Tag #video
1143 papers:
EDM-2019-MbouzaoDS #analysis #classification #interactive #student- A Methodology for Student Video Interaction Patterns Analysis and Classification (BM, MCD, IS).
CHI-PLAY-2019-AhmadiEWWM #game studies- Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company (MA, RE, AW, VW, NM), pp. 413–426.
CHI-PLAY-2019-TondelloN #game studies- Player Characteristics and Video Game Preferences (GFT, LEN), pp. 365–378.
CoG-2019-AndersonRLGL #game studies- Ensemble Decision Systems for General Video Game Playing (DA, PR, JL, CGR, DPL), pp. 1–8.
CoG-2019-ChenYL #abstraction #game studies #learning #object-oriented- Object-Oriented State Abstraction in Reinforcement Learning for Video Games (YC, HY, YL), pp. 1–4.
CoG-2019-DragesetWGL #game studies #generative #optimisation- Optimising Level Generators for General Video Game AI (OD, MHMW, RDG, DPL), pp. 1–8.
CoG-2019-GainaS #game studies #learning- “Did You Hear That?” Learning to Play Video Games from Audio Cues (RDG, MS), pp. 1–4.
CoG-2019-JohansenPR #game studies #machine learning- Video Game Description Language Environment for Unity Machine Learning Agents (MJ, MP, SR), pp. 1–8.
CoG-2019-PerezTBF #behaviour #game studies #interactive- Exploring User Motor Behaviour in Bimanual Interactive Video Games (NPP, LT, EB, IF), pp. 1–7.
CoG-2019-SirotaBBH #game studies #towards- Towards Procedurally Generated Languages for Non-playable Characters in Video Games (JS, VB, MRGB, SPH), pp. 1–4.
CoG-2019-TsujinoYY #game studies- Characteristics Study of Dance-charts on Rhythm-based Video Games (YT, RY, YY), pp. 1–4.
DiGRA-2019-Barnabe #game studies- Video Game Détournement: Playing Across Media (FB).
DiGRA-2019-KordyakaJ0N #comparative #comprehension #game studies #motivation- The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use (BK, KJ, MM0, BN).
DiGRA-2019-Sohier #game studies- Game jockey as an intermediary between DJ practice and video games (RS).
FDG-2019-AndersonCS #challenge #game studies #persistent- Building persistence through failure: the role of challenge in video games (CGA, KC, CS), p. 6.
FDG-2019-GuitartTRCP #game studies #learning #predict- From non-paying to premium: predicting user conversion in video games with ensemble learning (AG, SHT, AFdR, PPC, ÁP), p. 9.
FDG-2019-LiGH #game studies #generative #multi #using- End-to-end let's play commentary generation using multi-modal video representations (CL0, SG, BH), p. 7.
FDG-2019-LuoGR #network #parsing #using- Making CNNs for video parsing accessible: event extraction from DOTA2 gameplay video using transfer, zero-shot, and network pruning (ZL, MG, MR), p. 10.
ICML-2019-HanSDXWSLZ #game studies #learning #multi- Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI (LH, PS, YD, JX, QW, XS, HL, TZ), pp. 2576–2585.
KDD-2019-HwangLVGXN #framework #scalability- Large-Scale Training Framework for Video Annotation (SJH, JL, BV, AG, ZX, AN), pp. 2394–2402.
CASE-2019-PirehgalinTOV #analysis #automation #image #using #visual notation- Automatic Visual Leakage Inspection by Using Thermographic Video and Image Analysis (MFP, ET, MO, BVH), pp. 1282–1288.
EDM-2018-AungRW #analysis #automation- Who are they looking at? Automatic Eye Gaze Following for Classroom Observation Video Analysis (AMA, AR, JW).
EDM-2018-LeeCN #framework #identification #online #platform- Identifying User Engagement Patterns in an Online Video Discussion Platform (SYL, HSC, GN).
ICPC-2018-ParraEH #automation #development #recommendation- Automatic tag recommendation for software development video tutorials (EP, JEA, SH), pp. 222–232.
MSR-2018-OttAHBL08 #approach #identification #image #learning #source code- A deep learning approach to identifying source code in images and video (JO, AA, PH, AB, EL), pp. 376–386.
MSR-2018-PascarellaPPB08 #development #game studies #how #open source #question- How is video game development different from software development in open source? (LP, FP, MDP, AB), pp. 392–402.
AIIDE-2018-LuoGLR #experience- Player Experience Extraction from Gameplay Video (ZL, MG, NL, MR), pp. 52–58.
CHI-PLAY-2018-WilsonM #artificial reality #case study #experience #game studies #interactive #rating- Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences (GAW, MM), pp. 535–548.
CIG-2018-BertensGCP #game studies #recommendation- A Machine-Learning Item Recommendation System for Video Games (PB, AG, PPC, AP), pp. 1–4.
CIG-2018-BraviLL0 #analysis #game studies- Shallow Decision-Making Analysis in General Video Game Playing (IB, DPL, SML, JL0), pp. 1–8.
CIG-2018-DockhornA #approximate #game studies #learning- Forward Model Approximation for General Video Game Learning (AD, DA), pp. 1–8.
CIG-2018-SironiW #adaptation #analysis #game studies #monte carlo #self- Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing (CFS, MHMW), pp. 1–4.
CIG-2018-TorradoBT0P #game studies #learning- Deep Reinforcement Learning for General Video Game AI (RRT, PB, JT, JL0, DPL), pp. 1–8.
DiGRA-2018-Genovesi #game studies #named- Fragmentation: between expansion packs and episodic video games (MG).
DiGRA-2018-KoenitzRKD #design #game studies- “Clementine will remember that” - Methods to Establish Design Conventions for Video Game Narrative (HK, CR, NK, TD).
DiGRA-2018-NielsenG #game studies #random- Are Loot Boxes Gambling? Random reward mechanisms in video games (RKLN, PG).
DiGRA-2018-Wu #education #game studies #learning- Video Games, Learning, and the Shifting Educational Landscape (HAW).
FDG-2018-AzadvarC #evaluation #experience #game studies #named #self- UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games (AA, AC), p. 7.
FDG-2018-Cantallops #game studies- Transhistorical perspective of the puzzle video game genre (MMC), p. 9.
FDG-2018-RingerN #detection #game studies #multi- Deep unsupervised multi-view detection of video game stream highlights (CR, MAN), p. 6.
CIKM-2018-FangZYMZ #benchmark #metric #named #speech- TED-KISS: A Known-Item Speech Video Search Benchmark (FF, BWZ, XCY, HXM, FZ), pp. 1803–1806.
ICML-2018-DentonF #generative #probability- Stochastic Video Generation with a Learned Prior (ED, RF), pp. 1182–1191.
ICML-2018-DubeyAPGE #game studies- Investigating Human Priors for Playing Video Games (RD, PA, DP, TG, AAE), pp. 1348–1356.
ICML-2018-JangKS #predict- Video Prediction with Appearance and Motion Conditions (YJ, GK, YS), pp. 2230–2239.
ICML-2018-WichersVEL #predict- Hierarchical Long-term Video Prediction without Supervision (NW, RV, DE, HL), pp. 6033–6041.
ICPR-2018-ChenHZLQ #analysis #detection #multi- Video Salient Object Detection via Multiple Time-scale Analysis (YC, LH, WZ, XL, GQ), pp. 2184–2189.
ICPR-2018-ChenYXT - Video Stitching with Extended-MeshFlow (KC0, JY, BX, JT), pp. 3049–3054.
ICPR-2018-GalteriBSB #algorithm #detection- Video Compression for Object Detection Algorithms (LG, MB, LS, ADB), pp. 3007–3012.
ICPR-2018-GuptaJAMM #detection- Pentuplet Loss for Simultaneous Shots and Critical Points Detection in a Video (NG, AJ, PA, SM, SM), pp. 2392–2397.
ICPR-2018-LiZO #identification- Identification of ASD Children based on Video Data (JL0, YZ, GO), pp. 367–372.
ICPR-2018-MutasimBTIA #classification- Effect of Artefact Removal Techniques on EEG Signals for Video Category Classification (AKM, MRB, RST, MKI, MAA), pp. 3513–3518.
ICPR-2018-OGormanW #network- Balancing Video Analytics Processing and Bandwidth for Edge-Cloud Networks (LO, XW), pp. 2618–2623.
ICPR-2018-PengLMSL #detection #image #learning #sequence- Driving Maneuver Detection via Sequence Learning from Vehicle Signals and Video Images (XP, RL, YLM, SS, YL), pp. 1265–1270.
ICPR-2018-SahuC - Shot Level Egocentric Video Co-summarization (AS, ASC), pp. 2887–2892.
ICPR-2018-ShiL #analysis #segmentation- A New Foreground Segmentation Method for Video Analysis in Different Color Spaces (HS, CL), pp. 2899–2904.
ICPR-2018-SokehAMR #segmentation- Superframes, A Temporal Video Segmentation (HSS, VA, DM, PR), pp. 566–571.
ICPR-2018-UekiHKK #fine-grained #query #retrieval #using- Fine-grained Video Retrieval using Query Phrases - Waseda_Meisei TRECVID 2017 AVS System - (KU, KH, KK, TK), pp. 3322–3327.
ICPR-2018-WangYCHYZ - Unsupervised Video Highlight Extraction via Query-related Deep Transfer (HW, HY, PC, RH, CY, LZ), pp. 2971–2976.
ICPR-2018-ZhangL - Non-uniform Illumination Video Enhancement Based on Zone System and Fusion (YZ, SL), pp. 2711–2716.
ICPR-2018-ZhangMWZ0 #classification #scalability #semantics- From Text to Video: Exploiting Mid-Level Semantics for Large-Scale Video Classification (JZ0, KM, XW0, YZ0, JF0), pp. 1695–1700.
ICPR-2018-ZuninoMCAPBVBM #analysis #detection #gesture- Video Gesture Analysis for Autism Spectrum Disorder Detection (AZ, PM, AC, CA, JP, FB, EV, CB, VM), pp. 3421–3426.
KDD-2018-LeeAVN #collaboration #comprehension #learning #metric- Collaborative Deep Metric Learning for Video Understanding (JL, SAEH, BV, AN), pp. 481–490.
ASPLOS-2018-LottariniRCKRSW #benchmark #in the cloud #metric #named- vbench: Benchmarking Video Transcoding in the Cloud (AL, AR, JC, MAK, PR, DS, MW), pp. 797–809.
CASE-2018-RenWLG #behaviour #learning #online- Learning Traffic Behaviors by Extracting Vehicle Trajectories from Online Video Streams (XR, DW, ML, KG), pp. 1276–1283.
CSEET-2017-JoL #case study #detection #education #keyword #re-engineering #word- A Study of Keywords Based on the Word Frequency Effect Theory in Video Lectures of Software Engineering Education for Detecting Mind (JJ, HL), pp. 241–245.
AIIDE-2017-0001Y0KK #game studies- Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments (HM0, JY, LC0, TKSK, SK), pp. 270–272.
CHI-PLAY-2017-Ang0 #experience #game studies- Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience (DA, AM0), pp. 317–327.
CHI-PLAY-2017-WildtA #game studies- Bibles and BioShock: Affording Religious Discussion on Video Game Forums (LdW, SA), pp. 463–475.
CIG-2017-AshlockPS #game studies #theorem- General video game playing escapes the no free lunch theorem (DA, DPL, AS), pp. 17–24.
CIG-2017-GainaLL #evolution #game studies- Rolling horizon evolution enhancements in general video game playing (RDG, SML, DPL), pp. 88–95.
CIG-2017-IlhanE #game studies #learning #monte carlo- Monte Carlo tree search with temporal-difference learning for general video game playing (EI, ASEU), pp. 317–324.
CIG-2017-KhalifaGLT #game studies #generative- General video game rule generation (AK, MCG, DPL, JT), pp. 170–177.
CIG-2017-LiebanaSGRL #game studies #physics- Introducing real world physics and macro-actions to general video game ai (DPL, MS, RDG, JR, SML), pp. 248–255.
DiGRA-2017-Loban #game studies #learning- Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations (RL).
DiGRA-2017-Therrien #artificial reality #comparative #documentation #game studies- From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History (CT).
FDG-2017-AllartLPGN #analysis #game studies #motivation #using- Difficulty influence on motivation over time in video games using survival analysis (TA, GL, MP, AG, SN), p. 6.
FDG-2017-ClarkO #distributed #game studies- Video games as a distributed computing resource (CC, MO), p. 7.
FDG-2017-LoparevSVWDFBS #biology #collaboration #education #game studies #named- BacToMars: a collaborative educational video game for teaching biological engineering (AL, AS, CV, LW, JD, MF, MUB, OS), p. 3.
CIKM-2017-Li0CH #modelling #visual notation- Jointly Modeling Static Visual Appearance and Temporal Pattern for Unsupervised Video Hashing (CL, YY0, JC, ZH), pp. 9–17.
CIKM-2017-MaYC #named #predict- LARM: A Lifetime Aware Regression Model for Predicting YouTube Video Popularity (CM, ZY, CWC), pp. 467–476.
CIKM-2017-PersiaBH #detection #framework #interactive #modelling- An Interactive Framework for Video Surveillance Event Detection and Modeling (FP, FB, SH), pp. 2515–2518.
CIKM-2017-YanLWLZJZ #behaviour #on the- On Migratory Behavior in Video Consumption (HY, THL, GW0, YL0, HZ0, DJ, BYZ), pp. 1109–1118.
ECIR-2017-GoelGRTS #exclamation #multimodal #retrieval #user interface- “Hey, vitrivr!” - A Multimodal UI for Video Retrieval (PG, IG, LR, CT, HS), pp. 749–752.
ICML-2017-KalchbrennerOSD #network- Video Pixel Networks (NK, AvdO, KS, ID, OV, AG, KK), pp. 1771–1779.
ICML-2017-YangKT #classification #network- Tensor-Train Recurrent Neural Networks for Video Classification (YY, DK, VT), pp. 3891–3900.
AIIDE-2016-BontragerKMT #algorithm #game studies- Matching Games and Algorithms for General Video Game Playing (PB, AK, AM, JT), pp. 122–128.
AIIDE-2016-BraylanM #game studies- Object-Model Transfer in the General Video Game Domain (AEB, RM), pp. 136–142.
CHI-PLAY-2016-AshbarryGSL #game studies- Blood and Violence: Exploring the Impact of Gore in Violent Video Games (LA, BG, KdS, IJL), pp. 44–52.
CHI-PLAY-2016-Baldwin0W #game studies #multi #named- Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games (AB0, DMJ0, PW), pp. 326–337.
CIG-2016-BeauB #automation #game studies #symmetry- Automated game balancing of asymmetric video games (PB, SB), pp. 1–8.
CIG-2016-ChuIHT #game studies #learning- Position-based reinforcement learning biased MCTS for General Video Game Playing (CYC, SI, TH, RT), pp. 1–8.
CIG-2016-ClericoCPMTFGJ #classification #game studies #predict- Biometrics and classifier fusion to predict the fun-factor in video gaming (AC, CC, MP, PEM, ST, THF, JCG, PLJ), pp. 1–8.
CIG-2016-LiebanaSTSL #game studies #robust- Analyzing the robustness of general video game playing agents (DPL, SS, JT, TS, SML), pp. 1–8.
CIG-2016-MendesTN #game studies- Hyper-heuristic general video game playing (AM, JT, AN), pp. 1–8.
CIG-2016-SoemersSSW #game studies #monte carlo #realtime- Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing (DJNJS, CFS, TS, MHMW), pp. 1–8.
CIG-2016-SoemersW #game studies #network #reuse- Hierarchical Task Network Plan Reuse for video games (DJNJS, MHMW), pp. 1–8.
CIG-2016-WaardRB #game studies #monte carlo- Monte Carlo Tree Search with options for general video game playing (MdW, DMR, SCJB), pp. 1–8.
CIG-2016-YooK #algorithm #game studies #using- Changing video game graphic styles using neural algorithms (BY, KJK), pp. 1–2.
DiGRA-FDG-2016-Hurel #design #game studies- “Playing RPG Maker”? Amateur Game Design and Video Gaming (PYH).
DiGRA-FDG-2016-RughinisRT #game studies- Three Shadowed Dimensions of Feminine Presence in Video Games (CR, RR, ET).
VS-Games-2016-AkchelovG #game studies- Virtual World of Video Games (EA, EG), pp. 1–4.
VS-Games-2016-DiazDHS #game studies #research- Eppur Si Muove - Considerations in the Research of Commercial Video Games (CMCD, BD, HH, JWS), pp. 1–4.
CIKM-2016-LuCL #mining #recommendation #topic- Scarce Feature Topic Mining for Video Recommendation (WL0, KFLC, KL), pp. 1993–1996.
ICML-2016-FernandoG #classification #learning- Learning End-to-end Video Classification with Rank-Pooling (BF, SG), pp. 1187–1196.
ICPR-2016-AhmedS #named #novel #realtime- StableFlow: A novel real-time method for digital video stabilization (AA, MSS), pp. 2965–2970.
ICPR-2016-BullingerBWA #bound #generative #re-engineering #using- Moving object reconstruction in monocular video data using boundary generation (SB, CB, SW, MA), pp. 240–246.
ICPR-2016-ChenWWGSJ #hybrid #multi- Implicit hybrid video emotion tagging by integrating video content and users' multiple physiological responses (SC, SW, CW, ZG, XS, QJ), pp. 295–300.
ICPR-2016-ChenZW #approach #learning #network #summary- Wireless capsule endoscopy video summarization: A learning approach based on Siamese neural network and support vector machine (JC, YZ, YW0), pp. 1303–1308.
ICPR-2016-HuLL #learning #named #representation #semantics- Video2vec: Learning semantic spatio-temporal embeddings for video representation (ShH, YL, BL), pp. 811–816.
ICPR-2016-IwataOWK #detection #recognition #retrieval- Recognition and transition frame detection of Arabic news captions for video retrieval (SI, WO, TW, FK), pp. 4005–4010.
ICPR-2016-KannappanLT #automation #evaluation #summary- A pertinent evaluation of automatic video summary (SK, YL, BT), pp. 2240–2245.
ICPR-2016-KaurKS #predict- Prediction based seam carving for video retargeting (HK, SK, DS), pp. 877–882.
ICPR-2016-KBS - Vector R-ordering based selection of segments for video skimming (VVK, RB, DS), pp. 871–876.
ICPR-2016-KhareSKCLB #classification #metric #quality- A quad tree based method for blurred and non-blurred video text frames classification through quality metrics (VK, PS, AK, CSC, TL, MB), pp. 4023–4028.
ICPR-2016-KhodabandehMVMP #learning #segmentation- Unsupervised learning of supervoxel embeddings for video Segmentation (MK, SM, AV, NM, EMP, SS, GM), pp. 2392–2397.
ICPR-2016-KilicarslanZ #using- Bridge motion to collision alarming using driving video (MK, JYZ), pp. 1870–1875.
ICPR-2016-KimCLM #3d #invariant #modelling- Expression invariant 3D face modeling from an RGB-D video (DK, JC, JTL, GGM), pp. 2362–2367.
ICPR-2016-Martinez-DiazCH #encoding #performance #recognition #using- Efficient video face recognition by using Fisher Vector encoding of binary features (YMD, LC, NH, HMV, LES), pp. 1436–1441.
ICPR-2016-MoralesROOOI #analysis #estimation- Outdoor omnidirectional video completion via depth estimation by motion analysis (CM, MR, YO, SO, TO, KI), pp. 3945–3950.
ICPR-2016-Ogino0SO - Super high dynamic range video (YO, MT0, TS, MO), pp. 4208–4213.
ICPR-2016-PandaDR #multi #network #summary- Video summarization in a multi-view camera network (RP, AD, AKRC), pp. 2971–2976.
ICPR-2016-PellicanoAH #estimation #robust- Robust wide baseline pose estimation from video (NP, EA, SLHM), pp. 3820–3825.
ICPR-2016-QinSLPT #categorisation #detection #recognition- Video scene text frames categorization for text detection and recognition (LQ, PS, TL, UP0, CLT), pp. 3886–3891.
ICPR-2016-ShanXS #detection- A new method for spatiotemporal textual saliency detection in video (SS, HX, FS), pp. 3240–3245.
ICPR-2016-YB #3d #optimisation #using- Rate distortion optimization using SSIM for 3D video coding (HY, PKB), pp. 1261–1266.
ICPR-2016-ZayeneHTMHIA #contest #detection #recognition- ICPR2016 contest on Arabic Text detection and Recognition in video frames - AcTiVComp (OZ, NH, SMT, SBM, JH, RI, NEBA), pp. 187–191.
ICPR-2016-ZhangT #automation #encoding #generative- Automatic video description generation via LSTM with joint two-stream encoding (CZ, YT), pp. 2924–2929.
ICPR-2016-ZhangZ #detection #effectiveness- Effective real-scenario Video Copy Detection (YZ, XZ), pp. 3951–3956.
ICPR-2016-ZhuangYH #approach #modelling #retrieval #scalability- DLSTM approach to video modeling with hashing for large-scale video retrieval (NZ, JY0, KAH), pp. 3222–3227.
KDD-2016-GeyikFSOK #metric #multi #online #optimisation #performance- Joint Optimization of Multiple Performance Metrics in Online Video Advertising (SCG, SF, JS, SO, SK), pp. 471–480.
KDD-2016-LisbonaCL #empirical #online- Optimal Reserve Prices in Upstream Auctions: Empirical Application on Online Video Advertising (MAAL, SC, KcL), pp. 1395–1404.
- ICSE-2016-PonzanelliBMPOH #development #exclamation
- Too long; didn't watch!: extracting relevant fragments from software development video tutorials (LP, GB, AM, MDP, RO, MAH, BR, SH, ML), pp. 261–272.
DocEng-2015-KimCT #documentation- High-Quality Capture of Documents on a Cluttered Tabletop with a 4K Video Camera (CK, PC, HT), pp. 219–222.
JCDL-2015-AlbertsonJ #library #self #topic- User and Topical Factors in Perceived Self-Efficacy of Video Digital Libraries (DEA, BJ), pp. 143–146.
JCDL-2015-LeeJP #game studies #problem- The Problem of “Additional Content” in Video Games (JHL, JJ, AP), pp. 237–240.
SIGMOD-2015-ZhouCZCHW #community #online #recommendation- Online Video Recommendation in Sharing Community (XZ, LC, YZ, LC, GH, CW), pp. 1645–1656.
EDM-2015-AgrawalVLP #named #recommendation- YouEDU: Addressing Confusion in MOOC Discussion Forums by Recommending Instructional Video Clips (AA, JV, SL, AP), pp. 297–304.
EDM-2015-BhatCP - Seeing the Instructor in Two Video Styles: Preferences and Patterns (SB, PC, MP), pp. 305–312.
AIIDE-2015-SnodgrassO #2d #approach #game studies #generative- A Hierarchical MdMC Approach to 2D Video Game Map Generation (SS, SO), pp. 205–211.
CHI-PLAY-2015-KajiyamaIH #game studies #named- SHAPIO: Shape I/O Controller for Video Games (HK, AI, TH), pp. 565–570.
CHI-PLAY-2015-Wagner #game studies- Engagement Through Play: Politics and Video Games (HGW), pp. 419–422.
CHI-PLAY-2015-ZendleCK #concept #game studies #visual notation- Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games (DZ, PAC, DK), pp. 241–251.
CIG-2015-AsayamaMFN #game studies #performance #predict #realtime- Prediction as faster perception in a real-time fighting video game (KA, KM, KiF, MN), pp. 517–522.
CIG-2015-ChuHGHT #algorithm #game studies #knowledge-based #monte carlo- Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing (CYC, HH, ZG, TH, RT), pp. 523–529.
CIG-2015-FrydenbergART #game studies- Investigating MCTS modifications in general video game playing (FF, KRA, SR, JT), pp. 107–113.
CIG-2015-JiaE #game studies- A strongly typed GP-based video game player (BJ, ME), pp. 299–305.
CIG-2015-Lucas #challenge #game studies #speech- Keynote speech II: General video game AI: Challenges and applications (SL), p. 17.
CIG-2015-ParkK #game studies- MCTS with influence map for general video game playing (HSP, KJK), pp. 534–535.
CIG-2015-Perez #challenge #game studies #tutorial- Tutorial I: Video Game Description Language (VGDL) and the challenge of creating agents for General Video Game Playing (GVGP) (DP), p. 20.
CIG-2015-SamothrakisLLF #game studies- Neuroevolution for General Video Game Playing (SS, DPL, SML, MF), pp. 200–207.
DiGRA-2015-Allison #game studies- Whose mind is the signal? Focalization in video game narratives (FA).
DiGRA-2015-BalelaM #game studies #representation- Analysing Cultural Heritage and its Representation in Video Games (MSB, DM).
DiGRA-2015-BrownM #game studies- Animal Crossing: New Leaf and the Diversity of Horror in Video Games (AB, BM).
FDG-2015-Deterding #game studies #interactive- The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play (SD).
FDG-2015-JensenCBRA15a #collaboration #game studies #research- Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration (MJ, TC, RB, MR, RA).
FDG-2015-Lu #case study #game studies #what- What kind of stories do children like in an active video game (AVG)? An exploratory study (AL).
FDG-2015-McMahanPP #game studies- Evaluating Electroencephalography Engagement Indices During Video Game Play (TM, IP, TDP).
VS-Games-2015-DiazDHS #development #game studies #learning #multi #online #using- Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games (CMCD, BD, HH, JWS), pp. 1–3.
CHI-2015-GerlingML #game studies #using- Long-Term Use of Motion-Based Video Games in Care Home Settings (KMG, RLM, CL), pp. 1573–1582.
CHI-2015-JohnsonNW #all about #case study #experience #game studies- All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games (DJ, LEN, PW), pp. 2265–2274.
CHI-2015-JonesWBNT #collaboration #mobile- Mechanics of Camera Work in Mobile Video Collaboration (BJ, AW, SB, CN, AT), pp. 957–966.
CHI-2015-LaseckiGLLBD #behaviour #crowdsourcing #privacy #trade-off- Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding (WSL, MG, WL, EL, JPB, SPD), pp. 1945–1954.
CHI-2015-LeeHCK #game studies #visual notation- VIZMO Game Browser: Accessing Video Games by Visual Style and Mood (JHL, S(H, HC, YSK), pp. 149–152.
CHI-2015-NguyenL #tutorial- Making Software Tutorial Video Responsive (CN, FL), pp. 1565–1568.
CHI-2015-SongPSKH #3d #estimation #gesture #interactive #mobile- Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
CHI-2015-SuzukiSI #editing #named- AnnoTone: Record-time Audio Watermarking for Context-aware Video Editing (RS, DS, TI), pp. 57–66.
CHI-2015-WaddingtonLGHH #design #game studies #people- Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (JW, CL, KMG, KH, TLH), pp. 3533–3542.
DHM-EH-2015-TianLYJCS #analysis #scalability- Single-Variable Scenario Analysis of Vehicle-Pedestrian Potential Crash Based on Video Analysis Results of Large-Scale Naturalistic Driving Data (RT, LL, KY, FJ, YC, RS), pp. 295–304.
DUXU-DD-2015-Gasselseder #game studies #music- Re-sequencing the Ludic Orchestra — Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games (HPG), pp. 458–469.
HCI-IT-2015-CravenSGNSY #game studies- Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder (MPC, LS, AG, SN, HS, ZY), pp. 584–595.
HCI-IT-2015-RughinisM #game studies- Play to Remember: The Rhetoric of Time in Memorial Video Games (RR, SM), pp. 628–639.
LCT-2015-KobanLO #game studies- Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage (KK, BL, PO), pp. 608–619.
LCT-2015-SmithS #evolution #game studies- Let’s Play, Video Streams, and the Evolution of New Digital Literacy (PAS, AS), pp. 520–527.
ICEIS-v3-2015-CanteriGSI #design #education #game studies #guidelines #set- Video Games in Education of Deaf Children — A Set of Pratical Design Guidelines (RdPC, LSG, TAFdS, CEAI), pp. 122–129.
CIKM-2015-DingSGHYH #network #predict #sentiment- Video Popularity Prediction by Sentiment Propagation via Implicit Network (WD, YS, LG, XH, RY, TH), pp. 1621–1630.
CIKM-2015-ValletBAMK #predict- Characterizing and Predicting Viral-and-Popular Video Content (DV, SB, SA, AM, MAK), pp. 1591–1600.
ICML-2015-SrivastavaMS #learning #using- Unsupervised Learning of Video Representations using LSTMs (NS, EM, RS), pp. 843–852.
RecSys-2015-KarSA #linear #online- Selection and Ordering of Linear Online Video Ads (WK, VS, PA), pp. 203–210.
ICSE-v2-2015-BaoLXWZ #behaviour #developer #interactive #modelling #named #using- scvRipper: Video Scraping Tool for Modeling Developers’ Behavior Using Interaction Data (LB, JL, ZX, XW, BZ), pp. 673–676.
SAC-2015-AbdiAM #algorithm #robust- A robust video watermarking algorithm in H.264/AVC compressed domain (LA, FBA, AM), pp. 1291–1293.
SAC-2015-BarbieriTPG #named #representation #visual notation- Shot-HR: a video shot representation method based on visual features (TTSB, THT, MPPJ, RG), pp. 1257–1262.
SAC-2015-DarabiG #personalisation #summary #using- Personalized video summarization using sift (KD, GG), pp. 1252–1256.
SAC-2015-MateCEL #automation #multi- Automatic multi-camera remix from single video (SM, IDDC, AJE, AL), pp. 1270–1277.
CASE-2015-UenoGATIK - Motion-blur-free microscopic video shooting based on frame-by-frame intermittent tracking (TU, QG, TA, TT, II, TK), pp. 837–842.
DAC-2015-ChenCX #classification #named #power management- DaTuM: dynamic tone mapping technique for OLED display power saving based on video classification (XC, YC, CJX), p. 6.
DAC-2015-ShafiqueKTH #anti #energy #named- EnAAM: energy-efficient anti-aging for on-chip video memories (MS, MUKK, AOT, JH), p. 6.
DATE-2015-DinizSDBH #architecture #hardware #performance #standard- A deblocking filter hardware architecture for the high efficiency video coding standard (CMD, MS, FVD, SB, JH), pp. 1509–1514.
DRR-2014-BanerjeeC #locality #using- Video text localization using wavelet and shearlet transforms (PB, BBC), p. ?–10.
DRR-2014-MaXA #algorithm #machine learning #segmentation- A machine learning based lecture video segmentation and indexing algorithm (DM, BX, GA), p. ?–8.
JCDL-2014-ClarkeLJS #game studies- Exploring relationships among video games (RIC, JHL, JJ, SS), pp. 481–482.
JCDL-2014-RossiLC #game studies #interactive #metadata- Mood metadata for video games and interactive media (SR, JHL, RIC), pp. 475–476.
EDM-2014-HsiaoCMBN - Exploring Engaging Dialogues in Video Discussions (IHH, HSC, MM, RSB, GN), pp. 363–364.
EDM-2014-OstrowH #authentication #comparison #feedback #multi #testing- Testing the Multimedia Principle in the Real World: A Comparison of Video vs. Text Feedback in Authentic Middle School Math Assignments (KO, NTH), pp. 296–299.
EDM-2014-SilvaPC #classification #predict- A Predictive Model for Video Lectures Classification (PS, RP, EC), pp. 325–326.
ITiCSE-2014-Hidalgo-CespedesRL #concept #design #game studies #learning #programming- Playing with metaphors: a methodology to design video games for learning abstract programming concepts (JHC, GMR, VLV), p. 348.
ITiCSE-2014-Urquiza-FuentesCHMH #framework #learning #platform #social #student- A social platform supporting learning through video creation by students (JUF, JC, IH, EM, PAH), p. 330.
CHI-PLAY-2014-CrenshawN #game studies #online #what- What's in a name?: naming practices in online video games (NC, BAN), pp. 67–76.
CHI-PLAY-2014-GoldmanLZ #comprehension #game studies #using- Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study (TAG, FJL, JZ), pp. 115–120.
CIG-2014-PerezSL #game studies #knowledge-based #performance- Knowledge-based fast evolutionary MCTS for general video game playing (DPL, SS, SML), pp. 1–8.
FDG-2014-BechtB #game studies #named #predict- meIRL-BC: Predicting player positions in video games (IB, SB).
FDG-2014-LoparevLMB #game studies- Introducing shared character control to existing video games (AL, WSL, KIM, JPB).
CHI-2014-CraggsSA #crowdsourcing #named #query #semantics #web- ThumbReels: query sensitive web video previews based on temporal, crowdsourced, semantic tagging (BC, MKS, JA), pp. 1217–1220.
CHI-2014-FreemanSCBS #authoring #editing #named #streaming- LACES: live authoring through compositing and editing of streaming video (DERF, SS, FC, RB, KS), pp. 1207–1216.
CHI-2014-HajriMFF #navigation #visualisation- Visualization of personal history for video navigation (AAH, GM, MF, SSF), pp. 1187–1196.
CHI-2014-HunterMTIH #distance #exclamation #game studies- WaaZam!: supporting creative play at a distance in customized video environments (SEH, PM, AT, KMI, SMH), pp. 1197–1206.
CHI-2014-HydeKHC #behaviour #elicitation #people- Conversing with children: cartoon and video people elicit similar conversational behaviors (JH, SBK, JKH, EJC), pp. 1787–1796.
CHI-2014-JuhlinEO - Long tail TV revisited: from ordinary camera phone use to pro-am video production (OJ, AE, EÖ), pp. 1325–1334.
CHI-2014-KizilcecPS #visual notation- Showing face in video instruction: effects on information retention, visual attention, and affect (RFK, KP, LS), pp. 2095–2102.
CHI-2014-LafreniereGMF #tool support- Investigating the feasibility of extracting tool demonstrations from in-situ video content (BL, TG, JM, GWF), pp. 4007–4016.
CHI-2014-PilliasRL #design #game studies #lessons learnt- Designing tangible video games: lessons learned from the sifteo cubes (CP, RRB, GL), pp. 3163–3166.
CHI-2014-ProcykNPTJ #chat #distance #mobile #streaming #using- Exploring video streaming in public settings: shared geocaching over distance using mobile video chat (JP, CN, CP, AT, TKJ), pp. 2163–2172.
CHI-2014-Ruggiero #game studies #learning #named #persuasion #student #towards- Spent: changing students’ affective learning toward homelessness through persuasive video game play (DNR), pp. 3423–3432.
CHI-2014-RuizVLAC #gesture #interactive #multi- Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
CHI-2014-SchildLM #3d #behaviour #design #game studies #using- Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHI-2014-TanLS #case study #experience #game studies- Combining think-aloud and physiological data to understand video game experiences (CTT, TWL, SS), pp. 381–390.
CSCW-2014-NakazatoYSNTH #realtime #using- Smart Face: enhancing creativity during video conferences using real-time facial deformation (NN, SY, SS, TN, TT, MH), pp. 75–83.
DUXU-DI-2014-BrandseT14a #categorisation #challenge #design #game studies- Challenge Design and Categorization in Video Game Design (MB, KT), pp. 669–677.
DUXU-DI-2014-GotsisLRHPFTJ #artificial reality #case study #design #game studies #named- Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game (MG, VL, PR, LLH, ICP, FF, DT, MJM), pp. 699–710.
DUXU-DI-2014-Khan0R #design- Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing (MSLK, HL, SuR), pp. 574–585.
HCI-AIMT-2014-Man #hardware #using- Analysing Emotional Video Using Consumer EEG Hardware (JdM), pp. 729–738.
LCT-NLE-2014-RotheSG - Analyzing Interactivity in Asynchronous Video Discussions (HR, JS, MG), pp. 226–237.
LCT-NLE-2014-SinghDKBP - Assessing the Need of Augmenting Video Lectures with Supporting Information (GKS, AD, VK, SB, NP), pp. 238–249.
ICEIS-v3-2014-RocherGSP - Video Stream Transmodality (POR, CG, JS, MP), pp. 28–37.
CIKM-2014-ChenHH #named #predict- Clairvoyant: An Early Prediction System For Video Hits (HC, QH, LH), pp. 2054–2056.
ECIR-2014-GhamdiG #graph #retrieval- Video Clip Retrieval by Graph Matching (MAG, YG), pp. 412–417.
ECIR-2014-KabaryS #gesture #query #retrieval #sketching #specification #using- Using Hand Gestures for Specifying Motion Queries in Sketch-Based Video Retrieval (IAK, HS), pp. 733–736.
ECIR-2014-LefortierSRR #case study #using #web- Blending Vertical and Web Results — A Case Study Using Video Intent (DL, PS, FR, MdR), pp. 184–196.
ICPR-2014-Alvarez-MezaMC #adaptation #learning- Correntropy-Based Adaptive Learning to Support Video Surveillance Systems (AMÁM, SMG, GCD), pp. 2590–2595.
ICPR-2014-BagheriZ - Temporal Mapping of Surveillance Video (SB, JYZ), pp. 4128–4133.
ICPR-2014-BekhetA #using- Compact Signature-Based Compressed Video Matching Using Dominant Color Profiles (DCP) (SB, AA), pp. 3933–3938.
ICPR-2014-BrizziGSS - Optical Flow Based Expression Suppression in Video (JB, DBG, SS, MS), pp. 1817–1821.
ICPR-2014-ChandrasekharTMLLL #clustering #graph #incremental #performance #retrieval #streaming- Incremental Graph Clustering for Efficient Retrieval from Streaming Egocentric Video Data (VC, CT, WM, LL, XL, JHL), pp. 2631–2636.
ICPR-2014-GeronimoK #retrieval- Unsupervised Surveillance Video Retrieval Based on Human Action and Appearance (DG, HK), pp. 4630–4635.
ICPR-2014-GongWLT #consistency- Temporal Consistency Based Method for Blind Video Deblurring (WG, WW, WL, ST), pp. 861–864.
ICPR-2014-HalsteadDSF #approach #database #people #semantics- Locating People in Video from Semantic Descriptions: A New Database and Approach (MH, SD, SS, CF), pp. 4501–4506.
ICPR-2014-HouHW #modelling #synthesis- Cloud Model-Based Dynamic Texture Synthesis for Video Coding (ZH, RH, ZW), pp. 838–842.
ICPR-2014-HtikeH #adaptation #detection #performance- Efficient Non-iterative Domain Adaptation of Pedestrian Detectors to Video Scenes (KKH, DCH), pp. 654–659.
ICPR-2014-HuynhCM #3d #constraints #geometry #using- Aerial Implicit 3D Video Stabilization Using Epipolar Geometry Constraint (LH, JC, GGM), pp. 3487–3492.
ICPR-2014-JangLSK #automation #classification #multi #using- Automatic Video Genre Classification Using Multiple SVM Votes (WDJ, CL, JYS, CSK), pp. 2655–2660.
ICPR-2014-JhuoL #detection #learning #multi- Video Event Detection via Multi-modality Deep Learning (IHJ, DTL), pp. 666–671.
ICPR-2014-KamberovBKK #detection- Unsupervised Detection of Video Sub-scenes (GK, MB, LK, OK), pp. 1934–1939.
ICPR-2014-KhoshrouCT #learning #multi- Active Learning from Video Streams in a Multi-camera Scenario (SK, JSC, LFT), pp. 1248–1253.
ICPR-2014-MoriKNK #detection #using- Video Content Detection with Single Frame Level Accuracy Using Dynamic Thresholding Technique (MM, TK, HN, KK), pp. 2560–2565.
ICPR-2014-OzkanEA #detection #visual notation- Visual Group Binary Signature for Video Copy Detection (SÖ, EE, GBA), pp. 3945–3950.
ICPR-2014-PandaKC #graph #random #scalability #summary #using- Scalable Video Summarization Using Skeleton Graph and Random Walk (RP, SKK, ASC), pp. 3481–3486.
ICPR-2014-PhamP #3d #hybrid #online #sequence- Hybrid On-Line 3D Face and Facial Actions Tracking in RGBD Video Sequences (HXP, VP), pp. 4194–4199.
ICPR-2014-PuZ #algorithm #segmentation- Sandwich Cut: An Algorithm for Temporally-Coherent Video Bilayer Segmentation (SP, HZ), pp. 1061–1066.
ICPR-2014-RaghavendraRYB #assessment #automation #empirical #matrix #quality #using- Automatic Face Quality Assessment from Video Using Gray Level Co-occurrence Matrix: An Empirical Study on Automatic Border Control System (RR, KBR, BY, CB), pp. 438–443.
ICPR-2014-RothermelHWB #generative #modelling #performance #robust #semantics- Fast and Robust Generation of Semantic Urban Terrain Models from UAV Video Streams (MR, NH, KW, DB), pp. 592–597.
ICPR-2014-ShivakumaraSPBT #identification- Gradient-Angular-Features for Word-wise Video Script Identification (PS, NS, UP, MB, CLT), pp. 3098–3103.
ICPR-2014-TamboBLHY #comprehension- Integrated Model for Understanding Pollen Tube Growth in Video (ALT, BB, NL, GH, ZY), pp. 2727–2732.
ICPR-2014-TrichetN #recognition #segmentation- Video Segmentation Descriptors for Event Recognition (RT, RN), pp. 1940–1945.
ICPR-2014-VuYESOFAY #education- A Web-Based Education System for Reading Video Capsule Endoscopy (HV, YY, TE, MS, HO, YF, TA, YY), pp. 2721–2726.
ICPR-2014-WangCH #hybrid #markov #multi #random #using- Wide Baseline Multi-view Video Matting Using a Hybrid Markov Random Field (TW, JPC, AH), pp. 136–141.
ICPR-2014-WernerANWGT #automation #recognition- Automatic Pain Recognition from Video and Biomedical Signals (PW, AAH, RN, SW, SG, HCT), pp. 4582–4587.
ICPR-2014-XuSLPT #classification- Graphics and Scene Text Classification in Video (JX, PS, TL, TQP, CLT), pp. 4714–4719.
ICPR-2014-XuSLT #2d #3d #classification- 2D and 3D Video Scene Text Classification (JX, PS, TL, CLT), pp. 2932–2937.
ICPR-2014-YunJYKC #detection #interactive- Motion Interaction Field for Accident Detection in Traffic Surveillance Video (KY, HJ, KMY, SWK, JYC), pp. 3062–3067.
ICPR-2014-ZhangWL #using- Video Text Extraction Using the Fusion of Color Gradient and Log-Gabor Filter (ZZ, WW, KL), pp. 2938–2943.
ICPR-2014-ZouYCDJ #clustering #correlation #topic- A Belief Based Correlated Topic Model for Trajectory Clustering in Crowded Video Scenes (JZ, QY, YC, DSD, JJ), pp. 2543–2548.
KDD-2014-BenderskyPHJL #retrieval #scalability- Up next: retrieval methods for large scale related video suggestion (MB, LGP, JJH, VJ, DL), pp. 1769–1778.
KDD-2014-WuZTH0 #crowdsourcing #modelling #personalisation #topic #using- Crowdsourced time-sync video tagging using temporal and personalized topic modeling (BW, EZ, BT, AH, QY), pp. 721–730.
SIGIR-2014-KabaryS #retrieval #sketching- Enhancing sketch-based sport video retrieval by suggesting relevant motion paths (IAK, HS), pp. 1227–1230.
ICSE-2014-Murphy-HillZN #development #game studies #how #quality #question- Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development? (ERMH, TZ, NN), pp. 1–11.
SAC-2014-GraziadioDSSUME #game studies #identification- Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation (SG, RD, KS, KMAS, GU, GM, JAE), pp. 20–24.
SAC-2014-HusemannR #multi #predict #scalability- Introduction of a multi-layer predictive search strategy for scalable video coding (RH, VR), pp. 985–986.
CASE-2014-ChangYLC #behaviour #mining #towards- Toward mining anomalous behavior from big moving trajectories in surveillance video (CWC, MHY, CCL, KTC), pp. 1121–1126.
DAC-2014-SchaffnerGSKB #approximate #complexity #linear #realtime- An Approximate Computing Technique for Reducing the Complexity of a Direct-Solver for Sparse Linear Systems in Real-Time Video Processing (MS, FKG, AS, HK, LB), p. 6.
DATE-2014-KhanSH #architecture #manycore #performance #power management- Software architecture of High Efficiency Video Coding for many-core systems with power-efficient workload balancing (MUKK, MS, JH), pp. 1–6.
DATE-2014-NarayananDCCLW #using- Video analytics using beyond CMOS devices (VN, SD, GC, DMC, SPL, PW), pp. 1–5.
DATE-2014-PalominoSASH #named #performance- hevcDTM: Application-driven Dynamic Thermal Management for High Efficiency Video Coding (DP, MS, HA, AAS, JH), pp. 1–4.
DATE-2014-SampaioSZBH #architecture #distributed #energy #memory management #named #performance- dSVM: Energy-efficient distributed Scratchpad Video Memory Architecture for the next-generation High Efficiency Video Coding (FS, MS, BZ, SB, JH), pp. 1–6.
PDP-2014-PalazzoSG #case study #monitoring #scalability- Large Scale Data Processing in Ecology: A Case Study on Long-Term Underwater Video Monitoring (SP, CS, DG), pp. 312–316.
ICST-2014-AliH #challenge #lessons learnt #modelling #testing- Model-Based Testing of Video Conferencing Systems: Challenges, Lessons Learnt, and Results (SA, HH), pp. 353–362.
ICST-2014-VarvaressosLMGH #automation #case study #debugging #game studies #monitoring #runtime- Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring (SV, KL, ABM, SG, SH), pp. 143–152.
ISSTA-2014-GalindoAABB #approach #sequence #testing #variability- A variability-based testing approach for synthesizing video sequences (JAG, MA, MA, BB, DB), pp. 293–303.
DocEng-2013-CunhaNP #mobile #named- MoViA: a mobile video annotation tool (BCRC, OJMN, MdGCP), pp. 219–222.
DocEng-2013-DenoueCC #documentation- Content-based copy and paste from video documents (LD, SC, MC), pp. 215–218.
ICDAR-2013-PhanSLT #integration #recognition- Recognition of Video Text through Temporal Integration (TQP, PS, TL, CLT), pp. 589–593.
ICDAR-2013-SharmaCPB #identification- Word-Wise Script Identification from Video Frames (NS, SC, UP, MB), pp. 867–871.
ICDAR-2013-SharmaSPBT #multi #segmentation #word- A New Method for Character Segmentation from Multi-oriented Video Words (NS, PS, UP, MB, CLT), pp. 413–417.
ICDAR-2013-ShivakumaraBGT #detection- Detection of Curved Text in Video: Quad Tree Based Method (PS, HTB, DSG, CLT), pp. 594–598.
JCDL-2013-LeeCFP #approach #game studies #interactive #metadata- User-centered approach in creating a metadata schema for video games and interactive media (JHL, HC, VF, AP), pp. 229–238.
SIGITE-2013-KawashD #assembly #development #game studies #programming #student #using- Using video game development to engage undergraduate students of assembly language programming (JK, RDC), pp. 71–76.
CIG-2013-PenaRMLPO #game studies #generative- Soft computing for content generation: Trading market in a basketball management video game (JMPS, EMR, SM, AL, LP, SO), pp. 1–8.
CIG-2013-Schaul #game studies #interactive #learning #modelling- A video game description language for model-based or interactive learning (TS), pp. 1–8.
CIG-2013-Thibodeau-LauferFYDB #evaluation #game studies #policy- Stacked calibration of off-policy policy evaluation for video game matchmaking (ETL, RCF, LY, OD, YB), pp. 1–8.
FDG-2013-Rentschler #design #embedded #game studies- An examination of human values embedded in commercial video game design (KR), pp. 488–489.
VS-Games-2013-LoaizaOCPALN #game studies #prototype #speech- A Video Game Prototype for Speech Rehabilitation (DL, CO, AC, AP, GIA, DL, AN), pp. 1–4.
CHI-2013-BrownML #analysis #mobile- iPhone in vivo: video analysis of mobile device use (BATB, MM, EL), pp. 1031–1040.
CHI-2013-CuendetMBC #named- VideoKheti: making video content accessible to low-literate and novice users (SC, IM, KB, EC), pp. 2833–2842.
CHI-2013-CuiKHG #mobile- Front-camera video recordings as emotion responses to mobile photos shared within close-knit groups (YC, JK, JH, GG), pp. 981–990.
CHI-2013-LeeKYHP #adaptation- A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS (JHL, SYK, HCY, BKH, JHP), pp. 309–312.
CHI-2013-MatejkaGF #named #online- Swifter: improved online video scrubbing (JM, TG, GWF), pp. 1159–1168.
CHI-2013-NguyenNL #3d #navigation- Direct manipulation video navigation in 3D (CN, YN, FL), pp. 1169–1172.
CHI-2013-NorrisSL - Putting things in focus: establishing co-orientation through video in context (JN, HS, PKL), pp. 1329–1338.
CHI-2013-TangXHVTR #communication #named #physics- HomeProxy: exploring a physical proxy for video communication in the home (JCT, RX, AH, GV, PT, AR), pp. 1339–1342.
CSCW-2013-BuhlerNH #chat #how #why- How and why teenagers use video chat (TB, CN, SH), pp. 759–768.
CSCW-2013-NeustaedterG #chat #interactive #product line- Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats (CN, JG), pp. 1549–1554.
DHM-SET-2013-BrooksB #game studies #using- Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients (ALB, EPB), pp. 163–172.
HCI-IMT-2013-EbisawaF #detection #using- Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras — One-Point and Nonlinear Calibrations (YE, KF), pp. 205–214.
HCI-IMT-2013-GalatasPM #artificial reality #distance #multi #recognition #robust #speech- Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect (GG, GP, FM), pp. 43–48.
HCI-IMT-2013-MurataHS #interface- Effect of Unresponsive Time for User’s Touch Action of Selecting an Icon on the Video Mirror Interface (KM, MH, YS), pp. 462–468.
HIMI-D-2013-IshiiW #communication #detection #evaluation #self- Evaluation of Superimposed Self-character Based on the Detection of Talkers’ Face Angles in Video Communication (YI, TW), pp. 431–438.
HIMI-LCCB-2013-BrynielssonJL #communication #design #process #prototype #social #social media #using- Using Video Prototyping as a Means to Involve Crisis Communication Personnel in the Design Process: Innovating Crisis Management by Creating a Social Media Awareness Tool (JB, FJ, SL), pp. 559–568.
HIMI-LCCB-2013-KometaniTFA #education #feedback #student #using- Video Feedback System for Teaching Improvement Using Students’ Sequential and Overall Teaching Evaluations (YK, TT, TF, TA), pp. 79–88.
HIMI-LCCB-2013-MantheyHRSE #automation #framework #multi #workflow- A Support Framework for Automated Video and Multimedia Workflows for Production and Archive (RM, RH, MR, MS, ME), pp. 336–341.
ECIR-2013-GligorovHOAS #evaluation #retrieval- An Evaluation of Labelling-Game Data for Video Retrieval (RG, MH, JvO, LA, GS), pp. 50–61.
ICML-c3-2013-BaktashmotlaghHBLS #analysis #classification- Non-Linear Stationary Subspace Analysis with Application to Video Classification (MB, MTH, AB, BCL, MS), pp. 450–458.
SIGIR-2013-YamamotoN #classification #music- Leveraging viewer comments for mood classification of music video clips (TY, SN), pp. 797–800.
SAC-2013-KoPH #analysis #design #realtime- Design analysis for real-time video transcoding on cloud systems (SK, SP, HH), pp. 1610–1615.
SAC-2013-ProvensiEVR #adaptation #fuzzy #policy #streaming #using- Improving context interpretation by using fuzzy policies: the case of adaptive video streaming (LP, FE, RV, RR), pp. 415–422.
SAC-2013-SouzaG #representation- Video shot representation based on histograms (TTdS, RG), pp. 961–966.
DATE-2013-KhanBBSH - An H.264 Quad-FullHD low-latency intra video encoder (MUKK, JMB, LB, MS, JH), pp. 115–120.
DATE-2013-SampaioZSABH #energy #estimation #memory management #multi- Energy-efficient memory hierarchy for motion and disparity estimation in multiview video coding (FS, BZ, MS, LVA, SB, JH), pp. 665–670.
DATE-2013-ShenQ #energy #performance #smarttech #streaming- User-aware energy efficient streaming strategy for smartphone based video playback applications (HS, QQ), pp. 258–261.
PDP-2013-JokhioALPL #in the cloud #predict #resource management- Prediction-Based Dynamic Resource Allocation for Video Transcoding in Cloud Computing (FJ, AA, SL, IP, JL), pp. 254–261.
DocEng-2012-JansenCGB #personalisation- Just-in-time personalized video presentations (JJ, PC, RLG, DCAB), pp. 59–68.
DocEng-2012-MeixnerK #interactive #xml- Interactive non-linear video: definition and XML structure (BM, HK), pp. 49–58.
DRR-2012-MaA #segmentation- Lecture video segmentation and indexing (DM, GA).
TPDL-2012-LeeTC #analysis #challenge #game studies #metadata- Domain Analysis for a Video Game Metadata Schema: Issues and Challenges (JHL, JTT, RIC), pp. 280–285.
ITiCSE-2012-Palomo-DuarteDTGB #development #evaluation #game studies- Competitive evaluation in a video game development course (MPD, JMD, JTT, AGD, AB), pp. 321–326.
AIIDE-2012-AntsfeldHKW #game studies- TRANSIT Routing on Video Game Maps (LA, DDH, PK, TW).
AIIDE-2012-RisiLDHS #game studies #generative #search-based #social- Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game (SR, JL, DBD, RH, KOS).
CIG-2012-FoderaroSF #approach #composition #game studies #modelling #online- A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man (GF, AS, SF), pp. 281–287.
FDG-2012-Flynn #game studies- Acute effects of physically active versus inactive video game play on executive functioning skills in children (RMF), pp. 264–266.
FDG-2012-KulshreshthSL #3d #game studies #performance- Evaluating user performance in 3D stereo and motion enabled video games (AK, JS, JJLJ), pp. 33–40.
FDG-2012-Nardi #game studies- A paradox of play: autonomy and discipline in video gaming (BAN), p. 2.
CHI-2012-AlankusK #game studies- Reducing compensatory motions in video games for stroke rehabilitation (GA, CK), pp. 2049–2058.
CHI-2012-BoonsukGK #interface- The impact of three interfaces for 360-degree video on spatial cognition (WB, SBG, JWK), pp. 2579–2588.
CHI-2012-InkpenDRHJ - Video kids: augmenting close friendships with asynchronous video conversations in videopal (KI, HD, AR, AH, PJ), pp. 2387–2396.
CHI-2012-KarrerWB #named #navigation- DragLocks: handling temporal ambiguities in direct manipulation video navigation (TK, MW, JOB), pp. 623–626.
CHI-2012-MatejkaGF #latency #named #online- Swift: reducing the effects of latency in online video scrubbing (JM, TG, GWF), pp. 637–646.
CHI-2012-NeustaedterG #chat- Intimacy in long-distance relationships over video chat (CN, SG), pp. 753–762.
CHI-2012-NguyenNL #interface #navigation #summary- Video summagator: an interface for video summarization and navigation (CN, YN, FL), pp. 647–650.
CHI-2012-TangB - #EpicPlay: crowd-sourcing sports video highlights (AT, SB), pp. 1569–1572.
CHI-2012-TangMHRIZC #interactive #lightweight #using- Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings (JCT, JM, AH, AR, KI, CZ, XC), pp. 3111–3120.
CHI-2012-TopkaraPLDWB #email #enterprise #quote- “You’ve got video”: increasing clickthrough when sharing enterprise video with email (MT, SP, JCL, AD, SW, JB), pp. 565–568.
CHI-2012-VihavainenMLC #automation #collaboration #mobile- Video as memorabilia: user needs for collaborative automatic mobile video production (SV, SM, LAL, IDDC), pp. 651–654.
CSCW-2012-BarksdaleICHJRV #distributed #thread- Video threads: asynchronous video sharing for temporally distributed teams (JTB, KI, MC, AH, PJ, AR, GV), pp. 1101–1104.
CSCW-2012-EngstromPJ - Amateur vision and recreational orientation: : creating live video together (AE, MJP, OJ), pp. 651–660.
CSCW-2012-HsuJSC #framework #named #platform #realtime- SynTag: a web-based platform for labeling real-time video (YCH, TJ, YTS, PCC), pp. 715–718.
CIKM-2012-LokocWSR #3d #similarity- Similarity search in 3D object-based video data (JL, JW, TS, AR), pp. 2655–2658.
CIKM-2012-WangSE #correlation #retrieval- Improving bag-of-visual-words model with spatial-temporal correlation for video retrieval (LW, DS, EE), pp. 1303–1312.
ICPR-2012-AydemirEGK #summary #using- Video summarization using simple action patterns (MSA, UE, AG, MEK), pp. 2047–2050.
ICPR-2012-AyvaciJLCS #scalability #self- Video upscaling via spatio-temporal self-similarity (AA, HJ, ZL, SC, SS), pp. 2190–2193.
ICPR-2012-BodensteinerA #2d #3d #realtime- Real-time 2D video/3D LiDAR registration (CB, MA), pp. 2206–2209.
ICPR-2012-CaiZ #automation #summary- Automatic heterogeneous video summarization in temporal profile (HC, JYZ), pp. 2796–2800.
ICPR-2012-ChandraJ #kernel #sequence- Partial Least Squares kernel for computing similarities between video sequences (SC, CVJ), pp. 513–516.
ICPR-2012-ChattopadhyayJC #complexity #novel- A novel low complexity TV video OCR system (TC, RJ, BBC), pp. 665–668.
ICPR-2012-ChowdhuryKPD #design #graph #using- Video storyboard design using Delaunay graphs (ASC, SKK, RP, MND), pp. 3108–3111.
ICPR-2012-CruzBT #recognition- Facial emotion recognition in continuous video (ACC, BB, NT), pp. 1880–1883.
ICPR-2012-DingLHXW #recognition- Context-aware horror video scene recognition via cost-sensitive sparse coding (XD, BL, WH, WX, ZW), pp. 1904–1907.
ICPR-2012-DuongDNLDLS #detection #eye tracking #locality #robust- Robust eye localization in video by combining eye detector and eye tracker (CND, TCPD, TDN, DDL, DAD, BHL, SS), pp. 242–245.
ICPR-2012-ElqurshE - Video figure ground labeling (AE, AME), pp. 2472–2475.
ICPR-2012-HaraKMM #3d #generative #using- Fast-accurate 3D face model generation using a single video camera (TH, HK, AM, SM), pp. 1269–1272.
ICPR-2012-HouHWH #synthesis- Improvements of dynamic texture synthesis for video coding (ZH, RH, ZW, ZH), pp. 3148–3151.
ICPR-2012-LeeLHL #re-engineering #sequence- Super-resolution reconstruction of video sequences based on wavelet-domain spatial and temporal processing (CML, CJL, CYH, WNL), pp. 194–197.
ICPR-2012-Martin-FelezOM #recognition- Exploring the effects of video length on gait recognition (RMF, JO, RAM), pp. 3411–3414.
ICPR-2012-McCloskeyD #detection #metadata #process #using- Activity detection in the wild using video metadata (SM, PD), pp. 3140–3143.
ICPR-2012-NguyenPRPV #detection #multi #segmentation- Multi-modal abnormality detection in video with unknown data segmentation (TVN, DQP, SR, DSP, SV), pp. 1322–1325.
ICPR-2012-OGorman #fault #privacy #segmentation- Video privacy filters with tolerance to segmentation errors for video conferencing and surveillance (LO), pp. 1835–1838.
ICPR-2012-OnofriS #recognition #sequence- Combining video subsequences for human action recognition (LO, PS), pp. 597–600.
ICPR-2012-RenO #authentication- Accuracy of a high-level, loss-tolerant video fingerprint for surveillance authentication (Y(R, LO), pp. 1088–1091.
ICPR-2012-RoySRT - Wavelet-gradient-fusion for video text binarization (SR, PS, PPR, CLT), pp. 3300–3303.
ICPR-2012-SalvadorRKH #re-engineering- Variational reconstruction and restoration for video Super-Resolution (JS, DR, AK, JRH), pp. 1047–1051.
ICPR-2012-ShafeianB #personalisation #retrieval #summary- Integrated personalized video summarization and retrieval (HS, BB), pp. 996–999.
ICPR-2012-ShivakumaraHZTP - A new Iterative-Midpoint-Method for video character gap filling (PS, DBH, DZ, CLT, UP), pp. 673–676.
ICPR-2012-SongZJB #bound #robust- Robust video stabilization based on bounded path planning (CS, HZ, WJ, YB), pp. 3684–3687.
ICPR-2012-SunXAL #approach #online #performance- A tracking based fast online complete video synopsis approach (LS, JX, HA, SL), pp. 1956–1959.
ICPR-2012-ThakoorB #classification- Structural signatures for passenger vehicle classification in video (NT, BB), pp. 926–929.
ICPR-2012-TianC #image- Bayesian image enlargement for mixed-resolution video (JT, LC), pp. 3082–3085.
ICPR-2012-TrinhLMMP #performance #summary- Efficient UAV video event summarization (HT, JL, SM, JM, SP), pp. 2226–2229.
ICPR-2012-VaradarajanZV #3d- RGB and depth intra-frame Cross-Compression for low bandwidth 3D video (KMV, KZ, MV), pp. 955–958.
ICPR-2012-VuralA #machine learning- A machine learning system for human-in-the-loop video surveillance (UV, YSA), pp. 1092–1095.
ICPR-2012-WangCCLP - Video stabilization based on high degree B-spline smoothing (YW, RC, TWC, KL, NTP), pp. 3152–3155.
ICPR-2012-XieHWL #estimation #segmentation- Moving Objects Segmentation from compressed surveillance video based on Motion Estimation (DX, ZH, SW, HL), pp. 3132–3135.
ICPR-2012-XuTH #categorisation #representation #web- A structure-based video representation for web video categorization (PX, DMJT, AH), pp. 433–436.
ICPR-2012-Yu #locality #using- Localization and extraction of the four clock-digits using the knowledge of the digital video clock (XY), pp. 1217–1220.
ICPR-2012-ZhangGYG #generative #online #parametricity- Nonparametric on-line background generation for surveillance video (RZ, WG, AY, MG), pp. 1177–1180.
ICPR-2012-ZhangYCLZ #clustering #segmentation- Video object segmentation by clustering region trajectories (GZ, ZY, DC, YL, NZ), pp. 2598–2601.
ICPR-2012-ZhuLWL #effectiveness- Key observation selection for effective video synopsis (XZ, JL, JW, HL), pp. 2528–2531.
KDD-2012-BorgholACEM - The untold story of the clones: content-agnostic factors that impact YouTube video popularity (YB, SA, NC, DLE, AM), pp. 1186–1194.
KDD-2012-KimKY #named #retrieval- GeoSearch: georeferenced video retrieval system (YK, JK, HY), pp. 1540–1543.
KDD-2012-XingLHCHLLMZ #behaviour #chat #detection #online #scalability- Scalable misbehavior detection in online video chat services (XX, YLL, SH, HC, RH, QL, XL, SM, YZ), pp. 552–560.
KR-2012-CohnRS #analysis #representation- Thinking Inside the Box: A Comprehensive Spatial Representation for Video Analysis (AGC, JR, MS).
SIGIR-2012-AzzopardiDM #named- YooSee: a video browsing application for young children (LA, DD, KAM), p. 1017.
FSE-2012-XuCBB #design- From pixels to bytes: evolutionary scenario based design with video (HX, OC, NB, BB), p. 31.
SAC-2012-CunhaSAP #summary- Rushes video summarization based on spatio-temporal features (TOC, FGHdS, AdAA, GLP), pp. 45–50.
SAC-2012-FlorezD #interactive #process- Discovering activity interactions in a single pass over a video stream (OUF, CED), pp. 819–826.
SAC-2012-KamieHK #clustering #effectiveness #using #web- Effective web video clustering using playlist information (MK, TH, HK), pp. 949–956.
SAC-2012-KangJC #3d #scalability #using- Scalable depth map coding for 3D video using contour information (JK, HJ, KC), pp. 1028–1029.
DAC-2012-ChenZCZX #mobile #scalability #streaming- Quality-retaining OLED dynamic voltage scaling for video streaming applications on mobile devices (XC, JZ, YC, MZ, CJX), pp. 1000–1005.
DAC-2012-ShafiqueZWBH #adaptation #memory management #multi #power management- Adaptive power management of on-chip video memory for multiview video coding (MS, BZ, FLW, SB, JH), pp. 866–875.
PDP-2012-JokhioDLL #distributed #reduction- Bit Rate Reduction Video Transcoding with Distributed Computing (FJ, TD, SL, JL), pp. 206–212.
DocEng-2011-EncelleCPA #modelling- Models for video enrichment (BE, PAC, YP, OA), pp. 85–88.
DocEng-2011-TakhirovD #authoring #social- A cloud-based and social authoring tool for video (NT, FD), pp. 65–68.
HT-2011-ZsomboriFGUCKCB #automation #generative- Automatic generation of video narratives from shared UGC (VZ, MF, RLG, MFU, PC, IK, RC, DCAB), pp. 325–334.
ICDAR-2011-JamilSAR #image #locality- Edge-Based Features for Localization of Artificial Urdu Text in Video Images (AJ, IS, FA, AR), pp. 1120–1124.
ICDAR-2011-NtirogiannisGP - Binarization of Textual Content in Video Frames (KN, BG, IP), pp. 673–677.
ICDAR-2011-PengCPN #random #using- Text Extraction from Video Using Conditional Random Fields (XP, HC, RP, PN), pp. 1029–1033.
ICDAR-2011-PhanSDLT #identification- Video Script Identification Based on Text Lines (TQP, PS, ZD, SL, CLT), pp. 1240–1244.
ICDAR-2011-PhanSST #segmentation- A Gradient Vector Flow-Based Method for Video Character Segmentation (TQP, PS, BS, CLT), pp. 1024–1028.
ICDAR-2011-RajendranSSLT #recognition #word- A New Fourier-Moments Based Video Word and Character Extraction Method for Recognition (DR, PS, BS, SL, CLT), pp. 1165–1169.
ICDAR-2011-ShivakumaraBSTP #recognition #segmentation- A New Gradient Based Character Segmentation Method for Video Text Recognition (PS, SB, BS, CLT, UP), pp. 126–130.
ICDAR-2011-ShivakumaraPLT #classification #recognition- Video Character Recognition through Hierarchical Classification (PS, TQP, SL, CLT), pp. 131–135.
JCDL-2011-YuanWLW #detection- A new video text detection method (JY, BW, WL, LW), pp. 359–362.
TPDL-2011-PrellwitzN #music- Music Video Redundancy and Half-Life in YouTube (MP, MLN), pp. 143–150.
ITiCSE-2011-GuimaraesSA #education #game studies #security #using- Using video games to teach security (MAMG, HES, RA), p. 346.
AIIDE-2011-ThueBSR #game studies- A Computational Model of Perceived Agency in Video Games (DT, VB, MS, TR).
CIG-2011-PenaOPS #game studies #lightweight- EEP - A lightweight emotional model: Application to RPG video game characters (LP, SO, JMPS, JÁS), pp. 142–149.
DiGRA-2011-Folkerts #game studies- Video Games, Walking the Fine Line between Art and Entertainment (JF).
DiGRA-2011-Rao #formal method #game studies #how- How to Say Things with Actions I: a Theory of Discourse for Video Games for Change (VR).
DiGRA-2011-Shaw #exclamation #game studies #identification #quote #representation- “He could be a bunny rabbit for all I care!”: Identification with video game characters and arguments for diversity in representation (AS).
DiGRA-2011-Therrien #design #game studies #paradigm- “To Get Help, Please Press X” The Rise of the Assistance Paradigm in Video Game Design (CT).
DiGRA-2011-VasconcellosA #communication #game studies #health #online- Online Video Games in Brazilian Public Health Communication (MSdV, ISdA).
FDG-2011-AmarasingheP #game studies #performance #realtime #towards- Towards fast, believable real-time rendering of burning objects in video games (DA, IP), pp. 256–258.
FDG-2011-DesaiS #game studies #named- Descriptions: a viable choice for video game authors (ND, DS), pp. 268–270.
FDG-2011-LlansoGGG #domain model #game studies #modelling- Explicit domain modelling in video games (DL, MAGM, PPGM, PAGC), pp. 99–106.
FDG-2011-MorelliF #game studies #gesture #realtime #using- Real-time sensory substitution to enable players who are blind to play video games using whole body gestures (TM, EF), pp. 147–153.
VS-Games-2011-PaliokasAM #3d #education #game studies #interactive #programming- PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
CHI-2011-BaumerT #analysis #distributed #process- Comparing activity theory with distributed cognition for video analysis: beyond “kicking the tires” (EPSB, BT), pp. 133–142.
CHI-2011-BoringGWBSB #interactive #mobile #multi- Multi-user interaction on media facades through live video on mobile devices (SB, SG, AW, AMB, JS, AB), pp. 2721–2724.
CHI-2011-GeertsVMDC #online #requirements- Are we in sync?: synchronization requirements for watching online video together (DG, IV, RM, OvD, PC), pp. 311–314.
CHI-2011-LaViolaL #3d #game studies- Evaluating the benefits of 3d stereo in modern video games (JJLJ, TL), pp. 2345–2354.
CHI-2011-NguyenBBH #empirical #privacy- Situating the concern for information privacy through an empirical study of responses to video recording (DHN, AB, AGB, GRH), pp. 3207–3216.
CHI-2011-RaffleRMBBHKCFGS #chat #exclamation #product line- Hello, is grandma there? let’s read! StoryVisit: family video chat and connected e-books (HR, GR, KM, RB, KB, HH, JK, KC, NF, JG, MS), pp. 1195–1204.
CHI-2011-RomeroVPSA #behaviour #visualisation- Evaluating video visualizations of human behavior (MR, AV, JP, JTS, GDA), pp. 1441–1450.
CHI-2011-VihavainenMSCC #collaboration #human-computer #mobile #music #social- We want more: human-computer collaboration in mobile social video remixing of music concerts (SV, SM, LS, FC, IDDC), pp. 287–296.
CHI-2011-YewSC #categorisation #social- Knowing funny: genre perception and categorization in social video sharing (JY, DAS, EFC), pp. 297–306.
CSCW-2011-DeVincenziYIR - Kinected conference: augmenting video imaging with calibrated depth and audio (AD, LY, HI, RR), pp. 621–624.
CSCW-2011-DornerWSP #distributed #named- SISO: simple service orchestration (video showcase) (CD, TW, MAS, VP), pp. 575–576.
CSCW-2011-JiangGH #3d #case study- The video of Xland: two core use cases of 3D blog (YJ, RG, YH), pp. 583–584.
CSCW-2011-ZhaoLLG #approach #game studies #hybrid #internet #realtime- Back to the future: a hybrid approach to transparent sharing of video games over the internet in real time (SZ, DL, TL, NG), pp. 187–196.
DHM-2011-GrafHKM #3d #multi #re-engineering #realtime- Accelerated Real-Time Reconstruction of 3D Deformable Objects from Multi-view Video Channels (HG, LH, SK, CM), pp. 282–291.
DUXU-v1-2011-ChellaliBBZ #interface #multi- Interface for Multi-robots Based Video Coverage (RC, EB, KB, MZ), pp. 203–210.
DUXU-v2-2011-WynnS #data analysis #low cost- Motivating Change and Reducing Cost with the Discount Video Data Analysis Technique (JW, JDS), pp. 321–328.
HCI-MIIE-2011-KimHJHMJ #analysis #behaviour #using- Analysis of Low-Floor Bus Passengers’ Behavior Patterns Using Video Observation (JYK, HH, BSJ, BHH, YJM, YGJ), pp. 391–400.
HCI-UA-2011-MitchellGLA #validation- Validating Video Analytics in Mission Critical Applications (SJM, SG, SL, BA), pp. 394–402.
HIMI-v2-2011-IshiiOMM #3d #communication #named #pseudo- MoPaCo: Pseudo 3D Video Communication System (RI, SO, TM, NM), pp. 131–140.
HIMI-v2-2011-MurataHS #feedback #visual notation- Visual Feedback to Reduce Influence of Delay on Video Chatting (KM, MH, YS), pp. 157–164.
OCSC-2011-Voiskounsky - Preschoolers as Video Gamers (AEV), pp. 287–296.
ICEIS-v4-2011-Jung #comprehension #game studies- Understanding Media Violence from a Role-play Perspective — Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression (YJ), pp. 261–266.
CIKM-2011-LeeLSY #difference #robust #symmetry- Robust video fingerprinting based on hierarchical symmetric difference feature (JL, SL, YS, WY), pp. 2089–2092.
CIKM-2011-SafadiQ #ranking #retrieval- Re-ranking by local re-scoring for video indexing and retrieval (BS, GQ), pp. 2081–2084.
ECIR-2011-KoflerLH #internet- To Seek, Perchance to Fail: Expressions of User Needs in Internet Video Search (CK, ML, AH), pp. 611–616.
ECIR-2011-WangSE #retrieval- Video Retrieval Based on Words-of-Interest Selection (LW, DS, EE), pp. 687–690.
ICML-2011-BazzaniFLMT #learning #network #policy #recognition- Learning attentional policies for tracking and recognition in video with deep networks (LB, NdF, HL, VM, JAT), pp. 937–944.
KDD-2011-RaiJK - Video analytics solution for tracking customer locations in retail shopping malls (HGNR, KJ, PRK), pp. 773–776.
SIGIR-2011-FilippovaH #categorisation #metadata- Improved video categorization from text metadata and user comments (KF, KBH), pp. 835–842.
SIGIR-2011-RamanathanSG #online #personalisation- Personalized video: leanback online video consumption (KR, YS, VG), pp. 1277–1278.
SIGIR-2011-WangSE #retrieval- Words-of-interest selection based on temporal motion coherence for video retrieval (LW, DS, EE), pp. 1197–1198.
SAC-2011-HuangC #retrieval- An event-based video retrieval system by combining broadcasting baseball video and web-casting text (YFH, LWC), pp. 846–852.
DAC-2011-JavaidSPH #adaptation #case study #multi #pipes and filters #power management- Low-power adaptive pipelined MPSoCs for multimedia: an H.264 video encoder case study (HJ, MS, SP, JH), pp. 1032–1037.
DAC-2011-ZattSSABH #adaptation #energy #estimation #multi #runtime- Run-time adaptive energy-aware motion and disparity estimation in multiview video coding (BZ, MS, FS, LVA, SB, JH), pp. 1026–1031.
DATE-2011-ZattSBH #architecture #estimation #hardware #parallel #pipes and filters #throughput- Multi-level pipelined parallel hardware architecture for high throughput motion and disparity estimation in Multiview Video Coding (BZ, MS, SB, JH), pp. 1448–1453.
ECDL-2010-Westman #evaluation #summary #visual notation- Evaluation Constructs for Visual Video Summaries (SW), pp. 67–79.
HT-2010-DarvishC - Dealing with the video tidal wave: the relevance of expertise for video tagging (SD, AC), pp. 289–290.
ITiCSE-2010-AydinolG10a #learning #spreadsheet- The effect of video tutorials on learning spreadsheets (ABA, ÖG), p. 323.
CIG-2010-BidarraSG #game studies- Growing on the inside: Soulful characters for video games (RB, RS, KG), pp. 337–344.
FDG-2010-AngottiHPSM #case study- Game-themed instructional modules: a video case study (RLA, CH, MP, KS, KM), pp. 9–16.
FDG-2010-ArenaS #exclamation #game studies #learning #statistics- Stats invaders!: learning about statistics by playing a classic video game (DA, DLS), pp. 248–249.
FDG-2010-LewisWW #debugging #game studies #taxonomy #what- What went wrong: a taxonomy of video game bugs (CL0, JW, NWF), pp. 108–115.
FDG-2010-NortonWL #game studies #guidelines #interface- Exploring strategies and guidelines for developing full body video game interfaces (JN, CAW, JJLJ), pp. 155–162.
CHI-2010-BoringBBGB #interactive #mobile- Touch projector: mobile interaction through video (SB, DB, AB, SG, PB), pp. 2287–2296.
CHI-2010-GrossmanF #comprehension #named- ToolClips: an investigation of contextual video assistance for functionality understanding (TG, GWF), pp. 1515–1524.
CHI-2010-JankowskiSIJD #3d #readability- Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability (JJ, KS, II, MJ, SD), pp. 1321–1330.
CHI-2010-JudgeN - Sharing conversation and sharing life: video conferencing in the home (TKJ, CN), pp. 655–658.
CHI-2010-TullioHWZGT #experience- Experience, adjustment, and engagement: the role of video in law enforcement (JT, EMH, DW, HZ, CVSG, AT), pp. 1505–1514.
CHI-2010-YaroshIB #distance #game studies #towards- Video playdate: toward free play across distance (SY, KMI, AJBB), pp. 1251–1260.
CSCW-2010-InkpenHCZ #distributed- Exploring spatialized audio & video for distributed conversations (KI, RH, MC, ZZ), pp. 95–98.
CSCW-2010-KirkSC #communication- Home video communication: mediating “closeness” (DSK, AS, XC), pp. 135–144.
CIKM-2010-LuETP #clustering #visualisation- Visualization and clustering of crowd video content in MPCA subspace (HL, HLE, MT, KNP), pp. 1777–1780.
CIKM-2010-WelchCC #generative #keyword- Generating advertising keywords from video content (MJW, JC, WC), pp. 1421–1424.
ICPR-2010-BecharMTB #online #recognition- On-Line Video Recognition and Counting of Harmful Insects (IB, SM, MT, FB), pp. 4068–4071.
ICPR-2010-BhatBSS #sequence #transitive #visual notation #word- Transitive Closure Based Visual Words for Point Matching in Video Sequence (KKSB, MOB, GS, FS), pp. 3300–3303.
ICPR-2010-CetinH #adaptation #algorithm #estimation- An Adaptive True Motion Estimation Algorithm for Frame Rate Conversion of High Definition Video (MC, IH), pp. 4109–4112.
ICPR-2010-ChenYKA #assessment #automation #paradigm #reliability- A Reliability Assessment Paradigm for Automated Video Tracking Systems (CHC, YY, AK, MAA), pp. 480–483.
ICPR-2010-ChowdhuryCGR #graph #using- Cell Tracking in Video Microscopy Using Bipartite Graph Matching (ASC, RC, MG, NR), pp. 2456–2459.
ICPR-2010-DickinsonHA #multi #using- Segmenting Video Foreground Using a Multi-Class MRF (PD, AH, KA), pp. 1848–1851.
ICPR-2010-DOrazioLM #generative #multi #synthesis- Panoramic Video Generation by Multi View Data Synthesis (TD, ML, NM), pp. 4105–4108.
ICPR-2010-FengLYL #online- Online Principal Background Selection for Video Synopsis (SF, SL, ZYY, SZL), pp. 17–20.
ICPR-2010-GalloGT #summary- Information Theory Based WCE Video Summarization (GG, EG, AT), pp. 4198–4201.
ICPR-2010-GiannakopoulosPT #approach #detection #multimodal- A Multimodal Approach to Violence Detection in Video Sharing Sites (TG, AP, ST), pp. 3244–3247.
ICPR-2010-HabeMK #automation #composition #image- Automatic Composition of an Informative Wide-View Image from Video (HH, SM, MK), pp. 4117–4120.
ICPR-2010-HaberdarS #detection #framework #mobile #platform #refinement #using- Disparity Map Refinement for Video Based Scene Change Detection Using a Mobile Stereo Camera Platform (HH, SKS), pp. 3890–3893.
ICPR-2010-HuangM #automation #detection #locality- Automatic Detection and Localization of Natural Scene Text in Video (XH, HM), pp. 3216–3219.
ICPR-2010-HuC #distance #retrieval #sketching #using- Motion-sketch Based Video Retrieval Using a Trellis Levenshtein Distance (RH, JPC), pp. 121–124.
ICPR-2010-HuoF #online #recognition- Online Boosting OC for Face Recognition in Continuous Video Stream (HH, JF), pp. 1233–1236.
ICPR-2010-IdeSDTM #classification- Classification of Near-Duplicate Video Segments Based on Their Appearance Patterns (II, YS, DD, TT, HM), pp. 3129–3133.
ICPR-2010-KhanWCKC - Lattice-Based Anomaly Rectification for Sport Video Annotation (AK, DW, TdC, JK, WJC), pp. 4372–4375.
ICPR-2010-KimYOC #optimisation #using- Recovery Video Stabilization Using MRF-MAP Optimization (SWK, KMY, SO, JYC), pp. 2804–2807.
ICPR-2010-KuboPSS #retrieval- Video Retrieval Based on Tracked Features Quantization (HK, JP, HS, SS), pp. 3248–3251.
ICPR-2010-KumeTSY #estimation #image #parametricity #using- Extrinsic Camera Parameter Estimation Using Video Images and GPS Considering GPS Positioning Accuracy (HK, TT, TS, NY), pp. 3923–3926.
ICPR-2010-ManoharSGS #modelling- Modeling Facial Skin Motion Properties in Video and Its Application to Matching Faces across Expressions (VM, MS, DBG, SS), pp. 2122–2125.
ICPR-2010-MansouriAT #using- MPEG-2 Video Watermarking Using Pattern Consideration (AM, AMA, FTA), pp. 2428–2431.
ICPR-2010-MethaniN #recognition- Video Based Palmprint Recognition (CM, AMN), pp. 1352–1355.
ICPR-2010-MinSW #2d #automation- Automatic Face Replacement in Video Based on 2D Morphable Model (FM, NS, ZW), pp. 2250–2253.
ICPR-2010-OhH #learning #process #using- Unsupervised Learning of Activities in Video Using Scene Context (SO, AH), pp. 3579–3582.
ICPR-2010-OrtegaGJV #configuration management #self- A Combined Self-Configuring Method for Object Tracking in Colour Video (JARO, GAG, ÁRJ, VLAV), pp. 2081–2084.
ICPR-2010-PanMSHN #adaptation #estimation #using- A Dual Pass Video Stabilization System Using Iterative Motion Estimation and Adaptive Motion Smoothing (PP, AM, JS, YH, SN), pp. 2298–2301.
ICPR-2010-PoullotS #detection #image #scalability- Detecting Screen Shot Images within Large-Scale Video Archive (SP, SS), pp. 3203–3207.
ICPR-2010-PrabhuR #recursion- Recursive Video Matting and Denoising (SMP, ANR), pp. 4524–4527.
ICPR-2010-PriceMC #image #modelling #segmentation- Color Adjacency Modeling for Improved Image and Video Segmentation (BLP, BSM, SC), pp. 2390–2394.
ICPR-2010-RajgopalanRRM #automation #editing- Keyframe-Guided Automatic Non-linear Video Editing (VR, AR, RR, SPM), pp. 3236–3239.
ICPR-2010-RoyM #using- Crossmodal Matching of Speakers Using Lip and Voice Features in Temporally Non-overlapping Audio and Video Streams (AR, SM), pp. 4504–4507.
ICPR-2010-ScandaliarisVS #analysis #comparative #detection #image- Comparative Analysis for Detecting Objects Under Cast Shadows in Video Images (JS, MV, AS), pp. 4577–4580.
ICPR-2010-Serra-ToroMTHNC #behaviour #monitoring #quality- Assessing Water Quality by Video Monitoring Fish Swimming Behavior (CST, RM, VJT, IMHM, MNR, PC), pp. 428–431.
ICPR-2010-SethiC #analysis #motivation #probability #process- A Neurobiologically Motivated Stochastic Method for Analysis of Human Activities in Video (RJS, AKRC), pp. 281–285.
ICPR-2010-ShinCL - Co-recognition of Actions in Video Pairs (YMS, MC, KML), pp. 456–459.
ICPR-2010-ShivakumaraDTP #classification #proximity #symmetry- A New Symmetry Based on Proximity of Wavelet-Moments for Text Frame Classification in Video (PS, AD, CLT, UP), pp. 129–132.
ICPR-2010-ShivakumaraPT #detection- New Wavelet and Color Features for Text Detection in Video (PS, TQP, CLT), pp. 3996–3999.
ICPR-2010-ShivakumaraT #classification #novel- Novel Edge Features for Text Frame Classification in Video (PS, CLT), pp. 3191–3194.
ICPR-2010-TasdemirC #detection- Motion Vector Based Features for Content Based Video Copy Detection (KT, AEÇ), pp. 3134–3137.
ICPR-2010-TasdizenH #algorithm #estimation #recursion- Recursive Dynamically Variable Step Search Motion Estimation Algorithm for High Definition Video (OT, IH), pp. 2354–2357.
ICPR-2010-VillegasP #verification- Fusion of Qualities for Frame Selection in Video Face Verification (MV, RP), pp. 1302–1305.
ICPR-2010-WangWDTLG #analysis #interactive #web- Interactive Web Video Advertising with Context Analysis and Search (BW, JW, LYD, QT, HL, WG), pp. 3252–3255.
ICPR-2010-ZhangXL #detection- Extracting Key Sub-trajectory Features for Supervised Tactic Detection in Sports Video (YZ, CX, HL), pp. 125–128.
ICPR-2010-ZhouLT #image- Edge Based Binarization for Video Text Images (ZZ, LL, CLT), pp. 133–136.
KDIR-2010-Simac-LejeuneRL - Spatio-temporal Block Model for Video Indexation Assistance (ASL, MR, PL), pp. 475–480.
RecSys-2010-DavidsonLLNVGGHLLS #recommendation- The YouTube video recommendation system (JD, BL, JL, PN, TVV, UG, SG, YH, ML, BL, DS), pp. 293–296.
RecSys-2010-PronkBKP #web- Integrating broadcast and web video content into personal tv channels (VP, MB, JHMK, AP), pp. 355–356.
SIGIR-2010-CuiZC #classification #web- Content-enriched classifier for web video classification (BC, CZ, GC), pp. 619–626.
SIGIR-2010-FengCCZL #multi #query #web- Multi-modal query expansion for web video search (BF, JC, ZC, YZ, SL), pp. 721–722.
SIGIR-2010-FengWZM #image #mining #scalability- Mining adjacent markets from a large-scale ads video collection for image advertising (GF, XJW, LZ, WYM), pp. 893–894.
SIGIR-2010-YiLWR #using- Contextual video advertising system using scene information inferred from video scripts (BJY, JTL, HWW, HCR), pp. 771–772.
SAC-2010-ChengHR #detection- Advanced motion detection for intelligent video surveillance systems (FCC, SCH, SJR), pp. 983–984.
SAC-2010-DaroncoRL #assessment #quality #scalability- Subjective video quality assessment applied to scalable video coding and transmission instability (LCD, VR, JVdL), pp. 1898–1904.
SAC-2010-DeigmoellerISJ #approach- An approach to intelligently crop and scale video for broadcast applications (JD, TI, GS, NJ), pp. 1911–1918.
SAC-2010-LenzLS #named #network #streaming- SeRViSO: a selective retransmission scheme for video streaming in overlay networks (CEL, LCL, FAS), pp. 694–698.
CASE-2010-YuanZ - Micro-mixing of highly viscous bio-samples observed with a miniature wireless video sensor (LY, YFZ), pp. 180–185.
DATE-2010-ShafiqueBH #adaptation #energy #estimation #named #predict #runtime- enBudget: A Run-Time Adaptive Predictive Energy-Budgeting scheme for energy-aware Motion Estimation in H.264/MPEG-4 AVC video encoder (MS, LB, JH), pp. 1725–1730.
DATE-2010-ShafiqueMH #adaptation #complexity #reduction #using- An HVS-based Adaptive Computational Complexity Reduction Scheme for H.264/AVC video encoder using Prognostic Early Mode Exclusion (MS, BM, JH), pp. 1713–1718.
PDP-2010-ChaparroAMCCM #distributed #scalability- Supporting Scalable Video Transmission in MANETs through Distributed Admission Control Mechanisms (PAC, JA, JMM, CMTC, JCC, PM), pp. 238–245.
ICDAR-2009-PhanST #detection- A Laplacian Method for Video Text Detection (TQP, PS, CLT), pp. 66–70.
ICDAR-2009-ShivakumaraPT #detection #difference- A Gradient Difference Based Technique for Video Text Detection (PS, TQP, CLT), pp. 156–160.
ICDAR-2009-ShivakumaraPT09a #detection #robust- A Robust Wavelet Transform Based Technique for Video Text Detection (PS, TQP, CLT), pp. 1285–1289.
ICDAR-2009-YiPX #integration #multi #recognition #using- Using Multiple Frame Integration for the Text Recognition of Video (JY, YP, JX), pp. 71–75.
JCDL-2009-HalveyVHJ #interface #library #named #retrieval- ViGOR: a grouping oriented interface for search and retrieval in video libraries (MH, DV, DH, JMJ), pp. 87–96.
JCDL-2009-MarchioniniSLC #information management #parametricity #query- Query parameters for harvesting digital video and associated contextual information (GM, CS, CAL, RC), pp. 77–86.
ITiCSE-2009-Hwang #education #operating system- Video courseware for teaching operating systems with Windows (SwH), p. 340.
SIGITE-2009-Staman #convergence- Converged communications, video and innovation in pedagogic settings (MS), pp. 205–206.
AIIDE-2009-BartheyeJ #component #game studies #realtime- A Real-Time PDDL-based Planning Component for Video Games (OB, EJ).
AIIDE-2009-HastingsGS #automation #game studies #generative- Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game (EJH, RKG, KOS).
AIIDE-2009-LiSCKSMAA #behaviour #game studies- Constructing Game Agents from Video of Human Behavior (NL, DJS, GC, TK, DGS, MM, DWA, KA).
CIG-2009-HastingsGS #evolution #game studies- Evolving content in the Galactic Arms Race video game (EJH, RKG, KOS), pp. 241–248.
CIG-2009-Stanley #evolution #game studies #network- Practical issues in evolving neural network controllers for video game agents (KOS).
DiGRA-2009-AndersonBCDLM #game studies #problem #using- Using microgenetic methods to investigate problem solving in video games (AA, CB, KMC, JD, AL, WM).
DiGRA-2009-Deterding #approach #game studies- The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract] (SD).
DiGRA-2009-FerreiraF #game studies #process- Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games (EF, TF).
DiGRA-2009-Hung #education #game studies #learning #order- The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games (ACYH).
DiGRA-2009-RyanS #comprehension #game studies #interactive #learning #using- Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games (WR, MAS).
DiGRA-2009-SeyaSKOYKHYIW #game studies #performance #visual notation- Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen (YS, KS, YK, AO, HY, KK, FH, YY, HI, KW).
DiGRA-2009-Therrien #game studies- Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games (CT).
FDG-2009-BottCLL #3d #game studies #gesture #interface #music- Exploring 3D gestural interfaces for music creation in video games (JNB, JGC, JJLJ), pp. 18–25.
FDG-2009-Claypool #complexity #game studies #streaming- Motion and scene complexity for streaming video games (MC), pp. 34–41.
FDG-2009-DiSalvoB #game studies- Questioning video games' influence on CS interest (BJD, AB), pp. 272–278.
CHI-2009-ChengLCC #named- SmartPlayer: user-centric video fast-forwarding (KYC, SJL, BYC, HHC), pp. 789–798.
CHI-2009-DiakopoulosGE #analysis #named #online #quality- Videolyzer: quality analysis of online informational video for bloggers and journalists (ND, SG, IAE), pp. 799–808.
CHI-2009-NguyenC - More than face-to-face: empathy effects of video framing (DTN, JFC), pp. 423–432.
CHI-2009-PerryJEE #agile #collaboration #gesture- Lean collaboration through video gestures: co-ordinating the production of live televised sport (MJP, OJ, ME, AE), pp. 2279–2288.
CHI-2009-ShenLD #what- What’s next?: emergent storytelling from video collection (EYTS, HL, GD), pp. 809–818.
HCD-2009-Kushi #case study #concept #design #interface #process #research #student #visualisation- Organized Reframing Process with Video Ethnography: A Case Study of Students’ Design Project for New Interface Concept from Research to Visualization (KK), pp. 239–246.
HCD-2009-SanchezZG #development #game studies #process #usability- From Usability to Playability: Introduction to Player-Centred Video Game Development Process (JLGS, NPZ, FLG), pp. 65–74.
HCI-AUII-2009-IslamOL #framework- New Integrated Framework for Video Based Moving Object Tracking (MZI, CMO, CWL), pp. 423–432.
HCI-AUII-2009-YamamotoOW #speech- Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs (MY, KO, TW), pp. 358–367.
HCI-NIMT-2009-MatsumotoUYM #analysis #interactive #ubiquitous- Life with a Robot Companion: Video Analysis of 16-Days of Interaction with a Home Robot in a “Ubiquitous Home” Environment (NM, HU, TY, HM), pp. 341–350.
HCI-VAD-2009-KobayashiST #named- ImproV: A System for Improvisational Construction of Video Processing Flow (AK, BS, JT), pp. 534–542.
HIMI-DIE-2009-EgiHKTTN #design- Designing a Peer Reviewing Tool on Lecture Video with Handwritten Annotation (HE, SH, YK, TT, WT, MN), pp. 31–39.
HIMI-II-2009-BaeKB #interactive #segmentation #sequence- Interactive Object Segmentation System from a Video Sequence (GB, SYK, HB), pp. 221–228.
OCSC-2009-ConlonP #distance #learning- A Discussion of Video Capturing to Assist in Distance Learning (MC, VP), pp. 432–441.
OCSC-2009-HofmannHF #architecture #collaboration #workflow- Workflow-Based Architecture for Collaborative Video Annotation (CH, NH, DWF), pp. 33–42.
ECIR-2009-HalveyPHVHGJ #case study #difference #low level #metric #retrieval #using- Diversity, Assortment, Dissimilarity, Variety: A Study of Diversity Measures Using Low Level Features for Video Retrieval (MH, PP, DH, RV, FH, AG, JMJ), pp. 126–137.
ICML-2009-MobahiCW #learning- Deep learning from temporal coherence in video (HM, RC, JW), pp. 737–744.
KDIR-2009-FatemiPRS #concept #mining #retrieval #semantics #using- Using Association Rule Mining to Enrich Semantic Concepts for Video Retrieval (NF, FP, LER, AFS), pp. 119–126.
SIGIR-2009-Aly #modelling #nondeterminism #retrieval #semantics- Modeling uncertainty in video retrieval: a retrieval model for uncertain semantic representations of videos (RA), p. 846.
SIGIR-2009-BenevenutoRAAG #detection #network #online #social- Detecting spammers and content promoters in online video social networks (FB, TR, VAFA, JMA, MAG), pp. 620–627.
SIGIR-2009-GuoMLH #named- AdOn: an intelligent overlay video advertising system (JG, TM, FL, XSH), pp. 628–629.
SIGIR-2009-LeeLPSR #keyword- Finding advertising keywords on video scripts (JTL, HL, HSP, YIS, HCR), pp. 686–687.
SIGIR-2009-PunithaJG #automation #feature model #multi #query #retrieval #topic #using- Topic prerogative feature selection using multiple query examples for automatic video retrieval (PP, JMJ, AG), pp. 804–805.
SIGIR-2009-SiersdorferPS #automation #using- Automatic video tagging using content redundancy (SS, JSP, MS), pp. 395–402.
SIGIR-2009-WangSH #concept #representation- Concept representation based video indexing (MW, YS, XSH), pp. 654–655.
SAC-2009-ChunLSC #multi #predict #using- An enhanced multi-view video compression using the constrained inter-view prediction (SC, SL, KS, KC), pp. 1811–1815.
SAC-2009-FlorezL - Discovery of time series in video data through distribution of spatiotemporal gradients (OUF, SL), pp. 1816–1820.
SAC-2009-GohKCC #analysis #performance #scalability- Fast mode decision for scalable video coding based on neighboring macroblock analysis (GG, JK, MC, KC), pp. 1845–1846.
SAC-2009-JazayeriCZTB #locality- An intelligent video system for vehicle localization and tracking in police cars (AJ, HC, JYZ, MT, HB), pp. 939–940.
DAC-2009-ChangMR #architecture #hybrid #process- A voltage-scalable & process variation resilient hybrid SRAM architecture for MPEG-4 video processors (IJC, DM, KR), pp. 670–675.
DATE-2009-AhoNTK #multi- A case for multi-channel memories in video recording (EA, JN, PAT, KK), pp. 934–939.
DATE-2009-ShafiqueBH #approach #design #hardware #parallel #performance #predict- A parallel approach for high performance hardware design of intra prediction in H.264/AVC Video Codec (MS, LB, JH), pp. 1434–1439.
DATE-2009-ZridaJAA #implementation #parallel- High level H.264/AVC video encoder parallelization for multiprocessor implementation (HKZ, AJ, ACA, MA), pp. 940–945.
JCDL-2008-CapraLMRSS - Selection and context scoping for digital video collections: an investigation of youtube and blogs (RGC, CAL, GM, TR, CS, FS), pp. 211–220.
JCDL-2008-ChristelF #representation- Evaluating the contributions of video representation for a life oral history collection (MGC, MHF), pp. 241–250.
VLDB-2008-Hopfgartner #interactive #retrieval- Studying interaction methodologies in video retrieval (FH), pp. 1604–1608.
VLDB-2008-ShaoSZ #challenge #database #effectiveness #performance #scalability #similarity- Challenges and techniques for effective and efficient similarity search in large video databases (JS, HTS, XZ), pp. 1598–1603.
AIIDE-2008-KellyBK #game studies #network- Offline Planning with Hierarchical Task Networks in Video Games (JPK, AB, SK).
AIIDE-2008-NantesBM #automation #framework #game studies #testing- A Framework for the Semi-Automatic Testing of Video Games (AN, RB, FM).
AIIDE-2008-OchsSC #game studies #modelling #social- Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games (MO, NS, VC).
CIG-2008-BakkesSH #adaptation #agile #game studies- Rapid adaptation of video game AI (SB, PS, HJvdH), pp. 79–86.
CIG-2008-HladkyB #evaluation #game studies #modelling #predict- An evaluation of models for predicting opponent positions in first-person shooter video games (SH, VB), pp. 39–46.
CIG-2008-InoueS #classification #game studies #hybrid #learning- Applying GA for reward allotment in an event-driven hybrid learning classifier system for soccer video games (YI, YS), pp. 296–303.
CIG-2008-PourGAGC #development #distributed #framework #game studies #generative #human-computer #interface #platform- Brain-computer interface: Next generation thought controlled distributed video game development platform (PAP, TG, OA, GDG, RAC), pp. 251–257.
CHI-2008-DragicevicRBNBS - Video browsing by direct manipulation (PD, GR, JB, DN, RB, KS), pp. 237–246.
CHI-2008-KangWA #interactive #mobile #social #using- Social copresence in anonymous social interactions using a mobile video telephone (SHK, JHW, SKA), pp. 1535–1544.
CHI-2008-KarrerWLB #interface #named #navigation- DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation (TK, MW, EL, JOB), pp. 247–250.
CHI-2008-PinelleW #design #evaluation #game studies #heuristic #usability- Heuristic evaluation for games: usability principles for video game design (DP, NW), pp. 1453–1462.
CSCW-2008-YamashitaHAKH #communication- Impact of seating positions on group video communication (NY, KH, SA, HK, YH), pp. 177–186.
CIKM-2008-LuoYY #detection #realtime- Real-time new event detection for video streams (GL, RY, PSY), pp. 379–388.
ECIR-2008-AyacheQ #corpus #learning #using- Video Corpus Annotation Using Active Learning (SA, GQ), pp. 187–198.
ICPR-2008-Adkins-HillFZS #comparison #empirical- An empirical comparison of high definition video and regular video in optical flow computation (JPAH, JMF, YZ, JRS), pp. 1–4.
ICPR-2008-AraiMKH #geometry #people #sequence- Estimating the number of people in a video sequence via geometrical model (HA, IM, HK, MH), pp. 1–4.
ICPR-2008-BasakLC #learning #summary- Video summarization with supervised learning (JB, VL, SC), pp. 1–4.
ICPR-2008-BattiatoPB - Regular texture removal for video stabilization (SB, GP, AB), pp. 1–4.
ICPR-2008-Boccignone #analysis #parametricity- Nonparametric Bayesian attentive video analysis (GB), pp. 1–4.
ICPR-2008-CandamoG #detection- Wire detection in low-altitude, urban, and low-quality video frames (JC, DBG), pp. 1–4.
ICPR-2008-CaoRLH #automation- Automatic geo-registration of maritime video feeds (XC, ZR, HL, NH), pp. 1–4.
ICPR-2008-ChamaretM #using #validation- Attention-based video reframing: Validation using eye-tracking (CC, OLM), pp. 1–4.
ICPR-2008-ChoeRLH #image- Image transformation for object tracking in high-resolution video (TEC, KR, MWL, NH), pp. 1–4.
ICPR-2008-CollomosseMW #retrieval #sketching- Free-hand sketch grouping for video retrieval (JPC, GM, LAW), pp. 1–4.
ICPR-2008-FefilatyevG #detection- Detection and tracking of marine vehicles in video (SF, DBG), pp. 1–4.
ICPR-2008-FilipH #performance #segmentation #sequence- Fast and reliablePCA-based temporal segmentation of video sequences (JF, MH), pp. 1–4.
ICPR-2008-GhoniemCE #graph- Video denoising via discrete regularization on graphs (MG, YC, AE), pp. 1–4.
ICPR-2008-GuimaraesPP #approach #detection #difference #distance #graph #using- An approach for video cut detection using bipartite graph matching as dissimilarity distance (SJFG, ZKGdPJ, HBdP), pp. 1–4.
ICPR-2008-HadidP #classification #gender #sequence- Combining motion and appearance for gender classification from video sequences (AH, MP), pp. 1–4.
ICPR-2008-HuangST #detection #using- Detecting moving text in video using temporal information (WH, PS, CLT), pp. 1–4.
ICPR-2008-HuWGW #interactive- An interactive scene annotation tool for video surveillance (WH, JW, HG, YW), pp. 1–4.
ICPR-2008-HuynhH #estimation #recursion #sequence- Recursive structure and motion estimation from noisy uncalibrated video sequences (DQH, AH), pp. 1–5.
ICPR-2008-KimS #consistency #detection #sequence #using- Static text region detection in video sequences using color and orientation consistencies (DK, KS), pp. 1–4.
ICPR-2008-KiryatiRIR #detection #realtime- Real-time abnormal motion detection in surveillance video (NK, TRR, YI, SR), pp. 1–4.
ICPR-2008-KongBSL - Tracking of persons for video surveillance of unattended environments (SK, MKB, CS, BCL), pp. 1–4.
ICPR-2008-LeeWCYL #approach- Extended Kalman filtering approach to stereo video stabilization (KKL, KhW, MMYC, YKY, MKL), pp. 1–4.
ICPR-2008-LiCS #kernel #optimisation #predict- An improved mean-shift tracker with kernel prediction and scale optimisation targeting for low-frame-rate video tracking (ZL, JC, NNS), pp. 1–4.
ICPR-2008-LiuZDY #detection #learning #sequence- Video attention: Learning to detect a salient object sequence (TL, NZ, WD, ZY), pp. 1–4.
ICPR-2008-MilanovaRKTK #sequence #visual notation- Combined visual attention model for video sequences (MGM, SHR, RK, VT, RK), pp. 1–4.
ICPR-2008-MorrisT #adaptation #analysis #process- An adaptive scene description for activity analysis in surveillance video (BM, MMT), pp. 1–4.
ICPR-2008-MuraiF #bound #detection #using- Shot boundary detection using co-occurrence of global motion in video stream (YM, HF), pp. 1–4.
ICPR-2008-PopSM #incremental #sequence- Incremental trajectory aggregation in video sequences (IP, MS, SM), pp. 1–4.
ICPR-2008-ShivakumaraHT #detection #performance #using- Efficient video text detection using edge features (PS, WH, CLT), pp. 1–4.
ICPR-2008-SroubekFS - Superresolution and blind deconvolution of video (FS, JF, MS), pp. 1–4.
ICPR-2008-TangG #constraints #graph #segmentation- Video object segmentation based on graph cut with dynamic shape prior constraint (PT, LG), pp. 1–4.
ICPR-2008-WangLLSX #adaptation #automation #word- Automatic video annotation with adaptive number of key words (FW, WL, JL, MS, DX), pp. 1–4.
ICPR-2008-WatanabeIHY #algorithm #performance #reduction #using- A fast algorithm of video super-resolution using dimensionality reduction by DCT and example selection (KW, YI, TH, MY), pp. 1–5.
ICPR-2008-WuBB #automation #segmentation- Automatic bi-layer video segmentation based on sensor fusion (QW, PB, WFB), pp. 1–4.
ICPR-2008-WuWZ08a #segmentation- Monocular video foreground segmentation system (XW, YW, XZ), pp. 1–4.
ICPR-2008-WuZWGL #detection #invariant #visual notation- Invariant visual patterns for video copy detection (XW, YZ, YW, JG, JL), pp. 1–4.
ICPR-2008-YenCWWC #using- A scene-based video watermarking technique using SVMs (SHY, HWC, CJW, PSPW, MCC), pp. 1–4.
ICPR-2008-YuLL #detection #recognition #robust- Robust time recognition of video clock based on digit transition detection and digit-sequence recognition (XY, YL, WSL), pp. 1–4.
ICPR-2008-ZhangLX - Collaborate ball and player trajectory extraction in broadcast soccer video (YZ, HL, CX), pp. 1–4.
RecSys-2008-XuJL #documentation #image #online #personalisation #recommendation- Personalized online document, image and video recommendation via commodity eye-tracking (SX, HJ, FCML), pp. 83–90.
SIGIR-2008-JiangN #using #visual notation- Bag-of-visual-words expansion using visual relatedness for video indexing (YGJ, CWN), pp. 769–770.
SIGIR-2008-LiaoCH #image #named #optimisation #scheduling- AdImage: video advertising by image matching and ad scheduling optimization (WSL, KTC, WHH), pp. 767–768.
SIGIR-2008-OkamotoKY #empirical- One-button search extracts wider interests: an empirical study with video bookmarking search (MO, MK, TY), pp. 779–780.
RE-2008-CalleleNS #game studies #requirements #security- Balancing Security Requirements and Emotional Requirements in Video Games (DC, EN, KS), pp. 319–320.
SAC-2008-MorimotoO #metric #using- Eyelid measurements using digital video processing (CHM, TFdO), pp. 1369–1373.
CASE-2008-NieIYTOM #analysis #behaviour #performance- High-speed video analysis of laboratory rats behaviors in forced swim test (YN, II, KY, TT, KO, HM), pp. 206–211.
DATE-2008-WolfH #requirements- Video Processing Requirements on SoC Infrastructures (PvdW, TH), pp. 1124–1125.
ECDL-2007-WangCW #named- VCenter: A Digital Video Broadcast System of NDAP Taiwan (HAW, CYC, YZW), pp. 522–524.
HT-2007-HalveyK #analysis #online- Analysis of online video search and sharing (MH, MTK), pp. 217–226.
ICDAR-2007-SaidaneG #recognition #robust- Robust Binarization for Video Text Recognition (ZS, CG), pp. 874–879.
VLDB-2007-ShenZHSZ #detection #named #realtime- UQLIPS: A Real-time Near-duplicate Video Clip Detection System (HTS, XZ, ZH, JS, XZ), pp. 1374–1377.
ITiCSE-2007-Chandra - Lecture video capture for the masses (SC), pp. 276–280.
SIGITE-2007-Patterson #standard- Color/font/text size: developing standards for video podcast (LJP), pp. 273–274.
CIG-2007-AkatsukaS #classification #game studies #learning- Reward Allotment Considered Roles for Learning Classifier System For Soccer Video Games (YA, YS), pp. 288–295.
DiGRA-2007-Cheng #game studies- Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game Cut-scene (PC).
DiGRA-2007-Dymek #game studies #how #industrial- Exporting Wars: Literature Theory and How It Explains the Video Game Industry (MD).
DiGRA-2007-Hung #game studies- Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City (ACYH).
DiGRA-2007-IhoriSSY #behaviour #game studies #student- Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School Students (NI, AS, AS, SY).
DiGRA-2007-Jockel #experience #game studies #online #overview #performance- The Impact of Experience: The Influences of User and Online Review Ratings on the Performance of Video Games in the US Market (SJ).
DiGRA-2007-Koyama #game studies #industrial #overview- Survey of the adjourned sale rate of the Japanese home video game industry (YK).
DiGRA-2007-Lemay #case study #experience #game studies #pattern matching- Developing a pattern language for flow experiences in video games (PL).
DiGRA-2007-MatsuoTNS #game studies #overview- Video Games and the Training of Sociality: A Survey of Video Game Players (YM, ST, SN, AS).
DiGRA-2007-MoshirniaW #community #game studies- Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity and Historical Accuracy in Video Games (AVM, ACW).
DiGRA-2007-Nitsche #game studies- Mapping Time in Video Games (MN).
DiGRA-2007-PichlmairK #game studies #music- Levels of Sound: On the Principles of Interactivity in Music Video Games (MP, FK).
DiGRA-2007-SanfordM #education #game studies #student- Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School (KS, LM).
DiGRA-2007-SchneiderWY #game studies- Exploring the Uncanny Valley with Japanese Video Game Characters (ES, YW, SY).
DiGRA-2007-Sharp #game studies- Peep-boxes to Pixels: An Alternative History of Video Game Space (PS).
DiGRA-2007-Sommerseth #game studies #quote- “Gamic Realism”: Player, Perception and Action in Video Game Play (HS).
CHI-2007-BatchellerHNRRZ #game studies #testing- Testing the technology: playing games with video conferencing (ALB, BH, KN, EJR, MRB, XZ), pp. 849–852.
CHI-2007-NguyenC #multi #named #trust- Multiview: improving trust in group video conferencing through spatial faithfulness (DTN, JC), pp. 1465–1474.
CHI-2007-OHaraMV #mobile- Consuming video on mobile devices (KO, ASM, AV), pp. 857–866.
CHI-2007-SongM #visual notation- Effects of audio and visual surrogates for making sense of digital video (YS, GM), pp. 867–876.
CHI-2007-WeiszKZRKK #chat- Watching together: integrating text chat with video (JDW, SBK, HZ, YR, REK, JAK), pp. 877–886.
HCI-IPT-2007-JokelaKM #design #editing #evaluation #mobile- Mobile Video Editor: Design and Evaluation (TJ, MK, KM), pp. 344–353.
HCI-IPT-2007-ReponenLI #mobile #social- Mobile Phone Video Camera in Social Context (ER, JL, JI), pp. 460–469.
HCI-MIE-2007-MarcusP #mobile #social #user interface- m-YouTube Mobile UI: Video Selection Based on Social Influence (AM, ÁP), pp. 926–932.
HCI-MIE-2007-Navarro-PrietoB #community #question- Can Video Support City-Based Communities? (RNP, NB), pp. 933–942.
HCI-MIE-2007-ShukranCC #algorithm #implementation #usability- Implementation of a New H.264 Video Watermarking Algorithm with Usability Test (MAMS, YYC, XC), pp. 963–970.
HCI-MIE-2007-TakashimaT #behaviour #low level- Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level Features of Videos (AT, YT), pp. 518–526.
HCI-MIE-2007-YamaguchiSS #reliability #streaming- Reliable Partner System Always Providing Users with Companionship Through Video Streaming (TY, KS, HS), pp. 1010–1018.
HIMI-IIE-2007-ParkJ07b #interface #multi- Integrated Multi-view Compensation for Real Sense Video Interfaces (JP, BJ), pp. 608–617.
HIMI-IIE-2007-SchmidtRWMF #development #human-computer #interface- Development of an Augmented Vision Video Panorama Human-Machine Interface for Remote Airport Tower Operation (MS, MR, BW, CM, NF), pp. 1119–1128.
HIMI-MTT-2007-HidakaMFYSO #delivery- A Video Digest and Delivery System: “ChocoParaTV” (KH, NM, MF, MY, TS, KO), pp. 437–445.
HIMI-MTT-2007-ZhangCF #image #multi #named #personalisation #retrieval- MyView: Personalized Event Retrieval and Video Compositing from Multi-camera Video Images (CCZ, SBC, SF), pp. 549–558.
ECIR-2007-CioccaS - Hierarchical Browsing of Video Key Frames (GC, RS), pp. 691–694.
ECIR-2007-HuurninkR #query #retrieval- Term Selection and Query Operations for Video Retrieval (BH, MdR), pp. 708–711.
ECIR-2007-PanLZTC #retrieval- Retrieval Method for Video Content in Different Format Based on Spatiotemporal Features (XP, JL, YZ, ST, JC), pp. 728–731.
SIGIR-2007-Haubold #ranking #retrieval- Selection and ranking of text from highly imperfect transcripts for retrieval of video content (AH), pp. 791–792.
SIGIR-2007-MeiYHYYL #named #online #recommendation- VideoReach: an online video recommendation system (TM, BY, XSH, LY, SQY, SL), pp. 767–768.
SPLC-2007-KimKK #experience #legacy #product line- Building Software Product Line from the Legacy Systems “Experience in the Digital Audio and Video Domain” (KK, HK, WK), pp. 171–180.
SAC-2007-LuoFSR #database #retrieval #scalability #visualisation- Large scale news video database browsing and retrieval via information visualization (HL, JF, SS, WR), pp. 1086–1087.
SAC-2007-RegoBSSF #library #named- VideoLib: a video digital library with support to spatial and temporal dimensions (ASdCR, CdSB, ERdS, US, HFdF), pp. 1074–1078.
DATE-2007-ArbeloKLLBSM #architecture #configuration management #kernel- Mapping control-intensive video kernels onto a coarse-grain reconfigurable architecture: the H.264/AVC deblocking filter (CA, AK, SL, JFL, MB, RS, JYM), pp. 177–182.
DATE-2007-ClausZMS #configuration management #hardware #using- Using partial-run-time reconfigurable hardware to accelerate video processing in driver assistance system (CC, JZ, FHM, WS), pp. 498–503.
DATE-2007-ZamoraKM #distributed #network- Distributed power-management techniques for wireless network video systems (NHZ, JCK, RM), pp. 564–569.
PDP-2007-CobarzanB #distributed- Further Developments of a Dynamic Distributed Video Proxy-Cache System (CC, LB), pp. 349–357.
DocEng-2006-JoshiAZ #automation #workflow- From video to photo albums: digital publishing workflow for automatic album creation (PMJ, CBA, TZ), pp. 179–181.
ECDL-2006-WangXZ #library #query #semantics- Managing and Querying Video by Semantics in Digital Library (YW, CX, LZ), pp. 367–378.
CIAA-2006-Tischler #automaton #finite #random #refinement- Refinement of Near Random Access Video Coding with Weighted Finite Automata (GT), pp. 46–57.
AIIDE-2006-StanleyKMG #game studies- The NERO Video Game (KOS, IK, RM, AG), pp. 151–152.
CHI-2006-Hazlett #case study #experience #game studies #interactive- Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.
CHI-2006-OHaraBL #mobile- Everyday practices with mobile video telephony (KO, AB, ML), pp. 871–880.
CHI-2006-WangXXWZDZ #game studies- Face-tracking as an augmented input in video games: enhancing presence, role-playing and control (SW, XX, YX, CW, WZ, XD, DZ), pp. 1097–1106.
CSCW-2006-GueddanaR #communication- Pêle-Mêle, a video communication system supporting a variable degree of engagement (SG, NR), pp. 423–426.
ICEIS-SAIC-2006-LuciaFGPT #learning #legacy #migration #multi- Migrating Legacy Video Lectures to Multimedia Learning Objects (ADL, RF, MG, IP, GT), pp. 51–58.
ECIR-2006-GurrinJS #feedback- Supporting Relevance Feedback in Video Search (CG, DJ, AFS), pp. 561–564.
ECIR-2006-SmeatonJLOS - Object-Based Access to TV Rushes Video (AFS, GJFJ, HL, NEO, SS), pp. 476–479.
ICPR-v1-2006-BauerBSP #sequence- Finding Highly Frequented Paths in Video Sequences (DB, NB, SS, RPP), pp. 387–391.
ICPR-v1-2006-BrdiczkaYZRC #automation #modelling- Automatic Acquisition of Context Models and its Application to Video Surveillance (OB, PCY, SZ, PR, JLC), pp. 1175–1178.
ICPR-v1-2006-CsakanyH - Relightning of Facial Video (PC, AH), pp. 203–206.
ICPR-v1-2006-Czyz #detection- Object Detection in Video via Particle Filters (JC), pp. 820–823.
ICPR-v1-2006-DongWH #gesture #segmentation #sequence #similarity #using- Gesture Segmentation from a Video Sequence Using Greedy Similarity Measure (QD, YW, ZH), pp. 331–334.
ICPR-v1-2006-FaggianPC #recognition #segmentation #using- Face Recognition From Video using Active Appearance Model Segmentation (NF, APP, TJC), pp. 287–290.
ICPR-v1-2006-HanXG #clustering #segmentation- Video Foreground Segmentation Based on Sequential Feature Clustering (MH, WX, YG), pp. 492–496.
ICPR-v1-2006-KorzhovaGS #detection- Detection of SpiralWaves in Video (VNK, DBG, GMS), pp. 396–399.
ICPR-v1-2006-Lampert #machine learning- Machine Learning for Video Compression: Macroblock Mode Decision (CHL), pp. 936–940.
ICPR-v1-2006-Niskanen - View Dependent Enhancement of the Dynamic Range of Video (MN), pp. 984–987.
ICPR-v1-2006-RavulapalliS #using- Association of Sound to Motion in Video using Perceptual Organization (SR, SS), pp. 1216–1219.
ICPR-v1-2006-ShimawakiSMS #estimation #image #sequence- Estimation of Ball Route under Overlapping with Players and Lines in Soccer Video Image Sequence (TS, TS, JM, YS), pp. 359–362.
ICPR-v1-2006-Somma - Dynamic Foveation Model for Video Compression (GS), pp. 339–342.
ICPR-v1-2006-ThurauHB #behaviour #classification #game studies- Classification of Team Behaviors in Sports Video Games (CT, TH, CB), pp. 1188–1191.
ICPR-v1-2006-WorringSKNR - Lexicon-based Browsers for Searching in News Video Archives (MW, CS, DK, GPN, OdR), pp. 1256–1259.
ICPR-v1-2006-WuCWS - License Plate Extraction in Low Resolution Video (HHPW, HHC, RJW, DFS), pp. 824–827.
ICPR-v1-2006-YanCK #algorithm #probability- A Maximum A Posteriori Probability Viterbi Data Association Algorithm for Ball Tracking in Sports Video (FY, WJC, JK), pp. 279–282.
ICPR-v1-2006-YuA #detection- Detection of Fence Climbing from Monocular Video (EY, JKA), pp. 375–378.
ICPR-v1-2006-ZhuXHG #recognition- Action Recognition in Broadcast Tennis Video (GZ, CX, QH, WG), pp. 251–254.
ICPR-v2-2006-ChenY #modelling #using- Exploiting High Dimensional Video Features Using Layered Gaussian Mixture Models (DC, JY), pp. 1078–1081.
ICPR-v2-2006-KimLKK #image #recognition #verification- Stroke Verification with Gray-level Image for Hangul Video Text Recognition (JK, SL, YK, JHK), pp. 1074–1077.
ICPR-v2-2006-TongDXTL #analysis #recognition- Local Motion Analysis and Its Application in Video based Swimming Style Recognition (XT, LYD, CX, QT, HL), pp. 1258–1261.
ICPR-v3-2006-ChenCL #multi- YUV Correction for Multi-View Video Compression (YC, CC, JL), pp. 734–737.
ICPR-v3-2006-ChiuLWCC #approach #detection- A Time Warping Based Approach for Video Copy Detection (CYC, CHL, HAW, CSC, LFC), pp. 228–231.
ICPR-v3-2006-DupontJK #robust #segmentation #sequence- Robust Segmentation of Hidden Layers in Video Sequences (RD, OJ, RK), pp. 75–78.
ICPR-v3-2006-GhoshB #3d #incremental #modelling- Incremental Vehicle 3-D Modeling from Video (NG, BB), pp. 272–275.
ICPR-v3-2006-HaiESYSHAY #adaptation #analysis #image- Adaptive Control of Video Display for Diagnostic Assistance by Analysis of Capsule Endoscopic Images (HV, TE, RS, KY, MS, KH, TA, YY), pp. 980–983.
ICPR-v3-2006-KongHXTG #random- A Conditional Random Field Model for Video Super-resolution (DK, MH, WX, HT, YG), pp. 619–622.
ICPR-v3-2006-Law-ToGBB #behaviour #detection- Local Behaviours Labelling for Content Based Video Copy Detection (JLT, VGB, OB, NB), pp. 232–235.
ICPR-v3-2006-ShenLCF - Video Completion for Perspective Camera Under Constrained Motion (YS, FL, XC, HF), pp. 63–66.
ICPR-v3-2006-UshizakiOD #sequence- Video Synchronization Based on Co-occurrence of Appearance Changes in Video Sequences (MU, TO, KD), pp. 71–74.
ICPR-v3-2006-WangLH #image #visual notation- Video Local Pattern based Image Matching for Visual Mapping (LW, HL, RIH), pp. 67–70.
ICPR-v3-2006-WangWKH #probability #using- Tracking a Variable Number of Human Groups in Video Using Probability Hypothesis Density (YDW, JKW, AAK, WH), pp. 1127–1130.
ICPR-v3-2006-ZhouK #detection #mining #multi- Unusual Event Detection via Multi-camera Video Mining (HZ, DK), pp. 1161–1166.
ICPR-v4-2006-AuSC #detection- Anomaly Detection for Video Surveillance Applications (CEA, SS, JJC), pp. 888–891.
ICPR-v4-2006-ChenLL #using- Video Scene Extraction Using Mosaic Technique (LHC, YCL, HYML), pp. 723–726.
ICPR-v4-2006-GhoshB06a #adaptation #analysis- A Psychological Adaptive Model For Video Analysis (NG, BB), pp. 346–349.
ICPR-v4-2006-IketaniSIKNY #documentation- Video Mosaicing for Curved Documents Based on Structure from Motion (AI, TS, SI, MK, NN, NY), pp. 391–396.
ICPR-v4-2006-LinHH #embedded- An embedded watermark technique in video for copyright protection (YRL, HYH, WHH), pp. 795–798.
ICPR-v4-2006-LiXWYY #recognition #reliability- Reliable Video Clock Time Recognition (YL, CX, KW, XY, XY), pp. 128–131.
ICPR-v4-2006-NagaharaMIYS #generative #using- High-resolution Video Generation Using Morphing (HN, TM, YI, MY, TS), pp. 338–341.
ICPR-v4-2006-RohL #detection #gesture- Gesture Detection in Low-Quality Video (MCR, SWL), pp. 791–794.
ICPR-v4-2006-VilarinoSPVR #automation #detection- Automatic Detection of Intestinal Juices in Wireless Capsule Video Endoscopy (FV, PS, OP, JV, PR), pp. 719–722.
ICPR-v4-2006-WangC #detection #using- Detecting Video Texts Using Spatial-Temporal Wavelet Transform (YKW, JMC), pp. 754–757.
ICPR-v4-2006-WangLTX #detection #estimation #multi #realtime- Real-Time Multi-View Face Detection and Pose Estimation in Video Stream (YW, YL, LT, GX), pp. 354–357.
ICPR-v4-2006-WangXC #2d #automation #classification #pseudo #using- Automatic Sports Video Genre Classification using Pseudo-2D-HMM (JW, CX, EC), pp. 778–781.
ICPR-v4-2006-YuB06a #image- Super-resolution Restoration of Facial Images in Video (JY, BB), pp. 342–345.
ICPR-v4-2006-ZhouB #distance #recognition- Feature Fusion of Face and Gait for Human Recognition at a Distance in Video (XZ, BB), pp. 529–532.
SIGIR-2006-Mu #matter #question #retrieval #semantics #visual notation- Content-based video retrieval: does video’s semantic visual feature matter? (XM), pp. 679–680.
SIGIR-2006-Mu06a #retrieval #semantics #visual notation- Supporting semantic visual feature browsing in contentbased video retrieval (XM), p. 734.
RE-2006-CalleleNS #game studies #requirements- Emotional Requirements in Video Games (DC, EN, KS), pp. 292–295.
SAC-2006-HadiET #clustering #summary- Video summarization by k-medoid clustering (YH, FE, ROHT), pp. 1400–1401.
SAC-2006-KitayamaS #evaluation- An evaluation system for news video streams and blogs (DK, KS), pp. 1361–1368.
DAC-2006-HanGCJ #memory management #optimisation- Buffer memory optimization for video codec application modeled in Simulink (SIH, XG, SIC, AAJ), pp. 689–694.
DAC-2006-LiuCLLW #design #mobile- Design of a 125muW, fully-scalable MPEG-2 and H.264/AVC video decoder for mobile applications (TML, CCC, CYL, TAL, SZW), pp. 288–289.
DATE-2006-ThornbergO #memory management #realtime #specification- Impact of bit-width specification on the memory hierarchy for a real-time video processing system (BT, MO), pp. 752–753.
PDP-2006-Barlas #analysis #clustering #taxonomy- A Taxonomy and DLT-Based Analysis of Cluster-Based Video Trans/En-Coding (GDB), pp. 388–395.
PDP-2006-LinckMBDS #estimation #network #quality #streaming- Video Quality Estimation of DCCP Streaming over Wireless Networks (SL, EM, JB, ED, FS), pp. 405–412.
ECDL-2005-PetrelliAGS - Retrieving Amateur Video from a Small Collection (DP, DA, CG, AFS), pp. 487–488.
HT-2005-BocconiNH #generative #sequence- Supporting the generation of argument structure within video sequences (SB, FN, LH), pp. 75–84.
HT-2005-BocconiNH05a #automation #generative- Vox populi: a tool for automatically generating video documentaries (SB, FN, LH), pp. 292–294.
ICDAR-2005-LefevreV #detection #locality #multi #sequence- Caption Localisation in Video Sequences by Fusion of Multiple Detectors (SL, NV), pp. 106–110.
ICDAR-2005-SclaroffBKAALMT #analysis #gesture #recognition- Tracking, Analysis, and Recognition of Human Gestures in Video (SS, MB, GK, JA, VA, RL, JJM, TPT), pp. 806–810.
ICDAR-2005-TangK #comprehension #education #text-to-text- Educational Video Understanding: Mapping Handwritten Text to Textbook Chapters (LT, JRK), pp. 919–923.
JCDL-2005-ChristelC #challenge #image #information management #library #visual notation- Addressing the challenge of visual information access from digital image and video libraries (MGC, RMC), pp. 69–78.
SIGMOD-2005-LeeOH #database #graph #named #scalability- STRG-Index: Spatio-Temporal Region Graph Indexing for Large Video Databases (JL, JHO, SH), pp. 718–729.
SIGMOD-2005-ShenZH #database #effectiveness #scalability #sequence #towards- Towards Effective Indexing for Very Large Video Sequence Database (HTS, BCO, XZ), pp. 730–741.
SIGITE-2005-ChastineP #2d #array #education #realtime #using- Teaching 2D arrays using real-time video filters (JWC, JAP), pp. 133–137.
AIIDE-2005-OverholtzerL #design #game studies- Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design (CAO, SDL), pp. 155–156.
AIIDE-2005-StanleyCM #game studies #learning #realtime- Real-time Learning in the NERO Video Game (KOS, RC, RM), pp. 159–160.
CIG-2005-StanleyBM #evolution #game studies #realtime- Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award) (KOS, BDB, RM).
DiGRA-2005-BoltonF #difference #game studies #research- Styles of Playing Violent Video Games: An Individual Differences Research Methodology (AB, GF).
DiGRA-2005-BoltonF05a #difference #game studies- Individual Differences in Violent Video Game Play (AB, GF).
DiGRA-2005-Bonenfant #game studies #visual notation- Visual sign in video games (MB).
DiGRA-2005-DixonS #game studies #navigation #social- Boyhood Spaces: Play and Social Navigation through Video Games (SD, BS).
DiGRA-2005-Esposito #game studies- Immersion in Game Atmospheres for the Video Game Heritage Preservation (NE).
DiGRA-2005-Henderson #game studies- Video games: A significant cognitive artifact of contemporary youth culture (LH).
DiGRA-2005-KatchabawDG #game studies- A Realistic Reaction System for Modern Video Games (MK, SD, LG).
DiGRA-2005-MulliganDM #game studies #using- The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports (DEM, MWD, JM).
DiGRA-2005-Paul #game studies- Canadian Content in Video Games (LP).
DiGRA-2005-RavajaSLKSHJ #game studies- The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events (NR, TS, JL, KK, MS, JH, AJ).
CHI-2005-NguyenC #multi #named- MultiView: spatially faithful group video conferencing (DTN, JFC), pp. 799–808.
CIKM-2005-FanLHB #approach #novel #privacy- A novel approach for privacy-preserving video sharing (JF, HL, MSH, EB), pp. 609–616.
ECIR-2005-AyacheQC #classification #using- Video Shot Classification Using Lexical Context (SA, GQ, MC), pp. 549–551.
ECIR-2005-DingCZ #analysis #clustering #concept #detection- Temporal Shot Clustering Analysis for Video Concept Detection (DD, LC, BZ), pp. 558–560.
ECIR-2005-RenJ #segmentation- Football Video Segmentation Based on Video Production Strategy (RR, JMJ), pp. 433–446.
KDD-2005-Petrushin #mining #multi #self #using- Mining rare and frequent events in multi-camera surveillance video using self-organizing maps (VAP), pp. 794–800.
SEKE-2005-LeeWC #summary #web- Integrating Web Information to Generate Chinese Video Summaries (YSL, YCW, CHC), pp. 514–519.
SIGIR-2005-GhoshalIK #automation #image #markov #modelling #retrieval- Hidden Markov models for automatic annotation and content-based retrieval of images and video (AG, PI, SK), pp. 544–551.
SIGIR-2005-XuSMK #analysis #automation #music #summary- Automatic music video summarization based on audio-visual-text analysis and alignment (CX, XS, NCM, MSK), pp. 361–368.
RE-2005-CalleleNS #game studies #industrial #process #requirements- Requirements Engineering and the Creative Process in the Video Game Industry (DC, EN, KS), pp. 240–252.
DATE-2005-EeckhautDSCS #scalability- A Hardware-Friendly Wavelet Entropy Codec for Scalable Video (HE, HD, BS, MC, DS), pp. 14–19.
PDP-2005-FernandezGBA #3d #architecture #optimisation #thread- Optimizing a 3D-FWT Video Encoder for SMPs and HyperThreading Architectures (RFP, JMG, GB, MEA), pp. 76–83.
HT-2004-StottsSG #hypermedia #named- FaceSpace: endo- and exo-spatial hypermedia in the transparent video facetop (PDS, JMS, KG), pp. 48–57.
JCDL-2004-FanLXW #classification #concept #nondeterminism #semantics #set- Semantic video classification and feature subset selection under context and concept uncertainty (JF, HL, JX, LW), pp. 192–201.
JCDL-2004-Moraveji #evaluation- Improving video browsing with an eye-tracking evaluation of feature-based color bars (NM), pp. 49–50.
JCDL-2004-YangH #people- Video grammar for locating named people (JY, AGH), pp. 216–217.
VLDB-2004-UlusoyGDSA #database- BilVideo Video Database Management System (ÖU, UG, MED, ES, CA), pp. 1373–1376.
ICSM-2004-DangLMPPT #design #realtime #using #visual notation- Design Recovery of Real-Time Graphical Applications Using Video (CD, AVL, AM, KCP, TQP, JT), pp. 338–347.
CHI-2004-McCarthySM - Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video (JDM, MAS, DM), pp. 535–542.
ICEIS-v3-2004-PanedaMGGN #analysis #monitoring #predict- Analysis and Configuration Methodology for Video on Demand Services Based on Monitoring Information and Prediction (XGP, DM, RG, VGG, ÁN), pp. 289–294.
ICPR-v1-2004-OnishiF #comprehension #evaluation #image #using- Shooting the Lecture Scene Using Computer-controlled Cameras Based on Situation Understanding and Evaluation of Video Images (MO, KF), pp. 781–784.
ICPR-v1-2004-ThirdeJ #modelling #probability #segmentation- Hierarchical Probabilistic Models for Video Object Segmentation and Tracking (DT, GAJ), pp. 636–639.
ICPR-v1-2004-WangJW #approach #detection #integration #multi #novel #using- A Novel Video Caption Detection Approach Using Multi-Frame Integration (RW, WJ, LW), pp. 449–452.
ICPR-v1-2004-YangAWLC #estimation- Face Pose Estimation and its Application in Video Shot Selection (ZY, HA, BW, SL, LC), pp. 322–325.
ICPR-v1-2004-Zhao #scalability- Super-Resolving Compressed Video with Large Artifacts (WYZ), pp. 516–519.
ICPR-v2-2004-BuzanSK #clustering- Extraction and Clustering of Motion Trajectories in Video (DB, SS, GK), pp. 521–524.
ICPR-v2-2004-JorgeMA #architecture #estimation #network #sequence- Estimation of the Bayesian Network Architecture for Object Tracking in Video Sequences (PMJ, JSM, AJA), pp. 732–735.
ICPR-v2-2004-JunejoJS #modelling #multi- Multi Feature Path Modeling for Video Surveillance (INJ, OJ, MS), pp. 716–719.
ICPR-v2-2004-ShihL #analysis #detection #using- Face Detection Using Discriminating Feature Analysis and Support Vector Machine in Video (PS, CL), pp. 407–410.
ICPR-v2-2004-YuXA #graph #sequence #using- Reconstructing a Dynamic Surface from Video Sequences Using Graph Cuts in 4D Space-Time (TY, NX, NA), pp. 245–248.
ICPR-v3-2004-AlatasJS #retrieval- Compressed Spatio-temporal Descriptors for Video Matching and Retrieval (OA, OJ, MS), pp. 882–885.
ICPR-v3-2004-BoccignoneCMP #segmentation #using- Using Attention for Video Segmentation (GB, AC, VM, AP), pp. 838–841.
ICPR-v3-2004-ChengCK #database- Periodic Human Motion Description for Sports Video Databases (FC, WJC, JK), pp. 870–873.
ICPR-v3-2004-GranaPSC - Color Calibration for a Dermatological Video Camera System (CG, GP, SS, RC), pp. 798–801.
ICPR-v3-2004-HuangT #detection #estimation #realtime #robust- Robust Real-Time Detection, Tracking, and Pose Estimation of Faces in Video Streams (KSH, MMT), pp. 965–968.
ICPR-v3-2004-KangLTKX #keyword #visual notation- Visual Keywords Labeling in Soccer Video (YLK, JHL, QT, MSK, CX), pp. 850–853.
ICPR-v3-2004-KashinoKK #clustering- A Quick Video Search Method based on Local and Global Feature Clustering (KK, AK, TK), pp. 894–897.
ICPR-v3-2004-MicheloniF #image- Image Acquisition Enhancement for Active Video Surveillance (CM, GLF), pp. 326–329.
ICPR-v3-2004-MoW #modelling #segmentation #using- Video Modelling and Segmentation Using Gaussian Mixture Models (XM, RW), pp. 854–857.
ICPR-v3-2004-NishiF #analysis #using- Object-Based Video Coding Using Pixel State Analysis (TN, HF), pp. 306–309.
ICPR-v3-2004-RenS #constraints #sequence- Video Sequence Matching with Spatio-Temporal Constraints (WR, SS), pp. 834–837.
ICPR-v3-2004-TerrillonPNY #detection #multi #realtime #recognition #robust #sequence- DRUIDE : A Real-Time System for Robust Multiple Face Detection, Tracking and Hand Posture Recognition in Color Video Sequences (JCT, AP, YN, KY), pp. 302–305.
ICPR-v3-2004-WangCCH #multi #named #summary #visualisation- MV-MAP: Multiresolution Video Visualization and Summarization on MAPs (YW, QC, JC, TSH), pp. 886–889.
ICPR-v3-2004-WangNP #editing #gesture #recognition- Gesture Tracking and Recognition for Lecture Video Editing (FW, CWN, TCP), pp. 934–937.
ICPR-v3-2004-WangRA #editing- Seamless Video Editing (HW, RR, NA), pp. 858–861.
ICPR-v3-2004-WuTR #algorithm #component- High Frequency Component Compensation based Super-Resolution Algorithm for Face Video Enhancement (JW, MMT, BDR), pp. 598–601.
ICPR-v3-2004-YuanTR #performance #robust #scalability- Fast and Robust Search Method for Short Video Clips from Large Video Collection (JY, QT, SR), pp. 866–869.
ICPR-v4-2004-BertiniBCP #adaptation #semantics- Object-Based and Event-Based Semantic Video Adaptation (MB, ADB, RC, AP), pp. 987–990.
ICPR-v4-2004-ChanHSP #detection #semantics #using- Detecting Rare Events in Video Using Semantic Primitives with HMM (MTC, AH, JS, MP), pp. 150–154.
ICPR-v4-2004-Cheatle #smarttech- Media Content and Type Selection from Always-on Wearable Video (PC), pp. 979–982.
ICPR-v4-2004-DehaisDMC #artificial reality #perspective #realtime #sequence #using- Augmented Reality through Real-Time Tracking of Video Sequences Using a Panoramic View (CD, MD, GM, VC), pp. 995–998.
ICPR-v4-2004-DharaC #approach #estimation #hybrid #predict #using- Video Motion Estimation Using Prediction Based Hybrid Approach (BCD, BC), pp. 737–740.
ICPR-v4-2004-HaritC #using- Video Shot Interpretation using Principles of Perceptual Prominence and Perceptual Grouping in Spatio-Temporal Domain (GH, SC), pp. 256–259.
ICPR-v4-2004-QiuMHHS #hybrid- A Hybrid Watermarking Scheme for H.264/AVC Video (GQ, PM, ATSH, DH, QS), pp. 865–869.
ICPR-v4-2004-SamsonB #clustering #learning #parallel #robust- Learning Classes for Video Interpretation with a Robust Parallel Clustering Method (VS, PB), pp. 569–572.
ICPR-v4-2004-XieHTP #analysis #multi- A Multi-Object Tracking System for Surveillance Video Analysis (DX, WH, TT, JP), pp. 767–770.
SIGIR-2004-ChristelMH #image #retrieval- Evaluating content-based filters for image and video retrieval (MGC, NM, CH), pp. 590–591.
SIGIR-2004-FanL #classification #semantics- Semantic video classification by integrating unlabeled samples for classifier training (JF, HL), pp. 592–593.
SAC-2004-AgiusA #metadata #modelling- Modelling and filtering of MPEG-7-compliant meta-data for digital video (HWA, MCA), pp. 1248–1252.
SAC-2004-BrowneS #feedback #information retrieval #using- Video information retrieval using objects and ostensive relevance feedback (PB, AFS), pp. 1084–1090.
SAC-2004-FoulirasXTM #lightweight #multi #named #performance #protocol- LEMP: Lightweight Efficient Multicast Protocol for video on demand (PEF, SX, NT, AM), pp. 1226–1231.
SAC-2004-Granmo #analysis #parallel- Parallel hypothesis driven video content analysis (OCG), pp. 642–648.
DAC-2004-YoussefYSPJ #case study #debugging #design #interface- Debugging HW/SW interface for MPSoC: video encoder system design case study (MWY, SY, AS, YP, AAJ), pp. 908–913.
DATE-v1-2004-IranliCP #approach #energy #game studies #streaming- A Game Theoretic Approach to Low Energy Wireless Video Streaming (AI, KC, MP), pp. 696–697.
DATE-v2-2004-KhawamBPAAAW #array #configuration management #implementation #mobile #performance- Efficient Implementations of Mobile Video Computations on Domain-Specific Reconfigurable Arrays (SK, SB, AP, IA, NA, TA, FW), pp. 1230–1235.
DATE-v2-2004-XuWHCL #case study #design #embedded- A Case Study in Networks-on-Chip Design for Embedded Video (JX, WW, JH, STC, TL), pp. 770–777.
ICDAR-2003-HullEGL #component #documentation #multi #visualisation- Visualizing Multimedia Content on Paper Documents: Components of Key Frame Selection for Video Paper (JJH, BE, JG, DSL), pp. 389–392.
ICDAR-2003-Mori #feature model #recognition #using- Video text recognition using feature compensation as category-dependent feature extraction (MM), pp. 645–649.
ICDAR-2003-NakamuraY #recognition- Caption Text Recognition in Video Frames by MAP Matching (AN, KY), pp. 650–654.
JCDL-2003-WildemuthMYGWHG #how #performance- How Fast Is Too Fast? Evaluating Fast Forward Surrogates for Digital Video (BMW, GM, MY, GG, TW, AH, RG), pp. 221–230.
DiGRA-2003-CarrBSB #game studies- Textuality in video games (DC, AB, GS, DB).
DiGRA-2003-Garite #game studies- The Ideology of Interactivity (or Video Games and Taylorization of Leisure) (MG).
DiGRA-2003-Grimes #exclamation #game studies #quote #women- “You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games (SMG).
DiGRA-2003-KirriemuirM #game studies #using- Use of Computer and Video Games in the Classroom (JK, AM).
DiGRA-2003-Nikken #game studies- Parental mediation of children's video game playing: A similar construct as television mediation (PN).
CHI-2003-FussellSK #collaboration #physics- Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks (SRF, LDS, REK), pp. 513–520.
CHI-2003-VertegaalWSC #named #using- GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction (RV, IW, CS, CC), pp. 521–528.
ICEIS-v1-2003-WongL #multi #performance #recursion #streaming- Recursive Patching — An Efficient Technique for Multicast Video Streaming (YWW, JYBL), pp. 306–312.
ECIR-2003-BertiniBN #documentation #retrieval- Annotation and Retrieval of Structured Video Documents (MB, ADB, WN), pp. 12–24.
SIGIR-2003-LinNNNSTNA #multimodal #using- User-trainable video annotation using multimodal cues (CYL, MRN, AN, CN, JRS, BLT, HJN, WHA), pp. 403–404.
SIGIR-2003-MuM #retrieval #statistics #visual notation- Statistical visual feature indexes in video retrieval (XM, GM), pp. 395–396.
SAC-2003-AssfalgBCBN #automation- Automatic Interpretation of Soccer Video for Highlights Extraction and Annotation (JA, MB, CC, ADB, WN), pp. 769–773.
SAC-2003-HuaTV #internet #multi- Overlay Multicast for Video On Demand on the Internet (KAH, DAT, RV), pp. 935–942.
SAC-2003-OhTJ - Hierarchical Video Indexing Based on Changes of Camera and Object Motions (JHO, MT, NJ), pp. 917–921.
DATE-2003-VerderberZL #implementation #optimisation- HW/SW Partitioned Optimization and VLSI-FPGA Implementation of the MPEG-2 Video Decoder (MV, AZ, DL), pp. 20238–20243.
ECDL-2002-SmeatonOCVDHRSW #information retrieval- The TREC2001 Video Track: Information Retrieval on Digital Video Information (AFS, PO, CC, APdV, DSD, AGH, MER, JRS, LW), pp. 266–275.
ECDL-2002-WildemuthMWYGFHM #library #usability- Alternative Surrogates for Video Objects in a Digital Library: Users’ Perspectives on Their Relative Usability (BMW, GM, TW, MY, GG, BF, AH, XM), pp. 493–507.
HT-2002-StottsS #automation- Semi-automated Hyperlink markup for archived video (PDS, JMS), pp. 105–106.
JCDL-2002-HauptmannJN #information retrieval #multi #recognition #speech #using- Multi-modal information retrieval from broadcast video using OCR and speech recognition (AGH, RJ, TDN), pp. 160–161.
JCDL-2002-HauptmannP #adaptation #image #named- Video-cuebik: adapting image search to video shots (AGH, NP), pp. 156–157.
JCDL-2002-LyuYS #library #multimodal- A multilingual, multimodal digital video library system (MRL, EY, SKSS), pp. 145–153.
CGDC-2002-Jarvinen #game studies- Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games (AJ).
CHI-2002-DruckerGMW #named- SmartSkip: consumer level browsing and skipping of digital video content (SMD, AG, SDM, CW), pp. 219–226.
ICEIS-2002-MarirZO #database #logic #online #retrieval- An Integrated Object Database and Description Logic System for Online Content and Event-Based Indexing and Retrieval of a Car Park Surveillance Video (FM, KZ, KO), pp. 129–139.
CIKM-2002-PanF #data mining #library #mining #quote- “GeoPlot”: spatial data mining on video libraries (JYP, CF), pp. 405–412.
ICPR-v1-2002-DattaSL #detection- Person-on-Person Violence Detection in Video Data (AD, MS, NdVL), pp. 433–438.
ICPR-v1-2002-HaroE #learning- Learning Video Processing by Example (AH, IAE), pp. 487–491.
ICPR-v1-2002-HungTL #3d #approach #segmentation- A Bayesian Approach to Video Object Segmentation via Merging 3D Watershed Volumes (YPH, YPT, CCL), pp. 496–499.
ICPR-v1-2002-KuleshPS #recognition #using- Video Clip Recognition Using Joint Audio-Visual Processing Model (VK, VAP, IKS), pp. 500–503.
ICPR-v1-2002-LvZN #self- Self-Calibration of a Camera from Video of a Walking Human (FL, TZ, RN), p. 562–?.
ICPR-v1-2002-RautiainenD #retrieval- Temporal Color Correlograms for Video Retrieval (MR, DSD), pp. 267–270.
ICPR-v1-2002-YamadaSM #3d #game studies #image #parametricity #sequence- Tracking Players and a Ball in Video Image Sequence and Estimating Camera Parameters for 3D Interpretation of Soccer Games (AY, YS, JM), pp. 303–306.
ICPR-v2-2002-AuLD #segmentation #using- Object Segmentation and Tracking Using Video Locales (JA, ZNL, MSD), pp. 544–547.
ICPR-v2-2002-BaggaHZR #multi #summary- Multi-Source Combined-Media Video Tracking for Summarization (AB, JH, JZ, GR), pp. 818–821.
ICPR-v2-2002-ChambersVWB #gesture #recognition- Hierarchical Recognition of Intentional Human Gestures for Sports Video Annotation (GSC, SV, GAWW, HHB), pp. 1082–1085.
ICPR-v2-2002-ChengCK #behaviour #sequence- Recognising Human Running Behaviour in Sports Video Sequences (FC, WJC, JK), pp. 1017–1020.
ICPR-v2-2002-GargSCC #approach #representation- An Appearance Based Approach for Video Object Extraction and Representation (GG, PKS, SC, RC), pp. 536–539.
ICPR-v2-2002-GuimaraesACL #detection #identification- Video Fade Detection by Discrete Line Identification (SJFG, AdAA, MC, NJL), pp. 1013–1016.
ICPR-v2-2002-KimLLKK #approach #detection #multi- Integrated Approach of Multiple Face Detection for Video Surveillance (TKK, SUL, JHL, SCK, SRK), pp. 394–397.
ICPR-v2-2002-KoubaroulisMK #recognition- Colour-Based Object Recognition for Video Annotation (DK, JM, JK), pp. 1069–1072.
ICPR-v2-2002-KumanoAAUST #analysis #editing- Video Editing Support System Based on Video Grammar and Content Analysis (MK, YA, MA, KU, KS, KT), pp. 1031–1036.
ICPR-v2-2002-LiuB #concept #learning #semantics #visual notation- Learning Semantic Visual Concepts from Video (JL, BB), pp. 1061–1064.
ICPR-v2-2002-LuCLF #realtime- Real-Time MPEG2 Video Watermarking in the VLC Domain (CSL, JRC, HYML, KCF), p. 552–?.
ICPR-v2-2002-MaZ #representation- Motion Texture: A New Motion Based Video Representation (YFM, HZ), pp. 548–551.
ICPR-v2-2002-Miyamori #behaviour #identification #retrieval #using- Improving Accuracy in Behaviour Identification for Content-Based Retrieval by Using Audio and Video Information (HM), pp. 826–830.
ICPR-v2-2002-MiyauchiHBK #analysis #collaboration #detection #multi #semantics- Collaborative Multimedia Analysis for Detecting Semantical Events from Broadcasted Sports Video (SM, AH, NB, TK), pp. 1009–1012.
ICPR-v2-2002-NaphadeBSLT #approach #modelling #retrieval #statistics- A Statistical Modeling Approach to Content Based Video Retrieval (MRN, SB, JRS, CYL, BLT), pp. 953–956.
ICPR-v2-2002-SanchezBK #markov- Coupled Markov Chains for Video Contents Characterization (JMS, XB, JRK), pp. 461–464.
ICPR-v2-2002-TeraguchiMESE #agile #generative #personalisation- Rapid Generation of Event-Based Indexes for Personalized Video Digests (MT, KM, TE, SiS, ME), pp. 1041–1044.
ICPR-v2-2002-VisserSL #detection #people #retrieval #semantics- Detecting Automobiles and People for Semantic Video Retrieval (RV, NS, MSL), pp. 733–736.
ICPR-v3-2002-BrunoP #retrieval- Video Structuring, Indexing and Retrieval Based on Global Motion Wavelet Coefficients (EB, DP), pp. 287–290.
ICPR-v3-2002-DuC #detection #image- Thresholding Video Images for Text Detection (EYD, CIC), p. 919–?.
ICPR-v3-2002-MaoCLS #detection #hybrid #image- Hybrid Chinese/English Text Detection in Images and Video Frames (WM, FLC, KKML, WCS), pp. 1015–1018.
ICPR-v3-2002-OzekiINO - Tracking Hands and Objects for an Intelligent Video Production System (MO, MI, YN, YO), pp. 1011–1014.
ICPR-v4-2002-HuangT02a #array #multi #recognition #streaming #using- Streaming Face Recognition Using Multicamera Video Arrays (KSH, MMT), pp. 213–216.
ICPR-v4-2002-MizoguchiS #invariant- Space-Time Invariants and Video Motion Extraction from Arbitrary Viewpoints (MM, JS), pp. 56–59.
SIGIR-2002-GravesL #network #retrieval #using- Video retrieval using an MPEG-7 based inference network (AG, ML), pp. 339–346.
SAC-2002-AghbariKM #performance #reduction- Topological mapping: a dimensionality reduction method for efficient video search (ZA, KK, AM), pp. 470–475.
DATE-2002-RizzoC #architecture #case study #configuration management- A Video Compression Case Study on a Reconfigurable VLIW Architecture (DR, OC), pp. 540–546.
STOC-2002-ChanLTW #analysis- A unified analysis of hot video schedulers (WTC, TWL, HFT, PWHW), pp. 179–188.
ICDAR-2001-CrandallK #detection #robust- Robust Detection of Stylized Text Events in Digital Video (DJC, RK), pp. 865–871.
ICDAR-2001-HuaWZ #automation #detection #evaluation #performance- Automatic Performance Evaluation for Video Text Detection (XSH, LW, HZ), pp. 545–550.
ICDAR-2001-MitaH #recognition- Improvement of Video Text Recognition by Character Selection (TM, OH), pp. 1089–1093.
JCDL-2001-ChristelMB #library- XSLT for tailored access to a digtal video library (MGC, BM, AB), pp. 290–299.
JCDL-2001-Derthick #interactive #metadata #visualisation- Interactive visualization of video metadata (MD), p. 453.
JCDL-2001-MyersCSDYC #editing #library #multi- A multi-view intelligent editor for digital video libraries (BAM, JPC, SMS, LD, DY, ATC), pp. 106–115.
JCDL-2001-NanardN #library- Cumulating and sharing end users knowledge to improve video indexing in a video digital library (MN, JN), pp. 282–289.
JCDL-2001-NelsonMGY #architecture- A bucket architecture for the open video project (MLN, GM, GG, MY), pp. 310–311.
JCDL-2001-PanFV #classification #mining #named- VideoGraph: a new tool for video mining and classification (JYP, CF), pp. 116–117.
JCDL-2001-SmeatonMOMLMBY #library- The físchlár digital video system: a digital library of broadcast TV programmes (AFS, NM, NEO, SM, HL, KM, PB, JY), pp. 312–313.
ICEIS-v2-2001-Orozco-BarbosaT #design #evaluation #scalability- Design and Evaluation of Scalable Video Delivery Services Over Intranets (LOB, MT), pp. 1147–1154.
TOOLS-USA-2001-Farr #convergence #industrial- State of the Industry: Converging Voice, Video and Data (LF), pp. 5–6.
SAC-2001-AngelopoulosYPL #detection #on the- On motion and noise detection in digital video (AA, EAY, AP, TL), pp. 309–311.
SAC-2001-SonahI #performance- Considering video characteristics for improved cache performance in VOD systems (BS, MRI), pp. 429–433.
SAC-2001-Yfantis #algorithm- An algorithm for key-frame determination in digital video (EAY), pp. 312–314.
PDP-2001-MarescaZ #image #parallel #source code- Restructuring the Flow of Image and Video Processing Programs to Increase Instruction Level Parallelism (MM, NZ), p. 386–?.
- DL-2000-GeislerM #repository
- The open video project: research-oriented digital video repository (GG, GM), pp. 258–259.
ECDL-2000-LeeSBMMO #analysis #implementation #interface- Implementation and Analysis of Several Keyframe-Based Browsing Interfaces to Digital Video (HL, AFS, CB, NM, SM, NEO), pp. 206–218.
HT-2000-SmithSK #generative #orthogonal #taxonomy #using- An orthogonal taxonomy for hyperlink anchor generation in video streams using OvalTine (JMS, PDS, SUK), pp. 11–18.
SIGMOD-2000-OhHP #database #effectiveness #performance #scalability- Efficient and Cost-effective Techniques for Browsing and Indexing Large Video Databases (JHO, KAH), pp. 415–426.
CHI-2000-BoreczkyGGU #interactive- An interactive comic book presentation for exploring video (JSB, AG, GG, SU), pp. 185–192.
CHI-2000-LiGSHR - Browsing digital video (FCL, AG, ES, LwH, YR), pp. 169–176.
CSCW-2000-BoyleEG #privacy- The effects of filtered video on awareness and privacy (MB, CE, SG), pp. 1–10.
CSCW-2000-CadizBSGGJ #collaboration #distance #distributed #learning- Distance learning through distributed collaborative video viewing (JJC, AB, ES, AG, JG, GJ), pp. 135–144.
CSCW-2000-GirgensohnL - CSCW 2000 video program (AG, AL), p. 347.
CSCW-2000-JacksonAMM #behaviour- Impact of video frame rate on communicative behaviour in two and four party groups (MJ, AHA, RM, JM), pp. 11–20.
CIKM-2000-BertinoHAE #data access #database- An Access Control Model for Video Database Systems (EB, MAH, WGA, AKE), pp. 336–343.
ICPR-v1-2000-AntaniCK #robust- Robust Extraction of Text in Video (SA, DJC, RK), pp. 1831–1834.
ICPR-v1-2000-AyersC #network #recognition #using- Scenario Recognition from Video Using a Hierarchy of Dynamic Belief Networks (DA, RC), pp. 1835–1838.
ICPR-v1-2000-BimboPT #retrieval- Video Retrieval Based on Dynamics of Color Flows (ADB, PP, LT), pp. 1851–1854.
ICPR-v1-2000-GongL #classification #segmentation- Video Shot Segmentation and Classification (YG, XL), pp. 1860–1863.
ICPR-v1-2000-HongengBN #framework- Bayesian Framework for Video Surveillance Application (SH, FB, RN), pp. 1164–1170.
ICPR-v1-2000-KimH00a #self #using- Soccer Video Mosaicing Using Self-Calibration and Line Tracking (HK, KSH), pp. 1592–1595.
ICPR-v1-2000-LiD - Superresolution-Based Enhancement of Text in Digital Video (HL, DSD), pp. 1847–1850.
ICPR-v1-2000-MachiT #automation #detection- Video Shot Detection and Characterization in Semi-Automatic Digital Video Restoration (AM, MT), pp. 1855–1859.
ICPR-v1-2000-NgoPCZ #detection #representation- Motion-Based Video Representation for Scene Change Detection (CWN, TCP, RTC, HZ), pp. 1827–1830.
ICPR-v1-2000-NicolescuM #named- GlobeAll: Panoramic Video for an Intelligent Room (MN, GGM), pp. 1823–1826.
ICPR-v1-2000-SanchezB #normalisation #recognition- Color Normalization for Appearance Based Recognition of Video Key-Frames (JMS, XB), pp. 1815–1818.
ICPR-v1-2000-SorianoMHL #detection- Skin Detection in Video under Changing Illumination Conditions (MS, BM, SH, ML), pp. 1839–1842.
ICPR-v1-2000-SunFT #segmentation- Spatio-Temporal Segmentation for Video Surveillance (HS, TF, TT), pp. 1843–1846.
ICPR-v1-2000-WangHH - Memory-Based Moving Object Extraction for Video Indexing (RW, PH, TSH), pp. 1811–1814.
ICPR-v1-2000-YoonDD #detection- Event Detection from MPEG Video in the Compressed Domain (KY, DD, DSD), pp. 1819–1822.
ICPR-v2-2000-HammoudM #recognition- Mixture Densities for Video Objects Recognition (RIH, RM), pp. 2071–2075.
ICPR-v2-2000-KwakCC #image #performance #recognition- Video Caption Image Enhancement for an Efficient Character Recognition (SK, KC, YC), pp. 2606–2609.
ICPR-v2-2000-LiD00a #automation #detection- A Video Text Detection System Based on Automated Training (HL, DSD), pp. 2223–2228.
ICPR-v3-2000-ChenCL #segmentation- Object Segmentation for Video Coding (LHC, JRC, HYML), pp. 3387–3390.
ICPR-v3-2000-CheungT #3d #estimation #image #modelling- Image Motion Estimation for 3D Model Based Video Conferencing (MKC, HTT), pp. 3835–3838.
ICPR-v3-2000-DufauxK #estimation- Combined Spline- and Block-Based Motion Estimation for Video Coding (FD, SBK), pp. 3071–3074.
ICPR-v3-2000-KoponenKP #multi- Multispectral Video (PK, HK, JP), pp. 3190–3193.
ICPR-v3-2000-NaphadeH #framework #probability #semantics #using- Semantic Video Indexing Using a Probabilistic Framework (MRN, TSH), pp. 3083–3088.
ICPR-v3-2000-OrWLL #modelling #segmentation #using- Panoramic Video Segmentation Using Color Mixture Models (SHO, KhW, KsL, TkL), pp. 3391–3394.
ICPR-v3-2000-PorterMT #correlation #detection #using- Video Cut Detection using Frequency Domain Correlation (SVP, MM, BTT), pp. 3413–3416.
ICPR-v3-2000-SekimotoNTO #query #retrieval #using- Continuous Retrieval of Video Using Segmentation-Free Query (NS, TN, HT, RO), pp. 3375–3378.
ICPR-v4-2000-AbeggEW #algorithm #image #linear #robust #sequence- A Robust Algorithm for Segmenting Deformable Linear Objects from Video Image Sequences (FA, DE, HW), pp. 4756–4759.
ICPR-v4-2000-DoermannM #evaluation #performance #tool support- Tools and Techniques for Video Performance Evaluation (DSD, DM), pp. 4167–4170.
ICPR-v4-2000-GriffinK #3d #sequence- Coping with 3D Artifacts in Video Sequences (AG, JK), pp. 4623–4626.
ICPR-v4-2000-JabriDWR #adaptation #detection #image #people #using- Detection and Location of People in Video Images Using Adaptive Fusion of Color and Edge Information (SJ, ZD, HW, AR), pp. 4627–4631.
ICPR-v4-2000-KojimaITF #behaviour #generative #image #natural language- Generating Natural Language Description of Human Behavior from Video Images (AK, MI, TT, KF), pp. 4728–4731.
ICPR-v4-2000-KumarSHH - Registration of Highly-Oblique and Zoomed in Aerial Video to Reference Imagery (RK, SS, SCH, KJH), pp. 4303–4307.
ICPR-v4-2000-LimCL - Text Extraction in MPEG Compressed Video for Content-Based Indexing (YKL, SHC, SWL), pp. 4409–4412.
ICPR-v4-2000-LinZ #automation- Automatic Video Scene Extraction by Shot Grouping (TL, HZ), pp. 4039–4042.
ICPR-v4-2000-MarianoK - Locating Uniform-Colored Text in Video Frames (VYM, RK), pp. 4539–4542.
ICPR-v4-2000-NittaBK #approach- Extracting Actors, Actions and Events from Sports Video — A Fundamental Approach to Story Tracking (NN, NB, TK), pp. 4718–4721.
ICPR-v4-2000-OnishiIF #image- Production of Video Images by Computer Controlled Camera Operation Based on Distribution of Spatiotemporal Mutual Information (MO, MI, KF), pp. 4102–4105.
ICPR-v4-2000-OnishiIF00a #image #segmentation #using- Blackboard Segmentation Using Video Image of Lecture and Its Applications (MO, MI, KF), pp. 4615–4618.
ICPR-v4-2000-ShimadaOI #image #metric- Human Body Posture Measurement by Matching Foot Pressure Distribution to Video Images (SS, SO, KI), pp. 4188–4191.
ICPR-v4-2000-TruongVD #automation #categorisation #identification- Automatic Genre Identification for Content-Based Video Categorization (BTT, SV, CD), pp. 4230–4233.
ICPR-v4-2000-VeneauRB #clustering #segmentation #sequence- From Video Shot Clustering to Sequence Segmentation (EV, RR, PB), pp. 4254–4257.
ICPR-v4-2000-WatanabeOIK #analysis- Discourse Structure Analysis for News Video by Checking Surface Information in the Transcript (YW, YO, EI, SK), pp. 4242–4245.
DATE-2000-ChangKK #architecture #memory management- A Memory Architecture with 4-Address Configurations for Video Signal Processing (SC, JSK, LSK), p. 746.
ADL-1999-ChristelHWC #abstraction #library- Adjustable Filmstrips and Skims as Abstractions for a Digital Video Library (MGC, AGH, AW, SAC), pp. 98–104.
ADL-1999-HollfelderET #concept #library- Concept-Based Browsing in Video Libraries (SH, AE, UT), pp. 105–115.
- DL-1999-DingMS #multimodal
- Multimodal Surrogates for Video Browsing (WD, GM, DS), pp. 85–93.
- DL-1999-HuJ #documentation #framework #multi
- Multimedia Description Framework (MDF) for Content Description of Audio/Video Documents (MJH, YJ), pp. 67–75.
ICDAR-1999-BunkeSYS #online #using- Online Handwriting Data Acquisition using a Video Camera (HB, TvS, TY, MS), pp. 573–576.
ICDAR-1999-GargiCAGKK #automation #detection- A System for Automatic Text Detection in Video (UG, DJC, SA, TG, RK, RK), pp. 29–32.
ICDAR-1999-Hori #recognition- A Video Text Extraction Method for Character Recognition (OH), pp. 25–28.
ICDAR-1999-MoriKS #recognition #retrieval #robust- Robust Telop Character Recognition in Video for Content-based Retrieval (MM, SK, TS), pp. 13–16.
CHI-1999-CohenWP #interface #multi #named- Logjam: A Tangible Multi-Person Interface for Video Logging (JC, MW, PP), pp. 128–135.
CHI-1999-VeinottOOF - Video Helps Remote Work: Speakers Who Need to Negotiate Common Ground Benefit from Seeing Each Other (ESV, JSO, GMO, XF), pp. 302–309.
HCI-CCAD-1999-Hofmann #approach #information management #integration- Video in digital storys: a new approach for team integration and knowledge management in business context (JH), pp. 217–220.
HCI-CCAD-1999-Morikawa #communication- Pointing on HyperMirror video mediated communication (OM), pp. 548–552.
HCI-CCAD-1999-MorimotoKY #collaboration #communication #interactive- Influence of interaction modes on a collaborative task and structure of dialogues in video communication (KM, TK, AY), pp. 212–216.
HCI-CCAD-1999-Paul - Improving public administration by video conferencing and application sharing — mission possible (HP), pp. 318–322.
HCI-EI-1999-ShibuyaT #image #interface #using- Interface Using Video Captured Images (YS, HT), pp. 247–250.
ICEIS-1999-Orozco-Barbosa #implementation #network #performance- Video Communications Over IP/ATM Networks Implementation Issues and Performance (LOB), pp. 577–584.
ACIR-1999-FatemiM #representation #retrieval- A Two-time Model for Video Content Representation and Retrieval (NF, PM).
ACIR-1999-LeeSF #user interface- User Interface Issues for Browsing Digital Video (HL, AFS, JF).
DATE-1999-IkedaKNSYMNO #architecture #scalability- An MPEG-2 Video Encoder LSI with Scalability for HDTV based on Three-layer Cooperative Architecture (MI, TK, KN, KS, TY, TM, JN, TO), p. 44–?.
DATE-1999-OchiaiINEO #embedded #framework #performance #platform- High-speed Software-based Platform for Embedded Software of a Single-chip MPEG-2 Video Encoder LSI with HDTV Scalabilit (KO, HI, JN, ME, TO), pp. 303–308.
ADL-1998-HauptmannW #detection #segmentation- Story Segmentation and Detection of Commercials in Broadcast News Video (AGH, MJW), pp. 168–179.
- DL-1998-HauptmannL #library #topic
- Topic Labeling of Broadcast News Stories in the Informedia Digital Video Library (AGH, DL), pp. 287–288.
- DL-1998-KomlodiM
- Key Frame Preview Techniques for Video Browsing (AK, GM), pp. 118–125.
ECDL-1998-CastelliBLS #database #distributed #image #retrieval- Search and Progressive Image Retrieval from Distributed Image/Video Databases: The SPIRE Project (VC, LDB, CSL, JRS), pp. 157–168.
ECDL-1998-Hunter #metadata #standard- The Application of Metadata Standards to Video Indexing (JH), pp. 135–156.
ECDL-1998-KawasakiSS #concept #image #information retrieval #internet #library #tool support- NAIST Digital Video Library: Tools for Restructuring Video Data for the Content Based Information Retrieval — A Representative Image of Shot Concept for the Internet (YK, RS, HS), pp. 645–646.
ECDL-1998-NapoliFMM - A Methodology to Annotate Cultural Heritage Digital Video (CDN, MMF, FM, GM), pp. 649–650.
CHI-1998-ChristelSTW #abstraction #evolution #multi- Evolving Video Skims into Useful Multimedia Abstractions (MGC, MAS, CRT, DBW), pp. 171–178.
CHI-1998-PlesniakP #artificial reality #using- Coincident Display Using Haptics and Holographic Video (WP, RP), pp. 304–311.
CHI-1998-ReynardBGH #collaboration #quality- Awareness Driven Video Quality of Service in Collaborative Virtual Environments (GR, SB, CG, CH), pp. 464–471.
CSCW-1998-MorikawaM #communication #named #towards- HyperMirror: Toward Pleasant-to-Use Video Mediated Communication System (OM, TM), pp. 149–158.
ICPR-1998-0001SAPH - Registration of video to geo-referenced imagery (RK, HSS, JCA, AP, SH), pp. 1393–1400.
ICPR-1998-AvrinD #estimation #sequence- Local motion estimation and resolution enhancement of video sequences (VA, ID), pp. 539–541.
ICPR-1998-BouthemyF #metric- Motion characterization from temporal cooccurrences of local motion-based measures for video indexing (PB, RF), pp. 905–908.
ICPR-1998-GargiAK #database- Indexing text events in digital video databases (UG, SA, RK), pp. 916–918.
ICPR-1998-IshiiMT #detection #image #realtime #using- Detection of foreign substances mixed in a plastic bottle of medicinal solution using real-time video image processing (AI, TM, ST), pp. 1646–1650.
ICPR-1998-JainVX #query- Query by video clip (AKJ, AV, WX), pp. 909–911.
ICPR-1998-JainY #automation #image- Automatic text location in images and video frames (AKJ, BY), pp. 1497–1499.
ICPR-1998-KanekoH #detection #using- Cut detection technique from MPEG compressed video using likelihood ratio test (TK, OH), pp. 1476–1480.
ICPR-1998-LazarescuVWC #query- Combining NL processing and video data to query American Football (ML, SV, GAWW, TC), pp. 1238–1240.
ICPR-1998-LebourgeoisJA #towards- Towards a description for video indexation (FL, JMJ, PCA), pp. 912–915.
ICPR-1998-LeeHSL #analysis #automation #bound #detection #parsing #using- Automatic video parsing using shot boundary detection and camera operation analysis (MSL, BWH, SS, SWL), pp. 1481–1483.
ICPR-1998-LiD #automation #identification- Automatic identification of text in digital video key frames (HL, DSD), pp. 129–132.
ICPR-1998-MasakiYKK #interactive #using- Interactive manipulation through augmented virtuality using processed video contents (TM, TY, YK, FK), pp. 1219–1222.
ICPR-1998-MunkeltRHH #3d #detection #image #modelling- A model driven 3D image interpretation system applied to person detection in video images (OM, CR, DH, WH), pp. 70–73.
ICPR-1998-OnoeYYT #monitoring #using #visual notation- Visual surveillance and monitoring system using an omnidirectional video camera (YO, NY, KY, HT), pp. 588–592.
ICPR-1998-SeoAH - Video augmentation by image-based rendering under the perspective camera model (YS, MHA, KSH), pp. 1694–1696.
ICPR-1998-ShearerVB #algorithm #performance- An efficient least common subgraph algorithm for video indexing (KS, SV, HB), pp. 1241–1243.
ICPR-1998-ShimDB #automation #retrieval- Automatic text extraction from video for content-based annotation and retrieval (JCS, CD, RMB), pp. 618–620.
ICPR-1998-Vinod #process #ranking #retrieval- Activity based video shot retrieval and ranking (VVV), pp. 682–684.
SAC-1998-CorreiaGCG #empirical #modelling #reuse- An experiment for building reusable video information models (NC, AG, AC, NG), pp. 482–490.
SAC-1998-DecleirHK #retrieval #search-based- A genetic model for video content based retrieval (CD, MSH, JK), pp. 458–459.
SAC-1998-NishimuraNYI #game studies- Applying videogame technologies to video conferencing systems (TN, HN, CY, TI), pp. 471–476.
SAC-1998-SiLLL #database #modelling- Modeling video objects in 4DIS temporal database system (AS, RWHL, QL, HVL), pp. 525–531.
SAC-1998-YeadonDFB #mobile- Supporting video in heterogeneous mobile environments (NJY, ND, AF, GSB), pp. 439–444.
DAC-1998-HilgenstockHONP #multi- A Video Signal Processor for MIMD Multiprocessing (JH, KH, JO, DN, PP), pp. 50–55.
- DL-1997-ChristelWT #abstraction #library #multi
- Multimedia Abstractions for a Digital Video Library (MGC, DBW, CRT), pp. 21–29.
ECDL-1997-Mony #library- Bibliothèque Nationale de France’s Audiovisual System: Digital Audio, Video, and Photo Consultation in a Library (SM), pp. 387–403.
ECDL-1997-SlaughterSM #comprehension #recognition- Comprehension and Object Recognition Capabilities for Presentations of Simultaneous Video Key Frame Surrogates (LAS, BS, GM), pp. 41–54.
HT-1997-IpC #retrieval- Hypertext-Assisted Video Indexing and Content-Based Retrieval (HHSI, SLC), pp. 232–233.
HCI-CC-1997-Matarazzo #quality- Desktop Videoconferencing in a Cooperative Discussion Task: Video Quality and Telepresence Aspect (GM), pp. 3–6.
HCI-SEC-1997-HigashinoK - A Hierarchical Browsing System for Sign Language Video (SH, HK), pp. 287–290.
HCI-SEC-1997-MuraiKI #3d #communication #multi #using- Display of Conversation Partners Using 3D-Facial Model in the Multiparty Video Communication System (TM, HK, SI), pp. 861–864.
HCI-SEC-1997-NorrisW #performance #question- Supporting Task Performance: Is Text or Video Better? (BEN, WBLW), pp. 647–650.
HCI-SEC-1997-Rauterberg #case study #game studies #interactive #user interface- Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game (MR), pp. 253–256.
HCI-SEC-1997-RauterbergBKM #case study #interactive #user interface- Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems (MR, MB, HK, MM), pp. 929–932.
CIKM-1997-DimitrovaME - Video Keyframe Extraction and Filtering: A Keyframe is not a Keyframe to Everyone (ND, TM, HE), pp. 113–120.
CIKM-1997-WaiC - Retrieving Video Data Via Motion Tracks of Content Symbols (TTYW, ALPC), pp. 105–112.
DAC-1997-TsuiCWDP #design #estimation #framework #power management- A Power Estimation Framework for Designing Low Power Portable Video Applications (CYT, KKC, QW, CSD, MP), pp. 421–424.
EDTC-1997-SmeetsAEK #programmable- Delay management for programmable video signal processors (MLGS, EHLA, GE, EAdK), pp. 126–133.
HPCA-1997-WolfeFDF #design- Datapath Design for a VLIW Video Signal Processor (AW, JF, SD, ESTF), pp. 24–35.
HPDC-1997-WonS #distributed #paradigm #retrieval- Distributed Service Paradigm for Remote Video Retrieval Request (YW, JS), pp. 191–200.
SOSP-1997-BoloskyF #distributed- Distributed Schedule Management in the Tiger Video Fileserver (WJB, RPF, JRD), pp. 212–223.
- DL-1996-LiGGP #library #named
- VISION: A Digital Video Library (WL, SG, JMG, KMP), pp. 19–27.
ITiCSE-1996-Miller - Mistakes to avoid in the introduction of compressed video (JEM), pp. 150–152.
CSCW-1996-BapatGHST #distributed- From Electronic Whiteboards to Distributed Meetings: Extending the Scope of DOLPHIN (Video Program) (AB, JG, DLH, NAS, DAT), p. 10.
CSCW-1996-Bharwani #design #overview- The MIT Design Studio of the Future: Virtual Design Review (Video Program) (SB), p. 10.
CSCW-1996-FishK #collaboration #network- Networking for Collaboration: Video Telephony and Media Conferencing (RSF, REK), p. 6.
CSCW-1996-GreenbergG - Applying Distortion-Oriented Displays to Groupware (Video Program) (SG, CG), pp. 8–9.
CSCW-1996-GreenbergR #named #web- GroupWeb: A Groupware Web Browser (Video Program) (SG, MR), p. 7.
CSCW-1996-GutwinGR - Supporting Workspace Awareness in Groupware (Video Program) (CG, SG, MR), p. 8.
CSCW-1996-KawaiBT #multi #named #using- ARGUS: An Active Awareness System Using Computer-Controlled Multiple Cameras (Video Program) (TK, YB, HT), p. 7.
CSCW-1996-KuzuokaINN #collaboration #communication #named- GestureCam: A Video Communication System to Support Spatial Workspace Collaboration (Video Program) (HK, GI, YN, YN), p. 9.
CSCW-1996-OkadaTM - MAJIC and DesktopMAJIC Conferencing System (Video Program) (KiO, ST, YM), p. 9.
CSCW-1996-SatoGS #concept #framework #named- Prairie: A Conceptual Framework for a Virtual Organization (Video Program) (SHS, AG, KSS), p. 8.
CSCW-1996-SiegelKMKB #collaboration #evaluation #research #smarttech- Collaborative Wearable Systems Research and Evaluation (Video Program) (JS, REK, MDM, DJK, MB), pp. 9–10.
CSCW-1996-SugawaraMKSIYKSTNLTS - InterSpace Project — CyberCampus (Video Program) (SS, NM, YK, KS, MI, TY, YK, KS, TT, TN, CL, TT, GS), p. 7.
ICPR-1996-ArdizzoneCGV #database #image- Content-based indexing of image and video databases by global and shape features (EA, MLC, VDG, CV), pp. 140–144.
ICPR-1996-ArdizzoneCM #retrieval- Motion and color-based video indexing and retrieval (EA, MLC, DM), pp. 135–139.
ICPR-1996-BergerSPW #image #synthesis- Mixing synthesis and video images of outdoor environments: application to the bridges of Paris (MOB, GS, SP, BWD), pp. 90–94.
ICPR-1996-CorridoniB - Structured digital video indexing (JMC, ADB), pp. 125–129.
ICPR-1996-HuangHH #adaptation #estimation #performance- Adaptive early jump-out technique for fast motion estimation in video coding (HCH, YPH, WLH), pp. 864–868.
ICPR-1996-LinT #algorithm #performance- Fast full-search block-matching algorithm for motion-compensated video compression (YCL, SCT), pp. 914–918.
ICPR-1996-TangH - Characterizing smiles in the context of video phone data compression (LaT, TSH), pp. 659–663.
ICPR-1996-TeixeiraA #algorithm- Block matching algorithms in MPEG video coding (LMLT, APA), pp. 934–938.
ICPR-1996-WiebeB #image #quality- Improving image and video transmission quality over ATM with foveal prioritization and priority dithering (KJW, AB), pp. 939–943.
ICPR-1996-YeungY #clustering #segmentation- Time-constrained clustering for segmentation of video into story units (MMY, BLY), pp. 375–380.
DAC-1996-EdamatsuIH #design- Design Methodologies for consumer-use video signal processing LSIs (HE, SI, KH), pp. 497–502.
HPDC-1996-LiA #multi- Bandwidth Control for Replicated-Stream Multicast Video Distribution (XL, MHA), pp. 356–363.
HPDC-1996-SisalemSS #network- The Network Video Terminal (DS, HS, CS), pp. 3–10.
ADL-1995-WolfLWYYM #library- Video as Scholary Material in the Digital Library (WW, BL, AW, MMY, BLY, DM), pp. 45–53.
SIGMOD-1995-DanS #online #policy- An Online Video Placement Policy based on Bandwith to Space Ratio (BSR) (AD, DS), pp. 376–385.
CHI-1995-OlsonOM #design #question #realtime #what- What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-Time Design Work? (JSO, GMO, DKM), pp. 362–368.
CHI-1995-YamaashiKTM #image- User-Centered Video: Transmitting Video Images Based on the User’s Interest (KY, YK, MT, HM), pp. 325–330.
CIKM-1995-ChangLL #database #design- The Characteristics of Digital Video and Considerations of Designing Video Databases (CWC, KFL, SYL), pp. 370–377.
RE-1995-JirotkaHL #requirements- Ethnography by Video for Requirements Capture (MJ, CH, PL), pp. 190–193.
SAC-1995-AsgharzadehJ #fuzzy- Video printing and fuzzy control (AA, MJ), pp. 529–531.
DL-1994-ZhangSWLK #database #library- A Video Database System for Digital Libraries (HZ, SWS, JW, CYL, AK), pp. 253–264.
HT-ECHT-1994-Liestol #aspect-oriented #hypermedia- Aesthetic and Rhetorical Aspects of Linking Video in Hypermedia (GL), pp. 217–223.
VLDB-1994-HjelsvoldM #modelling #query- Modelling and Querying Video Data (RH, RM), pp. 686–694.
CHI-1994-Tognazzini94a #prototype- The “Starfire” video prototype project: a case history (BT), pp. 99–105.
CHI-1994-WeberP94a #named #realtime- Marquee: a tool for real-time video logging (KW, AP), pp. 58–64.
CSCW-1994-KuzuokaKT #collaboration #communication #named- GestureCam: A Video Communication System for Sympathetic Remote Collaboration (HK, TK, MT), pp. 35–43.
ECOOP-1994-FreemanM #object-oriented #tool support #user interface- Adding Digital Video to an Object-Oriented User Interface Toolkit (SMGF, MSM), pp. 493–512.
HT-1993-Blair - WAX or the Discovery of Television Among the Bees (Video) (DB), pp. 238–239.
HT-1993-DurandD #hypermedia- FRESS Hypertext System (Video) (DGD, SJD), p. 240.
HT-1993-HaakeKS #hypermedia- The SEPIA Hypermedia System as Part of the POLIKOM Telecooperation Scenario (Video) (JMH, TK, NAS), pp. 235–237.
HT-1993-HallDPH - The Microcosm Link Service: An Integrating Technology (Video) (WH, HCD, AP, GH), pp. 231–232.
HT-1993-HirataTH #database #hypermedia #named #navigation- Miyabi: A Hypertext Database with Media-Based Navigation (Video) (KH, HT, YH), pp. 233–234.
HT-1993-Mylonas - The Perseus Project (Video) (EM), p. 241.
SIGMOD-1993-RakowM - The V3 Video Server — Managing Analog and Digital Video Clips (TCR, PM), pp. 556–557.
INTERCHI-1993-MacleodB #analysis #metric #music #tool support #usability- MUSiC video analysis and context tools for usability measurement (MM, NB), p. 55.
INTERCHI-1993-TonomuraAOS #tool support- VideoMAP and VideoSpaceIcon: tools for anatomizing video content (YT, AA, KO, TS), pp. 131–136.
INTERCHI-1993-UedaMSN #automation #editing #visualisation- Automatic structure visualization for video editing (HU, TM, SS, AN), pp. 137–141.
SAC-1993-ObaidatA #generative- An Intelligent Video Pattern Generator for Use in Ophthalmology (MSO, DSAS), pp. 660–664.
SOSP-1993-JonesH #distributed- Handling Audio and Video Streams in a Distributed Environment (AJ, AH), pp. 231–243.
HT-ECHT-1992-Gibbs #hypermedia- Video Nodes and Video Webs: Uses of Video in Hypermedia (SJG), p. 3.
SEI-1992-Christel #case study #experience #interactive- Experiences with an Interactive Video Code Inspection Laboratory (MGC), pp. 395–412.
CHI-1992-FishKRR #communication- Evaluating Video as a Technology for Informal Communication (RSF, REK, RWR, RER), pp. 37–48.
CHI-1992-GaverMMLDCB - Realizing a Video Environment: EuroPARC’s RAVE System (WWG, TPM, AM, LL, PD, KC, WB), pp. 27–35.
CHI-1992-Kuzuoka #collaboration- Spatial Workspace Collaboration: A SharedView Video Support System for Remote Collaboration Capability (HK), pp. 533–540.
CHI-1992-MillsCW - A Magnifier Tool for Video Data (MM, JC, YYW), pp. 93–98.
CHI-1992-TaniYTFT #interactive #object-oriented- Object-Oriented Video: Interaction with Real-World Objects Through Live Video (MT, KY, KT, MF, ST), pp. 593–598.
CSCW-1992-CoolFKL #communication #design- Iterative Design of Video Communication Systems (CC, RSF, REK, CML), pp. 25–32.
SOSP-WIP-1991-Jeffay92 #network #operating system- Network and Operating System Support for Digital Audio and Video (KJ), p. 16.
CHI-1991-BorningT #interactive #network- Two approaches to casual interaction over computer and video networks (AB, MT), pp. 13–19.
CHI-1991-Cypher91a #programming- Video presentation Eager: programming repetitive tasks by example (AC), pp. 445–446.
CHI-1991-HeathL #communication #multi- Disembodied conduct: communication through video in a multi-media office environment (CH, PL), pp. 99–103.
CHI-1991-KurlanderF #visual notation- Editable graphical histories: the video (DK, SF), pp. 451–452.
CHI-1991-Mackay91a #guidelines #question #using- Ethical issues in the use of video: is it time to establish guidelines? (WEM), pp. 403–405.
CHI-1991-TangM #collaboration #named- VideoWhiteboard: video shadows to support remote collaboration (JCT, SLM), pp. 315–322.
SOSP-1991-RanganV #design #file system- Designing File Systems for Digital Video and Audio (PVR, HMV), pp. 81–94.
CHI-1990-TangM #collaboration #interface #named- VideoDraw: a video interface for collaborative drawing (JCT, SLM), pp. 313–320.
ICSE-1990-DeMarcoG #documentation #using- Use of Video for Program Documentation (TD, CG), pp. 126–128.
CSCW-1988-Egido #overview- Video Conferencing as a Technology to Support Group Work: A Review of its Failures (CE), pp. 13–24.
DAC-1985-Frome #tutorial- Course, video, and manual dexterity (tutorial): tailoring training to CAD users (FSF), pp. 226–231.