BibSLEIGH corpus
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Travelled to:
1 × USA
Collaborated with:
R.Miikkulainen Erin J. Hastings Ratan K. Guha Igor Karpov Thomas D'Silva Ryan Cornelius Bobby D. Bryant Aliza Gold Chern Han Yong Roy Janik Micahel Chrien Craig Varrichio Sebastian Risi Joel Lehman David B. D'Ambrosio Ryan Hall
Talks about:
game (9) video (7) content (3) learn (3) time (3) real (3) nero (3) neuroevolut (2) particl (2) generat (2)

Person: Kenneth O. Stanley

DBLP DBLP: Stanley:Kenneth_O=

Contributed to:

OOPSLA 20102010
AIIDE 20052005
CIG 20052005
AIIDE 20062006
CIG 20062006
CIG 20072007
AIIDE 20092009
CIG 20092009
AIIDE 20122012

Wrote 12 papers:

To achieve our highest goals, we must be willing to abandon them (KOS), p. 3.
AIIDE-2005-DSilvaJCSM #behaviour #realtime
Retaining Learned Behavior During Real-Time Neuroevolution (TD, RJ, MC, KOS, RM), pp. 39–44.
AIIDE-2005-StanleyCM #game studies #learning #realtime #video
Real-time Learning in the NERO Video Game (KOS, RC, RM), pp. 159–160.
CIG-2005-StanleyBM #evolution #game studies #realtime #video
Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award) (KOS, BDB, RM).
AIIDE-2006-StanleyKMG #game studies #video
The NERO Video Game (KOS, IK, RM, AG), pp. 151–152.
AIIDE-2006-YongSMK #adaptation
Incorporating Advice into Neuroevolution of Adaptive Agents (CHY, KOS, RM, IK), pp. 98–104.
CIG-2006-KarpovDVSM #evaluation #game studies #integration #learning
Integration and Evaluation of Exploration-Based Learning in Games (IK, TD, CV, KOS, RM), pp. 39–44.
CIG-2007-HastingsGS #animation #design #representation
NEAT Particles: Design, Representation, and Animation of Particle System Effects (EJH, RKG, KOS), pp. 154–160.
AIIDE-2009-HastingsGS #automation #game studies #generative #video
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game (EJH, RKG, KOS).
CIG-2009-HastingsGS #evolution #game studies #video
Evolving content in the Galactic Arms Race video game (EJH, RKG, KOS), pp. 241–248.
CIG-2009-Stanley #evolution #game studies #network #video
Practical issues in evolving neural network controllers for video game agents (KOS).
AIIDE-2012-RisiLDHS #game studies #generative #search-based #social #video
Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game (SR, JL, DBD, RH, KOS).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.