BibSLEIGH
BibSLEIGH corpus
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Used together with:
player (11)
track (8)
video (8)
imag (8)
ball (7)

Stem soccer$ (all stems)

28 papers:

KDDKDD-2015-WangZHSY #topic
Discerning Tactical Patterns for Professional Soccer Teams: An Enhanced Topic Model with Applications (QW, HZ, WH, ZS, YY), pp. 2197–2206.
SACSAC-2015-DiasSACNL
Improving the kicking accuracy in a soccer robot (RD, JMS, JLA, BC, AJRN, NL), pp. 295–300.
CHICHI-2014-PerinVF #exclamation #navigation #ranking
A table!: improving temporal navigation in soccer ranking tables (CP, RV, JDF), pp. 887–896.
ICPRICPR-2012-ItohTA #3d #graph #image #sequence #using
3D tracking of soccer players using time-situation graph in monocular image sequence (HI, TT, YA), pp. 2532–2536.
SIGMODSIGMOD-2011-TeubnerM #how
How soccer players would do stream joins (JT, RM), pp. 625–636.
ICEISICEIS-AIDSS-2010-PortelaAROG #automation #detection #framework #game studies #performance
An Intelligent Framework for Automatic Event Detection in Robotic Soccer Games — An Auxiliar Tool to Help Coaches Improve their Teams’ Performance (JP, PA, LPR, ECO, JG), pp. 244–249.
ICPRICPR-2010-ParkY #analysis #approach #game studies #network #social
Social Network Approach to Analysis of Soccer Game (KJP, AY), pp. 3935–3938.
ICEISICEIS-AIDSS-2008-LeoDMD #approach #image #recognition
SIFT Approach for Ball Recognition in Soccer Images (ML, TD, NM, AD), pp. 207–212.
ICPRICPR-2008-KasuyaKKO #estimation #robust #using
Robust trajectory estimation of soccer players by using two cameras (NK, IK, YK, YO), pp. 1–4.
ICPRICPR-2008-KongZWHJ #recognition
Group action recognition in soccer videos (YK, XZ, QW, WH, YJ), pp. 1–4.
ICPRICPR-2008-ZhangLX #video
Collaborate ball and player trajectory extraction in broadcast soccer video (YZ, HL, CX), pp. 1–4.
CASECASE-2006-GuoLX #modelling #on the #petri net #using
On Modeling a Soccer Robot System Using Petri Nets (BG, ZL, SX), pp. 460–465.
ICPRICPR-v1-2006-ShimawakiSMS #estimation #image #sequence #video
Estimation of Ball Route under Overlapping with Players and Lines in Soccer Video Image Sequence (TS, TS, JM, YS), pp. 359–362.
ICPRICPR-v3-2004-KangLTKX #keyword #video #visual notation
Visual Keywords Labeling in Soccer Video (YLK, JHL, QT, MSK, CX), pp. 850–853.
ICPRICPR-v3-2004-WanX #automation #generative #multimodal #performance
Efficient Multimodal Features for Automatic Soccer Highlight Generation (KW, CX), pp. 973–976.
ICPRICPR-v4-2004-FigueroaLBCM #graph #representation #using
Tracking Soccer Players using the Graph Representation (PJF, NJL, RMLB, IC, GGM), pp. 787–790.
ICPRICPR-v4-2004-IwaseS #detection #image #parallel
Parallel Tracking of All Soccer Players by Integrating Detected Positions in Multiple View Images (SI, HS), pp. 751–754.
ICPRICPR-v4-2004-TongLL #detection #effectiveness #performance
An Effective and Fast Soccer Ball Detection and Tracking Method (XFT, HQL, QSL), pp. 795–798.
SACSAC-2003-AssfalgBCBN #automation #video
Automatic Interpretation of Soccer Video for Highlights Extraction and Annotation (JA, MB, CC, ADB, WN), pp. 769–773.
ICPRICPR-v1-2002-DOrazioACN #algorithm #detection #image #sequence
A Ball Detection Algorithm for Real Soccer Image Sequences (TD, NA, GC, MN), pp. 210–213.
ICPRICPR-v1-2002-MisuNZIF #data fusion #robust
Robust Tracking of Soccer Players Based on Data Fusion (TM, MN, WZ, YI, KF), pp. 556–561.
ICPRICPR-v1-2002-YamadaSM #3d #game studies #image #parametricity #sequence #video
Tracking Players and a Ball in Video Image Sequence and Estimating Camera Parameters for 3D Interpretation of Soccer Games (AY, YS, JM), pp. 303–306.
ICPRICPR-v2-2002-InamotoS #generative #multi
Intermediate View Generation of Soccer Scene from Multiple Videos (NI, HS), pp. 713–716.
KRKR-2002-Nebel
The Philosophical Soccer Player (BN), p. 631.
ICMLICML-2001-StoneS #learning #scalability #towards
Scaling Reinforcement Learning toward RoboCup Soccer (PS, RSS), pp. 537–544.
ICPRICPR-v1-2000-KimH00a #self #using #video
Soccer Video Mosaicing Using Self-Calibration and Line Tracking (HK, KSH), pp. 1592–1595.
ICPRICPR-v1-2000-OhnoMS #3d #estimation #game studies
Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games (YO, JM, YS), pp. 1145–1148.
ICPRICPR-v3-2000-VandenbrouckeMP #classification #image #segmentation
Color Image Segmentation by Supervised Pixel Classification in a Color Texture Feature Space: Application to Soccer Image Segmentation (NV, LM, JGP), pp. 3625–3628.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.