BibSLEIGH
BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Used together with:
learn (2)
user (2)
past (1)
segment (1)
look (1)

Stem bet$ (all stems)

6 papers:

HCIHCI-AS-2014-CentieiroRDF #interactive
Bet without Looking: Studying Eyes-Free Interaction during Live Sports (PC, TR, AED, DF), pp. 581–592.
ICPRICPR-2014-WangZZ #segmentation
An Improved BET Method for Brain Segmentation (LW, ZZ, RZ), pp. 3221–3226.
ICALPICALP-v1-2011-HarkinsH #algorithm #bound #game studies #learning
Exact Learning Algorithms, Betting Games, and Circuit Lower Bounds (RCH, JMH), pp. 416–423.
MLDMMLDM-2009-StrumbeljRK #learning
Learning Betting Tips from Users’ Bet Selections (ES, MRS, IK), pp. 678–688.
KDDKDD-2006-AgichteinZ #behaviour #identification #mining #web
Identifying “best bet” web search results by mining past user behavior (EA, ZZ), pp. 902–908.
DACDAC-2003-KahngBCDGSS #design
Nanometer design: place your bets (ABK, SB, JMC, AD, PG, LS, JPS), pp. 546–547.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.