Travelled to:
1 × Austria
1 × Denmark
1 × Finland
1 × Japan
1 × Latvia
1 × Portugal
2 × United Kingdom
3 × USA
4 × Poland
Collaborated with:
T.A.Henzinger K.Chatterjee R.Lazic J.Fearnley A.Trivedi J.Vöge S.Schmitz M.Rutkowski F.Laroussinie J.Sproston D.Peled H.Qu R.Majumdar O.Kupferman S.Dziembowski I.Walukiewicz A.Chakrabarti L.d.Alfaro F.Y.C.Mang
Talks about:
game (9) time (6) automata (4) pariti (3) equilibria (2) stochast (2) reachabl (2) probabl (2) clock (2) check (2)
Person: Marcin Jurdzinski
DBLP: Jurdzinski:Marcin
Contributed to:
Wrote 15 papers:
- ICALP-v2-2015-JurdzinskiLS #energy #game studies #pseudo
- Fixed-Dimensional Energy Games are in Pseudo-Polynomial Time (MJ, RL, SS), pp. 260–272.
- ICALP-v2-2013-FearnleyJ #automaton #reachability
- Reachability in Two-Clock Timed Automata Is PSPACE-Complete (JF, MJ), pp. 212–223.
- VMCAI-2009-JurdzinskiLR #automaton #game studies #hybrid
- Average-Price-per-Reward Games on Hybrid Automata with Strong Resets (MJ, RL, MR), pp. 167–181.
- ICALP-2007-JurdzinskiT #automaton #game studies
- Reachability-Time Games on Timed Automata (MJ, AT), pp. 838–849.
- LICS-2007-JurdzinskiL #calculus #μ-calculus
- Alternation-free modal μ-calculus for data trees (MJ, RL), pp. 131–140.
- TACAS-2007-JurdzinskiLS #automaton #model checking #probability
- Model Checking Probabilistic Timed Automata with One or Two Clocks (MJ, FL, JS), pp. 170–184.
- FATES-2005-JurdzinskiPQ #realtime #testing
- Calculating Probabilities of Real-Time Test Cases (MJ, DP, HQ), pp. 134–151.
- LICS-2005-ChatterjeeHJ #game studies
- Mean-Payoff Parity Games (KC, TAH, MJ), pp. 178–187.
- CSL-2004-ChatterjeeMJ #game studies #nash #on the #probability
- On Nash Equilibria in Stochastic Games (KC, RM, MJ), pp. 26–40.
- LICS-2004-ChatterjeeHJ #game studies
- Games with Secure Equilibria (KC, TAH, MJ), pp. 160–169.
- CSL-2003-ChatterjeeJH #game studies #probability
- Simple Stochastic Parity Games (KC, MJ, TAH), pp. 100–113.
- CAV-2002-ChakrabartiAHJM #interface
- Interface Compatibility Checking for Software Modules (AC, LdA, TAH, MJ, FYCM), pp. 428–441.
- CSL-2002-JurdzinskiKH #probability
- Trading Probability for Fairness (MJ, OK, TAH), pp. 292–305.
- CAV-2000-VogeJ #algorithm #game studies
- A Discrete Strategy Improvement Algorithm for Solving Parity Games (JV, MJ), pp. 202–215.
- LICS-1997-DziembowskiJW #game studies #how #infinity #memory management #question
- How Much Memory is Needed to Win Infinite Games? (SD, MJ, IW), pp. 99–110.