Brian Schwab
Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game
AIIDE, 2008.
@inproceedings{AIIDE-2008-Schwab, author = "Brian Schwab", booktitle = "{Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference}", ee = "http://www.aaai.org/Library/AIIDE/2008/aiide08-024.php", isbn = "978-1-57735-391-1", publisher = "{The AAAI Press}", title = "{Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game}", year = 2008, }