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Travelled to:
1 × Portugal
1 × Spain
1 × USA
Collaborated with:
N.Gatti A.Bonarini M.Garbarino S.Tognetti D.Eynard F.Marfia F.Costa M.Romero
Talks about:
correspond (1) physiolog (1) videogam (1) composit (1) communic (1) wearabl (1) softwar (1) respons (1) problem (1) predict (1)

Person: Matteo Matteucci

DBLP DBLP: Matteucci:Matteo

Contributed to:

HCI p4 20112011
KEOD 20102010
ICEIS v5 20042004
CIG 20102010

Wrote 4 papers:

HCI-UA-2011-BonariniCGMRT #game studies #problem
Affective Videogames: The Problem of Wearability and Comfort (AB, FC, MG, MM, MR, ST), pp. 649–658.
KEOD-2010-EynardMM #analysis #on the #ontology #using
On the Use of Correspondence Analysis to Learn Seed Ontologies from Text (DE, FM, MM), pp. 430–437.
ICEIS-v5-2004-GattiM #communication #composition #predict
CABA2L A Bliss Predictive Composition Assistant for AAC Communication Software (NG, MM), pp. 89–96.
CIG-2010-TognettiGBM #game studies #modelling
Modeling enjoyment preference from physiological responses in a car racing game (ST, MG, AB, MM), pp. 321–328.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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