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Tag #3d

1374 papers:

EDMEDM-2019-EmondV #learning #performance #predict #visualisation
Visualizing Learning Performance Data and Model Predictions as Objects in a 3D Space (BE, JJV).
ICPCICPC-2019-SteinbeckKR #empirical #visualisation
Comparing the EvoStreets visualization technique in two D and three-dimensional environments: a controlled experiment (MS, RK, MOR), pp. 231–242.
SCAMSCAM-2019-MarcelRR #visualisation
Movement Patterns and Trajectories in Three-Dimensional Software Visualization (SM, KR, MR), pp. 163–174.
CoGCoG-2019-HarriesLRHD #benchmark #learning #metric #named
MazeExplorer: A Customisable 3D Benchmark for Assessing Generalisation in Reinforcement Learning (LH, SL, JR, KH, SD), pp. 1–4.
CoGVS-Games-2019-CostaQ #interactive
3D Interaction with Virtual Objects in Real Water (RC, JQ), pp. 1–7.
CoGVS-Games-2019-GiariskanisPM #architecture #design #multimodal #music #named
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design (FG, PP, KM), pp. 1–4.
CoGVS-Games-2019-KharvariH #architecture #artificial reality #game studies #using #visualisation
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization (FK, WH), pp. 1–2.
CoGVS-Games-2019-KirakosianMM #realtime #simulation
Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time (SK, EM, KM), pp. 1–4.
CIKMCIKM-2019-XiaoZZXBZY #multi #network #recognition
Multi-view Moments Embedding Network for 3D Shape Recognition (JX, YZ, PZ, KX, KB, CZ, WY), pp. 2257–2260.
ICMLICML-2019-EstevesSLDM #image
Cross-Domain 3D Equivariant Image Embeddings (CE, AS, ZL, KD, AM), pp. 1812–1822.
ICMLICML-2019-SotoLF #distributed #matrix #multi #polynomial
Dual Entangled Polynomial Code: Three-Dimensional Coding for Distributed Matrix Multiplication (PS, JL, XF), pp. 5937–5945.
KDDKDD-2019-KapoorLK #image #modelling #named
Nostalgin: Extracting 3D City Models from Historical Image Data (AK, HL, RK), pp. 2565–2575.
KDDKDD-2019-LiC0W0 #crowdsourcing #platform #problem
Three-Dimensional Stable Matching Problem for Spatial Crowdsourcing Platforms (BL, YC, YY0, GW, LC0), pp. 1643–1653.
ASPLOSASPLOS-2019-LiuKJKD
SOML Read: Rethinking the Read Operation Granularity of 3D NAND SSDs (CYL, JBK, MJ, MTK, CRD), pp. 955–969.
CASECASE-2019-AhlersWH0 #generative
3D Printing of Nonplanar Layers for Smooth Surface Generation (DA, FW, NH, JZ0), pp. 1737–1743.
CASECASE-2019-Diaz-RuizWCWC #self
Vision-only 3D Tracking for Self-Driving Cars (CDR, YW0, WLC, KQW, MEC), pp. 1029–1034.
CASECASE-2019-Niu0JM #performance #visual notation
Efficient 3D Visual Perception for Robotic Rock Breaking (LN, KC0, KJ, JM), pp. 1124–1130.
CASECASE-2019-SartoriZY #approach #design #multi #performance
An efficient approach to near-optimal 3D trajectory design in cluttered environments for multirotor UAVs (DS, DZ, WY), pp. 1016–1022.
CASECASE-2019-StappenD #on the
On Sufficient Numbers of Fingers to Immobilize 3D Chains of Polyhedra (AFvdS, MD), pp. 1443–1449.
CASECASE-2019-WasserfallAH #verification
Optical In-Situ Verification of 3D-Printed Electronic Circuits (FW, DA, NH), pp. 1302–1307.
CASECASE-2019-ZhaoXSLSW #network #predict
Nonlinear Deformation Prediction and Compensation for 3D Printing Based on CAE Neural Networks (MZ, GX, XS, CL, ZS, HW), pp. 667–672.
CoGCIG-2018-HarmerGVHBOSN #concurrent #game studies #learning
Imitation Learning with Concurrent Actions in 3D Games (JH, LG, JdV, HH, JB, TO, KS, MN), pp. 1–8.
CoGCIG-2018-VariaTKK #analysis #dataset #game studies
A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games (CV, GT, KK, SDK), pp. 1–4.
FDGFDG-2018-LankesRDM #collaboration #game studies #named #social
Socialeyes: social gaze in collaborative 3D games (ML, MR, OD, BM), p. 10.
CoGVS-Games-2018-BroadheadDMB #framework #multi
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework (MB, DDZ, LMM, LB), pp. 1–4.
CoGVS-Games-2018-WuGHL #data fusion #multi #robust #towards #using
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors (YW, LG, SH, RWL), pp. 1–4.
CIKMCIKM-2018-KhattarKV018a #network #recommendation #word
Weave&Rec: A Word Embedding based 3-D Convolutional Network for News Recommendation (DK, VK, VV, MG0), pp. 1855–1858.
ICMLICML-2018-AchlioptasDMG #generative #learning #modelling
Learning Representations and Generative Models for 3D Point Clouds (PA, OD, IM, LJG), pp. 40–49.
ICPRICPR-2018-0051RF
Dual-modality Talking-metrics: 3D Visual-Audio Integrated Behaviometric Cues from Speakers (JZ0, KR, RBF), pp. 3144–3149.
ICPRICPR-2018-AbdeltawabSSMEG #detection
A New 3D CNN-based CAD System for Early Detection of Acute Renal Transplant Rejection (HA, MS, AS0, SM, MEB, MG, YA, MAEG, ACD, MTEM, AEB), pp. 3898–3903.
ICPRICPR-2018-AntensteinerSP #framework #multi #precise
Variational Fusion of Light Field and Photometric Stereo for Precise 3D Sensing within a Multi-Line Scan Framework (DA, SS, TP), pp. 1036–1042.
ICPRICPR-2018-ChengK #encoding #recognition
Advancing Surface Feature Encoding and Matching for More Accurate 3D Biometric Recognition (KHMC, AK), pp. 3501–3506.
ICPRICPR-2018-CzovnyBSC #using
Minutia Matching using 3D Pore Clouds (RKC, ORPB, LS, HSGC), pp. 3138–3143.
ICPRICPR-2018-Dou0 #2d #network #predict
2D and 3D Convolutional Neural Network Fusion for Predicting the Histological Grade of Hepatocellular Carcinoma (TD, WZ0), pp. 3832–3837.
ICPRICPR-2018-ElmogyZEE #automation #classification #framework #network
An Automated Classification Framework for Pressure Ulcer Tissues Based on 3D Convolutional Neural Network (ME, BGZ, ASE, AEB), pp. 2356–2361.
ICPRICPR-2018-GaoCZLL #network
Background Subtraction via 3D Convolutional Neural Networks (YG, HC, XZ0, LL, ZL), pp. 1271–1276.
ICPRICPR-2018-GarrettR #network #performance #using
Fast Descriptor Extraction for Contextless 3D Registration Using a Fully Convolutional Network (TG, RR), pp. 1211–1216.
ICPRICPR-2018-GuoD #distance #estimation #matrix
Occluded Joints Recovery in 3D Human Pose Estimation based on Distance Matrix (XG, YD), pp. 1325–1330.
ICPRICPR-2018-HaraKS #recognition #towards
Towards Good Practice for Action Recognition with Spatiotemporal 3D Convolutions (KH, HK, YS), pp. 2516–2521.
ICPRICPR-2018-HeQZJ #incremental
Incremental 3D Line Segment Extraction from Semi-dense SLAM (SH, XQ, ZZ, MJ), pp. 1658–1663.
ICPRICPR-2018-HosniDCA #functional #recognition
3D Gait Recognition based on Functional PCA on Kendall's Shape Space (NH, HD, FC, BBA), pp. 2130–2135.
ICPRICPR-2018-KimuraSDNKBI #representation #using
Representing a Partially Observed Non-Rigid 3D Human Using Eigen-Texture and Eigen-Deformation (RK, AS, FLD, YN, HK, AB, KI), pp. 1043–1048.
ICPRICPR-2018-MaGLLZ #multi #named #network #segmentation #semantics
3DMAX-Net: A Multi-Scale Spatial Contextual Network for 3D Point Cloud Semantic Segmentation (YM, YG, YL, ML, JZ), pp. 1560–1566.
ICPRICPR-2018-PramerdorferKL #bound #classification #multi #network
Multi-View Classification and 3D Bounding Box Regression Networks (CP, MK, MVL), pp. 734–739.
ICPRICPR-2018-RhifWF #network #recognition #sequence #using
Action Recognition from 3D Skeleton Sequences using Deep Networks on Lie Group Features (MR, HW, IRF), pp. 3427–3432.
ICPRICPR-2018-RotgerLMA #2d
2D-to-3D Facial Expression Transfer (GR, FL, FMN, AA), pp. 2008–2013.
ICPRICPR-2018-SchwarczP #2d #estimation #multi
3D Human Pose Estimation from Deep Multi-View 2D Pose (SS, TP), pp. 2326–2331.
ICPRICPR-2018-Shen0Z #hybrid
Hybrid 3D Surface Description with Global Frames and Local Signatures of Histograms (ZS, XM0, XZ), pp. 1610–1615.
ICPRICPR-2018-ShuiWYHGLZ #multi #network #segmentation
3D Shape Segmentation Based on Viewpoint Entropy and Projective Fully Convolutional Networks Fusing Multi-view Features (PS, PW, FY, BH, YG, KL, YZ0), pp. 1056–1061.
ICPRICPR-2018-VoulodimosDDR #sequence #summary
Kinematics-based Extraction of Salient 3D Human Motion Data for Summarization of Choreographic Sequences (AV, ND, ADD, IR), pp. 3013–3018.
ICPRICPR-2018-YangLPKWSLDCTZ #automation #image #network #segmentation
Automatic Segmentation of Kidney and Renal Tumor in CT Images Based on 3D Fully Convolutional Neural Network with Pyramid Pooling Module (GY, GL, TP, YK, JW, HS, LL, JLD, JLC, LT, XZ), pp. 3790–3795.
ICPRICPR-2018-YanJY #detection #generative #network
3D Convolutional Generative Adversarial Networks for Detecting Temporal Irregularities in Videos (MY, XJ, JY), pp. 2522–2527.
ICPRICPR-2018-YanXAK #detection #fault #feature model
Accumulated Aggregation Shifting Based on Feature Enhancement for Defect Detection on 3D Textured Low-Contrast Surfaces (YY, SX, HA, SK), pp. 2965–2970.
ICPRICPR-2018-YlimakiHK #re-engineering #refinement #using
Accurate 3-D Reconstruction with RGB-D Cameras using Depth Map Fusion and Pose Refinement (MY, JH, JK), pp. 1977–1982.
ICPRICPR-2018-ZengWCYHLZ #constraints
High-Quality Facial Keypoints Matching with Motion Smoothness Constraint and 3D Model Constraint (XZ, XW0, KC, PY, XH, DL, YZ0), pp. 3519–3524.
ICPRICPR-2018-ZhangLS #coordination #locality
Joint Voxel and Coordinate Regression for Accurate 3D Facial Landmark Localization (HZ, QL0, ZS), pp. 2202–2208.
ICPRICPR-2018-ZhongDL #geometry #semantics
3D Geometry-Aware Semantic Labeling of Outdoor Street Scenes (YZ, YD, HL), pp. 2343–2349.
KDDKDD-2018-ChenGCSSJ #image #network
Voxel Deconvolutional Networks for 3D Brain Image Labeling (YC, HG, LC, MS, DS, SJ), pp. 1226–1234.
KDDKDD-2018-LiYCYZ #algorithm #constraints #data-driven #delivery #problem
A Data-Driven Three-Layer Algorithm for Split Delivery Vehicle Routing Problem with 3D Container Loading Constraint (XL, MY, DC, JY, JZ), pp. 528–536.
CASECASE-2018-BernardAG #configuration management #physics
Model for a Rigid, 3D Mechanism Inspired by Pop-Up Origami, and its Application to a Re-configurable, Physical Environmenl (AB, CHDA, KEG), pp. 1146–1151.
CASECASE-2018-HouSEJG
3D wireless power transfer based on 3D printed electronics (TH, YS, WSE, JJ, JMPG), pp. 499–505.
CASECASE-2018-ToriiH #approximate #estimation #parametricity #using
Model-less Estimation Method for Robot Grasping Parameters Using 3D Shape Primitive Approximation (TT, MH), pp. 580–585.
CASECASE-2018-WalterSSF #locality
Mutual Localization of UAVs based on Blinking Ultraviolet Markers and 3D Time-Position Hough Transform (VW, NS, MS, AF), pp. 298–303.
AIIDEAIIDE-2017-MazeikaW #game studies #generative
Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts (JM, JW), pp. 73–79.
CHI-PLAYCHI-PLAY-2017-JohansonGM #game studies #learning #navigation #performance
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game (CJ, CG, RLM), pp. 341–353.
CoGCIG-2017-GoudelisTKK #classification #effectiveness #feature model
3D cylindrical trace transform based feature extraction for effective human action classification (GG, GT, KK, SDK), pp. 96–103.
FDGFDG-2017-MazeikaW #generative #graph #modelling #named
Solusforge: controlling the generation of the 3D models with spatial relation graphs (JM, JW), p. 4.
CoGVS-Games-2017-BadriPAKO #design #development #editing #evaluation #social #social media #usability
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (MB, MP, PA, HK, TO), pp. 102–108.
CoGVS-Games-2017-DCruzPHSVP #game studies #novel #people
Novel 3D games for people with and without hearing loss (MD, HP, MH, DS, JV, LP), pp. 175–176.
CoGVS-Games-2017-KontadakisCPM #low cost #using
Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors (GK, DC, DP, KM), pp. 165–168.
CoGVS-Games-2017-KoskelaPHAAO #modelling #named #scalability #web
DRUMM: Dynamic viewing of large-scale 3D city models on the web (TK, MP, AH, TA, PA, TO), pp. 8–14.
CoGVS-Games-2017-MaltezosDI #detection #modelling #visualisation
Improving the visualisation of 3D textured models via shadow detection and removal (EM, AD, CI), pp. 161–164.
CoGVS-Games-2017-RallisGDVT #summary
Extraction of key postures from 3D human motion data for choreography summarization (IR, IG, ND, AV, PT), pp. 94–101.
CIKMCIKM-2017-ArmanACA #database #named #query #scalability
VizQ: A System for Scalable Processing of Visibility Queries in 3D Spatial Databases (AA, MEA, FMC, KA), pp. 2447–2450.
ASPLOSASPLOS-2017-AjaySRZX #analysis #energy #named #optimisation
3DGates: An Instruction-Level Energy Analysis and Optimization of 3D Printers (JA, CS0, ASR, CZ, WX), pp. 419–433.
ASPLOSASPLOS-2017-GaoPYHK #memory management #named #network #performance #scalability
TETRIS: Scalable and Efficient Neural Network Acceleration with 3D Memory (MG, JP, XY, MH, CK), pp. 751–764.
CASECASE-2017-JingPTGLS #industrial #modelling
Model-based coverage motion planning for industrial 3D shape inspection applications (WJ, JP, PYT, CFG, WL, KS), pp. 1293–1300.
CASECASE-2017-KaoC #development #simulation
Development of a quick 3D machining simulation system in supporting smart manufacturing (YCK, SJC), pp. 1493–1498.
CASECASE-2017-KimPK #multi #scheduling
Scheduling 3D printers with multiple printing alternatives (JK, SSP, HJK), pp. 488–493.
CASECASE-2017-LiuYJLL #algorithm
3D trajectory planning algorithm for organ groups and irregular obstacles with application for prostate brachytherapy (FL, ZY, SJ0, PL0, DL), pp. 1420–1424.
CASECASE-2017-LiZCPJW #algorithm #optimisation
3D laser scanner calibration method based on invasive weed optimization and Levenberg-Marquardt algorithm (YL, WZ, JC, JP, BJ, LW), pp. 1280–1285.
CASECASE-2017-LuanH #modelling
Prescriptive modeling and compensation of in-plane shape deformation for 3-D printed freeform products (HL, QH), p. 987.
CASECASE-2017-MatlMG #algorithm
An algorithm for transferring parallel-jaw grasps between 3D mesh subsegments (MM, JM, KG), pp. 756–763.
CASECASE-2017-NingHHG #approach #continuation #process
A cloud-supported cps approach to control decision of process manufacturing: 3D ONoC (ZN, WH, XH0, XG), pp. 458–463.
CASECASE-2017-SugimotoMMM #modelling #using
A 3D block printer using toy bricks for various models (CS, YM, TM, SM), pp. 958–963.
CASECASE-2017-ZhangXSZGD #parallel #slicing
A GPU-based parallel slicer for 3D printing (XZ, GX, ZS, YZ, CG, XD), pp. 55–60.
CoGCIG-2016-DeWittLL #evolution #game studies #realtime
Evolving micro for 3D Real-Time Strategy games (TD, SJL, SL0), pp. 1–8.
CoGVS-Games-2016-KontogianniKSGC #game studies #modelling
Developing and Exploiting 3D Textured Models for a Serious Game Application (GK, CK, MS, AG, CC), pp. 1–4.
ICPRICPR-2016-0003BP #detection #symmetry
Detection and characterization of Intrinsic symmetry of 3D shapes (AM0, SMB, FP), pp. 1815–1820.
ICPRICPR-2016-0013LS #approach #retrieval #semantics #sketching
A semantic tree-based approach for sketch-based 3D model retrieval (BL0, YL, JS), pp. 3880–3885.
ICPRICPR-2016-AbarghoueiGB #fourier
Back to Butterworth - a Fourier basis for 3D surface relief hole filling within RGB-D imagery (AAA, GPdLG, TPB), pp. 2813–2818.
ICPRICPR-2016-AbdulmunemLS #recognition
3D GLOH features for human action recognition (AA, YKL, XS), pp. 805–810.
ICPRICPR-2016-AbuzainaNC #estimation
3D motion estimation by evidence gathering (AA, MSN, JNC), pp. 1756–1761.
ICPRICPR-2016-BorghiVC #gesture #multi #performance #recognition
Fast gesture recognition with Multiple Stream Discrete HMMs on 3D skeletons (GB, RV, RC), pp. 997–1002.
ICPRICPR-2016-BoulahiaAKM #named #recognition
HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition (SYB, ÉA, RK, FM), pp. 985–990.
ICPRICPR-2016-BrauJ #approach #estimation
A Bayesian part-based approach to 3D human pose and camera estimation (EB, HJ0), pp. 1762–1767.
ICPRICPR-2016-BylowOK #online #re-engineering #robust
Robust online 3D reconstruction combining a depth sensor and sparse feature points (EB, CO, FK), pp. 3709–3714.
ICPRICPR-2016-CamgozHKB #gesture #independence #network #recognition #using
Using Convolutional 3D Neural Networks for User-independent continuous gesture recognition (NCC, SH, OK, RB), pp. 49–54.
ICPRICPR-2016-ChenCDHLSFB0
Finding rigid sub-structure patterns from 3D point-sets (ZC, DC, HD, ZH, ZL, NS, AJF, RB, JX0), pp. 1725–1730.
ICPRICPR-2016-FerrariLBB #effectiveness #recognition
Effective 3D based frontalization for unconstrained face recognition (CF, GL, SB, ADB), pp. 1047–1052.
ICPRICPR-2016-FerreiraG #lens #performance
Accurate and fast micro lenses depth maps from a 3D point cloud in light field cameras (RF, NG), pp. 1893–1898.
ICPRICPR-2016-FrohlichKTTSW #2d #visual notation
Region based fusion of 3D and 2D visual data for Cultural Heritage objects (RF, ZK, AT, LT, SS, YW), pp. 2404–2409.
ICPRICPR-2016-GarrettRS #artificial reality #process
GPU-accelerated descriptor extraction process for 3D registration in Augmented Reality (TG, RR, JWS), pp. 3085–3090.
ICPRICPR-2016-GunjiNTKK #recognition #scalability
3D object recognition from large-scale point clouds with global descriptor and sliding window (NG, HN, KT, TK, TK), pp. 721–726.
ICPRICPR-2016-HaindlH
Three-dimensional Gaussian mixture texture model (MH, VH), pp. 2025–2030.
ICPRICPR-2016-HaneP #overview #re-engineering #semantics
An overview of recent progress in volumetric semantic 3D reconstruction (CH, MP), pp. 3294–3307.
ICPRICPR-2016-HuangY #network #using
Point cloud labeling using 3D Convolutional Neural Network (JH0, SY), pp. 2670–2675.
ICPRICPR-2016-JhuangLT #network #using #verification
Face verification with three-dimensional point cloud by using deep belief networks (DHJ, DTL, CHT), pp. 1430–1435.
ICPRICPR-2016-KimCLM #invariant #modelling #video
Expression invariant 3D face modeling from an RGB-D video (DK, JC, JTL, GGM), pp. 2362–2367.
ICPRICPR-2016-LiB #problem #robust
Selection of robust features for the Cover Source Mismatch problem in 3D steganalysis (ZL0, AGB), pp. 4256–4261.
ICPRICPR-2016-LiMTFXLS #data-driven #database #gesture #recognition #scalability
Large-scale gesture recognition with a fusion of RGB-D data based on the C3D model (YL, QM, KT, YF, XX, RL, JS), pp. 25–30.
ICPRICPR-2016-MatsuzakiUSS #2d #constraints #geometry #retrieval #using #verification
Geometric verification using semi-2D constraints for 3D object retrieval (KM, YU, SS, SS), pp. 2338–2343.
ICPRICPR-2016-MorinakaSSIK #parametricity #re-engineering
3D reconstruction under light ray distortion from parametric focal cameras (SM, FS, JS, KI, NK), pp. 2350–2355.
ICPRICPR-2016-NaminAP #2d #higher-order #segmentation #semantics #using
2D-3D semantic segmentation using cardinality as higher-order loss (SRN, JMA, LP), pp. 3775–3780.
ICPRICPR-2016-PangN #detection #multi #network
3D point cloud object detection with multi-view convolutional neural network (GP, UN), pp. 585–590.
ICPRICPR-2016-PeiM #estimation #interactive #mobile #performance
Fast 3D hand estimation for mobile interactions (YP, GM), pp. 979–984.
ICPRICPR-2016-PhamPCC #realtime #robust
Robust real-time performance-driven 3D face tracking (HXP, VP, JC, TJC), pp. 1851–1856.
ICPRICPR-2016-QuachDLB16a
Depth-based 3D hand pose tracking (KGQ, CND, KL, TDB), pp. 2746–2751.
ICPRICPR-2016-SalemKPHB #estimation #image
Three dimensional pose estimation of mouse from monocular images in compact systems (GS, JK, TP, MHH, XPBA), pp. 1750–1755.
ICPRICPR-2016-SerinoB #using
Using local convexities as anchor points for 3D curve skeletonization (LS, GSdB), pp. 2854–2859.
ICPRICPR-2016-XuLHWLWHC #image #multi #retrieval #using #word
Bag of temporal co-occurrence words for retrieval of focal liver lesions using 3D multiphase contrast-enhanced CT images (YX, LL, HH, DW, YL, JW0, XHH, YWC), pp. 2282–2287.
ICPRICPR-2016-XuT #learning #network
Beam search for learning a deep Convolutional Neural Network of 3D shapes (XX, ST), pp. 3506–3511.
ICPRICPR-2016-YB #optimisation #using #video
Rate distortion optimization using SSIM for 3D video coding (HY, PKB), pp. 1261–1266.
ICPRICPR-2016-Ye0L #network #retrieval #sketching
3D sketch-based 3D model retrieval with convolutional neural network (YY, BL0, YL), pp. 2936–2941.
ICPRICPR-2016-YousefiKDCR #experience #gesture #interactive #mobile
3D gesture-based interaction for immersive experience in mobile VR (SY, MK, YD, JC, NR), pp. 2121–2126.
ICPRICPR-2016-ZhangHMCP #analysis #detection #image
Face spoofing detection based on 3D lighting environment analysis of image pair (XZ, XH, MM, CC0, SP), pp. 2995–3000.
ICPRICPR-2016-ZhuZMSSS #gesture #network #recognition #scalability #using
Large-scale Isolated Gesture Recognition using pyramidal 3D convolutional networks (GZ, LZ0, LM, JS, JS, PS), pp. 19–24.
CASECASE-2016-ArjunST #design
Design of a 3D printed hand prosthesis actuated by nylon 6-6 polymer based artificial muscles (AA, LS, YT), pp. 910–915.
CASECASE-2016-DoliotisMCMR #automation
A 3D perception-based robotic manipulation system for automated truck unloading (PD, CDM, AC, MBM, STR), pp. 262–267.
CASECASE-2016-FilaretovYZGM #modelling
Method of combination of three-dimensional models of details with their CAD-models at the presence of deformations (VFF, DAY, AVZ, ASG, ESM), pp. 257–261.
CASECASE-2016-LeeL #bound #estimation #recognition
Object recognition and pose estimation based on 3D planar closed loop boundaries (YL, SL0), pp. 245–250.
CASECASE-2016-Perez-ImazRMC #multi
Multi-robot 3D coverage path planning for First Responders teams (HIAPI, PAFR, DGM, MFMC), pp. 1374–1379.
CASECASE-2016-PotnuruJT
3D printed dancing humanoid robot “Buddy” for homecare (AP, MJ, YT), pp. 733–738.
CASECASE-2016-SabbaghiH #predict #process
Predictive model building across different process conditions and shapes in 3D printing (AS, QH), pp. 774–779.
CASECASE-2016-SchwesingerS #approach #locality #scalability
A 3D approach to infrastructure-free localization in large scale warehouse environments (DS, JRS), pp. 274–279.
CASECASE-2016-ZhaoWCL
A 3D-printed portable microindenter for mechanical characterization of soft materials (CZ, QW, TC, XL), pp. 201–206.
DocEngDocEng-2015-AzevedoLS #approach
An Approach to Convert NCL Applications into Stereoscopic 3D (RGDAA, GAFL, LFGS), pp. 177–186.
SIGMODSIGMOD-2015-ScheibliDB #distributed #interactive #named #query #visualisation
QE3D: Interactive Visualization and Exploration of Complex, Distributed Query Plans (DS, CD, AB), pp. 877–881.
EDMEDM-2015-Riofrio-Luzcando #predict #student
A Model for Student Action Prediction in 3D Virtual Environments for Procedural Training (DRL, JR), pp. 614–615.
FDGFDG-2015-MarkBMT #game studies #generative #gpu
Procedural Generation of 3D Caves for Games on the GPU (BM, TB, TM, JT).
FDGFDG-2015-TuiteBSPP #named
PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D (KT, RB, NS, JP, ZP).
CoGVS-Games-2015-AlessiCCGPSCFG #case study #framework #representation
A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data (MA, SC, VC, EG, SP, DS, AC, LF, AAG), pp. 1–8.
CoGVS-Games-2015-ChalasFFSK #dataset #generative
Generation of Variable Human Faces from 3D Scan Dataset (IC, ZF, KF, JS, BK), pp. 1–8.
CoGVS-Games-2015-DingliGM #experience
Experience Surveillance Suite for Unity 3D (AD, AG, HPM), pp. 1–6.
CHICHI-2015-AchibetCLM #interactive #modelling #named
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models (MA, GC, AL, MM), pp. 317–326.
CHICHI-2015-BeyerGMCB #named
Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates (DB, SG, SM, HTC, PB), pp. 1799–1806.
CHICHI-2015-IvkovicSGS #game studies
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games (ZI, IS, CG, SWTS), pp. 135–144.
CHICHI-2015-KimY #towards #visual notation
Toward 3D-Printed Movable Tactile Pictures for Children with Visual Impairments (JK, TY), pp. 2815–2824.
CHICHI-2015-KulshreshthL #experience #game studies #user interface
Exploring 3D User Interface Technologies for Improving the Gaming Experience (AK, JJLJ), pp. 125–134.
CHICHI-2015-MiksikVLPNGHPIT #interactive #recognition #scalability #semantics
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces (OM, VV, ML, RP, MN, SG, SLH, PP, SI, PHST), pp. 3317–3326.
CHICHI-2015-OmirouMSS #composition #named #visualisation
LeviPath: Modular Acoustic Levitation for 3D Path Visualisations (TO, AM, SAS, SS), pp. 309–312.
CHICHI-2015-PengMHM #interactive
A Layered Fabric 3D Printer for Soft Interactive Objects (HP, JM, SEH, JM), pp. 1789–1798.
CHICHI-2015-PengZG #approach #design #modelling #named
D-Coil: A Hands-on Approach to Digital 3D Models Design (HP, AZ, FG), pp. 1807–1815.
CHICHI-2015-PerelmanSRPDD #2d #design #interactive
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
CHICHI-2015-ShovmanBSS #interface #learning
Twist and Learn: Interface Learning in 3DOF Exploration of 3D Scatterplots (MMS, JLB, AS, KCSB), pp. 313–316.
CHICHI-2015-SongPSKH #estimation #gesture #interactive #mobile #video
Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
CHICHI-2015-VazquezBDHH
3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities (MV, EB, RD, CH, SEH), pp. 1295–1304.
HCIDHM-EH-2015-GeurtsSKBL #algorithm #comparison #image #modelling #segmentation #statistics #visual notation
Visual Comparison of 3D Medical Image Segmentation Algorithms Based on Statistical Shape Models (AG, GS, AK, MB, TvL), pp. 336–344.
HCIDHM-EH-2015-Hu0LZY #analysis #development #finite
Development of a 3D Finite Element Model of the Chinese 50th Male for the Analysis of Automotive Impact (HH, LD, XL, CZ, YY), pp. 258–265.
HCIDUXU-IXD-2015-FioriniFASWRL #education #interactive #modelling #simulation #tool support
Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
HCIDUXU-UI-2015-BoonbrahmKSKB #realtime #women
3D Real Time Virtual Fitting Room for Women (SB, CK, LS, PK, PB), pp. 162–171.
HCIDUXU-UI-2015-ChngC #case study #interactive #multi #user study
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing (EC, NC), pp. 425–433.
HCIDUXU-UI-2015-Klein #smarttech
Digital Craftsmanship — The Making of Incunabula, a Fully 3D Printed Wearable Dress (TK), pp. 643–654.
HCIHIMI-IKC-2015-KajitaTMI #design #using
Designing the Embodied Shadow Media Using Virtual Three-Dimensional Space (YK, TT, YM, SI), pp. 610–621.
HCIHIMI-IKC-2015-MakiY #animation #artificial reality #definite clause grammar
Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography (NM, KY), pp. 447–456.
HCILCT-2015-FonsecaRVG #education #learning
From Formal to Informal 3D Learning. Assesment of Users in the Education (DF, ER, FV, ODG), pp. 460–469.
HCISCSM-2015-Flor #process
3D Virtual Worlds: An Ethnography of Key Artifacts and Processes (NVF), pp. 20–29.
SACSAC-2015-DiasGKT #adaptation #architecture #clustering #collaboration
A dynamic-adaptive architecture for 3d collaborative virtual environments based on graphic clusters (DRCD, MdPG, TWK, LCT), pp. 480–487.
SACSAC-2015-LasagniR
Force model of a robotic particle chain for 3d displays (ML, KR), pp. 314–319.
SACSAC-2015-MottaMSMPC #image #re-engineering
All-in-focus imaging technique used to improve 3D retinal fundus image reconstruction (DM, LdM, ACdS, RM, AP, LAVdC), pp. 26–31.
SACSAC-2015-NetoM #artificial reality #recognition
3DLBP and HAOG fusion for face recognition utilizing Kinect as a 3D scanner (JBCN, ANM), pp. 66–73.
SACSAC-2015-RodriguesMSS #education #game studies #interactive
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
CASECASE-2015-Ellery #self
Notes on extraterrestrial applications of 3D-printing with regard to self-replicating machines (AE), pp. 930–935.
CASECASE-2015-GallertLRJT #2d #biology #industrial #scalability #throughput
Biological high throughput screening of 2D and 3D cell cultures for future industrial up-scaling (CG, RL, TR, SJ, KT), pp. 1527–1532.
CASECASE-2015-HaseliradN #novel
A novel Kinect-based system for 3D moving object interception with a 5-DOF robotic arm (AH, JN), pp. 117–124.
CASECASE-2015-LuanH #geometry #modelling #predict
Predictive modeling of in-plane geometric deviation for 3D printed freeform products (HL, QH), pp. 912–917.
CASECASE-2015-SabbaghiHD #modelling #quality
Bayesian additive modeling for quality control of 3D printed products (AS, QH, TD), pp. 906–911.
DACDAC-2015-ChanNKDS #2d #estimation #implementation
3DIC benefit estimation and implementation guidance from 2DIC implementation (WTJC, SN, ABK, YD, KS), p. 6.
DACDAC-2015-PanthSDL #clustering #delivery #mobile #power management #trade-off
Tier-partitioning for power delivery vs cooling tradeoff in 3D VLSI for mobile applications (SP, KS, YD, SKL), p. 6.
DACDAC-2015-PengKPPJCL #architecture #delivery #design #policy
Design, packaging, and architectural policy co-optimization for DC power integrity in 3D DRAM (YP, BWK, YSP, KIP, SJJ, JSC, SKL), p. 6.
DACDAC-2015-ZhangMMWSS #design
A cross-layer design exploration of charge-recycled power-delivery in many-layer 3d-IC (RZ, KM, BHM, KW, KS, MRS), p. 6.
DATEDATE-2015-BillointSRVBFRC #2d #design #using
A comprehensive study of monolithic 3D cell on cell design using commercial 2D tool (OB, HS, IR, MV, PB, CFB, OR, GC, FD, AF, JM, OF, OT, JFC, ST, FC), pp. 1192–1196.
DATEDATE-2015-ChenEC #hybrid
Enabling vertical wormhole switching in 3D NoC-bus hybrid systems (CC, ME, SDC), pp. 507–512.
DATEDATE-2015-IbrahimHBAABM
Tackling the bottleneck of delay tables in 3D ultrasound imaging (AI, PH, AB, FA, MA, LB, GDM), pp. 1683–1688.
DATEDATE-2015-LeeCSP
A TSV noise-aware 3-D placer (YML, CC, JS, KTP), pp. 1653–1658.
DATEDATE-2015-LiaoWC #manycore #online
An online thermal-constrained task scheduler for 3D multi-core processors (CHL, CHPW, KC), pp. 351–356.
DATEDATE-2015-PerriconeZSHN #design #towards
Towards systematic design of 3D pNML layouts (RP, YZ, KMS, XSH, MTN), pp. 1539–1542.
DATEDATE-2015-PorembaMLVX #modelling #named
DESTINY: a tool for modeling emerging 3D NVM and eDRAM caches (MP, SM, DL, JSV, YX), pp. 1543–1546.
DATEDATE-2015-ShulakerWSWWM #concept #integration
Monolithic 3D integration: a path from concept to reality (MMS, TFW, MMS, HW, HSPW, SM), pp. 1197–1202.
PDPPDP-2015-SalamatEB #adaptation #algorithm #fault #strict
An Adaptive, Low Restrictive and Fault Resilient Routing Algorithm for 3D Network-on-Chip (RS, ME, NB), pp. 392–395.
PPoPPPPoPP-2015-ThebaultPD #assembly #case study #implementation #matrix #performance #scalability
Scalable and efficient implementation of 3d unstructured meshes computation: a case study on matrix assembly (LT, EP, QD), pp. 120–129.
CoGCIG-2014-PenaVMLP #using
Designer-driven 3D buildings generated using Variable Neighborhood Search (JMPS, JV, SM, AL, LP), pp. 1–8.
FDGFDG-2014-WintersZ #composition #game studies
Guiding players through structural composition patterns in 3D adventure games (GJW, JZ).
CoGVS-Games-2014-MavromihelakiEHGWCM #game studies #social
Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy (EM, JE, NAH, TGJ, JW, HDC, KM), pp. 1–8.
CHICHI-2014-0002ACC #animation #named
MotionMontage: a system to annotate and combine motion takes for 3D animations (AG, MA, BC, MFC), pp. 2017–2026.
CHICHI-2014-BroySAS #design #guidelines #interface #prototype #tool support
FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays (NB, SS, FA, AS), pp. 2037–2046.
CHICHI-2014-ChenGWSHFA #authoring #modelling
History assisted view authoring for 3D models (HTC, TG, LYW, RMS, BH, GWF, MA), pp. 2027–2036.
CHICHI-2014-GocTIK #interactive #low cost #mobile
A low-cost transparent electric field sensor for 3d interaction on mobile devices (MLG, ST, SI, CK), pp. 3167–3170.
CHICHI-2014-HakkilaPSAGS #exclamation #interactive #mobile
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (JH, MP, SS, FA, KG, AS), pp. 1011–1020.
CHICHI-2014-Hudson #interactive
Printing teddy bears: a technique for 3D printing of soft interactive objects (SEH), pp. 459–468.
CHICHI-2014-IshiguroP #interactive
3D printed interactive speakers (YI, IP), pp. 1733–1742.
CHICHI-2014-KhotHM #comprehension #physics #process
Understanding physical activity through 3D printed material artifacts (RAK, LH, F'M), pp. 3835–3844.
CHICHI-2014-KimIDRKZSLBNBFP #named #physics
RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces (DK, SI, JD, CR, CK, CZ, JS, TAL, SB, MN, DAB, SF, VP), pp. 1377–1386.
CHICHI-2014-KulshreshthL #gesture
Exploring the usefulness of finger-based 3D gesture menu selection (AK, JJLJ), pp. 1093–1102.
CHICHI-2014-MuellerMGFB #functional #named #performance
faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks (SM, TM, KG, JF, PB), pp. 3827–3834.
CHICHI-2014-OrtegaV #automation
Direct drawing on 3D shapes with automated camera control (MO, TV), pp. 2047–2050.
CHICHI-2014-SchildLM #behaviour #design #game studies #using #video
Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CSCWCSCW-2014-KnibbeOCMBEIF
Quick and dirty: streamlined 3D scanning in archaeology (JK, KO, AC, MTM, PDB, GE, SI, MF), pp. 1366–1376.
HCIDUXU-DI-2014-AderholdWCJGK #framework #implementation #novel #towards #web
The Common Implementation Framework as Service — Towards Novel Applications for Streamlined Presentation of 3D Content on the Web (AA, KW, MC, YJ, HG, AK), pp. 3–14.
HCIDUXU-DI-2014-CambaCJ #case study #comparative #modelling #visual notation
Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study (JC, MC, MDJ), pp. 405–416.
HCIDUXU-DI-2014-WojdziakG #approach #design #interface #modelling
Beyond Perspective — A Model-Based Approach for Camera-Based 3D-Interface Design (JW, RG), pp. 488–498.
HCIDUXU-TMT-2014-FigueiredoNATT #experience
Fishtank Everywhere: Improving Viewing Experience over 3D Content (LSF, EVN, EA, JMXNT, VT), pp. 560–571.
HCIDUXU-TMT-2014-LeeL #design #generative #research
Experimental Research in Applying Generative Design and 3D Printers in User Participating Design (LCJL, MHL), pp. 296–307.
HCIHCI-AIMT-2014-BomsdorfB #design #interactive #prototype
Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
HCIHCI-AIMT-2014-BoulabiarCP #2d #case study #gesture #interactive
The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
HCIHCI-AIMT-2014-BoulabiarCP14a #artificial reality #gesture #recognition #using
The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect (MIB, GC, FP), pp. 205–214.
HCIHCI-AIMT-2014-MikamiM #effectiveness #learning
Effectiveness of Virtual Hands in 3D Learning Material (TM, SM), pp. 93–101.
HCIHCI-AIMT-2014-RoshandelMMTK #authentication #multi
Multi-sensor Finger Ring for Authentication Based on 3D Signatures (MR, AM, PM, ST, HK), pp. 131–138.
HCIHCI-AS-2014-SengulCOTE #game studies #integration #user interface
Haptic User Interface Integration for 3D Game Engines (GS, NEÇ, , ET, BE), pp. 654–662.
HCIHCI-TMT-2014-HongKCK
3D Face-Aware Electronics with Low-Resolution Imaging (YJH, JK, JC, IJK), pp. 603–610.
HCIHCI-TMT-2014-PhotiadisZ #design #experience #user interface #visualisation
The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
HCIHIMI-AS-2014-MakiY #image #multi #using
3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images (NM, KY), pp. 546–554.
HCILCT-TRE-2014-MartinezMLLC #interactive #learning
Supporting Learning with 3D Interactive Applications in Early Years (ACM, MJMS, MLS, DCPL, MC), pp. 11–22.
CIKMCIKM-2014-QinSFZW #linked data #open data
Indexing Linked Data in a Wireless Broadcast System with 3D Hilbert Space-Filling Curves (YQ, QZS, NJGF, WEZ, HW), pp. 1775–1778.
ICPRICPR-2014-AbuzainaNC #re-engineering
3D Moving Object Reconstruction by Temporal Accumulation (AA, MSN, JNC), pp. 2125–2130.
ICPRICPR-2014-AfzalAFMO #multi #re-engineering
RGB-D Multi-view System Calibration for Full 3D Scene Reconstruction (HA, DA, DF, BM, BEO), pp. 2459–2464.
ICPRICPR-2014-AlbarelliCBT #online
High-Coverage 3D Scanning through Online Structured Light Calibration (AA, LC, FB, AT), pp. 4080–4085.
ICPRICPR-2014-AlyuzGA #detection #recognition #robust
Detection of Realistic Facial Occlusions for Robust 3D Face Recognition (NA, BG, LA), pp. 375–380.
ICPRICPR-2014-Arora0JP
3D Fingerprint Phantoms (SSA, KC, AKJ, NGP), pp. 684–689.
ICPRICPR-2014-BenhabilesTV #framework #retrieval
Belief-Function-Based Framework for Deformable 3D-Shape Retrieval (HB, HT, JPV), pp. 285–290.
ICPRICPR-2014-Cardenas-PenaOCAC #clustering #kernel #representation
A Kernel-Based Representation to Support 3D MRI Unsupervised Clustering (DCP, MOA, AECO, AMÁM, GCD), pp. 3203–3208.
ICPRICPR-2014-CechFM #approach #detection #refinement
A 3D Approach to Facial Landmarks: Detection, Refinement, and Tracking (JC, VF, JM), pp. 2173–2178.
ICPRICPR-2014-DongSFBC
Three-Dimensional Deconvolution of Wide Field Microscopy with Sparse Priors: Application to Zebrafish Imagery (BD, LS, AFF, OB, MDC), pp. 865–870.
ICPRICPR-2014-DouWSK #benchmark #estimation #metric #recognition
Benchmarking 3D Pose Estimation for Face Recognition (PD, YW, SKS, IAK), pp. 190–195.
ICPRICPR-2014-GaoEE #recognition #robust
A Low Dimensionality Expression Robust Rejector for 3D Face Recognition (JG, ME, ANE), pp. 506–511.
ICPRICPR-2014-GilaniM #difference #perspective #women
Perceptual Differences between Men and Women: A 3D Facial Morphometric Perspective (SZG, ASM), pp. 2413–2418.
ICPRICPR-2014-HsiaoLH #re-engineering
Super-resolution Reconstruction for Binocular 3D Data (WTH, JJL, HHH), pp. 4206–4211.
ICPRICPR-2014-HuynhCM #constraints #geometry #using #video
Aerial Implicit 3D Video Stabilization Using Epipolar Geometry Constraint (LH, JC, GGM), pp. 3487–3492.
ICPRICPR-2014-IiyamaMFM
3D Acquisition of Occluded Surfaces from Scattering in Participating Media (MI, SM, TF, MM), pp. 2095–2100.
ICPRICPR-2014-KimP14a #interactive #physics #using
Sensor-Display Registration for 3D Physical User Interaction Using a Flat-Panel Display (JSK, JMP), pp. 1675–1680.
ICPRICPR-2014-KondoriYOLL
A Direct Method for 3D Hand Pose Recovery (FAK, SY, AO, LL, HL), pp. 345–350.
ICPRICPR-2014-KuangLJL #graph
Graph Contexts for Retrieving Deformable Non-rigid 3D Shapes (ZK, ZL, XJ, YL), pp. 2820–2825.
ICPRICPR-2014-LaiSTH #using
3-D Gaze Tracking Using Pupil Contour Features (CCL, SWS, HRT, YPH), pp. 1162–1166.
ICPRICPR-2014-LeeSL #invariant #recognition #self #using
View-Invariant 3D Action Recognition Using Spatiotemporal Self-Similarities from Depth Camera (ARL, HIS, SWL), pp. 501–505.
ICPRICPR-2014-LenochHGW #linear
Linear Unmixing in BRDF Reproduction and 3D Shape Recovery (ML, SH, AG, CW), pp. 2071–2076.
ICPRICPR-2014-LiangZ #modelling #recognition
3D Motion Trail Model Based Pyramid Histograms of Oriented Gradient for Action Recognition (BL, LZ), pp. 1952–1957.
ICPRICPR-2014-MaHXP #approach #robust #using
A Lighting Robust Fitting Approach of 3D Morphable Model Using Spherical Harmonic Illumination (MM, XH, YX, SP), pp. 2101–2106.
ICPRICPR-2014-MoeiniMAF #2d #image #invariant #modelling #recognition #women
Makeup-Invariant Face Recognition by 3D Face: Modeling and Dual-Tree Complex Wavelet Transform from Women’s 2D Real-World Images (AM, HM, FA, KF), pp. 1710–1715.
ICPRICPR-2014-MoeiniMF14a #2d #image #invariant #re-engineering #recognition #synthesis
Pose-Invariant Facial Expression Recognition Based on 3D Face Reconstruction and Synthesis from a Single 2D Image (AM, HM, KF), pp. 1746–1751.
ICPRICPR-2014-MoeiniMF14b #2d #image #invariant #re-engineering #recognition #using
Expression-Invariant Face Recognition via 3D Face Reconstruction Using Gabor Filter Bank from a 2D Single Image (AM, HM, KF), pp. 4708–4713.
ICPRICPR-2014-MoyouIP #estimation #performance #retrieval #using
LBO-Shape Densities: Efficient 3D Shape Retrieval Using Wavelet Density Estimation (MM, KEI, AMP), pp. 52–57.
ICPRICPR-2014-MustiZP #animation #estimation #image #speech #visual notation
Facial 3D Shape Estimation from Images for Visual Speech Animation (UM, ZZ, MP), pp. 40–45.
ICPRICPR-2014-NakashikaHTA #recognition #using
3D-Object Recognition Based on LLC Using Depth Spatial Pyramid (TN, TH, TT, YA), pp. 4224–4228.
ICPRICPR-2014-PaudelDHV #2d #locality #using
Localization of 2D Cameras in a Known Environment Using Direct 2D-3D Registration (DPP, CD, AH, PV), pp. 196–201.
ICPRICPR-2014-PhamP #hybrid #online #sequence #video
Hybrid On-Line 3D Face and Facial Actions Tracking in RGBD Video Sequences (HXP, VP), pp. 4194–4199.
ICPRICPR-2014-PistocchiCBFC #classification #detection #kernel
Kernelized Structural Classification for 3D Dogs Body Parts Detection (SP, SC, SB, NF, RC), pp. 1993–1998.
ICPRICPR-2014-SeckDT #analysis #geometry #using
3D Facial Skin Texture Analysis Using Geometric Descriptors (AS, HD, BT), pp. 1126–1131.
ICPRICPR-2014-SerinoB
Pruning the 3D Curve Skeleton (LS, GSdB), pp. 2269–2274.
ICPRICPR-2014-SharmaCL #approach #generative #hybrid #novel
Kinect-Variety Fusion: A Novel Hybrid Approach for Artifacts-Free 3DTV Content Generation (MS, SC, BL), pp. 2275–2280.
ICPRICPR-2014-SlamaWD #gesture #recognition #representation
Grassmannian Representation of Motion Depth for 3D Human Gesture and Action Recognition (RS, HW, MD), pp. 3499–3504.
ICPRICPR-2014-TabiaV #classification #using
3D Shape Classification Using Information Fusion (HT, NSV), pp. 297–302.
ICPRICPR-2014-WenZLDC #multi #retrieval #sketching
Sketch-Based 3D Model Retrieval via Multi-feature Fusion (YW, CZ, JL, SD, SC), pp. 4570–4575.
ICPRICPR-2014-WuTS #learning #rank
Learning to Rank the Severity of Unrepaired Cleft Lip Nasal Deformity on 3D Mesh Data (JW, RT, LGS), pp. 460–464.
ICPRICPR-2014-XiaoHL #estimation #re-engineering
3D Face Reconstruction via Feature Point Depth Estimation and Shape Deformation (QX, LH, PL), pp. 2257–2262.
ICPRICPR-2014-XiongHL #estimation
Gaze Estimation Based on 3D Face Structure and Pupil Centers (CX, LH, CL), pp. 1156–1161.
ICPRICPR-2014-XuSLT #2d #classification #video
2D and 3D Video Scene Text Classification (JX, PS, TL, CLT), pp. 2932–2937.
ICPRICPR-2014-YamazakiKM
Extracting Watermark from 3D Prints (SY, SK, MM), pp. 4576–4581.
ICPRICPR-2014-YuGZ #recognition #using
Face Recognition Using 3D Directional Corner Points (XY, YG, JZ), pp. 2802–2807.
ICPRICPR-2014-ZhuYLL #robust
Robust 3D Morphable Model Fitting by Sparse SIFT Flow (XZ, DY, ZL, SZL), pp. 4044–4049.
SPLCSPLC-2014-AcherBBJ #product line
Customization and 3D printing: a challenging playground for software product lines (MA, BB, OB, JMJ), pp. 142–146.
SACSAC-2014-AnjosTCON #evaluation #interactive #statistics
Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments (AMdA, RT, AC, SdO, FLSN), pp. 223–228.
SACSAC-2014-BergamascoN #approach #feature model #retrieval #using
A new local feature extraction approach for content-based 3D medical model retrieval using shape descriptor (LCCB, FLSN), pp. 902–907.
SACSAC-2014-ChangTK
A traffic-balanced routing scheme for heat balance in 3D networks-on-chip (WCC, HWT, CFK), pp. 1437–1442.
SACSAC-2014-ChenWWZL #approach #web
An approach to support stereoscopic 3D web (QC, WW, RW, JZ, ZL), pp. 981–984.
SACSAC-2014-PengYYHKH #detection #multi #using
3D cloud detection and tracking for solar forecast using multiple sky imagers (ZP, SY, DY, DH, PK, JH), pp. 512–517.
SACSAC-2014-TsaiC #manycore
A thermal-throttling server in 3D multicore chips (THT, YSC), pp. 1425–1430.
ASPLOSASPLOS-2014-GutierrezCGDCM #design #physics
Integrated 3D-stacked server designs for increasing physical density of key-value stores (AG, MC, BG, RGD, LC, TNM), pp. 485–498.
CASECASE-2014-HuangNXCSD #approach #geometry #modelling #predict
Predictive modeling of geometric deviations of 3D printed products — A unified modeling approach for cylindrical and polygon shapes (QH, HN, KX, YC, SS, TD), pp. 25–30.
CASECASE-2014-JiangCWWS #analysis #fault #re-engineering #using
Error analysis and experiments of 3D reconstruction using a RGB-D sensor (SYJ, NYCC, CCW, CHW, KTS), pp. 1020–1025.
CASECASE-2014-KuoSLW #detection #estimation #image
3D object detection and pose estimation from depth image for robotic bin picking (HYK, HRS, SHL, CCW), pp. 1264–1269.
CASECASE-2014-MatsumotoY #classification #framework #image
An object classification framework based on unmeasurable area patterns found in 3D range images (KM, KY), pp. 242–248.
CASECASE-2014-OberlanderKHRD #multi
A multi-resolution 3-D environment model for autonomous planetary exploration (JO, SK, GH, AR, RD), pp. 229–235.
CASECASE-2014-YamazakiSYI #modelling
3D shape modeling of movable parts of furniture based on time-series surface correspondence (KY, KS, TY, MI), pp. 249–254.
CASECASE-2014-YangXZL #recognition
Scaled Indexing of General Shapes for complicated 3D motion recognition (JY, HX, XZ, YL), pp. 236–241.
CASECASE-2014-YanZJCC #metric
Hall-sensor-based orientation measurement method in three-dimensional space for electromagnetic actuators (LY, BZ, ZJ, CYC, IMC), pp. 182–187.
DACDAC-2014-JungSWPL #on the #perspective
On Enhancing Power Benefits in 3D ICs: Block Folding and Bonding Styles Perspective (MJ, TS, YW, YP, SKL), p. 6.
DACDAC-2014-KimM #design #on the #reliability
On the Design of Reliable 3D-ICs Considering Charged Device Model ESD Events During Die Stacking (DK, SM), p. 6.
DACDAC-2014-LiuCHWXY #design
Design Methodologies for 3D Mixed Signal Integrated Circuits: a Practical 12-bit SAR ADC Design Case (WL, GC, XH, YW, YX, HY), p. 6.
DACDAC-2014-LiuCW
Floorplanning and Signal Assignment for Silicon Interposer-based 3D ICs (WHL, MSC, TCW), p. 6.
DACDAC-2014-PanthSDL #performance
Power-Performance Study of Block-Level Monolithic 3D-ICs Considering Inter-Tier Performance Variations (SP, KS, YD, SKL), p. 6.
DACDAC-2014-PathaniaJPM #cpu #game studies #gpu #mobile #power management
Integrated CPU-GPU Power Management for 3D Mobile Games (AP, QJ, AP, TM), p. 6.
DACDAC-2014-SamalPSSDL #modelling #optimisation #performance
Fast and Accurate Thermal Modeling and Optimization for Monolithic 3D ICs (SKS, SP, KS, MS, YD, SKL), p. 6.
DATEDATE-2014-AghaeePE #performance
An efficient temperature-gradient based burn-in technique for 3D stacked ICs (NA, ZP, PE), pp. 1–4.
DATEDATE-2014-ChenLLSHC
Yield and timing constrained spare TSV assignment for three-dimensional integrated circuits (YGC, KYL, MCL, YS, WKH, SCC), pp. 1–4.
DATEDATE-2014-FourmigueBN #performance #simulation
Efficient transient thermal simulation of 3D ICs with liquid-cooling and through silicon vias (AF, GB, GN), pp. 1–6.
DATEDATE-2014-LeeL #gpu #on the #reduction
On GPU bus power reduction with 3D IC technologies (YJL, SKL), pp. 1–6.
DATEDATE-2014-MatsutaniKFKTKBMA #random
Low-latency wireless 3D NoCs via randomized shortcut chips (HM, MK, IF, TK, YT, TK, PB, RM, HA), pp. 1–6.
DATEDATE-2014-PerriconeHNN #case study #design #logic
Design of 3D nanomagnetic logic circuits: A full-adder case study (RP, XSH, JN, MTN), pp. 1–6.
DATEDATE-2014-Sadri0WWB #energy #optimisation #using
Energy optimization in 3D MPSoCs with Wide-I/O DRAM using temperature variation aware bank-wise refresh (MS, MJ, CW, NW, LB), pp. 1–4.
DATEDATE-2014-TaouilMHM
Interconnect test for 3D stacked memory-on-logic (MT, MM, SH, EJM), pp. 1–6.
DATEDATE-2014-TsaiCCC #configuration management #memory management #multi
Scenario-aware data placement and memory area allocation for Multi-Processor System-on-Chips with reconfigurable 3D-stacked SRAMs (MLT, YJC, YTC, RHC), pp. 1–6.
DATEDATE-2014-TurkyilmazCRBC #integration #using
3D FPGA using high-density interconnect Monolithic Integration (OT, GC, OR, PB, FC), pp. 1–4.
DATEDATE-2014-WangFOT #reduction
P/G TSV planning for IR-drop reduction in 3D-ICs (SW, FF, FO, MBT), pp. 1–6.
HPCAHPCA-2014-EmmaBHKPYHBM
3D stacking of high-performance processors (PGE, AB, MBH, KK, VP, RY, AH, PB, JHM), pp. 500–511.
PPoPPPPoPP-2014-SongH #design #parallel
Designing and auto-tuning parallel 3-D FFT for computation-communication overlap (SS, JKH), pp. 181–192.
ICDARICDAR-2013-HePXSN #bound #re-engineering
A Book Dewarping System by Boundary-Based 3D Surface Reconstruction (YH, PP, SX, JS, SN), pp. 403–407.
ICDARICDAR-2013-KieuJVMD #documentation #generative #image #using
Semi-synthetic Document Image Generation Using Texture Mapping on Scanned 3D Document Shapes (VCK, NJ, MV, RM, JPD), pp. 489–493.
ICDARICDAR-2013-MaraK #invariant
Vectorization of 3D-Characters by Integral Invariant Filtering of High-Resolution Triangular Meshes (HM, SK), pp. 62–66.
SIGMODSIGMOD-2013-AchtertKSZ #coordination #data mining #interactive #mining
Interactive data mining with 3D-parallel-coordinate-trees (EA, HPK, ES, AZ), pp. 1009–1012.
TPDLTPDL-2013-Prasolova-ForlandFH #case study #challenge #community #experience #memory management #repository
Creating a Repository of Community Memory in a 3D Virtual World: Experiences and Challenges (EPF, MF, LMH), pp. 425–428.
SIGITESIGITE-2013-Lutz #education #using
Enhancing information technology education (ITE) with the use of 3D printer technology (RL), pp. 157–158.
ICALPICALP-v1-2013-BelovsCJKM #quantum
Time-Efficient Quantum Walks for 3-Distinctness (AB, AMC, SJ, RK, FM), pp. 105–122.
CoGVS-Games-2013-DettmarSHBB #game studies #performance #persistent #simulation
Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games (TD, SS, RH, PB0, CB), pp. 1–8.
CoGVS-Games-2013-DuarteRCM #animation #evaluation #framework #overview
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks (RLPD, AER, CC0, MM), pp. 1–8.
CHICHI-2013-HirschIHR #named
8D: interacting with a relightable glasses-free 3D display (MH, SI, HH, RR), pp. 2209–2212.
CHICHI-2013-LeeOIB #2d #interactive #named
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
CHICHI-2013-MuellerKB #named
LaserOrigami: laser-cutting 3D objects (SM, BK, PB), pp. 2585–2592.
CHICHI-2013-NguyenNL #navigation #video
Direct manipulation video navigation in 3D (CN, YN, FL), pp. 1169–1172.
CHICHI-2013-Ortega #automation #using
3D object position using automatic viewpoint transitions (MO), pp. 193–196.
CHICHI-2013-SchildBLM #game studies #user interface #visual notation
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
CHICHI-2013-SodhiJFBM #collaboration #mobile #named
BeThere: 3D mobile collaboration with spatial input (RS, BRJ, DAF, BPB, GM), pp. 179–188.
CHICHI-2013-TeatherS
Pointing at 3d target projections with one-eyed and stereo cursors (RJT, WS), pp. 159–168.
CSCWCSCW-2013-AgustinaS #collaboration #design #detection #realtime
Dependency-conflict detection in real-time collaborative 3D design systems (A, CS), pp. 715–728.
CSCWCSCW-2013-AgustinaS13a #collaboration #design #named
Xpointer: an x-ray telepointer for relaxed-space-time wysiwis and unconstrained collaborative 3d design systems (A, CS), pp. 729–740.
HCIDHM-HB-2013-ColomboFRVZ #automation #image #re-engineering
Automatic 3D Reconstruction of Transfemoral Residual Limb from MRI Images (GC, GF, CR, AV, AZ), pp. 324–332.
HCIDHM-HB-2013-MaruyamaKD #simulation
Simulating a Walk of Digital Human Model Directly in Massive 3D Laser-Scanned Point Cloud of Indoor Environments (TM, SK, HD), pp. 366–375.
HCIDHM-SET-2013-MoriK #evaluation #simulation
Ergonomics Study of Direct and Indirect Visibility Evaluation at Uncontrolled Intersections Based on Three-Dimensional Computer Simulation (MM, NK), pp. 70–77.
HCIHCI-AMTE-2013-TanoKHIHI #sketching
Enhanced 3D Sketch System Incorporating “Life-Size” and “Operability” Functions (ST, NK, XH, JI, TH, MI), pp. 480–489.
HCIHCI-III-2013-SakamotoSYO #metric #using
Evaluating Emotional State during 3DTV Viewing Using Psychophysiological Measurements (KS, SS, KY, AO), pp. 353–361.
HCIHCI-III-2013-WangWDL #estimation #image #multi #sequence
Tracking End-Effectors for Marker-Less 3D Human Motion Estimation in Multi-view Image Sequences (WW, ZW, XD, BL), pp. 227–235.
HCIHCI-IMT-2013-CamaraBMRB #navigation #tool support
Evaluating Devices and Navigation Tools in 3D Environments (MC, PFdAB, ITM, AR, SDJB), pp. 439–448.
HCIHCI-IMT-2013-CorbettYLHBN #feedback
Influence of Haptic Feedback on a Pointing Task in a Haptically Enhanced 3D Virtual Environment (BC, TY, SL, LH, SB, CSN), pp. 561–567.
HCIHCI-IMT-2013-OblaenderE #concept #interactive
Study of Interaction Concepts in 3D Virtual Environment (VO, ME), pp. 706–711.
HCIHCI-IMT-2013-PinoTIK #2d #artificial reality #evaluation #performance #using
Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation (AP, ET, NI, GK), pp. 358–367.
HCIHCI-IMT-2013-TingTHZL #research #user interface
Human Factor Research of User Interface for 3D Display (CHT, TYT, YPH, WJZ, MHL), pp. 506–512.
HCIHIMI-D-2013-FukayaOKYOM #case study
A Study on Selection Ability in the 3D Space by the Finger (JF, YO, HK, RY, MO, HM), pp. 30–36.
HCIHIMI-D-2013-NakanoOM #artificial reality #using
Leaning Origami Using 3D Mixed Reality Technique (AN, MO, HM), pp. 126–132.
HCIHIMI-LCCB-2013-NakaI #communication #gesture #using #web
Consideration of the Effect of Gesture Exaggeration in Web3D Communication Using 3DAgent (TN, TI), pp. 511–520.
HCIHIMI-LCCB-2013-OmoriTU #experience
A Method of Viewing 3D Horror Contents for Amplifying Horror Experience (NO, MT, RU), pp. 228–237.
VISSOFTVISSOFT-2013-SharifJAP #comprehension #empirical
An empirical study assessing the effect of seeit 3D on comprehension (BS, GJ, JA, EP), pp. 1–10.
VISSOFTVISSOFT-2013-WallerWFDH #concurrent #monitoring #named #visualisation
Synchrovis: 3D visualization of monitoring traces in the city metaphor for analyzing concurrency (JW, CW, FF, PD, WH), pp. 1–4.
ICEISICEIS-v3-2013-LavignotteGSF #experience #multi #quality
Quality of Experience in 3D Multimedia (AL, CG, JS, JF), pp. 119–125.
MLDMMLDM-2013-ValencioKMSM #data mining #mining #visualisation
3D Geovisualisation Techniques Applied in Spatial Data Mining (CRV, TK, CAdM, RCGdS, JMM), pp. 57–68.
SACSAC-2013-FranzMN #assessment #interface
Assessment of a user centered interface for teleoperation and 3D environments (JF, AM, LPN), pp. 953–960.
SACSAC-2013-MattilaM #design #library
Designing a 3D widget library for WebGL enabled browsers (ALM, TM), pp. 757–760.
CASECASE-2013-GargPSCHAPG #algorithm
An algorithm for computing customized 3D printed implants with curvature constrained channels for enhancing intracavitary brachytherapy radiation delivery (AG, SP, TS, JAMC, ICH, PA, JP, KG), pp. 466–473.
CASECASE-2013-IsmailH #anti #higher-order #using
Trajectory tracking and anti-sway control of three-dimensional offshore boom cranes using second-order sliding modes (RMTRI, QPH), pp. 996–1001.
CASECASE-2013-PrettoTM #flexibility #industrial #locality
Flexible 3D localization of planar objects for industrial bin-picking with monocamera vision system (AP, ST, EM), pp. 168–175.
CASECASE-2013-SehestedtPRL #maintenance #performance
Prior-knowledge assisted fast 3D map building of structured environments for steel bridge maintenance (SS, GP, DRS, DL), pp. 1040–1046.
DACDAC-2013-AncajasCR #manycore #memory management #named
DMR3D: dynamic memory relocation in 3D multicore systems (DMA, KC, SR), p. 9.
DACDAC-2013-CarloYM #delivery #induction #integration #on the #power management
On the potential of 3D integration of inductive DC-DC converter for high-performance power delivery (SC, WY, SM), p. 8.
DACDAC-2013-CorbalanKTLRN #challenge
Power and signal integrity challenges in 3D systems (MC, AK, TT, DL, RR, MN), p. 4.
DACDAC-2013-DevWR #integration #testing #using
High-throughput TSV testing and characterization for 3D integration using thermal mapping (KD, GW, SR), p. 6.
DACDAC-2013-DinakarraoWY #multi #reduction
Peak power reduction and workload balancing by space-time multiplexing based demand-supply matching for 3D thousand-core microprocessor (SMPD, KW, HY), p. 6.
DACDAC-2013-JiangYXCE #effectiveness #on the #performance
On effective and efficient in-field TSV repair for stacked 3D ICs (LJ, FY, QX, KC, BE), p. 6.
DACDAC-2013-LeeLL
Power benefit study for ultra-high density transistor-level monolithic 3D ICs (YJL, DBL, SKL), p. 10.
DACDAC-2013-SongLPL #multi #optimisation
Full-chip multiple TSV-to-TSV coupling extraction and optimization in 3D ICs (TS, CL, YP, SKL), p. 7.
DACDAC-2013-TajikHD #architecture #manycore #named #process
VAWOM: temperature and process variation aware wearout management in 3D multicore architecture (HT, HH, ND), p. 8.
DACDAC-2013-ZhouLJ #complexity #finite #linear #multi #scalability
A direct finite element solver of linear complexity for large-scale 3-D circuit extraction in multiple dielectrics (BZ, HL, DJ), p. 6.
DATEDATE-2013-0001WAWG #energy #modelling
System and circuit level power modeling of energy-efficient 3D-stacked wide I/O DRAMs (KC, CW, BA, NW, KG), pp. 236–241.
DATEDATE-2013-DutoitGP #integration #power management
3D integration for power-efficient computing (DD, EG, IMP), pp. 779–784.
DATEDATE-2013-EbrahimiDP #algorithm #fault tolerance #using
Fault-tolerant routing algorithm for 3D NoC using Hamiltonian path strategy (ME, MD, JP), pp. 1601–1604.
DATEDATE-2013-FourmigueBN #simulation
Explicit transient thermal simulation of liquid-cooled 3D ICs (AF, GB, GN), pp. 1385–1390.
DATEDATE-2013-KumarK
Crosstalk avoidance codes for 3D VLSI (RK, SPK), pp. 1673–1678.
DATEDATE-2013-LeeWHY #hybrid #named
NUMANA: a hybrid numerical and analytical thermal simulator for 3-D ICs (YML, THW, PYH, CPY), pp. 1379–1384.
DATEDATE-2013-LefterVTEHC #integration #memory management #question
Is TSV-based 3D integration suitable for inter-die memory repair? (ML, GRV, MT, ME, SH, SDC), pp. 1251–1254.
DATEDATE-2013-RaminiGBB #analysis #manycore #power management #using
Contrasting wavelength-routed optical NoC topologies for power-efficient 3D-stacked multicore processors using physical-layer analysis (LR, PG, SB, DB), pp. 1589–1594.
DATEDATE-2013-ShihW #fault
An enhanced double-TSV scheme for defect tolerance in 3D-IC (HCS, CWW), pp. 1486–1489.
DATEDATE-2013-WangYWZ #configuration management #manycore #network
3D reconfigurable power switch network for demand-supply matching between multi-output power converters and many-core microprocessors (KW, HY, BW, CZ), pp. 1643–1648.
DATEDATE-2013-YingHH #performance
Fast and optimized task allocation method for low vertical link density 3-dimensional networks-on-chip based many core systems (HY, TH, KH), pp. 1777–1782.
DATEDATE-2013-ZhangCBACL #architecture #composition #manycore #named #performance
3D-MMC: a modular 3D multi-core architecture with efficient resource pooling (TZ, AC, GB, PA, AKC, YL), pp. 1241–1246.
DATEDATE-2013-ZouZKX #design
Thermomechanical stress-aware management for 3D IC designs (QZ, TZ, EK, YX), pp. 1255–1258.
HPCAHPCA-2013-SampsonYWCW #parallel
Sonic Millip3De: A massively parallel 3D-stacked accelerator for 3D ultrasound (RS, MY, SW, CC, TFW), pp. 318–329.
HPDCHPDC-2013-CostaDOR #clustering #named #network #stack
CamCubeOS: a key-based network stack for 3D torus cluster topologies (PC, AD, GO, AITR), pp. 73–84.
PDPPDP-2013-AkturkO #communication #reduction
ILP-Based Communication Reduction for Heterogeneous 3D Network-on-Chips (IA, ÖÖ), pp. 514–518.
PDPPDP-2013-EbrahimiCDPLT #adaptation #algorithm #named
DyXYZ: Fully Adaptive Routing Algorithm for 3D NoCs (ME, XC, MD, JP, PL, HT), pp. 499–503.
PDPPDP-2013-GuptaGV #gpu #linear #simulation #using
3D Bubbly Flow Simulation on the GPU — Iterative Solution of a Linear System Using Sub-domain and Level-Set Deflation (RG, MBvG, CV), pp. 359–366.
PDPPDP-2013-MoosaviRLPT #communication #multi #network #performance #protocol #using
Enhancing Performance of 3D Interconnection Networks using Efficient Multicast Communication Protocol (SRM, AMR, PL, JP, HT), pp. 294–301.
FDGFDG-2012-KulshreshthSL #game studies #performance #video
Evaluating user performance in 3D stereo and motion enabled video games (AK, JS, JJLJ), pp. 33–40.
FDGFDG-2012-Molyneaux #agile #artificial reality #interactive #re-engineering
KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect (DM), p. 3.
CoGVS-Games-2012-OostendorpK #navigation #using
Using a Cognitive Model of Web-Navigation to Generate Support for 3D Virtual Navigation (HvO, SK), pp. 283–284.
CHICHI-2012-HilligesKIWW #interactive #named
HoloDesk: direct 3d interactions with a situated see-through display (OH, DK, SI, MW, AW), pp. 2421–2430.
CHICHI-2012-KimBGCV #estimation #named
TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod (KK, JB, AG, JC, RV), pp. 2531–2540.
CHICHI-2012-SchildLM #comprehension #experience #game studies #user interface
Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
CSCWCSCW-2012-AgustinaSX #collaboration #dependence #design #realtime
Operational transformation for dependency conflict resolution in real-time collaborative 3D design systems (A, CS, DX), pp. 1401–1410.
CSCWCSCW-2012-LeshedM #social
Metaphors for social relationships in 3d virtual worlds (GL, PLM), pp. 593–602.
ICEISICEIS-v2-2012-ChenFZ #graph #visualisation #web
Exploring Structural Properties of Web Graphs through 3D Visualization (ZC, AF, KZ), pp. 233–238.
CIKMCIKM-2012-LokocWSR #similarity #video
Similarity search in 3D object-based video data (JL, JW, TS, AR), pp. 2655–2658.
ICMLICML-2012-JiangLS #learning #using
Learning Object Arrangements in 3D Scenes using Human Context (YJ, ML, AS), p. 119.
ICPRICPR-2012-AdanMS #geometry #modelling
Creating realistic 3D models from scanners by decoupling geometry and texture (AA, PM, SS), pp. 457–460.
ICPRICPR-2012-BarbulescuGGMR #2d #detection #estimation #using
3D human pose estimation using 2D body part detectors (AB, WG, JG, TBM, FXR), pp. 2484–2487.
ICPRICPR-2012-BodensteinerA #2d #realtime #video
Real-time 2D video/3D LiDAR registration (CB, MA), pp. 2206–2209.
ICPRICPR-2012-BuchholzKWW #image #locality #using
3D object localization using single camera images (DB, DK, SW, FMW), pp. 821–824.
ICPRICPR-2012-DingL #retrieval #sketching
A sketch-based 3D model retrieval system (KD, YL), pp. 601–604.
ICPRICPR-2012-DriraADSB #novel #random #recognition
3D dynamic expression recognition based on a novel Deformation Vector Field and Random Forest (HD, BBA, MD, AS, SB), pp. 1104–1107.
ICPRICPR-2012-ElnakibNCPGE #analysis #quantifier #using
Quantification of age-related brain cortex change using 3D shape analysis (AE, MN, MC, HYP, GLG, AEB), pp. 41–44.
ICPRICPR-2012-FerrazB #estimation #performance #robust
Fast and robust monocular 3D deformable shape estimation for inextensible and smooth surfaces (LF, XB), pp. 2104–2107.
ICPRICPR-2012-GhoseMOMLFVCSM12a #energy #framework #graph #learning #probability #segmentation
Graph cut energy minimization in a probabilistic learning framework for 3D prostate segmentation in MRI (SG, JM, AO, RM, XL, JF, JCV, JC, DS, FM), pp. 125–128.
ICPRICPR-2012-HaraKMM #generative #using #video
Fast-accurate 3D face model generation using a single video camera (TH, HK, AM, SM), pp. 1269–1272.
ICPRICPR-2012-HayatBE #automation #recognition
Fully automatic face recognition from 3D videos (MH, MB, AAES), pp. 1415–1418.
ICPRICPR-2012-HoritaMMKOKT #metric #robust
Coded aperture for projector and camera for robust 3D measurement (YH, YM, HM, HK, SO, MK, YT), pp. 1487–1491.
ICPRICPR-2012-HuG #framework #gesture #modelling #recognition #visual notation
A 3D gesture recognition framework based on hierarchical visual attention and perceptual organization models (GH, QG), pp. 1411–1414.
ICPRICPR-2012-IshikawaTKI #synthesis
3-D recovery of a non-rigid object from a single camera view by piecewise recovery and synthesis (SI, JKT, HK, SI), pp. 1443–1446.
ICPRICPR-2012-ItohTA #graph #image #sequence #using
3D tracking of soccer players using time-situation graph in monocular image sequence (HI, TT, YA), pp. 2532–2536.
ICPRICPR-2012-JiS12a #estimation #learning #robust
Robust 3D human pose estimation via dual dictionaries learning (HJ, FS), pp. 3370–3373.
ICPRICPR-2012-KhouryVD #retrieval
Indexed heat curves for 3D-model retrieval (REK, JPV, MD), pp. 1964–1967.
ICPRICPR-2012-KoppenCCK #coordination
An intrinsic coordinate system for 3D face registration (WPK, CHC, WJC, JK), pp. 2740–2743.
ICPRICPR-2012-LiCHWM #kernel #learning #multi #recognition
3D facial expression recognition via multiple kernel learning of Multi-Scale Local Normal Patterns (HL, LC, DH, YW, JMM), pp. 2577–2580.
ICPRICPR-2012-LiuC
3D tracking of deformable surface by propagating feature correspondences (YL, YQC), pp. 2202–2205.
ICPRICPR-2012-LiuHI #image #re-engineering
Stage-based 3D scene reconstruction from single image (YL, PH, EI), pp. 1034–1037.
ICPRICPR-2012-LoWCC #estimation #locality #people
Acceleration of vanishing point-based line sampling scheme for people localization and height estimation via 3D line sampling (KHL, CJW, JHC, HTC), pp. 2788–2791.
ICPRICPR-2012-LozesEL
Nonlocal processing of 3D colored point clouds (FL, AE, OL), pp. 1968–1971.
ICPRICPR-2012-LuoKM #using
Endoscope 3-D motion tracking using an aggressive particle filtering for boosting electromagnetic guidance endoscopy (XL, TK, KM), pp. 117–120.
ICPRICPR-2012-MinCMD #identification #realtime
Real-time 3D face identification from a depth camera (RM, JC, GGM, JLD), pp. 1739–1742.
ICPRICPR-2012-MiyamotoMSS #classification #estimation #precise #realtime
Real-time and precise 3-D hand posture estimation based on classification tree trained with variations of appearances (SM, TM, NS, YS), pp. 453–456.
ICPRICPR-2012-NaritaOWK #case study #estimation #recognition
A study on three dimensional rotation-free character recognition and rotation angle estimation of characters (RN, WO, TW, FK), pp. 677–680.
ICPRICPR-2012-NurunnabiBW #multi #robust #segmentation
Robust segmentation for multiple planar surface extraction in laser scanning 3D point cloud data (AN, DB, GAWW), pp. 1367–1370.
ICPRICPR-2012-OliverAA #identification #people
3D descriptor for people re-identification (JO, AA, AA), pp. 1395–1398.
ICPRICPR-2012-OumerP #estimation #image #using
3D point tracking and pose estimation of a space object using stereo images (NWO, GP), pp. 796–800.
ICPRICPR-2012-PanS
3D shape isometric correspondence by spectral assignment (XP, LGS), pp. 2210–2213.
ICPRICPR-2012-PerdigotoA #image #re-engineering #using
Reconstruction of 3D lines from a single axial catadioptric image using cross-ratio (LP, HA), pp. 857–860.
ICPRICPR-2012-PetricekS #recognition
Area-weighted surface normals for 3D object recognition (TP, TS), pp. 1492–1496.
ICPRICPR-2012-PostolskiJKL #estimation
Tangent estimation along 3D digital curves (MP, MJ, YK, JOL), pp. 2079–2082.
ICPRICPR-2012-PotapovaZV #segmentation
Attention-driven segmentation of cluttered 3D scenes (EP, MZ, MV), pp. 3610–3613.
ICPRICPR-2012-RohithK #estimation #modelling #using
Augmenting monocular motion estimation using intermittent 3D models from depth sensors (MVR, CK), pp. 473–476.
ICPRICPR-2012-SahayR #modelling #re-engineering #scalability #self
Harnessing self-similarity for reconstruction of large missing regions in 3D Models (PS, ANR), pp. 101–104.
ICPRICPR-2012-SharmaCL
A free viewpoint 3DTV system based on parameterized variety model (MS, SC, BL), pp. 1026–1029.
ICPRICPR-2012-ShenZ #recognition #using
Hyperspectral face recognition using 3D Gabor wavelets (LS, SZ), pp. 1574–1577.
ICPRICPR-2012-SuryantoJF #image #multi #similarity #visualisation
Protein structure similarity based on multi-view images generated from 3D molecular visualization (CHS, SJ, KF), pp. 3447–3451.
ICPRICPR-2012-TajimaIA #correlation #using
A non-rigid registration method for medical volume data using 3D Phase-Only Correlation (YT, KI, TA), pp. 93–96.
ICPRICPR-2012-VaradarajanZV #video
RGB and depth intra-frame Cross-Compression for low bandwidth 3D video (KMV, KZ, MV), pp. 955–958.
ICPRICPR-2012-WangC #visual notation
Recovering human pose in 3D by visual manifolds (ZW, RC), pp. 1771–1774.
ICPRICPR-2012-YabushitaSM #framework #image #recognition
A framework of three-dimensional object recognition which needs only a few reference images (HY, JS, MM), pp. 1375–1378.
ICPRICPR-2012-YangLJ #2d #estimation
Face pose estimation with combined 2D and 3D HOG features (JY, WL, YJ), pp. 2492–2495.
ICPRICPR-2012-YangZLP #optimisation #using
Coupled 3D tracking and pose optimization of rigid objects using particle filter (HY, YZ, XL, IP), pp. 1451–1454.
ICPRICPR-2012-YuL #refinement
Genus refinement of a manifold surface reconstructed by sculpting the 3d-Delaunay triangulation of Structure-from-Motion points (SY, ML), pp. 1021–1025.
ICPRICPR-2012-ZhaoL #detection
Patch based saliency detection method for 3D surface simplification (YZ, YL), pp. 845–848.
ICPRICPR-2012-ZhaoWZW #metric #re-engineering
A new metric for measuring image-based 3D reconstruction (XZ, RW, ZZ, WW), pp. 1030–1033.
KDIRKDIR-2012-BressoGDNS #concept analysis #learning #relational
Formal Concept Analysis for the Interpretation of Relational Learning Applied on 3D Protein-binding Sites (EB, RG, MDD, AN, MST), pp. 111–120.
KEODKEOD-2012-HmidaCBN #logic #using
From 9-IM Topological Operators to Qualitative Spatial Relations using 3D Selective Nef Complexes and Logic Rules for Bodies (HBH, CC, FB, CN), pp. 208–213.
MLDMMLDM-2012-KhanCDE #case study #correlation #incremental #symmetry
Finding Correlations between 3-D Surfaces: A Study in Asymmetric Incremental Sheet Forming (MSK, FC, CD, SES), pp. 366–379.
SACSAC-2012-ErraS #towards #visualisation
Towards the visualization of software systems as 3D forests: the CodeTrees environment (UE, GS), pp. 981–988.
SACSAC-2012-GomiI #dataset #image #mobile #multi #named
MINI: a 3D mobile image browser with multi-dimensional datasets (AG, TI), pp. 989–996.
SACSAC-2012-KangJC #scalability #using #video
Scalable depth map coding for 3D video using contour information (JK, HJ, KC), pp. 1028–1029.
SACSAC-2012-MaggiorePBA #compilation #performance #safety
A compilation technique to increase X3D performance and safety (GM, FP, MB, MA), pp. 969–974.
SACSAC-2012-TsaiC #manycore #realtime #scheduling
Thermal-aware real-time task scheduling for three-dimensional multicore chip (THT, YSC), pp. 1618–1624.
CASECASE-2012-DelettreLFV #modelling
3-DOF potential air flow manipulation by inverse modeling control (AD, GJL, NLFP, CV), pp. 930–935.
CASECASE-2012-LangC0W #assembly #injection
Injection system for cellular assembly of 3D bio-tissue engineered constructs (ML, XC, WW, TBFW), pp. 291–296.
CASECASE-2012-LeeKLYBM #automation #visual notation
3D visual perception system for bin picking in automotive sub-assembly automation (SL, JK, ML, KY, LGB, RM), pp. 706–713.
CASECASE-2012-LiLCS
Extended RRT-based path planning for flying robots in complex 3D environments with narrow passages (DL, QL, NC, JS), pp. 1173–1178.
CASECASE-2012-ShinPB #2d #estimation #using
6DOF pose estimation using 2D-3D sensor fusion (YDS, JHP, MB), pp. 714–717.
CASECASE-2012-TohNT #automation #flexibility #multi
Three dimensional adjustable cavity for flexible singulation of multiple medications in an automated medication dispenser (CKT, SLJN, YOT), pp. 347–352.
CASECASE-2012-TuanKL #feedback
Partial Feedback Linearization Control of the three dimensional overhead crane (LAT, GHK, SGL), pp. 1198–1203.
CGOCGO-2012-ZhangM #clustering #gpu
Auto-generation and auto-tuning of 3D stencil codes on GPU clusters (YZ, FM), pp. 155–164.
DACDAC-2012-AthikulwongsePL
Exploiting die-to-die thermal coupling in 3D IC placement (KA, MP, SKL), pp. 741–746.
DACDAC-2012-ChenH #synthesis
Clock tree synthesis with methodology of re-use in 3D IC (FWC, TH), pp. 1094–1099.
DACDAC-2012-ForoutanSP #interface #low cost #using
Cost-efficient buffer sizing in shared-memory 3D-MPSoCs using wide I/O interfaces (SF, AS, FP), pp. 366–375.
DACDAC-2012-HuangLTCSCK #testing
Small delay testing for TSVs in 3-D ICs (SYH, YHL, KHT, WTC, SKS, YFC, DMK), pp. 1031–1036.
DACDAC-2012-JoubertDBTH #exclamation #problem
Capacitance of TSVs in 3-D stacked chips a problem?: not for neuromorphic systems! (AJ, MD, BB, OT, RH), pp. 1264–1265.
DACDAC-2012-JungPL #reliability
Chip/package co-analysis of thermo-mechanical stress and reliability in TSV-based 3D ICs (MJ, DZP, SKL), pp. 317–326.
DACDAC-2012-KongC #process
Exploiting narrow-width values for process variation-tolerant 3-D microprocessors (JK, SWC), pp. 1197–1206.
DACDAC-2012-MengKC #constraints #energy #manycore #optimisation #performance
Optimizing energy efficiency of 3-D multicore systems with stacked DRAM under power and thermal constraints (JM, KK, AKC), pp. 648–655.
DACDAC-2012-YeC #fault
TSV open defects in 3D integrated circuits: characterization, test, and optimal spare allocation (FY, KC), pp. 1024–1030.
DACDAC-2012-ZhaoSL #analysis
Analysis of DC current crowding in through-silicon-vias and its impact on power integrity in 3D ICs (XZ, MS, SKL), pp. 157–162.
DATEDATE-2012-AkbariSFB #low cost #named #performance #reliability
AFRA: A low cost high performance reliable routing for 3D mesh NoCs (SA, AS, MF, RB), pp. 332–337.
DATEDATE-2012-ChenLMABJ #architecture #in memory #memory management #modelling #named
CACTI-3DD: Architecture-level modeling for 3D die-stacked DRAM main memory (KC, SL, NM, JHA, JBB, NPJ), pp. 33–38.
DATEDATE-2012-ChenSZX #named #physics #synthesis
3DHLS: Incorporating high-level synthesis in physical planning of three-dimensional (3D) ICs (YC, GS, QZ, YX), pp. 1185–1190.
DATEDATE-2012-JiangXE #effectiveness #on the
On effective TSV repair for 3D-stacked ICs (LJ, QX, BE), pp. 793–798.
DATEDATE-2012-LiangCZRZJC #implementation #locality #optimisation #performance #realtime
Real-time implementation and performance optimization of 3D sound localization on GPUs (YL, ZC, SZ, KR, YZ, DLJ, DC), pp. 832–835.
DATEDATE-2012-Marinissen #2d #challenge #testing
Challenges and emerging solutions in testing TSV-based 2 1 over 2D- and 3D-stacked ICs (EJM), pp. 1277–1282.
DATEDATE-2012-MengC #analysis #energy #performance #runtime
Analysis and runtime management of 3D systems with stacked DRAM for boosting energy efficiency (JM, AKC), pp. 611–616.
DATEDATE-2012-SabrySA #using
Thermal balancing of liquid-cooled 3D-MPSoCs using channel modulation (MMS, AS, DA), pp. 599–604.
DATEDATE-2012-WangBSD #memory management #named
3D-FlashMap: A physical-location-aware block mapping strategy for 3D NAND flash memory (YW, LADB, ZS, NDD), pp. 1307–1312.
DATEDATE-2012-WeisLBW #energy #performance
An energy efficient DRAM subsystem for 3D integrated SoCs (CW, IL, LB, NW), pp. 1138–1141.
DATEDATE-2012-XhakoniBG #image #performance
Impact of TSV area on the dynamic range and frame rate performance of 3D-integrated image sensors (AX, DSSB, GGEG), pp. 836–839.
DATEDATE-2012-XuYCJW #performance
Efficient variation-aware EM-semiconductor coupled solver for the TSV structures in 3D IC (YX, WY, QC, LJ, NW), pp. 1409–1412.
DATEDATE-2012-YipHI #challenge #design #verification
Challenges in verifying an integrated 3D design (TGY, CYH, VI), pp. 167–168.
DATEDATE-2012-ZhangPM #analysis #grid #power management
Voltage propagation method for 3-D power grid analysis (CZ, VFP, GDM), pp. 844–847.
HPCAHPCA-2012-HomayounKSLT
Dynamically heterogeneous cores through 3D resource pooling (HH, VK, AS, TWL, DMT), pp. 323–334.
PDPPDP-2012-HamedaniHSJ #constraints #network
Exploration of Temperature Constraints for Thermal Aware Mapping of 3D Networks on Chip (PKH, SH, HSA, NDEJ), pp. 499–506.
PDPPDP-2012-RahmaniLPT #architecture #performance
An Efficient Hybridization Scheme for Stacked Mesh 3D NoC Architecture (AMR, PL, JP, HT), pp. 507–514.
ICSTICST-2012-RunesonE #problem #product line #testing
Software Product Line Testing — A 3D Regression Testing Problem (PR, EE), pp. 742–746.
ICDARICDAR-2011-NaritaOWK #recognition
Three Dimensional Rotation-Free Recognition of Characters (RN, WO, TW, FK), pp. 824–828.
ITiCSEITiCSE-2011-RossF #experience
STEM and ICT instructional worlds: the 3d experience (KR, YF), p. 381.
AIIDEAIIDE-2011-DominguezYR #automation #design #evaluation #game studies
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games (MD, RMY, SR).
AIIDEAIIDE-2011-Sturtevant #grid #representation
A Sparse Grid Representation for Dynamic Three-Dimensional Worlds (NRS).
FDGFDG-2011-CheemaL #comprehension #experience #game studies #gesture #towards
Wizard of Wii: toward understanding player experience in first person games with 3D gestures (SC, JJLJ), pp. 265–267.
FDGFDG-2011-DominguezYR #automation #game studies #generative #identification
Automatic identification and generation of highlight cinematics for 3D games (MD, RMY, SR), pp. 259–261.
FDGFDG-2011-FolmerLE #navigation #using
Navigating a 3D avatar using a single switch (EF, FL, BE), pp. 154–160.
FDGFDG-2011-Lotte #game studies #human-computer #interface #question
Brain-computer interfaces for 3D games: hype or hope? (FL), pp. 325–327.
CoGVS-Games-2011-ChilcottS #learning #multi #online #using #web
Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D Environment (MC, AS), pp. 70–75.
CoGVS-Games-2011-MoyaGTCR #animation
Animation of 3D Avatars for Rehabilitation of the Upper Limbs (SM, SG, DT, RC, MR), pp. 168–171.
CoGVS-Games-2011-PaliokasAM #education #game studies #interactive #programming #video
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
CoGVS-Games-2011-RosendoBGSF #development #game studies #maintenance #network #towards
Towards the Development of a 3D Serious Game for Training in Power Network Maintenance (MR, TB, KdG, SS, CF), pp. 16–23.
CoGVS-Games-2011-VosinakisP #navigation #semantics #social
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment (SV, IP), pp. 220–227.
AGTIVEAGTIVE-2011-ScholerS #architecture #automation #re-engineering #towards
Towards an Automated 3D Reconstruction of Plant Architecture (FS, VS), pp. 51–64.
CHICHI-2011-CoheDH #named
tBox: a 3d transformation widget designed for touch-screens (AC, FD, MH), pp. 3005–3008.
CHICHI-2011-DalsgardH #design #physics
3d projection on physical objects: design insights from five real life cases (PD, KH), pp. 1041–1050.
CHICHI-2011-LaViolaL #game studies #video
Evaluating the benefits of 3d stereo in modern video games (JJLJ, TL), pp. 2345–2354.
CHICHI-2011-RogersWSM #estimation #named #precise #robust
AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation (SR, JW, CDS, RMS), pp. 2575–2584.
CHICHI-2011-ValkovSBH #2d
2d touching of 3d stereoscopic objects (DV, FS, GB, KHH), pp. 1353–1362.
CHICHI-2011-WilliamsYPMMI #interactive #multi #named
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
CSCWCSCW-2011-AspinR #approach #gpu #multi
A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence (RAA, DJR), pp. 105–112.
CSCWCSCW-2011-JiangGH #case study #video
The video of Xland: two core use cases of 3D blog (YJ, RG, YH), pp. 583–584.
HCIDHM-2011-ChiouCC #predict #reliability
The Effects of Landmarks and Training on 3D Surface Anthropometric Reliability and Hip Joint Center Prediction (WKC, BHC, WYC), pp. 3–11.
HCIDHM-2011-GrafHKM #multi #re-engineering #realtime #video
Accelerated Real-Time Reconstruction of 3D Deformable Objects from Multi-view Video Channels (HG, LH, SK, CM), pp. 282–291.
HCIDHM-2011-LiT
In Silicon Study of 3D Elbow Kinematics (KL, VT), pp. 139–142.
HCIDHM-2011-Ng #design
Three-Dimensional Grading of Virtual Garment with Design Signature Curves (RN), pp. 328–336.
HCIDHM-2011-SchieferKOHE #metric
3D Human Motion Capturing Based Only on Acceleration and Angular Rate Measurement for Low Extremities (CS, TK, EO, IH, RPE), pp. 195–203.
HCIDHM-2011-SixiangCIL #analysis #modelling #parametricity
3D Parametric Body Model Based on Chinese Female Anhtropometric Analysis (PS, CKC, WHI, AL), pp. 22–29.
HCIDUXU-v1-2011-SpyridonisG #2d #visualisation
2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort (FS, GG), pp. 315–322.
HCIDUXU-v2-2011-ArdavanC #exclamation #safety #towards
Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian’s Safety) (MA, FC), pp. 89–98.
HCIDUXU-v2-2011-ChenL11a #2d #design #evaluation #interface #using
Design and Evaluation of the Customized Product Color Combination Interfaces Using 3D Model and 2D Illustration Display (CYC, YJL), pp. 269–275.
HCIDUXU-v2-2011-SettapatAO #evaluation #image #usability #visualisation
The Usability Evaluation of Web-Based 3D Medical Image Visualization (SS, TA, MO), pp. 507–516.
HCIHCD-2011-AndradeTSRB #multi #navigation #testing #usability
Usability Tests for Improvement of 3D Navigation in Multiscale Environments (TMA, DRT, ERS, ABR, SDJB), pp. 481–490.
HCIHCI-ITE-2011-ChoiHK #estimation #gesture #interface #using
3D-Position Estimation for Hand Gesture Interface Using a Single Camera (SHC, JHH, JHK), pp. 231–237.
HCIHCI-ITE-2011-NakaI #communication #gesture #interface #using
Web-Based Nonverbal Communication Interface Using 3DAgents with Natural Gestures (TN, TI), pp. 565–574.
HCIHCI-ITE-2011-YamaguchiCR #memory management
The Effect of Haptic Cues on Working Memory in 3D Menu Selection (TY, DC, PR), pp. 158–166.
HCIHCI-UA-2011-LiuU
Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store (CLL, STU), pp. 490–499.
HCIHCI-UA-2011-OctaviaBCQL #adaptation #collaboration #game studies #interactive #modelling #towards
User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games (JRO, AB, KC, PQ, KL), pp. 668–677.
HCIHCI-UA-2011-SuzukiWKO #comparison #standard
Comparison of a 3-D Expression System and a Standardized IQ Test for Children (AS, MW, TK, TO), pp. 617–626.
HCIHIMI-v1-2011-OkaOKYM #case study
A Study on Selection Ability in the 3D Space by the Finger (MO, YO, HK, RY, HM), pp. 488–497.
HCIHIMI-v2-2011-IshiiOMM #communication #named #pseudo #video
MoPaCo: Pseudo 3D Video Communication System (RI, SO, TM, NM), pp. 131–140.
VISSOFTVISSOFT-2011-CasertaZB #visualisation
3D Hierarchical Edge bundles to visualize relations in a software city metaphor (PC, OZ, DB), pp. 1–8.
CIKMCIKM-2011-WesselOVBK #modelling #performance #retrieval #using
Efficient retrieval of 3D building models using embeddings of attributed subgraphs (RW, SO, RV, IB, RK), pp. 2097–2100.
KDIRKDIR-2011-DAcuntoBDLPPS #mining #re-engineering
Inferential Mining for Reconstruction of 3D Cell Structures in Atomic Force Microscopy Imaging (MD, SB, SD, ML, MP, AP, OS), pp. 348–353.
KEODKEOD-2011-BeheNGK #multi #semantics
Semantic Management of Intelligent Multi-agents Systems in a 3D Environment (FB, CN, SG, AK), pp. 91–98.
KEODKEOD-2011-HmidaCBN #approach #detection #ontology #semantics
From 3D Point Clouds to Semantic Objects — An Ontology-based Detection Approach (HBH, CC, FB, CN), pp. 255–260.
SACSAC-2011-TrindadeR #multi #navigation #using
Improving 3D navigation in multiscale environments using cubemap-based techniques (DRT, ABR), pp. 1215–1221.
CASECASE-2011-MohanSBKE #image #using
3D scanning of object surfaces using structured light and a single camera image (SM, KBS, IB, VK, RDE), pp. 151–156.
DACDAC-2011-BeyneMP #development #integration
3D heterogeneous system integration: application driver for 3D technology development (EB, PM, GVdP), p. 213.
DACDAC-2011-Borkar #design #energy #integration #performance
3D integration for energy efficient system design (SB), pp. 214–219.
DACDAC-2011-BurnsCKPWS #challenge #design
Design, CAD and technology challenges for future processors: 3D perspectives (JB, GC, EK, RP, JDW, MS), p. 212.
DACDAC-2011-ChangC #array #image #metric #performance #quality #specification
Image quality aware metrics for performance specification of ADC array in 3D CMOS imagers (HMC, KT(C), pp. 759–764.
DACDAC-2011-CongLS
Thermal-aware cell and through-silicon-via co-placement for 3D ICs (JC, GL, YS), pp. 670–675.
DACDAC-2011-GaillardonBMNCO #architecture #question #towards
Can we go towards true 3-D architectures? (PEG, MHBJ, PHM, JPN, FC, IO), pp. 282–283.
DACDAC-2011-HsuCB #design
TSV-aware analytical placement for 3D IC designs (MKH, YWC, VB), pp. 664–669.
DACDAC-2011-JungMPL #analysis #optimisation #reliability
TSV stress-aware full-chip mechanical reliability analysis and optimization for 3D IC (MJ, JM, DZP, SKL), pp. 188–193.
DACDAC-2011-LiuSCKKL #analysis #optimisation
Full-chip TSV-to-TSV coupling analysis and optimization in 3D IC (CL, TS, JC, JK, JK, SKL), pp. 783–788.
DACDAC-2011-LiuZYZ #algorithm
An integrated algorithm for 3D-IC TSV assignment (XL, YZ, GKY, XZ), pp. 652–657.
DACDAC-2011-LungSHSC #fault tolerance #network
Fault-tolerant 3D clock network (CLL, YSS, SHH, YS, SCC), pp. 645–651.
DACDAC-2011-NandakumarM #layout
Layout effects in fine grain 3D integrated regular microprocessor blocks (VSN, MMS), pp. 639–644.
DACDAC-2011-ShiSW #design
Non-uniform micro-channel design for stacked 3D-ICs (BS, AS, PW), pp. 658–663.
DACDAC-2011-Topaloglu #challenge #integration
Applications driving 3D integration and corresponding manufacturing challenges (ROT), pp. 220–223.
DACDAC-2011-ZhaoF #gpu #parallel #performance #platform
Fast multipole method on GPU: tackling 3-D capacitance extraction on massively parallel SIMD platforms (XZ, ZF), pp. 558–563.
DATEDATE-2011-ButtrickK #network #on the #testing #using
On testing prebond dies with incomplete clock networks in a 3D IC using DLLs (MB, SK), pp. 1418–1423.
DATEDATE-2011-ChenLCP #design #memory management #named
3D-ICML: A 3D bipolar ReRAM design with interleaved complementary memory layers (YCC, HL, YC, REP), pp. 583–586.
DATEDATE-2011-ChenLH #architecture #towards
Architectural exploration of 3D FPGAs towards a better balance between area and delay (CIC, BCL, JDH), pp. 587–590.
DATEDATE-2011-ChenLWH #architecture #network
A new architecture for power network in 3D IC (HTC, HLL, ZCW, TH), pp. 401–406.
DATEDATE-2011-ClermidyDDLV #embedded #manycore
3D Embedded multi-core: Some perspectives (FC, FD, DD, WL, PV), pp. 1327–1332.
DATEDATE-2011-FourmigueBNAO #architecture #evaluation #multi
Multi-granularity thermal evaluation of 3D MPSoC architectures (AF, GB, GN, EMA, IO), pp. 575–578.
DATEDATE-2011-HameedFH #adaptation #architecture #manycore #runtime
Dynamic thermal management in 3D multi-core architecture through run-time adaptation (FH, MAAF, JH), pp. 299–304.
DATEDATE-2011-HealyL #network #novel
A novel TSV topology for many-tier 3D power-delivery networks (MBH, SKL), pp. 261–264.
DATEDATE-2011-JuanGM #evaluation #multi #process #statistics
Statistical thermal evaluation and mitigation techniques for 3D Chip-Multiprocessors in the presence of process variations (DCJ, SG, DM), pp. 383–388.
DATEDATE-2011-KimYLAJ #analysis #embedded #mobile #performance
A quantitative analysis of performance benefits of 3D die stacking on mobile and embedded SoC (DK, SY, SL, JHA, HJ), pp. 1333–1338.
DATEDATE-2011-KumarRPB #clustering #testing
Hyper-graph based partitioning to reduce DFT cost for pre-bond 3D-IC testing (AK, SMR, IP, BB), pp. 1424–1429.
DATEDATE-2011-LafiLJ #configuration management #framework #platform
A 3D reconfigurable platform for 4G telecom applications (WL, DL, AAJ), pp. 555–558.
DATEDATE-2011-LandrockOCKA #2d #integration
2D and 3D integration with organic and silicon electronics (CKL, BO, YC, BK, JA), pp. 899–904.
DATEDATE-2011-LungHKC #manycore #online #optimisation #throughput
Thermal-aware on-line task allocation for 3D multi-core processor throughput optimization (CLL, YLH, DMK, SCC), pp. 8–13.
DATEDATE-2011-SabrySATLSBTBM #design #towards
Towards thermally-aware design of 3D MPSoCs with inter-tier cooling (MMS, AS, DA, YT, YL, SS, NB, JRT, TB, BM), pp. 1466–1471.
DATEDATE-2011-WeisWLB #design
Design space exploration for 3D-stacked DRAMs (CW, NW, IL, LB), pp. 389–394.
DATEDATE-2011-ZhaoDX #design #energy #fine-grained #scalability
An energy-efficient 3D CMP design with fine-grained voltage scaling (JZ, XD, YX), pp. 539–542.
HPDCHPDC-2011-LiLTCZ #cpu #experience #gpu #re-engineering
Experience of parallelizing cryo-EM 3D reconstruction on a CPU-GPU heterogeneous system (LL, XL, GT, MC, PZ), pp. 195–204.
PDPPDP-2011-RahmaniLLPT #architecture #communication #reliability
A Stacked Mesh 3D NoC Architecture Enabling Congestion-Aware and Reliable Inter-layer Communication (AMR, KL, PL, JP, HT), pp. 423–430.
PDPPDP-2011-SharifiK #automation #feedback #hybrid #multi
Automatic Feedback Control of Shared Hybrid Caches in 3D Chip Multiprocessors (AS, MTK), pp. 393–400.
TPDLECDL-2010-VersfeldLFSW #library
Digital Library in a 3D Virtual World: The Digital Bleek and Lloyd Collection in Second Life (RV, SJL, EAF, HS, KW), pp. 550–553.
VLDBVLDB-2010-Matsudaira #biology #dataset #scalability
High-End Biological Imaging Generates Very Large 3D+ and Dynamic Datasets (PM), p. 3.
ICSMEICSM-2010-FokaefsSTS #2d #visualisation #wiki
2D and 3D visualizations in WikiDev2.0 (MF, DS, BT, ES), pp. 1–5.
FDGFDG-2010-TuiteSHSP #game studies
Reconstructing the world in 3D: bringing games with a purpose outdoors (KT, NS, DYH, AMS, ZP), pp. 232–239.
CoGVS-Games-2010-GrauTCMR #design #process
Design of 3D Virtual Neuropsychological Rehabilitation Activities (SG, DT, RC, SM, MR), pp. 109–116.
CoGVS-Games-2010-NoghaniLA #game studies
Randomly Generated 3D Environments for Serious Games (JN, FL, EFA), pp. 3–10.
CHICHI-2010-FuGN #multi #scalability #simulation
Multi-touch techniques for exploring large-scale 3D astrophysical simulations (CWF, WBG, JAN), pp. 2213–2222.
CHICHI-2010-FuXH #interactive #interface #multi #named
LayerPaint: a multi-layer interactive 3D painting interface (CWF, JX, YH), pp. 811–820.
CHICHI-2010-JankowskiSIJD #readability #video
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability (JJ, KS, II, MJ, SD), pp. 1321–1330.
CHICHI-2010-SjolieBEEJN #process
Effects of interactivity and 3D-motion on mental rotation brain activity in an immersive virtual environment (DS, KB, EE, JE, LEJ, LN), pp. 869–878.
SOFTVISSOFTVIS-2010-KerrenJ #analysis #diagrams #interactive #metric #roadmap
3D kiviat diagrams for the interactive analysis of software metric trends (AK, IJ), pp. 203–204.
ICMLICML-2010-JiXYY #network #recognition
3D Convolutional Neural Networks for Human Action Recognition (SJ, WX, MY, KY), pp. 495–502.
ICPRICPR-2010-AbergW #algorithm #clustering
A Memetic Algorithm for Selection of 3D Clustered Features with Applications in Neuroscience (MBÅ, JW), pp. 1076–1079.
ICPRICPR-2010-AslanAFACX #image #random #segmentation
3D Vertebrae Segmentation in CT Images with Random Noises (MSA, AMA, AAF, BA, DC, PX), pp. 2290–2293.
ICPRICPR-2010-AslanAFRAX #graph #segmentation #using
3D Vertebral Body Segmentation Using Shape Based Graph Cuts (MSA, AMA, AAF, HMR, BA, PX), pp. 3951–3954.
ICPRICPR-2010-AtmosukartoSH #learning #programming #search-based #using
The Use of Genetic Programming for Learning 3D Craniofacial Shape Quantifications (IA, LGS, CH), pp. 2444–2447.
ICPRICPR-2010-AungSN #precise
Traj Align: A Method for Precise Matching of 3-D Trajectories (ZA, KS, WSN), pp. 3818–3821.
ICPRICPR-2010-BaldacciBD #algorithm #bound #design #framework #graph #segmentation
Oriented Boundary Graph: A Framework to Design and Implement 3D Segmentation Algorithms (FB, AJPB, JPD), pp. 1116–1119.
ICPRICPR-2010-BerrettiBPAD #recognition #set
A Set of Selected SIFT Features for 3D Facial Expression Recognition (SB, ADB, PP, BBA, MD), pp. 4125–4128.
ICPRICPR-2010-ChenJ #performance #self
Efficient 3D Upper Body Tracking with Self-Occlusions (JC, QJ), pp. 3636–3639.
ICPRICPR-2010-ChoiMLSBPF #multi #re-engineering #using
3D Face Reconstruction Using a Single or Multiple Views (JC, GGM, YL, LS, ORPB, MP, TCF), pp. 3959–3962.
ICPRICPR-2010-DahmG #2d #approach #invariant #novel #recognition #using
A Novel Pose Invariant Face Recognition Approach Using a 2D-3D Searching Strategy (ND, YG), pp. 3967–3970.
ICPRICPR-2010-DaubneyX #image #refinement #using
Estimating 3D Human Pose from Single Images Using Iterative Refinement of the Prior (BD, XX), pp. 3440–3443.
ICPRICPR-2010-DongSD #estimation
Illumination Estimation of 3D Surface Texture Based on Active Basis (JD, LS, YD), pp. 870–873.
ICPRICPR-2010-Fehr #invariant
Local Rotation Invariant Patch Descriptors for 3D Vector Fields (JF), pp. 1381–1384.
ICPRICPR-2010-GaschlerBH #re-engineering
Epipolar-Based Stereo Tracking Without Explicit 3D Reconstruction (AG, DB, GDH), pp. 1755–1758.
ICPRICPR-2010-GunluB #composition
3D Face Decomposition and Region Selection Against Expression Variations (GG, HSB), pp. 1298–1301.
ICPRICPR-2010-Hillenbrand #parametricity
Non-parametric 3D Shape Warping (UH), pp. 2656–2659.
ICPRICPR-2010-HuangAWC #2d #automation #recognition #symmetry
Automatic Asymmetric 3D-2D Face Recognition (DH, MA, YW, LC), pp. 1225–1228.
ICPRICPR-2010-HuYLS #locality #multi #novel #using
A Novel Facial Localization for Three-dimensional Face Using Multi-level Partition of Unity Implicits (YH, JY, WL, PS), pp. 682–685.
ICPRICPR-2010-JagerPCC #analysis #using
Dual Channel Colocalization for Cell Cycle Analysis Using 3D Confocal Microscopy (SJ, KP, CSCD, MCC), pp. 2580–2583.
ICPRICPR-2010-Jiang #re-engineering #using
3D Human Pose Reconstruction Using Millions of Exemplars (HJ), pp. 1674–1677.
ICPRICPR-2010-KalafatlarY #segmentation #using
3D Articulated Shape Segmentation Using Motion Information (EK, YY), pp. 3595–3598.
ICPRICPR-2010-KeuperBRPH #robust
Mean Shift Gradient Vector Flow: A Robust External Force Field for 3D Active Surfaces (MK, HB, OR, JP, PH), pp. 2784–2787.
ICPRICPR-2010-KeuperSPHPBR #parametricity #robust #self
3D Deformable Surfaces with Locally Self-Adjusting Parameters — A Robust Method to Determine Cell Nucleus Shapes (MK, TS, JP, PH, KP, HB, OR), pp. 2254–2257.
ICPRICPR-2010-KimPJ #re-engineering
Segment-Based Foreground Extraction Dedicated to 3D Reconstruction (JK, AP, KJ), pp. 3587–3590.
ICPRICPR-2010-KurugolODSB #segmentation #set
Locally Deformable Shape Model to Improve 3D Level Set Based Esophagus Segmentation (SK, NO, JGD, GCS, DHB), pp. 3955–3958.
ICPRICPR-2010-LiD10a #recognition
3D Face Recognition by Deforming the Normal Face (XL, FD), pp. 3975–3978.
ICPRICPR-2010-LinLCH #gesture #modelling #multi #realtime
Real-Time 3D Model-Based Gesture Tracking for Multimedia Control (SYL, YCL, LWC, YPH), pp. 3822–3825.
ICPRICPR-2010-MaalejADSB #analysis #recognition
Local 3D Shape Analysis for Facial Expression Recognition (AM, BBA, MD, AS, SB), pp. 4129–4132.
ICPRICPR-2010-Machucho-CadenaB #algebra #geometry #re-engineering #using
3D Reconstruction of Tumors for Applications in Laparoscopy Using Conformal Geometric Algebra (RMC, EBC), pp. 2532–2535.
ICPRICPR-2010-MaruyamaKT
3D Contour Model Creation for Stereo-Vision Systems (KM, YK, FT), pp. 1779–1782.
ICPRICPR-2010-PrisacariuTZRG #detection #towards
Integrating Object Detection with 3D Tracking Towards a Better Driver Assistance System (VAP, RT, KZ, IDR, LJVG), pp. 3344–3347.
ICPRICPR-2010-QiaoC #analysis #component #modelling #statistics #using
Statistical Texture Modeling for Medical Volume Using Generalized N-Dimensional Principal Component Analysis Method and 3D Volume Morphing (XQ, YWC), pp. 2488–2491.
ICPRICPR-2010-QuelhasMC #quantifier #using
3D Cell Nuclei Fluorescence Quantification Using Sliding Band Filter (PQ, AMM, ACC), pp. 2508–2511.
ICPRICPR-2010-RantosonSFM #metric #using
Non Contact 3D Measurement Scheme for Transparent Objects Using UV Structured light (RR, CS, DF, FM), pp. 1646–1649.
ICPRICPR-2010-SeverskyY #detection #scalability #set
Scalable Cage-Driven Feature Detection and Shape Correspondence for 3D Point Sets (LMS, LY), pp. 3557–3560.
ICPRICPR-2010-SmeetsFHVS #approach #composition #invariant #modelling #recognition #using
Fusion of an Isometric Deformation Modeling Approach Using Spectral Decomposition and a Region-Based Approach Using ICP for Expression-Invariant 3D Face Recognition (DS, TF, JH, DV, PS), pp. 1172–1175.
ICPRICPR-2010-Strand10a #grid #re-engineering
Sampling and Ideal Reconstruction on the 3D Diamond Grid (RS), pp. 4609–4612.
ICPRICPR-2010-SunB #detection
3D Filtering for Injury Detection in Brain MRI (YS, BB), pp. 2568–2571.
ICPRICPR-2010-SungCCB #estimation #mobile
Coarse-to-Fine Particle Filter by Implicit Motion Estimation for 3D Head Tracking on Mobile Devices (HS, KC, SC, HB), pp. 3615–3618.
ICPRICPR-2010-TabiaCDV #retrieval #using
3D-Shape Retrieval Using Curves and HMM (HT, OC, MD, JPV), pp. 3147–3150.
ICPRICPR-2010-TamakiTURK #image
Scale Matching of 3D Point Clouds by Finding Keyscales with Spin Images (TT, ST, YU, BR, KK), pp. 3480–3483.
ICPRICPR-2010-VenkateshKM #approach #recognition #using
Resampling Approach to Facial Expression Recognition Using 3D Meshes (YVV, AAK, OVRM), pp. 3772–3775.
ICPRICPR-2010-WangC #estimation
3D Human Pose Estimation by an Annealed Two-Stage Inference Method (YKW, KYC), pp. 535–538.
ICPRICPR-2010-WangC10a #estimation #using
Articulated Human Body: 3D Pose Estimation Using a Single Camera (ZW, RC), pp. 3768–3771.
ICPRICPR-2010-WangLGL #comparison #difference #kernel
3D Model Comparison through Kernel Density Matching (YW, TL, RG, WL), pp. 3159–3162.
ICPRICPR-2010-WangLL #linear #programming #using
Monocular 3D Tracking of Deformable Surfaces Using Linear Programming (CW, XL, YL), pp. 1710–1713.
ICPRICPR-2010-WeissFM #analysis #image #multi
Multiresolution Analysis of 3D Images Based on Discrete Distortion (KW, LDF, MMM), pp. 4093–4096.
ICPRICPR-2010-XueJ #recognition
A New Rotation Feature for Single Tri-axial Accelerometer Based 3D Spatial Handwritten Digit Recognition (YX, LJ), pp. 4218–4221.
ICPRICPR-2010-XuPJ #component #identification
Component Identification in the 3D Model of a Building (MX, MP, MJ), pp. 3061–3064.
ICPRICPR-2010-YamashitaSS
Recovering 3D Shape and Light Source Positions from Non-planar Shadows (YY, FS, JS), pp. 1775–1778.
ICPRICPR-2010-YamauchiBS #modelling #using
3D Human Body Modeling Using Range Data (KY, BB, HS), pp. 3476–3479.
ICPRICPR-2010-YoonSL
Recognizing 3D Objects with 3D Information from Stereo Vision (KJY, MGS, JHL), pp. 4020–4023.
ICPRICPR-2010-ZhangHTW #evaluation #framework #modelling #using
3D Model Based Vehicle Tracking Using Gradient Based Fitness Evaluation under Particle Filter Framework (ZZ, KH, TT, YW), pp. 1771–1774.
ICPRICPR-2010-ZhaoHDC #automation #feature model #recognition #statistics
Automatic 3D Facial Expression Recognition Based on a Bayesian Belief Net and a Statistical Facial Feature Model (XZ, DH, ED, LC), pp. 3724–3727.
ICPRICPR-2010-ZhaoWIZ #recognition
Human 3D Motion Recognition Based on Spatial-Temporal Context of Joints (QZ, LW, HHSI, XZ), pp. 2740–2743.
ICPRICPR-2010-ZhouPD #automation
3D Active Shape Model for Automatic Facial Landmark Location Trained with Automatically Generated Landmark Points (DZ, DPD, BD), pp. 3801–3805.
ICPRICPR-2010-ZhouWH #2d #realtime #using
Real-Time 3D Face and Facial Action Tracking Using Extended 2D+3D AAMs (MZ, YW, XH), pp. 3963–3966.
ICPRICPR-2010-ZouH #performance #using
Recovering 3D Shape Using an Improved Fast Marching Method (CZ, ERH), pp. 1678–1681.
ICSEICSE-2010-Rodrigues #approach #architecture #artificial reality #education #named
VisAr3D: an approach to software architecture teaching based on virtual and augmented reality (CSCR), pp. 351–352.
SACSAC-2010-AthanasiadisFNS #geometry #optimisation
Feature-based 3D morphing based on geometrically constrained sphere mapping optimization (TA, IF, CN, VS), pp. 1258–1265.
SACSAC-2010-ChenS #interactive #matrix #modelling
Modeling cardinal directions in the 3D space with the objects interaction cube matrix (TC, MS), pp. 906–910.
SACSAC-2010-JiKYC #how #interactive #using
How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
SACSAC-2010-LeeKWAHP #finite #random #using
Tracking random finite objects using 3D-LIDAR in marine environments (KWL, BK, WSW, MA, FSH, NMP), pp. 1282–1287.
CASECASE-2010-LangWCW #assembly
Integrated system for 3D assembly of bio-scaffolds and cells (ML, WW, XC, TBFW), pp. 786–791.
CASECASE-2010-MobediN
An active light sensory system for 3D mapping of unknown cluttered environments (BM, GN), pp. 954–959.
CASECASE-2010-TaoW #algorithm #constraints #heuristic #problem
A new packing heuristic based algorithm for Vehicle Routing Problem with Three-dimensional Loading constraints (YT, FW), pp. 972–977.
CASECASE-2010-WangL #hybrid
Hybrid impedance control of a 3-DOF robotic arm used for rehabilitation treatment (JW, YL), pp. 768–773.
CASECASE-2010-XuXZC #realtime
Real-time 3D shape inspection system for manufacturing parts based on three-step stripe pattern (JX, NX, CZ, HC), pp. 228–233.
DACDAC-2010-BansalRYJLMMR #question
3-D stacked die: now or future? (SB, JCR, AY, MSJ, LCL, PM, PM, RR), pp. 298–299.
DACDAC-2010-ChangHKCW #fault
An error tolerance scheme for 3D CMOS imagers (HMC, JLH, DMK, KT(C, CWW), pp. 917–922.
DACDAC-2010-KimK #design #synthesis #testing
Clock tree synthesis with pre-bond testability for 3D stacked IC designs (TYK, TK), pp. 723–728.
DACDAC-2010-OzdemirPDMLC #architecture #parametricity
Quantifying and coping with parametric variations in 3D-stacked microarchitectures (SO, YP, AD, GM, GHL, ANC), pp. 144–149.
DACDAC-2010-WuSDDXDL #integration
Cost-driven 3D integration with interconnect layers (XW, GS, XD, RD, YX, CRD, JL), pp. 150–155.
DACDAC-2010-YangALLP #analysis #layout #optimisation
TSV stress aware timing analysis with applications to 3D-IC layout optimization (JSY, KA, YJL, SKL, DZP), pp. 803–806.
DACDAC-2010-ZhaoDX #cost analysis #design #manycore
Cost-aware three-dimensional (3D) many-core multiprocessor design (JZ, XD, YX), pp. 126–131.
DATEDATE-2010-CoskunARBM #architecture #energy
Energy-efficient variable-flow liquid cooling in 3D stacked architectures (AKC, DA, TSR, TB, BM), pp. 111–116.
DATEDATE-2010-FacchiniMCD #configuration management #memory management
An RDL-configurable 3D memory tier to replace on-chip SRAM (MF, PM, FC, WD), pp. 291–294.
DATEDATE-2010-FranzonDT #architecture #design
Creating 3D specific systems: Architecture, design and CAD (PDF, WRD, TT), pp. 1684–1688.
DATEDATE-2010-HadjitheophanousTGT #hardware #re-engineering #realtime #towards
Towards hardware stereoscopic 3D reconstruction a real-time FPGA computation of the disparity map (SH, CT, ASG, TT), pp. 1743–1748.
DATEDATE-2010-HsiehHCTTL #architecture #design
TSV redundancy: Architecture and design issues in 3D IC (ACH, TH, MTC, MHT, CMT, HCL), pp. 166–171.
DATEDATE-2010-KlumppRW
3D-integration of silicon devices: A key technology for sophisticated products (AK, PR, RW), pp. 1678–1683.
DATEDATE-2010-LoiB #distributed #framework #interface #manycore #memory management #performance
An efficient distributed memory interface for many-core platform with 3D stacked DRAM (IL, LB), pp. 99–104.
DATEDATE-2010-Marinissen #testing
Testing TSV-based three-dimensional stacked ICs (EJM), pp. 1689–1694.
DATEDATE-2010-PascaARLC #communication #fault
Error resilience of intra-die and inter-die communication with 3D spidergon STNoC (VP, LA, CR, RL, MC), pp. 275–278.
DATEDATE-2010-SrivastavaSB #performance
Efficient 3D high-frequency impedance extraction for general interconnects and inductors above a layered substrate (NS, RS, KB), pp. 459–464.
DATEDATE-2010-WeerasekeraGPT #on the
On signalling over Through-Silicon Via (TSV) interconnects in 3-D Integrated Circuits (RW, MG, DP, HT), pp. 1325–1328.
HPCAHPCA-2010-WooSLL #architecture #memory management
An optimized 3D-stacked memory architecture by exploiting excessive, high-density TSV bandwidth (DHW, NHS, DLL, HHSL), pp. 1–12.
TPDLECDL-2009-BerndBKWS #architecture #query #user interface
Demonstration of User Interfaces for Querying in 3D Architectural Content in PROBADO3D (RB, IB, HK, RW, TS), pp. 491–492.
HTHT-2009-HaouachVG #artificial reality #hypermedia #image
A 3D hypermedia with biomedical stereoscopic images: from creation to exploration in virtual reality (MH, GV, CG), pp. 337–338.
HTHT-2009-JankowskiIMD #hypermedia #named
2LIPGarden: 3D hypermedia for everyone (JJ, II, BM, SD), pp. 129–134.
ITiCSEITiCSE-2009-Seidman #game studies #interactive #programming
Alice first: 3D interactive game programming (RHS), p. 345.
ICSMEICSM-2009-WenzelKKK #analysis #evolution #visualisation
Evolution analysis with animated and 3D-visualizations (SW, JK, UK, AK), pp. 475–478.
AIIDEAIIDE-2009-HaleY #composition #generative #navigation
Full 3D Spatial Decomposition for the Generation of Navigation Meshes (DHH, GMY).
DiGRADiGRA-2009-ChanET #comprehension #design
Understanding Empathy in Children through 3D Character Design (KC, DE, AT).
FDGFDG-2009-BottCLL #game studies #gesture #interface #music #video
Exploring 3D gestural interfaces for music creation in video games (JNB, JGC, JJLJ), pp. 18–25.
FDGFDG-2009-ChertoffBLL #game studies #using
An exploration of menu techniques using a 3D game input device (DBC, RWB, JJLJ), pp. 256–262.
CoGVS-Games-2009-GatzidisPKWG #development #game studies #interactive #towards
Towards the Development of an Interactive 3D Coach Training Serious Game (CG, KP, EK, AW, DG), pp. 186–189.
CoGVS-Games-2009-JohnGLBB #development #framework #online #social
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds (DJ, CG, FL, ACB, VBO), pp. 219–220.
HCIDHM-2009-Butler #using
Using 3D Head and Respirator Shapes to Analyze Respirator Fit (KMB), pp. 483–491.
HCIDHM-2009-FaustC #using
3D Body Scanning’s Contribution to the Use of Apparel as an Identity Construction Tool (MEF, SC), pp. 19–28.
HCIDHM-2009-GuoWD #design #metric
Human Head 3D Dimensions Measurement for the Design of Helmets (FG, LW, DD), pp. 624–631.
HCIDHM-2009-LiGZTY
Auto-calibration of a Laser 3D Color Digitization System (XL, BzG, DZ, QgT, KDY), pp. 691–699.
HCIDHM-2009-NiuLX #clustering
Comparisons of 3D Shape Clustering with Different Face Area Definitions (JN, ZL, SX), pp. 55–63.
HCIDHM-2009-NiuLX09a #clustering
Block Division for 3D Head Shape Clustering (JN, ZL, SX), pp. 64–71.
HCIDHM-2009-WuLN #assessment
A 3D Method for Fit Assessment of a Sizing System (JW, ZL, JN), pp. 737–743.
HCIHCD-2009-TavantiC #student
Looking for the 3D Picture: The Spatio-temporal Realm of Student Controllers (MT, MC), pp. 1070–1079.
HCIHCI-AUII-2009-FanS #navigation #user interface #using
Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera (MF, YS), pp. 133–140.
HCIHCI-AUII-2009-KimPS #design #using
Menu Design in Cell Phones: Use of 3D Menus (KK, RWP, GS), pp. 48–57.
HCIHCI-NIMT-2009-BazarganF #geometry #representation #specification
Specifying the Representation of Non-geometric Information in 3D Virtual Environments (KB, GF), pp. 773–782.
HCIHCI-NIMT-2009-ItoMT #graph #visualisation
Sphere Anchored Map: A Visualization Technique for Bipartite Graphs in 3D (TI, KM, JT), pp. 811–820.
HCIHCI-NIMT-2009-Olmedo-RodriguezMC #evaluation #framework #integration #interactive #multimodal
Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds (HOR, DEM, VCP), pp. 84–92.
HCIHCI-NIMT-2009-PantforderVS #evaluation #interactive #problem #process #visualisation
Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems (DP, BVH, KS), pp. 869–878.
HCIHCI-NT-2009-LiuUC #classification #interface
Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks (CLL, STU, CHC), pp. 474–483.
HCIHCI-NT-2009-MatsuoY #named #visualisation
BunBunMovie: Scenario Visualizing System Based on 3-D Character (TM, TY), pp. 634–643.
HCIHCI-VAD-2009-ChalfounF #learning
Optimal Affective Conditions for Subconscious Learning in a 3D Intelligent Tutoring System (PC, CF), pp. 39–48.
HCIHCI-VAD-2009-DoL #artificial reality #game studies #multi
A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability (TVD, JWL), pp. 296–303.
HCIHCI-VAD-2009-ParkHC #analysis #experience #web
The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life (SP, HSH, MC), pp. 387–395.
HCIHIMI-DIE-2009-KanaiOM #physics
Manipulation with Fingers in a 3-D Physical Space (YK, MO, HM), pp. 515–523.
HCIHIMI-DIE-2009-LaquaiAPR #interactive #multimodal #user interface #using
Using 3D Touch Interaction for a Multimodal Zoomable User Interface (FL, MA, TP, GR), pp. 543–552.
HCIHIMI-II-2009-FicarraCG #2d #e-commerce #industrial #visualisation
Industrial E-Commerce and Visualization of Products: 3D Rotation versus 2D Metamorphosis (FVCF, MCF, DAG), pp. 249–258.
HCIHIMI-II-2009-ShibuyaNMKT #distance #empirical #evaluation #mobile
Empirical Evaluation of Throwing Method to Move Object for Long Distance in 3D Information Space on Mobile Device (YS, KN, KM, IK, YT), pp. 468–475.
HCIHIMI-II-2009-ZhouH #multi #research #visualisation
Multi-hierarchy Information Visualization Research Based on Three-Dimensional Display of Products System (HZ, WH), pp. 287–294.
HCIOCSC-2009-HaslerBP #collaboration #framework #research
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework (BSH, TB, RP), pp. 23–32.
VISSOFTVISSOFT-2009-MontanoAM #eclipse
Sv3D meets Eclipse (DM, JA, AM), pp. 51–54.
ICEISICEIS-J-2009-BogdanovychBS
Recognizing Customers’ Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars (AB, MB, SJS), pp. 745–757.
KDIRKDIR-2009-Chmielewski #concept #interactive #interface #metadata
Building Extensible 3D Interaction Metadata with Interaction Interface Concept (JC), pp. 160–167.
KDIRKDIR-2009-PaquetV #2d #multi #product line #realtime
Finding Protein Family Similarities in Real Time through Multiple 3D and 2D Representations, Indexing and Exhaustive Searching (EP, HLV), pp. 127–133.
SACSAC-2009-IzumiUY #design #web
Designing of a system model for web 3D disabled access GIS on web 2.0 (SI, TU, TY), pp. 688–689.
SACSAC-2009-SilvaR #lightweight #navigation #visualisation
A lightweight 3D visualization and navigation system on handheld devices (WBS, MAFR), pp. 162–166.
CASECASE-2009-SubburajRA #automation #geometry #reasoning
Automated 3D geometric reasoning in Computer Assisted joint reconstructive surgery (KS, BR, MA), pp. 367–372.
DACDAC-2009-ChaiJK #complexity #equation #linear #scalability
A direct integral-equation solver of linear complexity for large-scale 3D capacitance and impedance extraction (WC, DJ, CKK), pp. 752–757.
DACDAC-2009-ChouCWCCWW #manycore
No cache-coherence: a single-cycle ring interconnection for multi-core L1-NUCA sharing on 3D chips (SHC, CCC, CNW, YCC, TFC, CCW, JSW), pp. 587–592.
DACDAC-2009-Pasricha
Exploring serial vertical interconnects for 3D ICs (SP), pp. 581–586.
DACDAC-2009-ThorolfssonGF #automation #case study #design
Design automation for a 3DIC FFT processor for synthetic aperture radar: a case study (TT, KG, PDF), pp. 51–56.
DACDAC-2009-WuDL #integer #named #programming #scalability #using
GRIP: scalable 3D global routing using integer programming (THW, AD, JTL), pp. 320–325.
DATEDATE-2009-AraniHPCYPTC #reliability
Reliability aware through silicon via planning for 3D stacked ICs (ASA, XH, HP, CKC, WY, MP, TT, XC), pp. 288–291.
DATEDATE-2009-ChenW #modelling #simulation
New simulation methodology of 3D surface roughness loss for interconnects modeling (QC, NW), pp. 1184–1189.
DATEDATE-2009-CoskunAARL #architecture #manycore
Dynamic thermal management in 3D multicore architectures (AKC, JLA, DA, TSR, YL), pp. 1410–1415.
DATEDATE-2009-FacchiniCVPCDBM #evaluation #mobile #performance
System-level power/performance evaluation of 3D stacked DRAMs for mobile applications (MF, TC, AV, MP, FC, WD, LB, PM), pp. 923–928.
DATEDATE-2009-GargM #analysis #process #variability
System-level process variability analysis and mitigation for 3D MPSoCs (SG, DM), pp. 604–609.
DATEDATE-2009-HsiehH #design #memory management
Thermal-aware memory mapping in 3D designs (ACH, TH), pp. 1361–1366.
DATEDATE-2009-JiangHX #architecture #design #optimisation
Test architecture design and optimization for three-dimensional SoCs (LJ, LH, QX), pp. 220–225.
DATEDATE-2009-LeeKHBJFL #co-evolution #design #network
Co-design of signal, power, and thermal distribution networks for 3D ICs (YJL, YJK, GH, MSB, YKJ, AGF, SKL), pp. 610–615.
DATEDATE-2009-SeiculescuMBM #network #synthesis
SunFloor 3D: A tool for Networks On Chip topology synthesis for 3D systems on chips (CS, SM, LB, GDM), pp. 9–14.
DATEDATE-2009-SioziosPS #architecture
A software-supported methodology for exploring interconnection architectures targeting 3-D FPGAs (KS, VFP, DS), pp. 172–177.
DATEDATE-2009-VignonCDMF #architecture #novel
A novel DRAM architecture as a low leakage alternative for SRAM caches in a 3D interconnect context (AV, SC, WD, PM, MF), pp. 929–933.
HPCAHPCA-2009-MadanZMUBIMN #capacity #communication #configuration management #optimisation
Optimizing communication and capacity in a 3D stacked reconfigurable cache hierarchy (NM, LZ, NM, ANU, RB, RI, SM, DN), pp. 262–274.
HPCAHPCA-2009-SunDXLC #architecture #novel
A novel architecture of the 3D stacked MRAM L2 cache for CMPs (GS, XD, YX, JL, YC), pp. 239–249.
HPCAHPCA-2009-XuDZZZY #design #network
A low-radix and low-diameter 3D interconnection network design (YX, YD, BZ, XZ, YZ, JY), pp. 30–42.
PDPPDP-2009-DAgostinoCMCM #composition #image #parallel
Parallel Decomposition of 3D Surfaces in Images of Local Descriptors for Molecular Screening (DD, AC, IM, PC, LM), pp. 261–267.
WICSAWICSA-2008-Kennaley #architecture #framework #quote
“The 3+1 Views of Architecture (in 3D)”: An Amplification of the 4+1 Viewpoint Framework (MK), pp. 299–302.
JCDLJCDL-2008-GoldfederA #modelling
Autotagging to improve text search for 3d models (CG, PKA), pp. 355–358.
CHICHI-2008-ElmqvistTT #constraints
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments (NE, MET, PT), pp. 1769–1778.
CHICHI-2008-TianXWZLSD #user interface #using
Tilt menu: using the 3D orientation information of pen devices to extend the selection capability of pen-based user interfaces (FT, LX, HW, XZ, YL, VS, GD), pp. 1371–1380.
CSCWCSCW-2008-AgustinaLXSS #collaboration #design #named #tool support
CoMaya: incorporating advanced collaboration capabilities into 3d digital media design tools (A, FL, SX, HS, CS), pp. 5–8.
SOFTVISSOFTVIS-2008-AnslowNMB #using #visualisation #web
Web software visualization using extensible 3D (X3D) graphics (CA, JN, SM, RB), pp. 213–214.
SOFTVISSOFTVIS-2008-PilgrimD #editing #framework #named #visual notation
Gef3D: a framework for two-, two-and-a-half-, and three-dimensional graphical editors (JvP, KD), pp. 95–104.
SOFTVISSOFTVIS-2008-SavidisPZ #agile #design #encoding #semantics #visual notation
Rapid visual design with semantics encoding through 3d CRC cards (AS, PP, GZ), pp. 193–196.
SOFTVISSOFTVIS-2008-ZeckzerKSHK #clustering #communication #graph #reliability #using #visualisation
Analyzing the reliability of communication between software entities using a 3D visualization of clustered graphs (DZ, RK, LS, HH, TK), pp. 37–46.
ICEISICEIS-HCI-2008-AngioniDDT #navigation #semantics #user interface
A 3D User Interface for the Semantic Navigation of WWW Information (MA, RD, MD, FT), pp. 256–261.
ICPRICPR-2008-Axelsson #image
Estimating 3D fibre orientation in volume images (MA), pp. 1–4.
ICPRICPR-2008-ChenJ #estimation #information retrieval
3D gaze estimation with a single camera without IR illumination (JC, QJ), pp. 1–4.
ICPRICPR-2008-ChenR #algorithm #invariant #linear #recognition
Linear time recognition algorithms for topological invariants in 3D (LC, YR), pp. 1–4.
ICPRICPR-2008-ChowC
Specularity removal and relighting of 3D object model for virtual exhibition (SKC, KLC), pp. 1–4.
ICPRICPR-2008-El-BazCGMSVM #analysis #matter
Dyslexia diagnostics by 3D texture analysis of cerebral white matter gyrifications (AEB, MC, GLG, MM, AES, EV, RM), pp. 1–4.
ICPRICPR-2008-El-BazGFE #analysis #approach #automation #detection #image #monitoring
A new approach for automatic analysis of 3D low dose CT images for accurate monitoring the detected lung nodules (AEB, GLG, RF, MAEG), pp. 1–4.
ICPRICPR-2008-FehrB #invariant
3D rotation invariant local binary patterns (JF, HB), pp. 1–4.
ICPRICPR-2008-GrumB #consistency #image #modelling #multi
Enforcing image consistency in multiple 3-D object modelling (MG, AGB), pp. 1–4.
ICPRICPR-2008-GrundmannME #distance #recognition
3D Shape Context and Distance Transform for action recognition (MG, FM, IAE), pp. 1–4.
ICPRICPR-2008-HahnKW #algorithm #estimation #using
Spatio-temporal 3D pose estimation and tracking of human body parts using the Shape Flow algorithm (MH, LK, CW), pp. 1–4.
ICPRICPR-2008-HarguessGA #recognition
3D face recognition with the average-half-face (JH, SG, JKA), pp. 1–4.
ICPRICPR-2008-JayS #metric #similarity
Applying similarity metrics to 3D acquisition in structured-light systems (GTJ, RS), pp. 1–4.
ICPRICPR-2008-JiaDQA #estimation #metric #using
Directionality measurement and illumination estimation of 3D surface textures by using mojette transform (PJ, JD, LQ, FA), pp. 1–4.
ICPRICPR-2008-KangBK #modelling #multi
Multi-resolution 3D morphable models and its matching method (BNK, HB, DK), pp. 1–4.
ICPRICPR-2008-KawaiTFK #performance #representation #web
Efficient meta-information annotation and view-dependent representation system for 3D objects on the Web (YK, ST, RF, HK), pp. 1–4.
ICPRICPR-2008-LinW #re-engineering
3D reconstruction by combining shape from silhouette with stereo (HYL, JRW), pp. 1–4.
ICPRICPR-2008-LiuDJM #kernel #robust
Kernel functions for robust 3D surface registration with spectral embeddings (XL, AD, MJ, WM), pp. 1–4.
ICPRICPR-2008-MartinezFRS
Three-dimensional cell counting for in-situ microscopy (GM, JGF, GR, TS), pp. 1–4.
ICPRICPR-2008-MaruyamaKYT #locality #using
3D object localization based on occluding contour using STL CAD model (KM, YK, TY, FT), pp. 1–4.
ICPRICPR-2008-MaruyamaOTKYTT #locality
3D localization of partially buried object in unstructured environment (KM, KO, RT, YK, TY, HT, FT), pp. 1–4.
ICPRICPR-2008-Nordberg #optimisation #performance
Efficient triangulation based on 3D Euclidean optimization (KN), pp. 1–4.
ICPRICPR-2008-OnishiTA #estimation #image #using
3D human posture estimation using the HOG features from monocular image (KO, TT, YA), pp. 1–4.
ICPRICPR-2008-OsawaSAK #multi
Monocular 3D tracking of multiple interacting targets (TO, KS, HA, HK), pp. 1–4.
ICPRICPR-2008-RicharzPF #detection #gesture #realtime
Real-time detection and interpretation of 3D deictic gestures for interactionwith an intelligent environment (JR, TP, GAF), pp. 1–4.
ICPRICPR-2008-RothausRJ
Synthesizing 3D videos by a motion-conditioned background mosaic (SR, KR, XJ), pp. 1–4.
ICPRICPR-2008-Salgian #categorisation #recognition
Combining local descriptors for 3D object recognition and categorization (AS), pp. 1–4.
ICPRICPR-2008-SekiH #multi #realtime #using
Real-time 3D tracking using multiple sample points (AS, HH), pp. 1–4.
ICPRICPR-2008-SunY #automation #estimation #modelling
Automatic pose estimation of 3D facial models (YS, LY), pp. 1–4.
ICPRICPR-2008-TagawaKNO #image #multi #network #sequence
Direct 3-D shape recovery from image sequence based on multi-scale Bayesian network (NT, JK, SN, KO), pp. 1–4.
ICPRICPR-2008-TeoLCS #constraints #recognition #robust
3D ordinal constraint in spatial configuration for robust scene recognition (CLT, SL, LFC, JS), pp. 1–5.
ICPRICPR-2008-TiernyVD #performance #precise
Fast and precise kinematic skeleton extraction of 3D dynamic meshes (JT, JPV, MD), pp. 1–4.
ICPRICPR-2008-ToyouraIFKM #multi #re-engineering
3D shape reconstruction from incomplete silhouettes in multiple frames (MT, MI, TF, KK, MM), pp. 1–4.
ICPRICPR-2008-TuSK #approach #image
A new approach to 3D shape recovery of local planar surface patches from shift-variant blurred images (XT, MS, YsK), pp. 1–5.
ICPRICPR-2008-WangQ #correlation #performance #recognition
3D object recognition by fast spherical correlation between combined view EGIs and PFT (DW, HQ), pp. 1–4.
ICPRICPR-2008-WatanabeKI #image #integration #re-engineering
Integration of time-sequential range images for reconstruction of a high-resolution 3D shape (YW, TK, MI), pp. 1–4.
ICPRICPR-2008-WuF #classification #learning #multi #using
Multiple view based 3D object classification using ensemble learning of local subspaces (JW, KF), pp. 1–4.
ICPRICPR-2008-YarlagaddaOM #classification #distance
Lie group distance based generic 3-d vehicle classification (PY, ÖCÖ, JLM), pp. 1–4.
ICPRICPR-2008-YuOWL #approach #estimation #novel
A novel 3-D motion estimation approach to virtual viewpoint control (YKY, SHO, KhW, KKL), pp. 1–4.
ICPRICPR-2008-YuW #classification #clustering #knowledge base
Knowledge based cluster ensemble for 3D head model classification (ZY, HSW), pp. 1–4.
ICPRICPR-2008-ZhangCZJ #2d #framework
2D and 3D upper body tracking with one framework (LZ, JC, ZZ, QJ), pp. 1–4.
ICPRICPR-2008-ZhangGY #adaptation #modelling
Local stereo matching with 3D adaptive cost aggregation for slanted surface modeling and sub-pixel accuracy (YZ, MG, YHY), pp. 1–4.
ICPRICPR-2008-ZhangLHT08a #evaluation #locality #modelling #optimisation
3D model based vehicle localization by optimizing local gradient based fitness evaluation (ZZ, ML, KH, TT), pp. 1–4.
MODELSMoDELS-2008-McIntoshHS #diagrams #named #state machine #uml
X3D-UML: 3D UML State Machine Diagrams (PM, MH, RGvS), pp. 264–279.
MODELSMoDELS-2008-Rauhut #design #idea #modelling #parametricity
3D Parametric Models for Aeroplanes — From Idea to Design (PR), p. 295.
MODELSMoDELS-2008-McIntoshHS #diagrams #named #state machine #uml
X3D-UML: 3D UML State Machine Diagrams (PM, MH, RGvS), pp. 264–279.
MODELSMoDELS-2008-Rauhut #design #idea #modelling #parametricity
3D Parametric Models for Aeroplanes — From Idea to Design (PR), p. 295.
ICSEICSE-2008-ScherlHKH #architecture #design #implementation #re-engineering
Design and implementation of the software architecture for a 3-D reconstruction system in medical imaging (HS, SH, MK, JH), pp. 661–668.
SACSAC-2008-DornS #approximate #named #predict
CReF: a central-residue-fragment-based method for predicting approximate 3-D polypeptides structures (MD, ONdS), pp. 1261–1267.
SACSAC-2008-JuniorCC #architecture #distributed #named
Scara3D: 3-Dimensional HRI integrated to a distributed control architecture for remote and cooperative actuation (JMJ, LCJ, GAdPC), pp. 1597–1601.
SACSAC-2008-MariSPZL #algorithm #re-engineering
Improving the neural meshes algorithm for 3D surface reconstruction with edge swap operations (JFM, JHS, GP, MRZ, ALML), pp. 1236–1240.
SACSAC-2008-Nassiri #e-commerce #trust #using
Increasing trust through the use of 3d e-commerce environment (NN), pp. 1463–1466.
SACSAC-2008-VizzariPS #execution #framework #simulation #visualisation
A framework for execution and 3D visualization of situated cellular agent based crowd simulations (GV, GP, FSCdS), pp. 18–22.
CASECASE-2008-HooverMR #detection #image #matrix #using
Pose detection of 3-D objects using images sampled on SO(3), spherical harmonics, and wigner-D matrices (RCH, AAM, RGR), pp. 47–52.
CASECASE-2008-XuDAG #random #using
Motion planning for steerable needles in 3D environments with obstacles using rapidly-exploring Random Trees and backchaining (JX, VD, RA, KG), pp. 41–46.
DACDAC-2008-DongWSXLC #architecture #evaluation #memory management #ram
Circuit and microarchitecture evaluation of 3D stacking magnetic RAM (MRAM) as a universal memory replacement (XD, XW, GS, YX, HHL, YC), pp. 554–559.
DACDAC-2008-FranzonDSLOTMLDBSO #design
Design and CAD for 3D integrated circuits (PDF, WRD, MBS, SL, ECO, TT, SM, SL, TD, SB, BS, KO), pp. 668–673.
DACDAC-2008-GuC #game studies #interactive
Control theory-based DVS for interactive 3D games (YG, SC), pp. 740–745.
DACDAC-2008-Haensch #integration #question #why
Why should we do 3D integration? (WH), pp. 674–675.
DACDAC-2008-HanSE #equation #modelling
Electric field integral equation combined with cylindrical conduction mode basis functions for electrical modeling of three-dimensional interconnects (KJH, MS, EE), pp. 421–424.
DACDAC-2008-Vucurevich
3-D semiconductor’s: more from Moore (TV), p. 664.
DATEDATE-2008-BougardMBKC #how #integration #topic
HOT TOPIC — 3D Integration or How to Scale in the 21st Century (BB, PM, LB, DKS, NC), p. 1516.
DATEDATE-2008-LoiAB
Developing Mesochronous Synchronizers to Enable 3D NoCs (IL, FA, LB), pp. 1414–1419.
PDPPDP-2008-Gomez-IglesiasVCSM #equilibrium #grid #order
Grid Computing in Order to Implement a Three-Dimensional Magnetohydrodynamic Equilibrium Solver for Plasma Confinement (AGI, MAVR, FCM, MRdS, MCM), pp. 435–439.
WCREWCRE-2007-AlamD #architecture #visualisation
EvoSpaces Visualization Tool: Exploring Software Architecture in 3D (SA, PD), pp. 269–270.
CoGCIG-2007-DarkenAM #game studies
Game AI in Delta3D (CJD, BGA, PM), pp. 312–319.
CHICHI-2007-HancockCC #design #evaluation #interactive
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques (MSH, MSTC, AC), pp. 1147–1156.
CHICHI-2007-TianAWSD
The tilt cursor: enhancing stimulus-response compatibility by providing 3d orientation cue of pen (FT, XA, HW, VS, GD), pp. 303–306.
HCIDHM-2007-ChoiNCC #generative
A Method for Garment Pattern Generation by Flattening 3D Body Scan Data (YLC, YN, KMC, MHC), pp. 803–812.
HCIDHM-2007-GeTYS #animation #modelling
Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry (BzG, QgT, KDY, YcS), pp. 82–91.
HCIDHM-2007-HaoJZZ #analysis #finite
A Finite Element 3D Model of in Vivo Human Knee Joint Based on MRI for the Tibiofemoral Joint Contact Analysis (ZH, DJ, YZ, JZ), pp. 616–622.
HCIDHM-2007-HuDYY
Investigation on Ergonomics Characteristics of Protective Clothing Based on Capture of Three-Dimensional Body Movements (HH, LD, CY, XY), pp. 856–864.
HCIDHM-2007-LeeKC #modelling
3D Modeling of the Vessels from X-Ray Angiography (NYL, GYK, HIC), pp. 646–654.
HCIDHM-2007-NiuLS #analysis #comparison #overview #perspective
Mathematical Methods for Shape Analysis and form Comparison in 3D Anthropometry: A Literature Review (JN, ZL, GS), pp. 161–170.
HCIDHM-2007-ThomasCRMM #modelling #navigation
Modeling Human Bipedal Navigation in a Dynamic Three Dimensional Virtual Environment (MDT, DWC, BR, JAM, AM), pp. 205–214.
HCIDHM-2007-YaoMW #low cost #using
Low Cost 3D Shape Acquisition System Using Strip Shifting Pattern (LY, LM, DW), pp. 276–285.
HCIDHM-2007-ZhangYWD #design #evaluation #implementation
Design and Implementation of Ergonomics Evaluation System of 3D Airplane Cockpit (LZ, XY, LW, DD), pp. 1047–1055.
HCIDHM-2007-ZhaoL #image #locality #orthogonal #using
Capturing 3D Human Motion from Monocular Images Using Orthogonal Locality Preserving Projection (XZ, YL), pp. 304–313.
HCIHCI-AS-2007-HeLCJ #collaboration #design #framework #interactive #multi
A Replicated CSCW Framework for Multi-user Interaction in 3D Collaborative Design (FH, HL, XC, SJ), pp. 1065–1074.
HCIHCI-AS-2007-SteinickeRBH #design #interactive #modelling
3D Modeling and Design Supported Via Interscopic Interaction Strategies (FS, TR, GB, KHH), pp. 1160–1169.
HCIHCI-AS-2007-Yeh
The Practice of Combining Cinematic Narrative with 3D Gameplay (CSIY), pp. 381–390.
HCIHCI-IPT-2007-GengLL #retrieval
Force Field Based Expression for 3D Shape Retrieval (XG, WL, HL), pp. 587–596.
HCIHCI-IPT-2007-KyoungLJ #user interface
Immersive Viewer System for 3D User Interface (DK, YL, KJ), pp. 624–633.
HCIHCI-IPT-2007-Ouramdane-DjerrahOM #collaboration #interactive
A New Model of Collaborative 3D Interaction in Shared Virtual Environment (NOD, SO, MM), pp. 663–672.
HCIHCI-IPT-2007-RyuML #mobile
Measuring Presence in Mobile 3D (HJR, RM, BL), pp. 681–688.
HCIHCI-IPT-2007-ZhengSS #physics #simulation #sketching #web
A 3D Sketching Interacting Tool for Physical Simulation Based on Web (ZZ, LS, SS), pp. 710–719.
HCIHCI-MIE-2007-Lee07b #game studies #self
Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment (JJL), pp. 393–400.
HCIHIMI-IIE-2007-ShibuyaTKT
Operation-Action Mapping in 3D Information Space on Portable Information Terminal (YS, HT, IK, YT), pp. 628–634.
HCIHIMI-MTT-2007-AokiTH #2d
3D World from 2D Photos (TA, TT, MH), pp. 249–257.
ICMLICML-2007-Mahadevan #adaptation #learning #multi #using
Adaptive mesh compression in 3D computer graphics using multiscale manifold learning (SM), pp. 585–592.
MLDMMLDM-2007-YuZWZ #image #retrieval
A Filter-Refinement Scheme for 3D Model Retrieval Based on Sorted Extended Gaussian Image Histogram (ZY, SZ, HSW, JZ), pp. 643–652.
SEKESEKE-2007-AlamD #architecture #named #visualisation
EvoSpaces: 3D Visualization of Software Architecture (SA, PD), pp. 500–505.
SACSAC-2007-MilsztajnG #algorithm #markov #random #search-based #segmentation #using
Three-dimensional segmentation of brain tissues using Markov random fields and genetic algorithms (FM, KdG), pp. 745–746.
CASECASE-2007-RizziBL #artificial reality #automation #image #modelling #simulation
Automating the Extraction of 3D Models from Medical Images for Virtual Reality and Haptic Simulations (SHRR, PPB, CL), pp. 152–157.
CASECASE-2007-YamamotoFI #metric #multi #performance #using
A High-Speed 3D Shape Measurement System Using a Multi-Sided Mirror (KY, HF, II), pp. 823–828.
DACDAC-2007-BernsteinACEGHIKMPY #challenge #design
Interconnects in the Third Dimension: Design Challenges for 3D ICs (KB, PA, JC, PGE, DG, WH, MI, SJK, JM, RP, AMY), pp. 562–567.
DACDAC-2007-GoplenS
Placement of 3D ICs with Thermal and Interlayer Via Considerations (BG, SSS), pp. 626–631.
DACDAC-2007-PuttaswamyL #scalability
Scalability of 3D-Integrated Arithmetic Units in High-Performance Microprocessors (KP, GHL), pp. 622–625.
DATEDATE-2007-MondalRKRLVM #robust
Thermally robust clocking schemes for 3D integrated circuits (MM, AJR, SK, TR, GML, NV, YM), pp. 1206–1211.
DATEDATE-2007-MoselhyHD #performance
pFFT in FastMaxwell: a fast impedance extraction solver for 3D conductor structures over substrate (TM, XH, LD), pp. 1194–1199.
HPCAHPCA-2007-PuttaswamyL #architecture
Thermal Herding: Microarchitecture Techniques for Controlling Hotspots in High-Performance 3D-Integrated Processors (KP, GHL), pp. 193–204.
STOCSTOC-2007-AnshelevichK #graph #polynomial
Terminal backup, 3D matching, and covering cubic graphs (EA, AK), pp. 391–400.
HTHT-2006-GarzottoF #2d #interactive #social
Hyperstories and social interaction in 2D and 3D edutainment spaces for children (FG, MF), pp. 57–68.
VLDBVLDB-2006-JiTT #dataset #mining
Mining Frequent Closed Cubes in 3D Datasets (LJ, KLT, AKHT), pp. 811–822.
DLTDLT-2006-Borel #complexity #word
Complexity of Degenerated Three Dimensional Billiard Words (JPB), pp. 386–396.
CHICHI-2006-BioccaTOX #artificial reality #mobile #platform
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms (FB, AT, CBO, FX), pp. 1115–1122.
SOFTVISSOFTVIS-2006-AnslowMNB #visualisation
Evaluating X3D for use in software visualization (CA, SM, JN, RB), pp. 161–162.
SOFTVISSOFTVIS-2006-FronkBK #java #visualisation
3D visualisation of code structures in Java software systems (AF, AB, MK), pp. 145–146.
SOFTVISSOFTVIS-2006-GreevyLW #visualisation
Visualizing live software systems in 3D (OG, ML, CW), pp. 47–56.
CIKMCIKM-2006-AssfalgBK #classification #kernel #named #string
3DString: a feature string kernel for 3D object classification on voxelized data (JA, KMB, HPK), pp. 198–207.
ICPRICPR-v1-2006-AokiK #detection
Detection of 3D-Flow by Characteristic of Convex-concave and Color (KA, HK), pp. 75–78.
ICPRICPR-v1-2006-BeaumesnilL #animation #realtime
Real Time Tracking for 3D Realistic Lip Animation (BB, FL), pp. 219–222.
ICPRICPR-v1-2006-Bernier #realtime #using
Real-Time 3D Articulated Pose Tracking using Particle Filters Interacting through Belief Propagation (OB), pp. 90–93.
ICPRICPR-v1-2006-BerrettiB #modelling
Modeling Spatial Relationships between 3D Objects (SB, ADB), pp. 119–122.
ICPRICPR-v1-2006-BerrettiBP #clustering #using
Partitioning of 3D Meshes using Reeb Gra (SB, ADB, PP), pp. 19–22.
ICPRICPR-v1-2006-CastelanH #statistics
A Simple Coupled Statistical Model for 3D Face Shape Recovery (MC, ERH), pp. 231–234.
ICPRICPR-v1-2006-ChavarriaS #estimation #representation
Local Representation of 3D Free-Form Contours for Pose Estimation (MAC, GS), pp. 751–754.
ICPRICPR-v1-2006-DonoserB #segmentation
3D Segmentation by Maximally Stable Volumes (MSVs) (MD, HB), pp. 63–66.
ICPRICPR-v1-2006-FrippWCO #automation #modelling #segmentation #using
Automatic Segmentation of the Knee Bones using 3D Active Shape Models (JF, SKW, SC, SO), pp. 167–170.
ICPRICPR-v1-2006-KawasakiFN #using
3D acquisition system using uncalibrated line-laser projec (HK, RF, YN), pp. 1071–1075.
ICPRICPR-v1-2006-KimH #image #multi #performance #sequence
Variational Multigrid for Fast 3D Interpretation of Image Sequences (JSK, KSH), pp. 267–270.
ICPRICPR-v1-2006-LameckerWH #image #re-engineering
Atlas-based 3D-Shape Reconstruction from X-Ray Images (HL, THW, HCH), pp. 371–374.
ICPRICPR-v1-2006-Lopez-de-TeruelRF #navigation #performance #re-engineering #visual notation
Efficient Monocular 3D Reconstruction from Segments for Visual Navigation in Structured Environments (PELdT, AR, LF), pp. 143–146.
ICPRICPR-v1-2006-LourakisA #performance #reliability
Chaining Planar Homographies for Fast and Reliable 3D Plane Tracking (MIAL, AAA), pp. 582–586.
ICPRICPR-v1-2006-MenezesLD #data fusion #gesture #using
Data Fusion for 3D Gestures Tracking using a Camera mounted on a Robot (PM, FL, JD), pp. 464–467.
ICPRICPR-v1-2006-Morita #image #memory management
Three Dimensional Short-term Memory Image (SM), pp. 1226–1230.
ICPRICPR-v1-2006-NishieS #re-engineering
3D Reconstruction from Uncalibrated Cameras and Uncalibrated Projectors from Shadows (KN, JS), pp. 15–18.
ICPRICPR-v1-2006-OhayonR #estimation #robust #using
Robust 3D Head Tracking Using Camera Pose Estimation (SO, ER), pp. 1063–1066.
ICPRICPR-v1-2006-OlagueP #approach #re-engineering
Honeybees as an Intelligent based Approach for 3D Reconstruction (GO, CP), pp. 1116–1119.
ICPRICPR-v1-2006-PerrinDZ #2d #assessment #parametricity #process #using
2D and 3D Vegetation Resource Parameters Assessment using Marked Point Processes (GP, XD, JZ), pp. 1–4.
ICPRICPR-v1-2006-PongC #detection #modelling #using
Optimal Cascade Construction for Detection using 3D Models (HKP, TJC), pp. 808–811.
ICPRICPR-v1-2006-PupilliC #modelling #realtime #using
Real-Time Camera Tracking Using Known 3D Models and a Particle Filter (MP, AC), pp. 199–203.
ICPRICPR-v1-2006-ReiterDLB #analysis #canonical #correlation #re-engineering #using
3D and Infrared Face Reconstruction from RGB data using Canonical Correlation Analysis (MR, RD, GL, HB), pp. 425–428.
ICPRICPR-v1-2006-RoeckCG #constraints #performance
Augmenting fast stereo with silhouette constraints for dynamic 3D capture (SDR, NC, LJVG), pp. 131–134.
ICPRICPR-v1-2006-StelldingerL
3D Object Digitization: Majority Interpolation and Marching Cube (PS, LJL), pp. 71–74.
ICPRICPR-v1-2006-TakizawaY #modelling #re-engineering #using
Surface Reconstruction from Stereovision Data Using a 3-D MRF of Discrete Object Models (HT, SY), pp. 27–30.
ICPRICPR-v1-2006-TongT #multi #re-engineering #set
Multiresolution Mesh Reconstruction from Noisy 3D Point Sets (WST, CKT), pp. 5–8.
ICPRICPR-v1-2006-WangB #automation #estimation #using
Automatic Estimation of 3D Transformations using Skeletons for Object Alignment (TW, AB), pp. 51–54.
ICPRICPR-v1-2006-WenhardtDHND #approach #re-engineering
An Information Theoretic Approach for Next Best View Planning in 3-D Reconstruction (SW, BD, JH, HN, JD), pp. 103–106.
ICPRICPR-v1-2006-YinWLB #interactive #using
Analyzing Facial Expressions Using Intensity-Variant 3D Data For Human Computer Interaction (LY, XW, PL, AB), pp. 1248–1251.
ICPRICPR-v2-2006-ArnaudOV #recognition
Trains of keypoints for 3D object recognition (EA, FO, AV), pp. 1014–1017.
ICPRICPR-v2-2006-FerchichiW #2d #algorithm #clustering
A Clustering-based Algorithm for Extracting the Centerlines of 2D and 3D Objects (SF, SW), pp. 296–299.
ICPRICPR-v2-2006-GuoQ #learning
Learning and Inference of 3D Human Poses from Gaussian Mixture Modeled Silhouettes (FG, GQ), pp. 43–47.
ICPRICPR-v2-2006-JiangL #image #synthesis
Synthesis of Stereoscopic 3D Videos by Limited Resources of Range Images (XJ, ML), pp. 1220–1224.
ICPRICPR-v2-2006-OsawaWWY #using
Human Tracking by Particle Filtering Using Full 3D Model of Both Target and Environment (TO, XW, KW, TY), pp. 25–28.
ICPRICPR-v2-2006-StelldingerL06a
3D Object Digitization: Majority Interpolation and Marching Cubes (PS, LJL), pp. 1173–1176.
ICPRICPR-v2-2006-Strand #distance #fourier #grid #image #re-engineering #using
Using the Hexagonal Grid for Three-Dimensional Images: Direct Fourier Method Reconstruction and Weighted Distance Transform (RS), pp. 1169–1172.
ICPRICPR-v2-2006-TongWMI #optimisation #representation
Evolutionary Optimization of Feature Representation for 3D Point-based (XT, HSW, BM, HHSI), pp. 707–710.
ICPRICPR-v2-2006-XuL #geometry #invariant
3-D Affine Moment Invariants Generated by Geometric Primitives (DX, HL), pp. 544–547.
ICPRICPR-v2-2006-ZhengZ #2d #framework #metric #similarity
A Unifying MAP-MRF Framework for Deriving New Point Similarity Measures for Intensity-based 2D-3D Registration (GZ, XZ), pp. 1181–1185.
ICPRICPR-v3-2006-AbateNRS #fourier #recognition #using
3D Face Recognition using Normal Sphere and General Fourier Descriptor (AFA, MN, DR, GS), pp. 1183–1186.
ICPRICPR-v3-2006-AmorAC #authentication #recognition
New Experiments on ICP-Based 3D Face Recognition and Authentication (BBA, MA, LC), pp. 1195–1199.
ICPRICPR-v3-2006-ArcelliBS #set
A New Set of Topology Preserving Removal Operations in the 3D Space (CA, GSdB, LS), pp. 1055–1058.
ICPRICPR-v3-2006-GhoshB #incremental #modelling #video
Incremental Vehicle 3-D Modeling from Video (NG, BB), pp. 272–275.
ICPRICPR-v3-2006-GokberkA #algorithm #analysis #comparative #recognition
Comparative Analysis of Decision-level Fusion Algorithms for 3D Face Recognition (BG, LA), pp. 1018–1021.
ICPRICPR-v3-2006-KawanakaFI
Human Head Tracking in Three Dimensional Voxel Space (HK, HF, YI), pp. 826–829.
ICPRICPR-v3-2006-LakamperL #using
Using Extended EM to Segment Planar Structures in 3D (RL, LJL), pp. 1077–1082.
ICPRICPR-v3-2006-OngCB #invariant
Scale Invariants of Three-Dimensional Legendre Moments (LYO, CWC, RB), pp. 141–144.
ICPRICPR-v3-2006-PanWQW #symmetry
Finding Symmetry Plane of 3D Face Shape (GP, YW, YQ, ZW), pp. 1143–1146.
ICPRICPR-v3-2006-ParkLL #using
Superimposing 3D Virtual Objects using Markerless Tracking (SCP, SWL, SWL), pp. 897–900.
ICPRICPR-v3-2006-Sepp #performance
Efficient Tracking in 6-DoF based on the Image-Constancy Assumption in 3-D (WS), pp. 59–62.
ICPRICPR-v3-2006-ShinT #generative
Triangular Mesh Generation of Octrees of Non-Convex 3D Objects (DS, TT), pp. 950–953.
ICPRICPR-v3-2006-StelldingerL06b #re-engineering
3D Object Digitization: Topology Preserving Reconstruction (PS, LJL), pp. 693–696.
ICPRICPR-v3-2006-VidholmSN
Accelerating the Computation of 3D Gradient Vector Flow Fields (EV, PS, IN), pp. 677–680.
ICPRICPR-v3-2006-XueD #2d #locality #multi #using
3D+2D Face Localization Using Boosting in Multi-Modal Feature Space (FX, XD), pp. 499–502.
ICPRICPR-v3-2006-YangL06a #image #learning #sequence #using
Reconstructing 3D Human Body Pose from Stereo Image Sequences Using Hierarchical Human Body Model Learning (HDY, SWL), pp. 1004–1007.
ICPRICPR-v3-2006-YuOWC
Accurate 3-D Motion Tracking with an Application to Super-Resolution (YKY, SHO, KhW, MMYC), pp. 730–733.
ICPRICPR-v4-2006-BretarDR #framework #image #recognition #segmentation
Recognition of Building Roof Facets by Merging Aerial Images and 3D Lidar Data in a Hierarchical Segmentation Framework (FB, MPD, MR), pp. 5–8.
ICPRICPR-v4-2006-CristaniCM #adaptation #estimation #integration #segmentation
Adaptive Feature Integration for Segmentation of 3D Data by Unsupervised Density Estimation (MC, UC, VM), pp. 21–24.
ICPRICPR-v4-2006-FengI #segmentation #statistics
A Statistical Assembled Model for Segmentation of Entire 3D Vasculature (JJF, HHSI), pp. 95–98.
ICPRICPR-v4-2006-KanbaraUKY #image #re-engineering
3D Scene Reconstruction from Reflection Images in a Spherical Mirror (MK, NU, MK, NY), pp. 874–879.
ICPRICPR-v4-2006-KimPL #using
Tracking 3D Human Body using Particle Filter in Moving Monocular Camera (SK, CBP, SWL), pp. 805–808.
ICPRICPR-v4-2006-KragicK #modelling
Initialization and System Modeling in 3-D Pose Tracking (DK, VK), pp. 643–646.
ICPRICPR-v4-2006-LinH
3D Model Acquisition Based on Projections of Level Curves (HYL, CYH), pp. 853–856.
ICPRICPR-v4-2006-LuC
Accurate 3D Scanning of Swaying Human Body Parts by One Projection Based on OIMP Technique (CL, GC), pp. 1–4.
ICPRICPR-v4-2006-LuC06a #analysis #metric #using
Practical 3-D Shape Measurement Using Optimal Intensity-Modulated Projection and Intensity-Phase Analysis Techniques (CL, GC), pp. 870–873.
ICPRICPR-v4-2006-ReisertB #data-driven #database #integration #invariant #using
Invariant Features for 3D-Data based on Group Integration using Directional Information and Spherical Harmonic Expansion (MR, HB), pp. 206–209.
ICPRICPR-v4-2006-SunY #evaluation #feature model #identification
Evaluation of 3D Facial Feature Selection for Individual Facial Model Identification (YS, LY), pp. 562–565.
ICPRICPR-v4-2006-TodorovicA #classification #segmentation #using
3D Texture Classification Using the Belief Net of a Segmentation Tree (ST, NA), pp. 33–36.
ICPRICPR-v4-2006-VietKT #algorithm
An Algorithm for Cutting 3D Surface Meshes (HQHV, TK, HTT), pp. 762–765.
ICPRICPR-v4-2006-XuL06b #invariant
3-D Surface Moment Invariants (DX, HL), pp. 173–176.
ICPRICPR-v4-2006-YamauchiS #image #metric #multi
3D Human Body Measurement by Multiple Range Images (KY, YS), pp. 833–836.
ICPRICPR-v4-2006-YoshikiSM #database #image #re-engineering
Reconstruction of 3D Face Model from Single Shading Image Based on Anatomical Database (KY, HS, MM), pp. 350–353.
SEKESEKE-2006-HoipkemierKM #diagrams #open source #visualisation
3D Visualization of Class Template Diagrams for Deployed Open Source Applications (BNH, NAK, BAM), pp. 232–235.
ICSEICSE-2006-XiePM #concept #source code #visualisation
3D visualization for concept location in source code (XX, DP, AM), pp. 839–842.
SACSAC-2006-GacMD #2d #framework #hardware #platform
Hardware/software 2D-3D backprojection on a SoPC platform (NG, SM, MD), pp. 222–228.
SACSAC-2006-PaluPHL #approach #constraints #logic programming #scalability
A constraint logic programming approach to 3D structure determination of large protein complexes (ADP, EP, JH, YL), pp. 131–136.
SACSAC-2006-RodriguesBM #interactive #mobile #visualisation
Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs (MAFR, RGB, NCM), pp. 1002–1007.
ASPLOSASPLOS-2006-KgilDSBDMRF #energy #multi #named #performance #using
PicoServer: using 3D stacking technology to enable a compact energy efficient chip multiprocessor (TK, SD, AGS, NLB, RGD, TNM, SKR, KF), pp. 117–128.
ASPLOSASPLOS-2006-MysoreASLBS
Introspective 3D chips (SM, BA, NS, SCL, KB, TS), pp. 264–273.
CASECASE-2006-LimACYL #approach
An Alternative Approach In Sensing Simultaneous 3-DOF Motions (CKL, CYA, IMC, GY, WL), pp. 588–593.
CASECASE-2006-XuL #architecture #optimisation #parallel
Accuracy-Based Architecture Optimization of a 3-DOF Parallel Kinematic Machine (QX, YL), pp. 63–68.
DACDAC-2006-HuaMSSMJD
Exploring compromises among timing, power and temperature in three-dimensional integrated circuits (HH, CM, KS, AMS, SM, RJ, WRD), pp. 997–1002.
DACDAC-2006-LoiASLSB #analysis #performance
A thermally-aware performance analysis of vertically integrated (3-D) processor-memory hierarchy (GLL, BA, NS, SCL, TS, KB), pp. 991–996.
DACDAC-2006-MochockiLCH #estimation #mobile
Signature-based workload estimation for mobile 3D graphics (BM, KL, SC, XSH), pp. 592–597.
DATEDATE-2006-MinzTL
Optical routing for 3D system-on-package (JRM, ST, SKL), pp. 337–338.
DATEDATE-2006-MochockiLC #analysis #mobile
Power analysis of mobile 3D graphics (BM, KL, SC), pp. 502–507.
DATEDATE-2006-WongL
3D floorplanning with thermal vias (EW, SKL), pp. 878–883.
DATEDATE-DF-2006-SamaPFBR #low cost #named #power management
3dID: a low-power, low-cost hand motion capture device (MS, VP, EF, LB, BR), pp. 136–141.
PDPPDP-2006-TabikGGF #image #multi
Multiprocessing of Anisotropic Nonlinear Diffusion for Filtering 3D Images (ST, EMG, IG, JJF), pp. 21–27.
STOCSTOC-2006-VassilevskaW
Finding a maximum weight triangle in n3-Delta time, with applications (VV, RW), pp. 225–231.
HTHT-2005-Matias #case study #hypermedia
Philadelphia fullerine: a case study in three-dimensional hypermedia (JNM), pp. 7–14.
HTHT-2005-MillardR #hypermedia #physics
The 3D sonification of links in physical hypermedia environments (DEM, MR), pp. 251–253.
ICDARICDAR-2005-TerashimaSKW #representation
Method for Representing 3-D Virtual Origami (TT, HS, JK, TW), pp. 1211–1215.
JCDLJCDL-2005-CubaudDT #modelling
Digitization and 3D modeling of movable books (PC, JD, AT), pp. 244–245.
SIGMODSIGMOD-2005-ZhaoZ #algorithm #array #clustering #effectiveness #mining #named
TriCluster: An Effective Algorithm for Mining Coherent Clusters in 3D Microarray Data (LZ, MJZ), pp. 694–705.
DiGRADiGRA-2005-KujanpaaM #design #functional #game studies #modelling #visual notation
Visual vs. Functional Design of 3D Models for Games (TK, TM).
SOFTVISSOFTVIS-2005-PanasLL #visualisation
Online-configuration of software visualizations with Vizz3D (TP, RL, WL), pp. 173–182.
VISSOFTVISSOFT-2005-GreevyLW #feature model #interactive #visualisation
Visualizing Feature Interaction in 3-D (OG, ML, CW), pp. 114–119.
VISSOFTVISSOFT-2005-MesnageL #evolution #visualisation
White Coats: Web-Visualization of Evolving Software in 3D (CM, ML), pp. 40–45.
VISSOFTVISSOFT-2005-RillingN #analysis #comprehension #design pattern
Applying Code Analysis and 3D Design Pattern Grouping to Facilitate Program Comprehension (JR, VLN), pp. 123–124.
VISSOFTVISSOFT-2005-XiePM #concept
Support for Static Concept Location with sv3D (XX, DP, AM), pp. 102–107.
ICEISICEIS-v5-2005-TyynelaJIKM #design #user interface
Design Principles for Desktop 3D User Interfaces — Case Movie Plaza (MT, TJ, MI, PK, OM), pp. 85–90.
SIGIRSIGIR-2005-KadobayashiT
3D viewpoint-based photo search and information browsing (RK, KT), pp. 621–622.
SACSAC-2005-HuP #complexity #parametricity
Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures (MH, QP), pp. 172–176.
SACSAC-2005-YoonYMWD #interactive #network #visualisation
Interactive 3D visualization of highly connected ecological networks on the WWW (IY, SY, NDM, RJW, JAD), pp. 1207–1212.
DACDAC-2005-BeattieZDK #distributed #modelling
Spatially distributed 3D circuit models (MWB, HZ, AD, BK), pp. 153–158.
DACDAC-2005-GopeCJ #multi #named #performance
DiMES: multilevel fast direct solver based on multipole expansions for parasitic extraction of massively coupled 3D microelectronic structures (DG, IC, VJ), pp. 159–162.
DACDAC-2005-JiangCC #algorithm #linear #named #order
ICCAP: a linear time sparse transformation and reordering algorithm for 3D BEM capacitance extraction (RJ, YHC, CCPC), pp. 163–166.
PDPPDP-2005-FernandezGBA #architecture #optimisation #thread #video
Optimizing a 3D-FWT Video Encoder for SMPs and HyperThreading Architectures (RFP, JMG, GB, MEA), pp. 76–83.
TPDLECDL-2004-MinKF #comparison #modelling #online #retrieval
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models (PM, MMK, TAF), pp. 209–220.
JCDLJCDL-2004-ShiawJC #approach #library
The 3D vase museum: a new approach to context in a digital library (HyS, RJKJ, GRC), pp. 125–134.
CHICHI-2004-GrossmanB
Pointing at trivariate targets in 3D environments (TG, RB), pp. 447–454.
CHICHI-2004-TanGSP #integration #navigation #scalability
Physically large displays improve path integration in 3D virtual navigation tasks (DST, DG, PS, RP), pp. 439–446.
CHICHI-2004-ToryMAK #2d
Combining 2D and 3D views for orientation and relative position tasks (MT, TM, MSA, AEK), pp. 73–80.
CHICHI-2004-TsangBSR #image #interface #sketching
A suggestive interface for image guided 3D sketching (ST, RB, KS, AR), pp. 591–598.
ICEISICEIS-v2-2004-LoucaRGM #multi #research
Multi-Agent Propositions to Manage Organizational Knowledge: Position Paper Concerning a Three-Dimensional Research Project (JL, CR, FG, VM), pp. 436–441.
ICEISICEIS-v5-2004-SooC #assembly #case study #interactive
Interactive 3D Product Assembler for the WWW — A Case Study of a 3D Furniture Store (SMKS, SCfC), pp. 126–133.
ICMLICML-2004-AgarwalT #learning
Learning to track 3D human motion from silhouettes (AA, BT).
ICPRICPR-v1-2004-BowyerCF #overview #recognition
A Survey Of Approaches To Three-Dimensional Face Recognition (KWB, KIC, PJF), pp. 358–361.
ICPRICPR-v1-2004-ChienL #detection #multi
Skin Color Detection in Low Bit-Rate 3-D Multiwavelet-Based Videos (JCC, CCL), pp. 720–723.
ICPRICPR-v1-2004-KaszubiakTKM #estimation #multi #realtime
Real-Time, 3-D-Multi Object Position Estimation and Tracking (JK, MT, RWK, BM), pp. 785–788.
ICPRICPR-v1-2004-LuCJ #modelling #recognition
Three-Dimensional Model Based Face Recognition (XL, DC, AKJ), pp. 362–366.
ICPRICPR-v1-2004-NaroditskyD #using
3D Scanning Using Spatiotemporal Orientation (ON, KD), pp. 5–9.
ICPRICPR-v1-2004-ZhangTF #documentation #estimation #image
Estimation of 3D Shape of Warped Document Surface for Image Restoration (ZZ, CLT, LF), pp. 486–489.
ICPRICPR-v1-2004-ZhuRL #algorithm
A Landweber Algorithm for 3D Confocal Microscopy Restoration (DZ, MR, RAL), pp. 552–555.
ICPRICPR-v2-2004-BajaN #2d #approach
2D Grey-level Skeleton Computation: A Discrete 3D Approach (GSdB, IN), pp. 455–458.
ICPRICPR-v2-2004-BlicherRP #2d #image #named #performance
LightSphere: Fast Lighting Compensation for Matching a 2D Image to a 3D Model (APB, SR, PSP), pp. 157–162.
ICPRICPR-v2-2004-DentonDASD #canonical #recognition
Selecting Canonical Views for View-Based 3-D Object Recognition (TD, MFD, JA, AS, SJD), pp. 273–276.
ICPRICPR-v2-2004-FayolleRT #algorithm #modelling #re-engineering #search-based #using
3D Shape Reconstruction of Template Models Using Genetic Algorithms (PAF, CR, CT), pp. 269–272.
ICPRICPR-v2-2004-HouZ #algorithm #estimation
Filter Algorithm for 3D Pose Estimation of Maneuvering Target (FH, FZ), pp. 140–144.
ICPRICPR-v2-2004-JankoC #image
Registration of an Uncalibrated Image Pair to a 3D Surface Model (ZJ, DC), pp. 208–211.
ICPRICPR-v2-2004-KampelS #on the #symmetry
On 3D Mosaicing of Rotationally Symmetric Ceramic Fragments (MK, RS), pp. 265–268.
ICPRICPR-v2-2004-Ortegon-AguilarB #algebra #approach #estimation
Monocular Lie Algebra Approach for 3D Motion Estimation (JOA, EBC), pp. 200–203.
ICPRICPR-v2-2004-TakiS #re-engineering #symmetry
3D Reconstruction and Virtual Forming in Rotationally Symmetric Space (MT, JS), pp. 261–264.
ICPRICPR-v2-2004-WillisSC #probability
Surface Sculpting with Stochastic Deformable 3D Surfaces (ARW, JS, DBC), pp. 249–252.
ICPRICPR-v2-2004-Wohler #re-engineering #self
3D Surface Reconstruction by Self-Consistent Fusion of Shading and Shadow Features (CW), pp. 204–207.
ICPRICPR-v2-2004-YuWC #algorithm #multi #performance #re-engineering #recursion
A Fast Recursive 3D Model Reconstruction Algorithm for Multimedia Applications (YKY, KhW, MMYC), pp. 241–244.
ICPRICPR-v3-2004-AnsaryVD #approach #modelling #retrieval
A Bayesian Approach for 3D Models Retrieval Based on Characteristic Views (TFA, JPV, MD), pp. 898–901.
ICPRICPR-v3-2004-AssfalgBP #image #retrieval #similarity
Spin Images for Retrieval of 3D Objects by Local and Global Similarity (JA, ADB, PP), pp. 906–909.
ICPRICPR-v3-2004-BogushTS #re-engineering
3D Object Reconstruction from Non-Parallel Cross-Sections (ALB, AT, SS), pp. 542–545.
ICPRICPR-v3-2004-ChenB #image #recognition #using
3D Free-Form Object Recognition in Range Images Using Local Surface Patches (HC, BB), pp. 136–139.
ICPRICPR-v3-2004-DouretB #monitoring #multi
A Multi-Cameras 3D Volumetric Method for Outdoor Scenes : A Road Traffic Monitoring Application (JD, RB), pp. 334–337.
ICPRICPR-v3-2004-ForestSCP #approach #detection
Laser Stripe Peak Detector for 3D Scanners. A FIR Filter Approach (JF, JS, EC, CP), pp. 646–649.
ICPRICPR-v3-2004-FujimuraOT #algorithm #re-engineering
Improved 3D Head Reconstruction System based on Combining Shape-From-Silhouette with Two-Stage Stereo Algorithm (KF, YO, TT), pp. 127–130.
ICPRICPR-v3-2004-FurukawaKMSMT #approximate #estimation #image #physics #using
Spine Posture Estimation Method from Human Images Using 3D Spine Model — Computation of the rough approximation of the physical forces working on vertebral bodies (DF, TK, KM, YS, KM, TT), pp. 322–325.
ICPRICPR-v3-2004-HuKLL
Fusion of Vision, 3D Gyro and GPS for Camera Dynamic Registration (ZH, KU, HL, FL), pp. 351–354.
ICPRICPR-v3-2004-IshiiO #using
Perfect Perspective Projection using a Varifocal Mirror and Its Application to Three-Dimensional Close-Up Imaging (AI, RO), pp. 270–273.
ICPRICPR-v3-2004-LangsRRC #modelling #visualisation
Building and Registering Parameterized 3D Models of Vessel Trees for Visualization during Intervention (GL, PR, DR, FC), pp. 726–729.
ICPRICPR-v3-2004-LeeC #perspective #re-engineering
3D Hand Reconstruction from a Monocular View (SUL, IC), pp. 310–313.
ICPRICPR-v3-2004-MaoSCA
Constructing Dense Correspondences to Analyze 3D Facial Change (ZM, JPS, WPC, AFA), pp. 144–148.
ICPRICPR-v3-2004-Pernkopf #using
3D Surface Inspection using Coupled HMMs (FP), pp. 223–226.
ICPRICPR-v3-2004-RicardCB #retrieval
ART Extension for Description, Indexing and Retrieval of 3D Objects (JR, DC, AB), pp. 79–82.
ICPRICPR-v3-2004-WongMC #re-engineering
3D Model Reconstruction by Constrained Bundle Adjustment (KhW, MMYC), pp. 902–905.
ICPRICPR-v4-2004-ArnabatCM #consistency #modelling #multi #sequence #using
3D Modeling from Turntable Sequences Using Dense Stereo Carving and Multi-View Consistency (JA, SC, GGM), pp. 36–39.
ICPRICPR-v4-2004-Hild #estimation #image #recognition #sequence
Estimation of 3D Motion Trajectory and Velocity from Monocular Image Sequences in the Context of Human Gait Recognition (MH), pp. 231–235.
ICPRICPR-v4-2004-IrfanogluGA #automation #recognition #using
3D Shape-based Face Recognition using Automatically Registered Facial Surfaces (MOI, BG, LA), pp. 183–186.
ICPRICPR-v4-2004-IshiyamaS #estimation #performance
Fast and Accurate Facial Pose Estimation by Aligning a 3D Appearance Model (RI, SS), pp. 388–391.
ICPRICPR-v4-2004-MassonDJ #realtime #robust
Robust Real Time Tracking of 3D Objects (LM, MD, FJ), pp. 252–255.
ICPRICPR-v4-2004-Orrite-UrunuelaRJR #2d #detection #modelling
2D Silhouette and 3D Skeletal Models for Human Detection and Tracking (COU, JMdR, JEHJ, GR), pp. 244–247.
ICPRICPR-v4-2004-UtsumiTI #detection #interactive
View-Based Detection of 3-D Interaction between Hands and Real Objects (AU, NT, SI), pp. 961–964.
ICPRICPR-v4-2004-WillisC #dataset #multi #symmetry
Alignment of Multiple Non-Overlapping Axially Symmetric 3D Datasets (ARW, DBC), pp. 96–99.
ICPRICPR-v4-2004-WongCSI #clustering #modelling #retrieval
Indexing and Retrieval of 3D Models by Unsupervised Clustering with Hierarchical SOM (HSW, KKTC, YS, HHSI), pp. 613–616.
ICPRICPR-v4-2004-ZhuJ
3D Face Pose Tracking From an Uncalibrated Monocular Camera (ZZ, QJ), pp. 400–403.
SACSAC-2004-MotaiK #feature model #locality #robust
Concatenate feature extraction for robust 3D elliptic object localization (YM, AK), pp. 21–28.
DACDAC-2004-YanSS #multi
Sparse transformations and preconditioners for hierarchical 3-D capacitance extraction with multiple dielectrics (SY, VS, WS), pp. 788–793.
DATEDATE-v2-2004-MinzPL
Net and Pin Distribution for 3D Package Global Routing (JRM, MP, SKL), pp. 1410–1411.
LCTESLCTES-2004-AntochiJVL #benchmark #metric #mobile #named
GraalBench: a 3D graphics benchmark suite for mobile phones (IA, BHHJ, SV, PL), pp. 1–9.
PDPPDP-2004-Bilbao-CastroCFG #algorithm #comparison #parallel #re-engineering
Parallelization and Comparison of 3D Iterative Reconstruction Algorithms (JRBC, JMC, JJF, IG), pp. 96–102.
JCDLJCDL-2003-RoweRS #analysis #library #query #representation
Acquisition, Representation, Query and Analysis of Spatial Data: A Demonstration 3D Digital Library (JR, AR, AS), pp. 147–158.
IWPCIWPC-2003-MarcusFM #analysis #comprehension #using #visualisation
Comprehension of Software Analysis Data Using 3D Visualization (AM, LF, JIM), pp. 105–114.
AGTIVEAGTIVE-2003-Klempien-HinrichsMT
Collage Grammars for Collision-Free Growing of Objects in 3D Scenes (RKH, TM, CvT), pp. 383–397.
SOFTVISSOFTVIS-2003-MarcusFM #visualisation
3D Representations for Software Visualization (AM, LF, JIM), pp. 27–36.
VISSOFTVISSOFT-2003-DavisPK #named #object-oriented #source code #visualisation
KScope: A Modularized Tool for 3D Visualization of Object-Oriented Programs (TAD, KP, AK), pp. 98–103.
VISSOFTVISSOFT-2003-MarcusFM #analysis #multi #visualisation
Source Viewer 3D (sv3D): A System for Visualizing Multi Dimensional Software Analysis Data (AM, LF, JIM), pp. 62–63.
VISSOFTVISSOFT-2003-RillingWM #visualisation
MetaViz – Issues in Software Visualizing Beyond 3D (JR, JW, SPM), pp. 92–97.
ICEISICEIS-v2-2003-Abdel-WahaabBHH #invariant #network #recognition #using
Three-Dimensional Object Recognition Using Support Vector Machine Neural Network Based on Moment Invariant Features (MSAW, SFB, ASH, DMH), pp. 583–588.
ICEISICEIS-v3-2003-AndreouZP #component #development #elicitation #requirements
A Three-Dimensional Requirements Elicitation and Management Decision-Making Scheme for the Development of New Software Components (ASA, ACZ, GAP), pp. 3–13.
SEKESEKE-2003-CostagliolaMF #developer #evaluation #perspective #web
An Evaluation of Web3d Technologies from Developer’s and End-User’s Point of View (GC, SDM, FF), pp. 25–32.
SEKESEKE-2003-Pittarello #information management
3D Time-pillars: an information access metaphor for the TV Domain (FP), pp. 555–560.
ICSEICSE-2003-MaleticMF #framework #visualisation
Source Viewer 3D (sv3D) — A Framework for Software Visualization (JIM, AM, LF), pp. 812–813.
SACSAC-2003-CanWWS #java #named #performance #using #visualisation
FPV: Fast Protein Visualization Using Java 3D (TC, YW, YFW, JS), pp. 88–95.
SACSAC-2003-FurhtGHM #adaptation #analysis
An Adaptive Three-Dimensional DCT Compression Based on Motion Analysis (BF, KG, HH, OM), pp. 765–768.
SACSAC-2003-LiBKLZ #framework #performance
A Framework of Individually-Focused Teleconferencing (IFT) via an Efficient 3D Reprojection Technique (QL, CB, CK, TL, SZ), pp. 951–955.
SACSAC-2003-NaganumaTM #estimation #image #multi #using
Estimation of 3D Shape and Reflectance using Multiple Moire Images and Shading Model (SN, NT, AM), pp. 943–950.
DACDAC-2003-ZhuSW #algorithm #geometry #performance
Algorithms in FastImp: a fast and wideband impedance extraction program for complicated 3-D geometries (ZZ, BS, JW), pp. 712–717.
DATEDATE-2003-LeeC #grid #linear #power management #simulation
The Power Grid Transient Simulation in Linear Time Based on 3D Alternating-Direction-Implicit Method (YML, CCPC), pp. 11020–11025.
PDPPDP-2003-Al-DubaiOM #algorithm #network #scalability
A Scalable Plane-Based Broadcast Algorithm for 3D-Mesh Networks (AYAD, MOK, LMM), pp. 149–156.
PDPPDP-2003-BernabeGG #execution #streaming
Reducing 3D Wavelet Transform Execution Time through the Streaming SIMD Extensions (GB, JMG, JG), pp. 49–56.
JCDLJCDL-2002-CubaudST #library #process
Binding browsing and reading activities in a 3D digital library (PC, PS, AT), pp. 281–282.
WCREWCRE-2002-RillingM #analysis #on the #source code #using #visual notation
On the Use of Metaballs to Visually Map Source Code Structures and Analysis Results onto 3D Space (JR, SPM), pp. 299–308.
CHICHI-2002-CockburnM #2d #effectiveness #memory management #physics
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments (AC, BJM), pp. 203–210.
CHICHI-2002-GrossmanBKFKB
Creating principal 3D curves with digital tape drawing (TG, RB, GK, GWF, AK, WB), pp. 121–128.
CHICHI-2002-PiperRI #analysis #interface
Illuminating clay: a 3-D tangible interface for landscape analysis (BP, CR, HI), pp. 355–362.
CSCWCSCW-2002-PrinceCFWJBK #artificial reality #interactive #realtime
3-D live: real time interaction for mixed reality (SP, ADC, FF, TW, NJ, MB, HK), pp. 364–371.
VISSOFTVISSOFT-2002-LewerentzS #object-oriented #scalability #source code #visualisation
Metrics-Based 3D Visualization of Large Object-Oriented Programs (CL, FS), p. 70–?.
ICPRICPR-v1-2002-AlarconPGC #biology #image #modelling
Modeling Shape and Topology of 3D Images of Biological Specimens (PAdA, ADPM, AG, JMC), pp. 79–82.
ICPRICPR-v1-2002-Aronsson
Estimating Fibre Twist and Aspect Ratios in 3D Voxel Volumes (MA), pp. 218–221.
ICPRICPR-v1-2002-BoucherT #image #recognition
Object Recognition from 3D Blurred Images (AB, MT), pp. 800–803.
ICPRICPR-v1-2002-ChenM #image #integration #modelling #segmentation
Integration of Gibbs Prior Models and Deformable Models for 3D Medical Image Segmentation (TC, DNM), pp. 719–722.
ICPRICPR-v1-2002-DebaqueSD #modelling
An Area-Based Alignment Method for 3D Urban Models (BD, GS, MPD), pp. 61–64.
ICPRICPR-v1-2002-DeschampsC #performance
Fast Extraction of Tubular and Tree 3D Surfaces with Front Propagation Methods (TD, LDC), pp. 731–734.
ICPRICPR-v1-2002-GoncalvesA #difference #estimation
Estimation of 3D Motion from Stereo Images- Differential and Discrete Formulations (NG, HA), pp. 335–338.
ICPRICPR-v1-2002-HiranoHTOE #image #quantifier #using
Quantification of Shrinkage of Lung Lobe from Chest CT Images Using the 3D Extended Voronoi Division and its Application to the Benign/Malignant Discrimination of Tumor Shadows (YH, JiH, JiT, HO, KE), pp. 751–754.
ICPRICPR-v1-2002-HoBG #automation #contest #evolution #segmentation
Level-Set Evolution with Region Competition: Automatic 3-D Segmentation of Brain Tumors (SH, EB, GG), p. 532–?.
ICPRICPR-v1-2002-HungTL #approach #segmentation #video
A Bayesian Approach to Video Object Segmentation via Merging 3D Watershed Volumes (YPH, YPT, CCL), pp. 496–499.
ICPRICPR-v1-2002-KovalevKC #analysis #image #symmetry
Structural Brain Asymmetry as Revealed by 3D Texture Analysis of Anatomical MR Images (VAK, FK, DYvC), p. 808–?.
ICPRICPR-v1-2002-LiangJM #image
Extraction of 3D Microtubules Axes from Celluar Electron Tomography Images (LL, QJ, BFM), pp. 804–807.
ICPRICPR-v1-2002-LohRW #modelling #process #using
Refining 3D Models Using a Two-Stage Neural Network-Based Iterative Process (AWKL, MR, GAWW), pp. 172–175.
ICPRICPR-v1-2002-MaedaKI #hybrid #modelling #representation #using
Shapes Modeling of 3-D Objects Based on A Hybrid Representation Using Extended B-spline Surface Model (MM, KK, KI), pp. 656–659.
ICPRICPR-v1-2002-MorenoTAS #realtime
3D Real-Time Head Tracking Fusing Color Histograms and Stereovision (FM, AT, JAC, AS), pp. 368–371.
ICPRICPR-v1-2002-OkataniD #estimation #image #robust #using
Robust Estimation of Camera Translation Between Two Images Using a Camera With a 3D Orientation Sensor (TO, KD), pp. 275–278.
ICPRICPR-v1-2002-RiegerTVV #estimation #image
Curvature Estimation of Surfaces in 3D Grey-Value Images (BR, FJT, LJvV, PWV), pp. 684–687.
ICPRICPR-v1-2002-RobertsMR #learning #online
Online Appearance Learning or 3D Articulated Human Tracking (TJR, SJM, IWR), pp. 425–428.
ICPRICPR-v1-2002-TakizawaYMTIM #image #markov #modelling #random #recognition #using
Recognition of Lung Nodules from X-ray CT Images Using 3D Markov Random Field Models (HT, SY, TM, YT, TI, MM), pp. 99–102.
ICPRICPR-v1-2002-WerghiX
Wavelet Moments for Recognizing Human Body Posture from 3D (NW, YX), pp. 319–322.
ICPRICPR-v1-2002-YamadaSM #game studies #image #parametricity #sequence #video
Tracking Players and a Ball in Video Image Sequence and Estimating Camera Parameters for 3D Interpretation of Soccer Games (AY, YS, JM), pp. 303–306.
ICPRICPR-v1-2002-YuK #approximate #estimation
An Approximative Calculation of Relative Convex Hulls for Surface Area Estimation of 3D Digital Objects (LY, RK), pp. 131–134.
ICPRICPR-v1-2002-ZhaoN #approach #recognition
3D Tracking of Human Locomotion: A Tracking as Recognition Approach (TZ, RN), pp. 546–551.
ICPRICPR-v2-2002-AbabsaRMD #2d #automation
2D/3D Automatic Matching Technique for 3D Recovering of Free Form Objects (FA, DR, MM, JYD), pp. 430–433.
ICPRICPR-v2-2002-KawanishiMT #detection #locality #multi
Quick 3D Object Detection and Localization by Dynamic Active Search with Multiple Active Cameras (TK, HM, ST), pp. 605–608.
ICPRICPR-v2-2002-MahmoudiD #modelling #retrieval #using
3D Models Retrieval by Using Characteristic Views (SM, MD), pp. 457–460.
ICPRICPR-v2-2002-MullerWHR #markov #modelling #pseudo #recognition #using
Facial Expression Recognition Using Pseudo 3-D Hidden Markov Models (SM, FW, FH, GR), pp. 32–35.
ICPRICPR-v2-2002-RonnebergerBS #classification #invariant #recognition #set #using
General-Purpose Object Recognition in 3D Volume Data Sets Using Gray-Scale Invariants --- Classification of Airborne Pollen-Grains Recorded with a Confocal Laser Scanning Microscope (OR, HB, ES), p. 290–?.
ICPRICPR-v2-2002-SatoMOK #image #re-engineering #representation
Hexagonal Image Representation for 3-D Photorealistic Reconstruction (HS, HM, AO, HK), pp. 672–676.
ICPRICPR-v2-2002-SerratosaSA #graph #modelling #multi #using
Modelling and Recognising 3D-Objects Described by Multiple Views Using Function-Described Graphs (FS, AS, RA), pp. 140–143.
ICPRICPR-v2-2002-SijbersCD #algorithm #fourier
Algorithm for the Computation of 3D Fourier Descriptors (JS, TC, DVD), pp. 790–793.
ICPRICPR-v2-2002-TaylorGB
Heritage Recording Applications of High Resolution 3D Imaging (JMT, GG, JAB), p. 520.
ICPRICPR-v2-2002-WuYSLK #detection
Glasses Frame Detection with 3D Hough Transform (HW, GY, TS, SL, MK), pp. 346–349.
ICPRICPR-v2-2002-YangP02b #detection #named
CHEF: Convex Hull of Elliptic Features for 3D Blob Detection (QY, BP), pp. 282–285.
ICPRICPR-v2-2002-YonemotoT #interactive #interface
Vision-Based 3D Direct Manipulation Interface for Smart Interaction (SY, RiT), pp. 655–654.
ICPRICPR-v3-2002-AlbalateDM
Perception Planning for an Exploration Task of a 3D Environment (MTLA, MD, JMSM), pp. 704–707.
ICPRICPR-v3-2002-BasuCP #online #visualisation
Foveated Online 3D Visualization (AB, LIC, YP), pp. 944–947.
ICPRICPR-v3-2002-IpFC #image #re-engineering
Three-Dimensional Enhancement of Confocal Scanning Laser Fluorescence Microscope Images for Vascular Reconstruction (HHSI, JJF, SHC), pp. 863–866.
ICPRICPR-v3-2002-KawaiT #interface #using #visual notation
A Support System for Visually Impaired Persons to Understand Three-dimensional Visual Information Using Acoustic Interface (YK, FT), pp. 974–977.
ICPRICPR-v3-2002-KitasakaMHT #automation #image #modelling #using
A Method for Automated Extraction of Aorta and Pulmonary Artery in the Mediastinum Using Medial Line Models from 3D Chest X-ray CT Images without Contrast Materials (TK, KM, JiH, JiT), p. 273–?.
ICPRICPR-v3-2002-MacriniSDSZ #graph #recognition #using
View-Based 3-D Object Recognition using Shock Graphs (DM, AS, SJD, KS, SWZ), p. 24–?.
ICPRICPR-v3-2002-ManabePJC #metric #using
Three Dimensional Measurement using Color Structured Patterns and Imaging Spectrograph (YM, JP, TJ, KC), pp. 649–652.
ICPRICPR-v3-2002-MedioniP #generative
Generation of a 3-D Face Model from One Camera (GGM, BP), pp. 667–671.
ICPRICPR-v3-2002-SatoKYT #image #modelling #multi #sequence #using
3-D Modeling of an Outdoor Scene by Multi-Baseline Stereo Using a Long Sequence of Images (TS, MK, NY, HT), pp. 581–584.
ICPRICPR-v3-2002-SunPKA #mobile #re-engineering #using
3D Reconstruction of Indoor and Outdoor Scenes Using a Mobile Range Scanner (YS, JKP, AK, MAA), pp. 653–656.
ICPRICPR-v3-2002-SuriLSL #automation
Automatic Local Effect of Window/Level on 3-D Scale-Space Ellipsoidal Filtering on Run-Off-Arteries from White Blood Magnetic Resonanc Angiography (JSS, KL, SS, SL), pp. 899–902.
ICPRICPR-v3-2002-SuvegV #evaluation #modelling
Mutual Information Based Evaluation of 3D Building Models (IS, GV), pp. 557–560.
ICPRICPR-v3-2002-VinsonC #multi #re-engineering #segmentation
Multiple Rectangle Model for Vuildings Segmentation and 3D Scene Reconstruction (SV, LDC), pp. 623–626.
ICPRICPR-v3-2002-ZhangPKA #multi #representation
3-D Object Representation from Multi-View Range Data Applying Deformable Superquadrics (YZ, JKP, AK, MAA), pp. 611–614.
ICPRICPR-v4-2002-AppelN #framework #image #re-engineering
3D Reconstruction from Co-Registered Orthographic and Perspective Images: Theoretical Framework and Applications (MA, NN), pp. 21–26.
ICPRICPR-v4-2002-HoogsCK #classification #metaprogramming #using
Classification of 3D Macro Texture Using Perceptual Observables (AH, RC, RK), pp. 113–117.
ICPRICPR-v4-2002-JiY #information retrieval #realtime
Real Time 3D Face Pose Discrimination Based On Active IR Illumination (QJ, XY), pp. 310–313.
ICPRICPR-v4-2002-YuiHZH #adaptation #modelling #performance
A Fast Narrow Band Method and Its Application in Topology-Adaptive 3-D Modeling (SY, KH, HZ, TH), pp. 122–125.
SEKESEKE-2002-CostagliolaMFP #approach #authoring #web
An approach for authoring 3D cultural heritage exhibitions on the web (GC, SDM, FF, FP), pp. 601–608.
DATEDATE-2002-LinBP #modelling #question
On-Chip Inductance Models: 3D or Not 3D? (TL, MWB, LTP), p. 1112.
CHICHI-2001-CockburnM #documentation
3D or not 3D? evaluating the effect of the third dimension in a document management system (AC, BJM), pp. 434–441.
CHICHI-2001-SchkolnePS #tool support
Surface drawing: creating organic 3D shapes with the hand and tangible tools (SS, MP, PS), pp. 261–268.
CHICHI-2001-TanRC #navigation
Exploring 3D navigation: combining speed-coupled flying with orbiting (DST, GGR, MC), pp. 418–425.
VISSOFTSVIS-2001-HopkinsF #framework #personalisation #visualisation
The rube Framework for Personalized 3-D Software Visualization (JFH, PAF), pp. 368–380.
ICEISICEIS-v2-2001-BressanAAG #learning #multi #web
Multiuser 3D Learning Environments in the Web (CMB, SdA, RBdA, CG), pp. 1170–1173.
ICMLICML-2001-LiuECBT #mobile #modelling #using
Using EM to Learn 3D Models of Indoor Environments with Mobile Robots (YL, RE, DC, WB, ST), pp. 329–336.
ICSEICSE-2001-AokiHKNNRTY #case study #evolution #library #multi #object-oriented #open source
A Case Study of the Evolution of Jun: An Object-Oriented Open-Source 3D Multimedia Library (AA, KH, KK, KN, YN, BR, AT, YY), pp. 524–533.
DACDAC-2001-ZhangRKJ #architecture #integration
Exploring SOI Device Structures and Interconnect Architectures for 3-Dimensional Integration (RZ, KR, CKK, DBJ), pp. 846–851.
DATEDATE-2001-NicoliciA #design #testing #trade-off
Testability trade-offs for BIST RTL data paths: the case for three dimensional design space (NN, BMAH), p. 802.
STOCSTOC-2001-IckingM #bound #complexity #diagrams #distance
A tight bound for the complexity of voroni diagrams under polyhedral convex distance functions in 3D (CI, LM), pp. 316–321.
DL-2000-BrownS #2d #effectiveness #image #library
Beyond 2D images: effective 3D imaging for library materials (MSB, WBS), pp. 27–36.
HTHT-2000-MogensenG #hypermedia #towards
Hypermedia in the virtual project room — toward open 3D spatial hypermedia (PM, KG), pp. 113–122.
CHICHI-2000-ConwayABCC #lessons learnt #named
Alice: lessons learned from building a 3D system for novices (MC, SA, TB, DC, KC), pp. 486–493.
CHICHI-2000-FrohlichP #polynomial
The cubic mouse: a new device for three-dimensional input (BF, JP), pp. 526–531.
CHICHI-2000-PoupyrevWF
Non-isomorphic 3D rotational techniques (IP, SW, SF), pp. 540–547.
CHICHI-2000-RobertsonDRCHRTG
The Task Gallery: a 3D window manager (GGR, MvD, DCR, MC, KH, KR, DT, VG), pp. 494–501.
CIKMCIKM-2000-Yang #named #relational #scalability #set
n23Tool: a Tool for Exploring Large Relational Data Sets Through 3D Dynamic Projections (LY), pp. 322–327.
ICPRICPR-v1-2000-AllezardDJ #modelling #recognition
Recognition of 3D Textured Objects by Mixing View-Based and Model-Based Representations (NA, MD, FJ), pp. 1960–1963.
ICPRICPR-v1-2000-AnsiaLPM #automation #re-engineering #segmentation #using
Automatic 3D Shape Reconstruction of Bones Using Active Nets Based Segmentation (FMA, JL, MGP, AMG), pp. 1486–1489.
ICPRICPR-v1-2000-BaillardHB #segmentation #set
Cooperation between Level Set Techniques and Dense 3D Registration for the Segmentation of Brain Structures (CB, PH, CB), pp. 1991–1994.
ICPRICPR-v1-2000-BaldwinB #estimation #using
3D Estimation using Panoramic Stereo (JB, AB), pp. 1097–1100.
ICPRICPR-v1-2000-BilodeauB #2d #image #modelling
Generic Modeling of 3D Objects from Single 2D Images (GAB, RB), pp. 1770–1773.
ICPRICPR-v1-2000-ChaoNO #invariant #recognition #representation
A Hierarchical Invariant Representation of Spatial Topology of 3D Objects and Its Application to Object Recognition (JC, MN, SO), pp. 1920–1923.
ICPRICPR-v1-2000-ChausseAC
Recovering the 3D Shape of a Road by On-Board Monocular Vision (FC, RA, RC), pp. 1325–1328.
ICPRICPR-v1-2000-DionLB #2d #image #sequence
3D Triangular Mesh Matching through a Sequence of Registered 2D and 3D Images (DDJ, DL, LB), pp. 1977–1980.
ICPRICPR-v1-2000-FlorianiMP #online
On-line Space Sculpturing for 3D Shape Manipulation (LDF, PM, EP), pp. 1105–1108.
ICPRICPR-v1-2000-HabedB #re-engineering
Three-Dimensional Projective Reconstruction from Three Views (AH, BB), pp. 1415–1418.
ICPRICPR-v1-2000-Kanatani #analysis #re-engineering #reliability
Gauge-Based Reliability Analysis of 3-D Reconstruction from Two Uncalibrated Perspective Views (KiK), pp. 1076–1079.
ICPRICPR-v1-2000-KitaKWN #2d
A Quick 3D-2D Registration Method for a Wide-Range of Applications (YK, NK, DLW, JAN), pp. 1981–1986.
ICPRICPR-v1-2000-LourakisTAO #constraints #geometry #using
Using Geometric Constraints for Matching Disparate Stereo Views of 3D Scenes Containing Planes (MIAL, SVT, AAA, SCO), pp. 1419–1422.
ICPRICPR-v1-2000-LuI #metric
An Absolute Depth Range Measurement of 3-D Objects Based on Modulation Moiré Topography (CL, SI), pp. 1754–1757.
ICPRICPR-v1-2000-MedioniF #recognition
3-D Structures for Generic Object Recognition (GGM, ARJF), pp. 1030–1037.
ICPRICPR-v1-2000-NandyB #recognition #using
Recovery of 3-D Face Structure Using Recognition (DN, JBA), pp. 5104–5108.
ICPRICPR-v1-2000-NealS #detection #representation
A Symbolic Representation for 3-D Object Feature Detection (PJN, LGS), pp. 1221–1224.
ICPRICPR-v1-2000-NelsonS #empirical #learning #modelling #recognition
Learning 3D Recognition Models for General Objects from Unlabeled Imagery: An Experiment in Intelligent Brute Force (RCN, AS), pp. 1001–1008.
ICPRICPR-v1-2000-OhnoMS #estimation #game studies
Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games (YO, JM, YS), pp. 1145–1148.
ICPRICPR-v1-2000-PanM #algorithm #estimation #search-based
3D Motion Estimation of Human by Genetic Algorithm (CP, SM), pp. 1159–1163.
ICPRICPR-v1-2000-PapaioannouKT #re-engineering #recognition #segmentation
Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition (GP, EAK, TT), pp. 1734–1737.
ICPRICPR-v1-2000-ParkLL #modelling #re-engineering #recognition #using
Recognition and Reconstruction of 3-D Objects Using Model-Based Perceptual Grouping (IKP, SUL, KML), pp. 1720–1724.
ICPRICPR-v1-2000-SatoSO
3D Shape Recovery of Non-Convex Object from Rotation (TS, HS, SO), pp. 1742–1745.
ICPRICPR-v1-2000-SbertS #re-engineering
Stereo Reconstruction of 3D Curves (CS, AFS), pp. 1912–1915.
ICPRICPR-v1-2000-SomeyaKHI #locality #segmentation #using
Localization of Objects in Electric Distribution Systems by Using Segmentation and 3D Template Matching with M-Estimators (YS, KK, KH, KI), pp. 1725–1729.
ICPRICPR-v1-2000-SteinbachGEB #multi #re-engineering #using
3-D Object Reconstruction Using Spatially Extended Voxels and Multi-Hypothesis Voxel Coloring (EGS, BG, PE, AB), pp. 1774–1777.
ICPRICPR-v1-2000-WolfSW #set
Join Tensors: On 3D-to-3D Alignment of Dynamic Sets (LW, AS, YW), pp. 1388–1391.
ICPRICPR-v1-2000-YiW #recognition
3D Artificial Objects Recognition under Virtual Environment (MY, PSPW), pp. 1995–1998.
ICPRICPR-v2-2000-BajaS #distance #editing #image #using
Editing 3D Binary Images Using Distance Transforms (GSdB, SS), pp. 6030–6033.
ICPRICPR-v2-2000-Horikawa #2d #image #invariant #similarity
Bispectrum-Based Feature of 2D and 3D Images Invariant to Similarity Transformations (YH), pp. 2511–2514.
ICPRICPR-v2-2000-KanekoGF #recognition #using
Abdominal Organ Recognition Using 3D Mathematical Morphology (TK, LG, HF), pp. 2263–2266.
ICPRICPR-v2-2000-LaoKST #invariant #recognition #using
3D Template Matching for Pose Invariant Face Recognition Using 3D Facial Model Built with Isoluminance Line Based Stereo Vision (SL, MK, YS, FT), pp. 2911–2916.
ICPRICPR-v2-2000-SchaelS #invariant
Invariant Grey-Scale Features for 3D Sensor-Data (MS, SS), pp. 2531–2535.
ICPRICPR-v3-2000-CheungT #estimation #image #modelling #video
Image Motion Estimation for 3D Model Based Video Conferencing (MKC, HTT), pp. 3835–3838.
ICPRICPR-v3-2000-CoquinBO #distance
3D Nonstationary Local Distance Operator (DC, PB, AO), pp. 3963–3966.
ICPRICPR-v3-2000-Ichimura00a #feature model
Token Grouping Based on 3D Motion and Feature Selection in Object Tracking (NI), pp. 7130–7136.
ICPRICPR-v3-2000-JiangK #adaptation #algorithm #image #search-based
3D MR Image Restoration by Combining Local Genetic Algorithm with Adaptive Pre-Conditioning (TJ, FK), pp. 3302–3305.
ICPRICPR-v3-2000-LimiaNF #segmentation
Texture Segmentation of a 3D Seismic Section with Wavelet Transform and Gabor Filters (MFL, AMN, MTF), pp. 3358–3361.
ICPRICPR-v3-2000-MaedaKZI #modelling
3-D Shapes Modeling which has Hierarchical Structure Based on B-Spline Surfaces with Non-Uniform Knots (MM, KK, HZ, KI), pp. 3119–3122.
ICPRICPR-v3-2000-MurinoFIP #re-engineering
3D Mosaicing for Environment Reconstruction (VM, AF, NI, EP), pp. 3362–3366.
ICPRICPR-v3-2000-Rodriguez-MiguelTMJV #correlation #generative #pattern matching #pattern recognition #recognition
Target Modelization and Filter Generation for 3D Pattern Recognition by Optical Correlation (FJRM, RT, MMU, IJ, SV), pp. 7030–7033.
ICPRICPR-v3-2000-RoullotHBNM #image #re-engineering
Regularized Reconstruction of 3D High-Resolution Magnetic Resonance Images from Acquisitions of Anisotropically Degraded Resolutions (ER, AH, IB, MN, ÉM), pp. 3350–3353.
ICPRICPR-v3-2000-RuanFBX #image #segmentation
Unsupervised Segmentation of Three-Dimensional Brain Images (SR, MJF, DB, JHX), pp. 3409–3412.
ICPRICPR-v3-2000-SanchesM
Alignment-by-Reconstruction for 3D Ultrasound Imaging (JMS, JSM), pp. 3041–3044.
ICPRICPR-v3-2000-ShimadaKSK #2d #estimation #modelling
Hand Posture Estimation by Combining 2-D Appearance-Based and 3-D Model-Based Approaches (NS, KK, YS, YK), pp. 3709–3712.
ICPRICPR-v3-2000-ShinBGK #2d #framework
Framework of Integrating 2D Points and Curves for Tracking of 3D Nonrigid Motion and Structure (MCS, RB, DBG, CK), pp. 3831–3834.
ICPRICPR-v3-2000-SteinbachG #cost analysis #estimation
An Image-Domain Cost Function for 3-D Rigid Body Motion Estimation (EGS, BG), pp. 3823–3826.
ICPRICPR-v3-2000-VincentCF #segmentation #tool support #using
Spatio-Temporal Segmentation Using 3D Morphological Tools (VA, CR, FH), pp. 3885–3892.
ICPRICPR-v3-2000-VriesV #adaptation #classification #detection #estimation #image
Scale-Adaptive Landmark Detection, Classification and Size Estimation in 3D Object-Background Images (RGdV, PWV), pp. 7026–7029.
ICPRICPR-v3-2000-YamazawaYY #re-engineering #using
3D Line Segment Reconstruction by Using HyperOmni Vision and Omnidirectional Hough Transforming (KY, YY, MY), pp. 3487–3490.
ICPRICPR-v4-2000-BergerABSP #convergence #modelling #realtime
3D Model Based Pose Determination in Real-Time: Strategies, Convergence, Accurac (MB, TA, GB, SS, AP), pp. 4567–4570.
ICPRICPR-v4-2000-DeguchiNH #image #multi #re-engineering
3D Fundus Pattern Reconstruction and Display from Multiple Fundus Images (KD, JN, HH), pp. 4094–4097.
ICPRICPR-v4-2000-GriffinK #sequence #video
Coping with 3D Artifacts in Video Sequences (AG, JK), pp. 4623–4626.
ICPRICPR-v4-2000-GunaratneSS #image #modelling #multi
3-D Face Modeling with Multiple Range Images (PG, HS, YS), pp. 4559–4562.
ICPRICPR-v4-2000-Ishii #metric #using
3-D Shape Measurement Using a Focused-Section Method (AI), pp. 4828–4832.
ICPRICPR-v4-2000-KagamiOII #generative #realtime
Realtime 3D Depth Flow Generation and its Application to Track to Walking Human Being (SK, KO, MI, HI), pp. 4197–4200.
ICPRICPR-v4-2000-MatsumotoOHT #fuzzy #image #logic #testing
Three-Dimensional Image Construction for Non-Destructive Testing Aided by Fuzzy Logic (TM, KO, YH, KT), pp. 4603–4606.
ICPRICPR-v4-2000-MiyasakaKHA #animation #image #metric #re-engineering #realtime
Reconstruction of Realistic 3D Surface Model and 3D Animation from Range Images Obtained by Real Time 3D Measurement System (TM, KK, MH, KA), pp. 4594–4598.
ICPRICPR-v4-2000-MoralesRTVM #re-engineering
3D Curve Reconstruction by Biplane Snakes (CCM, PR, RT, JJV, JM), pp. 4563–4566.
ICPRICPR-v4-2000-NakamuraSO #image #re-engineering #sequence
3D Reconstruction of Book Surface Taken from Image Sequence with Handy Camera (KN, HS, SO), pp. 4575–4578.
ICPRICPR-v4-2000-PardoR #image #re-engineering
Discriminant Snakes for 3D Reconstruction in Medical Images (XMP, PR), pp. 4336–4339.
ICPRICPR-v4-2000-RataTQS #multi
Multi-Directional Camera 3-D Vision System for Micro-Operation (SH, DT, SG, KS), pp. 4583–4588.
ICPRICPR-v4-2000-SanchezM #classification
Fusing 3D Information for Crop/Weeds Classification (AJS, JAM), pp. 4295–4298.
ICPRICPR-v4-2000-TakahashiSO #estimation #image #realtime #using
Remarks on a Real-Time 3D Human Body Posture Estimation Method Using Trinocular Images (KT, TS, JO), pp. 4693–4697.
ICPRICPR-v4-2000-YamanyF #recognition #using
3D Objects Coding and Recognition Using Surface Signatures (SMY, AAF), pp. 4571–4574.
KDDKDD-2000-Yang #dataset #interactive #relational #scalability
Interactive exploration of very large relational datasets through 3D dynamic projections (LY), pp. 236–243.
ICSEICSE-2000-Riva #visualisation
Visualizing software release histories with 3DSoftVis (CR), p. 789.
SACSAC-2000-MortonT #adaptation #finite
A New 3D Adaptive Finite Element Scheme with l-Irregular Hexahedral Element Meshes (DM, JMT), pp. 99–104.
DACDAC-2000-Zhao
Singularity-treated quadrature-evaluated method of moments solver for 3-D capacitance extraction (JZ), pp. 536–539.
HPCAHPCA-2000-VartanianBD #parallel
The Best Distribution for a Parallel OpenGL 3D Engine with Texture Caches (AV, JLB, NDT), pp. 399–408.
PDPPDP-2000-GuinanOD #named #personalisation
ENTER: the personalisation and contextualisation of 3-dimensional worlds (TG, GMPO, ND), pp. 142–148.
PDPPDP-2000-RivasI #algorithm #image #parallel #performance #re-engineering
Fast parallel algorithms for 3D reconstruction of angiographic images (RR, MBI), pp. 43–47.
STOCSTOC-2000-Istrail #statistics
Statistical mechanics, three-dimensionality and NP-completeness: I. Universality of intracatability for the partition function of the Ising model across non-planar surfaces (SI), pp. 87–96.
ICDARICDAR-1999-DoschM #2d #re-engineering
Reconstruction of the 3D Structure of a Building from the 2D Drawings of its Floors (PD, GM), pp. 487–490.
SIGMODSIGMOD-1999-Keim #database #geometry #performance #similarity
Efficient Geometry-based Similarity Search of 3D Spatial Databases (DAK), pp. 419–430.
CHICHI-1999-BalakrishnanK #interface
Exploring Bimanual Camera Control and Object Manipulation in 3D Graphics Interfaces (RB, GK), pp. 56–62.
CHICHI-1999-LumbrerasS #interactive
Interactive 3D Sound Hyperstories for Blind Children (ML, JS), pp. 318–325.
HCIHCI-CCAD-1999-BussMR #chat #communication #distributed
Advantages and disadvantages of a 3D virtual environment for supporting informal communication in distributed workgroups compared with a text-chat and a chat/cam system (RB, LM, DR), pp. 512–516.
HCIHCI-CCAD-1999-ConinxRWR #interactive #modelling
Uniform interaction for immersive and non-immersive 3D object modelling (KC, CR, TDW, FVR), pp. 1080–1084.
HCIHCI-CCAD-1999-Dachselt #challenge #component #flexibility #user interface
The challenge to build flexible user interface components for non-immersive 3D environments (RD), pp. 1055–1059.
HCIHCI-CCAD-1999-ElzerB #process #representation
Three-dimensional representation of process values (PFE, CB), pp. 1296–1300.
HCIHCI-CCAD-1999-NisslerMH #classification #design #how
How to get the right outfit for my agent? Classification — and design methodology for a virtual shopping assistant in a 3D world (JN, JM, AH), pp. 162–166.
HCIHCI-CCAD-1999-OshibaT #modelling
Three-dimensional modeling environment “claymore” based on augmented direct manipulation technique (TO, JT), pp. 1075–1079.
HCIHCI-CCAD-1999-ThomaHH #navigation #usability
Usability and navigation in virtual 3D worlds (VT, AH, AH), pp. 1049–1054.
HCIHCI-EI-1999-MachiiMAKYKNK #interface #internet #using
An Easy Internet Browsing System with Sophisticated Human Interface Using 3-D Graphics (KM, SM, YA, SK, MY, KK, YN, KK), pp. 228–232.
HCIHCI-EI-1999-SanoNS #evaluation #parametricity #visualisation
3D Visualization of Plant Parameters and Its Evaluation (TS, YN, AS), pp. 943–947.
HCIHCI-EI-1999-SteffanKB #design #feedback #interactive #multimodal
Design of Multimodal Feedback Mechanisms for Interactive 3D Object Manipulation (RS, TK, FB), pp. 461–465.
HCIHCI-EI-1999-SunCH #case study #how
A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects (HS, KWC, PAH), pp. 481–485.
HCIHCI-EI-1999-SundareswaranBCW #artificial reality #distributed #recognition #speech
A Distributed System for Device Diagnostics Utilizing Augmented Reality, 3D Audio, and Speech Recognition (VS, RB, SC, KW), pp. 466–470.
HCIHCI-EI-1999-TakahashiK #interface #using
3-D Input Device Using a Ball Rotation Interface (TT, MK), pp. 397–401.
ICEISICEIS-1999-FaldellaP #recognition
A General Methodology for Robotic Haptic Recognition of 3-D Objects (EF, MP), pp. 203–210.
SIGIRSIGIR-1999-SebrechtsCLVM #2d #comparative #evaluation #interface #visualisation
Visualization of Search Results: A Comparative Evaluation of Text, 2D, and 3D Interfaces (MMS, JC, SJL, JV, MSM), pp. 3–10.
UMLUML-1999-GogollaRR #animation #diagrams #towards #uml
Towards Three-Dimensional Animation of UML Diagrams (MG, OR, MR), pp. 489–502.
DACDAC-1999-KamonMMSW #analysis #modelling
Interconnect Analysis: From 3-D Structures to Circuit Models (MK, NAM, YM, LMS, JW), pp. 910–914.
DATEDATE-1999-ToulouseBLN #modelling #performance
Efficient 3D Modelling for Extraction of Interconnect Capacitances in Deep Submicron Dense Layouts (AT, DB, CL, PN), pp. 576–580.
DL-1998-CubaudTT #interface #library
Experimenting a 3D Interface for the Access to a Digital Library (PC, CT, AT), pp. 281–282.
ITiCSEITiCSE-1998-CallaghanH #design pattern #education #java #source code #visualisation
3-D visualisation of design patterns and Java programs in computer science education (MC, HH), pp. 37–40.
CHICHI-1998-ElvinsNSK #named
Worldlets: 3D Thumbnails for 3D Browsing (TTE, DRN, RS, DK), pp. 163–170.
ICMLICML-1998-MargaritisT #image #learning #sequence
Learning to Locate an Object in 3D Space from a Sequence of Camera Images (DM, ST), pp. 332–340.
ICPRICPR-1998-BrucksteinHHN #estimation
New devices for 3D pose estimation: mantis eyes, Agann paintings, sundials, and other space fiducials (AMB, RJH, TSH, ANN), pp. 305–309.
ICPRICPR-1998-ChenWSSC #algorithm #estimation #robust
A robust algorithm for 3D head pose estimation (QC, HW, TS, TS, KC), pp. 1356–1359.
ICPRICPR-1998-CinqueRLNG #biology #image #self
Self-organizing map for segmenting 3D biological images (LC, RR, SL, PTAN, LG), pp. 471–473.
ICPRICPR-1998-DanielssonLY #segmentation #using
Segmentation of 3D volumes using second derivatives (PED, QL, QZY), pp. 248–251.
ICPRICPR-1998-FlorianiMP #re-engineering #representation
Managing the level of detail in 3D shape reconstruction and representation (LDF, PM, EP), pp. 389–391.
ICPRICPR-1998-GroweT #evaluation #image #using
Use of explicit knowledge and GIS data for the 3D evaluation of remote sensing images (SG, RT), pp. 1413–1415.
ICPRICPR-1998-HaraZH #image #modelling #multi
Regularization-based 3D object modeling from multiple range images (KH, HZ, TH), pp. 964–968.
ICPRICPR-1998-HeikkilaS #estimation #image #linear #metric #sequence
Linear motion estimation for image sequence based accurate 3-D measurements (JH, OS), pp. 1247–1250.
ICPRICPR-1998-HiranoHOMTE #image
Three dimensional concentration index-a local feature for analyzing three dimensional digital line patterns and its application to chest X-ray CT images (YH, JiH, HO, YM, JiT, KE), pp. 1040–1043.
ICPRICPR-1998-HwangYTY #linear #using
A factorization method using 3D linear combination for shape and motion recovery (KCH, NY, HT, KY), pp. 959–963.
ICPRICPR-1998-JiaA #automation #generative #prototype #recognition
Automatic generation of prototypes in 3D structural object recognition (JJ, KA), pp. 697–700.
ICPRICPR-1998-KangOC #graph #using
Character grouping technique using 3D neighborhood graphs in raster map (YBK, SYO, HGC), pp. 1092–1094.
ICPRICPR-1998-KrebsW #automation #generative #recognition
Automatic generation of Bayesian nets for 3D object recognition (BK, FMW), pp. 126–128.
ICPRICPR-1998-LengagneFM #constraints #difference #using
Using differential constraints to generate a 3D face model from stereo (RL, PF, OM), pp. 637–639.
ICPRICPR-1998-LinSH #automation #re-engineering #towards
Toward automatic reconstruction of 3D environment with an active binocular head (CYL, SWS, YPH), pp. 1708–1710.
ICPRICPR-1998-LiuW #algorithm #multi #novel
A novel algorithm for recovering the 3D motions of multiple moving rigid objects (MLL, KHW), pp. 655–657.
ICPRICPR-1998-LuKB #image #re-engineering #segmentation
Image segmentation and image matching for 3D terrain reconstruction (YL, KK, MB), pp. 1535–1537.
ICPRICPR-1998-MaeS
Tracking moving object in 3-D space based on optical flow and edges (YM, YS), pp. 1439–1441.
ICPRICPR-1998-MunkeltRHH #detection #image #modelling #video
A model driven 3D image interpretation system applied to person detection in video images (OM, CR, DH, WH), pp. 70–73.
ICPRICPR-1998-NagelWWL #animation #automation #modelling
Automated modelling of real human faces for 3D animation (BN, JW, SW, CEL), pp. 693–696.
ICPRICPR-1998-NishikawaOM #using
Selective acquisition of 3-D information enough for finding passable free spaces using an active stereo vision system (AN, AO, FM), pp. 857–861.
ICPRICPR-1998-OlagueM
Optimal camera placement to obtain accurate 3D point positions (GO, RM), pp. 8–10.
ICPRICPR-1998-PulliADSS #visualisation
Acquisition and visualization of colored 3D objects (KP, HAR, TD, LGS, WS), pp. 11–15.
ICPRICPR-1998-SchutzJH #algorithm #for free #multi
Multi-feature matching algorithm for free-form 3D surface registration (CS, TJ, HH), pp. 982–984.
ICPRICPR-1998-SegenK #gesture #interface #performance #recognition
Fast and accurate 3D gesture recognition interface (JS, SK), pp. 86–91.
ICPRICPR-1998-TakacsSW #design #recognition #set
Optimal training set design for 3D object recognition (BT, LS, HW), pp. 558–560.
ICPRICPR-1998-WangHRKJ #invariant #recognition #statistics
A statistical model to describe invariants extracted from a 3-D quadric surface patch and its applications in region-based recognition (GW, ZH, PPLR, MJK, GJ), pp. 668–672.
ICPRICPR-1998-YonemotoTT #multi #sequence #using
Tracking of 3D multi-part objects using multiple viewpoint time-varying sequences (SY, NT, RiT), pp. 490–494.
ICPRICPR-1998-ZhaHH #algorithm #modelling #recursion #using
A recursive fitting-and-splitting algorithm for 3-D object modeling using superquadrics (HZ, TH, TH), pp. 658–662.
ICPRICPR-1998-ZhangT #image #re-engineering
3D reconstruction from a single view of an object and its image in a plane mirror (ZYZ, HTT), pp. 1174–1176.
ICPRICPR-1998-ZhaTH #adaptation #multi
Multi-resolution surface description of 3D objects by shape-adaptive triangular meshes (HZ, ST, TH), pp. 954–958.
ICPRICPR-1998-ZhouG #multi #re-engineering #visual notation
3D model reconstruction by fusing multiple visual cues (LXZ, WKG), pp. 640–642.
SIGIRSIGIR-1998-SwanA #information retrieval #visualisation
Aspect Windows, 3-D Visualizations, and Indirect Comparisons of Information Retrieval Systems (RCS, JA), pp. 173–181.
ICSEICSE-1998-GilK #modelling
Three Dimensional Software Modeling (JYG, SK), pp. 105–114.
ICSEICSE-1998-KoikeC #empirical #how #re-engineering #visualisation
How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System (HK, HCC), pp. 516–519.
DACDAC-1998-MarquesKWS #modelling #performance
A Mixed Nodal-Mesh Formulation for Efficient Extraction and Passive Reduced-Order Modeling of 3D Interconnects (NAM, MK, JW, LMS), pp. 297–302.
DACDAC-1998-ShiLKY #algorithm #performance
A Fast Hierarchical Algorithm for 3-D Capacitance Extraction (WS, JL, NK, TY), pp. 212–217.
DACDAC-1998-ZhaoDKL #performance
Efficient Three-Dimensional Extraction Based on Static and Full-Wave Layered Green’s Functions (JZ, WWMD, SK, DEL), pp. 224–229.
DATEDATE-1998-MarquesKWS #algorithm #modelling #order #performance #reduction
An Efficient Algorithm for Fast Parasitic Extraction and Passive Order Reduction of 3D Interconnect Models (NAM, MK, JW, LMS), pp. 538–543.
PDPPDP-1998-Glazek #communication #distributed
Distributed computation in a three-dimensional mesh with communication delays (WG), pp. 38–42.
CHICHI-1997-BalakrishnanBKF
The Rockin’ Mouse: Integral 3D Manipulation on a Plane (RB, TB, GK, GWF), pp. 311–318.
CHICHI-1997-VolbrachtDSF #effectiveness #how #question
How Effective are 3D Display Modes? (SV, GD, KS, GF), pp. 540–541.
HCIHCI-SEC-1997-BaconS #representation
Hybridization of Classical Documentary Techniques and Techniques of Three Dimensional Representation in Space: Dynamical Constitution of Virtual Scenes (JB, XS), pp. 925–928.
HCIHCI-SEC-1997-Brath #analysis #experience #guidelines #interactive #visualisation
3D Interactive Information Visualization: Guidelines from Experience and Analysis of Applications (RB), pp. 865–868.
HCIHCI-SEC-1997-ChurchillSBD #documentation #using
Using VR-VIBE: Browsing and Searching for Documents in 3D-Space (EFC, DS, SB, PD), pp. 857–860.
HCIHCI-SEC-1997-KiyokawaTY #design
Manipulation Aid for Two-Handed 3-D Designing Within a Shared Virtual Environment (KK, HT, NY), pp. 937–940.
HCIHCI-SEC-1997-KoikeC #using #version control #visualisation
Integrating Version Control and Module Management Using Three-Dimensional Visualization (HK, HCC), pp. 853–856.
HCIHCI-SEC-1997-MuraiKI #communication #multi #using #video
Display of Conversation Partners Using 3D-Facial Model in the Multiparty Video Communication System (TM, HK, SI), pp. 861–864.
HCIHCI-SEC-1997-Riedel #aspect-oriented #parametricity #performance
3D-Rendering and the Eye: Aspects for Efficient Rendering Through Physiological and Anatomical Parameters of the Eye (OR), pp. 981–984.
HCIHCI-SEC-1997-ShirabeB #game studies #interface #question #realtime
Do Three Dimensional Realtime Interfaces Really Play Important Roles? (MS, YB), pp. 849–852.
HCIHCI-SEC-1997-UchiyamaYKT #geometry #interactive
Presentation and Interaction of Virtual 3D Objects Without Geometrical Model (SU, HY, AK, HT), pp. 869–872.
KDDKDD-1997-WangWSSDRZ #automation
Automated Discovery of Active Motifs in Three Dimensional Molecules (XW, JTLW, DS, BAS, SD, IR, KZ), pp. 89–95.
TOOLSTOOLS-ASIA-1997-BinjunWK #object-oriented
Three-Dimensional Object-Oriented Model (WB, GW, HK), pp. 22–27.
DATEEDTC-1997-FradinMD #analysis
Analysis of 3D conjugate heat transfers in electronics (JPF, LM, BD), pp. 190–194.
DATEEDTC-1997-GeigenmullerM #integration #multi
Cartesian multipole based numerical integration for 3D capacitance extraction (UG, NPvdM), pp. 256–259.
HPCAHPCA-1997-HwangWW #communication #multi
Evaluating MPI Collective Communication on the SP2, T3D, and Paragon Multicomputers (KH, CW, CLW), pp. 106–115.
CHICHI-1996-MereuK #interface #visual notation
Audio Enhanced 3D Interfaces for Visually Impaired Users (SWM, RK), pp. 72–78.
CHICHI-1996-MohagegMMKMI #user interface #web
A User Interface for Accessing 3D Content on the World Wide Web (MFM, RM, CM, JK, DM, PI), p. 466–?.
ICPRICPR-1996-ArmandeMM
A 3D thin nets extraction method for medical imaging (NA, PM, OM), pp. 642–646.
ICPRICPR-1996-Ayoung-CheeDF #hybrid #representation #using
Enhanced 3D representation using a hybrid model (NAC, GD, FPF), pp. 575–579.
ICPRICPR-1996-AzarbayejaniP #estimation #realtime #self #using
Real-time self-calibrating stereo person tracking using 3-D shape estimation from blob features (AA, AP), pp. 627–632.
ICPRICPR-1996-BellaireS #recognition
3-D object recognition by matching the total view information (GB, KS), pp. 534–538.
ICPRICPR-1996-BernardoGP #implementation #realtime
Monocular tracking of the human arm in 3D: real-time implementation and experiments (EDB, LG, PP), pp. 622–626.
ICPRICPR-1996-BukerH #knowledge-based #recognition
Knowledge-based view control of a neural 3-D object recognition system (UB, GH), pp. 24–29.
ICPRICPR-1996-ChaoN #performance
Cubical singular simplex model for 3D objects and fast computation of homology groups (JC, JN), pp. 190–194.
ICPRICPR-1996-CharvillatT #modelling #probability
Registration of stereo-based 3D maps for object modeling: a stochastic yet intelligent solution (VC, BT), pp. 780–785.
ICPRICPR-1996-ChungH #2d #modelling #re-engineering #using
Using 2D active contour models for 3D reconstruction from serial sections (RC, CkH), pp. 849–853.
ICPRICPR-1996-DoraiJ #recognition
Recognition of 3D free-form objects (CD, AKJ), pp. 697–701.
ICPRICPR-1996-DoraiWJM #automation #image #modelling #multi
From images to models: automatic 3D object model construction from multiple views (CD, GW, AKJ, CRM), pp. 770–774.
ICPRICPR-1996-DunkerHS #estimation #prototype #recognition #set #using
Single view recognition and pose estimation of 3D objects using sets of prototypical views and spatially tolerant contour representations (JD, GH, MS), pp. 14–18.
ICPRICPR-1996-FlorouM #metric #question #what
What accuracy for 3D measurements with cameras? (GF, RM), pp. 354–358.
ICPRICPR-1996-Garza-JinichMM #image #retrieval #robust
Robust retrieval of 3D structures from magnetic resonance images (MAGJ, PM, VM), pp. 391–395.
ICPRICPR-1996-GurdjosDC #coordination #invariant
Tracking 3D coplanar points in the invariant perspective coordinates plane (PG, PD, SC), pp. 493–497.
ICPRICPR-1996-HarukiHYY #automation #using #verification
Automatic seal verification using three-dimensional reference seals (HH, TH, HY, KY), pp. 199–203.
ICPRICPR-1996-HeidemannR #architecture #recognition #using
A neural 3-D object recognition architecture using optimized Gabor filters (GH, HJR), pp. 70–74.
ICPRICPR-1996-IraniA #2d #approach #detection
A unified approach to moving object detection in 2D and 3D scenes (MI, PA), pp. 712–717.
ICPRICPR-1996-Karasik #commutative #on the #representation #set
On a planar representation of 3D figures commutative with respect to set and morphological operations (YBK), pp. 615–619.
ICPRICPR-1996-KimHN #algebra #modelling
Reconstructing 3D models with algebraic curved surfaces from three-view drawings (CHK, MWH, SN), pp. 854–858.
ICPRICPR-1996-Koch #image #modelling #segmentation
Surface segmentation and modeling of 3D polygonal objects from stereoscopic image pairs (RK), pp. 233–237.
ICPRICPR-1996-KrebsSK #algorithm #fuzzy #recognition
A fuzzy ICP algorithm for 3D free-form object recognition (BK, PS, BK), pp. 539–543.
ICPRICPR-1996-LaunayBMBM #flexibility #re-engineering
A flexible iterative method for 3D reconstruction from X-ray projections (LL, PB, EM, MOB, JLM), pp. 513–517.
ICPRICPR-1996-LilienblumAM #geometry #network
3D-measurement of geometrical shapes by photogrammetry and neural networks (TL, PA, BM), pp. 330–334.
ICPRICPR-1996-LiM #estimation
3D pose estimation from an n-degree planar curved feature in two perspective views (LL, SM), pp. 374–377.
ICPRICPR-1996-LingrandV #modelling #using
Dynamic foveal 3D sensing using affine models (DL, TV), pp. 810–814.
ICPRICPR-1996-LinLC #modelling #using
Recovery of 3-D closed surfaces using progressive shell models (RL, WCL, CTC), pp. 95–99.
ICPRICPR-1996-MasudaSY #image #integration #multi
Registration and integration of multiple range images for 3-D model construction (TM, KS, NY), pp. 879–883.
ICPRICPR-1996-MatsuoFI #adaptation #recognition #using
3-D object recognition using adaptive scale MEGI (HM, JF, AI), pp. 117–122.
ICPRICPR-1996-Mel #approach #multi #named #recognition #using #visual notation
SEEMORE: a view-based approach to 3-D object recognition using multiple visual cues (BWM), pp. 570–574.
ICPRICPR-1996-ModayurS #statistics #using
3D matching using statistically significant groupings (BRM, LGS), pp. 238–242.
ICPRICPR-1996-MoriHTAK #image #recognition
Recognition of bronchus in three-dimensional X-ray CT images with applications to virtualized bronchoscopy system (KM, JiH, JiT, HA, KK), pp. 528–532.
ICPRICPR-1996-MustafaSG #image #recognition
3D object recognition from color intensity images (AAYM, LGS, MAG), pp. 627–631.
ICPRICPR-1996-NomuraZSF #data fusion #estimation #image
3-D object pose estimation based on iterative image matching: Shading and edge data fusion (YN, DZ, YS, SF), pp. 513–517.
ICPRICPR-1996-PrinetMCLM #image #network
Thin network extraction in 3D images: application to medical angiograms (VP, OM, GC, XSL, SM), pp. 386–390.
ICPRICPR-1996-ProesmansGO
One-shot active 3D shape acquisition (MP, LJVG, AO), pp. 336–340.
ICPRICPR-1996-SequeiraGR #performance #re-engineering
Active view selection for efficient 3D scene reconstruction (VS, JGMG, MIR), pp. 815–819.
ICPRICPR-1996-Shimshoni #image #nondeterminism #performance #recognition
A fast method for estimating the uncertainty in the location of image points in 3D recognition (IS), pp. 590–594.
ICPRICPR-1996-ShiniK #analysis #metric
3D measurement strategy based on a projection invariance motion analysis with an artificial retina sensor (CWS, KIK), pp. 369–373.
ICPRICPR-1996-ShioyamaJ #constraints
Numerical 3-D shape inference from shading with new type of constraint (TS, WBJ), pp. 364–368.
ICPRICPR-1996-SilvaCS #segmentation
3-D data acquisition and scene segmentation system (JAS, AJCC, JCMdS), pp. 563–567.
ICPRICPR-1996-Sirakov #automation #branch #re-engineering
Automatic reconstruction of 3D branching objects (NMS), pp. 620–624.
ICPRICPR-1996-Smith96a #realtime #segmentation
Integrated real-time motion segmentation and 3D interpretation (SMS), pp. 49–55.
ICPRICPR-1996-StarkF
A method for tracking the pose of known 3-D objects based on an active contour model (KS, SF), pp. 905–909.
ICPRICPR-1996-StevensB #multi #predict #recognition
Interleaving 3D model feature prediction and matching to support multi-sensor object recognition (MRS, JRB), pp. 607–611.
ICPRICPR-1996-TianT96a #algorithm #image #search-based #sequence #using
3D shape recovery from two-color image sequences using a genetic algorithm (YlT, HTT), pp. 674–678.
ICPRICPR-1996-TozakiKNOEM #analysis #image #using
Three-dimensional analysis of lung areas using thin-slice CT images (TT, YK, NN, HO, KE, NM), pp. 548–552.
ICPRICPR-1996-Weiss #re-engineering
3-D curve reconstruction from uncalibrated cameras (IW), pp. 323–327.
ICPRICPR-1996-WuL #segmentation #using
3D part segmentation using simulated electrical charge distributions (KW, MDL), pp. 14–18.
ICPRICPR-1996-YuCXY #approximate #higher-order
3D shape and motion by SVD under higher-order approximation of perspective projection (HY, QC, GX, MY), pp. 456–460.
ICPRICPR-1996-ZhaNN #algorithm #image #modelling #recognition #using
3-D object recognition from range images by using a model-based Hopfield-style matching algorithm (HZ, HN, TN), pp. 111–116.
ICPRICPR-1996-ZhengKTA #modelling
Computing 3D models of rotating objects from moving shading (JYZ, HK, KT, NA), pp. 800–804.
ICPRICPR-1996-ZhengMFA #modelling #re-engineering #using
Reconstruction of 3D models from specular motion using circular lights (JYZ, AM, YF, NA), pp. 869–873.
ICPRICPR-1996-ZribiFG #analysis #invariant #set
Set of invariant features for three-dimensional gray-level objects by harmonic analysis (MZ, HF, FG), pp. 549–553.
SEKESEKE-1996-HwangCWS #performance #using #visualisation
A Fast 3-D Visualization Methodology Using Characteristic Views of Objects (SH, SYC, TW, PCYS), pp. 577–584.
STOCSTOC-1996-BergerKL #fault
Reconstructing a Three-Dimensional Model with Arbitrary Errors (BB, JMK, FTL), pp. 449–458.
STOCSTOC-1996-VengroffV #memory management #performance
Efficient 3-D Range Searching in External Memory (DEV, JSV), pp. 192–201.
ICDARICDAR-v1-1995-Ah-SoonT #modelling #re-engineering #towards
A step towards reconstruction of 3-D CAD models from engineering drawings (CAS, KT), pp. 331–334.
SACSAC-1995-GrimRP #algorithm #re-engineering #search-based #using
Use of genetic algorithms in three-dimensional reconstruction in carbon black aggregates (RJG, JRR, LDP), pp. 288–292.
DACDAC-1995-ChouKW #approach #simulation #using
Transient Simulations of Three-Dimensional Integrated Circuit Interconnect Using a Mixed Surface-Volume Approach (MC, TK, JW), pp. 485–490.
DACDAC-1995-SilveiraKW #modelling #performance
Efficient Reduced-Order Modeling of Frequency-Dependent Coupling Inductances Associated with 3-D Interconnect Structures (LMS, MK, JW), pp. 376–380.
CHICHI-1994-MurakamiN94a
Direct and intuitive input device for 3-D shape deformation (TM, NN), pp. 465–470.
CHICHI-1994-ZhaiBM94a
The “Silk Cursor”: investigating transparency for 3D target acquisition (SZ, WB, PM), pp. 459–464.
DACDAC-1994-YuBS #algorithm #aspect-oriented
Algorithmic Aspects of Three Dimensional MCM Routing (QY, SB, NAS), pp. 397–401.
PDPPDP-1994-UjaldonAZCC #multi #re-engineering
3d Reconstruction Of Macromolecules On Multiprocessors (MU, RA, ELZ, JCC, JMC), pp. 260–267.
ICDARICDAR-1993-DoriT
Paper drawings to 3-D CAD: a proposed agenda (DD, KT), pp. 866–867.
HCIHCI-SHI-1993-HobbsS #user interface
A User Interface to a True 3-D Display Device (BAH, MRS), pp. 579–584.
HCIHCI-SHI-1993-Jones #diagrams #estimation #information management
3-D Diagrams for Knowledge Engineering: An Early Estimation of Utility (SJ), pp. 561–566.
HCIHCI-SHI-1993-KawasugiYNA #named #physics
Romeo: Robot-Mediated Cooperative Work for Handling 3-Dimensional Physical Objects (KK, TY, YN, YA), pp. 567–572.
HCIHCI-SHI-1993-KishinoOTT #detection #image #realtime
Virtual Space Teleconferencing System — Real Time Detection and Reproduction of 3-D Human Images (FK, JO, HT, NT), pp. 669–674.
HCIHCI-SHI-1993-Rankin #agile #constraints #editing
Rapid 3-D Editing Through Hierarchical Constraints (JRR), pp. 403–408.
HCIHCI-SHI-1993-Reiss #editing
Presentation and Editing of Structured 3-D Graphics (SPR), pp. 397–402.
HCIHCI-SHI-1993-SchryverG #interface
Eye-Gaze and Intent: Application in 3D Interface Control (JCS, JG), pp. 573–578.
CHIINTERCHI-1993-CarlssonF #tool support
Integrated CSCW tools within a shared 3D virtual environment (CC, LEF), p. 513.
CHIINTERCHI-1993-Venolia
Facile 3D direct manipulation (DV), pp. 31–36.
OOPSLAOOPSLA-1993-KovedW #named #object-oriented #tool support
GROOP: An Object-Oriented Toolkit for Animated 3D Graphics (LK, WLW), pp. 309–325.
OOPSLAOOPSLA-1993-Strauss #tool support
IRIS Inventor, A 3D Graphics Toolkit (PSS), pp. 192–200.
TOOLSTOOLS-USA-1993-AckermannE #2d #component #interactive #user interface
Combining 2D User Interface Components and Interactive 3D Graphics in ET++ (PA, DE), pp. 291–302.
SACSAC-1993-BrendelB #network #re-engineering
3-Dimensional Reconstruction by Silhouettes to Construct Training Patterns for Neural Networks (TB, JB), pp. 770–774.
SACSAC-1993-Sabharwal93a #2d #image #parametricity
Recovering 3D Image Parameters from Corresponding Two 2D Images (CLS), pp. 402–409.
DACDAC-1993-KamonTW #multi #named
FastHenry: A Multipole-Accelerated 3-D Inductance Extraction Program (MK, MJT, JW), pp. 678–683.
HPDCHPDC-1993-CrutcherLFZ #network #using
Management of Broadband Networks Using a 3D Virtual World (LAC, AAL, SF, MXZ), pp. 306–315.
PDPPDP-1993-AshworthD #parallel #performance
Performance of a three dimensional hydrodynamic model on a range of parallel computers (MA, AMD), pp. 383–390.
PDPPDP-1993-LibsSDBJH #architecture #multi
Experimental multiprocessor architecture dedicated for solving 3D PDEs (JML, BS, JD, BB, GJ, MLH), pp. 71–77.
STOCSTOC-1993-MatousekS #algorithm #problem
A deterministic algorithm for the three-dimensional diameter problem (JM, OS), pp. 478–484.
CHICHI-1992-Houde #design #interface
Iterative Design of an Interface for Easy 3-D Direct Manipulation (SH), pp. 135–142.
CSCWCSCW-1992-ShuF #case study #design #experience
Groupware Experiences in Three-Dimensional Computer-Aided Design (LS, WF), pp. 179–186.
DACDAC-1992-LingKW #approach #bound #simulation
A Boundary-Element Approach to Transient simulation of Three-Dimensional Integrated Circuit Interconnect (DDL, SK, JW), pp. 93–98.
DACDAC-1992-NaborsW #algorithm #multi
Multipole-Accelerated 3-D Capacitance Extraction Algorithms for Structures with Conformal Dielectrics (KN, JW), pp. 710–715.
CHICHI-1991-RobertsonMC #visualisation
Cone Trees: animated 3D visualizations of hierarchical information (GGR, JDM, SKC), pp. 189–194.
CHICHI-1991-RobertsonMC91a #animation #interactive #using #visualisation
Information visualization using 3D interactive animation (GGR, JDM, SKC), pp. 461–462.
ICMLML-1991-WatanabeY #induction
Decision Tree Induction of 3-D Manufacturing Features (LW, SY), pp. 650–654.
AdaEuropeAdaEurope-1991-ElradW #ada #using
The Use of Ada in Reactive Systems: A 3-Dimensional Model (TE, VW), pp. 20–36.
DACDAC-1991-EnbodyLT
Routing the 3-D Chip (RJE, GL, KHT), pp. 132–137.
DACDAC-1991-WengP #scheduling #synthesis
3D Scheduling: High-Level Synthesis with Floorplanning (JPW, ACP), pp. 668–673.
STOCSTOC-1985-GacsR #array #realtime #reliability
A Simple Three-Dimensional Real-Time Reliable Cellular Array (PG, JHR), pp. 388–395.
ICGTGG-1982-LuckL #generative
Generation of 3-dimensional plant bodies by double wall map and stereomap systems (JL, HBL), pp. 219–231.
DACDAC-1979-CarlsonPC #data transformation #design #using
The use of color and 3-D temporal and spatial data management techniques in computer-aided design (WEC, REP, CC), pp. 32–38.
DACDAC-1979-Preiss #2d #consistency #finite
A procedure for checking the topological consistency of a 2-D or 3-D finite element mesh (KP), pp. 200–206.
DACDAC-1979-WeingartenKC #interactive #named #using
DRAW3D: Time sharing graphic interaction using a device-space buffer (NHW, WK, MC), pp. 135–141.
DACDAC-1978-AllisonG #architecture #visual notation
The three-dimensional graphical input method for architecture (HCA, DPG), pp. 133–137.
DACDAC-1978-Yessios
A notation and system for 3-D constructions (CIY), pp. 125–132.
DACSHARE-1964-Morrill #visual notation
Three dimensional graphical display system (CBM).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.