Tag #3d
1374 papers:
- EDM-2019-EmondV #learning #performance #predict #visualisation
- Visualizing Learning Performance Data and Model Predictions as Objects in a 3D Space (BE, JJV).
- ICPC-2019-SteinbeckKR #empirical #visualisation
- Comparing the EvoStreets visualization technique in two D and three-dimensional environments: a controlled experiment (MS, RK, MOR), pp. 231–242.
- SCAM-2019-MarcelRR #visualisation
- Movement Patterns and Trajectories in Three-Dimensional Software Visualization (SM, KR, MR), pp. 163–174.
- CoG-2019-HarriesLRHD #benchmark #learning #metric #named
- MazeExplorer: A Customisable 3D Benchmark for Assessing Generalisation in Reinforcement Learning (LH, SL, JR, KH, SD), pp. 1–4.
- VS-Games-2019-CostaQ #interactive
- 3D Interaction with Virtual Objects in Real Water (RC, JQ), pp. 1–7.
- VS-Games-2019-GiariskanisPM #architecture #design #multimodal #music #named
- ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design (FG, PP, KM), pp. 1–4.
- VS-Games-2019-KharvariH #architecture #artificial reality #game studies #using #visualisation
- The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization (FK, WH), pp. 1–2.
- VS-Games-2019-KirakosianMM #realtime #simulation
- Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time (SK, EM, KM), pp. 1–4.
- CIKM-2019-XiaoZZXBZY #multi #network #recognition
- Multi-view Moments Embedding Network for 3D Shape Recognition (JX, YZ, PZ, KX, KB, CZ, WY), pp. 2257–2260.
- ICML-2019-EstevesSLDM #image
- Cross-Domain 3D Equivariant Image Embeddings (CE, AS, ZL, KD, AM), pp. 1812–1822.
- ICML-2019-SotoLF #distributed #matrix #multi #polynomial
- Dual Entangled Polynomial Code: Three-Dimensional Coding for Distributed Matrix Multiplication (PS, JL, XF), pp. 5937–5945.
- KDD-2019-KapoorLK #image #modelling #named
- Nostalgin: Extracting 3D City Models from Historical Image Data (AK, HL, RK), pp. 2565–2575.
- KDD-2019-LiC0W0 #crowdsourcing #platform #problem
- Three-Dimensional Stable Matching Problem for Spatial Crowdsourcing Platforms (BL, YC, YY0, GW, LC0), pp. 1643–1653.
- ASPLOS-2019-LiuKJKD
- SOML Read: Rethinking the Read Operation Granularity of 3D NAND SSDs (CYL, JBK, MJ, MTK, CRD), pp. 955–969.
- CASE-2019-AhlersWH0 #generative
- 3D Printing of Nonplanar Layers for Smooth Surface Generation (DA, FW, NH, JZ0), pp. 1737–1743.
- CASE-2019-Diaz-RuizWCWC #self
- Vision-only 3D Tracking for Self-Driving Cars (CDR, YW0, WLC, KQW, MEC), pp. 1029–1034.
- CASE-2019-Niu0JM #performance #visual notation
- Efficient 3D Visual Perception for Robotic Rock Breaking (LN, KC0, KJ, JM), pp. 1124–1130.
- CASE-2019-SartoriZY #approach #design #multi #performance
- An efficient approach to near-optimal 3D trajectory design in cluttered environments for multirotor UAVs (DS, DZ, WY), pp. 1016–1022.
- CASE-2019-StappenD #on the
- On Sufficient Numbers of Fingers to Immobilize 3D Chains of Polyhedra (AFvdS, MD), pp. 1443–1449.
- CASE-2019-WasserfallAH #verification
- Optical In-Situ Verification of 3D-Printed Electronic Circuits (FW, DA, NH), pp. 1302–1307.
- CASE-2019-ZhaoXSLSW #network #predict
- Nonlinear Deformation Prediction and Compensation for 3D Printing Based on CAE Neural Networks (MZ, GX, XS, CL, ZS, HW), pp. 667–672.
- CIG-2018-HarmerGVHBOSN #concurrent #game studies #learning
- Imitation Learning with Concurrent Actions in 3D Games (JH, LG, JdV, HH, JB, TO, KS, MN), pp. 1–8.
- CIG-2018-VariaTKK #analysis #dataset #game studies
- A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games (CV, GT, KK, SDK), pp. 1–4.
- FDG-2018-LankesRDM #collaboration #game studies #named #social
- Socialeyes: social gaze in collaborative 3D games (ML, MR, OD, BM), p. 10.
- VS-Games-2018-BroadheadDMB #framework #multi
- A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework (MB, DDZ, LMM, LB), pp. 1–4.
- VS-Games-2018-WuGHL #data fusion #multi #robust #towards #using
- Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors (YW, LG, SH, RWL), pp. 1–4.
- CIKM-2018-KhattarKV018a #network #recommendation #word
- Weave&Rec: A Word Embedding based 3-D Convolutional Network for News Recommendation (DK, VK, VV, MG0), pp. 1855–1858.
- ICML-2018-AchlioptasDMG #generative #learning #modelling
- Learning Representations and Generative Models for 3D Point Clouds (PA, OD, IM, LJG), pp. 40–49.
- ICPR-2018-0051RF
- Dual-modality Talking-metrics: 3D Visual-Audio Integrated Behaviometric Cues from Speakers (JZ0, KR, RBF), pp. 3144–3149.
- ICPR-2018-AbdeltawabSSMEG #detection
- A New 3D CNN-based CAD System for Early Detection of Acute Renal Transplant Rejection (HA, MS, AS0, SM, MEB, MG, YA, MAEG, ACD, MTEM, AEB), pp. 3898–3903.
- ICPR-2018-AntensteinerSP #framework #multi #precise
- Variational Fusion of Light Field and Photometric Stereo for Precise 3D Sensing within a Multi-Line Scan Framework (DA, SS, TP), pp. 1036–1042.
- ICPR-2018-ChengK #encoding #recognition
- Advancing Surface Feature Encoding and Matching for More Accurate 3D Biometric Recognition (KHMC, AK), pp. 3501–3506.
- ICPR-2018-CzovnyBSC #using
- Minutia Matching using 3D Pore Clouds (RKC, ORPB, LS, HSGC), pp. 3138–3143.
- ICPR-2018-Dou0 #2d #network #predict
- 2D and 3D Convolutional Neural Network Fusion for Predicting the Histological Grade of Hepatocellular Carcinoma (TD, WZ0), pp. 3832–3837.
- ICPR-2018-ElmogyZEE #automation #classification #framework #network
- An Automated Classification Framework for Pressure Ulcer Tissues Based on 3D Convolutional Neural Network (ME, BGZ, ASE, AEB), pp. 2356–2361.
- ICPR-2018-GaoCZLL #network
- Background Subtraction via 3D Convolutional Neural Networks (YG, HC, XZ0, LL, ZL), pp. 1271–1276.
- ICPR-2018-GarrettR #network #performance #using
- Fast Descriptor Extraction for Contextless 3D Registration Using a Fully Convolutional Network (TG, RR), pp. 1211–1216.
- ICPR-2018-GuoD #distance #estimation #matrix
- Occluded Joints Recovery in 3D Human Pose Estimation based on Distance Matrix (XG, YD), pp. 1325–1330.
- ICPR-2018-HaraKS #recognition #towards
- Towards Good Practice for Action Recognition with Spatiotemporal 3D Convolutions (KH, HK, YS), pp. 2516–2521.
- ICPR-2018-HeQZJ #incremental
- Incremental 3D Line Segment Extraction from Semi-dense SLAM (SH, XQ, ZZ, MJ), pp. 1658–1663.
- ICPR-2018-HosniDCA #functional #recognition
- 3D Gait Recognition based on Functional PCA on Kendall's Shape Space (NH, HD, FC, BBA), pp. 2130–2135.
- ICPR-2018-KimuraSDNKBI #representation #using
- Representing a Partially Observed Non-Rigid 3D Human Using Eigen-Texture and Eigen-Deformation (RK, AS, FLD, YN, HK, AB, KI), pp. 1043–1048.
- ICPR-2018-MaGLLZ #multi #named #network #segmentation #semantics
- 3DMAX-Net: A Multi-Scale Spatial Contextual Network for 3D Point Cloud Semantic Segmentation (YM, YG, YL, ML, JZ), pp. 1560–1566.
- ICPR-2018-PramerdorferKL #bound #classification #multi #network
- Multi-View Classification and 3D Bounding Box Regression Networks (CP, MK, MVL), pp. 734–739.
- ICPR-2018-RhifWF #network #recognition #sequence #using
- Action Recognition from 3D Skeleton Sequences using Deep Networks on Lie Group Features (MR, HW, IRF), pp. 3427–3432.
- ICPR-2018-RotgerLMA #2d
- 2D-to-3D Facial Expression Transfer (GR, FL, FMN, AA), pp. 2008–2013.
- ICPR-2018-SchwarczP #2d #estimation #multi
- 3D Human Pose Estimation from Deep Multi-View 2D Pose (SS, TP), pp. 2326–2331.
- ICPR-2018-Shen0Z #hybrid
- Hybrid 3D Surface Description with Global Frames and Local Signatures of Histograms (ZS, XM0, XZ), pp. 1610–1615.
- ICPR-2018-ShuiWYHGLZ #multi #network #segmentation
- 3D Shape Segmentation Based on Viewpoint Entropy and Projective Fully Convolutional Networks Fusing Multi-view Features (PS, PW, FY, BH, YG, KL, YZ0), pp. 1056–1061.
- ICPR-2018-VoulodimosDDR #sequence #summary
- Kinematics-based Extraction of Salient 3D Human Motion Data for Summarization of Choreographic Sequences (AV, ND, ADD, IR), pp. 3013–3018.
- ICPR-2018-YangLPKWSLDCTZ #automation #image #network #segmentation
- Automatic Segmentation of Kidney and Renal Tumor in CT Images Based on 3D Fully Convolutional Neural Network with Pyramid Pooling Module (GY, GL, TP, YK, JW, HS, LL, JLD, JLC, LT, XZ), pp. 3790–3795.
- ICPR-2018-YanJY #detection #generative #network
- 3D Convolutional Generative Adversarial Networks for Detecting Temporal Irregularities in Videos (MY, XJ, JY), pp. 2522–2527.
- ICPR-2018-YanXAK #detection #fault #feature model
- Accumulated Aggregation Shifting Based on Feature Enhancement for Defect Detection on 3D Textured Low-Contrast Surfaces (YY, SX, HA, SK), pp. 2965–2970.
- ICPR-2018-YlimakiHK #re-engineering #refinement #using
- Accurate 3-D Reconstruction with RGB-D Cameras using Depth Map Fusion and Pose Refinement (MY, JH, JK), pp. 1977–1982.
- ICPR-2018-ZengWCYHLZ #constraints
- High-Quality Facial Keypoints Matching with Motion Smoothness Constraint and 3D Model Constraint (XZ, XW0, KC, PY, XH, DL, YZ0), pp. 3519–3524.
- ICPR-2018-ZhangLS #coordination #locality
- Joint Voxel and Coordinate Regression for Accurate 3D Facial Landmark Localization (HZ, QL0, ZS), pp. 2202–2208.
- ICPR-2018-ZhongDL #geometry #semantics
- 3D Geometry-Aware Semantic Labeling of Outdoor Street Scenes (YZ, YD, HL), pp. 2343–2349.
- KDD-2018-ChenGCSSJ #image #network
- Voxel Deconvolutional Networks for 3D Brain Image Labeling (YC, HG, LC, MS, DS, SJ), pp. 1226–1234.
- KDD-2018-LiYCYZ #algorithm #constraints #data-driven #delivery #problem
- A Data-Driven Three-Layer Algorithm for Split Delivery Vehicle Routing Problem with 3D Container Loading Constraint (XL, MY, DC, JY, JZ), pp. 528–536.
- CASE-2018-BernardAG #configuration management #physics
- Model for a Rigid, 3D Mechanism Inspired by Pop-Up Origami, and its Application to a Re-configurable, Physical Environmenl (AB, CHDA, KEG), pp. 1146–1151.
- CASE-2018-HouSEJG
- 3D wireless power transfer based on 3D printed electronics (TH, YS, WSE, JJ, JMPG), pp. 499–505.
- CASE-2018-ToriiH #approximate #estimation #parametricity #using
- Model-less Estimation Method for Robot Grasping Parameters Using 3D Shape Primitive Approximation (TT, MH), pp. 580–585.
- CASE-2018-WalterSSF #locality
- Mutual Localization of UAVs based on Blinking Ultraviolet Markers and 3D Time-Position Hough Transform (VW, NS, MS, AF), pp. 298–303.
- AIIDE-2017-MazeikaW #game studies #generative
- Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts (JM, JW), pp. 73–79.
- CHI-PLAY-2017-JohansonGM #game studies #learning #navigation #performance
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game (CJ, CG, RLM), pp. 341–353.
- CIG-2017-GoudelisTKK #classification #effectiveness #feature model
- 3D cylindrical trace transform based feature extraction for effective human action classification (GG, GT, KK, SDK), pp. 96–103.
- FDG-2017-MazeikaW #generative #graph #modelling #named
- Solusforge: controlling the generation of the 3D models with spatial relation graphs (JM, JW), p. 4.
- VS-Games-2017-BadriPAKO #design #development #editing #evaluation #social #social media #usability
- Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (MB, MP, PA, HK, TO), pp. 102–108.
- VS-Games-2017-DCruzPHSVP #game studies #novel #people
- Novel 3D games for people with and without hearing loss (MD, HP, MH, DS, JV, LP), pp. 175–176.
- VS-Games-2017-KontadakisCPM #low cost #using
- Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors (GK, DC, DP, KM), pp. 165–168.
- VS-Games-2017-KoskelaPHAAO #modelling #named #scalability #web
- DRUMM: Dynamic viewing of large-scale 3D city models on the web (TK, MP, AH, TA, PA, TO), pp. 8–14.
- VS-Games-2017-MaltezosDI #detection #modelling #visualisation
- Improving the visualisation of 3D textured models via shadow detection and removal (EM, AD, CI), pp. 161–164.
- VS-Games-2017-RallisGDVT #summary
- Extraction of key postures from 3D human motion data for choreography summarization (IR, IG, ND, AV, PT), pp. 94–101.
- CIKM-2017-ArmanACA #database #named #query #scalability
- VizQ: A System for Scalable Processing of Visibility Queries in 3D Spatial Databases (AA, MEA, FMC, KA), pp. 2447–2450.
- ASPLOS-2017-AjaySRZX #analysis #energy #named #optimisation
- 3DGates: An Instruction-Level Energy Analysis and Optimization of 3D Printers (JA, CS0, ASR, CZ, WX), pp. 419–433.
- ASPLOS-2017-GaoPYHK #memory management #named #network #performance #scalability
- TETRIS: Scalable and Efficient Neural Network Acceleration with 3D Memory (MG, JP, XY, MH, CK), pp. 751–764.
- CASE-2017-JingPTGLS #industrial #modelling
- Model-based coverage motion planning for industrial 3D shape inspection applications (WJ, JP, PYT, CFG, WL, KS), pp. 1293–1300.
- CASE-2017-KaoC #development #simulation
- Development of a quick 3D machining simulation system in supporting smart manufacturing (YCK, SJC), pp. 1493–1498.
- CASE-2017-KimPK #multi #scheduling
- Scheduling 3D printers with multiple printing alternatives (JK, SSP, HJK), pp. 488–493.
- CASE-2017-LiuYJLL #algorithm
- 3D trajectory planning algorithm for organ groups and irregular obstacles with application for prostate brachytherapy (FL, ZY, SJ0, PL0, DL), pp. 1420–1424.
- CASE-2017-LiZCPJW #algorithm #optimisation
- 3D laser scanner calibration method based on invasive weed optimization and Levenberg-Marquardt algorithm (YL, WZ, JC, JP, BJ, LW), pp. 1280–1285.
- CASE-2017-LuanH #modelling
- Prescriptive modeling and compensation of in-plane shape deformation for 3-D printed freeform products (HL, QH), p. 987.
- CASE-2017-MatlMG #algorithm
- An algorithm for transferring parallel-jaw grasps between 3D mesh subsegments (MM, JM, KG), pp. 756–763.
- CASE-2017-NingHHG #approach #continuation #process
- A cloud-supported cps approach to control decision of process manufacturing: 3D ONoC (ZN, WH, XH0, XG), pp. 458–463.
- CASE-2017-SugimotoMMM #modelling #using
- A 3D block printer using toy bricks for various models (CS, YM, TM, SM), pp. 958–963.
- CASE-2017-ZhangXSZGD #parallel #slicing
- A GPU-based parallel slicer for 3D printing (XZ, GX, ZS, YZ, CG, XD), pp. 55–60.
- CIG-2016-DeWittLL #evolution #game studies #realtime
- Evolving micro for 3D Real-Time Strategy games (TD, SJL, SL0), pp. 1–8.
- VS-Games-2016-KontogianniKSGC #game studies #modelling
- Developing and Exploiting 3D Textured Models for a Serious Game Application (GK, CK, MS, AG, CC), pp. 1–4.
- ICPR-2016-0003BP #detection #symmetry
- Detection and characterization of Intrinsic symmetry of 3D shapes (AM0, SMB, FP), pp. 1815–1820.
- ICPR-2016-0013LS #approach #retrieval #semantics #sketching
- A semantic tree-based approach for sketch-based 3D model retrieval (BL0, YL, JS), pp. 3880–3885.
- ICPR-2016-AbarghoueiGB #fourier
- Back to Butterworth - a Fourier basis for 3D surface relief hole filling within RGB-D imagery (AAA, GPdLG, TPB), pp. 2813–2818.
- ICPR-2016-AbdulmunemLS #recognition
- 3D GLOH features for human action recognition (AA, YKL, XS), pp. 805–810.
- ICPR-2016-AbuzainaNC #estimation
- 3D motion estimation by evidence gathering (AA, MSN, JNC), pp. 1756–1761.
- ICPR-2016-BorghiVC #gesture #multi #performance #recognition
- Fast gesture recognition with Multiple Stream Discrete HMMs on 3D skeletons (GB, RV, RC), pp. 997–1002.
- ICPR-2016-BoulahiaAKM #named #recognition
- HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition (SYB, ÉA, RK, FM), pp. 985–990.
- ICPR-2016-BrauJ #approach #estimation
- A Bayesian part-based approach to 3D human pose and camera estimation (EB, HJ0), pp. 1762–1767.
- ICPR-2016-BylowOK #online #re-engineering #robust
- Robust online 3D reconstruction combining a depth sensor and sparse feature points (EB, CO, FK), pp. 3709–3714.
- ICPR-2016-CamgozHKB #gesture #independence #network #recognition #using
- Using Convolutional 3D Neural Networks for User-independent continuous gesture recognition (NCC, SH, OK, RB), pp. 49–54.
- ICPR-2016-ChenCDHLSFB0
- Finding rigid sub-structure patterns from 3D point-sets (ZC, DC, HD, ZH, ZL, NS, AJF, RB, JX0), pp. 1725–1730.
- ICPR-2016-FerrariLBB #effectiveness #recognition
- Effective 3D based frontalization for unconstrained face recognition (CF, GL, SB, ADB), pp. 1047–1052.
- ICPR-2016-FerreiraG #lens #performance
- Accurate and fast micro lenses depth maps from a 3D point cloud in light field cameras (RF, NG), pp. 1893–1898.
- ICPR-2016-FrohlichKTTSW #2d #visual notation
- Region based fusion of 3D and 2D visual data for Cultural Heritage objects (RF, ZK, AT, LT, SS, YW), pp. 2404–2409.
- ICPR-2016-GarrettRS #artificial reality #process
- GPU-accelerated descriptor extraction process for 3D registration in Augmented Reality (TG, RR, JWS), pp. 3085–3090.
- ICPR-2016-GunjiNTKK #recognition #scalability
- 3D object recognition from large-scale point clouds with global descriptor and sliding window (NG, HN, KT, TK, TK), pp. 721–726.
- ICPR-2016-HaindlH
- Three-dimensional Gaussian mixture texture model (MH, VH), pp. 2025–2030.
- ICPR-2016-HaneP #overview #re-engineering #semantics
- An overview of recent progress in volumetric semantic 3D reconstruction (CH, MP), pp. 3294–3307.
- ICPR-2016-HuangY #network #using
- Point cloud labeling using 3D Convolutional Neural Network (JH0, SY), pp. 2670–2675.
- ICPR-2016-JhuangLT #network #using #verification
- Face verification with three-dimensional point cloud by using deep belief networks (DHJ, DTL, CHT), pp. 1430–1435.
- ICPR-2016-KimCLM #invariant #modelling #video
- Expression invariant 3D face modeling from an RGB-D video (DK, JC, JTL, GGM), pp. 2362–2367.
- ICPR-2016-LiB #problem #robust
- Selection of robust features for the Cover Source Mismatch problem in 3D steganalysis (ZL0, AGB), pp. 4256–4261.
- ICPR-2016-LiMTFXLS #data-driven #database #gesture #recognition #scalability
- Large-scale gesture recognition with a fusion of RGB-D data based on the C3D model (YL, QM, KT, YF, XX, RL, JS), pp. 25–30.
- ICPR-2016-MatsuzakiUSS #2d #constraints #geometry #retrieval #using #verification
- Geometric verification using semi-2D constraints for 3D object retrieval (KM, YU, SS, SS), pp. 2338–2343.
- ICPR-2016-MorinakaSSIK #parametricity #re-engineering
- 3D reconstruction under light ray distortion from parametric focal cameras (SM, FS, JS, KI, NK), pp. 2350–2355.
- ICPR-2016-NaminAP #2d #higher-order #segmentation #semantics #using
- 2D-3D semantic segmentation using cardinality as higher-order loss (SRN, JMA, LP), pp. 3775–3780.
- ICPR-2016-PangN #detection #multi #network
- 3D point cloud object detection with multi-view convolutional neural network (GP, UN), pp. 585–590.
- ICPR-2016-PeiM #estimation #interactive #mobile #performance
- Fast 3D hand estimation for mobile interactions (YP, GM), pp. 979–984.
- ICPR-2016-PhamPCC #realtime #robust
- Robust real-time performance-driven 3D face tracking (HXP, VP, JC, TJC), pp. 1851–1856.
- ICPR-2016-QuachDLB16a
- Depth-based 3D hand pose tracking (KGQ, CND, KL, TDB), pp. 2746–2751.
- ICPR-2016-SalemKPHB #estimation #image
- Three dimensional pose estimation of mouse from monocular images in compact systems (GS, JK, TP, MHH, XPBA), pp. 1750–1755.
- ICPR-2016-SerinoB #using
- Using local convexities as anchor points for 3D curve skeletonization (LS, GSdB), pp. 2854–2859.
- ICPR-2016-XuLHWLWHC #image #multi #retrieval #using #word
- Bag of temporal co-occurrence words for retrieval of focal liver lesions using 3D multiphase contrast-enhanced CT images (YX, LL, HH, DW, YL, JW0, XHH, YWC), pp. 2282–2287.
- ICPR-2016-XuT #learning #network
- Beam search for learning a deep Convolutional Neural Network of 3D shapes (XX, ST), pp. 3506–3511.
- ICPR-2016-YB #optimisation #using #video
- Rate distortion optimization using SSIM for 3D video coding (HY, PKB), pp. 1261–1266.
- ICPR-2016-Ye0L #network #retrieval #sketching
- 3D sketch-based 3D model retrieval with convolutional neural network (YY, BL0, YL), pp. 2936–2941.
- ICPR-2016-YousefiKDCR #experience #gesture #interactive #mobile
- 3D gesture-based interaction for immersive experience in mobile VR (SY, MK, YD, JC, NR), pp. 2121–2126.
- ICPR-2016-ZhangHMCP #analysis #detection #image
- Face spoofing detection based on 3D lighting environment analysis of image pair (XZ, XH, MM, CC0, SP), pp. 2995–3000.
- ICPR-2016-ZhuZMSSS #gesture #network #recognition #scalability #using
- Large-scale Isolated Gesture Recognition using pyramidal 3D convolutional networks (GZ, LZ0, LM, JS, JS, PS), pp. 19–24.
- CASE-2016-ArjunST #design
- Design of a 3D printed hand prosthesis actuated by nylon 6-6 polymer based artificial muscles (AA, LS, YT), pp. 910–915.
- CASE-2016-DoliotisMCMR #automation
- A 3D perception-based robotic manipulation system for automated truck unloading (PD, CDM, AC, MBM, STR), pp. 262–267.
- CASE-2016-FilaretovYZGM #modelling
- Method of combination of three-dimensional models of details with their CAD-models at the presence of deformations (VFF, DAY, AVZ, ASG, ESM), pp. 257–261.
- CASE-2016-LeeL #bound #estimation #recognition
- Object recognition and pose estimation based on 3D planar closed loop boundaries (YL, SL0), pp. 245–250.
- CASE-2016-Perez-ImazRMC #multi
- Multi-robot 3D coverage path planning for First Responders teams (HIAPI, PAFR, DGM, MFMC), pp. 1374–1379.
- CASE-2016-PotnuruJT
- 3D printed dancing humanoid robot “Buddy” for homecare (AP, MJ, YT), pp. 733–738.
- CASE-2016-SabbaghiH #predict #process
- Predictive model building across different process conditions and shapes in 3D printing (AS, QH), pp. 774–779.
- CASE-2016-SchwesingerS #approach #locality #scalability
- A 3D approach to infrastructure-free localization in large scale warehouse environments (DS, JRS), pp. 274–279.
- CASE-2016-ZhaoWCL
- A 3D-printed portable microindenter for mechanical characterization of soft materials (CZ, QW, TC, XL), pp. 201–206.
- DocEng-2015-AzevedoLS #approach
- An Approach to Convert NCL Applications into Stereoscopic 3D (RGDAA, GAFL, LFGS), pp. 177–186.
- SIGMOD-2015-ScheibliDB #distributed #interactive #named #query #visualisation
- QE3D: Interactive Visualization and Exploration of Complex, Distributed Query Plans (DS, CD, AB), pp. 877–881.
- EDM-2015-Riofrio-Luzcando #predict #student
- A Model for Student Action Prediction in 3D Virtual Environments for Procedural Training (DRL, JR), pp. 614–615.
- FDG-2015-MarkBMT #game studies #generative #gpu
- Procedural Generation of 3D Caves for Games on the GPU (BM, TB, TM, JT).
- FDG-2015-TuiteBSPP #named
- PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D (KT, RB, NS, JP, ZP).
- VS-Games-2015-AlessiCCGPSCFG #case study #framework #representation
- A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data (MA, SC, VC, EG, SP, DS, AC, LF, AAG), pp. 1–8.
- VS-Games-2015-ChalasFFSK #dataset #generative
- Generation of Variable Human Faces from 3D Scan Dataset (IC, ZF, KF, JS, BK), pp. 1–8.
- VS-Games-2015-DingliGM #experience
- Experience Surveillance Suite for Unity 3D (AD, AG, HPM), pp. 1–6.
- CHI-2015-AchibetCLM #interactive #modelling #named
- THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models (MA, GC, AL, MM), pp. 317–326.
- CHI-2015-BeyerGMCB #named
- Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates (DB, SG, SM, HTC, PB), pp. 1799–1806.
- CHI-2015-IvkovicSGS #game studies
- Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games (ZI, IS, CG, SWTS), pp. 135–144.
- CHI-2015-KimY #towards #visual notation
- Toward 3D-Printed Movable Tactile Pictures for Children with Visual Impairments (JK, TY), pp. 2815–2824.
- CHI-2015-KulshreshthL #experience #game studies #user interface
- Exploring 3D User Interface Technologies for Improving the Gaming Experience (AK, JJLJ), pp. 125–134.
- CHI-2015-MiksikVLPNGHPIT #interactive #recognition #scalability #semantics
- The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces (OM, VV, ML, RP, MN, SG, SLH, PP, SI, PHST), pp. 3317–3326.
- CHI-2015-OmirouMSS #composition #named #visualisation
- LeviPath: Modular Acoustic Levitation for 3D Path Visualisations (TO, AM, SAS, SS), pp. 309–312.
- CHI-2015-PengMHM #interactive
- A Layered Fabric 3D Printer for Soft Interactive Objects (HP, JM, SEH, JM), pp. 1789–1798.
- CHI-2015-PengZG #approach #design #modelling #named
- D-Coil: A Hands-on Approach to Digital 3D Models Design (HP, AZ, FG), pp. 1807–1815.
- CHI-2015-PerelmanSRPDD #2d #design #interactive
- The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
- CHI-2015-ShovmanBSS #interface #learning
- Twist and Learn: Interface Learning in 3DOF Exploration of 3D Scatterplots (MMS, JLB, AS, KCSB), pp. 313–316.
- CHI-2015-SongPSKH #estimation #gesture #interactive #mobile #video
- Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
- CHI-2015-VazquezBDHH
- 3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities (MV, EB, RD, CH, SEH), pp. 1295–1304.
- DHM-EH-2015-GeurtsSKBL #algorithm #comparison #image #modelling #segmentation #statistics #visual notation
- Visual Comparison of 3D Medical Image Segmentation Algorithms Based on Statistical Shape Models (AG, GS, AK, MB, TvL), pp. 336–344.
- DHM-EH-2015-Hu0LZY #analysis #development #finite
- Development of a 3D Finite Element Model of the Chinese 50th Male for the Analysis of Automotive Impact (HH, LD, XL, CZ, YY), pp. 258–265.
- DUXU-IXD-2015-FioriniFASWRL #education #interactive #modelling #simulation #tool support
- Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
- DUXU-UI-2015-BoonbrahmKSKB #realtime #women
- 3D Real Time Virtual Fitting Room for Women (SB, CK, LS, PK, PB), pp. 162–171.
- DUXU-UI-2015-ChngC #case study #interactive #multi #user study
- User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing (EC, NC), pp. 425–433.
- DUXU-UI-2015-Klein #smarttech
- Digital Craftsmanship — The Making of Incunabula, a Fully 3D Printed Wearable Dress (TK), pp. 643–654.
- HIMI-IKC-2015-KajitaTMI #design #using
- Designing the Embodied Shadow Media Using Virtual Three-Dimensional Space (YK, TT, YM, SI), pp. 610–621.
- HIMI-IKC-2015-MakiY #animation #artificial reality #definite clause grammar
- Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography (NM, KY), pp. 447–456.
- LCT-2015-FonsecaRVG #education #learning
- From Formal to Informal 3D Learning. Assesment of Users in the Education (DF, ER, FV, ODG), pp. 460–469.
- SCSM-2015-Flor #process
- 3D Virtual Worlds: An Ethnography of Key Artifacts and Processes (NVF), pp. 20–29.
- SAC-2015-DiasGKT #adaptation #architecture #clustering #collaboration
- A dynamic-adaptive architecture for 3d collaborative virtual environments based on graphic clusters (DRCD, MdPG, TWK, LCT), pp. 480–487.
- SAC-2015-LasagniR
- Force model of a robotic particle chain for 3d displays (ML, KR), pp. 314–319.
- SAC-2015-MottaMSMPC #image #re-engineering
- All-in-focus imaging technique used to improve 3D retinal fundus image reconstruction (DM, LdM, ACdS, RM, AP, LAVdC), pp. 26–31.
- SAC-2015-NetoM #artificial reality #recognition
- 3DLBP and HAOG fusion for face recognition utilizing Kinect as a 3D scanner (JBCN, ANM), pp. 66–73.
- SAC-2015-RodriguesMSS #education #game studies #interactive
- Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
- CASE-2015-Ellery #self
- Notes on extraterrestrial applications of 3D-printing with regard to self-replicating machines (AE), pp. 930–935.
- CASE-2015-GallertLRJT #2d #biology #industrial #scalability #throughput
- Biological high throughput screening of 2D and 3D cell cultures for future industrial up-scaling (CG, RL, TR, SJ, KT), pp. 1527–1532.
- CASE-2015-HaseliradN #novel
- A novel Kinect-based system for 3D moving object interception with a 5-DOF robotic arm (AH, JN), pp. 117–124.
- CASE-2015-LuanH #geometry #modelling #predict
- Predictive modeling of in-plane geometric deviation for 3D printed freeform products (HL, QH), pp. 912–917.
- CASE-2015-SabbaghiHD #modelling #quality
- Bayesian additive modeling for quality control of 3D printed products (AS, QH, TD), pp. 906–911.
- DAC-2015-ChanNKDS #2d #estimation #implementation
- 3DIC benefit estimation and implementation guidance from 2DIC implementation (WTJC, SN, ABK, YD, KS), p. 6.
- DAC-2015-PanthSDL #clustering #delivery #mobile #power management #trade-off
- Tier-partitioning for power delivery vs cooling tradeoff in 3D VLSI for mobile applications (SP, KS, YD, SKL), p. 6.
- DAC-2015-PengKPPJCL #architecture #delivery #design #policy
- Design, packaging, and architectural policy co-optimization for DC power integrity in 3D DRAM (YP, BWK, YSP, KIP, SJJ, JSC, SKL), p. 6.
- DAC-2015-ZhangMMWSS #design
- A cross-layer design exploration of charge-recycled power-delivery in many-layer 3d-IC (RZ, KM, BHM, KW, KS, MRS), p. 6.
- DATE-2015-BillointSRVBFRC #2d #design #using
- A comprehensive study of monolithic 3D cell on cell design using commercial 2D tool (OB, HS, IR, MV, PB, CFB, OR, GC, FD, AF, JM, OF, OT, JFC, ST, FC), pp. 1192–1196.
- DATE-2015-ChenEC #hybrid
- Enabling vertical wormhole switching in 3D NoC-bus hybrid systems (CC, ME, SDC), pp. 507–512.
- DATE-2015-IbrahimHBAABM
- Tackling the bottleneck of delay tables in 3D ultrasound imaging (AI, PH, AB, FA, MA, LB, GDM), pp. 1683–1688.
- DATE-2015-LeeCSP
- A TSV noise-aware 3-D placer (YML, CC, JS, KTP), pp. 1653–1658.
- DATE-2015-LiaoWC #manycore #online
- An online thermal-constrained task scheduler for 3D multi-core processors (CHL, CHPW, KC), pp. 351–356.
- DATE-2015-PerriconeZSHN #design #towards
- Towards systematic design of 3D pNML layouts (RP, YZ, KMS, XSH, MTN), pp. 1539–1542.
- DATE-2015-PorembaMLVX #modelling #named
- DESTINY: a tool for modeling emerging 3D NVM and eDRAM caches (MP, SM, DL, JSV, YX), pp. 1543–1546.
- DATE-2015-ShulakerWSWWM #concept #integration
- Monolithic 3D integration: a path from concept to reality (MMS, TFW, MMS, HW, HSPW, SM), pp. 1197–1202.
- PDP-2015-SalamatEB #adaptation #algorithm #fault #strict
- An Adaptive, Low Restrictive and Fault Resilient Routing Algorithm for 3D Network-on-Chip (RS, ME, NB), pp. 392–395.
- PPoPP-2015-ThebaultPD #assembly #case study #implementation #matrix #performance #scalability
- Scalable and efficient implementation of 3d unstructured meshes computation: a case study on matrix assembly (LT, EP, QD), pp. 120–129.
- CIG-2014-PenaVMLP #using
- Designer-driven 3D buildings generated using Variable Neighborhood Search (JMPS, JV, SM, AL, LP), pp. 1–8.
- FDG-2014-WintersZ #composition #game studies
- Guiding players through structural composition patterns in 3D adventure games (GJW, JZ).
- VS-Games-2014-MavromihelakiEHGWCM #game studies #social
- Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy (EM, JE, NAH, TGJ, JW, HDC, KM), pp. 1–8.
- CHI-2014-0002ACC #animation #named
- MotionMontage: a system to annotate and combine motion takes for 3D animations (AG, MA, BC, MFC), pp. 2017–2026.
- CHI-2014-BroySAS #design #guidelines #interface #prototype #tool support
- FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays (NB, SS, FA, AS), pp. 2037–2046.
- CHI-2014-ChenGWSHFA #authoring #modelling
- History assisted view authoring for 3D models (HTC, TG, LYW, RMS, BH, GWF, MA), pp. 2027–2036.
- CHI-2014-GocTIK #interactive #low cost #mobile
- A low-cost transparent electric field sensor for 3d interaction on mobile devices (MLG, ST, SI, CK), pp. 3167–3170.
- CHI-2014-HakkilaPSAGS #exclamation #interactive #mobile
- Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (JH, MP, SS, FA, KG, AS), pp. 1011–1020.
- CHI-2014-Hudson #interactive
- Printing teddy bears: a technique for 3D printing of soft interactive objects (SEH), pp. 459–468.
- CHI-2014-IshiguroP #interactive
- 3D printed interactive speakers (YI, IP), pp. 1733–1742.
- CHI-2014-KhotHM #comprehension #physics #process
- Understanding physical activity through 3D printed material artifacts (RAK, LH, F'M), pp. 3835–3844.
- CHI-2014-KimIDRKZSLBNBFP #named #physics
- RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces (DK, SI, JD, CR, CK, CZ, JS, TAL, SB, MN, DAB, SF, VP), pp. 1377–1386.
- CHI-2014-KulshreshthL #gesture
- Exploring the usefulness of finger-based 3D gesture menu selection (AK, JJLJ), pp. 1093–1102.
- CHI-2014-MuellerMGFB #functional #named #performance
- faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks (SM, TM, KG, JF, PB), pp. 3827–3834.
- CHI-2014-OrtegaV #automation
- Direct drawing on 3D shapes with automated camera control (MO, TV), pp. 2047–2050.
- CHI-2014-SchildLM #behaviour #design #game studies #using #video
- Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
- CSCW-2014-KnibbeOCMBEIF
- Quick and dirty: streamlined 3D scanning in archaeology (JK, KO, AC, MTM, PDB, GE, SI, MF), pp. 1366–1376.
- DUXU-DI-2014-AderholdWCJGK #framework #implementation #novel #towards #web
- The Common Implementation Framework as Service — Towards Novel Applications for Streamlined Presentation of 3D Content on the Web (AA, KW, MC, YJ, HG, AK), pp. 3–14.
- DUXU-DI-2014-CambaCJ #case study #comparative #modelling #visual notation
- Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study (JC, MC, MDJ), pp. 405–416.
- DUXU-DI-2014-WojdziakG #approach #design #interface #modelling
- Beyond Perspective — A Model-Based Approach for Camera-Based 3D-Interface Design (JW, RG), pp. 488–498.
- DUXU-TMT-2014-FigueiredoNATT #experience
- Fishtank Everywhere: Improving Viewing Experience over 3D Content (LSF, EVN, EA, JMXNT, VT), pp. 560–571.
- DUXU-TMT-2014-LeeL #design #generative #research
- Experimental Research in Applying Generative Design and 3D Printers in User Participating Design (LCJL, MHL), pp. 296–307.
- HCI-AIMT-2014-BomsdorfB #design #interactive #prototype
- Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
- HCI-AIMT-2014-BoulabiarCP #2d #case study #gesture #interactive
- The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
- HCI-AIMT-2014-BoulabiarCP14a #artificial reality #gesture #recognition #using
- The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect (MIB, GC, FP), pp. 205–214.
- HCI-AIMT-2014-MikamiM #effectiveness #learning
- Effectiveness of Virtual Hands in 3D Learning Material (TM, SM), pp. 93–101.
- HCI-AIMT-2014-RoshandelMMTK #authentication #multi
- Multi-sensor Finger Ring for Authentication Based on 3D Signatures (MR, AM, PM, ST, HK), pp. 131–138.
- HCI-AS-2014-SengulCOTE #game studies #integration #user interface
- Haptic User Interface Integration for 3D Game Engines (GS, NEÇ, EÖ, ET, BE), pp. 654–662.
- HCI-TMT-2014-HongKCK
- 3D Face-Aware Electronics with Low-Resolution Imaging (YJH, JK, JC, IJK), pp. 603–610.
- HCI-TMT-2014-PhotiadisZ #design #experience #user interface #visualisation
- The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
- HIMI-AS-2014-MakiY #image #multi #using
- 3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images (NM, KY), pp. 546–554.
- LCT-TRE-2014-MartinezMLLC #interactive #learning
- Supporting Learning with 3D Interactive Applications in Early Years (ACM, MJMS, MLS, DCPL, MC), pp. 11–22.
- CIKM-2014-QinSFZW #linked data #open data
- Indexing Linked Data in a Wireless Broadcast System with 3D Hilbert Space-Filling Curves (YQ, QZS, NJGF, WEZ, HW), pp. 1775–1778.
- ICPR-2014-AbuzainaNC #re-engineering
- 3D Moving Object Reconstruction by Temporal Accumulation (AA, MSN, JNC), pp. 2125–2130.
- ICPR-2014-AfzalAFMO #multi #re-engineering
- RGB-D Multi-view System Calibration for Full 3D Scene Reconstruction (HA, DA, DF, BM, BEO), pp. 2459–2464.
- ICPR-2014-AlbarelliCBT #online
- High-Coverage 3D Scanning through Online Structured Light Calibration (AA, LC, FB, AT), pp. 4080–4085.
- ICPR-2014-AlyuzGA #detection #recognition #robust
- Detection of Realistic Facial Occlusions for Robust 3D Face Recognition (NA, BG, LA), pp. 375–380.
- ICPR-2014-Arora0JP
- 3D Fingerprint Phantoms (SSA, KC, AKJ, NGP), pp. 684–689.
- ICPR-2014-BenhabilesTV #framework #retrieval
- Belief-Function-Based Framework for Deformable 3D-Shape Retrieval (HB, HT, JPV), pp. 285–290.
- ICPR-2014-Cardenas-PenaOCAC #clustering #kernel #representation
- A Kernel-Based Representation to Support 3D MRI Unsupervised Clustering (DCP, MOA, AECO, AMÁM, GCD), pp. 3203–3208.
- ICPR-2014-CechFM #approach #detection #refinement
- A 3D Approach to Facial Landmarks: Detection, Refinement, and Tracking (JC, VF, JM), pp. 2173–2178.
- ICPR-2014-DongSFBC
- Three-Dimensional Deconvolution of Wide Field Microscopy with Sparse Priors: Application to Zebrafish Imagery (BD, LS, AFF, OB, MDC), pp. 865–870.
- ICPR-2014-DouWSK #benchmark #estimation #metric #recognition
- Benchmarking 3D Pose Estimation for Face Recognition (PD, YW, SKS, IAK), pp. 190–195.
- ICPR-2014-GaoEE #recognition #robust
- A Low Dimensionality Expression Robust Rejector for 3D Face Recognition (JG, ME, ANE), pp. 506–511.
- ICPR-2014-GilaniM #difference #perspective #women
- Perceptual Differences between Men and Women: A 3D Facial Morphometric Perspective (SZG, ASM), pp. 2413–2418.
- ICPR-2014-HsiaoLH #re-engineering
- Super-resolution Reconstruction for Binocular 3D Data (WTH, JJL, HHH), pp. 4206–4211.
- ICPR-2014-HuynhCM #constraints #geometry #using #video
- Aerial Implicit 3D Video Stabilization Using Epipolar Geometry Constraint (LH, JC, GGM), pp. 3487–3492.
- ICPR-2014-IiyamaMFM
- 3D Acquisition of Occluded Surfaces from Scattering in Participating Media (MI, SM, TF, MM), pp. 2095–2100.
- ICPR-2014-KimP14a #interactive #physics #using
- Sensor-Display Registration for 3D Physical User Interaction Using a Flat-Panel Display (JSK, JMP), pp. 1675–1680.
- ICPR-2014-KondoriYOLL
- A Direct Method for 3D Hand Pose Recovery (FAK, SY, AO, LL, HL), pp. 345–350.
- ICPR-2014-KuangLJL #graph
- Graph Contexts for Retrieving Deformable Non-rigid 3D Shapes (ZK, ZL, XJ, YL), pp. 2820–2825.
- ICPR-2014-LaiSTH #using
- 3-D Gaze Tracking Using Pupil Contour Features (CCL, SWS, HRT, YPH), pp. 1162–1166.
- ICPR-2014-LeeSL #invariant #recognition #self #using
- View-Invariant 3D Action Recognition Using Spatiotemporal Self-Similarities from Depth Camera (ARL, HIS, SWL), pp. 501–505.
- ICPR-2014-LenochHGW #linear
- Linear Unmixing in BRDF Reproduction and 3D Shape Recovery (ML, SH, AG, CW), pp. 2071–2076.
- ICPR-2014-LiangZ #modelling #recognition
- 3D Motion Trail Model Based Pyramid Histograms of Oriented Gradient for Action Recognition (BL, LZ), pp. 1952–1957.
- ICPR-2014-MaHXP #approach #robust #using
- A Lighting Robust Fitting Approach of 3D Morphable Model Using Spherical Harmonic Illumination (MM, XH, YX, SP), pp. 2101–2106.
- ICPR-2014-MoeiniMAF #2d #image #invariant #modelling #recognition #women
- Makeup-Invariant Face Recognition by 3D Face: Modeling and Dual-Tree Complex Wavelet Transform from Women’s 2D Real-World Images (AM, HM, FA, KF), pp. 1710–1715.
- ICPR-2014-MoeiniMF14a #2d #image #invariant #re-engineering #recognition #synthesis
- Pose-Invariant Facial Expression Recognition Based on 3D Face Reconstruction and Synthesis from a Single 2D Image (AM, HM, KF), pp. 1746–1751.
- ICPR-2014-MoeiniMF14b #2d #image #invariant #re-engineering #recognition #using
- Expression-Invariant Face Recognition via 3D Face Reconstruction Using Gabor Filter Bank from a 2D Single Image (AM, HM, KF), pp. 4708–4713.
- ICPR-2014-MoyouIP #estimation #performance #retrieval #using
- LBO-Shape Densities: Efficient 3D Shape Retrieval Using Wavelet Density Estimation (MM, KEI, AMP), pp. 52–57.
- ICPR-2014-MustiZP #animation #estimation #image #speech #visual notation
- Facial 3D Shape Estimation from Images for Visual Speech Animation (UM, ZZ, MP), pp. 40–45.
- ICPR-2014-NakashikaHTA #recognition #using
- 3D-Object Recognition Based on LLC Using Depth Spatial Pyramid (TN, TH, TT, YA), pp. 4224–4228.
- ICPR-2014-PaudelDHV #2d #locality #using
- Localization of 2D Cameras in a Known Environment Using Direct 2D-3D Registration (DPP, CD, AH, PV), pp. 196–201.
- ICPR-2014-PhamP #hybrid #online #sequence #video
- Hybrid On-Line 3D Face and Facial Actions Tracking in RGBD Video Sequences (HXP, VP), pp. 4194–4199.
- ICPR-2014-PistocchiCBFC #classification #detection #kernel
- Kernelized Structural Classification for 3D Dogs Body Parts Detection (SP, SC, SB, NF, RC), pp. 1993–1998.
- ICPR-2014-SeckDT #analysis #geometry #using
- 3D Facial Skin Texture Analysis Using Geometric Descriptors (AS, HD, BT), pp. 1126–1131.
- ICPR-2014-SerinoB
- Pruning the 3D Curve Skeleton (LS, GSdB), pp. 2269–2274.
- ICPR-2014-SharmaCL #approach #generative #hybrid #novel
- Kinect-Variety Fusion: A Novel Hybrid Approach for Artifacts-Free 3DTV Content Generation (MS, SC, BL), pp. 2275–2280.
- ICPR-2014-SlamaWD #gesture #recognition #representation
- Grassmannian Representation of Motion Depth for 3D Human Gesture and Action Recognition (RS, HW, MD), pp. 3499–3504.
- ICPR-2014-TabiaV #classification #using
- 3D Shape Classification Using Information Fusion (HT, NSV), pp. 297–302.
- ICPR-2014-WenZLDC #multi #retrieval #sketching
- Sketch-Based 3D Model Retrieval via Multi-feature Fusion (YW, CZ, JL, SD, SC), pp. 4570–4575.
- ICPR-2014-WuTS #learning #rank
- Learning to Rank the Severity of Unrepaired Cleft Lip Nasal Deformity on 3D Mesh Data (JW, RT, LGS), pp. 460–464.
- ICPR-2014-XiaoHL #estimation #re-engineering
- 3D Face Reconstruction via Feature Point Depth Estimation and Shape Deformation (QX, LH, PL), pp. 2257–2262.
- ICPR-2014-XiongHL #estimation
- Gaze Estimation Based on 3D Face Structure and Pupil Centers (CX, LH, CL), pp. 1156–1161.
- ICPR-2014-XuSLT #2d #classification #video
- 2D and 3D Video Scene Text Classification (JX, PS, TL, CLT), pp. 2932–2937.
- ICPR-2014-YamazakiKM
- Extracting Watermark from 3D Prints (SY, SK, MM), pp. 4576–4581.
- ICPR-2014-YuGZ #recognition #using
- Face Recognition Using 3D Directional Corner Points (XY, YG, JZ), pp. 2802–2807.
- ICPR-2014-ZhuYLL #robust
- Robust 3D Morphable Model Fitting by Sparse SIFT Flow (XZ, DY, ZL, SZL), pp. 4044–4049.
- SPLC-2014-AcherBBJ #product line
- Customization and 3D printing: a challenging playground for software product lines (MA, BB, OB, JMJ), pp. 142–146.
- SAC-2014-AnjosTCON #evaluation #interactive #statistics
- Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments (AMdA, RT, AC, SdO, FLSN), pp. 223–228.
- SAC-2014-BergamascoN #approach #feature model #retrieval #using
- A new local feature extraction approach for content-based 3D medical model retrieval using shape descriptor (LCCB, FLSN), pp. 902–907.
- SAC-2014-ChangTK
- A traffic-balanced routing scheme for heat balance in 3D networks-on-chip (WCC, HWT, CFK), pp. 1437–1442.
- SAC-2014-ChenWWZL #approach #web
- An approach to support stereoscopic 3D web (QC, WW, RW, JZ, ZL), pp. 981–984.
- SAC-2014-PengYYHKH #detection #multi #using
- 3D cloud detection and tracking for solar forecast using multiple sky imagers (ZP, SY, DY, DH, PK, JH), pp. 512–517.
- SAC-2014-TsaiC #manycore
- A thermal-throttling server in 3D multicore chips (THT, YSC), pp. 1425–1430.
- ASPLOS-2014-GutierrezCGDCM #design #physics
- Integrated 3D-stacked server designs for increasing physical density of key-value stores (AG, MC, BG, RGD, LC, TNM), pp. 485–498.
- CASE-2014-HuangNXCSD #approach #geometry #modelling #predict
- Predictive modeling of geometric deviations of 3D printed products — A unified modeling approach for cylindrical and polygon shapes (QH, HN, KX, YC, SS, TD), pp. 25–30.
- CASE-2014-JiangCWWS #analysis #fault #re-engineering #using
- Error analysis and experiments of 3D reconstruction using a RGB-D sensor (SYJ, NYCC, CCW, CHW, KTS), pp. 1020–1025.
- CASE-2014-KuoSLW #detection #estimation #image
- 3D object detection and pose estimation from depth image for robotic bin picking (HYK, HRS, SHL, CCW), pp. 1264–1269.
- CASE-2014-MatsumotoY #classification #framework #image
- An object classification framework based on unmeasurable area patterns found in 3D range images (KM, KY), pp. 242–248.
- CASE-2014-OberlanderKHRD #multi
- A multi-resolution 3-D environment model for autonomous planetary exploration (JO, SK, GH, AR, RD), pp. 229–235.
- CASE-2014-YamazakiSYI #modelling
- 3D shape modeling of movable parts of furniture based on time-series surface correspondence (KY, KS, TY, MI), pp. 249–254.
- CASE-2014-YangXZL #recognition
- Scaled Indexing of General Shapes for complicated 3D motion recognition (JY, HX, XZ, YL), pp. 236–241.
- CASE-2014-YanZJCC #metric
- Hall-sensor-based orientation measurement method in three-dimensional space for electromagnetic actuators (LY, BZ, ZJ, CYC, IMC), pp. 182–187.
- DAC-2014-JungSWPL #on the #perspective
- On Enhancing Power Benefits in 3D ICs: Block Folding and Bonding Styles Perspective (MJ, TS, YW, YP, SKL), p. 6.
- DAC-2014-KimM #design #on the #reliability
- On the Design of Reliable 3D-ICs Considering Charged Device Model ESD Events During Die Stacking (DK, SM), p. 6.
- DAC-2014-LiuCHWXY #design
- Design Methodologies for 3D Mixed Signal Integrated Circuits: a Practical 12-bit SAR ADC Design Case (WL, GC, XH, YW, YX, HY), p. 6.
- DAC-2014-LiuCW
- Floorplanning and Signal Assignment for Silicon Interposer-based 3D ICs (WHL, MSC, TCW), p. 6.
- DAC-2014-PanthSDL #performance
- Power-Performance Study of Block-Level Monolithic 3D-ICs Considering Inter-Tier Performance Variations (SP, KS, YD, SKL), p. 6.
- DAC-2014-PathaniaJPM #cpu #game studies #gpu #mobile #power management
- Integrated CPU-GPU Power Management for 3D Mobile Games (AP, QJ, AP, TM), p. 6.
- DAC-2014-SamalPSSDL #modelling #optimisation #performance
- Fast and Accurate Thermal Modeling and Optimization for Monolithic 3D ICs (SKS, SP, KS, MS, YD, SKL), p. 6.
- DATE-2014-AghaeePE #performance
- An efficient temperature-gradient based burn-in technique for 3D stacked ICs (NA, ZP, PE), pp. 1–4.
- DATE-2014-ChenLLSHC
- Yield and timing constrained spare TSV assignment for three-dimensional integrated circuits (YGC, KYL, MCL, YS, WKH, SCC), pp. 1–4.
- DATE-2014-FourmigueBN #performance #simulation
- Efficient transient thermal simulation of 3D ICs with liquid-cooling and through silicon vias (AF, GB, GN), pp. 1–6.
- DATE-2014-LeeL #gpu #on the #reduction
- On GPU bus power reduction with 3D IC technologies (YJL, SKL), pp. 1–6.
- DATE-2014-MatsutaniKFKTKBMA #random
- Low-latency wireless 3D NoCs via randomized shortcut chips (HM, MK, IF, TK, YT, TK, PB, RM, HA), pp. 1–6.
- DATE-2014-PerriconeHNN #case study #design #logic
- Design of 3D nanomagnetic logic circuits: A full-adder case study (RP, XSH, JN, MTN), pp. 1–6.
- DATE-2014-Sadri0WWB #energy #optimisation #using
- Energy optimization in 3D MPSoCs with Wide-I/O DRAM using temperature variation aware bank-wise refresh (MS, MJ, CW, NW, LB), pp. 1–4.
- DATE-2014-TaouilMHM
- Interconnect test for 3D stacked memory-on-logic (MT, MM, SH, EJM), pp. 1–6.
- DATE-2014-TsaiCCC #configuration management #memory management #multi
- Scenario-aware data placement and memory area allocation for Multi-Processor System-on-Chips with reconfigurable 3D-stacked SRAMs (MLT, YJC, YTC, RHC), pp. 1–6.
- DATE-2014-TurkyilmazCRBC #integration #using
- 3D FPGA using high-density interconnect Monolithic Integration (OT, GC, OR, PB, FC), pp. 1–4.
- DATE-2014-WangFOT #reduction
- P/G TSV planning for IR-drop reduction in 3D-ICs (SW, FF, FO, MBT), pp. 1–6.
- HPCA-2014-EmmaBHKPYHBM
- 3D stacking of high-performance processors (PGE, AB, MBH, KK, VP, RY, AH, PB, JHM), pp. 500–511.
- PPoPP-2014-SongH #design #parallel
- Designing and auto-tuning parallel 3-D FFT for computation-communication overlap (SS, JKH), pp. 181–192.
- ICDAR-2013-HePXSN #bound #re-engineering
- A Book Dewarping System by Boundary-Based 3D Surface Reconstruction (YH, PP, SX, JS, SN), pp. 403–407.
- ICDAR-2013-KieuJVMD #documentation #generative #image #using
- Semi-synthetic Document Image Generation Using Texture Mapping on Scanned 3D Document Shapes (VCK, NJ, MV, RM, JPD), pp. 489–493.
- ICDAR-2013-MaraK #invariant
- Vectorization of 3D-Characters by Integral Invariant Filtering of High-Resolution Triangular Meshes (HM, SK), pp. 62–66.
- SIGMOD-2013-AchtertKSZ #coordination #data mining #interactive #mining
- Interactive data mining with 3D-parallel-coordinate-trees (EA, HPK, ES, AZ), pp. 1009–1012.
- TPDL-2013-Prasolova-ForlandFH #case study #challenge #community #experience #memory management #repository
- Creating a Repository of Community Memory in a 3D Virtual World: Experiences and Challenges (EPF, MF, LMH), pp. 425–428.
- SIGITE-2013-Lutz #education #using
- Enhancing information technology education (ITE) with the use of 3D printer technology (RL), pp. 157–158.
- ICALP-v1-2013-BelovsCJKM #quantum
- Time-Efficient Quantum Walks for 3-Distinctness (AB, AMC, SJ, RK, FM), pp. 105–122.
- VS-Games-2013-DettmarSHBB #game studies #performance #persistent #simulation
- Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games (TD, SS, RH, PB0, CB), pp. 1–8.
- VS-Games-2013-DuarteRCM #animation #evaluation #framework #overview
- Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks (RLPD, AER, CC0, MM), pp. 1–8.
- CHI-2013-HirschIHR #named
- 8D: interacting with a relightable glasses-free 3D display (MH, SI, HH, RR), pp. 2209–2212.
- CHI-2013-LeeOIB #2d #interactive #named
- SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
- CHI-2013-MuellerKB #named
- LaserOrigami: laser-cutting 3D objects (SM, BK, PB), pp. 2585–2592.
- CHI-2013-NguyenNL #navigation #video
- Direct manipulation video navigation in 3D (CN, YN, FL), pp. 1169–1172.
- CHI-2013-Ortega #automation #using
- 3D object position using automatic viewpoint transitions (MO), pp. 193–196.
- CHI-2013-SchildBLM #game studies #user interface #visual notation
- Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
- CHI-2013-SodhiJFBM #collaboration #mobile #named
- BeThere: 3D mobile collaboration with spatial input (RS, BRJ, DAF, BPB, GM), pp. 179–188.
- CHI-2013-TeatherS
- Pointing at 3d target projections with one-eyed and stereo cursors (RJT, WS), pp. 159–168.
- CSCW-2013-AgustinaS #collaboration #design #detection #realtime
- Dependency-conflict detection in real-time collaborative 3D design systems (A, CS), pp. 715–728.
- CSCW-2013-AgustinaS13a #collaboration #design #named
- Xpointer: an x-ray telepointer for relaxed-space-time wysiwis and unconstrained collaborative 3d design systems (A, CS), pp. 729–740.
- DHM-HB-2013-ColomboFRVZ #automation #image #re-engineering
- Automatic 3D Reconstruction of Transfemoral Residual Limb from MRI Images (GC, GF, CR, AV, AZ), pp. 324–332.
- DHM-HB-2013-MaruyamaKD #simulation
- Simulating a Walk of Digital Human Model Directly in Massive 3D Laser-Scanned Point Cloud of Indoor Environments (TM, SK, HD), pp. 366–375.
- DHM-SET-2013-MoriK #evaluation #simulation
- Ergonomics Study of Direct and Indirect Visibility Evaluation at Uncontrolled Intersections Based on Three-Dimensional Computer Simulation (MM, NK), pp. 70–77.
- HCI-AMTE-2013-TanoKHIHI #sketching
- Enhanced 3D Sketch System Incorporating “Life-Size” and “Operability” Functions (ST, NK, XH, JI, TH, MI), pp. 480–489.
- HCI-III-2013-SakamotoSYO #metric #using
- Evaluating Emotional State during 3DTV Viewing Using Psychophysiological Measurements (KS, SS, KY, AO), pp. 353–361.
- HCI-III-2013-WangWDL #estimation #image #multi #sequence
- Tracking End-Effectors for Marker-Less 3D Human Motion Estimation in Multi-view Image Sequences (WW, ZW, XD, BL), pp. 227–235.
- HCI-IMT-2013-CamaraBMRB #navigation #tool support
- Evaluating Devices and Navigation Tools in 3D Environments (MC, PFdAB, ITM, AR, SDJB), pp. 439–448.
- HCI-IMT-2013-CorbettYLHBN #feedback
- Influence of Haptic Feedback on a Pointing Task in a Haptically Enhanced 3D Virtual Environment (BC, TY, SL, LH, SB, CSN), pp. 561–567.
- HCI-IMT-2013-OblaenderE #concept #interactive
- Study of Interaction Concepts in 3D Virtual Environment (VO, ME), pp. 706–711.
- HCI-IMT-2013-PinoTIK #2d #artificial reality #evaluation #performance #using
- Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation (AP, ET, NI, GK), pp. 358–367.
- HCI-IMT-2013-TingTHZL #research #user interface
- Human Factor Research of User Interface for 3D Display (CHT, TYT, YPH, WJZ, MHL), pp. 506–512.
- HIMI-D-2013-FukayaOKYOM #case study
- A Study on Selection Ability in the 3D Space by the Finger (JF, YO, HK, RY, MO, HM), pp. 30–36.
- HIMI-D-2013-NakanoOM #artificial reality #using
- Leaning Origami Using 3D Mixed Reality Technique (AN, MO, HM), pp. 126–132.
- HIMI-LCCB-2013-NakaI #communication #gesture #using #web
- Consideration of the Effect of Gesture Exaggeration in Web3D Communication Using 3DAgent (TN, TI), pp. 511–520.
- HIMI-LCCB-2013-OmoriTU #experience
- A Method of Viewing 3D Horror Contents for Amplifying Horror Experience (NO, MT, RU), pp. 228–237.
- VISSOFT-2013-SharifJAP #comprehension #empirical
- An empirical study assessing the effect of seeit 3D on comprehension (BS, GJ, JA, EP), pp. 1–10.
- VISSOFT-2013-WallerWFDH #concurrent #monitoring #named #visualisation
- Synchrovis: 3D visualization of monitoring traces in the city metaphor for analyzing concurrency (JW, CW, FF, PD, WH), pp. 1–4.
- ICEIS-v3-2013-LavignotteGSF #experience #multi #quality
- Quality of Experience in 3D Multimedia (AL, CG, JS, JF), pp. 119–125.
- MLDM-2013-ValencioKMSM #data mining #mining #visualisation
- 3D Geovisualisation Techniques Applied in Spatial Data Mining (CRV, TK, CAdM, RCGdS, JMM), pp. 57–68.
- SAC-2013-FranzMN #assessment #interface
- Assessment of a user centered interface for teleoperation and 3D environments (JF, AM, LPN), pp. 953–960.
- SAC-2013-MattilaM #design #library
- Designing a 3D widget library for WebGL enabled browsers (ALM, TM), pp. 757–760.
- CASE-2013-GargPSCHAPG #algorithm
- An algorithm for computing customized 3D printed implants with curvature constrained channels for enhancing intracavitary brachytherapy radiation delivery (AG, SP, TS, JAMC, ICH, PA, JP, KG), pp. 466–473.
- CASE-2013-IsmailH #anti #higher-order #using
- Trajectory tracking and anti-sway control of three-dimensional offshore boom cranes using second-order sliding modes (RMTRI, QPH), pp. 996–1001.
- CASE-2013-PrettoTM #flexibility #industrial #locality
- Flexible 3D localization of planar objects for industrial bin-picking with monocamera vision system (AP, ST, EM), pp. 168–175.
- CASE-2013-SehestedtPRL #maintenance #performance
- Prior-knowledge assisted fast 3D map building of structured environments for steel bridge maintenance (SS, GP, DRS, DL), pp. 1040–1046.
- DAC-2013-AncajasCR #manycore #memory management #named
- DMR3D: dynamic memory relocation in 3D multicore systems (DMA, KC, SR), p. 9.
- DAC-2013-CarloYM #delivery #induction #integration #on the #power management
- On the potential of 3D integration of inductive DC-DC converter for high-performance power delivery (SC, WY, SM), p. 8.
- DAC-2013-CorbalanKTLRN #challenge
- Power and signal integrity challenges in 3D systems (MC, AK, TT, DL, RR, MN), p. 4.
- DAC-2013-DevWR #integration #testing #using
- High-throughput TSV testing and characterization for 3D integration using thermal mapping (KD, GW, SR), p. 6.
- DAC-2013-DinakarraoWY #multi #reduction
- Peak power reduction and workload balancing by space-time multiplexing based demand-supply matching for 3D thousand-core microprocessor (SMPD, KW, HY), p. 6.
- DAC-2013-JiangYXCE #effectiveness #on the #performance
- On effective and efficient in-field TSV repair for stacked 3D ICs (LJ, FY, QX, KC, BE), p. 6.
- DAC-2013-LeeLL
- Power benefit study for ultra-high density transistor-level monolithic 3D ICs (YJL, DBL, SKL), p. 10.
- DAC-2013-SongLPL #multi #optimisation
- Full-chip multiple TSV-to-TSV coupling extraction and optimization in 3D ICs (TS, CL, YP, SKL), p. 7.
- DAC-2013-TajikHD #architecture #manycore #named #process
- VAWOM: temperature and process variation aware wearout management in 3D multicore architecture (HT, HH, ND), p. 8.
- DAC-2013-ZhouLJ #complexity #finite #linear #multi #scalability
- A direct finite element solver of linear complexity for large-scale 3-D circuit extraction in multiple dielectrics (BZ, HL, DJ), p. 6.
- DATE-2013-0001WAWG #energy #modelling
- System and circuit level power modeling of energy-efficient 3D-stacked wide I/O DRAMs (KC, CW, BA, NW, KG), pp. 236–241.
- DATE-2013-DutoitGP #integration #power management
- 3D integration for power-efficient computing (DD, EG, IMP), pp. 779–784.
- DATE-2013-EbrahimiDP #algorithm #fault tolerance #using
- Fault-tolerant routing algorithm for 3D NoC using Hamiltonian path strategy (ME, MD, JP), pp. 1601–1604.
- DATE-2013-FourmigueBN #simulation
- Explicit transient thermal simulation of liquid-cooled 3D ICs (AF, GB, GN), pp. 1385–1390.
- DATE-2013-KumarK
- Crosstalk avoidance codes for 3D VLSI (RK, SPK), pp. 1673–1678.
- DATE-2013-LeeWHY #hybrid #named
- NUMANA: a hybrid numerical and analytical thermal simulator for 3-D ICs (YML, THW, PYH, CPY), pp. 1379–1384.
- DATE-2013-LefterVTEHC #integration #memory management #question
- Is TSV-based 3D integration suitable for inter-die memory repair? (ML, GRV, MT, ME, SH, SDC), pp. 1251–1254.
- DATE-2013-RaminiGBB #analysis #manycore #power management #using
- Contrasting wavelength-routed optical NoC topologies for power-efficient 3D-stacked multicore processors using physical-layer analysis (LR, PG, SB, DB), pp. 1589–1594.
- DATE-2013-ShihW #fault
- An enhanced double-TSV scheme for defect tolerance in 3D-IC (HCS, CWW), pp. 1486–1489.
- DATE-2013-WangYWZ #configuration management #manycore #network
- 3D reconfigurable power switch network for demand-supply matching between multi-output power converters and many-core microprocessors (KW, HY, BW, CZ), pp. 1643–1648.
- DATE-2013-YingHH #performance
- Fast and optimized task allocation method for low vertical link density 3-dimensional networks-on-chip based many core systems (HY, TH, KH), pp. 1777–1782.
- DATE-2013-ZhangCBACL #architecture #composition #manycore #named #performance
- 3D-MMC: a modular 3D multi-core architecture with efficient resource pooling (TZ, AC, GB, PA, AKC, YL), pp. 1241–1246.
- DATE-2013-ZouZKX #design
- Thermomechanical stress-aware management for 3D IC designs (QZ, TZ, EK, YX), pp. 1255–1258.
- HPCA-2013-SampsonYWCW #parallel
- Sonic Millip3De: A massively parallel 3D-stacked accelerator for 3D ultrasound (RS, MY, SW, CC, TFW), pp. 318–329.
- HPDC-2013-CostaDOR #clustering #named #network #stack
- CamCubeOS: a key-based network stack for 3D torus cluster topologies (PC, AD, GO, AITR), pp. 73–84.
- PDP-2013-AkturkO #communication #reduction
- ILP-Based Communication Reduction for Heterogeneous 3D Network-on-Chips (IA, ÖÖ), pp. 514–518.
- PDP-2013-EbrahimiCDPLT #adaptation #algorithm #named
- DyXYZ: Fully Adaptive Routing Algorithm for 3D NoCs (ME, XC, MD, JP, PL, HT), pp. 499–503.
- PDP-2013-GuptaGV #gpu #linear #simulation #using
- 3D Bubbly Flow Simulation on the GPU — Iterative Solution of a Linear System Using Sub-domain and Level-Set Deflation (RG, MBvG, CV), pp. 359–366.
- PDP-2013-MoosaviRLPT #communication #multi #network #performance #protocol #using
- Enhancing Performance of 3D Interconnection Networks using Efficient Multicast Communication Protocol (SRM, AMR, PL, JP, HT), pp. 294–301.
- FDG-2012-KulshreshthSL #game studies #performance #video
- Evaluating user performance in 3D stereo and motion enabled video games (AK, JS, JJLJ), pp. 33–40.
- FDG-2012-Molyneaux #agile #artificial reality #interactive #re-engineering
- KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect (DM), p. 3.
- VS-Games-2012-OostendorpK #navigation #using
- Using a Cognitive Model of Web-Navigation to Generate Support for 3D Virtual Navigation (HvO, SK), pp. 283–284.
- CHI-2012-HilligesKIWW #interactive #named
- HoloDesk: direct 3d interactions with a situated see-through display (OH, DK, SI, MW, AW), pp. 2421–2430.
- CHI-2012-KimBGCV #estimation #named
- TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod (KK, JB, AG, JC, RV), pp. 2531–2540.
- CHI-2012-SchildLM #comprehension #experience #game studies #user interface
- Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
- CSCW-2012-AgustinaSX #collaboration #dependence #design #realtime
- Operational transformation for dependency conflict resolution in real-time collaborative 3D design systems (A, CS, DX), pp. 1401–1410.
- CSCW-2012-LeshedM #social
- Metaphors for social relationships in 3d virtual worlds (GL, PLM), pp. 593–602.
- ICEIS-v2-2012-ChenFZ #graph #visualisation #web
- Exploring Structural Properties of Web Graphs through 3D Visualization (ZC, AF, KZ), pp. 233–238.
- CIKM-2012-LokocWSR #similarity #video
- Similarity search in 3D object-based video data (JL, JW, TS, AR), pp. 2655–2658.
- ICML-2012-JiangLS #learning #using
- Learning Object Arrangements in 3D Scenes using Human Context (YJ, ML, AS), p. 119.
- ICPR-2012-AdanMS #geometry #modelling
- Creating realistic 3D models from scanners by decoupling geometry and texture (AA, PM, SS), pp. 457–460.
- ICPR-2012-BarbulescuGGMR #2d #detection #estimation #using
- 3D human pose estimation using 2D body part detectors (AB, WG, JG, TBM, FXR), pp. 2484–2487.
- ICPR-2012-BodensteinerA #2d #realtime #video
- Real-time 2D video/3D LiDAR registration (CB, MA), pp. 2206–2209.
- ICPR-2012-BuchholzKWW #image #locality #using
- 3D object localization using single camera images (DB, DK, SW, FMW), pp. 821–824.
- ICPR-2012-DingL #retrieval #sketching
- A sketch-based 3D model retrieval system (KD, YL), pp. 601–604.
- ICPR-2012-DriraADSB #novel #random #recognition
- 3D dynamic expression recognition based on a novel Deformation Vector Field and Random Forest (HD, BBA, MD, AS, SB), pp. 1104–1107.
- ICPR-2012-ElnakibNCPGE #analysis #quantifier #using
- Quantification of age-related brain cortex change using 3D shape analysis (AE, MN, MC, HYP, GLG, AEB), pp. 41–44.
- ICPR-2012-FerrazB #estimation #performance #robust
- Fast and robust monocular 3D deformable shape estimation for inextensible and smooth surfaces (LF, XB), pp. 2104–2107.
- ICPR-2012-GhoseMOMLFVCSM12a #energy #framework #graph #learning #probability #segmentation
- Graph cut energy minimization in a probabilistic learning framework for 3D prostate segmentation in MRI (SG, JM, AO, RM, XL, JF, JCV, JC, DS, FM), pp. 125–128.
- ICPR-2012-HaraKMM #generative #using #video
- Fast-accurate 3D face model generation using a single video camera (TH, HK, AM, SM), pp. 1269–1272.
- ICPR-2012-HayatBE #automation #recognition
- Fully automatic face recognition from 3D videos (MH, MB, AAES), pp. 1415–1418.
- ICPR-2012-HoritaMMKOKT #metric #robust
- Coded aperture for projector and camera for robust 3D measurement (YH, YM, HM, HK, SO, MK, YT), pp. 1487–1491.
- ICPR-2012-HuG #framework #gesture #modelling #recognition #visual notation
- A 3D gesture recognition framework based on hierarchical visual attention and perceptual organization models (GH, QG), pp. 1411–1414.
- ICPR-2012-IshikawaTKI #synthesis
- 3-D recovery of a non-rigid object from a single camera view by piecewise recovery and synthesis (SI, JKT, HK, SI), pp. 1443–1446.
- ICPR-2012-ItohTA #graph #image #sequence #using
- 3D tracking of soccer players using time-situation graph in monocular image sequence (HI, TT, YA), pp. 2532–2536.
- ICPR-2012-JiS12a #estimation #learning #robust
- Robust 3D human pose estimation via dual dictionaries learning (HJ, FS), pp. 3370–3373.
- ICPR-2012-KhouryVD #retrieval
- Indexed heat curves for 3D-model retrieval (REK, JPV, MD), pp. 1964–1967.
- ICPR-2012-KoppenCCK #coordination
- An intrinsic coordinate system for 3D face registration (WPK, CHC, WJC, JK), pp. 2740–2743.
- ICPR-2012-LiCHWM #kernel #learning #multi #recognition
- 3D facial expression recognition via multiple kernel learning of Multi-Scale Local Normal Patterns (HL, LC, DH, YW, JMM), pp. 2577–2580.
- ICPR-2012-LiuC
- 3D tracking of deformable surface by propagating feature correspondences (YL, YQC), pp. 2202–2205.
- ICPR-2012-LiuHI #image #re-engineering
- Stage-based 3D scene reconstruction from single image (YL, PH, EI), pp. 1034–1037.
- ICPR-2012-LoWCC #estimation #locality #people
- Acceleration of vanishing point-based line sampling scheme for people localization and height estimation via 3D line sampling (KHL, CJW, JHC, HTC), pp. 2788–2791.
- ICPR-2012-LozesEL
- Nonlocal processing of 3D colored point clouds (FL, AE, OL), pp. 1968–1971.
- ICPR-2012-LuoKM #using
- Endoscope 3-D motion tracking using an aggressive particle filtering for boosting electromagnetic guidance endoscopy (XL, TK, KM), pp. 117–120.
- ICPR-2012-MinCMD #identification #realtime
- Real-time 3D face identification from a depth camera (RM, JC, GGM, JLD), pp. 1739–1742.
- ICPR-2012-MiyamotoMSS #classification #estimation #precise #realtime
- Real-time and precise 3-D hand posture estimation based on classification tree trained with variations of appearances (SM, TM, NS, YS), pp. 453–456.
- ICPR-2012-NaritaOWK #case study #estimation #recognition
- A study on three dimensional rotation-free character recognition and rotation angle estimation of characters (RN, WO, TW, FK), pp. 677–680.
- ICPR-2012-NurunnabiBW #multi #robust #segmentation
- Robust segmentation for multiple planar surface extraction in laser scanning 3D point cloud data (AN, DB, GAWW), pp. 1367–1370.
- ICPR-2012-OliverAA #identification #people
- 3D descriptor for people re-identification (JO, AA, AA), pp. 1395–1398.
- ICPR-2012-OumerP #estimation #image #using
- 3D point tracking and pose estimation of a space object using stereo images (NWO, GP), pp. 796–800.
- ICPR-2012-PanS
- 3D shape isometric correspondence by spectral assignment (XP, LGS), pp. 2210–2213.
- ICPR-2012-PerdigotoA #image #re-engineering #using
- Reconstruction of 3D lines from a single axial catadioptric image using cross-ratio (LP, HA), pp. 857–860.
- ICPR-2012-PetricekS #recognition
- Area-weighted surface normals for 3D object recognition (TP, TS), pp. 1492–1496.
- ICPR-2012-PostolskiJKL #estimation
- Tangent estimation along 3D digital curves (MP, MJ, YK, JOL), pp. 2079–2082.
- ICPR-2012-PotapovaZV #segmentation
- Attention-driven segmentation of cluttered 3D scenes (EP, MZ, MV), pp. 3610–3613.
- ICPR-2012-RohithK #estimation #modelling #using
- Augmenting monocular motion estimation using intermittent 3D models from depth sensors (MVR, CK), pp. 473–476.
- ICPR-2012-SahayR #modelling #re-engineering #scalability #self
- Harnessing self-similarity for reconstruction of large missing regions in 3D Models (PS, ANR), pp. 101–104.
- ICPR-2012-SharmaCL
- A free viewpoint 3DTV system based on parameterized variety model (MS, SC, BL), pp. 1026–1029.
- ICPR-2012-ShenZ #recognition #using
- Hyperspectral face recognition using 3D Gabor wavelets (LS, SZ), pp. 1574–1577.
- ICPR-2012-SuryantoJF #image #multi #similarity #visualisation
- Protein structure similarity based on multi-view images generated from 3D molecular visualization (CHS, SJ, KF), pp. 3447–3451.
- ICPR-2012-TajimaIA #correlation #using
- A non-rigid registration method for medical volume data using 3D Phase-Only Correlation (YT, KI, TA), pp. 93–96.
- ICPR-2012-VaradarajanZV #video
- RGB and depth intra-frame Cross-Compression for low bandwidth 3D video (KMV, KZ, MV), pp. 955–958.
- ICPR-2012-WangC #visual notation
- Recovering human pose in 3D by visual manifolds (ZW, RC), pp. 1771–1774.
- ICPR-2012-YabushitaSM #framework #image #recognition
- A framework of three-dimensional object recognition which needs only a few reference images (HY, JS, MM), pp. 1375–1378.
- ICPR-2012-YangLJ #2d #estimation
- Face pose estimation with combined 2D and 3D HOG features (JY, WL, YJ), pp. 2492–2495.
- ICPR-2012-YangZLP #optimisation #using
- Coupled 3D tracking and pose optimization of rigid objects using particle filter (HY, YZ, XL, IP), pp. 1451–1454.
- ICPR-2012-YuL #refinement
- Genus refinement of a manifold surface reconstructed by sculpting the 3d-Delaunay triangulation of Structure-from-Motion points (SY, ML), pp. 1021–1025.
- ICPR-2012-ZhaoL #detection
- Patch based saliency detection method for 3D surface simplification (YZ, YL), pp. 845–848.
- ICPR-2012-ZhaoWZW #metric #re-engineering
- A new metric for measuring image-based 3D reconstruction (XZ, RW, ZZ, WW), pp. 1030–1033.
- KDIR-2012-BressoGDNS #concept analysis #learning #relational
- Formal Concept Analysis for the Interpretation of Relational Learning Applied on 3D Protein-binding Sites (EB, RG, MDD, AN, MST), pp. 111–120.
- KEOD-2012-HmidaCBN #logic #using
- From 9-IM Topological Operators to Qualitative Spatial Relations using 3D Selective Nef Complexes and Logic Rules for Bodies (HBH, CC, FB, CN), pp. 208–213.
- MLDM-2012-KhanCDE #case study #correlation #incremental #symmetry
- Finding Correlations between 3-D Surfaces: A Study in Asymmetric Incremental Sheet Forming (MSK, FC, CD, SES), pp. 366–379.
- SAC-2012-ErraS #towards #visualisation
- Towards the visualization of software systems as 3D forests: the CodeTrees environment (UE, GS), pp. 981–988.
- SAC-2012-GomiI #dataset #image #mobile #multi #named
- MINI: a 3D mobile image browser with multi-dimensional datasets (AG, TI), pp. 989–996.
- SAC-2012-KangJC #scalability #using #video
- Scalable depth map coding for 3D video using contour information (JK, HJ, KC), pp. 1028–1029.
- SAC-2012-MaggiorePBA #compilation #performance #safety
- A compilation technique to increase X3D performance and safety (GM, FP, MB, MA), pp. 969–974.
- SAC-2012-TsaiC #manycore #realtime #scheduling
- Thermal-aware real-time task scheduling for three-dimensional multicore chip (THT, YSC), pp. 1618–1624.
- CASE-2012-DelettreLFV #modelling
- 3-DOF potential air flow manipulation by inverse modeling control (AD, GJL, NLFP, CV), pp. 930–935.
- CASE-2012-LangC0W #assembly #injection
- Injection system for cellular assembly of 3D bio-tissue engineered constructs (ML, XC, WW, TBFW), pp. 291–296.
- CASE-2012-LeeKLYBM #automation #visual notation
- 3D visual perception system for bin picking in automotive sub-assembly automation (SL, JK, ML, KY, LGB, RM), pp. 706–713.
- CASE-2012-LiLCS
- Extended RRT-based path planning for flying robots in complex 3D environments with narrow passages (DL, QL, NC, JS), pp. 1173–1178.
- CASE-2012-ShinPB #2d #estimation #using
- 6DOF pose estimation using 2D-3D sensor fusion (YDS, JHP, MB), pp. 714–717.
- CASE-2012-TohNT #automation #flexibility #multi
- Three dimensional adjustable cavity for flexible singulation of multiple medications in an automated medication dispenser (CKT, SLJN, YOT), pp. 347–352.
- CASE-2012-TuanKL #feedback
- Partial Feedback Linearization Control of the three dimensional overhead crane (LAT, GHK, SGL), pp. 1198–1203.
- CGO-2012-ZhangM #clustering #gpu
- Auto-generation and auto-tuning of 3D stencil codes on GPU clusters (YZ, FM), pp. 155–164.
- DAC-2012-AthikulwongsePL
- Exploiting die-to-die thermal coupling in 3D IC placement (KA, MP, SKL), pp. 741–746.
- DAC-2012-ChenH #synthesis
- Clock tree synthesis with methodology of re-use in 3D IC (FWC, TH), pp. 1094–1099.
- DAC-2012-ForoutanSP #interface #low cost #using
- Cost-efficient buffer sizing in shared-memory 3D-MPSoCs using wide I/O interfaces (SF, AS, FP), pp. 366–375.
- DAC-2012-HuangLTCSCK #testing
- Small delay testing for TSVs in 3-D ICs (SYH, YHL, KHT, WTC, SKS, YFC, DMK), pp. 1031–1036.
- DAC-2012-JoubertDBTH #exclamation #problem
- Capacitance of TSVs in 3-D stacked chips a problem?: not for neuromorphic systems! (AJ, MD, BB, OT, RH), pp. 1264–1265.
- DAC-2012-JungPL #reliability
- Chip/package co-analysis of thermo-mechanical stress and reliability in TSV-based 3D ICs (MJ, DZP, SKL), pp. 317–326.
- DAC-2012-KongC #process
- Exploiting narrow-width values for process variation-tolerant 3-D microprocessors (JK, SWC), pp. 1197–1206.
- DAC-2012-MengKC #constraints #energy #manycore #optimisation #performance
- Optimizing energy efficiency of 3-D multicore systems with stacked DRAM under power and thermal constraints (JM, KK, AKC), pp. 648–655.
- DAC-2012-YeC #fault
- TSV open defects in 3D integrated circuits: characterization, test, and optimal spare allocation (FY, KC), pp. 1024–1030.
- DAC-2012-ZhaoSL #analysis
- Analysis of DC current crowding in through-silicon-vias and its impact on power integrity in 3D ICs (XZ, MS, SKL), pp. 157–162.
- DATE-2012-AkbariSFB #low cost #named #performance #reliability
- AFRA: A low cost high performance reliable routing for 3D mesh NoCs (SA, AS, MF, RB), pp. 332–337.
- DATE-2012-ChenLMABJ #architecture #in memory #memory management #modelling #named
- CACTI-3DD: Architecture-level modeling for 3D die-stacked DRAM main memory (KC, SL, NM, JHA, JBB, NPJ), pp. 33–38.
- DATE-2012-ChenSZX #named #physics #synthesis
- 3DHLS: Incorporating high-level synthesis in physical planning of three-dimensional (3D) ICs (YC, GS, QZ, YX), pp. 1185–1190.
- DATE-2012-JiangXE #effectiveness #on the
- On effective TSV repair for 3D-stacked ICs (LJ, QX, BE), pp. 793–798.
- DATE-2012-LiangCZRZJC #implementation #locality #optimisation #performance #realtime
- Real-time implementation and performance optimization of 3D sound localization on GPUs (YL, ZC, SZ, KR, YZ, DLJ, DC), pp. 832–835.
- DATE-2012-Marinissen #2d #challenge #testing
- Challenges and emerging solutions in testing TSV-based 2 1 over 2D- and 3D-stacked ICs (EJM), pp. 1277–1282.
- DATE-2012-MengC #analysis #energy #performance #runtime
- Analysis and runtime management of 3D systems with stacked DRAM for boosting energy efficiency (JM, AKC), pp. 611–616.
- DATE-2012-SabrySA #using
- Thermal balancing of liquid-cooled 3D-MPSoCs using channel modulation (MMS, AS, DA), pp. 599–604.
- DATE-2012-WangBSD #memory management #named
- 3D-FlashMap: A physical-location-aware block mapping strategy for 3D NAND flash memory (YW, LADB, ZS, NDD), pp. 1307–1312.
- DATE-2012-WeisLBW #energy #performance
- An energy efficient DRAM subsystem for 3D integrated SoCs (CW, IL, LB, NW), pp. 1138–1141.
- DATE-2012-XhakoniBG #image #performance
- Impact of TSV area on the dynamic range and frame rate performance of 3D-integrated image sensors (AX, DSSB, GGEG), pp. 836–839.
- DATE-2012-XuYCJW #performance
- Efficient variation-aware EM-semiconductor coupled solver for the TSV structures in 3D IC (YX, WY, QC, LJ, NW), pp. 1409–1412.
- DATE-2012-YipHI #challenge #design #verification
- Challenges in verifying an integrated 3D design (TGY, CYH, VI), pp. 167–168.
- DATE-2012-ZhangPM #analysis #grid #power management
- Voltage propagation method for 3-D power grid analysis (CZ, VFP, GDM), pp. 844–847.
- HPCA-2012-HomayounKSLT
- Dynamically heterogeneous cores through 3D resource pooling (HH, VK, AS, TWL, DMT), pp. 323–334.
- PDP-2012-HamedaniHSJ #constraints #network
- Exploration of Temperature Constraints for Thermal Aware Mapping of 3D Networks on Chip (PKH, SH, HSA, NDEJ), pp. 499–506.
- PDP-2012-RahmaniLPT #architecture #performance
- An Efficient Hybridization Scheme for Stacked Mesh 3D NoC Architecture (AMR, PL, JP, HT), pp. 507–514.
- ICST-2012-RunesonE #problem #product line #testing
- Software Product Line Testing — A 3D Regression Testing Problem (PR, EE), pp. 742–746.
- ICDAR-2011-NaritaOWK #recognition
- Three Dimensional Rotation-Free Recognition of Characters (RN, WO, TW, FK), pp. 824–828.
- ITiCSE-2011-RossF #experience
- STEM and ICT instructional worlds: the 3d experience (KR, YF), p. 381.
- AIIDE-2011-DominguezYR #automation #design #evaluation #game studies
- Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games (MD, RMY, SR).
- AIIDE-2011-Sturtevant #grid #representation
- A Sparse Grid Representation for Dynamic Three-Dimensional Worlds (NRS).
- FDG-2011-CheemaL #comprehension #experience #game studies #gesture #towards
- Wizard of Wii: toward understanding player experience in first person games with 3D gestures (SC, JJLJ), pp. 265–267.
- FDG-2011-DominguezYR #automation #game studies #generative #identification
- Automatic identification and generation of highlight cinematics for 3D games (MD, RMY, SR), pp. 259–261.
- FDG-2011-FolmerLE #navigation #using
- Navigating a 3D avatar using a single switch (EF, FL, BE), pp. 154–160.
- FDG-2011-Lotte #game studies #human-computer #interface #question
- Brain-computer interfaces for 3D games: hype or hope? (FL), pp. 325–327.
- VS-Games-2011-ChilcottS #learning #multi #online #using #web
- Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D Environment (MC, AS), pp. 70–75.
- VS-Games-2011-MoyaGTCR #animation
- Animation of 3D Avatars for Rehabilitation of the Upper Limbs (SM, SG, DT, RC, MR), pp. 168–171.
- VS-Games-2011-PaliokasAM #education #game studies #interactive #programming #video
- PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
- VS-Games-2011-RosendoBGSF #development #game studies #maintenance #network #towards
- Towards the Development of a 3D Serious Game for Training in Power Network Maintenance (MR, TB, KdG, SS, CF), pp. 16–23.
- VS-Games-2011-VosinakisP #navigation #semantics #social
- Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment (SV, IP), pp. 220–227.
- AGTIVE-2011-ScholerS #architecture #automation #re-engineering #towards
- Towards an Automated 3D Reconstruction of Plant Architecture (FS, VS), pp. 51–64.
- CHI-2011-CoheDH #named
- tBox: a 3d transformation widget designed for touch-screens (AC, FD, MH), pp. 3005–3008.
- CHI-2011-DalsgardH #design #physics
- 3d projection on physical objects: design insights from five real life cases (PD, KH), pp. 1041–1050.
- CHI-2011-LaViolaL #game studies #video
- Evaluating the benefits of 3d stereo in modern video games (JJLJ, TL), pp. 2345–2354.
- CHI-2011-RogersWSM #estimation #named #precise #robust
- AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation (SR, JW, CDS, RMS), pp. 2575–2584.
- CHI-2011-ValkovSBH #2d
- 2d touching of 3d stereoscopic objects (DV, FS, GB, KHH), pp. 1353–1362.
- CHI-2011-WilliamsYPMMI #interactive #multi #named
- TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
- CSCW-2011-AspinR #approach #gpu #multi
- A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence (RAA, DJR), pp. 105–112.
- CSCW-2011-JiangGH #case study #video
- The video of Xland: two core use cases of 3D blog (YJ, RG, YH), pp. 583–584.
- DHM-2011-ChiouCC #predict #reliability
- The Effects of Landmarks and Training on 3D Surface Anthropometric Reliability and Hip Joint Center Prediction (WKC, BHC, WYC), pp. 3–11.
- DHM-2011-GrafHKM #multi #re-engineering #realtime #video
- Accelerated Real-Time Reconstruction of 3D Deformable Objects from Multi-view Video Channels (HG, LH, SK, CM), pp. 282–291.
- DHM-2011-LiT
- In Silicon Study of 3D Elbow Kinematics (KL, VT), pp. 139–142.
- DHM-2011-Ng #design
- Three-Dimensional Grading of Virtual Garment with Design Signature Curves (RN), pp. 328–336.
- DHM-2011-SchieferKOHE #metric
- 3D Human Motion Capturing Based Only on Acceleration and Angular Rate Measurement for Low Extremities (CS, TK, EO, IH, RPE), pp. 195–203.
- DHM-2011-SixiangCIL #analysis #modelling #parametricity
- 3D Parametric Body Model Based on Chinese Female Anhtropometric Analysis (PS, CKC, WHI, AL), pp. 22–29.
- DUXU-v1-2011-SpyridonisG #2d #visualisation
- 2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort (FS, GG), pp. 315–322.
- DUXU-v2-2011-ArdavanC #exclamation #safety #towards
- Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian’s Safety) (MA, FC), pp. 89–98.
- DUXU-v2-2011-ChenL11a #2d #design #evaluation #interface #using
- Design and Evaluation of the Customized Product Color Combination Interfaces Using 3D Model and 2D Illustration Display (CYC, YJL), pp. 269–275.
- DUXU-v2-2011-SettapatAO #evaluation #image #usability #visualisation
- The Usability Evaluation of Web-Based 3D Medical Image Visualization (SS, TA, MO), pp. 507–516.
- HCD-2011-AndradeTSRB #multi #navigation #testing #usability
- Usability Tests for Improvement of 3D Navigation in Multiscale Environments (TMA, DRT, ERS, ABR, SDJB), pp. 481–490.
- HCI-ITE-2011-ChoiHK #estimation #gesture #interface #using
- 3D-Position Estimation for Hand Gesture Interface Using a Single Camera (SHC, JHH, JHK), pp. 231–237.
- HCI-ITE-2011-NakaI #communication #gesture #interface #using
- Web-Based Nonverbal Communication Interface Using 3DAgents with Natural Gestures (TN, TI), pp. 565–574.
- HCI-ITE-2011-YamaguchiCR #memory management
- The Effect of Haptic Cues on Working Memory in 3D Menu Selection (TY, DC, PR), pp. 158–166.
- HCI-UA-2011-LiuU
- Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store (CLL, STU), pp. 490–499.
- HCI-UA-2011-OctaviaBCQL #adaptation #collaboration #game studies #interactive #modelling #towards
- User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games (JRO, AB, KC, PQ, KL), pp. 668–677.
- HCI-UA-2011-SuzukiWKO #comparison #standard
- Comparison of a 3-D Expression System and a Standardized IQ Test for Children (AS, MW, TK, TO), pp. 617–626.
- HIMI-v1-2011-OkaOKYM #case study
- A Study on Selection Ability in the 3D Space by the Finger (MO, YO, HK, RY, HM), pp. 488–497.
- HIMI-v2-2011-IshiiOMM #communication #named #pseudo #video
- MoPaCo: Pseudo 3D Video Communication System (RI, SO, TM, NM), pp. 131–140.
- VISSOFT-2011-CasertaZB #visualisation
- 3D Hierarchical Edge bundles to visualize relations in a software city metaphor (PC, OZ, DB), pp. 1–8.
- CIKM-2011-WesselOVBK #modelling #performance #retrieval #using
- Efficient retrieval of 3D building models using embeddings of attributed subgraphs (RW, SO, RV, IB, RK), pp. 2097–2100.
- KDIR-2011-DAcuntoBDLPPS #mining #re-engineering
- Inferential Mining for Reconstruction of 3D Cell Structures in Atomic Force Microscopy Imaging (MD, SB, SD, ML, MP, AP, OS), pp. 348–353.
- KEOD-2011-BeheNGK #multi #semantics
- Semantic Management of Intelligent Multi-agents Systems in a 3D Environment (FB, CN, SG, AK), pp. 91–98.
- KEOD-2011-HmidaCBN #approach #detection #ontology #semantics
- From 3D Point Clouds to Semantic Objects — An Ontology-based Detection Approach (HBH, CC, FB, CN), pp. 255–260.
- SAC-2011-TrindadeR #multi #navigation #using
- Improving 3D navigation in multiscale environments using cubemap-based techniques (DRT, ABR), pp. 1215–1221.
- CASE-2011-MohanSBKE #image #using
- 3D scanning of object surfaces using structured light and a single camera image (SM, KBS, IB, VK, RDE), pp. 151–156.
- DAC-2011-BeyneMP #development #integration
- 3D heterogeneous system integration: application driver for 3D technology development (EB, PM, GVdP), p. 213.
- DAC-2011-Borkar #design #energy #integration #performance
- 3D integration for energy efficient system design (SB), pp. 214–219.
- DAC-2011-BurnsCKPWS #challenge #design
- Design, CAD and technology challenges for future processors: 3D perspectives (JB, GC, EK, RP, JDW, MS), p. 212.
- DAC-2011-ChangC #array #image #metric #performance #quality #specification
- Image quality aware metrics for performance specification of ADC array in 3D CMOS imagers (HMC, KT(C), pp. 759–764.
- DAC-2011-CongLS
- Thermal-aware cell and through-silicon-via co-placement for 3D ICs (JC, GL, YS), pp. 670–675.
- DAC-2011-GaillardonBMNCO #architecture #question #towards
- Can we go towards true 3-D architectures? (PEG, MHBJ, PHM, JPN, FC, IO), pp. 282–283.
- DAC-2011-HsuCB #design
- TSV-aware analytical placement for 3D IC designs (MKH, YWC, VB), pp. 664–669.
- DAC-2011-JungMPL #analysis #optimisation #reliability
- TSV stress-aware full-chip mechanical reliability analysis and optimization for 3D IC (MJ, JM, DZP, SKL), pp. 188–193.
- DAC-2011-LiuSCKKL #analysis #optimisation
- Full-chip TSV-to-TSV coupling analysis and optimization in 3D IC (CL, TS, JC, JK, JK, SKL), pp. 783–788.
- DAC-2011-LiuZYZ #algorithm
- An integrated algorithm for 3D-IC TSV assignment (XL, YZ, GKY, XZ), pp. 652–657.
- DAC-2011-LungSHSC #fault tolerance #network
- Fault-tolerant 3D clock network (CLL, YSS, SHH, YS, SCC), pp. 645–651.
- DAC-2011-NandakumarM #layout
- Layout effects in fine grain 3D integrated regular microprocessor blocks (VSN, MMS), pp. 639–644.
- DAC-2011-ShiSW #design
- Non-uniform micro-channel design for stacked 3D-ICs (BS, AS, PW), pp. 658–663.
- DAC-2011-Topaloglu #challenge #integration
- Applications driving 3D integration and corresponding manufacturing challenges (ROT), pp. 220–223.
- DAC-2011-ZhaoF #gpu #parallel #performance #platform
- Fast multipole method on GPU: tackling 3-D capacitance extraction on massively parallel SIMD platforms (XZ, ZF), pp. 558–563.
- DATE-2011-ButtrickK #network #on the #testing #using
- On testing prebond dies with incomplete clock networks in a 3D IC using DLLs (MB, SK), pp. 1418–1423.
- DATE-2011-ChenLCP #design #memory management #named
- 3D-ICML: A 3D bipolar ReRAM design with interleaved complementary memory layers (YCC, HL, YC, REP), pp. 583–586.
- DATE-2011-ChenLH #architecture #towards
- Architectural exploration of 3D FPGAs towards a better balance between area and delay (CIC, BCL, JDH), pp. 587–590.
- DATE-2011-ChenLWH #architecture #network
- A new architecture for power network in 3D IC (HTC, HLL, ZCW, TH), pp. 401–406.
- DATE-2011-ClermidyDDLV #embedded #manycore
- 3D Embedded multi-core: Some perspectives (FC, FD, DD, WL, PV), pp. 1327–1332.
- DATE-2011-FourmigueBNAO #architecture #evaluation #multi
- Multi-granularity thermal evaluation of 3D MPSoC architectures (AF, GB, GN, EMA, IO), pp. 575–578.
- DATE-2011-HameedFH #adaptation #architecture #manycore #runtime
- Dynamic thermal management in 3D multi-core architecture through run-time adaptation (FH, MAAF, JH), pp. 299–304.
- DATE-2011-HealyL #network #novel
- A novel TSV topology for many-tier 3D power-delivery networks (MBH, SKL), pp. 261–264.
- DATE-2011-JuanGM #evaluation #multi #process #statistics
- Statistical thermal evaluation and mitigation techniques for 3D Chip-Multiprocessors in the presence of process variations (DCJ, SG, DM), pp. 383–388.
- DATE-2011-KimYLAJ #analysis #embedded #mobile #performance
- A quantitative analysis of performance benefits of 3D die stacking on mobile and embedded SoC (DK, SY, SL, JHA, HJ), pp. 1333–1338.
- DATE-2011-KumarRPB #clustering #testing
- Hyper-graph based partitioning to reduce DFT cost for pre-bond 3D-IC testing (AK, SMR, IP, BB), pp. 1424–1429.
- DATE-2011-LafiLJ #configuration management #framework #platform
- A 3D reconfigurable platform for 4G telecom applications (WL, DL, AAJ), pp. 555–558.
- DATE-2011-LandrockOCKA #2d #integration
- 2D and 3D integration with organic and silicon electronics (CKL, BO, YC, BK, JA), pp. 899–904.
- DATE-2011-LungHKC #manycore #online #optimisation #throughput
- Thermal-aware on-line task allocation for 3D multi-core processor throughput optimization (CLL, YLH, DMK, SCC), pp. 8–13.
- DATE-2011-SabrySATLSBTBM #design #towards
- Towards thermally-aware design of 3D MPSoCs with inter-tier cooling (MMS, AS, DA, YT, YL, SS, NB, JRT, TB, BM), pp. 1466–1471.
- DATE-2011-WeisWLB #design
- Design space exploration for 3D-stacked DRAMs (CW, NW, IL, LB), pp. 389–394.
- DATE-2011-ZhaoDX #design #energy #fine-grained #scalability
- An energy-efficient 3D CMP design with fine-grained voltage scaling (JZ, XD, YX), pp. 539–542.
- HPDC-2011-LiLTCZ #cpu #experience #gpu #re-engineering
- Experience of parallelizing cryo-EM 3D reconstruction on a CPU-GPU heterogeneous system (LL, XL, GT, MC, PZ), pp. 195–204.
- PDP-2011-RahmaniLLPT #architecture #communication #reliability
- A Stacked Mesh 3D NoC Architecture Enabling Congestion-Aware and Reliable Inter-layer Communication (AMR, KL, PL, JP, HT), pp. 423–430.
- PDP-2011-SharifiK #automation #feedback #hybrid #multi
- Automatic Feedback Control of Shared Hybrid Caches in 3D Chip Multiprocessors (AS, MTK), pp. 393–400.
- ECDL-2010-VersfeldLFSW #library
- Digital Library in a 3D Virtual World: The Digital Bleek and Lloyd Collection in Second Life (RV, SJL, EAF, HS, KW), pp. 550–553.
- VLDB-2010-Matsudaira #biology #dataset #scalability
- High-End Biological Imaging Generates Very Large 3D+ and Dynamic Datasets (PM), p. 3.
- ICSM-2010-FokaefsSTS #2d #visualisation #wiki
- 2D and 3D visualizations in WikiDev2.0 (MF, DS, BT, ES), pp. 1–5.
- FDG-2010-TuiteSHSP #game studies
- Reconstructing the world in 3D: bringing games with a purpose outdoors (KT, NS, DYH, AMS, ZP), pp. 232–239.
- VS-Games-2010-GrauTCMR #design #process
- Design of 3D Virtual Neuropsychological Rehabilitation Activities (SG, DT, RC, SM, MR), pp. 109–116.
- VS-Games-2010-NoghaniLA #game studies
- Randomly Generated 3D Environments for Serious Games (JN, FL, EFA), pp. 3–10.
- CHI-2010-FuGN #multi #scalability #simulation
- Multi-touch techniques for exploring large-scale 3D astrophysical simulations (CWF, WBG, JAN), pp. 2213–2222.
- CHI-2010-FuXH #interactive #interface #multi #named
- LayerPaint: a multi-layer interactive 3D painting interface (CWF, JX, YH), pp. 811–820.
- CHI-2010-JankowskiSIJD #readability #video
- Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability (JJ, KS, II, MJ, SD), pp. 1321–1330.
- CHI-2010-SjolieBEEJN #process
- Effects of interactivity and 3D-motion on mental rotation brain activity in an immersive virtual environment (DS, KB, EE, JE, LEJ, LN), pp. 869–878.
- SOFTVIS-2010-KerrenJ #analysis #diagrams #interactive #metric #roadmap
- 3D kiviat diagrams for the interactive analysis of software metric trends (AK, IJ), pp. 203–204.
- ICML-2010-JiXYY #network #recognition
- 3D Convolutional Neural Networks for Human Action Recognition (SJ, WX, MY, KY), pp. 495–502.
- ICPR-2010-AbergW #algorithm #clustering
- A Memetic Algorithm for Selection of 3D Clustered Features with Applications in Neuroscience (MBÅ, JW), pp. 1076–1079.
- ICPR-2010-AslanAFACX #image #random #segmentation
- 3D Vertebrae Segmentation in CT Images with Random Noises (MSA, AMA, AAF, BA, DC, PX), pp. 2290–2293.
- ICPR-2010-AslanAFRAX #graph #segmentation #using
- 3D Vertebral Body Segmentation Using Shape Based Graph Cuts (MSA, AMA, AAF, HMR, BA, PX), pp. 3951–3954.
- ICPR-2010-AtmosukartoSH #learning #programming #search-based #using
- The Use of Genetic Programming for Learning 3D Craniofacial Shape Quantifications (IA, LGS, CH), pp. 2444–2447.
- ICPR-2010-AungSN #precise
- Traj Align: A Method for Precise Matching of 3-D Trajectories (ZA, KS, WSN), pp. 3818–3821.
- ICPR-2010-BaldacciBD #algorithm #bound #design #framework #graph #segmentation
- Oriented Boundary Graph: A Framework to Design and Implement 3D Segmentation Algorithms (FB, AJPB, JPD), pp. 1116–1119.
- ICPR-2010-BerrettiBPAD #recognition #set
- A Set of Selected SIFT Features for 3D Facial Expression Recognition (SB, ADB, PP, BBA, MD), pp. 4125–4128.
- ICPR-2010-ChenJ #performance #self
- Efficient 3D Upper Body Tracking with Self-Occlusions (JC, QJ), pp. 3636–3639.
- ICPR-2010-ChoiMLSBPF #multi #re-engineering #using
- 3D Face Reconstruction Using a Single or Multiple Views (JC, GGM, YL, LS, ORPB, MP, TCF), pp. 3959–3962.
- ICPR-2010-DahmG #2d #approach #invariant #novel #recognition #using
- A Novel Pose Invariant Face Recognition Approach Using a 2D-3D Searching Strategy (ND, YG), pp. 3967–3970.
- ICPR-2010-DaubneyX #image #refinement #using
- Estimating 3D Human Pose from Single Images Using Iterative Refinement of the Prior (BD, XX), pp. 3440–3443.
- ICPR-2010-DongSD #estimation
- Illumination Estimation of 3D Surface Texture Based on Active Basis (JD, LS, YD), pp. 870–873.
- ICPR-2010-Fehr #invariant
- Local Rotation Invariant Patch Descriptors for 3D Vector Fields (JF), pp. 1381–1384.
- ICPR-2010-GaschlerBH #re-engineering
- Epipolar-Based Stereo Tracking Without Explicit 3D Reconstruction (AG, DB, GDH), pp. 1755–1758.
- ICPR-2010-GunluB #composition
- 3D Face Decomposition and Region Selection Against Expression Variations (GG, HSB), pp. 1298–1301.
- ICPR-2010-Hillenbrand #parametricity
- Non-parametric 3D Shape Warping (UH), pp. 2656–2659.
- ICPR-2010-HuangAWC #2d #automation #recognition #symmetry
- Automatic Asymmetric 3D-2D Face Recognition (DH, MA, YW, LC), pp. 1225–1228.
- ICPR-2010-HuYLS #locality #multi #novel #using
- A Novel Facial Localization for Three-dimensional Face Using Multi-level Partition of Unity Implicits (YH, JY, WL, PS), pp. 682–685.
- ICPR-2010-JagerPCC #analysis #using
- Dual Channel Colocalization for Cell Cycle Analysis Using 3D Confocal Microscopy (SJ, KP, CSCD, MCC), pp. 2580–2583.
- ICPR-2010-Jiang #re-engineering #using
- 3D Human Pose Reconstruction Using Millions of Exemplars (HJ), pp. 1674–1677.
- ICPR-2010-KalafatlarY #segmentation #using
- 3D Articulated Shape Segmentation Using Motion Information (EK, YY), pp. 3595–3598.
- ICPR-2010-KeuperBRPH #robust
- Mean Shift Gradient Vector Flow: A Robust External Force Field for 3D Active Surfaces (MK, HB, OR, JP, PH), pp. 2784–2787.
- ICPR-2010-KeuperSPHPBR #parametricity #robust #self
- 3D Deformable Surfaces with Locally Self-Adjusting Parameters — A Robust Method to Determine Cell Nucleus Shapes (MK, TS, JP, PH, KP, HB, OR), pp. 2254–2257.
- ICPR-2010-KimPJ #re-engineering
- Segment-Based Foreground Extraction Dedicated to 3D Reconstruction (JK, AP, KJ), pp. 3587–3590.
- ICPR-2010-KurugolODSB #segmentation #set
- Locally Deformable Shape Model to Improve 3D Level Set Based Esophagus Segmentation (SK, NO, JGD, GCS, DHB), pp. 3955–3958.
- ICPR-2010-LiD10a #recognition
- 3D Face Recognition by Deforming the Normal Face (XL, FD), pp. 3975–3978.
- ICPR-2010-LinLCH #gesture #modelling #multi #realtime
- Real-Time 3D Model-Based Gesture Tracking for Multimedia Control (SYL, YCL, LWC, YPH), pp. 3822–3825.
- ICPR-2010-MaalejADSB #analysis #recognition
- Local 3D Shape Analysis for Facial Expression Recognition (AM, BBA, MD, AS, SB), pp. 4129–4132.
- ICPR-2010-Machucho-CadenaB #algebra #geometry #re-engineering #using
- 3D Reconstruction of Tumors for Applications in Laparoscopy Using Conformal Geometric Algebra (RMC, EBC), pp. 2532–2535.
- ICPR-2010-MaruyamaKT
- 3D Contour Model Creation for Stereo-Vision Systems (KM, YK, FT), pp. 1779–1782.
- ICPR-2010-PrisacariuTZRG #detection #towards
- Integrating Object Detection with 3D Tracking Towards a Better Driver Assistance System (VAP, RT, KZ, IDR, LJVG), pp. 3344–3347.
- ICPR-2010-QiaoC #analysis #component #modelling #statistics #using
- Statistical Texture Modeling for Medical Volume Using Generalized N-Dimensional Principal Component Analysis Method and 3D Volume Morphing (XQ, YWC), pp. 2488–2491.
- ICPR-2010-QuelhasMC #quantifier #using
- 3D Cell Nuclei Fluorescence Quantification Using Sliding Band Filter (PQ, AMM, ACC), pp. 2508–2511.
- ICPR-2010-RantosonSFM #metric #using
- Non Contact 3D Measurement Scheme for Transparent Objects Using UV Structured light (RR, CS, DF, FM), pp. 1646–1649.
- ICPR-2010-SeverskyY #detection #scalability #set
- Scalable Cage-Driven Feature Detection and Shape Correspondence for 3D Point Sets (LMS, LY), pp. 3557–3560.
- ICPR-2010-SmeetsFHVS #approach #composition #invariant #modelling #recognition #using
- Fusion of an Isometric Deformation Modeling Approach Using Spectral Decomposition and a Region-Based Approach Using ICP for Expression-Invariant 3D Face Recognition (DS, TF, JH, DV, PS), pp. 1172–1175.
- ICPR-2010-Strand10a #grid #re-engineering
- Sampling and Ideal Reconstruction on the 3D Diamond Grid (RS), pp. 4609–4612.
- ICPR-2010-SunB #detection
- 3D Filtering for Injury Detection in Brain MRI (YS, BB), pp. 2568–2571.
- ICPR-2010-SungCCB #estimation #mobile
- Coarse-to-Fine Particle Filter by Implicit Motion Estimation for 3D Head Tracking on Mobile Devices (HS, KC, SC, HB), pp. 3615–3618.
- ICPR-2010-TabiaCDV #retrieval #using
- 3D-Shape Retrieval Using Curves and HMM (HT, OC, MD, JPV), pp. 3147–3150.
- ICPR-2010-TamakiTURK #image
- Scale Matching of 3D Point Clouds by Finding Keyscales with Spin Images (TT, ST, YU, BR, KK), pp. 3480–3483.
- ICPR-2010-VenkateshKM #approach #recognition #using
- Resampling Approach to Facial Expression Recognition Using 3D Meshes (YVV, AAK, OVRM), pp. 3772–3775.
- ICPR-2010-WangC #estimation
- 3D Human Pose Estimation by an Annealed Two-Stage Inference Method (YKW, KYC), pp. 535–538.
- ICPR-2010-WangC10a #estimation #using
- Articulated Human Body: 3D Pose Estimation Using a Single Camera (ZW, RC), pp. 3768–3771.
- ICPR-2010-WangLGL #comparison #difference #kernel
- 3D Model Comparison through Kernel Density Matching (YW, TL, RG, WL), pp. 3159–3162.
- ICPR-2010-WangLL #linear #programming #using
- Monocular 3D Tracking of Deformable Surfaces Using Linear Programming (CW, XL, YL), pp. 1710–1713.
- ICPR-2010-WeissFM #analysis #image #multi
- Multiresolution Analysis of 3D Images Based on Discrete Distortion (KW, LDF, MMM), pp. 4093–4096.
- ICPR-2010-XueJ #recognition
- A New Rotation Feature for Single Tri-axial Accelerometer Based 3D Spatial Handwritten Digit Recognition (YX, LJ), pp. 4218–4221.
- ICPR-2010-XuPJ #component #identification
- Component Identification in the 3D Model of a Building (MX, MP, MJ), pp. 3061–3064.
- ICPR-2010-YamashitaSS
- Recovering 3D Shape and Light Source Positions from Non-planar Shadows (YY, FS, JS), pp. 1775–1778.
- ICPR-2010-YamauchiBS #modelling #using
- 3D Human Body Modeling Using Range Data (KY, BB, HS), pp. 3476–3479.
- ICPR-2010-YoonSL
- Recognizing 3D Objects with 3D Information from Stereo Vision (KJY, MGS, JHL), pp. 4020–4023.
- ICPR-2010-ZhangHTW #evaluation #framework #modelling #using
- 3D Model Based Vehicle Tracking Using Gradient Based Fitness Evaluation under Particle Filter Framework (ZZ, KH, TT, YW), pp. 1771–1774.
- ICPR-2010-ZhaoHDC #automation #feature model #recognition #statistics
- Automatic 3D Facial Expression Recognition Based on a Bayesian Belief Net and a Statistical Facial Feature Model (XZ, DH, ED, LC), pp. 3724–3727.
- ICPR-2010-ZhaoWIZ #recognition
- Human 3D Motion Recognition Based on Spatial-Temporal Context of Joints (QZ, LW, HHSI, XZ), pp. 2740–2743.
- ICPR-2010-ZhouPD #automation
- 3D Active Shape Model for Automatic Facial Landmark Location Trained with Automatically Generated Landmark Points (DZ, DPD, BD), pp. 3801–3805.
- ICPR-2010-ZhouWH #2d #realtime #using
- Real-Time 3D Face and Facial Action Tracking Using Extended 2D+3D AAMs (MZ, YW, XH), pp. 3963–3966.
- ICPR-2010-ZouH #performance #using
- Recovering 3D Shape Using an Improved Fast Marching Method (CZ, ERH), pp. 1678–1681.
- ICSE-2010-Rodrigues #approach #architecture #artificial reality #education #named
- VisAr3D: an approach to software architecture teaching based on virtual and augmented reality (CSCR), pp. 351–352.
- SAC-2010-AthanasiadisFNS #geometry #optimisation
- Feature-based 3D morphing based on geometrically constrained sphere mapping optimization (TA, IF, CN, VS), pp. 1258–1265.
- SAC-2010-ChenS #interactive #matrix #modelling
- Modeling cardinal directions in the 3D space with the objects interaction cube matrix (TC, MS), pp. 906–910.
- SAC-2010-JiKYC #how #interactive #using
- How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
- SAC-2010-LeeKWAHP #finite #random #using
- Tracking random finite objects using 3D-LIDAR in marine environments (KWL, BK, WSW, MA, FSH, NMP), pp. 1282–1287.
- CASE-2010-LangWCW #assembly
- Integrated system for 3D assembly of bio-scaffolds and cells (ML, WW, XC, TBFW), pp. 786–791.
- CASE-2010-MobediN
- An active light sensory system for 3D mapping of unknown cluttered environments (BM, GN), pp. 954–959.
- CASE-2010-TaoW #algorithm #constraints #heuristic #problem
- A new packing heuristic based algorithm for Vehicle Routing Problem with Three-dimensional Loading constraints (YT, FW), pp. 972–977.
- CASE-2010-WangL #hybrid
- Hybrid impedance control of a 3-DOF robotic arm used for rehabilitation treatment (JW, YL), pp. 768–773.
- CASE-2010-XuXZC #realtime
- Real-time 3D shape inspection system for manufacturing parts based on three-step stripe pattern (JX, NX, CZ, HC), pp. 228–233.
- DAC-2010-BansalRYJLMMR #question
- 3-D stacked die: now or future? (SB, JCR, AY, MSJ, LCL, PM, PM, RR), pp. 298–299.
- DAC-2010-ChangHKCW #fault
- An error tolerance scheme for 3D CMOS imagers (HMC, JLH, DMK, KT(C, CWW), pp. 917–922.
- DAC-2010-KimK #design #synthesis #testing
- Clock tree synthesis with pre-bond testability for 3D stacked IC designs (TYK, TK), pp. 723–728.
- DAC-2010-OzdemirPDMLC #architecture #parametricity
- Quantifying and coping with parametric variations in 3D-stacked microarchitectures (SO, YP, AD, GM, GHL, ANC), pp. 144–149.
- DAC-2010-WuSDDXDL #integration
- Cost-driven 3D integration with interconnect layers (XW, GS, XD, RD, YX, CRD, JL), pp. 150–155.
- DAC-2010-YangALLP #analysis #layout #optimisation
- TSV stress aware timing analysis with applications to 3D-IC layout optimization (JSY, KA, YJL, SKL, DZP), pp. 803–806.
- DAC-2010-ZhaoDX #cost analysis #design #manycore
- Cost-aware three-dimensional (3D) many-core multiprocessor design (JZ, XD, YX), pp. 126–131.
- DATE-2010-CoskunARBM #architecture #energy
- Energy-efficient variable-flow liquid cooling in 3D stacked architectures (AKC, DA, TSR, TB, BM), pp. 111–116.
- DATE-2010-FacchiniMCD #configuration management #memory management
- An RDL-configurable 3D memory tier to replace on-chip SRAM (MF, PM, FC, WD), pp. 291–294.
- DATE-2010-FranzonDT #architecture #design
- Creating 3D specific systems: Architecture, design and CAD (PDF, WRD, TT), pp. 1684–1688.
- DATE-2010-HadjitheophanousTGT #hardware #re-engineering #realtime #towards
- Towards hardware stereoscopic 3D reconstruction a real-time FPGA computation of the disparity map (SH, CT, ASG, TT), pp. 1743–1748.
- DATE-2010-HsiehHCTTL #architecture #design
- TSV redundancy: Architecture and design issues in 3D IC (ACH, TH, MTC, MHT, CMT, HCL), pp. 166–171.
- DATE-2010-KlumppRW
- 3D-integration of silicon devices: A key technology for sophisticated products (AK, PR, RW), pp. 1678–1683.
- DATE-2010-LoiB #distributed #framework #interface #manycore #memory management #performance
- An efficient distributed memory interface for many-core platform with 3D stacked DRAM (IL, LB), pp. 99–104.
- DATE-2010-Marinissen #testing
- Testing TSV-based three-dimensional stacked ICs (EJM), pp. 1689–1694.
- DATE-2010-PascaARLC #communication #fault
- Error resilience of intra-die and inter-die communication with 3D spidergon STNoC (VP, LA, CR, RL, MC), pp. 275–278.
- DATE-2010-SrivastavaSB #performance
- Efficient 3D high-frequency impedance extraction for general interconnects and inductors above a layered substrate (NS, RS, KB), pp. 459–464.
- DATE-2010-WeerasekeraGPT #on the
- On signalling over Through-Silicon Via (TSV) interconnects in 3-D Integrated Circuits (RW, MG, DP, HT), pp. 1325–1328.
- HPCA-2010-WooSLL #architecture #memory management
- An optimized 3D-stacked memory architecture by exploiting excessive, high-density TSV bandwidth (DHW, NHS, DLL, HHSL), pp. 1–12.
- ECDL-2009-BerndBKWS #architecture #query #user interface
- Demonstration of User Interfaces for Querying in 3D Architectural Content in PROBADO3D (RB, IB, HK, RW, TS), pp. 491–492.
- HT-2009-HaouachVG #artificial reality #hypermedia #image
- A 3D hypermedia with biomedical stereoscopic images: from creation to exploration in virtual reality (MH, GV, CG), pp. 337–338.
- HT-2009-JankowskiIMD #hypermedia #named
- 2LIPGarden: 3D hypermedia for everyone (JJ, II, BM, SD), pp. 129–134.
- ITiCSE-2009-Seidman #game studies #interactive #programming
- Alice first: 3D interactive game programming (RHS), p. 345.
- ICSM-2009-WenzelKKK #analysis #evolution #visualisation
- Evolution analysis with animated and 3D-visualizations (SW, JK, UK, AK), pp. 475–478.
- AIIDE-2009-HaleY #composition #generative #navigation
- Full 3D Spatial Decomposition for the Generation of Navigation Meshes (DHH, GMY).
- DiGRA-2009-ChanET #comprehension #design
- Understanding Empathy in Children through 3D Character Design (KC, DE, AT).
- FDG-2009-BottCLL #game studies #gesture #interface #music #video
- Exploring 3D gestural interfaces for music creation in video games (JNB, JGC, JJLJ), pp. 18–25.
- FDG-2009-ChertoffBLL #game studies #using
- An exploration of menu techniques using a 3D game input device (DBC, RWB, JJLJ), pp. 256–262.
- VS-Games-2009-GatzidisPKWG #development #game studies #interactive #towards
- Towards the Development of an Interactive 3D Coach Training Serious Game (CG, KP, EK, AW, DG), pp. 186–189.
- VS-Games-2009-JohnGLBB #development #framework #online #social
- A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds (DJ, CG, FL, ACB, VBO), pp. 219–220.
- DHM-2009-Butler #using
- Using 3D Head and Respirator Shapes to Analyze Respirator Fit (KMB), pp. 483–491.
- DHM-2009-FaustC #using
- 3D Body Scanning’s Contribution to the Use of Apparel as an Identity Construction Tool (MEF, SC), pp. 19–28.
- DHM-2009-GuoWD #design #metric
- Human Head 3D Dimensions Measurement for the Design of Helmets (FG, LW, DD), pp. 624–631.
- DHM-2009-LiGZTY
- Auto-calibration of a Laser 3D Color Digitization System (XL, BzG, DZ, QgT, KDY), pp. 691–699.
- DHM-2009-NiuLX #clustering
- Comparisons of 3D Shape Clustering with Different Face Area Definitions (JN, ZL, SX), pp. 55–63.
- DHM-2009-NiuLX09a #clustering
- Block Division for 3D Head Shape Clustering (JN, ZL, SX), pp. 64–71.
- DHM-2009-WuLN #assessment
- A 3D Method for Fit Assessment of a Sizing System (JW, ZL, JN), pp. 737–743.
- HCD-2009-TavantiC #student
- Looking for the 3D Picture: The Spatio-temporal Realm of Student Controllers (MT, MC), pp. 1070–1079.
- HCI-AUII-2009-FanS #navigation #user interface #using
- Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera (MF, YS), pp. 133–140.
- HCI-AUII-2009-KimPS #design #using
- Menu Design in Cell Phones: Use of 3D Menus (KK, RWP, GS), pp. 48–57.
- HCI-NIMT-2009-BazarganF #geometry #representation #specification
- Specifying the Representation of Non-geometric Information in 3D Virtual Environments (KB, GF), pp. 773–782.
- HCI-NIMT-2009-ItoMT #graph #visualisation
- Sphere Anchored Map: A Visualization Technique for Bipartite Graphs in 3D (TI, KM, JT), pp. 811–820.
- HCI-NIMT-2009-Olmedo-RodriguezMC #evaluation #framework #integration #interactive #multimodal
- Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds (HOR, DEM, VCP), pp. 84–92.
- HCI-NIMT-2009-PantforderVS #evaluation #interactive #problem #process #visualisation
- Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems (DP, BVH, KS), pp. 869–878.
- HCI-NT-2009-LiuUC #classification #interface
- Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks (CLL, STU, CHC), pp. 474–483.
- HCI-NT-2009-MatsuoY #named #visualisation
- BunBunMovie: Scenario Visualizing System Based on 3-D Character (TM, TY), pp. 634–643.
- HCI-VAD-2009-ChalfounF #learning
- Optimal Affective Conditions for Subconscious Learning in a 3D Intelligent Tutoring System (PC, CF), pp. 39–48.
- HCI-VAD-2009-DoL #artificial reality #game studies #multi
- A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability (TVD, JWL), pp. 296–303.
- HCI-VAD-2009-ParkHC #analysis #experience #web
- The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life (SP, HSH, MC), pp. 387–395.
- HIMI-DIE-2009-KanaiOM #physics
- Manipulation with Fingers in a 3-D Physical Space (YK, MO, HM), pp. 515–523.
- HIMI-DIE-2009-LaquaiAPR #interactive #multimodal #user interface #using
- Using 3D Touch Interaction for a Multimodal Zoomable User Interface (FL, MA, TP, GR), pp. 543–552.
- HIMI-II-2009-FicarraCG #2d #e-commerce #industrial #visualisation
- Industrial E-Commerce and Visualization of Products: 3D Rotation versus 2D Metamorphosis (FVCF, MCF, DAG), pp. 249–258.
- HIMI-II-2009-ShibuyaNMKT #distance #empirical #evaluation #mobile
- Empirical Evaluation of Throwing Method to Move Object for Long Distance in 3D Information Space on Mobile Device (YS, KN, KM, IK, YT), pp. 468–475.
- HIMI-II-2009-ZhouH #multi #research #visualisation
- Multi-hierarchy Information Visualization Research Based on Three-Dimensional Display of Products System (HZ, WH), pp. 287–294.
- OCSC-2009-HaslerBP #collaboration #framework #research
- Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework (BSH, TB, RP), pp. 23–32.
- VISSOFT-2009-MontanoAM #eclipse
- Sv3D meets Eclipse (DM, JA, AM), pp. 51–54.
- ICEIS-J-2009-BogdanovychBS
- Recognizing Customers’ Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars (AB, MB, SJS), pp. 745–757.
- KDIR-2009-Chmielewski #concept #interactive #interface #metadata
- Building Extensible 3D Interaction Metadata with Interaction Interface Concept (JC), pp. 160–167.
- KDIR-2009-PaquetV #2d #multi #product line #realtime
- Finding Protein Family Similarities in Real Time through Multiple 3D and 2D Representations, Indexing and Exhaustive Searching (EP, HLV), pp. 127–133.
- SAC-2009-IzumiUY #design #web
- Designing of a system model for web 3D disabled access GIS on web 2.0 (SI, TU, TY), pp. 688–689.
- SAC-2009-SilvaR #lightweight #navigation #visualisation
- A lightweight 3D visualization and navigation system on handheld devices (WBS, MAFR), pp. 162–166.
- CASE-2009-SubburajRA #automation #geometry #reasoning
- Automated 3D geometric reasoning in Computer Assisted joint reconstructive surgery (KS, BR, MA), pp. 367–372.
- DAC-2009-ChaiJK #complexity #equation #linear #scalability
- A direct integral-equation solver of linear complexity for large-scale 3D capacitance and impedance extraction (WC, DJ, CKK), pp. 752–757.
- DAC-2009-ChouCWCCWW #manycore
- No cache-coherence: a single-cycle ring interconnection for multi-core L1-NUCA sharing on 3D chips (SHC, CCC, CNW, YCC, TFC, CCW, JSW), pp. 587–592.
- DAC-2009-Pasricha
- Exploring serial vertical interconnects for 3D ICs (SP), pp. 581–586.
- DAC-2009-ThorolfssonGF #automation #case study #design
- Design automation for a 3DIC FFT processor for synthetic aperture radar: a case study (TT, KG, PDF), pp. 51–56.
- DAC-2009-WuDL #integer #named #programming #scalability #using
- GRIP: scalable 3D global routing using integer programming (THW, AD, JTL), pp. 320–325.
- DATE-2009-AraniHPCYPTC #reliability
- Reliability aware through silicon via planning for 3D stacked ICs (ASA, XH, HP, CKC, WY, MP, TT, XC), pp. 288–291.
- DATE-2009-ChenW #modelling #simulation
- New simulation methodology of 3D surface roughness loss for interconnects modeling (QC, NW), pp. 1184–1189.
- DATE-2009-CoskunAARL #architecture #manycore
- Dynamic thermal management in 3D multicore architectures (AKC, JLA, DA, TSR, YL), pp. 1410–1415.
- DATE-2009-FacchiniCVPCDBM #evaluation #mobile #performance
- System-level power/performance evaluation of 3D stacked DRAMs for mobile applications (MF, TC, AV, MP, FC, WD, LB, PM), pp. 923–928.
- DATE-2009-GargM #analysis #process #variability
- System-level process variability analysis and mitigation for 3D MPSoCs (SG, DM), pp. 604–609.
- DATE-2009-HsiehH #design #memory management
- Thermal-aware memory mapping in 3D designs (ACH, TH), pp. 1361–1366.
- DATE-2009-JiangHX #architecture #design #optimisation
- Test architecture design and optimization for three-dimensional SoCs (LJ, LH, QX), pp. 220–225.
- DATE-2009-LeeKHBJFL #co-evolution #design #network
- Co-design of signal, power, and thermal distribution networks for 3D ICs (YJL, YJK, GH, MSB, YKJ, AGF, SKL), pp. 610–615.
- DATE-2009-SeiculescuMBM #network #synthesis
- SunFloor 3D: A tool for Networks On Chip topology synthesis for 3D systems on chips (CS, SM, LB, GDM), pp. 9–14.
- DATE-2009-SioziosPS #architecture
- A software-supported methodology for exploring interconnection architectures targeting 3-D FPGAs (KS, VFP, DS), pp. 172–177.
- DATE-2009-VignonCDMF #architecture #novel
- A novel DRAM architecture as a low leakage alternative for SRAM caches in a 3D interconnect context (AV, SC, WD, PM, MF), pp. 929–933.
- HPCA-2009-MadanZMUBIMN #capacity #communication #configuration management #optimisation
- Optimizing communication and capacity in a 3D stacked reconfigurable cache hierarchy (NM, LZ, NM, ANU, RB, RI, SM, DN), pp. 262–274.
- HPCA-2009-SunDXLC #architecture #novel
- A novel architecture of the 3D stacked MRAM L2 cache for CMPs (GS, XD, YX, JL, YC), pp. 239–249.
- HPCA-2009-XuDZZZY #design #network
- A low-radix and low-diameter 3D interconnection network design (YX, YD, BZ, XZ, YZ, JY), pp. 30–42.
- PDP-2009-DAgostinoCMCM #composition #image #parallel
- Parallel Decomposition of 3D Surfaces in Images of Local Descriptors for Molecular Screening (DD, AC, IM, PC, LM), pp. 261–267.
- WICSA-2008-Kennaley #architecture #framework #quote
- “The 3+1 Views of Architecture (in 3D)”: An Amplification of the 4+1 Viewpoint Framework (MK), pp. 299–302.
- JCDL-2008-GoldfederA #modelling
- Autotagging to improve text search for 3d models (CG, PKA), pp. 355–358.
- CHI-2008-ElmqvistTT #constraints
- Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments (NE, MET, PT), pp. 1769–1778.
- CHI-2008-TianXWZLSD #user interface #using
- Tilt menu: using the 3D orientation information of pen devices to extend the selection capability of pen-based user interfaces (FT, LX, HW, XZ, YL, VS, GD), pp. 1371–1380.
- CSCW-2008-AgustinaLXSS #collaboration #design #named #tool support
- CoMaya: incorporating advanced collaboration capabilities into 3d digital media design tools (A, FL, SX, HS, CS), pp. 5–8.
- SOFTVIS-2008-AnslowNMB #using #visualisation #web
- Web software visualization using extensible 3D (X3D) graphics (CA, JN, SM, RB), pp. 213–214.
- SOFTVIS-2008-PilgrimD #editing #framework #named #visual notation
- Gef3D: a framework for two-, two-and-a-half-, and three-dimensional graphical editors (JvP, KD), pp. 95–104.
- SOFTVIS-2008-SavidisPZ #agile #design #encoding #semantics #visual notation
- Rapid visual design with semantics encoding through 3d CRC cards (AS, PP, GZ), pp. 193–196.
- SOFTVIS-2008-ZeckzerKSHK #clustering #communication #graph #reliability #using #visualisation
- Analyzing the reliability of communication between software entities using a 3D visualization of clustered graphs (DZ, RK, LS, HH, TK), pp. 37–46.
- ICEIS-HCI-2008-AngioniDDT #navigation #semantics #user interface
- A 3D User Interface for the Semantic Navigation of WWW Information (MA, RD, MD, FT), pp. 256–261.
- ICPR-2008-Axelsson #image
- Estimating 3D fibre orientation in volume images (MA), pp. 1–4.
- ICPR-2008-ChenJ #estimation #information retrieval
- 3D gaze estimation with a single camera without IR illumination (JC, QJ), pp. 1–4.
- ICPR-2008-ChenR #algorithm #invariant #linear #recognition
- Linear time recognition algorithms for topological invariants in 3D (LC, YR), pp. 1–4.
- ICPR-2008-ChowC
- Specularity removal and relighting of 3D object model for virtual exhibition (SKC, KLC), pp. 1–4.
- ICPR-2008-El-BazCGMSVM #analysis #matter
- Dyslexia diagnostics by 3D texture analysis of cerebral white matter gyrifications (AEB, MC, GLG, MM, AES, EV, RM), pp. 1–4.
- ICPR-2008-El-BazGFE #analysis #approach #automation #detection #image #monitoring
- A new approach for automatic analysis of 3D low dose CT images for accurate monitoring the detected lung nodules (AEB, GLG, RF, MAEG), pp. 1–4.
- ICPR-2008-FehrB #invariant
- 3D rotation invariant local binary patterns (JF, HB), pp. 1–4.
- ICPR-2008-GrumB #consistency #image #modelling #multi
- Enforcing image consistency in multiple 3-D object modelling (MG, AGB), pp. 1–4.
- ICPR-2008-GrundmannME #distance #recognition
- 3D Shape Context and Distance Transform for action recognition (MG, FM, IAE), pp. 1–4.
- ICPR-2008-HahnKW #algorithm #estimation #using
- Spatio-temporal 3D pose estimation and tracking of human body parts using the Shape Flow algorithm (MH, LK, CW), pp. 1–4.
- ICPR-2008-HarguessGA #recognition
- 3D face recognition with the average-half-face (JH, SG, JKA), pp. 1–4.
- ICPR-2008-JayS #metric #similarity
- Applying similarity metrics to 3D acquisition in structured-light systems (GTJ, RS), pp. 1–4.
- ICPR-2008-JiaDQA #estimation #metric #using
- Directionality measurement and illumination estimation of 3D surface textures by using mojette transform (PJ, JD, LQ, FA), pp. 1–4.
- ICPR-2008-KangBK #modelling #multi
- Multi-resolution 3D morphable models and its matching method (BNK, HB, DK), pp. 1–4.
- ICPR-2008-KawaiTFK #performance #representation #web
- Efficient meta-information annotation and view-dependent representation system for 3D objects on the Web (YK, ST, RF, HK), pp. 1–4.
- ICPR-2008-LinW #re-engineering
- 3D reconstruction by combining shape from silhouette with stereo (HYL, JRW), pp. 1–4.
- ICPR-2008-LiuDJM #kernel #robust
- Kernel functions for robust 3D surface registration with spectral embeddings (XL, AD, MJ, WM), pp. 1–4.
- ICPR-2008-MartinezFRS
- Three-dimensional cell counting for in-situ microscopy (GM, JGF, GR, TS), pp. 1–4.
- ICPR-2008-MaruyamaKYT #locality #using
- 3D object localization based on occluding contour using STL CAD model (KM, YK, TY, FT), pp. 1–4.
- ICPR-2008-MaruyamaOTKYTT #locality
- 3D localization of partially buried object in unstructured environment (KM, KO, RT, YK, TY, HT, FT), pp. 1–4.
- ICPR-2008-Nordberg #optimisation #performance
- Efficient triangulation based on 3D Euclidean optimization (KN), pp. 1–4.
- ICPR-2008-OnishiTA #estimation #image #using
- 3D human posture estimation using the HOG features from monocular image (KO, TT, YA), pp. 1–4.
- ICPR-2008-OsawaSAK #multi
- Monocular 3D tracking of multiple interacting targets (TO, KS, HA, HK), pp. 1–4.
- ICPR-2008-RicharzPF #detection #gesture #realtime
- Real-time detection and interpretation of 3D deictic gestures for interactionwith an intelligent environment (JR, TP, GAF), pp. 1–4.
- ICPR-2008-RothausRJ
- Synthesizing 3D videos by a motion-conditioned background mosaic (SR, KR, XJ), pp. 1–4.
- ICPR-2008-Salgian #categorisation #recognition
- Combining local descriptors for 3D object recognition and categorization (AS), pp. 1–4.
- ICPR-2008-SekiH #multi #realtime #using
- Real-time 3D tracking using multiple sample points (AS, HH), pp. 1–4.
- ICPR-2008-SunY #automation #estimation #modelling
- Automatic pose estimation of 3D facial models (YS, LY), pp. 1–4.
- ICPR-2008-TagawaKNO #image #multi #network #sequence
- Direct 3-D shape recovery from image sequence based on multi-scale Bayesian network (NT, JK, SN, KO), pp. 1–4.
- ICPR-2008-TeoLCS #constraints #recognition #robust
- 3D ordinal constraint in spatial configuration for robust scene recognition (CLT, SL, LFC, JS), pp. 1–5.
- ICPR-2008-TiernyVD #performance #precise
- Fast and precise kinematic skeleton extraction of 3D dynamic meshes (JT, JPV, MD), pp. 1–4.
- ICPR-2008-ToyouraIFKM #multi #re-engineering
- 3D shape reconstruction from incomplete silhouettes in multiple frames (MT, MI, TF, KK, MM), pp. 1–4.
- ICPR-2008-TuSK #approach #image
- A new approach to 3D shape recovery of local planar surface patches from shift-variant blurred images (XT, MS, YsK), pp. 1–5.
- ICPR-2008-WangQ #correlation #performance #recognition
- 3D object recognition by fast spherical correlation between combined view EGIs and PFT (DW, HQ), pp. 1–4.
- ICPR-2008-WatanabeKI #image #integration #re-engineering
- Integration of time-sequential range images for reconstruction of a high-resolution 3D shape (YW, TK, MI), pp. 1–4.
- ICPR-2008-WuF #classification #learning #multi #using
- Multiple view based 3D object classification using ensemble learning of local subspaces (JW, KF), pp. 1–4.
- ICPR-2008-YarlagaddaOM #classification #distance
- Lie group distance based generic 3-d vehicle classification (PY, ÖCÖ, JLM), pp. 1–4.
- ICPR-2008-YuOWL #approach #estimation #novel
- A novel 3-D motion estimation approach to virtual viewpoint control (YKY, SHO, KhW, KKL), pp. 1–4.
- ICPR-2008-YuW #classification #clustering #knowledge base
- Knowledge based cluster ensemble for 3D head model classification (ZY, HSW), pp. 1–4.
- ICPR-2008-ZhangCZJ #2d #framework
- 2D and 3D upper body tracking with one framework (LZ, JC, ZZ, QJ), pp. 1–4.
- ICPR-2008-ZhangGY #adaptation #modelling
- Local stereo matching with 3D adaptive cost aggregation for slanted surface modeling and sub-pixel accuracy (YZ, MG, YHY), pp. 1–4.
- ICPR-2008-ZhangLHT08a #evaluation #locality #modelling #optimisation
- 3D model based vehicle localization by optimizing local gradient based fitness evaluation (ZZ, ML, KH, TT), pp. 1–4.
- MoDELS-2008-McIntoshHS #diagrams #named #state machine #uml
- X3D-UML: 3D UML State Machine Diagrams (PM, MH, RGvS), pp. 264–279.
- MoDELS-2008-Rauhut #design #idea #modelling #parametricity
- 3D Parametric Models for Aeroplanes — From Idea to Design (PR), p. 295.
- MoDELS-2008-McIntoshHS #diagrams #named #state machine #uml
- X3D-UML: 3D UML State Machine Diagrams (PM, MH, RGvS), pp. 264–279.
- MoDELS-2008-Rauhut #design #idea #modelling #parametricity
- 3D Parametric Models for Aeroplanes — From Idea to Design (PR), p. 295.
- ICSE-2008-ScherlHKH #architecture #design #implementation #re-engineering
- Design and implementation of the software architecture for a 3-D reconstruction system in medical imaging (HS, SH, MK, JH), pp. 661–668.
- SAC-2008-DornS #approximate #named #predict
- CReF: a central-residue-fragment-based method for predicting approximate 3-D polypeptides structures (MD, ONdS), pp. 1261–1267.
- SAC-2008-JuniorCC #architecture #distributed #named
- Scara3D: 3-Dimensional HRI integrated to a distributed control architecture for remote and cooperative actuation (JMJ, LCJ, GAdPC), pp. 1597–1601.
- SAC-2008-MariSPZL #algorithm #re-engineering
- Improving the neural meshes algorithm for 3D surface reconstruction with edge swap operations (JFM, JHS, GP, MRZ, ALML), pp. 1236–1240.
- SAC-2008-Nassiri #e-commerce #trust #using
- Increasing trust through the use of 3d e-commerce environment (NN), pp. 1463–1466.
- SAC-2008-VizzariPS #execution #framework #simulation #visualisation
- A framework for execution and 3D visualization of situated cellular agent based crowd simulations (GV, GP, FSCdS), pp. 18–22.
- CASE-2008-HooverMR #detection #image #matrix #using
- Pose detection of 3-D objects using images sampled on SO(3), spherical harmonics, and wigner-D matrices (RCH, AAM, RGR), pp. 47–52.
- CASE-2008-XuDAG #random #using
- Motion planning for steerable needles in 3D environments with obstacles using rapidly-exploring Random Trees and backchaining (JX, VD, RA, KG), pp. 41–46.
- DAC-2008-DongWSXLC #architecture #evaluation #memory management #ram
- Circuit and microarchitecture evaluation of 3D stacking magnetic RAM (MRAM) as a universal memory replacement (XD, XW, GS, YX, HHL, YC), pp. 554–559.
- DAC-2008-FranzonDSLOTMLDBSO #design
- Design and CAD for 3D integrated circuits (PDF, WRD, MBS, SL, ECO, TT, SM, SL, TD, SB, BS, KO), pp. 668–673.
- DAC-2008-GuC #game studies #interactive
- Control theory-based DVS for interactive 3D games (YG, SC), pp. 740–745.
- DAC-2008-Haensch #integration #question #why
- Why should we do 3D integration? (WH), pp. 674–675.
- DAC-2008-HanSE #equation #modelling
- Electric field integral equation combined with cylindrical conduction mode basis functions for electrical modeling of three-dimensional interconnects (KJH, MS, EE), pp. 421–424.
- DAC-2008-Vucurevich
- 3-D semiconductor’s: more from Moore (TV), p. 664.
- DATE-2008-BougardMBKC #how #integration #topic
- HOT TOPIC — 3D Integration or How to Scale in the 21st Century (BB, PM, LB, DKS, NC), p. 1516.
- DATE-2008-LoiAB
- Developing Mesochronous Synchronizers to Enable 3D NoCs (IL, FA, LB), pp. 1414–1419.
- PDP-2008-Gomez-IglesiasVCSM #equilibrium #grid #order
- Grid Computing in Order to Implement a Three-Dimensional Magnetohydrodynamic Equilibrium Solver for Plasma Confinement (AGI, MAVR, FCM, MRdS, MCM), pp. 435–439.
- WCRE-2007-AlamD #architecture #visualisation
- EvoSpaces Visualization Tool: Exploring Software Architecture in 3D (SA, PD), pp. 269–270.
- CIG-2007-DarkenAM #game studies
- Game AI in Delta3D (CJD, BGA, PM), pp. 312–319.
- CHI-2007-HancockCC #design #evaluation #interactive
- Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques (MSH, MSTC, AC), pp. 1147–1156.
- CHI-2007-TianAWSD
- The tilt cursor: enhancing stimulus-response compatibility by providing 3d orientation cue of pen (FT, XA, HW, VS, GD), pp. 303–306.
- DHM-2007-ChoiNCC #generative
- A Method for Garment Pattern Generation by Flattening 3D Body Scan Data (YLC, YN, KMC, MHC), pp. 803–812.
- DHM-2007-GeTYS #animation #modelling
- Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry (BzG, QgT, KDY, YcS), pp. 82–91.
- DHM-2007-HaoJZZ #analysis #finite
- A Finite Element 3D Model of in Vivo Human Knee Joint Based on MRI for the Tibiofemoral Joint Contact Analysis (ZH, DJ, YZ, JZ), pp. 616–622.
- DHM-2007-HuDYY
- Investigation on Ergonomics Characteristics of Protective Clothing Based on Capture of Three-Dimensional Body Movements (HH, LD, CY, XY), pp. 856–864.
- DHM-2007-LeeKC #modelling
- 3D Modeling of the Vessels from X-Ray Angiography (NYL, GYK, HIC), pp. 646–654.
- DHM-2007-NiuLS #analysis #comparison #overview #perspective
- Mathematical Methods for Shape Analysis and form Comparison in 3D Anthropometry: A Literature Review (JN, ZL, GS), pp. 161–170.
- DHM-2007-ThomasCRMM #modelling #navigation
- Modeling Human Bipedal Navigation in a Dynamic Three Dimensional Virtual Environment (MDT, DWC, BR, JAM, AM), pp. 205–214.
- DHM-2007-YaoMW #low cost #using
- Low Cost 3D Shape Acquisition System Using Strip Shifting Pattern (LY, LM, DW), pp. 276–285.
- DHM-2007-ZhangYWD #design #evaluation #implementation
- Design and Implementation of Ergonomics Evaluation System of 3D Airplane Cockpit (LZ, XY, LW, DD), pp. 1047–1055.
- DHM-2007-ZhaoL #image #locality #orthogonal #using
- Capturing 3D Human Motion from Monocular Images Using Orthogonal Locality Preserving Projection (XZ, YL), pp. 304–313.
- HCI-AS-2007-HeLCJ #collaboration #design #framework #interactive #multi
- A Replicated CSCW Framework for Multi-user Interaction in 3D Collaborative Design (FH, HL, XC, SJ), pp. 1065–1074.
- HCI-AS-2007-SteinickeRBH #design #interactive #modelling
- 3D Modeling and Design Supported Via Interscopic Interaction Strategies (FS, TR, GB, KHH), pp. 1160–1169.
- HCI-AS-2007-Yeh
- The Practice of Combining Cinematic Narrative with 3D Gameplay (CSIY), pp. 381–390.
- HCI-IPT-2007-GengLL #retrieval
- Force Field Based Expression for 3D Shape Retrieval (XG, WL, HL), pp. 587–596.
- HCI-IPT-2007-KyoungLJ #user interface
- Immersive Viewer System for 3D User Interface (DK, YL, KJ), pp. 624–633.
- HCI-IPT-2007-Ouramdane-DjerrahOM #collaboration #interactive
- A New Model of Collaborative 3D Interaction in Shared Virtual Environment (NOD, SO, MM), pp. 663–672.
- HCI-IPT-2007-RyuML #mobile
- Measuring Presence in Mobile 3D (HJR, RM, BL), pp. 681–688.
- HCI-IPT-2007-ZhengSS #physics #simulation #sketching #web
- A 3D Sketching Interacting Tool for Physical Simulation Based on Web (ZZ, LS, SS), pp. 710–719.
- HCI-MIE-2007-Lee07b #game studies #self
- Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment (JJL), pp. 393–400.
- HIMI-IIE-2007-ShibuyaTKT
- Operation-Action Mapping in 3D Information Space on Portable Information Terminal (YS, HT, IK, YT), pp. 628–634.
- HIMI-MTT-2007-AokiTH #2d
- 3D World from 2D Photos (TA, TT, MH), pp. 249–257.
- ICML-2007-Mahadevan #adaptation #learning #multi #using
- Adaptive mesh compression in 3D computer graphics using multiscale manifold learning (SM), pp. 585–592.
- MLDM-2007-YuZWZ #image #retrieval
- A Filter-Refinement Scheme for 3D Model Retrieval Based on Sorted Extended Gaussian Image Histogram (ZY, SZ, HSW, JZ), pp. 643–652.
- SEKE-2007-AlamD #architecture #named #visualisation
- EvoSpaces: 3D Visualization of Software Architecture (SA, PD), pp. 500–505.
- SAC-2007-MilsztajnG #algorithm #markov #random #search-based #segmentation #using
- Three-dimensional segmentation of brain tissues using Markov random fields and genetic algorithms (FM, KdG), pp. 745–746.
- CASE-2007-RizziBL #artificial reality #automation #image #modelling #simulation
- Automating the Extraction of 3D Models from Medical Images for Virtual Reality and Haptic Simulations (SHRR, PPB, CL), pp. 152–157.
- CASE-2007-YamamotoFI #metric #multi #performance #using
- A High-Speed 3D Shape Measurement System Using a Multi-Sided Mirror (KY, HF, II), pp. 823–828.
- DAC-2007-BernsteinACEGHIKMPY #challenge #design
- Interconnects in the Third Dimension: Design Challenges for 3D ICs (KB, PA, JC, PGE, DG, WH, MI, SJK, JM, RP, AMY), pp. 562–567.
- DAC-2007-GoplenS
- Placement of 3D ICs with Thermal and Interlayer Via Considerations (BG, SSS), pp. 626–631.
- DAC-2007-PuttaswamyL #scalability
- Scalability of 3D-Integrated Arithmetic Units in High-Performance Microprocessors (KP, GHL), pp. 622–625.
- DATE-2007-MondalRKRLVM #robust
- Thermally robust clocking schemes for 3D integrated circuits (MM, AJR, SK, TR, GML, NV, YM), pp. 1206–1211.
- DATE-2007-MoselhyHD #performance
- pFFT in FastMaxwell: a fast impedance extraction solver for 3D conductor structures over substrate (TM, XH, LD), pp. 1194–1199.
- HPCA-2007-PuttaswamyL #architecture
- Thermal Herding: Microarchitecture Techniques for Controlling Hotspots in High-Performance 3D-Integrated Processors (KP, GHL), pp. 193–204.
- STOC-2007-AnshelevichK #graph #polynomial
- Terminal backup, 3D matching, and covering cubic graphs (EA, AK), pp. 391–400.
- HT-2006-GarzottoF #2d #interactive #social
- Hyperstories and social interaction in 2D and 3D edutainment spaces for children (FG, MF), pp. 57–68.
- VLDB-2006-JiTT #dataset #mining
- Mining Frequent Closed Cubes in 3D Datasets (LJ, KLT, AKHT), pp. 811–822.
- DLT-2006-Borel #complexity #word
- Complexity of Degenerated Three Dimensional Billiard Words (JPB), pp. 386–396.
- CHI-2006-BioccaTOX #artificial reality #mobile #platform
- Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms (FB, AT, CBO, FX), pp. 1115–1122.
- SOFTVIS-2006-AnslowMNB #visualisation
- Evaluating X3D for use in software visualization (CA, SM, JN, RB), pp. 161–162.
- SOFTVIS-2006-FronkBK #java #visualisation
- 3D visualisation of code structures in Java software systems (AF, AB, MK), pp. 145–146.
- SOFTVIS-2006-GreevyLW #visualisation
- Visualizing live software systems in 3D (OG, ML, CW), pp. 47–56.
- CIKM-2006-AssfalgBK #classification #kernel #named #string
- 3DString: a feature string kernel for 3D object classification on voxelized data (JA, KMB, HPK), pp. 198–207.
- ICPR-v1-2006-AokiK #detection
- Detection of 3D-Flow by Characteristic of Convex-concave and Color (KA, HK), pp. 75–78.
- ICPR-v1-2006-BeaumesnilL #animation #realtime
- Real Time Tracking for 3D Realistic Lip Animation (BB, FL), pp. 219–222.
- ICPR-v1-2006-Bernier #realtime #using
- Real-Time 3D Articulated Pose Tracking using Particle Filters Interacting through Belief Propagation (OB), pp. 90–93.
- ICPR-v1-2006-BerrettiB #modelling
- Modeling Spatial Relationships between 3D Objects (SB, ADB), pp. 119–122.
- ICPR-v1-2006-BerrettiBP #clustering #using
- Partitioning of 3D Meshes using Reeb Gra (SB, ADB, PP), pp. 19–22.
- ICPR-v1-2006-CastelanH #statistics
- A Simple Coupled Statistical Model for 3D Face Shape Recovery (MC, ERH), pp. 231–234.
- ICPR-v1-2006-ChavarriaS #estimation #representation
- Local Representation of 3D Free-Form Contours for Pose Estimation (MAC, GS), pp. 751–754.
- ICPR-v1-2006-DonoserB #segmentation
- 3D Segmentation by Maximally Stable Volumes (MSVs) (MD, HB), pp. 63–66.
- ICPR-v1-2006-FrippWCO #automation #modelling #segmentation #using
- Automatic Segmentation of the Knee Bones using 3D Active Shape Models (JF, SKW, SC, SO), pp. 167–170.
- ICPR-v1-2006-KawasakiFN #using
- 3D acquisition system using uncalibrated line-laser projec (HK, RF, YN), pp. 1071–1075.
- ICPR-v1-2006-KimH #image #multi #performance #sequence
- Variational Multigrid for Fast 3D Interpretation of Image Sequences (JSK, KSH), pp. 267–270.
- ICPR-v1-2006-LameckerWH #image #re-engineering
- Atlas-based 3D-Shape Reconstruction from X-Ray Images (HL, THW, HCH), pp. 371–374.
- ICPR-v1-2006-Lopez-de-TeruelRF #navigation #performance #re-engineering #visual notation
- Efficient Monocular 3D Reconstruction from Segments for Visual Navigation in Structured Environments (PELdT, AR, LF), pp. 143–146.
- ICPR-v1-2006-LourakisA #performance #reliability
- Chaining Planar Homographies for Fast and Reliable 3D Plane Tracking (MIAL, AAA), pp. 582–586.
- ICPR-v1-2006-MenezesLD #data fusion #gesture #using
- Data Fusion for 3D Gestures Tracking using a Camera mounted on a Robot (PM, FL, JD), pp. 464–467.
- ICPR-v1-2006-Morita #image #memory management
- Three Dimensional Short-term Memory Image (SM), pp. 1226–1230.
- ICPR-v1-2006-NishieS #re-engineering
- 3D Reconstruction from Uncalibrated Cameras and Uncalibrated Projectors from Shadows (KN, JS), pp. 15–18.
- ICPR-v1-2006-OhayonR #estimation #robust #using
- Robust 3D Head Tracking Using Camera Pose Estimation (SO, ER), pp. 1063–1066.
- ICPR-v1-2006-OlagueP #approach #re-engineering
- Honeybees as an Intelligent based Approach for 3D Reconstruction (GO, CP), pp. 1116–1119.
- ICPR-v1-2006-PerrinDZ #2d #assessment #parametricity #process #using
- 2D and 3D Vegetation Resource Parameters Assessment using Marked Point Processes (GP, XD, JZ), pp. 1–4.
- ICPR-v1-2006-PongC #detection #modelling #using
- Optimal Cascade Construction for Detection using 3D Models (HKP, TJC), pp. 808–811.
- ICPR-v1-2006-PupilliC #modelling #realtime #using
- Real-Time Camera Tracking Using Known 3D Models and a Particle Filter (MP, AC), pp. 199–203.
- ICPR-v1-2006-ReiterDLB #analysis #canonical #correlation #re-engineering #using
- 3D and Infrared Face Reconstruction from RGB data using Canonical Correlation Analysis (MR, RD, GL, HB), pp. 425–428.
- ICPR-v1-2006-RoeckCG #constraints #performance
- Augmenting fast stereo with silhouette constraints for dynamic 3D capture (SDR, NC, LJVG), pp. 131–134.
- ICPR-v1-2006-StelldingerL
- 3D Object Digitization: Majority Interpolation and Marching Cube (PS, LJL), pp. 71–74.
- ICPR-v1-2006-TakizawaY #modelling #re-engineering #using
- Surface Reconstruction from Stereovision Data Using a 3-D MRF of Discrete Object Models (HT, SY), pp. 27–30.
- ICPR-v1-2006-TongT #multi #re-engineering #set
- Multiresolution Mesh Reconstruction from Noisy 3D Point Sets (WST, CKT), pp. 5–8.
- ICPR-v1-2006-WangB #automation #estimation #using
- Automatic Estimation of 3D Transformations using Skeletons for Object Alignment (TW, AB), pp. 51–54.
- ICPR-v1-2006-WenhardtDHND #approach #re-engineering
- An Information Theoretic Approach for Next Best View Planning in 3-D Reconstruction (SW, BD, JH, HN, JD), pp. 103–106.
- ICPR-v1-2006-YinWLB #interactive #using
- Analyzing Facial Expressions Using Intensity-Variant 3D Data For Human Computer Interaction (LY, XW, PL, AB), pp. 1248–1251.
- ICPR-v2-2006-ArnaudOV #recognition
- Trains of keypoints for 3D object recognition (EA, FO, AV), pp. 1014–1017.
- ICPR-v2-2006-FerchichiW #2d #algorithm #clustering
- A Clustering-based Algorithm for Extracting the Centerlines of 2D and 3D Objects (SF, SW), pp. 296–299.
- ICPR-v2-2006-GuoQ #learning
- Learning and Inference of 3D Human Poses from Gaussian Mixture Modeled Silhouettes (FG, GQ), pp. 43–47.
- ICPR-v2-2006-JiangL #image #synthesis
- Synthesis of Stereoscopic 3D Videos by Limited Resources of Range Images (XJ, ML), pp. 1220–1224.
- ICPR-v2-2006-OsawaWWY #using
- Human Tracking by Particle Filtering Using Full 3D Model of Both Target and Environment (TO, XW, KW, TY), pp. 25–28.
- ICPR-v2-2006-StelldingerL06a
- 3D Object Digitization: Majority Interpolation and Marching Cubes (PS, LJL), pp. 1173–1176.
- ICPR-v2-2006-Strand #distance #fourier #grid #image #re-engineering #using
- Using the Hexagonal Grid for Three-Dimensional Images: Direct Fourier Method Reconstruction and Weighted Distance Transform (RS), pp. 1169–1172.
- ICPR-v2-2006-TongWMI #optimisation #representation
- Evolutionary Optimization of Feature Representation for 3D Point-based (XT, HSW, BM, HHSI), pp. 707–710.
- ICPR-v2-2006-XuL #geometry #invariant
- 3-D Affine Moment Invariants Generated by Geometric Primitives (DX, HL), pp. 544–547.
- ICPR-v2-2006-ZhengZ #2d #framework #metric #similarity
- A Unifying MAP-MRF Framework for Deriving New Point Similarity Measures for Intensity-based 2D-3D Registration (GZ, XZ), pp. 1181–1185.
- ICPR-v3-2006-AbateNRS #fourier #recognition #using
- 3D Face Recognition using Normal Sphere and General Fourier Descriptor (AFA, MN, DR, GS), pp. 1183–1186.
- ICPR-v3-2006-AmorAC #authentication #recognition
- New Experiments on ICP-Based 3D Face Recognition and Authentication (BBA, MA, LC), pp. 1195–1199.
- ICPR-v3-2006-ArcelliBS #set
- A New Set of Topology Preserving Removal Operations in the 3D Space (CA, GSdB, LS), pp. 1055–1058.
- ICPR-v3-2006-GhoshB #incremental #modelling #video
- Incremental Vehicle 3-D Modeling from Video (NG, BB), pp. 272–275.
- ICPR-v3-2006-GokberkA #algorithm #analysis #comparative #recognition
- Comparative Analysis of Decision-level Fusion Algorithms for 3D Face Recognition (BG, LA), pp. 1018–1021.
- ICPR-v3-2006-KawanakaFI
- Human Head Tracking in Three Dimensional Voxel Space (HK, HF, YI), pp. 826–829.
- ICPR-v3-2006-LakamperL #using
- Using Extended EM to Segment Planar Structures in 3D (RL, LJL), pp. 1077–1082.
- ICPR-v3-2006-OngCB #invariant
- Scale Invariants of Three-Dimensional Legendre Moments (LYO, CWC, RB), pp. 141–144.
- ICPR-v3-2006-PanWQW #symmetry
- Finding Symmetry Plane of 3D Face Shape (GP, YW, YQ, ZW), pp. 1143–1146.
- ICPR-v3-2006-ParkLL #using
- Superimposing 3D Virtual Objects using Markerless Tracking (SCP, SWL, SWL), pp. 897–900.
- ICPR-v3-2006-Sepp #performance
- Efficient Tracking in 6-DoF based on the Image-Constancy Assumption in 3-D (WS), pp. 59–62.
- ICPR-v3-2006-ShinT #generative
- Triangular Mesh Generation of Octrees of Non-Convex 3D Objects (DS, TT), pp. 950–953.
- ICPR-v3-2006-StelldingerL06b #re-engineering
- 3D Object Digitization: Topology Preserving Reconstruction (PS, LJL), pp. 693–696.
- ICPR-v3-2006-VidholmSN
- Accelerating the Computation of 3D Gradient Vector Flow Fields (EV, PS, IN), pp. 677–680.
- ICPR-v3-2006-XueD #2d #locality #multi #using
- 3D+2D Face Localization Using Boosting in Multi-Modal Feature Space (FX, XD), pp. 499–502.
- ICPR-v3-2006-YangL06a #image #learning #sequence #using
- Reconstructing 3D Human Body Pose from Stereo Image Sequences Using Hierarchical Human Body Model Learning (HDY, SWL), pp. 1004–1007.
- ICPR-v3-2006-YuOWC
- Accurate 3-D Motion Tracking with an Application to Super-Resolution (YKY, SHO, KhW, MMYC), pp. 730–733.
- ICPR-v4-2006-BretarDR #framework #image #recognition #segmentation
- Recognition of Building Roof Facets by Merging Aerial Images and 3D Lidar Data in a Hierarchical Segmentation Framework (FB, MPD, MR), pp. 5–8.
- ICPR-v4-2006-CristaniCM #adaptation #estimation #integration #segmentation
- Adaptive Feature Integration for Segmentation of 3D Data by Unsupervised Density Estimation (MC, UC, VM), pp. 21–24.
- ICPR-v4-2006-FengI #segmentation #statistics
- A Statistical Assembled Model for Segmentation of Entire 3D Vasculature (JJF, HHSI), pp. 95–98.
- ICPR-v4-2006-KanbaraUKY #image #re-engineering
- 3D Scene Reconstruction from Reflection Images in a Spherical Mirror (MK, NU, MK, NY), pp. 874–879.
- ICPR-v4-2006-KimPL #using
- Tracking 3D Human Body using Particle Filter in Moving Monocular Camera (SK, CBP, SWL), pp. 805–808.
- ICPR-v4-2006-KragicK #modelling
- Initialization and System Modeling in 3-D Pose Tracking (DK, VK), pp. 643–646.
- ICPR-v4-2006-LinH
- 3D Model Acquisition Based on Projections of Level Curves (HYL, CYH), pp. 853–856.
- ICPR-v4-2006-LuC
- Accurate 3D Scanning of Swaying Human Body Parts by One Projection Based on OIMP Technique (CL, GC), pp. 1–4.
- ICPR-v4-2006-LuC06a #analysis #metric #using
- Practical 3-D Shape Measurement Using Optimal Intensity-Modulated Projection and Intensity-Phase Analysis Techniques (CL, GC), pp. 870–873.
- ICPR-v4-2006-ReisertB #data-driven #database #integration #invariant #using
- Invariant Features for 3D-Data based on Group Integration using Directional Information and Spherical Harmonic Expansion (MR, HB), pp. 206–209.
- ICPR-v4-2006-SunY #evaluation #feature model #identification
- Evaluation of 3D Facial Feature Selection for Individual Facial Model Identification (YS, LY), pp. 562–565.
- ICPR-v4-2006-TodorovicA #classification #segmentation #using
- 3D Texture Classification Using the Belief Net of a Segmentation Tree (ST, NA), pp. 33–36.
- ICPR-v4-2006-VietKT #algorithm
- An Algorithm for Cutting 3D Surface Meshes (HQHV, TK, HTT), pp. 762–765.
- ICPR-v4-2006-XuL06b #invariant
- 3-D Surface Moment Invariants (DX, HL), pp. 173–176.
- ICPR-v4-2006-YamauchiS #image #metric #multi
- 3D Human Body Measurement by Multiple Range Images (KY, YS), pp. 833–836.
- ICPR-v4-2006-YoshikiSM #database #image #re-engineering
- Reconstruction of 3D Face Model from Single Shading Image Based on Anatomical Database (KY, HS, MM), pp. 350–353.
- SEKE-2006-HoipkemierKM #diagrams #open source #visualisation
- 3D Visualization of Class Template Diagrams for Deployed Open Source Applications (BNH, NAK, BAM), pp. 232–235.
- ICSE-2006-XiePM #concept #source code #visualisation
- 3D visualization for concept location in source code (XX, DP, AM), pp. 839–842.
- SAC-2006-GacMD #2d #framework #hardware #platform
- Hardware/software 2D-3D backprojection on a SoPC platform (NG, SM, MD), pp. 222–228.
- SAC-2006-PaluPHL #approach #constraints #logic programming #scalability
- A constraint logic programming approach to 3D structure determination of large protein complexes (ADP, EP, JH, YL), pp. 131–136.
- SAC-2006-RodriguesBM #interactive #mobile #visualisation
- Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs (MAFR, RGB, NCM), pp. 1002–1007.
- ASPLOS-2006-KgilDSBDMRF #energy #multi #named #performance #using
- PicoServer: using 3D stacking technology to enable a compact energy efficient chip multiprocessor (TK, SD, AGS, NLB, RGD, TNM, SKR, KF), pp. 117–128.
- ASPLOS-2006-MysoreASLBS
- Introspective 3D chips (SM, BA, NS, SCL, KB, TS), pp. 264–273.
- CASE-2006-LimACYL #approach
- An Alternative Approach In Sensing Simultaneous 3-DOF Motions (CKL, CYA, IMC, GY, WL), pp. 588–593.
- CASE-2006-XuL #architecture #optimisation #parallel
- Accuracy-Based Architecture Optimization of a 3-DOF Parallel Kinematic Machine (QX, YL), pp. 63–68.
- DAC-2006-HuaMSSMJD
- Exploring compromises among timing, power and temperature in three-dimensional integrated circuits (HH, CM, KS, AMS, SM, RJ, WRD), pp. 997–1002.
- DAC-2006-LoiASLSB #analysis #performance
- A thermally-aware performance analysis of vertically integrated (3-D) processor-memory hierarchy (GLL, BA, NS, SCL, TS, KB), pp. 991–996.
- DAC-2006-MochockiLCH #estimation #mobile
- Signature-based workload estimation for mobile 3D graphics (BM, KL, SC, XSH), pp. 592–597.
- DATE-2006-MinzTL
- Optical routing for 3D system-on-package (JRM, ST, SKL), pp. 337–338.
- DATE-2006-MochockiLC #analysis #mobile
- Power analysis of mobile 3D graphics (BM, KL, SC), pp. 502–507.
- DATE-2006-WongL
- 3D floorplanning with thermal vias (EW, SKL), pp. 878–883.
- DATE-DF-2006-SamaPFBR #low cost #named #power management
- 3dID: a low-power, low-cost hand motion capture device (MS, VP, EF, LB, BR), pp. 136–141.
- PDP-2006-TabikGGF #image #multi
- Multiprocessing of Anisotropic Nonlinear Diffusion for Filtering 3D Images (ST, EMG, IG, JJF), pp. 21–27.
- STOC-2006-VassilevskaW
- Finding a maximum weight triangle in n3-Delta time, with applications (VV, RW), pp. 225–231.
- HT-2005-Matias #case study #hypermedia
- Philadelphia fullerine: a case study in three-dimensional hypermedia (JNM), pp. 7–14.
- HT-2005-MillardR #hypermedia #physics
- The 3D sonification of links in physical hypermedia environments (DEM, MR), pp. 251–253.
- ICDAR-2005-TerashimaSKW #representation
- Method for Representing 3-D Virtual Origami (TT, HS, JK, TW), pp. 1211–1215.
- JCDL-2005-CubaudDT #modelling
- Digitization and 3D modeling of movable books (PC, JD, AT), pp. 244–245.
- SIGMOD-2005-ZhaoZ #algorithm #array #clustering #effectiveness #mining #named
- TriCluster: An Effective Algorithm for Mining Coherent Clusters in 3D Microarray Data (LZ, MJZ), pp. 694–705.
- DiGRA-2005-KujanpaaM #design #functional #game studies #modelling #visual notation
- Visual vs. Functional Design of 3D Models for Games (TK, TM).
- SOFTVIS-2005-PanasLL #visualisation
- Online-configuration of software visualizations with Vizz3D (TP, RL, WL), pp. 173–182.
- VISSOFT-2005-GreevyLW #feature model #interactive #visualisation
- Visualizing Feature Interaction in 3-D (OG, ML, CW), pp. 114–119.
- VISSOFT-2005-MesnageL #evolution #visualisation
- White Coats: Web-Visualization of Evolving Software in 3D (CM, ML), pp. 40–45.
- VISSOFT-2005-RillingN #analysis #comprehension #design pattern
- Applying Code Analysis and 3D Design Pattern Grouping to Facilitate Program Comprehension (JR, VLN), pp. 123–124.
- VISSOFT-2005-XiePM #concept
- Support for Static Concept Location with sv3D (XX, DP, AM), pp. 102–107.
- ICEIS-v5-2005-TyynelaJIKM #design #user interface
- Design Principles for Desktop 3D User Interfaces — Case Movie Plaza (MT, TJ, MI, PK, OM), pp. 85–90.
- SIGIR-2005-KadobayashiT
- 3D viewpoint-based photo search and information browsing (RK, KT), pp. 621–622.
- SAC-2005-HuP #complexity #parametricity
- Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures (MH, QP), pp. 172–176.
- SAC-2005-YoonYMWD #interactive #network #visualisation
- Interactive 3D visualization of highly connected ecological networks on the WWW (IY, SY, NDM, RJW, JAD), pp. 1207–1212.
- DAC-2005-BeattieZDK #distributed #modelling
- Spatially distributed 3D circuit models (MWB, HZ, AD, BK), pp. 153–158.
- DAC-2005-GopeCJ #multi #named #performance
- DiMES: multilevel fast direct solver based on multipole expansions for parasitic extraction of massively coupled 3D microelectronic structures (DG, IC, VJ), pp. 159–162.
- DAC-2005-JiangCC #algorithm #linear #named #order
- ICCAP: a linear time sparse transformation and reordering algorithm for 3D BEM capacitance extraction (RJ, YHC, CCPC), pp. 163–166.
- PDP-2005-FernandezGBA #architecture #optimisation #thread #video
- Optimizing a 3D-FWT Video Encoder for SMPs and HyperThreading Architectures (RFP, JMG, GB, MEA), pp. 76–83.
- ECDL-2004-MinKF #comparison #modelling #online #retrieval
- A Comparison of Text and Shape Matching for Retrieval of Online 3D Models (PM, MMK, TAF), pp. 209–220.
- JCDL-2004-ShiawJC #approach #library
- The 3D vase museum: a new approach to context in a digital library (HyS, RJKJ, GRC), pp. 125–134.
- CHI-2004-GrossmanB
- Pointing at trivariate targets in 3D environments (TG, RB), pp. 447–454.
- CHI-2004-TanGSP #integration #navigation #scalability
- Physically large displays improve path integration in 3D virtual navigation tasks (DST, DG, PS, RP), pp. 439–446.
- CHI-2004-ToryMAK #2d
- Combining 2D and 3D views for orientation and relative position tasks (MT, TM, MSA, AEK), pp. 73–80.
- CHI-2004-TsangBSR #image #interface #sketching
- A suggestive interface for image guided 3D sketching (ST, RB, KS, AR), pp. 591–598.
- ICEIS-v2-2004-LoucaRGM #multi #research
- Multi-Agent Propositions to Manage Organizational Knowledge: Position Paper Concerning a Three-Dimensional Research Project (JL, CR, FG, VM), pp. 436–441.
- ICEIS-v5-2004-SooC #assembly #case study #interactive
- Interactive 3D Product Assembler for the WWW — A Case Study of a 3D Furniture Store (SMKS, SCfC), pp. 126–133.
- ICML-2004-AgarwalT #learning
- Learning to track 3D human motion from silhouettes (AA, BT).
- ICPR-v1-2004-BowyerCF #overview #recognition
- A Survey Of Approaches To Three-Dimensional Face Recognition (KWB, KIC, PJF), pp. 358–361.
- ICPR-v1-2004-ChienL #detection #multi
- Skin Color Detection in Low Bit-Rate 3-D Multiwavelet-Based Videos (JCC, CCL), pp. 720–723.
- ICPR-v1-2004-KaszubiakTKM #estimation #multi #realtime
- Real-Time, 3-D-Multi Object Position Estimation and Tracking (JK, MT, RWK, BM), pp. 785–788.
- ICPR-v1-2004-LuCJ #modelling #recognition
- Three-Dimensional Model Based Face Recognition (XL, DC, AKJ), pp. 362–366.
- ICPR-v1-2004-NaroditskyD #using
- 3D Scanning Using Spatiotemporal Orientation (ON, KD), pp. 5–9.
- ICPR-v1-2004-ZhangTF #documentation #estimation #image
- Estimation of 3D Shape of Warped Document Surface for Image Restoration (ZZ, CLT, LF), pp. 486–489.
- ICPR-v1-2004-ZhuRL #algorithm
- A Landweber Algorithm for 3D Confocal Microscopy Restoration (DZ, MR, RAL), pp. 552–555.
- ICPR-v2-2004-BajaN #2d #approach
- 2D Grey-level Skeleton Computation: A Discrete 3D Approach (GSdB, IN), pp. 455–458.
- ICPR-v2-2004-BlicherRP #2d #image #named #performance
- LightSphere: Fast Lighting Compensation for Matching a 2D Image to a 3D Model (APB, SR, PSP), pp. 157–162.
- ICPR-v2-2004-DentonDASD #canonical #recognition
- Selecting Canonical Views for View-Based 3-D Object Recognition (TD, MFD, JA, AS, SJD), pp. 273–276.
- ICPR-v2-2004-FayolleRT #algorithm #modelling #re-engineering #search-based #using
- 3D Shape Reconstruction of Template Models Using Genetic Algorithms (PAF, CR, CT), pp. 269–272.
- ICPR-v2-2004-HouZ #algorithm #estimation
- Filter Algorithm for 3D Pose Estimation of Maneuvering Target (FH, FZ), pp. 140–144.
- ICPR-v2-2004-JankoC #image
- Registration of an Uncalibrated Image Pair to a 3D Surface Model (ZJ, DC), pp. 208–211.
- ICPR-v2-2004-KampelS #on the #symmetry
- On 3D Mosaicing of Rotationally Symmetric Ceramic Fragments (MK, RS), pp. 265–268.
- ICPR-v2-2004-Ortegon-AguilarB #algebra #approach #estimation
- Monocular Lie Algebra Approach for 3D Motion Estimation (JOA, EBC), pp. 200–203.
- ICPR-v2-2004-TakiS #re-engineering #symmetry
- 3D Reconstruction and Virtual Forming in Rotationally Symmetric Space (MT, JS), pp. 261–264.
- ICPR-v2-2004-WillisSC #probability
- Surface Sculpting with Stochastic Deformable 3D Surfaces (ARW, JS, DBC), pp. 249–252.
- ICPR-v2-2004-Wohler #re-engineering #self
- 3D Surface Reconstruction by Self-Consistent Fusion of Shading and Shadow Features (CW), pp. 204–207.
- ICPR-v2-2004-YuWC #algorithm #multi #performance #re-engineering #recursion
- A Fast Recursive 3D Model Reconstruction Algorithm for Multimedia Applications (YKY, KhW, MMYC), pp. 241–244.
- ICPR-v3-2004-AnsaryVD #approach #modelling #retrieval
- A Bayesian Approach for 3D Models Retrieval Based on Characteristic Views (TFA, JPV, MD), pp. 898–901.
- ICPR-v3-2004-AssfalgBP #image #retrieval #similarity
- Spin Images for Retrieval of 3D Objects by Local and Global Similarity (JA, ADB, PP), pp. 906–909.
- ICPR-v3-2004-BogushTS #re-engineering
- 3D Object Reconstruction from Non-Parallel Cross-Sections (ALB, AT, SS), pp. 542–545.
- ICPR-v3-2004-ChenB #image #recognition #using
- 3D Free-Form Object Recognition in Range Images Using Local Surface Patches (HC, BB), pp. 136–139.
- ICPR-v3-2004-DouretB #monitoring #multi
- A Multi-Cameras 3D Volumetric Method for Outdoor Scenes : A Road Traffic Monitoring Application (JD, RB), pp. 334–337.
- ICPR-v3-2004-ForestSCP #approach #detection
- Laser Stripe Peak Detector for 3D Scanners. A FIR Filter Approach (JF, JS, EC, CP), pp. 646–649.
- ICPR-v3-2004-FujimuraOT #algorithm #re-engineering
- Improved 3D Head Reconstruction System based on Combining Shape-From-Silhouette with Two-Stage Stereo Algorithm (KF, YO, TT), pp. 127–130.
- ICPR-v3-2004-FurukawaKMSMT #approximate #estimation #image #physics #using
- Spine Posture Estimation Method from Human Images Using 3D Spine Model — Computation of the rough approximation of the physical forces working on vertebral bodies (DF, TK, KM, YS, KM, TT), pp. 322–325.
- ICPR-v3-2004-HuKLL
- Fusion of Vision, 3D Gyro and GPS for Camera Dynamic Registration (ZH, KU, HL, FL), pp. 351–354.
- ICPR-v3-2004-IshiiO #using
- Perfect Perspective Projection using a Varifocal Mirror and Its Application to Three-Dimensional Close-Up Imaging (AI, RO), pp. 270–273.
- ICPR-v3-2004-LangsRRC #modelling #visualisation
- Building and Registering Parameterized 3D Models of Vessel Trees for Visualization during Intervention (GL, PR, DR, FC), pp. 726–729.
- ICPR-v3-2004-LeeC #perspective #re-engineering
- 3D Hand Reconstruction from a Monocular View (SUL, IC), pp. 310–313.
- ICPR-v3-2004-MaoSCA
- Constructing Dense Correspondences to Analyze 3D Facial Change (ZM, JPS, WPC, AFA), pp. 144–148.
- ICPR-v3-2004-Pernkopf #using
- 3D Surface Inspection using Coupled HMMs (FP), pp. 223–226.
- ICPR-v3-2004-RicardCB #retrieval
- ART Extension for Description, Indexing and Retrieval of 3D Objects (JR, DC, AB), pp. 79–82.
- ICPR-v3-2004-WongMC #re-engineering
- 3D Model Reconstruction by Constrained Bundle Adjustment (KhW, MMYC), pp. 902–905.
- ICPR-v4-2004-ArnabatCM #consistency #modelling #multi #sequence #using
- 3D Modeling from Turntable Sequences Using Dense Stereo Carving and Multi-View Consistency (JA, SC, GGM), pp. 36–39.
- ICPR-v4-2004-Hild #estimation #image #recognition #sequence
- Estimation of 3D Motion Trajectory and Velocity from Monocular Image Sequences in the Context of Human Gait Recognition (MH), pp. 231–235.
- ICPR-v4-2004-IrfanogluGA #automation #recognition #using
- 3D Shape-based Face Recognition using Automatically Registered Facial Surfaces (MOI, BG, LA), pp. 183–186.
- ICPR-v4-2004-IshiyamaS #estimation #performance
- Fast and Accurate Facial Pose Estimation by Aligning a 3D Appearance Model (RI, SS), pp. 388–391.
- ICPR-v4-2004-MassonDJ #realtime #robust
- Robust Real Time Tracking of 3D Objects (LM, MD, FJ), pp. 252–255.
- ICPR-v4-2004-Orrite-UrunuelaRJR #2d #detection #modelling
- 2D Silhouette and 3D Skeletal Models for Human Detection and Tracking (COU, JMdR, JEHJ, GR), pp. 244–247.
- ICPR-v4-2004-UtsumiTI #detection #interactive
- View-Based Detection of 3-D Interaction between Hands and Real Objects (AU, NT, SI), pp. 961–964.
- ICPR-v4-2004-WillisC #dataset #multi #symmetry
- Alignment of Multiple Non-Overlapping Axially Symmetric 3D Datasets (ARW, DBC), pp. 96–99.
- ICPR-v4-2004-WongCSI #clustering #modelling #retrieval
- Indexing and Retrieval of 3D Models by Unsupervised Clustering with Hierarchical SOM (HSW, KKTC, YS, HHSI), pp. 613–616.
- ICPR-v4-2004-ZhuJ
- 3D Face Pose Tracking From an Uncalibrated Monocular Camera (ZZ, QJ), pp. 400–403.
- SAC-2004-MotaiK #feature model #locality #robust
- Concatenate feature extraction for robust 3D elliptic object localization (YM, AK), pp. 21–28.
- DAC-2004-YanSS #multi
- Sparse transformations and preconditioners for hierarchical 3-D capacitance extraction with multiple dielectrics (SY, VS, WS), pp. 788–793.
- DATE-v2-2004-MinzPL
- Net and Pin Distribution for 3D Package Global Routing (JRM, MP, SKL), pp. 1410–1411.
- LCTES-2004-AntochiJVL #benchmark #metric #mobile #named
- GraalBench: a 3D graphics benchmark suite for mobile phones (IA, BHHJ, SV, PL), pp. 1–9.
- PDP-2004-Bilbao-CastroCFG #algorithm #comparison #parallel #re-engineering
- Parallelization and Comparison of 3D Iterative Reconstruction Algorithms (JRBC, JMC, JJF, IG), pp. 96–102.
- JCDL-2003-RoweRS #analysis #library #query #representation
- Acquisition, Representation, Query and Analysis of Spatial Data: A Demonstration 3D Digital Library (JR, AR, AS), pp. 147–158.
- IWPC-2003-MarcusFM #analysis #comprehension #using #visualisation
- Comprehension of Software Analysis Data Using 3D Visualization (AM, LF, JIM), pp. 105–114.
- AGTIVE-2003-Klempien-HinrichsMT
- Collage Grammars for Collision-Free Growing of Objects in 3D Scenes (RKH, TM, CvT), pp. 383–397.
- SOFTVIS-2003-MarcusFM #visualisation
- 3D Representations for Software Visualization (AM, LF, JIM), pp. 27–36.
- VISSOFT-2003-DavisPK #named #object-oriented #source code #visualisation
- KScope: A Modularized Tool for 3D Visualization of Object-Oriented Programs (TAD, KP, AK), pp. 98–103.
- VISSOFT-2003-MarcusFM #analysis #multi #visualisation
- Source Viewer 3D (sv3D): A System for Visualizing Multi Dimensional Software Analysis Data (AM, LF, JIM), pp. 62–63.
- VISSOFT-2003-RillingWM #visualisation
- MetaViz – Issues in Software Visualizing Beyond 3D (JR, JW, SPM), pp. 92–97.
- ICEIS-v2-2003-Abdel-WahaabBHH #invariant #network #recognition #using
- Three-Dimensional Object Recognition Using Support Vector Machine Neural Network Based on Moment Invariant Features (MSAW, SFB, ASH, DMH), pp. 583–588.
- ICEIS-v3-2003-AndreouZP #component #development #elicitation #requirements
- A Three-Dimensional Requirements Elicitation and Management Decision-Making Scheme for the Development of New Software Components (ASA, ACZ, GAP), pp. 3–13.
- SEKE-2003-CostagliolaMF #developer #evaluation #perspective #web
- An Evaluation of Web3d Technologies from Developer’s and End-User’s Point of View (GC, SDM, FF), pp. 25–32.
- SEKE-2003-Pittarello #information management
- 3D Time-pillars: an information access metaphor for the TV Domain (FP), pp. 555–560.
- ICSE-2003-MaleticMF #framework #visualisation
- Source Viewer 3D (sv3D) — A Framework for Software Visualization (JIM, AM, LF), pp. 812–813.
- SAC-2003-CanWWS #java #named #performance #using #visualisation
- FPV: Fast Protein Visualization Using Java 3D (TC, YW, YFW, JS), pp. 88–95.
- SAC-2003-FurhtGHM #adaptation #analysis
- An Adaptive Three-Dimensional DCT Compression Based on Motion Analysis (BF, KG, HH, OM), pp. 765–768.
- SAC-2003-LiBKLZ #framework #performance
- A Framework of Individually-Focused Teleconferencing (IFT) via an Efficient 3D Reprojection Technique (QL, CB, CK, TL, SZ), pp. 951–955.
- SAC-2003-NaganumaTM #estimation #image #multi #using
- Estimation of 3D Shape and Reflectance using Multiple Moire Images and Shading Model (SN, NT, AM), pp. 943–950.
- DAC-2003-ZhuSW #algorithm #geometry #performance
- Algorithms in FastImp: a fast and wideband impedance extraction program for complicated 3-D geometries (ZZ, BS, JW), pp. 712–717.
- DATE-2003-LeeC #grid #linear #power management #simulation
- The Power Grid Transient Simulation in Linear Time Based on 3D Alternating-Direction-Implicit Method (YML, CCPC), pp. 11020–11025.
- PDP-2003-Al-DubaiOM #algorithm #network #scalability
- A Scalable Plane-Based Broadcast Algorithm for 3D-Mesh Networks (AYAD, MOK, LMM), pp. 149–156.
- PDP-2003-BernabeGG #execution #streaming
- Reducing 3D Wavelet Transform Execution Time through the Streaming SIMD Extensions (GB, JMG, JG), pp. 49–56.
- JCDL-2002-CubaudST #library #process
- Binding browsing and reading activities in a 3D digital library (PC, PS, AT), pp. 281–282.
- WCRE-2002-RillingM #analysis #on the #source code #using #visual notation
- On the Use of Metaballs to Visually Map Source Code Structures and Analysis Results onto 3D Space (JR, SPM), pp. 299–308.
- CHI-2002-CockburnM #2d #effectiveness #memory management #physics
- Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments (AC, BJM), pp. 203–210.
- CHI-2002-GrossmanBKFKB
- Creating principal 3D curves with digital tape drawing (TG, RB, GK, GWF, AK, WB), pp. 121–128.
- CHI-2002-PiperRI #analysis #interface
- Illuminating clay: a 3-D tangible interface for landscape analysis (BP, CR, HI), pp. 355–362.
- CSCW-2002-PrinceCFWJBK #artificial reality #interactive #realtime
- 3-D live: real time interaction for mixed reality (SP, ADC, FF, TW, NJ, MB, HK), pp. 364–371.
- VISSOFT-2002-LewerentzS #object-oriented #scalability #source code #visualisation
- Metrics-Based 3D Visualization of Large Object-Oriented Programs (CL, FS), p. 70–?.
- ICPR-v1-2002-AlarconPGC #biology #image #modelling
- Modeling Shape and Topology of 3D Images of Biological Specimens (PAdA, ADPM, AG, JMC), pp. 79–82.
- ICPR-v1-2002-Aronsson
- Estimating Fibre Twist and Aspect Ratios in 3D Voxel Volumes (MA), pp. 218–221.
- ICPR-v1-2002-BoucherT #image #recognition
- Object Recognition from 3D Blurred Images (AB, MT), pp. 800–803.
- ICPR-v1-2002-ChenM #image #integration #modelling #segmentation
- Integration of Gibbs Prior Models and Deformable Models for 3D Medical Image Segmentation (TC, DNM), pp. 719–722.
- ICPR-v1-2002-DebaqueSD #modelling
- An Area-Based Alignment Method for 3D Urban Models (BD, GS, MPD), pp. 61–64.
- ICPR-v1-2002-DeschampsC #performance
- Fast Extraction of Tubular and Tree 3D Surfaces with Front Propagation Methods (TD, LDC), pp. 731–734.
- ICPR-v1-2002-GoncalvesA #difference #estimation
- Estimation of 3D Motion from Stereo Images- Differential and Discrete Formulations (NG, HA), pp. 335–338.
- ICPR-v1-2002-HiranoHTOE #image #quantifier #using
- Quantification of Shrinkage of Lung Lobe from Chest CT Images Using the 3D Extended Voronoi Division and its Application to the Benign/Malignant Discrimination of Tumor Shadows (YH, JiH, JiT, HO, KE), pp. 751–754.
- ICPR-v1-2002-HoBG #automation #contest #evolution #segmentation
- Level-Set Evolution with Region Competition: Automatic 3-D Segmentation of Brain Tumors (SH, EB, GG), p. 532–?.
- ICPR-v1-2002-HungTL #approach #segmentation #video
- A Bayesian Approach to Video Object Segmentation via Merging 3D Watershed Volumes (YPH, YPT, CCL), pp. 496–499.
- ICPR-v1-2002-KovalevKC #analysis #image #symmetry
- Structural Brain Asymmetry as Revealed by 3D Texture Analysis of Anatomical MR Images (VAK, FK, DYvC), p. 808–?.
- ICPR-v1-2002-LiangJM #image
- Extraction of 3D Microtubules Axes from Celluar Electron Tomography Images (LL, QJ, BFM), pp. 804–807.
- ICPR-v1-2002-LohRW #modelling #process #using
- Refining 3D Models Using a Two-Stage Neural Network-Based Iterative Process (AWKL, MR, GAWW), pp. 172–175.
- ICPR-v1-2002-MaedaKI #hybrid #modelling #representation #using
- Shapes Modeling of 3-D Objects Based on A Hybrid Representation Using Extended B-spline Surface Model (MM, KK, KI), pp. 656–659.
- ICPR-v1-2002-MorenoTAS #realtime
- 3D Real-Time Head Tracking Fusing Color Histograms and Stereovision (FM, AT, JAC, AS), pp. 368–371.
- ICPR-v1-2002-OkataniD #estimation #image #robust #using
- Robust Estimation of Camera Translation Between Two Images Using a Camera With a 3D Orientation Sensor (TO, KD), pp. 275–278.
- ICPR-v1-2002-RiegerTVV #estimation #image
- Curvature Estimation of Surfaces in 3D Grey-Value Images (BR, FJT, LJvV, PWV), pp. 684–687.
- ICPR-v1-2002-RobertsMR #learning #online
- Online Appearance Learning or 3D Articulated Human Tracking (TJR, SJM, IWR), pp. 425–428.
- ICPR-v1-2002-TakizawaYMTIM #image #markov #modelling #random #recognition #using
- Recognition of Lung Nodules from X-ray CT Images Using 3D Markov Random Field Models (HT, SY, TM, YT, TI, MM), pp. 99–102.
- ICPR-v1-2002-WerghiX
- Wavelet Moments for Recognizing Human Body Posture from 3D (NW, YX), pp. 319–322.
- ICPR-v1-2002-YamadaSM #game studies #image #parametricity #sequence #video
- Tracking Players and a Ball in Video Image Sequence and Estimating Camera Parameters for 3D Interpretation of Soccer Games (AY, YS, JM), pp. 303–306.
- ICPR-v1-2002-YuK #approximate #estimation
- An Approximative Calculation of Relative Convex Hulls for Surface Area Estimation of 3D Digital Objects (LY, RK), pp. 131–134.
- ICPR-v1-2002-ZhaoN #approach #recognition
- 3D Tracking of Human Locomotion: A Tracking as Recognition Approach (TZ, RN), pp. 546–551.
- ICPR-v2-2002-AbabsaRMD #2d #automation
- 2D/3D Automatic Matching Technique for 3D Recovering of Free Form Objects (FA, DR, MM, JYD), pp. 430–433.
- ICPR-v2-2002-KawanishiMT #detection #locality #multi
- Quick 3D Object Detection and Localization by Dynamic Active Search with Multiple Active Cameras (TK, HM, ST), pp. 605–608.
- ICPR-v2-2002-MahmoudiD #modelling #retrieval #using
- 3D Models Retrieval by Using Characteristic Views (SM, MD), pp. 457–460.
- ICPR-v2-2002-MullerWHR #markov #modelling #pseudo #recognition #using
- Facial Expression Recognition Using Pseudo 3-D Hidden Markov Models (SM, FW, FH, GR), pp. 32–35.
- ICPR-v2-2002-RonnebergerBS #classification #invariant #recognition #set #using
- General-Purpose Object Recognition in 3D Volume Data Sets Using Gray-Scale Invariants --- Classification of Airborne Pollen-Grains Recorded with a Confocal Laser Scanning Microscope (OR, HB, ES), p. 290–?.
- ICPR-v2-2002-SatoMOK #image #re-engineering #representation
- Hexagonal Image Representation for 3-D Photorealistic Reconstruction (HS, HM, AO, HK), pp. 672–676.
- ICPR-v2-2002-SerratosaSA #graph #modelling #multi #using
- Modelling and Recognising 3D-Objects Described by Multiple Views Using Function-Described Graphs (FS, AS, RA), pp. 140–143.
- ICPR-v2-2002-SijbersCD #algorithm #fourier
- Algorithm for the Computation of 3D Fourier Descriptors (JS, TC, DVD), pp. 790–793.
- ICPR-v2-2002-TaylorGB
- Heritage Recording Applications of High Resolution 3D Imaging (JMT, GG, JAB), p. 520.
- ICPR-v2-2002-WuYSLK #detection
- Glasses Frame Detection with 3D Hough Transform (HW, GY, TS, SL, MK), pp. 346–349.
- ICPR-v2-2002-YangP02b #detection #named
- CHEF: Convex Hull of Elliptic Features for 3D Blob Detection (QY, BP), pp. 282–285.
- ICPR-v2-2002-YonemotoT #interactive #interface
- Vision-Based 3D Direct Manipulation Interface for Smart Interaction (SY, RiT), pp. 655–654.
- ICPR-v3-2002-AlbalateDM
- Perception Planning for an Exploration Task of a 3D Environment (MTLA, MD, JMSM), pp. 704–707.
- ICPR-v3-2002-BasuCP #online #visualisation
- Foveated Online 3D Visualization (AB, LIC, YP), pp. 944–947.
- ICPR-v3-2002-IpFC #image #re-engineering
- Three-Dimensional Enhancement of Confocal Scanning Laser Fluorescence Microscope Images for Vascular Reconstruction (HHSI, JJF, SHC), pp. 863–866.
- ICPR-v3-2002-KawaiT #interface #using #visual notation
- A Support System for Visually Impaired Persons to Understand Three-dimensional Visual Information Using Acoustic Interface (YK, FT), pp. 974–977.
- ICPR-v3-2002-KitasakaMHT #automation #image #modelling #using
- A Method for Automated Extraction of Aorta and Pulmonary Artery in the Mediastinum Using Medial Line Models from 3D Chest X-ray CT Images without Contrast Materials (TK, KM, JiH, JiT), p. 273–?.
- ICPR-v3-2002-MacriniSDSZ #graph #recognition #using
- View-Based 3-D Object Recognition using Shock Graphs (DM, AS, SJD, KS, SWZ), p. 24–?.
- ICPR-v3-2002-ManabePJC #metric #using
- Three Dimensional Measurement using Color Structured Patterns and Imaging Spectrograph (YM, JP, TJ, KC), pp. 649–652.
- ICPR-v3-2002-MedioniP #generative
- Generation of a 3-D Face Model from One Camera (GGM, BP), pp. 667–671.
- ICPR-v3-2002-SatoKYT #image #modelling #multi #sequence #using
- 3-D Modeling of an Outdoor Scene by Multi-Baseline Stereo Using a Long Sequence of Images (TS, MK, NY, HT), pp. 581–584.
- ICPR-v3-2002-SunPKA #mobile #re-engineering #using
- 3D Reconstruction of Indoor and Outdoor Scenes Using a Mobile Range Scanner (YS, JKP, AK, MAA), pp. 653–656.
- ICPR-v3-2002-SuriLSL #automation
- Automatic Local Effect of Window/Level on 3-D Scale-Space Ellipsoidal Filtering on Run-Off-Arteries from White Blood Magnetic Resonanc Angiography (JSS, KL, SS, SL), pp. 899–902.
- ICPR-v3-2002-SuvegV #evaluation #modelling
- Mutual Information Based Evaluation of 3D Building Models (IS, GV), pp. 557–560.
- ICPR-v3-2002-VinsonC #multi #re-engineering #segmentation
- Multiple Rectangle Model for Vuildings Segmentation and 3D Scene Reconstruction (SV, LDC), pp. 623–626.
- ICPR-v3-2002-ZhangPKA #multi #representation
- 3-D Object Representation from Multi-View Range Data Applying Deformable Superquadrics (YZ, JKP, AK, MAA), pp. 611–614.
- ICPR-v4-2002-AppelN #framework #image #re-engineering
- 3D Reconstruction from Co-Registered Orthographic and Perspective Images: Theoretical Framework and Applications (MA, NN), pp. 21–26.
- ICPR-v4-2002-HoogsCK #classification #metaprogramming #using
- Classification of 3D Macro Texture Using Perceptual Observables (AH, RC, RK), pp. 113–117.
- ICPR-v4-2002-JiY #information retrieval #realtime
- Real Time 3D Face Pose Discrimination Based On Active IR Illumination (QJ, XY), pp. 310–313.
- ICPR-v4-2002-YuiHZH #adaptation #modelling #performance
- A Fast Narrow Band Method and Its Application in Topology-Adaptive 3-D Modeling (SY, KH, HZ, TH), pp. 122–125.
- SEKE-2002-CostagliolaMFP #approach #authoring #web
- An approach for authoring 3D cultural heritage exhibitions on the web (GC, SDM, FF, FP), pp. 601–608.
- DATE-2002-LinBP #modelling #question
- On-Chip Inductance Models: 3D or Not 3D? (TL, MWB, LTP), p. 1112.
- CHI-2001-CockburnM #documentation
- 3D or not 3D? evaluating the effect of the third dimension in a document management system (AC, BJM), pp. 434–441.
- CHI-2001-SchkolnePS #tool support
- Surface drawing: creating organic 3D shapes with the hand and tangible tools (SS, MP, PS), pp. 261–268.
- CHI-2001-TanRC #navigation
- Exploring 3D navigation: combining speed-coupled flying with orbiting (DST, GGR, MC), pp. 418–425.
- SVIS-2001-HopkinsF #framework #personalisation #visualisation
- The rube Framework for Personalized 3-D Software Visualization (JFH, PAF), pp. 368–380.
- ICEIS-v2-2001-BressanAAG #learning #multi #web
- Multiuser 3D Learning Environments in the Web (CMB, SdA, RBdA, CG), pp. 1170–1173.
- ICML-2001-LiuECBT #mobile #modelling #using
- Using EM to Learn 3D Models of Indoor Environments with Mobile Robots (YL, RE, DC, WB, ST), pp. 329–336.
- ICSE-2001-AokiHKNNRTY #case study #evolution #library #multi #object-oriented #open source
- A Case Study of the Evolution of Jun: An Object-Oriented Open-Source 3D Multimedia Library (AA, KH, KK, KN, YN, BR, AT, YY), pp. 524–533.
- DAC-2001-ZhangRKJ #architecture #integration
- Exploring SOI Device Structures and Interconnect Architectures for 3-Dimensional Integration (RZ, KR, CKK, DBJ), pp. 846–851.
- DATE-2001-NicoliciA #design #testing #trade-off
- Testability trade-offs for BIST RTL data paths: the case for three dimensional design space (NN, BMAH), p. 802.
- STOC-2001-IckingM #bound #complexity #diagrams #distance
- A tight bound for the complexity of voroni diagrams under polyhedral convex distance functions in 3D (CI, LM), pp. 316–321.
- DL-2000-BrownS #2d #effectiveness #image #library
- Beyond 2D images: effective 3D imaging for library materials (MSB, WBS), pp. 27–36.
- HT-2000-MogensenG #hypermedia #towards
- Hypermedia in the virtual project room — toward open 3D spatial hypermedia (PM, KG), pp. 113–122.
- CHI-2000-ConwayABCC #lessons learnt #named
- Alice: lessons learned from building a 3D system for novices (MC, SA, TB, DC, KC), pp. 486–493.
- CHI-2000-FrohlichP #polynomial
- The cubic mouse: a new device for three-dimensional input (BF, JP), pp. 526–531.
- CHI-2000-PoupyrevWF
- Non-isomorphic 3D rotational techniques (IP, SW, SF), pp. 540–547.
- CHI-2000-RobertsonDRCHRTG
- The Task Gallery: a 3D window manager (GGR, MvD, DCR, MC, KH, KR, DT, VG), pp. 494–501.
- CIKM-2000-Yang #named #relational #scalability #set
- n23Tool: a Tool for Exploring Large Relational Data Sets Through 3D Dynamic Projections (LY), pp. 322–327.
- ICPR-v1-2000-AllezardDJ #modelling #recognition
- Recognition of 3D Textured Objects by Mixing View-Based and Model-Based Representations (NA, MD, FJ), pp. 1960–1963.
- ICPR-v1-2000-AnsiaLPM #automation #re-engineering #segmentation #using
- Automatic 3D Shape Reconstruction of Bones Using Active Nets Based Segmentation (FMA, JL, MGP, AMG), pp. 1486–1489.
- ICPR-v1-2000-BaillardHB #segmentation #set
- Cooperation between Level Set Techniques and Dense 3D Registration for the Segmentation of Brain Structures (CB, PH, CB), pp. 1991–1994.
- ICPR-v1-2000-BaldwinB #estimation #using
- 3D Estimation using Panoramic Stereo (JB, AB), pp. 1097–1100.
- ICPR-v1-2000-BilodeauB #2d #image #modelling
- Generic Modeling of 3D Objects from Single 2D Images (GAB, RB), pp. 1770–1773.
- ICPR-v1-2000-ChaoNO #invariant #recognition #representation
- A Hierarchical Invariant Representation of Spatial Topology of 3D Objects and Its Application to Object Recognition (JC, MN, SO), pp. 1920–1923.
- ICPR-v1-2000-ChausseAC
- Recovering the 3D Shape of a Road by On-Board Monocular Vision (FC, RA, RC), pp. 1325–1328.
- ICPR-v1-2000-DionLB #2d #image #sequence
- 3D Triangular Mesh Matching through a Sequence of Registered 2D and 3D Images (DDJ, DL, LB), pp. 1977–1980.
- ICPR-v1-2000-FlorianiMP #online
- On-line Space Sculpturing for 3D Shape Manipulation (LDF, PM, EP), pp. 1105–1108.
- ICPR-v1-2000-HabedB #re-engineering
- Three-Dimensional Projective Reconstruction from Three Views (AH, BB), pp. 1415–1418.
- ICPR-v1-2000-Kanatani #analysis #re-engineering #reliability
- Gauge-Based Reliability Analysis of 3-D Reconstruction from Two Uncalibrated Perspective Views (KiK), pp. 1076–1079.
- ICPR-v1-2000-KitaKWN #2d
- A Quick 3D-2D Registration Method for a Wide-Range of Applications (YK, NK, DLW, JAN), pp. 1981–1986.
- ICPR-v1-2000-LourakisTAO #constraints #geometry #using
- Using Geometric Constraints for Matching Disparate Stereo Views of 3D Scenes Containing Planes (MIAL, SVT, AAA, SCO), pp. 1419–1422.
- ICPR-v1-2000-LuI #metric
- An Absolute Depth Range Measurement of 3-D Objects Based on Modulation Moiré Topography (CL, SI), pp. 1754–1757.
- ICPR-v1-2000-MedioniF #recognition
- 3-D Structures for Generic Object Recognition (GGM, ARJF), pp. 1030–1037.
- ICPR-v1-2000-NandyB #recognition #using
- Recovery of 3-D Face Structure Using Recognition (DN, JBA), pp. 5104–5108.
- ICPR-v1-2000-NealS #detection #representation
- A Symbolic Representation for 3-D Object Feature Detection (PJN, LGS), pp. 1221–1224.
- ICPR-v1-2000-NelsonS #empirical #learning #modelling #recognition
- Learning 3D Recognition Models for General Objects from Unlabeled Imagery: An Experiment in Intelligent Brute Force (RCN, AS), pp. 1001–1008.
- ICPR-v1-2000-OhnoMS #estimation #game studies
- Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games (YO, JM, YS), pp. 1145–1148.
- ICPR-v1-2000-PanM #algorithm #estimation #search-based
- 3D Motion Estimation of Human by Genetic Algorithm (CP, SM), pp. 1159–1163.
- ICPR-v1-2000-PapaioannouKT #re-engineering #recognition #segmentation
- Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition (GP, EAK, TT), pp. 1734–1737.
- ICPR-v1-2000-ParkLL #modelling #re-engineering #recognition #using
- Recognition and Reconstruction of 3-D Objects Using Model-Based Perceptual Grouping (IKP, SUL, KML), pp. 1720–1724.
- ICPR-v1-2000-SatoSO
- 3D Shape Recovery of Non-Convex Object from Rotation (TS, HS, SO), pp. 1742–1745.
- ICPR-v1-2000-SbertS #re-engineering
- Stereo Reconstruction of 3D Curves (CS, AFS), pp. 1912–1915.
- ICPR-v1-2000-SomeyaKHI #locality #segmentation #using
- Localization of Objects in Electric Distribution Systems by Using Segmentation and 3D Template Matching with M-Estimators (YS, KK, KH, KI), pp. 1725–1729.
- ICPR-v1-2000-SteinbachGEB #multi #re-engineering #using
- 3-D Object Reconstruction Using Spatially Extended Voxels and Multi-Hypothesis Voxel Coloring (EGS, BG, PE, AB), pp. 1774–1777.
- ICPR-v1-2000-WolfSW #set
- Join Tensors: On 3D-to-3D Alignment of Dynamic Sets (LW, AS, YW), pp. 1388–1391.
- ICPR-v1-2000-YiW #recognition
- 3D Artificial Objects Recognition under Virtual Environment (MY, PSPW), pp. 1995–1998.
- ICPR-v2-2000-BajaS #distance #editing #image #using
- Editing 3D Binary Images Using Distance Transforms (GSdB, SS), pp. 6030–6033.
- ICPR-v2-2000-Horikawa #2d #image #invariant #similarity
- Bispectrum-Based Feature of 2D and 3D Images Invariant to Similarity Transformations (YH), pp. 2511–2514.
- ICPR-v2-2000-KanekoGF #recognition #using
- Abdominal Organ Recognition Using 3D Mathematical Morphology (TK, LG, HF), pp. 2263–2266.
- ICPR-v2-2000-LaoKST #invariant #recognition #using
- 3D Template Matching for Pose Invariant Face Recognition Using 3D Facial Model Built with Isoluminance Line Based Stereo Vision (SL, MK, YS, FT), pp. 2911–2916.
- ICPR-v2-2000-SchaelS #invariant
- Invariant Grey-Scale Features for 3D Sensor-Data (MS, SS), pp. 2531–2535.
- ICPR-v3-2000-CheungT #estimation #image #modelling #video
- Image Motion Estimation for 3D Model Based Video Conferencing (MKC, HTT), pp. 3835–3838.
- ICPR-v3-2000-CoquinBO #distance
- 3D Nonstationary Local Distance Operator (DC, PB, AO), pp. 3963–3966.
- ICPR-v3-2000-Ichimura00a #feature model
- Token Grouping Based on 3D Motion and Feature Selection in Object Tracking (NI), pp. 7130–7136.
- ICPR-v3-2000-JiangK #adaptation #algorithm #image #search-based
- 3D MR Image Restoration by Combining Local Genetic Algorithm with Adaptive Pre-Conditioning (TJ, FK), pp. 3302–3305.
- ICPR-v3-2000-LimiaNF #segmentation
- Texture Segmentation of a 3D Seismic Section with Wavelet Transform and Gabor Filters (MFL, AMN, MTF), pp. 3358–3361.
- ICPR-v3-2000-MaedaKZI #modelling
- 3-D Shapes Modeling which has Hierarchical Structure Based on B-Spline Surfaces with Non-Uniform Knots (MM, KK, HZ, KI), pp. 3119–3122.
- ICPR-v3-2000-MurinoFIP #re-engineering
- 3D Mosaicing for Environment Reconstruction (VM, AF, NI, EP), pp. 3362–3366.
- ICPR-v3-2000-Rodriguez-MiguelTMJV #correlation #generative #pattern matching #pattern recognition #recognition
- Target Modelization and Filter Generation for 3D Pattern Recognition by Optical Correlation (FJRM, RT, MMU, IJ, SV), pp. 7030–7033.
- ICPR-v3-2000-RoullotHBNM #image #re-engineering
- Regularized Reconstruction of 3D High-Resolution Magnetic Resonance Images from Acquisitions of Anisotropically Degraded Resolutions (ER, AH, IB, MN, ÉM), pp. 3350–3353.
- ICPR-v3-2000-RuanFBX #image #segmentation
- Unsupervised Segmentation of Three-Dimensional Brain Images (SR, MJF, DB, JHX), pp. 3409–3412.
- ICPR-v3-2000-SanchesM
- Alignment-by-Reconstruction for 3D Ultrasound Imaging (JMS, JSM), pp. 3041–3044.
- ICPR-v3-2000-ShimadaKSK #2d #estimation #modelling
- Hand Posture Estimation by Combining 2-D Appearance-Based and 3-D Model-Based Approaches (NS, KK, YS, YK), pp. 3709–3712.
- ICPR-v3-2000-ShinBGK #2d #framework
- Framework of Integrating 2D Points and Curves for Tracking of 3D Nonrigid Motion and Structure (MCS, RB, DBG, CK), pp. 3831–3834.
- ICPR-v3-2000-SteinbachG #cost analysis #estimation
- An Image-Domain Cost Function for 3-D Rigid Body Motion Estimation (EGS, BG), pp. 3823–3826.
- ICPR-v3-2000-VincentCF #segmentation #tool support #using
- Spatio-Temporal Segmentation Using 3D Morphological Tools (VA, CR, FH), pp. 3885–3892.
- ICPR-v3-2000-VriesV #adaptation #classification #detection #estimation #image
- Scale-Adaptive Landmark Detection, Classification and Size Estimation in 3D Object-Background Images (RGdV, PWV), pp. 7026–7029.
- ICPR-v3-2000-YamazawaYY #re-engineering #using
- 3D Line Segment Reconstruction by Using HyperOmni Vision and Omnidirectional Hough Transforming (KY, YY, MY), pp. 3487–3490.
- ICPR-v4-2000-BergerABSP #convergence #modelling #realtime
- 3D Model Based Pose Determination in Real-Time: Strategies, Convergence, Accurac (MB, TA, GB, SS, AP), pp. 4567–4570.
- ICPR-v4-2000-DeguchiNH #image #multi #re-engineering
- 3D Fundus Pattern Reconstruction and Display from Multiple Fundus Images (KD, JN, HH), pp. 4094–4097.
- ICPR-v4-2000-GriffinK #sequence #video
- Coping with 3D Artifacts in Video Sequences (AG, JK), pp. 4623–4626.
- ICPR-v4-2000-GunaratneSS #image #modelling #multi
- 3-D Face Modeling with Multiple Range Images (PG, HS, YS), pp. 4559–4562.
- ICPR-v4-2000-Ishii #metric #using
- 3-D Shape Measurement Using a Focused-Section Method (AI), pp. 4828–4832.
- ICPR-v4-2000-KagamiOII #generative #realtime
- Realtime 3D Depth Flow Generation and its Application to Track to Walking Human Being (SK, KO, MI, HI), pp. 4197–4200.
- ICPR-v4-2000-MatsumotoOHT #fuzzy #image #logic #testing
- Three-Dimensional Image Construction for Non-Destructive Testing Aided by Fuzzy Logic (TM, KO, YH, KT), pp. 4603–4606.
- ICPR-v4-2000-MiyasakaKHA #animation #image #metric #re-engineering #realtime
- Reconstruction of Realistic 3D Surface Model and 3D Animation from Range Images Obtained by Real Time 3D Measurement System (TM, KK, MH, KA), pp. 4594–4598.
- ICPR-v4-2000-MoralesRTVM #re-engineering
- 3D Curve Reconstruction by Biplane Snakes (CCM, PR, RT, JJV, JM), pp. 4563–4566.
- ICPR-v4-2000-NakamuraSO #image #re-engineering #sequence
- 3D Reconstruction of Book Surface Taken from Image Sequence with Handy Camera (KN, HS, SO), pp. 4575–4578.
- ICPR-v4-2000-PardoR #image #re-engineering
- Discriminant Snakes for 3D Reconstruction in Medical Images (XMP, PR), pp. 4336–4339.
- ICPR-v4-2000-RataTQS #multi
- Multi-Directional Camera 3-D Vision System for Micro-Operation (SH, DT, SG, KS), pp. 4583–4588.
- ICPR-v4-2000-SanchezM #classification
- Fusing 3D Information for Crop/Weeds Classification (AJS, JAM), pp. 4295–4298.
- ICPR-v4-2000-TakahashiSO #estimation #image #realtime #using
- Remarks on a Real-Time 3D Human Body Posture Estimation Method Using Trinocular Images (KT, TS, JO), pp. 4693–4697.
- ICPR-v4-2000-YamanyF #recognition #using
- 3D Objects Coding and Recognition Using Surface Signatures (SMY, AAF), pp. 4571–4574.
- KDD-2000-Yang #dataset #interactive #relational #scalability
- Interactive exploration of very large relational datasets through 3D dynamic projections (LY), pp. 236–243.
- ICSE-2000-Riva #visualisation
- Visualizing software release histories with 3DSoftVis (CR), p. 789.
- SAC-2000-MortonT #adaptation #finite
- A New 3D Adaptive Finite Element Scheme with l-Irregular Hexahedral Element Meshes (DM, JMT), pp. 99–104.
- DAC-2000-Zhao
- Singularity-treated quadrature-evaluated method of moments solver for 3-D capacitance extraction (JZ), pp. 536–539.
- HPCA-2000-VartanianBD #parallel
- The Best Distribution for a Parallel OpenGL 3D Engine with Texture Caches (AV, JLB, NDT), pp. 399–408.
- PDP-2000-GuinanOD #named #personalisation
- ENTER: the personalisation and contextualisation of 3-dimensional worlds (TG, GMPO, ND), pp. 142–148.
- PDP-2000-RivasI #algorithm #image #parallel #performance #re-engineering
- Fast parallel algorithms for 3D reconstruction of angiographic images (RR, MBI), pp. 43–47.
- STOC-2000-Istrail #statistics
- Statistical mechanics, three-dimensionality and NP-completeness: I. Universality of intracatability for the partition function of the Ising model across non-planar surfaces (SI), pp. 87–96.
- ICDAR-1999-DoschM #2d #re-engineering
- Reconstruction of the 3D Structure of a Building from the 2D Drawings of its Floors (PD, GM), pp. 487–490.
- SIGMOD-1999-Keim #database #geometry #performance #similarity
- Efficient Geometry-based Similarity Search of 3D Spatial Databases (DAK), pp. 419–430.
- CHI-1999-BalakrishnanK #interface
- Exploring Bimanual Camera Control and Object Manipulation in 3D Graphics Interfaces (RB, GK), pp. 56–62.
- CHI-1999-LumbrerasS #interactive
- Interactive 3D Sound Hyperstories for Blind Children (ML, JS), pp. 318–325.
- HCI-CCAD-1999-BussMR #chat #communication #distributed
- Advantages and disadvantages of a 3D virtual environment for supporting informal communication in distributed workgroups compared with a text-chat and a chat/cam system (RB, LM, DR), pp. 512–516.
- HCI-CCAD-1999-ConinxRWR #interactive #modelling
- Uniform interaction for immersive and non-immersive 3D object modelling (KC, CR, TDW, FVR), pp. 1080–1084.
- HCI-CCAD-1999-Dachselt #challenge #component #flexibility #user interface
- The challenge to build flexible user interface components for non-immersive 3D environments (RD), pp. 1055–1059.
- HCI-CCAD-1999-ElzerB #process #representation
- Three-dimensional representation of process values (PFE, CB), pp. 1296–1300.
- HCI-CCAD-1999-NisslerMH #classification #design #how
- How to get the right outfit for my agent? Classification — and design methodology for a virtual shopping assistant in a 3D world (JN, JM, AH), pp. 162–166.
- HCI-CCAD-1999-OshibaT #modelling
- Three-dimensional modeling environment “claymore” based on augmented direct manipulation technique (TO, JT), pp. 1075–1079.
- HCI-CCAD-1999-ThomaHH #navigation #usability
- Usability and navigation in virtual 3D worlds (VT, AH, AH), pp. 1049–1054.
- HCI-EI-1999-MachiiMAKYKNK #interface #internet #using
- An Easy Internet Browsing System with Sophisticated Human Interface Using 3-D Graphics (KM, SM, YA, SK, MY, KK, YN, KK), pp. 228–232.
- HCI-EI-1999-SanoNS #evaluation #parametricity #visualisation
- 3D Visualization of Plant Parameters and Its Evaluation (TS, YN, AS), pp. 943–947.
- HCI-EI-1999-SteffanKB #design #feedback #interactive #multimodal
- Design of Multimodal Feedback Mechanisms for Interactive 3D Object Manipulation (RS, TK, FB), pp. 461–465.
- HCI-EI-1999-SunCH #case study #how
- A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects (HS, KWC, PAH), pp. 481–485.
- HCI-EI-1999-SundareswaranBCW #artificial reality #distributed #recognition #speech
- A Distributed System for Device Diagnostics Utilizing Augmented Reality, 3D Audio, and Speech Recognition (VS, RB, SC, KW), pp. 466–470.
- HCI-EI-1999-TakahashiK #interface #using
- 3-D Input Device Using a Ball Rotation Interface (TT, MK), pp. 397–401.
- ICEIS-1999-FaldellaP #recognition
- A General Methodology for Robotic Haptic Recognition of 3-D Objects (EF, MP), pp. 203–210.
- SIGIR-1999-SebrechtsCLVM #2d #comparative #evaluation #interface #visualisation
- Visualization of Search Results: A Comparative Evaluation of Text, 2D, and 3D Interfaces (MMS, JC, SJL, JV, MSM), pp. 3–10.
- UML-1999-GogollaRR #animation #diagrams #towards #uml
- Towards Three-Dimensional Animation of UML Diagrams (MG, OR, MR), pp. 489–502.
- DAC-1999-KamonMMSW #analysis #modelling
- Interconnect Analysis: From 3-D Structures to Circuit Models (MK, NAM, YM, LMS, JW), pp. 910–914.
- DATE-1999-ToulouseBLN #modelling #performance
- Efficient 3D Modelling for Extraction of Interconnect Capacitances in Deep Submicron Dense Layouts (AT, DB, CL, PN), pp. 576–580.
- DL-1998-CubaudTT #interface #library
- Experimenting a 3D Interface for the Access to a Digital Library (PC, CT, AT), pp. 281–282.
- ITiCSE-1998-CallaghanH #design pattern #education #java #source code #visualisation
- 3-D visualisation of design patterns and Java programs in computer science education (MC, HH), pp. 37–40.
- CHI-1998-ElvinsNSK #named
- Worldlets: 3D Thumbnails for 3D Browsing (TTE, DRN, RS, DK), pp. 163–170.
- ICML-1998-MargaritisT #image #learning #sequence
- Learning to Locate an Object in 3D Space from a Sequence of Camera Images (DM, ST), pp. 332–340.
- ICPR-1998-BrucksteinHHN #estimation
- New devices for 3D pose estimation: mantis eyes, Agann paintings, sundials, and other space fiducials (AMB, RJH, TSH, ANN), pp. 305–309.
- ICPR-1998-ChenWSSC #algorithm #estimation #robust
- A robust algorithm for 3D head pose estimation (QC, HW, TS, TS, KC), pp. 1356–1359.
- ICPR-1998-CinqueRLNG #biology #image #self
- Self-organizing map for segmenting 3D biological images (LC, RR, SL, PTAN, LG), pp. 471–473.
- ICPR-1998-DanielssonLY #segmentation #using
- Segmentation of 3D volumes using second derivatives (PED, QL, QZY), pp. 248–251.
- ICPR-1998-FlorianiMP #re-engineering #representation
- Managing the level of detail in 3D shape reconstruction and representation (LDF, PM, EP), pp. 389–391.
- ICPR-1998-GroweT #evaluation #image #using
- Use of explicit knowledge and GIS data for the 3D evaluation of remote sensing images (SG, RT), pp. 1413–1415.
- ICPR-1998-HaraZH #image #modelling #multi
- Regularization-based 3D object modeling from multiple range images (KH, HZ, TH), pp. 964–968.
- ICPR-1998-HeikkilaS #estimation #image #linear #metric #sequence
- Linear motion estimation for image sequence based accurate 3-D measurements (JH, OS), pp. 1247–1250.
- ICPR-1998-HiranoHOMTE #image
- Three dimensional concentration index-a local feature for analyzing three dimensional digital line patterns and its application to chest X-ray CT images (YH, JiH, HO, YM, JiT, KE), pp. 1040–1043.
- ICPR-1998-HwangYTY #linear #using
- A factorization method using 3D linear combination for shape and motion recovery (KCH, NY, HT, KY), pp. 959–963.
- ICPR-1998-JiaA #automation #generative #prototype #recognition
- Automatic generation of prototypes in 3D structural object recognition (JJ, KA), pp. 697–700.
- ICPR-1998-KangOC #graph #using
- Character grouping technique using 3D neighborhood graphs in raster map (YBK, SYO, HGC), pp. 1092–1094.
- ICPR-1998-KrebsW #automation #generative #recognition
- Automatic generation of Bayesian nets for 3D object recognition (BK, FMW), pp. 126–128.
- ICPR-1998-LengagneFM #constraints #difference #using
- Using differential constraints to generate a 3D face model from stereo (RL, PF, OM), pp. 637–639.
- ICPR-1998-LinSH #automation #re-engineering #towards
- Toward automatic reconstruction of 3D environment with an active binocular head (CYL, SWS, YPH), pp. 1708–1710.
- ICPR-1998-LiuW #algorithm #multi #novel
- A novel algorithm for recovering the 3D motions of multiple moving rigid objects (MLL, KHW), pp. 655–657.
- ICPR-1998-LuKB #image #re-engineering #segmentation
- Image segmentation and image matching for 3D terrain reconstruction (YL, KK, MB), pp. 1535–1537.
- ICPR-1998-MaeS
- Tracking moving object in 3-D space based on optical flow and edges (YM, YS), pp. 1439–1441.
- ICPR-1998-MunkeltRHH #detection #image #modelling #video
- A model driven 3D image interpretation system applied to person detection in video images (OM, CR, DH, WH), pp. 70–73.
- ICPR-1998-NagelWWL #animation #automation #modelling
- Automated modelling of real human faces for 3D animation (BN, JW, SW, CEL), pp. 693–696.
- ICPR-1998-NishikawaOM #using
- Selective acquisition of 3-D information enough for finding passable free spaces using an active stereo vision system (AN, AO, FM), pp. 857–861.
- ICPR-1998-OlagueM
- Optimal camera placement to obtain accurate 3D point positions (GO, RM), pp. 8–10.
- ICPR-1998-PulliADSS #visualisation
- Acquisition and visualization of colored 3D objects (KP, HAR, TD, LGS, WS), pp. 11–15.
- ICPR-1998-SchutzJH #algorithm #for free #multi
- Multi-feature matching algorithm for free-form 3D surface registration (CS, TJ, HH), pp. 982–984.
- ICPR-1998-SegenK #gesture #interface #performance #recognition
- Fast and accurate 3D gesture recognition interface (JS, SK), pp. 86–91.
- ICPR-1998-TakacsSW #design #recognition #set
- Optimal training set design for 3D object recognition (BT, LS, HW), pp. 558–560.
- ICPR-1998-WangHRKJ #invariant #recognition #statistics
- A statistical model to describe invariants extracted from a 3-D quadric surface patch and its applications in region-based recognition (GW, ZH, PPLR, MJK, GJ), pp. 668–672.
- ICPR-1998-YonemotoTT #multi #sequence #using
- Tracking of 3D multi-part objects using multiple viewpoint time-varying sequences (SY, NT, RiT), pp. 490–494.
- ICPR-1998-ZhaHH #algorithm #modelling #recursion #using
- A recursive fitting-and-splitting algorithm for 3-D object modeling using superquadrics (HZ, TH, TH), pp. 658–662.
- ICPR-1998-ZhangT #image #re-engineering
- 3D reconstruction from a single view of an object and its image in a plane mirror (ZYZ, HTT), pp. 1174–1176.
- ICPR-1998-ZhaTH #adaptation #multi
- Multi-resolution surface description of 3D objects by shape-adaptive triangular meshes (HZ, ST, TH), pp. 954–958.
- ICPR-1998-ZhouG #multi #re-engineering #visual notation
- 3D model reconstruction by fusing multiple visual cues (LXZ, WKG), pp. 640–642.
- SIGIR-1998-SwanA #information retrieval #visualisation
- Aspect Windows, 3-D Visualizations, and Indirect Comparisons of Information Retrieval Systems (RCS, JA), pp. 173–181.
- ICSE-1998-GilK #modelling
- Three Dimensional Software Modeling (JYG, SK), pp. 105–114.
- ICSE-1998-KoikeC #empirical #how #re-engineering #visualisation
- How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System (HK, HCC), pp. 516–519.
- DAC-1998-MarquesKWS #modelling #performance
- A Mixed Nodal-Mesh Formulation for Efficient Extraction and Passive Reduced-Order Modeling of 3D Interconnects (NAM, MK, JW, LMS), pp. 297–302.
- DAC-1998-ShiLKY #algorithm #performance
- A Fast Hierarchical Algorithm for 3-D Capacitance Extraction (WS, JL, NK, TY), pp. 212–217.
- DAC-1998-ZhaoDKL #performance
- Efficient Three-Dimensional Extraction Based on Static and Full-Wave Layered Green’s Functions (JZ, WWMD, SK, DEL), pp. 224–229.
- DATE-1998-MarquesKWS #algorithm #modelling #order #performance #reduction
- An Efficient Algorithm for Fast Parasitic Extraction and Passive Order Reduction of 3D Interconnect Models (NAM, MK, JW, LMS), pp. 538–543.
- PDP-1998-Glazek #communication #distributed
- Distributed computation in a three-dimensional mesh with communication delays (WG), pp. 38–42.
- CHI-1997-BalakrishnanBKF
- The Rockin’ Mouse: Integral 3D Manipulation on a Plane (RB, TB, GK, GWF), pp. 311–318.
- CHI-1997-VolbrachtDSF #effectiveness #how #question
- How Effective are 3D Display Modes? (SV, GD, KS, GF), pp. 540–541.
- HCI-SEC-1997-BaconS #representation
- Hybridization of Classical Documentary Techniques and Techniques of Three Dimensional Representation in Space: Dynamical Constitution of Virtual Scenes (JB, XS), pp. 925–928.
- HCI-SEC-1997-Brath #analysis #experience #guidelines #interactive #visualisation
- 3D Interactive Information Visualization: Guidelines from Experience and Analysis of Applications (RB), pp. 865–868.
- HCI-SEC-1997-ChurchillSBD #documentation #using
- Using VR-VIBE: Browsing and Searching for Documents in 3D-Space (EFC, DS, SB, PD), pp. 857–860.
- HCI-SEC-1997-KiyokawaTY #design
- Manipulation Aid for Two-Handed 3-D Designing Within a Shared Virtual Environment (KK, HT, NY), pp. 937–940.
- HCI-SEC-1997-KoikeC #using #version control #visualisation
- Integrating Version Control and Module Management Using Three-Dimensional Visualization (HK, HCC), pp. 853–856.
- HCI-SEC-1997-MuraiKI #communication #multi #using #video
- Display of Conversation Partners Using 3D-Facial Model in the Multiparty Video Communication System (TM, HK, SI), pp. 861–864.
- HCI-SEC-1997-Riedel #aspect-oriented #parametricity #performance
- 3D-Rendering and the Eye: Aspects for Efficient Rendering Through Physiological and Anatomical Parameters of the Eye (OR), pp. 981–984.
- HCI-SEC-1997-ShirabeB #game studies #interface #question #realtime
- Do Three Dimensional Realtime Interfaces Really Play Important Roles? (MS, YB), pp. 849–852.
- HCI-SEC-1997-UchiyamaYKT #geometry #interactive
- Presentation and Interaction of Virtual 3D Objects Without Geometrical Model (SU, HY, AK, HT), pp. 869–872.
- KDD-1997-WangWSSDRZ #automation
- Automated Discovery of Active Motifs in Three Dimensional Molecules (XW, JTLW, DS, BAS, SD, IR, KZ), pp. 89–95.
- TOOLS-ASIA-1997-BinjunWK #object-oriented
- Three-Dimensional Object-Oriented Model (WB, GW, HK), pp. 22–27.
- EDTC-1997-FradinMD #analysis
- Analysis of 3D conjugate heat transfers in electronics (JPF, LM, BD), pp. 190–194.
- EDTC-1997-GeigenmullerM #integration #multi
- Cartesian multipole based numerical integration for 3D capacitance extraction (UG, NPvdM), pp. 256–259.
- HPCA-1997-HwangWW #communication #multi
- Evaluating MPI Collective Communication on the SP2, T3D, and Paragon Multicomputers (KH, CW, CLW), pp. 106–115.
- CHI-1996-MereuK #interface #visual notation
- Audio Enhanced 3D Interfaces for Visually Impaired Users (SWM, RK), pp. 72–78.
- CHI-1996-MohagegMMKMI #user interface #web
- A User Interface for Accessing 3D Content on the World Wide Web (MFM, RM, CM, JK, DM, PI), p. 466–?.
- ICPR-1996-ArmandeMM
- A 3D thin nets extraction method for medical imaging (NA, PM, OM), pp. 642–646.
- ICPR-1996-Ayoung-CheeDF #hybrid #representation #using
- Enhanced 3D representation using a hybrid model (NAC, GD, FPF), pp. 575–579.
- ICPR-1996-AzarbayejaniP #estimation #realtime #self #using
- Real-time self-calibrating stereo person tracking using 3-D shape estimation from blob features (AA, AP), pp. 627–632.
- ICPR-1996-BellaireS #recognition
- 3-D object recognition by matching the total view information (GB, KS), pp. 534–538.
- ICPR-1996-BernardoGP #implementation #realtime
- Monocular tracking of the human arm in 3D: real-time implementation and experiments (EDB, LG, PP), pp. 622–626.
- ICPR-1996-BukerH #knowledge-based #recognition
- Knowledge-based view control of a neural 3-D object recognition system (UB, GH), pp. 24–29.
- ICPR-1996-ChaoN #performance
- Cubical singular simplex model for 3D objects and fast computation of homology groups (JC, JN), pp. 190–194.
- ICPR-1996-CharvillatT #modelling #probability
- Registration of stereo-based 3D maps for object modeling: a stochastic yet intelligent solution (VC, BT), pp. 780–785.
- ICPR-1996-ChungH #2d #modelling #re-engineering #using
- Using 2D active contour models for 3D reconstruction from serial sections (RC, CkH), pp. 849–853.
- ICPR-1996-DoraiJ #recognition
- Recognition of 3D free-form objects (CD, AKJ), pp. 697–701.
- ICPR-1996-DoraiWJM #automation #image #modelling #multi
- From images to models: automatic 3D object model construction from multiple views (CD, GW, AKJ, CRM), pp. 770–774.
- ICPR-1996-DunkerHS #estimation #prototype #recognition #set #using
- Single view recognition and pose estimation of 3D objects using sets of prototypical views and spatially tolerant contour representations (JD, GH, MS), pp. 14–18.
- ICPR-1996-FlorouM #metric #question #what
- What accuracy for 3D measurements with cameras? (GF, RM), pp. 354–358.
- ICPR-1996-Garza-JinichMM #image #retrieval #robust
- Robust retrieval of 3D structures from magnetic resonance images (MAGJ, PM, VM), pp. 391–395.
- ICPR-1996-GurdjosDC #coordination #invariant
- Tracking 3D coplanar points in the invariant perspective coordinates plane (PG, PD, SC), pp. 493–497.
- ICPR-1996-HarukiHYY #automation #using #verification
- Automatic seal verification using three-dimensional reference seals (HH, TH, HY, KY), pp. 199–203.
- ICPR-1996-HeidemannR #architecture #recognition #using
- A neural 3-D object recognition architecture using optimized Gabor filters (GH, HJR), pp. 70–74.
- ICPR-1996-IraniA #2d #approach #detection
- A unified approach to moving object detection in 2D and 3D scenes (MI, PA), pp. 712–717.
- ICPR-1996-Karasik #commutative #on the #representation #set
- On a planar representation of 3D figures commutative with respect to set and morphological operations (YBK), pp. 615–619.
- ICPR-1996-KimHN #algebra #modelling
- Reconstructing 3D models with algebraic curved surfaces from three-view drawings (CHK, MWH, SN), pp. 854–858.
- ICPR-1996-Koch #image #modelling #segmentation
- Surface segmentation and modeling of 3D polygonal objects from stereoscopic image pairs (RK), pp. 233–237.
- ICPR-1996-KrebsSK #algorithm #fuzzy #recognition
- A fuzzy ICP algorithm for 3D free-form object recognition (BK, PS, BK), pp. 539–543.
- ICPR-1996-LaunayBMBM #flexibility #re-engineering
- A flexible iterative method for 3D reconstruction from X-ray projections (LL, PB, EM, MOB, JLM), pp. 513–517.
- ICPR-1996-LilienblumAM #geometry #network
- 3D-measurement of geometrical shapes by photogrammetry and neural networks (TL, PA, BM), pp. 330–334.
- ICPR-1996-LiM #estimation
- 3D pose estimation from an n-degree planar curved feature in two perspective views (LL, SM), pp. 374–377.
- ICPR-1996-LingrandV #modelling #using
- Dynamic foveal 3D sensing using affine models (DL, TV), pp. 810–814.
- ICPR-1996-LinLC #modelling #using
- Recovery of 3-D closed surfaces using progressive shell models (RL, WCL, CTC), pp. 95–99.
- ICPR-1996-MasudaSY #image #integration #multi
- Registration and integration of multiple range images for 3-D model construction (TM, KS, NY), pp. 879–883.
- ICPR-1996-MatsuoFI #adaptation #recognition #using
- 3-D object recognition using adaptive scale MEGI (HM, JF, AI), pp. 117–122.
- ICPR-1996-Mel #approach #multi #named #recognition #using #visual notation
- SEEMORE: a view-based approach to 3-D object recognition using multiple visual cues (BWM), pp. 570–574.
- ICPR-1996-ModayurS #statistics #using
- 3D matching using statistically significant groupings (BRM, LGS), pp. 238–242.
- ICPR-1996-MoriHTAK #image #recognition
- Recognition of bronchus in three-dimensional X-ray CT images with applications to virtualized bronchoscopy system (KM, JiH, JiT, HA, KK), pp. 528–532.
- ICPR-1996-MustafaSG #image #recognition
- 3D object recognition from color intensity images (AAYM, LGS, MAG), pp. 627–631.
- ICPR-1996-NomuraZSF #data fusion #estimation #image
- 3-D object pose estimation based on iterative image matching: Shading and edge data fusion (YN, DZ, YS, SF), pp. 513–517.
- ICPR-1996-PrinetMCLM #image #network
- Thin network extraction in 3D images: application to medical angiograms (VP, OM, GC, XSL, SM), pp. 386–390.
- ICPR-1996-ProesmansGO
- One-shot active 3D shape acquisition (MP, LJVG, AO), pp. 336–340.
- ICPR-1996-SequeiraGR #performance #re-engineering
- Active view selection for efficient 3D scene reconstruction (VS, JGMG, MIR), pp. 815–819.
- ICPR-1996-Shimshoni #image #nondeterminism #performance #recognition
- A fast method for estimating the uncertainty in the location of image points in 3D recognition (IS), pp. 590–594.
- ICPR-1996-ShiniK #analysis #metric
- 3D measurement strategy based on a projection invariance motion analysis with an artificial retina sensor (CWS, KIK), pp. 369–373.
- ICPR-1996-ShioyamaJ #constraints
- Numerical 3-D shape inference from shading with new type of constraint (TS, WBJ), pp. 364–368.
- ICPR-1996-SilvaCS #segmentation
- 3-D data acquisition and scene segmentation system (JAS, AJCC, JCMdS), pp. 563–567.
- ICPR-1996-Sirakov #automation #branch #re-engineering
- Automatic reconstruction of 3D branching objects (NMS), pp. 620–624.
- ICPR-1996-Smith96a #realtime #segmentation
- Integrated real-time motion segmentation and 3D interpretation (SMS), pp. 49–55.
- ICPR-1996-StarkF
- A method for tracking the pose of known 3-D objects based on an active contour model (KS, SF), pp. 905–909.
- ICPR-1996-StevensB #multi #predict #recognition
- Interleaving 3D model feature prediction and matching to support multi-sensor object recognition (MRS, JRB), pp. 607–611.
- ICPR-1996-TianT96a #algorithm #image #search-based #sequence #using
- 3D shape recovery from two-color image sequences using a genetic algorithm (YlT, HTT), pp. 674–678.
- ICPR-1996-TozakiKNOEM #analysis #image #using
- Three-dimensional analysis of lung areas using thin-slice CT images (TT, YK, NN, HO, KE, NM), pp. 548–552.
- ICPR-1996-Weiss #re-engineering
- 3-D curve reconstruction from uncalibrated cameras (IW), pp. 323–327.
- ICPR-1996-WuL #segmentation #using
- 3D part segmentation using simulated electrical charge distributions (KW, MDL), pp. 14–18.
- ICPR-1996-YuCXY #approximate #higher-order
- 3D shape and motion by SVD under higher-order approximation of perspective projection (HY, QC, GX, MY), pp. 456–460.
- ICPR-1996-ZhaNN #algorithm #image #modelling #recognition #using
- 3-D object recognition from range images by using a model-based Hopfield-style matching algorithm (HZ, HN, TN), pp. 111–116.
- ICPR-1996-ZhengKTA #modelling
- Computing 3D models of rotating objects from moving shading (JYZ, HK, KT, NA), pp. 800–804.
- ICPR-1996-ZhengMFA #modelling #re-engineering #using
- Reconstruction of 3D models from specular motion using circular lights (JYZ, AM, YF, NA), pp. 869–873.
- ICPR-1996-ZribiFG #analysis #invariant #set
- Set of invariant features for three-dimensional gray-level objects by harmonic analysis (MZ, HF, FG), pp. 549–553.
- SEKE-1996-HwangCWS #performance #using #visualisation
- A Fast 3-D Visualization Methodology Using Characteristic Views of Objects (SH, SYC, TW, PCYS), pp. 577–584.
- STOC-1996-BergerKL #fault
- Reconstructing a Three-Dimensional Model with Arbitrary Errors (BB, JMK, FTL), pp. 449–458.
- STOC-1996-VengroffV #memory management #performance
- Efficient 3-D Range Searching in External Memory (DEV, JSV), pp. 192–201.
- ICDAR-v1-1995-Ah-SoonT #modelling #re-engineering #towards
- A step towards reconstruction of 3-D CAD models from engineering drawings (CAS, KT), pp. 331–334.
- SAC-1995-GrimRP #algorithm #re-engineering #search-based #using
- Use of genetic algorithms in three-dimensional reconstruction in carbon black aggregates (RJG, JRR, LDP), pp. 288–292.
- DAC-1995-ChouKW #approach #simulation #using
- Transient Simulations of Three-Dimensional Integrated Circuit Interconnect Using a Mixed Surface-Volume Approach (MC, TK, JW), pp. 485–490.
- DAC-1995-SilveiraKW #modelling #performance
- Efficient Reduced-Order Modeling of Frequency-Dependent Coupling Inductances Associated with 3-D Interconnect Structures (LMS, MK, JW), pp. 376–380.
- CHI-1994-MurakamiN94a
- Direct and intuitive input device for 3-D shape deformation (TM, NN), pp. 465–470.
- CHI-1994-ZhaiBM94a
- The “Silk Cursor”: investigating transparency for 3D target acquisition (SZ, WB, PM), pp. 459–464.
- DAC-1994-YuBS #algorithm #aspect-oriented
- Algorithmic Aspects of Three Dimensional MCM Routing (QY, SB, NAS), pp. 397–401.
- PDP-1994-UjaldonAZCC #multi #re-engineering
- 3d Reconstruction Of Macromolecules On Multiprocessors (MU, RA, ELZ, JCC, JMC), pp. 260–267.
- ICDAR-1993-DoriT
- Paper drawings to 3-D CAD: a proposed agenda (DD, KT), pp. 866–867.
- HCI-SHI-1993-HobbsS #user interface
- A User Interface to a True 3-D Display Device (BAH, MRS), pp. 579–584.
- HCI-SHI-1993-Jones #diagrams #estimation #information management
- 3-D Diagrams for Knowledge Engineering: An Early Estimation of Utility (SJ), pp. 561–566.
- HCI-SHI-1993-KawasugiYNA #named #physics
- Romeo: Robot-Mediated Cooperative Work for Handling 3-Dimensional Physical Objects (KK, TY, YN, YA), pp. 567–572.
- HCI-SHI-1993-KishinoOTT #detection #image #realtime
- Virtual Space Teleconferencing System — Real Time Detection and Reproduction of 3-D Human Images (FK, JO, HT, NT), pp. 669–674.
- HCI-SHI-1993-Rankin #agile #constraints #editing
- Rapid 3-D Editing Through Hierarchical Constraints (JRR), pp. 403–408.
- HCI-SHI-1993-Reiss #editing
- Presentation and Editing of Structured 3-D Graphics (SPR), pp. 397–402.
- HCI-SHI-1993-SchryverG #interface
- Eye-Gaze and Intent: Application in 3D Interface Control (JCS, JG), pp. 573–578.
- INTERCHI-1993-CarlssonF #tool support
- Integrated CSCW tools within a shared 3D virtual environment (CC, LEF), p. 513.
- INTERCHI-1993-Venolia
- Facile 3D direct manipulation (DV), pp. 31–36.
- OOPSLA-1993-KovedW #named #object-oriented #tool support
- GROOP: An Object-Oriented Toolkit for Animated 3D Graphics (LK, WLW), pp. 309–325.
- OOPSLA-1993-Strauss #tool support
- IRIS Inventor, A 3D Graphics Toolkit (PSS), pp. 192–200.
- TOOLS-USA-1993-AckermannE #2d #component #interactive #user interface
- Combining 2D User Interface Components and Interactive 3D Graphics in ET++ (PA, DE), pp. 291–302.
- SAC-1993-BrendelB #network #re-engineering
- 3-Dimensional Reconstruction by Silhouettes to Construct Training Patterns for Neural Networks (TB, JB), pp. 770–774.
- SAC-1993-Sabharwal93a #2d #image #parametricity
- Recovering 3D Image Parameters from Corresponding Two 2D Images (CLS), pp. 402–409.
- DAC-1993-KamonTW #multi #named
- FastHenry: A Multipole-Accelerated 3-D Inductance Extraction Program (MK, MJT, JW), pp. 678–683.
- HPDC-1993-CrutcherLFZ #network #using
- Management of Broadband Networks Using a 3D Virtual World (LAC, AAL, SF, MXZ), pp. 306–315.
- PDP-1993-AshworthD #parallel #performance
- Performance of a three dimensional hydrodynamic model on a range of parallel computers (MA, AMD), pp. 383–390.
- PDP-1993-LibsSDBJH #architecture #multi
- Experimental multiprocessor architecture dedicated for solving 3D PDEs (JML, BS, JD, BB, GJ, MLH), pp. 71–77.
- STOC-1993-MatousekS #algorithm #problem
- A deterministic algorithm for the three-dimensional diameter problem (JM, OS), pp. 478–484.
- CHI-1992-Houde #design #interface
- Iterative Design of an Interface for Easy 3-D Direct Manipulation (SH), pp. 135–142.
- CSCW-1992-ShuF #case study #design #experience
- Groupware Experiences in Three-Dimensional Computer-Aided Design (LS, WF), pp. 179–186.
- DAC-1992-LingKW #approach #bound #simulation
- A Boundary-Element Approach to Transient simulation of Three-Dimensional Integrated Circuit Interconnect (DDL, SK, JW), pp. 93–98.
- DAC-1992-NaborsW #algorithm #multi
- Multipole-Accelerated 3-D Capacitance Extraction Algorithms for Structures with Conformal Dielectrics (KN, JW), pp. 710–715.
- CHI-1991-RobertsonMC #visualisation
- Cone Trees: animated 3D visualizations of hierarchical information (GGR, JDM, SKC), pp. 189–194.
- CHI-1991-RobertsonMC91a #animation #interactive #using #visualisation
- Information visualization using 3D interactive animation (GGR, JDM, SKC), pp. 461–462.
- ML-1991-WatanabeY #induction
- Decision Tree Induction of 3-D Manufacturing Features (LW, SY), pp. 650–654.
- AdaEurope-1991-ElradW #ada #using
- The Use of Ada in Reactive Systems: A 3-Dimensional Model (TE, VW), pp. 20–36.
- DAC-1991-EnbodyLT
- Routing the 3-D Chip (RJE, GL, KHT), pp. 132–137.
- DAC-1991-WengP #scheduling #synthesis
- 3D Scheduling: High-Level Synthesis with Floorplanning (JPW, ACP), pp. 668–673.
- STOC-1985-GacsR #array #realtime #reliability
- A Simple Three-Dimensional Real-Time Reliable Cellular Array (PG, JHR), pp. 388–395.
- GG-1982-LuckL #generative
- Generation of 3-dimensional plant bodies by double wall map and stereomap systems (JL, HBL), pp. 219–231.
- DAC-1979-CarlsonPC #data transformation #design #using
- The use of color and 3-D temporal and spatial data management techniques in computer-aided design (WEC, REP, CC), pp. 32–38.
- DAC-1979-Preiss #2d #consistency #finite
- A procedure for checking the topological consistency of a 2-D or 3-D finite element mesh (KP), pp. 200–206.
- DAC-1979-WeingartenKC #interactive #named #using
- DRAW3D: Time sharing graphic interaction using a device-space buffer (NHW, WK, MC), pp. 135–141.
- DAC-1978-AllisonG #architecture #visual notation
- The three-dimensional graphical input method for architecture (HCA, DPG), pp. 133–137.
- DAC-1978-Yessios
- A notation and system for 3-D constructions (CIY), pp. 125–132.
- SHARE-1964-Morrill #visual notation
- Three dimensional graphical display system (CBM).