Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game
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Brian Schwab
Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game
AIIDE, 2008.

AIIDE 2008
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@inproceedings{AIIDE-2008-Schwab,
	author        = "Brian Schwab",
	booktitle     = "{Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference}",
	ee            = "http://www.aaai.org/Library/AIIDE/2008/aiide08-024.php",
	isbn          = "978-1-57735-391-1",
	publisher     = "{The AAAI Press}",
	title         = "{Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game}",
	year          = 2008,
}

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