Collaborated with:
Julian Togelius Ahmed Khalifa Gabriella A. B. Barros Christoph Salge Antonios Liapis Andy Nealen Diego Perez Liebana Rodrigo Canaan Tiago Machado Athoug Alsoughayer Divyesh Surana
Talks about:
generat (6) minecraft (2) design (2) game (2) settlement (1) construct (1) instruct (1) competit (1) approach (1) general (1)
Person: Michael Cerny Green
DBLP: Green:Michael_Cerny
Contributed to:
Wrote 7 papers:
- CIG-2017-KhalifaGLT #game studies #generative #video
- General video game rule generation (AK, MCG, DPL, JT), pp. 170–177.
- FDG-2018-GreenBLT
- DATA agent (MCG, GABB, AL, JT), p. 10.
- FDG-2018-GreenKBMNT #automation #design #game studies #named
- AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
- FDG-2018-GreenKBNT #education #generative
- Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
- FDG-2018-SalgeGCT #contest #design #generative
- Generative design in minecraft (GDMC): settlement generation competition (CS, MCG, RC, JT), p. 10.
- FDG-2019-GreenKASLT #generative
- Two-step constructive approaches for dungeon generation (MCG, AK, AA, DS, AL, JT), p. 7.
- FDG-2019-GreenST #generative
- Organic building generation in minecraft (MCG, CS, JT), p. 7.