Tomas Geffner, Hector Geffner
Width-Based Planning for General Video-Game Playing
AIIDE, 2015.
@inproceedings{AIIDE-2015-GeffnerG, author = "Tomas Geffner and Hector Geffner", booktitle = "{Proceedings of the 11th Conference on Artificial Intelligence and Interactive Digital Entertainment}", ee = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11540", pages = "23--29", publisher = "{AAAI Press}", title = "{Width-Based Planning for General Video-Game Playing}", year = 2015, }