Brian Schwab
Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game
AIIDE, 2008.
@inproceedings{AIIDE-2008-Schwab,
author = "Brian Schwab",
booktitle = "{Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference}",
ee = "http://www.aaai.org/Library/AIIDE/2008/aiide08-024.php",
isbn = "978-1-57735-391-1",
publisher = "{The AAAI Press}",
title = "{Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game}",
year = 2008,
}











