvesting wearables for children (KR, PS, EK, BR), pp. 1039–1048.
CHI-2014-MikkonenGORK #induction #named #open source
OJAS: open source bi-directional inductive power link (JM, RG, MO, HR, AK), pp. 1049–1058.
CHI-2014-KihmGKM #interactive #power management #symmetry #using
Using asymmetric cores to reduce power consumption for interactive devices with bi-stable displays (JK, FG, JK, RM), pp. 1059–1062.
CHI-2014-Hincapie-RamosGMI #interactive #metric
Consumed endurance: a metric to quantify arm fatigue of mid-air interactions (JDHR, XG, PM, PI), pp. 1063–1072.
CHI-2014-MarkussenJH #named
Vulture: a mid-air word-gesture keyboard (AM, MRJ, KH), pp. 1073–1082.
CHI-2014-WacharamanothamTPB #comprehension
Understanding finger input above desktop devices (CW, KT, MP, JOB), pp. 1083–1092.
CHI-2014-KulshreshthL #3d #gesture
Exploring the usefulness of finger-based 3D gesture menu selection (AK, JJLJ), pp. 1093–1102.
CHI-2014-NgADGB #interactive #latency
In the blink of an eye: investigating latency perception during stylus interaction (AN, MA, PD, AG, WFB), pp. 1103–1112.
CHI-2014-SpindlerSMD #mobile
Pinch-drag-flick vs. spatial input: rethinking zoom & pan on mobile displays (MS, MS, MM, RD), pp. 1113–1122.
CHI-2014-RenLL #mobile #named
InkAnchor: enhancing informal ink-based note taking on touchscreen mobile phones (YR, YL, EL), pp. 1123–1132.
CHI-2014-WilsonCSB #feedback #locality
Perception of ultrasonic haptic feedback on the hand: localisation and apparent motion (GW, TC, SS, SAB), pp. 1133–1142.
CHI-2014-ChoeLLPK #comprehension
Understanding quantified-selfers’ practices in collecting and exploring personal data (EKC, NBL, BL, WP, JAK), pp. 1143–1152.
CHI-2014-JangMH #communication #named
BodyDiagrams: improving communication of pain symptoms through drawing (AJ, DLM, JH), pp. 1153–1162.
CHI-2014-RooksbyRMC
Personal tracking as lived informatics (JR, MR, AM, MC), pp. 1163–1172.
CHI-2014-BatesHFMC #energy #towards
Towards an holistic view of the energy and environmental impacts of domestic media and IT (OB, MH, AF, JM, AKC), pp. 1173–1182.
CHI-2014-BreretonRSH #design #research
Beyond ethnography: engagement and reciprocity as foundations for design research out here (MB, PR, RS, ALH), pp. 1183–1186.
CHI-2014-HajriMFF #navigation #video #visualisation
Visualization of personal history for video navigation (AAH, GM, MF, SSF), pp. 1187–1196.
CHI-2014-HunterMTIH #distance #exclamation #game studies #video
WaaZam!: supporting creative play at a distance in customized video environments (SEH, PM, AT, KMI, SMH), pp. 1197–1206.
CHI-2014-FreemanSCBS #authoring #editing #named #streaming #video
LACES: live authoring through compositing and editing of streaming video (DERF, SS, FC, RB, KS), pp. 1207–1216.
CHI-2014-CraggsSA #crowdsourcing #named #query #semantics #video #web
ThumbReels: query sensitive web video previews based on temporal, crowdsourced, semantic tagging (BC, MKS, JA), pp. 1217–1220.
CHI-2014-NicholsonHJO
Panopticon as an eLearning support search tool (JN, MH, DJ, PO), pp. 1221–1224.
CHI-2014-YuKK
Searching for analogical ideas with crowds (LY, AK, REK), pp. 1225–1234.
CHI-2014-ZhaoBCPEKR #collaboration #multi #named #sketching
skWiki: a multimedia sketching system for collaborative creativity (ZZ, SKB, SKC, DGP, NE, LGK, KR), pp. 1235–1244.
CHI-2014-YuKK14a #distributed #generative #idea
Distributed analogical idea generation: inventing with crowds (LY, AK, REK), pp. 1245–1254.
CHI-2014-ChiltonKACLWDMZ #collaboration #data transformation #named
Frenzy: collaborative data organization for creating conference sessions (LBC, JK, PA, FC, JAL, DSW, SPD, RCM, HZ), pp. 1255–1264.
CHI-2014-BensonK #how #web #what #why
End-users publishing structured information on the web: an observational study of what, why, and how (EB, DRK), pp. 1265–1274.
CHI-2014-SecklerHBOT #design #empirical #evaluation #guidelines #web
Designing usable web forms: empirical evaluation of web form improvement guidelines (MS, SH, JABA, KO, ANT), pp. 1275–1284.
CHI-2014-ChiravirakulP #question
Choice overload in search engine use? (PC, SJP), pp. 1285–1294.
CHI-2014-HoareBJM #online
Coming in from the margins: amateur musicians in the online age (MH, SB, RJ, NMF), pp. 1295–1304.
CHI-2014-BarkhuusEZ #interactive #music #performance
Watching the footwork: second screen interaction at a dance and music performance (LB, AE, GZ), pp. 1305–1314.
CHI-2014-HamiltonGK #community #game studies #streaming
Streaming on twitch: fostering participatory communities of play within live mixed media (WAH, OG, AK), pp. 1315–1324.
CHI-2014-JuhlinEO #video
Long tail TV revisited: from ordinary camera phone use to pro-am video production (OJ, AE, ), pp. 1325–1334.
CHI-2014-Culotta #health #statistics #twitter
Estimating county health statistics with twitter (AC), pp. 1335–1344.
CHI-2014-MurnaneC #social #social media
Unraveling abstinence and relapse: smoking cessation reflected in social media (ELM, SC), pp. 1345–1354.
CHI-2014-HuhP #community #health #online #weaving
Weaving clinical expertise in online health communities (JH, WP), pp. 1355–1364.
CHI-2014-ChoudhuryMW #health #online #social #social media
Seeking and sharing health information online: comparing search engines and social media (MDC, MRM, RWW), pp. 1365–1376.
CHI-2014-KimIDRKZSLBNBFP #3d #named #physics
RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces (DK, SI, JD, CR, CK, CZ, JS, TAL, SB, MN, DAB, SF, VP), pp. 1377–1386.
CHI-2014-GoelLAPBHB #interactive #multi #named #using
SurfaceLink: using inertial and acoustic sensing to enable multi-device interaction on a surface (MG, BL, MTIA, SP, GB, SH, BB), pp. 1387–1396.
CHI-2014-PanSS #interactive #trust
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
CHI-2014-GongSOHGKP #flexibility #interactive #multimodal #named
PrintSense: a versatile sensing technique to support multimodal flexible surface interaction (NWG, JS, SO, SH, NEG, YK, JAP), pp. 1407–1410.
CHI-2014-JotaLWJ #how #scalability
Let’s kick it: how to stop wasting the bottom third of your large screen display (RJ, PL, DW, JAJ), pp. 1411–1414.
CHI-2014-MullerET #case study #named
Communiplay: a field study of a public display mediaspace (JM, DE, KT), pp. 1415–1424.
CHI-2014-FortinNH #community #design #interactive
Posting for community and culture: considerations for the design of interactive digital bulletin boards (CF, CN, KH), pp. 1425–1434.
CHI-2014-GreisAHM
I can wait a minute: uncovering the optimal delay time for pre-moderated user-generated content on public displays (MG, FA, NH, NM), pp. 1435–1438.
CHI-2014-SauppeM #design pattern #interactive #prototype
Design patterns for exploring and prototyping human-robot interactions (AS, BM), pp. 1439–1448.
CHI-2014-PereiraPP #interactive #social
Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
CHI-2014-LohseRPKE #gesture #performance
Robot gestures make difficult tasks easier: the impact of gestures on perceived workload and task performance (ML, RR, JGP, DEK, VE), pp. 1459–1466.
CHI-2014-BidwellHD #interface
Measuring operator anticipatory inputs in response to time-delay for teleoperated human-robot interfaces (JB, AH, SD), pp. 1467–1470.
CHI-2014-LeeSS #analysis #bound #design #research
Stay on the boundary: artifact analysis exploring researcher and user framing of robot design (HRL, SS, ES), pp. 1471–1474.
CHI-2014-Al-AkkadRBRZ #ad hoc #design #evaluation #lightweight #smarttech
Help beacons: design and evaluation of an ad-hoc lightweight s.o.s. system for smartphones (AAA, LR, AB, DWR, AZ), pp. 1485–1494.
CHI-2014-LeavittC #process #social
Upvoting hurricane Sandy: event-based news production processes on a social news site (AL, JAC), pp. 1495–1504.
CHI-2014-HughesDPA #online
Online public communications by police & fire services during the 2012 Hurricane Sandy (ALH, LAASD, LP, KMA), pp. 1505–1514.
CHI-2014-BetzW #communication #concept #named
EmergencyMessenger: a text based communication concept for indoor firefighting (MB, VW), pp. 1515–1524.
CHI-2014-HailpernH #documentation #named
Odin: contextual document opinions on the go (JMH, BAH), pp. 1525–1534.
CHI-2014-DorkCD #monad
Monadic exploration: seeing the whole through its parts (MD, RC, MDR), pp. 1535–1544.
CHI-2014-YueLCSBGSZ #experience #research
Photographing information needs: the role of photos in experience sampling method-style research (ZY, EL, CJC, JS, KB, ZG, NS, G(Z), pp. 1545–1554.
CHI-2014-VigoJS #authoring #design #ontology #tool support
Design insights for the next wave ontology authoring tools (MV, CJ, RS), pp. 1555–1558.
CHI-2014-SunBNR #clustering #interactive
The role of interactive biclusters in sensemaking (MS, LB, CLN, NR), pp. 1559–1562.
CHI-2014-LiR14a #named
SmartVoice: a presentation support system for overcoming the language barrier (XL, JR), pp. 1563–1570.
CHI-2014-TrinhYE #named
PitchPerfect: integrated rehearsal environment for structured presentation preparation (HT, KY, DE), pp. 1571–1580.
CHI-2014-ChiLD #named
DemoWiz: re-performing software demonstrations for a live presentation (PYC, BL, SMD), pp. 1581–1590.
CHI-2014-PschetzYE #named
TurningPoint: narrative-driven presentation planning (LP, KY, DE), pp. 1591–1594.
CHI-2014-JoshiRRESKPSRSSVR #people
Supporting treatment of people living with HIV / AIDS in resource limited settings with IVRs (ANJ, MR, DR, NE, PS, NK, SP, DS, RR, DGS, KS, EV, RR), pp. 1595–1604.
CHI-2014-BrownAG #design #health #self #women
Reflection through design: immigrant women’s self-reflection on managing health and wellness (DB, VA, REG), pp. 1605–1614.
CHI-2014-HaimsonBH #online
DDFSeeks same: sexual health-related language in online personal ads for men who have sex with men (OLH, JRB, GRH), pp. 1615–1624.
CHI-2014-VlahovicWKL #community #online
Support matching and satisfaction in an online breast cancer support community (TAV, YCW, REK, JML), pp. 1625–1634.
CHI-2014-DalsgardD #concept #human-computer #research #theory and practice
Between theory and practice: bridging concepts in HCI research (PD, CD), pp. 1635–1644.
CHI-2014-Gray #design #evolution #user interface
Evolution of design competence in UX practice (CMG), pp. 1645–1654.
CHI-2014-DarlowGS #interactive
Causal interactions (AD, GG, SS), pp. 1655–1664.
CHI-2014-NielsenH #case study #using
Personas is applicable: a study on the use of personas in Denmark (LN, KSH), pp. 1665–1674.
CHI-2014-ZhangL #gesture #interactive #named #physics
GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard (HZ, YL), pp. 1675–1684.
CHI-2014-LuFL #gesture #using
Gesture script: recognizing gestures and their structure using rendering scripts and interactively trained parts (HL, JF, YL), pp. 1685–1694.
CHI-2014-TaylorKHIH
Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard (ST, CK, OH, SI, JH), pp. 1695–1704.
CHI-2014-NicolauMGGH #multi
B#: chord-based correction for multitouch braille input (HN, KM, TJG, JG, VLH), pp. 1705–1708.
CHI-2014-LeivaS #empirical #set
Representatively memorable: sampling the right phrase set to get the text entry experiment right (LAL, GST), pp. 1709–1712.
CHI-2014-QiB #design #sketching
Sketching in circuits: designing and building electronics on paper (JQ, LB), pp. 1713–1722.
CHI-2014-MellisB
Do-it-yourself cellphones: an investigation into the possibilities and limits of high-tech diy (DAM, LB), pp. 1723–1732.
CHI-2014-IshiguroP #3d #interactive
3D printed interactive speakers (YI, IP), pp. 1733–1742.
CHI-2014-HodgesVCCQNK #interactive #prototype
Circuit stickers: peel-and-stick construction of interactive electronic prototypes (SH, NV, NC, TC, JQ, DN, YK), pp. 1743–1746.
CHI-2014-NicosiaOK #modelling #performance
Modeling the perception of user performance (MN, AO, POK), pp. 1747–1756.
CHI-2014-ZadeAGDC #bisimulation #distance #edit distance #evolution #modelling
Edit distance modulo bisimulation: a quantitative measure to study evolution of user models (HZ, SAA, SG, AKD, VC), pp. 1757–1766.
CHI-2014-TraftonR
The law of unintended consequences: the case of external subgoal support (JGT, RMR), pp. 1767–1776.
CHI-2014-NancelC #concept #interactive #named
Causality: a conceptual model of interaction history (MN, AC), pp. 1777–1786.
CHI-2014-HydeKHC #behaviour #elicitation #people #video
Conversing with children: cartoon and video people elicit similar conversational behaviors (JH, SBK, JKH, EJC), pp. 1787–1796.
CHI-2014-HashishBY #approach #collaboration
Involving children in content control: a collaborative and education-oriented content filtering approach (YH, AB, JEY), pp. 1797–1806.
CHI-2014-TewariC #game studies #what
What did spot hide?: a question-answering game for preschool children (AT, JC), pp. 1807–1816.
CHI-2014-HamidiB #interface #named #speech
Rafigh: a living media interface for speech intervention (FH, MB), pp. 1817–1820.
CHI-2014-GossenHN #case study #comparative #web
A comparative study about children’s and adults’ perception of targeted web search engines (TG, JH, AN), pp. 1821–1824.
CHI-2014-AlperRH #case study #diagrams #visual notation
Structuring the space: a study on enriching node-link diagrams with visual references (BA, NHR, TH), pp. 1825–1834.
CHI-2014-CareniniCHSTE #adaptation #difference #visualisation
Highlighting interventions and user differences: informing adaptive information visualization support (GC, CC, EH, BS, DT, JE), pp. 1835–1844.
CHI-2014-SheininG #difference #game studies #in the small #physics
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls (MS, CG), pp. 1845–1854.
CHI-2014-ChenKH #game studies #health
“Healthifying” exergames: improving health outcomes through intentional priming (FXC, ACK, EBH), pp. 1855–1864.
CHI-2014-ParkLMMHS #game studies
Human factors of speed-based exergame controllers (TP, UL, SM, MM, IH, JS), pp. 1865–1874.
CHI-2014-ZaczynskiW #design #game studies #guidelines #interactive
Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies (MZ, ADW), pp. 1875–1884.
CHI-2014-WoodVB0SCMLCACW #library
The dept. of hidden stories: playful digital storytelling for children in a public library (GW, JV, MB, NT, TS, CC, JM, HL, JC, LA, AC, PCW), pp. 1885–1894.
CHI-2014-AndrewsB #branch #interactive #visualisation
Visualizing interactive narratives: employing a branching comic to tell a story and show its readings (DA, CB), pp. 1895–1904.
CHI-2014-HuangYWZLMLZS #named #using
FOCUS: enhancing children’s engagement in reading by using contextual BCI training sessions (JH, CY, YW, YZ, SL, CM, JL, LZ, YS), pp. 1905–1908.
CHI-2014-WangGSC
Sensing a live audience (CW, EG, PS, PC), pp. 1909–1912.
CHI-2014-HaddadMJ #design #interface #nondeterminism #towards
Interface design for older adults with varying cultural attitudes toward uncertainty (SH, JM, CJ), pp. 1913–1922.
CHI-2014-MeurerSRRW #dependence #mobile #social
Social dependency and mobile autonomy: supporting older adults’ mobility with ridesharing ict (JM, MS, DR, MR, VW), pp. 1923–1932.
CHI-2014-ArreolaMFCCW #design
From checking on to checking in: designing for low socio-economic status older adults (IA, ZM, MF, KC, KEC, GEW), pp. 1933–1936.
CHI-2014-VaisutisBRVDNB #people #social
Invisible connections: investigating older people’s emotions and social relations around objects (KV, MB, TR, FV, JD, BN, LB), pp. 1937–1940.
CHI-2014-FeinbergCB #database #design #interactive #using
Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHI-2014-BardzellBS #design
Reading critical designs: supporting reasoned interpretations of critical design (JB, SB, ES), pp. 1951–1960.
CHI-2014-OdomSBKRSFZ #case study #design
Designing for slowness, anticipation and re-visitation: a long term field study of the photobox (WO, AS, RB, DSK, TR, MS, JF, JZ), pp. 1961–1970.
CHI-2014-SasWDFZ #design #generative #research
Generating implications for design through design research (CS, SW, SD, JF, JZ), pp. 1971–1980.
CHI-2014-NgBW #interactive #mobile
Investigating the effects of encumbrance on one- and two- handed interactions with mobile devices (AN, SAB, JHW), pp. 1981–1990.
CHI-2014-Bergstrom-LehtovirtaO #functional #mobile #modelling
Modeling the functional area of the thumb on mobile touchscreen surfaces (JBL, AO), pp. 1991–2000.
CHI-2014-TsandilasABB #coordination
Coordination of tilt and touch in one- and two-handed use (TT, CA, AB, DB), pp. 2001–2004.
CHI-2014-NoorRHRWM #predict
28 frames later: predicting screen touches from back-of-device grip changes (MFMN, AR, SH, SR, JW, RMS), pp. 2005–2008.
CHI-2014-SchwarzXMHH #classification #probability #using
Probabilistic palm rejection using spatiotemporal touch features and iterative classification (JS, RX, JM, SEH, CH), pp. 2009–2012.
CHI-2014-NguyenK #matter #multi #performance
Orientation matters: efficiency of translation-rotation multitouch tasks (QN, MK), pp. 2013–2016.
CHI-2014-0002ACC #3d #animation #named
MotionMontage: a system to annotate and combine motion takes for 3D animations (AG, MA, BC, MFC), pp. 2017–2026.
CHI-2014-ChenGWSHFA #3d #authoring #modelling
History assisted view authoring for 3D models (HTC, TG, LYW, RMS, BH, GWF, MA), pp. 2027–2036.
CHI-2014-BroySAS #3d #design #guidelines #interface #prototype #tool support
FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays (NB, SS, FA, AS), pp. 2037–2046.
CHI-2014-OrtegaV #3d #automation
Direct drawing on 3D shapes with automated camera control (MO, TV), pp. 2047–2050.
CHI-2014-JoshiMC
Interactively stylizing camera motion (NJ, DM, MFC), pp. 2051–2054.
CHI-2014-CrnovrsaninWM #reduction #visual notation
Stimulating a blink: reduction of eye fatigue with visual stimulus (TC, YW, KLM), pp. 2055–2064.
CHI-2014-WalberSS
Smart photo selection: interpret gaze as personal interest (TCW, AS, SS), pp. 2065–2074.
CHI-2014-JiangATBZ
Pupil responses during discrete goal-directed movements (XJ, MSA, GT, RB, BZ), pp. 2075–2084.
CHI-2014-MayG #interface
Collocating interface objects: zooming into maps (JM, TG), pp. 2085–2094.
CHI-2014-KizilcecPS #video #visual notation
Showing face in video instruction: effects on information retention, visual attention, and affect (RFK, KP, LS), pp. 2095–2102.
CHI-2014-LuiKAQS #simulation
Supporting learners in collecting and exploring data from immersive simulations in collective inquiry (ML, ACK, AA, CQ, JDS), pp. 2103–2112.
CHI-2014-MentisCS #learning
Learning to see the body: supporting instructional practices in laparoscopic surgical procedures (HMM, AC, SDS), pp. 2113–2122.
CHI-2014-ShelleyLMDSS #data analysis #design #student
Information-building applications: designing for data exploration and analysis by elementary school students (TS, LL, TM, CD, BLS, AS), pp. 2123–2132.
CHI-2014-NakanishiTW #social
Remote handshaking: touch enhances video-mediated social telepresence (HN, KT, YW), pp. 2143–2152.
CHI-2014-RaeMT
Bodies in motion: mobility, presence, and task awareness in telepresence (IR, BM, LT), pp. 2153–2162.
CHI-2014-ProcykNPTJ #chat #distance #mobile #streaming #using #video
Exploring video streaming in public settings: shared geocaching over distance using mobile video chat (JP, CN, CP, AT, TKJ), pp. 2163–2172.
CHI-2014-PanS #multi
A gaze-preserving situated multiview telepresence system (YP, AS), pp. 2173–2176.
CHI-2014-CohenDMHT #named #visual notation
OneSpace: shared visual scenes for active freeplay (MC, KRD, HM, SEH, AT), pp. 2177–2180.
CHI-2014-GarnerWPMM #game studies #named #representation
i-dentity: innominate movement representation as engaging game element (JG, GW, SP, MM, FM), pp. 2181–2190.
CHI-2014-MuellerI #game studies #guidelines
Movement-based game guidelines (FM, KI), pp. 2191–2200.
CHI-2014-GerlingMMBS #experience #game studies #performance #physics #self
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (KMG, MM, RLM, MVB, JDS), pp. 2201–2210.
CHI-2014-MuellerGVE #design #game studies #process
Supporting the creative game design process with exertion cards (FM, MRG, FV, DE), pp. 2211–2220.
CHI-2014-MengZHZES #development #named #user interface
WADE: simplified GUI add-on development for third-party software (XM, SZ, YH, ZZ, JE, RS), pp. 2221–2230.
CHI-2014-DixonLF #implementation #runtime
Pixel-based methods for widget state and style in a runtime implementation of sliding widgets (MED, GL, JAF), pp. 2231–2240.
CHI-2014-ScarrCGBC #usability
The usability of CommandMaps in realistic tasks (JS, AC, CG, AB, JC), pp. 2241–2250.
CHI-2014-HongA #modelling #performance #predict #recommendation #user interface #using
Novice use of a predictive human performance modeling tool to produce UI recommendations (KWH, RSA), pp. 2251–2254.
CHI-2014-BalataCM #2d #on the #using
On the selection of 2D objects using external labeling (JB, LC, ZM), pp. 2255–2258.
CHI-2014-LeeD #feedback #realtime
Real-time feedback for improving medication taking (MLL, AKD), pp. 2259–2268.
CHI-2014-StawarzCB #design #effectiveness #exclamation
Don’t forget your pill!: designing effective medication reminder apps that support users’ daily routines (KS, ALC, AB), pp. 2269–2278.
CHI-2014-SuhPHK #design #evaluation #twitter #using
@BabySteps: design and evaluation of a system for using twitter for tracking children’s developmental milestones (HS, JRP, AH, JAK), pp. 2279–2288.
CHI-2014-NguyenDCWD #game studies
DoDo game, a color vision deficiency screening test for young children (LCN, EYLD, AC, YW, HBLD), pp. 2289–2292.
CHI-2014-CairnsPP #fault
The influence of emotion on number entry errors (PAC, PP, CP), pp. 2293–2296.
CHI-2014-BiOZ #multi #optimisation
Both complete and correct?: multi-objective optimization of touchscreen keyboard (XB, TO, SZ), pp. 2297–2306.
CHI-2014-WeirPRVK #mobile #nondeterminism
Uncertain text entry on mobile devices (DW, HP, SR, KV, POK), pp. 2307–2316.
CHI-2014-MeschtscherjakovWT #mobile
Mobile attachment causes and consequences for emotional bonding with mobile phones (AM, DW, MT), pp. 2317–2326.
CHI-2014-LeeLKLKYYGCS #case study #smarttech #student
Hooked on smartphones: an exploratory study on smartphone overuse among college students (UL, JL, MK, CL, YK, SY, KY, GG, KMC, JS), pp. 2327–2336.
CHI-2014-SchaubSHMR0 #interactive #interface #quote #smarttech
“Broken display = broken interface”: the impact of display damage on smartphone interaction (FS, JS, FH, MM, ER, MW), pp. 2337–2346.
CHI-2014-ShklovskiMSB #mobile #privacy
Leakiness and creepiness in app space: perceptions of privacy and mobile app use (IS, SDM, HHS, HB), pp. 2347–2356.
CHI-2014-DaviesLCEFKS #network #personalisation #pervasive #privacy
Personalisation and privacy in future pervasive display networks (ND, ML, SC, IE, AF, TK, BS), pp. 2357–2366.
CHI-2014-0005LACFS #facebook #privacy
A field trial of privacy nudges for facebook (YW, PGL, AA, LFC, AF, NMS), pp. 2367–2376.
CHI-2014-DenningDK #artificial reality #privacy
In situ with bystanders of augmented reality glasses: perspectives on recording and privacy-mediating technologies (TD, ZD, TK), pp. 2377–2386.
CHI-2014-MoranPRCGZMR #deployment #lessons learnt #smarttech
Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment (SM, NP, TR, AC, CG, DZ, GVM, AR), pp. 2387–2396.
CHI-2014-DiSalvoLLJK #design #how #human-computer #matter
Making public things: how HCI design can express matters of concern (CFD, JL, TL, TJ, TK), pp. 2397–2406.
CHI-2014-PaterNMB #functional
Just awful enough: the functional dysfunction of the something awful forums (JAP, YN, EDM, ASB), pp. 2407–2410.
CHI-2014-LinderSK
Everyday ideation: all of my ideas are on pinterest (RL, CS, AK), pp. 2411–2420.
CHI-2014-WisniewskiXC #adaptation #comprehension #facebook #timeline
Understanding user adaptation strategies for the launching of facebook timeline (PJW, HX, YC), pp. 2421–2430.
CHI-2014-ZhaoL #comprehension #social #social media
Curation through use: understanding the personal value of social media (XZ, SEL), pp. 2431–2440.
CHI-2014-SchirraSB #twitter
Together alone: motivations for live-tweeting a television series (SS, HS, FB), pp. 2441–2450.
CHI-2014-ChristensenB #named
Documentscape: intertextuality, sequentiality, & autonomy at work (LRC, PB), pp. 2451–2460.
CHI-2014-MasseyLW #repository
Cloudy forecast: an exploration of the factors underlying shared repository use (CM, TL, SW), pp. 2461–2470.
CHI-2014-ForteAPW #design #information management
Designing information savvy societies: an introduction to assessability (AF, NA, THP, HWF), pp. 2471–2480.
CHI-2014-LieberBM #concept #programming #visualisation
Addressing misconceptions about code with always-on programming visualizations (TL, JRB, RCM), pp. 2481–2490.
CHI-2014-FastSWBB #ide #programming
Emergent, crowd-scale programming practice in the IDE (EF, DS, LW, JRB, MSB), pp. 2491–2500.
CHI-2014-AtachiantsGJD #design #parallel #performance #tool support
Design considerations for parallel performance tools (RA, DG, KJ, GD), pp. 2501–2510.
CHI-2014-HenleyF #editing #navigation #performance #towards
The patchworks code editor: toward faster navigation with less code arranging and fewer navigation mistakes (AZH, SDF), pp. 2511–2520.
CHI-2014-AyoadeB #novel
A novel knee rehabilitation system for the home (MA, LB), pp. 2521–2530.
CHI-2014-MaziluBHTGH #named
GaitAssist: a daily-life support and training system for parkinson’s disease patients with freezing of gait (SM, UB, MH, GT, EG, JMH), pp. 2531–2540.
CHI-2014-HuangSKSMS #physics #smarttech
A technology probe of wearable in-home computer-assisted physical therapy (KH, PJS, SBK, AS, JM, DPS), pp. 2541–2550.
CHI-2014-McNaneyVRBZPO #people
Exploring the acceptability of google glass as an everyday assistive device for people with parkinson’s (RM, JV, DR, MB, PZ, IP, PO), pp. 2551–2554.
CHI-2014-ZhangGTR #interface
Non-intrusive tongue machine interface (QZ, SG, BT, RPNR), pp. 2555–2558.
CHI-2014-GronvallKPR #interface
Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use (EG, SK, MGP, MKR), pp. 2559–2568.
CHI-2014-RamakersSL #mobile #named #physics
Paddle: highly deformable mobile devices with physical controls (RR, JS, KL), pp. 2569–2578.
CHI-2014-PedersenSH #scalability #using
Is my phone alive?: a large-scale study of shape change in handheld devices using videos (EWP, SS, KH), pp. 2579–2588.
CHI-2014-DimitriadisA #effectiveness #mobile #physics
Evaluating the effectiveness of physical shape-change for in-pocket mobile device notifications (PD, JA), pp. 2589–2592.
CHI-2014-RoudautRHS #assembly #design #named
Changibles: analyzing and designing shape changing constructive assembly (AR, RR, TH, SS), pp. 2593–2596.
CHI-2014-HeoGL #using
Expanding touch input vocabulary by using consecutive distant taps (SH, JG, GL), pp. 2597–2606.
CHI-2014-AuSL #linear #named
LinearDragger: a linear selector for target acquisition on touch screens (OKCA, XS, RWHL), pp. 2607–2616.
CHI-2014-GutwinCSMO #performance
Faster command selection on tablets with FastTap (CG, AC, JS, SM, SCO), pp. 2617–2626.
CHI-2014-LuoV
Crossing-based selection with direct touch input (YL, DV), pp. 2627–2636.
CHI-2014-BurszteinMFBMJ
Easy does it: more usable CAPTCHAs (EB, AM, CF, SB, JCM, DJ), pp. 2637–2646.
CHI-2014-HarbachHWS #communication #privacy #security #using
Using personal examples to improve risk communication for security & privacy decisions (MH, MH, SW, MS), pp. 2647–2656.
CHI-2014-ShayIRC #case study #experience #quote #why
“My religious aunt asked why i was trying to sell her viagra”: experiences with account hijacking (RS, II, RWR, SC), pp. 2657–2666.
CHI-2014-FeltRAC #scalability
Experimenting at scale with google chrome’s SSL warning (APF, RWR, HA, SC), pp. 2667–2670.
CHI-2014-VanieaRW #case study #experience #how #security
Betrayed by updates: how negative experiences affect future security (KV, EJR, RW), pp. 2671–2674.
CHI-2014-BalestriniBMZR #case study #community #comprehension
Understanding sustained community engagement: a case study in heritage preservation in rural argentina (MB, JB, PM, AZ, YR), pp. 2675–2684.
CHI-2014-DurrantKR
Human values in curating a human rights media archive (AD, DSK, SR), pp. 2685–2694.
CHI-2014-AhmedJAFRRAM #framework #named #platform
Protibadi: a platform for fighting sexual harassment in urban bangladesh (SIA, SJJ, NA, HSF, MRR, ASMR, SA, RSM), pp. 2695–2704.
CHI-2014-OduorNJHPH #communication #how #product line
How technology supports family communication in rural, suburban, and urban kenya (EO, CN, TKJ, KH, CP, SH), pp. 2705–2714.
CHI-2014-PiccardiCZWA #towards
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites (TP, GC, MZ, JW, CA), pp. 2725–2734.
CHI-2014-RzeszotarskiM #social
Estimating the social costs of friendsourcing (JMR, MRM), pp. 2735–2744.
CHI-2014-LiaoF
Expert voices in echo chambers: effects of source expertise indicators on exposure to diverse opinions (QVL, WTF), pp. 2745–2754.
CHI-2014-RzeszotarskiSMMM #twitter
Is anyone out there?: unpacking Q&A hashtags on twitter (JMR, ESS, JNM, AMH, MRM), pp. 2755–2758.
CHI-2014-Gilbert #performance #social #what
What if we ask a different question?: social inferences create product ratings faster (EG), pp. 2759–2762.
CHI-2014-ChapuisBF #development #named
Smarties: an input system for wall display development (OC, AB, SF), pp. 2763–2772.
CHI-2014-HamiltonW #comprehension #interactive #named
Conductor: enabling and understanding cross-device interaction (PH, DJW), pp. 2773–2782.
CHI-2014-YangW #named #specification #web
Panelrama: enabling easy specification of cross-device web applications (JY, DW), pp. 2783–2792.
CHI-2014-NebelingMHN #development #interactive #user interface
Interactive development of cross-device user interfaces (MN, TM, MH, MCN), pp. 2793–2802.
CHI-2014-SinghKJFTKBW #design #people #physics #process
Motivating people with chronic pain to do physical activity: opportunities for technology design (AS, AK, JJ, AF, ATJ, NK, NBB, ACdCW), pp. 2803–2812.
CHI-2014-UzorB #game studies #using
Investigating the long-term use of exergames in the home with elderly fallers (SU, LB), pp. 2813–2822.
CHI-2014-MillerM #health #named #pervasive #social
StepStream: a school-based pervasive social fitness system for everyday adolescent health (ADM, EDM), pp. 2823–2832.
CHI-2014-MaurielloGF #design #evaluation #smarttech #social
Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running (MLM, MG, JF), pp. 2833–2842.
CHI-2014-ObristTH #case study #experience #smell
Opportunities for odor: experiences with smell and implications for technology (MO, ANT, KH), pp. 2843–2852.
CHI-2014-ObristCSPVS #case study #design #experience #framework
Temporal, affective, and embodied characteristics of taste experiences: a framework for design (MO, RC, SS, BPF, CV, CS), pp. 2853–2862.
CHI-2014-SeahPBKOKCS #named #smell
SensaBubble: a chrono-sensory mid-air display of sight and smell (SAS, DMP, PDB, AK, VSO, JK, AC, SS), pp. 2863–2872.
CHI-2014-WeiMZ #social #using
Food messaging: using edible medium for social messaging (JW, XM, SZ), pp. 2873–2882.
CHI-2014-WagnerLS #multi
Multi-finger chords for hand-held tablets: recognizable and memorable (JW, EL, TS), pp. 2883–2892.
CHI-2014-OlafsdottirTA #interactive #multi
Prospective motor control on tabletops: planning grasp for multitouch interaction (HBO, TT, CA), pp. 2893–2902.
CHI-2014-AlzayatHN #metric #physics
Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects (AA, MSH, MAN), pp. 2903–2912.
CHI-2014-HarrisonXSH #interactive #named #physics #tool support
TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction (CH, RX, JS, SEH), pp. 2913–2916.
CHI-2014-ChowdhuryPM #authentication #named
Passhint: memorable and secure authentication (SC, RP, LM), pp. 2917–2926.
CHI-2014-ShayKDHMSUBCC #question
Can long passwords be secure and usable? (RS, SK, ALD, P(H, MLM, SMS, BU, LB, NC, LFC), pp. 2927–2936.
CHI-2014-LucaHZMSHS #authentication #smarttech
Now you see me, now you don’t: protecting smartphone authentication from shoulder surfers (ADL, MH, EvZ, MEM, BES, HH, MS), pp. 2937–2946.
CHI-2014-ThorpeAMS #visual notation
The presentation effect on graphical passwords (JT, MAB, BM, ASA), pp. 2947–2950.
CHI-2014-BurgbacherH #gesture #type system #verification
An implicit author verification system for text messages based on gesture typing biometrics (UB, KHH), pp. 2951–2954.
CHI-2014-HarveyGS #human-computer
HCI as a means to prosociality in the economy (JH, DG, AS), pp. 2955–2964.
CHI-2014-GrimpeHJ #design #human-computer #policy #towards
Towards a closer dialogue between policy and practice: responsible design in HCI (BG, MH, MJ), pp. 2965–2974.
CHI-2014-BellottiCHSHHC #peer-to-peer #towards
Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor (VB, SC, KH, PCS, LRH, KH, JMC), pp. 2975–2984.
CHI-2014-EveleighJBBC #design
Designing for dabblers and deterring drop-outs in citizen science (AE, CJ, AB, PB, ALC), pp. 2985–2994.
CHI-2014-0002FEMRBMSO #community #design
Utilising insight journalism for community technology design (NT, DMF, PE, JM, JR, ABR, JM, MS, PO), pp. 2995–3004.
CHI-2014-GaoHAHD #automation #named #pipes and filters #visualisation
NewsViews: an automated pipeline for creating custom geovisualizations for news (TG, JH, EA, BH, ND), pp. 3005–3014.
CHI-2014-GarbettCEGO #interface #people #trust
Finding “real people”: trust and diversity in the interface between professional and citizen journalists (ATG, RC, PE, MG, PO), pp. 3015–3024.
CHI-2014-MarkICJ #online #process
Bored mondays and focused afternoons: the rhythm of attention and online activity in the workplace (GM, STI, MC, PJ), pp. 3025–3034.
CHI-2014-ShrotRGK #algorithm #collaboration #named
CRISP: an interruption management algorithm based on collaborative filtering (TS, AR, JG, SK), pp. 3035–3044.
CHI-2014-BohmerLGBK #design #smarttech
Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users (MB, CL, SG, DPB, AK), pp. 3045–3054.
CHI-2014-ShiraziHDPWS #assessment #mobile #scalability
Large-scale assessment of mobile notifications (ASS, NH, TD, MP, DW, AS), pp. 3055–3064.
CHI-2014-Solomon #bias
Customization bias in decision support systems (JS), pp. 3065–3074.
CHI-2014-KuleszaACFC #concept #evolution #machine learning
Structured labeling for facilitating concept evolution in machine learning (TK, SA, RC, DF, DXC), pp. 3075–3084.
CHI-2014-LoeppHZ #collaboration #elicitation #recommendation
Choice-based preference elicitation for collaborative filtering recommender systems (BL, TH, JZ), pp. 3085–3094.
CHI-2014-LaseckiWFB #dependence #using
Finding dependencies between actions using the crowd (WSL, LW, GF, JPB), pp. 3095–3098.
CHI-2014-DengRKBBF #multi #scalability
Scalable multi-label annotation (JD, OR, JK, MSB, ACB, FFL), pp. 3099–3102.
CHI-2014-CarringtonHK #design #mobile #smarttech
Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users (PC, AH, SKK), pp. 3103–3112.
CHI-2014-ManduchiC #visual notation
The last meter: blind visual guidance to a target (RM, JMC), pp. 3113–3122.
CHI-2014-YeMOF #mobile #people #smarttech #visual notation
Current and future mobile and wearable device use by people with visual impairments (HY, MM, UO, LF), pp. 3123–3132.
CHI-2014-WuA #network #online #social #visual notation
Visually impaired users on an online social network (SW, LAA), pp. 3133–3142.
CHI-2014-SchmidtRPJKPRRSSYB #named
Kickables: tangibles for feet (DS, RR, EWP, JJ, SK, AP, HR, AR, PS, CS, YY, PB), pp. 3143–3152.
CHI-2014-LiangCTKHYC #interactive #named
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays (RHL, LWC, HYT, HCK, DYH, DNY, BYC), pp. 3153–3162.
CHI-2014-PilliasRL #design #game studies #lessons learnt #video
Designing tangible video games: lessons learned from the sifteo cubes (CP, RRB, GL), pp. 3163–3166.
CHI-2014-GocTIK #3d #interactive #low cost #mobile
A low-cost transparent electric field sensor for 3d interaction on mobile devices (MLG, ST, SI, CK), pp. 3167–3170.
CHI-2014-EnsFI #effectiveness #interface
The personal cockpit: a spatial interface for effective task switching on head-worn displays (BME, RF, PPI), pp. 3171–3180.
CHI-2014-SerranoEI #using
Exploring the use of hand-to-face input for interacting with head-worn displays (MS, BME, PPI), pp. 3181–3190.
CHI-2014-LissermannHSSM #collaboration #multi #named
Permulin: mixed-focus collaboration on multi-view tabletops (RL, JH, MS, JS, MM), pp. 3191–3200.
CHI-2014-LauberB
In-your-face, yet unseen?: improving head-stabilized warnings to reduce reaction time (FL, AB), pp. 3201–3204.
CHI-2014-WangL #communication #gesture #similarity #using
Kinect-taped communication: using motion sensing to study gesture use and similarity in face-to-face and computer-mediated brainstorming (HCW, CTL), pp. 3205–3214.
CHI-2014-BachynskyiOPW #human-computer #simulation
Is motion capture-based biomechanical simulation valid for HCI studies?: study and implications (MB, AO, GP, TW), pp. 3215–3224.
CHI-2014-MorrisSGK #named #smarttech #using
RecoFit: using a wearable sensor to find, recognize, and count repetitive exercises (DM, TSS, AG, IK), pp. 3225–3234.
CHI-2014-Vosoughi #automation #recognition #speech #visual notation
Improving automatic speech recognition through head pose driven visual grounding (SV), pp. 3235–3238.
CHI-2014-MasdenGGGE #community #multi #social #social media
Tensions in scaling-up community social media: a multi-neighborhood study of nextdoor (CAM, CG, REG, EG, WKE), pp. 3239–3248.
CHI-2014-CranshawLKS #social
Curated city: capturing individual city guides through social curation (JC, KL, PGK, NMS), pp. 3249–3258.
CHI-2014-LaureyssensCCMCM #approach #component #composition #game studies #named #network
ZWERM: a modular component network approach for an urban participation game (TL, TC, LC, PM, JC, AVM), pp. 3259–3268.
CHI-2014-McGookinBC #network #social
Studying digital graffiti as a location-based social network (DKM, SAB, GC), pp. 3269–3278.
CHI-2014-ChanLH #interactive #online #social
Social epistemic cognition in online interactions (RYYC, SL, DH), pp. 3289–3298.
CHI-2014-YueMJ #collaboration #composition #online
Share your view: impact of co-navigation support and status composition in collaborative online shopping (YY, XM, ZJ), pp. 3299–3308.
CHI-2014-ReitbergerSF #behaviour #named
Nutriflect: reflecting collective shopping behavior and nutrition (WR, WS, GF), pp. 3309–3318.
CHI-2014-PielotOKO #mobile #predict
Didn’t you see my message?: predicting attentiveness to mobile instant messages (MP, RdO, HK, NO), pp. 3319–3328.
CHI-2014-HarpsteadMAM #design #education #game studies #using
Using extracted features to inform alignment-driven design ideas in an educational game (EH, CJM, VA, BAM), pp. 3329–3338.
CHI-2014-ORourkeHBDP #education #game studies #persistent
Brain points: a growth mindset incentive structure boosts persistence in an educational game (EO, KH, CB, CSD, ZP), pp. 3339–3348.
CHI-2014-LiuMBP #automation #education #towards
Towards automatic experimentation of educational knowledge (YEL, TM, EB, ZP), pp. 3349–3358.
CHI-2014-Wohn #game studies #online #social
Spending real money: purchasing patterns of virtual goods in an online social game (DYW), pp. 3359–3368.
CHI-2014-0002GF #multi #named #tutorial
CADament: a gamified multiplayer software tutorial system (WL, TG, GWF), pp. 3369–3378.
CHI-2014-DontchevaMBG #crowdsourcing #learning #performance
Combining crowdsourcing and learning to improve engagement and performance (MD, RRM, JRB, EMG), pp. 3379–3388.
CHI-2014-DunwellFPHALS #approach #game studies #learning #safety
A game-based learning approach to road safety: the code of everand (ID, SdF, PP, MH, SA, PL, CDS), pp. 3389–3398.
CHI-2014-MonserratLZC #interactive #learning
L.IVE: an integrated interactive video-based learning environment (TJKPM, YL, SZ, XC), pp. 3399–3402.
CHI-2014-HsuYYHCB #persuasion
Persuasive technology for overcoming food cravings and improving snack choices (AH, JY, YHY, MSH, CC, AEB), pp. 3403–3412.
CHI-2014-GerlingMBMO #game studies #people #persuasion #towards #using
The effects of embodied persuasive games on player attitudes toward people using wheelchairs (KMG, RLM, MVB, MM, RO), pp. 3413–3422.
CHI-2014-Ruggiero #game studies #learning #named #persuasion #student #towards #video
Spent: changing students’ affective learning toward homelessness through persuasive video game play (DNR), pp. 3423–3432.
CHI-2014-FioreCTM #online #research
Incentives to participate in online research: an experimental examination of “surprise” incentives (ATF, CC, LST, GAM), pp. 3433–3442.
CHI-2014-SchwarzMLHM #gesture #interface
Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces (JS, CCM, TL, SEH, JM), pp. 3443–3452.
CHI-2014-HayashiMH #gesture #identification #using
Wave to me: user identification using body lengths and natural gestures (EH, MM, JIH), pp. 3453–3462.
CHI-2014-ChengLLSB #framework #people #platform
Haptic turk: a motion platform based on people (LPC, PL, PL, CS, PB), pp. 3463–3472.
CHI-2014-DownsVHLS #experience #game studies #social
Audience experience in social videogaming: effects of turn expectation and game physicality (JD, FV, SH, SL, WS), pp. 3473–3482.
CHI-2014-ShiraziAHSKS #interactive
Exploiting thermal reflection for interactive systems (ASS, YA, NH, SS, MK, AS), pp. 3483–3492.
CHI-2014-PlasenciaJS #named
MisTable: reach-through personal screens for tabletops (DMP, EJ, SS), pp. 3493–3502.
CHI-2014-AhmaniemiKH #gesture #question #what
What is a device bend gesture really good for? (TTA, JK, MH), pp. 3503–3512.
CHI-2014-WinklerLDKR #interactive #mobile #multi #named
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction (CW, ML, DD, AK, ER), pp. 3513–3522.
CHI-2014-HornbaekSBS #human-computer #interactive
Is once enough?: on the extent and content of replications in human-computer interaction (KH, SSS, JABA, JGS), pp. 3523–3532.
CHI-2014-SunH #approach #relational
Binding the material and the discursive with a relational approach of affordances (HS, WHD), pp. 3533–3542.
CHI-2014-KuuttiB #human-computer #research #towards
The turn to practice in HCI: towards a research agenda (KK, LJB), pp. 3543–3552.
CHI-2014-LiuGFXHK #analysis
CHI 1994-2013: mapping two decades of intellectual progress through co-word analysis (YL, JG, DF, BX, SH, VK), pp. 3553–3562.
CHI-2014-ChoudhuryMM #social #social media
“Narco” emotions: affect and desensitization in social media during the mexican drug war (MDC, AMH, GM), pp. 3563–3572.
CHI-2014-CrivellaroCBWO #facebook #social
A pool of dreams: facebook, politics and the emergence of a social movement (CC, RC, JB, PCW, PO), pp. 3573–3582.
CHI-2014-VoidaDHM #logic
Shared values/conflicting logics: working around e-government systems (AV, LD, GRH, MM), pp. 3583–3592.
CHI-2014-KnowlesBCL #human-computer
Rethinking plan A for sustainable HCI (BK, LB, PC, ML), pp. 3593–3596.
CHI-2014-PrasadTGH #interface #named
HaptiMoto: turn-by-turn haptic route guidance interface for motorcyclists (MP, PT, DWG, TAH), pp. 3597–3606.
CHI-2014-MollerKDRHSKL #evaluation #navigation #user interface #visual notation
Experimental evaluation of user interfaces for visual indoor navigation (AM, MK, SD, LR, RH, TS, MK, PL), pp. 3607–3616.
CHI-2014-PritchardVBTO #how
Digitally driven: how location based services impact the work practices of London bus drivers (GWP, JV, PB, LT, PO), pp. 3617–3626.
CHI-2014-DancuFF #navigation #using
Smart flashlight: map navigation using a bike-mounted projector (AD, ZF, MF), pp. 3627–3630.
CHI-2014-LeeJN #experience
Partially intelligent automobiles and driving experience at the moment of system transition (KJL, YKJ, CN), pp. 3631–3634.
CHI-2014-TruongSW #smarttech
Slide to X: unlocking the potential of smartphone unlocking (KNT, TS, DJW), pp. 3635–3644.
CHI-2014-VaishWCCB #crowdsourcing
Twitch crowdsourcing: crowd contributions in short bursts of time (RV, KW, JC, BC, MSB), pp. 3645–3654.
CHI-2014-ForlinesMGB #crowdsourcing #network #predict #social
Crowdsourcing the future: predictions made with a social network (CF, SM, LG, RB), pp. 3655–3664.
CHI-2014-SampathRI #crowdsourcing #design #performance #platform
Cognitively inspired task design to improve user performance on crowdsourcing platforms (HAS, RR, BI), pp. 3665–3674.
CHI-2014-MarshallL #self
Searching for myself: motivations and strategies for self-search (CCM, SEL), pp. 3675–3684.
CHI-2014-FitchettCG #design #evaluation
Finder highlights: field evaluation and design of an augmented file browser (SF, AC, CG), pp. 3685–3694.
CHI-2014-MasseyTTW #file system #question #what
PIM and personality: what do our personal file systems say about us? (CM, ST, CT, SW), pp. 3695–3704.
CHI-2014-GeymayerSLSS #visualisation
Show me the invisible: visualizing hidden content (TG, MS, AL, MS, DS), pp. 3705–3714.
CHI-2014-HautasaariYG #communication #detection #quote
“Maybe it was a joke”: emotion detection in text-only communication by non-native english speakers (AMJH, NY, GG), pp. 3715–3724.
CHI-2014-SavvaCMH #automation #generative #keyword #named
TransPhoner: automated mnemonic keyword generation (MS, AXC, CDM, PH), pp. 3725–3734.
CHI-2014-RobinsonPJ14a #interactive #named
AudioCanvas: internet-free interactive audio photos (SR, JSP, MJ), pp. 3735–3738.
CHI-2014-LeivaA #locality #user interface #visual notation
The impact of visual contextualization on UI localization (LAL, VA), pp. 3739–3742.
CHI-2014-XuGFC
Improving machine translation by showing two outputs (BX, GG, SRF, DC), pp. 3743–3746.
CHI-2014-BentonVKJG #design #framework #process
Diversity for design: a framework for involving neurodiverse children in the technology design process (LB, AV, RK, HJ, DG), pp. 3747–3756.
CHI-2014-RobinsonMLGH #design #interface
Canine-centered interface design: supporting the work of diabetes alert dogs (CLR, CM, JvdL, CG, RH), pp. 3757–3766.
CHI-2014-WarnestalSN
Co-constructing child personas for health-promoting services with vulnerable children (PW, PS, JN), pp. 3767–3776.
CHI-2014-KusunokiSWMZTB #ad hoc #design #multi
Balancing design tensions: iterative display design to support ad hoc and multidisciplinary medical teamwork (DSK, AS, NW, IM, ZZ, GT, RSB), pp. 3777–3786.
CHI-2014-ViJCS #fault #interactive
Error related negativity in observing interactive tasks (CTV, IJ, DC, SS), pp. 3787–3796.
CHI-2014-AferganPSJHBCJ #metric #using
Dynamic difficulty using brain metrics of workload (DA, EMP, ETS, AJ, SWH, ETB, RC, RJKJ), pp. 3797–3806.
CHI-2014-PikeMPSW #protocol #using
Measuring the effect of think aloud protocols on workload using fNIRS (MFP, HAM, MP, SCS, MLW), pp. 3807–3816.
CHI-2014-LeeLKKHC #approach
An EEG-based approach for evaluating audio notifications under ambient sounds (YCL, WCL, JTK, LWK, YTH, FYC), pp. 3817–3826.
CHI-2014-MuellerMGFB #3d #functional #named #performance
faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks (SM, TM, KG, JF, PB), pp. 3827–3834.
CHI-2014-KhotHM #3d #comprehension #physics #process
Understanding physical activity through 3D printed material artifacts (RAK, LH, F'M), pp. 3835–3844.
CHI-2014-SwaminathanSJDOF #design #physics #visualisation
Supporting the design and fabrication of physical visualizations (SS, CS, YJ, PD, LO, JDF), pp. 3845–3854.
CHI-2014-WeichelLKVG #named
MixFab: a mixed-reality environment for personal fabrication (CW, ML, DK, NV, HWG), pp. 3855–3864.
CHI-2014-BaillyOBH #linear #visual notation
Model of visual search and selection time in linear menus (GB, AO, DPB, AH), pp. 3865–3874.
CHI-2014-KierasH #modelling #predict #towards #visual notation
Towards accurate and practical predictive models of active-vision-based visual search (DEK, AJH), pp. 3875–3884.
CHI-2014-ZhangH #comprehension #modelling #multi
Understanding multitasking through parallelized strategy exploration and individualized cognitive modeling (YZ, AJH), pp. 3885–3894.
CHI-2014-BrumbyCCF #behaviour #how #question #visual notation #what
How does knowing what you are looking for change visual search behavior? (DPB, ALC, JC, BF), pp. 3895–3898.
CHI-2014-Oulasvirta #automation #human-computer #modelling
Automated nonlinear regression modeling for HCI (AO), pp. 3899–3902.
CHI-2014-HopeSP #comprehension #social
Understanding digital and material social communications for older adults (AH, TS, AMP), pp. 3903–3912.
CHI-2014-RogersPBVMV #people
Never too old: engaging retired people inventing the future with MaKey MaKey (YR, JP, MB, KV, GM, FV), pp. 3913–3922.
CHI-2014-NorvalAH #network #recommendation #social #what
What’s on your mind?: investigating recommendations for inclusive social networking and older adults (CN, JLA, VLH), pp. 3923–3932.
CHI-2014-SunDLLG #case study #using
Being senior and ICT: a study of seniors using ICT in China (YS, XD, SL, TL, NG), pp. 3933–3942.
CHI-2014-BardzellBZP #design
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood (JB, SB, GZ, TP), pp. 3943–3952.
CHI-2014-ScissorsRG #self
Room for interpretation: the role of self-esteem and CMC in romantic couple conflict (LES, MER, DG), pp. 3953–3962.
CHI-2014-MullenbachSCP #communication
Exploring affective communication through variable-friction surface haptics (JM, CDS, JEC, AMP), pp. 3963–3972.
CHI-2014-ParkPN #communication #mobile #named
Wrigglo: shape-changing peripheral for interpersonal mobile communication (JP, YP, TJN), pp. 3973–3976.
CHI-2014-SiriarayaA #case study #experience #people
Recreating living experiences from past memories through virtual worlds for people with dementia (PS, CSA), pp. 3977–3986.
CHI-2014-WanMWR #evaluation #monitoring
Addressing the subtleties in dementia care: pre-study & evaluation of a GPS monitoring system (LW, CM, VW, DWR), pp. 3987–3996.
CHI-2014-ZhouSY #community #comprehension #online
Sweet Home: understanding diabetes management via a chinese online community (XZ, SS, JY), pp. 3997–4006.
CHI-2014-LafreniereGMF #tool support #video
Investigating the feasibility of extracting tool demonstrations from in-situ video content (BL, TG, JM, GWF), pp. 4007–4016.
CHI-2014-KimNWGMG #crowdsourcing #information management
Crowdsourcing step-by-step information extraction to enhance existing how-to videos (JK, PTN, SAW, PJG, RCM, KZG), pp. 4017–4026.
CHI-2014-WangCCHC #automation #interactive #named #smarttech
EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration (CYW, WCC, HRC, CYH, MYC), pp. 4027–4036.
CHI-2014-BuntDLTC #named #online
TaggedComments: promoting and integrating user comments in online application tutorials (AB, PD, BL, MAT, DTC), pp. 4037–4046.
CHI-2014-HongMD #behaviour #framework #platform
A smartphone-based sensing platform to model aggressive driving behaviors (JHH, BM, AKD), pp. 4047–4056.
CHI-2014-SoloveyZPRM #performance #using
Classifying driver workload using physiological and driving performance data: two field studies (ETS, MZ, EAGP, BR, BM), pp. 4057–4066.
CHI-2014-PolitisBP #multimodal
Evaluating multimodal driver displays under varying situational urgency (IP, SAB, FEP), pp. 4067–4076.
CHI-2014-RuizVLAC #gesture #interactive #multi #video
Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
CHI-2014-ReetzG #gesture #identification
Making big gestures: effects of gesture size on observability and identification for co-located group awareness (AR, CG), pp. 4087–4096.
CHI-2014-ProbstLHSS #gesture #interactive #ubiquitous
A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction (KP, DL, MH, BS, AS), pp. 4097–4106.
CHI-2014-ValdesEGTSMUK #design #gesture #interactive
Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHI-2014-WinklerSDR #constant #mobile #pervasive
Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) (CW, JS, DD, ER), pp. 4117–4126.
CHI-2014-RadleJMR #navigation #performance
Bigger is not always better: display size, performance, and task load during peephole map navigation (RR, HCJ, JM, HR), pp. 4127–4136.
CHI-2014-GrauHRP #interactive
Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction (AMG, CH, JRR, KP), pp. 4137–4146.
CHI-2014-LiuCBLM #classification #navigation
Effects of display size and navigation type on a classification task (CL, OC, MBL, EL, WEM), pp. 4147–4156.
CHI-2014-BrubakerDGKH #legacy
Stewarding a legacy: responsibilities and relationships in the management of post-mortem data (JRB, LD, AMG, NK, GRH), pp. 4157–4166.
CHI-2014-WaycottDVMGOK #bound
Captioned photographs in psychosocial aged care: relationship building and boundary work (JW, HD, FV, AM, AG, EO, LK), pp. 4167–4176.
CHI-2014-ForghaniN #distance
The routines and needs of grandparents and parents for grandparent-grandchild conversations over distance (AF, CN), pp. 4177–4186.
CHI-2014-BurkeK #facebook #network #social
Growing closer on facebook: changes in tie strength through social network site use (MB, REK), pp. 4187–4196.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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