Real-time Learning in the NERO Video Game
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Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen
Real-time Learning in the NERO Video Game
AIIDE, 2005.

AIIDE 2005
Full names Links ISxN
	author        = "Kenneth O. Stanley and Ryan Cornelius and Risto Miikkulainen",
	booktitle     = "{Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference}",
	isbn          = "1-57735-235-1",
	pages         = "159--160",
	publisher     = "{AAAI Press}",
	title         = "{Real-time Learning in the NERO Video Game}",
	year          = 2005,


Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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