BibSLEIGH corpus
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BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Germany
Collaborated with:
Alexandra Coman Ulit Jaidee Hai Hoang Stephen Lee-Urban O.Ilghami D.S.Nau D.W.Aha C.Nguyen Noah Reifsnyder Sriram Gopalakrishnan
Talks about:
plan (4) hierarch (3) control (2) divers (2) learn (2) autom (2) agent (2) game (2) nondeterminist (1) represent (1)

Person: Héctor Muñoz-Avila

DBLP DBLP: Mu=ntilde=oz-Avila:H=eacute=ctor

Contributed to:

ICML 20052005
AIIDE 20052005
AIIDE 20122012
AIIDE 20132013
CIG 20172017

Wrote 6 papers:

ICML-2005-IlghamiMNA #approximate #learning
Learning approximate preconditions for methods in hierarchical plans (OI, HMA, DSN, DWA), pp. 337–344.
AIIDE-2005-HoangLM #encoding #game studies
Hierarchical Plan Representations for Encoding Strategic Game AI (HH, SLU, HMA), pp. 63–68.
Plan-Based Character Diversity (AC, HMA).
AIIDE-2013-ComanM #automation #generative #nondeterminism #using
Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques (AC, HMA).
AIIDE-2013-JaideeM #game studies #modelling #realtime
Modeling Unit Classes as Agents in Real-Time Strategy Games (UJ, HMA).
CIG-2017-NguyenRGM #automation #learning #network
Automated learning of hierarchical task networks for controlling minecraft agents (CN, NR, SG, HMA), pp. 226–231.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.