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Collaborated with:
Tristan Cazenave Olivier Teytaud Ivan Bravi Diego Perez Liebana S.M.Lucas Fabien Teytaud Ruben Rodriguez Torrado Philip Bontrager Julian Togelius Diego Pérez-Liébana
Talks about:
game (3) general (2) video (2) learn (2) seed (2) play (2) rinascimento (1) rectangular (1) splendor (1) reinforc (1)

Person: Jialin Liu 0001

DBLP DBLP: 0001:Jialin_Liu

Contributed to:

CIG 20152015
CIG 20162016
CIG 20182018
CoG 20192019

Wrote 5 papers:

CIG-2015-CazenaveLT
The rectangular seeds of Domineering (TC, JL0, OT), pp. 530–531.
CIG-2016-CazenaveLTT #game studies #learning #random #using
Learning opening books in partially observable games: Using random seeds in Phantom Go (TC, JL0, FT, OT), pp. 1–7.
CIG-2018-BraviLL0 #analysis #game studies #video
Shallow Decision-Making Analysis in General Video Game Playing (IB, DPL, SML, JL0), pp. 1–8.
CIG-2018-TorradoBT0P #game studies #learning #video
Deep Reinforcement Learning for General Video Game AI (RRT, PB, JT, JL0, DPL), pp. 1–8.
CoG-2019-BraviLL0 #game studies #named #optimisation #statistics
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor (IB, DPL, SML, JL0), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.