Stem spent$ (all stems)
2 papers:
- CHI-2014-Ruggiero #game studies #learning #named #persuasion #student #towards #video
- Spent: changing students’ affective learning toward homelessness through persuasive video game play (DNR), pp. 3423–3432.
- ASPLOS-1994-ChandraLR #message passing #question #source code
- Where is Time Spent in Message-Passing and Shared-Memory Programs? (SC, JRL, AR), pp. 61–73.