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Used together with:
game (66)
design (34)
role (33)
learn (19)
interact (16)

Stem play$ (all stems)

188 papers:

ITiCSEITiCSE-2015-Kurkovsky #education #game studies #re-engineering
Teaching Software Engineering with LEGO Serious Play (SK), pp. 213–218.
CHICHI-2015-BaiBC #artificial reality #game studies #social
Exploring Expressive Augmented Reality: The FingAR Puppet System for Social Pretend Play (ZB, AFB, GC), pp. 1035–1044.
CHICHI-2015-JohnsonWCW #difference #experience #game studies #process
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play (DJ, PW, MC, CW), pp. 3721–3730.
CHICHI-2015-LeeBCCWPSBR #exclamation #interactive
Trap it!: A Playful Human-Biology Interaction for a Museum Installation (SAL, EB, AMC, NC, BW, JYP, BS, PB, IHRK), pp. 2593–2602.
CHICHI-2015-LesselAK #analysis #people
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully (PL, MA, AK), pp. 1095–1104.
CHICHI-2015-LugerURG #design #game studies #process #using
Playing the Legal Card: Using Ideation Cards to Raise Data Protection Issues within the Design Process (EL, LU, TR, MG), pp. 457–466.
CSCWCSCW-2015-GallacherOBRCHM #interactive #lightweight
Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions (SG, JO, JB, YR, LC, DH, PM), pp. 891–902.
HCIDUXU-IXD-2015-BorumBB #design #learning #lessons learnt
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment (NB, EPB, ALB), pp. 142–152.
HCIDUXU-IXD-2015-EliasFC #game studies #interactive
Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding (HE, EF, BJAdC), pp. 251–262.
HCIHCI-IT-2015-RughinisM #game studies #video
Play to Remember: The Rhetoric of Time in Memorial Video Games (RR, SM), pp. 628–639.
HCIHCI-IT-2015-ZhaoH #concept #game studies #online
A Conceptual Model of Online Game Continuance Playing (FZ, QH), pp. 660–669.
HCIHIMI-IKC-2015-ZhangT #design #game studies
Considering a New Nanbu Fuurin Design that Play a Healing Sound — Including Innovations in Appearance and Texture, and Continually Improving- (YZ, TT), pp. 675–684.
HCILCT-2015-SmithS #evolution #game studies #video
Let’s Play, Video Streams, and the Evolution of New Digital Literacy (PAS, AS), pp. 520–527.
CAiSECAiSE-2015-HarmanBJRK #elicitation #memory management #process
Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation (JH, RB, DJ, SRM, UK), pp. 166–180.
ICMLICML-2015-ClarkS #game studies #network
Training Deep Convolutional Neural Networks to Play Go (CC, AJS), pp. 1766–1774.
ICMLICML-2015-HeinrichLS #game studies #self
Fictitious Self-Play in Extensive-Form Games (JH, ML, DS), pp. 805–813.
ICMLICML-2015-KomiyamaHN #analysis #multi #probability #problem
Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Plays (JK, JH, HN), pp. 1152–1161.
SIGIRSIGIR-2015-ZhangZ #formal method #game studies #information retrieval #interactive #interface #optimisation
Information Retrieval as Card Playing: A Formal Model for Optimizing Interactive Retrieval Interface (YZ, CZ), pp. 685–694.
CADECADE-2015-RegerSV #game studies
Playing with AVATAR (GR, MS, AV), pp. 399–415.
ITiCSEITiCSE-2014-BerryK #game studies #learning #programming
The state of play: a notional machine for learning programming (MB, MK), pp. 21–26.
ITiCSEITiCSE-2014-Hidalgo-CespedesRL #concept #design #game studies #learning #programming #video
Playing with metaphors: a methodology to design video games for learning abstract programming concepts (JHC, GMR, VLV), p. 348.
FoSSaCSFoSSaCS-2014-BertrandFS #configuration management #game studies #network
Playing with Probabilities in Reconfigurable Broadcast Networks (NB, PF, AS), pp. 134–148.
GT-VMTGT-VMT-2014-BrennerGHLST #case study #realtime #sequence #testing #validation
ScenarioTools Real-Time Play-Out for Test Sequence Validation in an Automotive Case Study (CB, JG, JH, GL, GS, MT).
CHICHI-2014-GohCTTS #collaboration #design #framework #game studies #interactive
The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHICHI-2014-HamiltonGK #community #game studies #streaming
Streaming on twitch: fostering participatory communities of play within live mixed media (WAH, OG, AK), pp. 1315–1324.
CHICHI-2014-HunterMTIH #distance #exclamation #game studies #video
WaaZam!: supporting creative play at a distance in customized video environments (SEH, PM, AT, KMI, SMH), pp. 1197–1206.
CHICHI-2014-MatthewsGD #design
Taking part: role-play in the design of therapeutic systems (MM, GG, GD), pp. 643–652.
CHICHI-2014-Ruggiero #game studies #learning #named #persuasion #student #towards #video
Spent: changing students’ affective learning toward homelessness through persuasive video game play (DNR), pp. 3423–3432.
CHICHI-2014-WoodVB0SCMLCACW #library
The dept. of hidden stories: playful digital storytelling for children in a public library (GW, JV, MB, NT, TS, CC, JM, HL, JC, LA, AC, PCW), pp. 1885–1894.
CSCWCSCW-2014-Flanagan #design #difference
Making a difference in and through playful design (MF), pp. 1–2.
CSCWCSCW-2014-RatanH #design #game studies
Playing well with virtual classmates: relating avatar design to group satisfaction (RR, BSH), pp. 564–573.
HCIHCI-AS-2014-MoserF #branch #experience #feedback #game studies
Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback (CM, XF), pp. 622–633.
HCISCSM-2014-SakamotoN #game studies #hybrid #process #social #social media
Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing (MS, TN), pp. 581–591.
ICEISICEIS-v3-2014-BuchdidPB #design #game studies
Playing Cards and Drawing with Patterns — Situated and Participatory Practices for Designing iDTV Applications (SBB, RP, MCCB), pp. 14–27.
ICPRICPR-2014-BanerjeeCM #automation #classification #game studies #generative #wiki
Playscript Classification and Automatic Wikipedia Play Articles Generation (SB, CC, PM), pp. 3630–3635.
RERE-2014-Daneva #approach #game studies #how #multi #online #requirements
How practitioners approach gameplay requirements? An exploration into the context of massive multiplayer online role-playing games (MD), pp. 3–12.
SACSAC-2014-ChaturvediP #component #game studies #ontology
Ontology driven builder pattern: a plug and play component (AC, TVP), pp. 1055–1057.
CASECASE-2013-TranH13a #composition #predict
Plug-and-play predictive control of modular nonlinear systems with coupling delays (TT, QPH), pp. 699–704.
ICDARICDAR-2013-NalisnickB #network #sentiment
Extracting Sentiment Networks from Shakespeare’s Plays (ETN, HSB), pp. 758–762.
GT-VMTGT-VMT-2013-GreenyerBM #diagrams #sequence chart #specification
The ScenarioTools Play-Out of Modal Sequence Diagram Specifications with Environment Assumptions (JG, CB, VPLM).
CHICHI-2013-AnkolekarSY #game studies
Play it by ear: a case for serendipitous discovery of places with musicons (AA, TS, LY), pp. 2959–2968.
CHICHI-2013-LomasKPCLKF #design #game studies #power of
The power of play: design lessons for increasing the lifespan of outdated computers (DL, AK, KP, DC, ML, MK, JF), pp. 2735–2744.
CHICHI-2013-Mirza-BabaeiNGCF #game studies #how #research #testing
How does it play better?: exploring user testing and biometric storyboards in games user research (PMB, LEN, JG, NC, GF), pp. 1499–1508.
CHICHI-2013-PeytonYL #game studies
Playing with leadership and expertise: military tropes and teamwork in an arg (TP, ALY, WGL), pp. 715–724.
CHICHI-2013-RiceTOYWN #behaviour #game studies #interactive
The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
HCIDUXU-CXC-2013-MarchettiB #game studies #learning
Setting Conditions for Learning: Mediated Play and Socio-material Dialogue (EM, EPB), pp. 238–246.
HCIDUXU-CXC-2013-MirandaHPB #game studies #interactive
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results (LCdM, HHH, RP, MCCB), pp. 518–527.
HCIDUXU-CXC-2013-ValenteM #education #game studies
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test (AV, EM), pp. 311–320.
HCIHCI-AS-2013-NouriT #game studies #online
A Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans (EN, DRT), pp. 266–275.
HCIHIMI-LCCB-2013-KanegaeYYW #communication #game studies
Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System (HK, MY, MY, TW), pp. 326–335.
HCIOCSC-2013-TokelC #communication #game studies #representation
Communication and Avatar Representation during Role-Playing in Second Life Virtual World (STT, EC), pp. 210–215.
SACSAC-2013-ZhongM #analysis #empirical #game studies
Google play is not a long tail market: an empirical analysis of app adoption on the Google play app market (NZ, FM), pp. 499–504.
ICSEICSE-2013-MaozS #specification
Counter play-out: executing unrealizable scenario-based specifications (SM, YS), pp. 242–251.
DATEDATE-2012-YangGBSC #game studies #graph #policy #resource management
Playing games with scenario- and resource-aware SDF graphs through policy iteration (YY, MG, TB, SS, HC), pp. 194–199.
VLDBVLDB-2012-AbouziedHS #query #specification
Playful Query Specification with DataPlay (AA, JMH, AS), pp. 1938–1941.
CSEETCSEET-2012-ZuppiroliCG #game studies #product line #re-engineering
A Role-Playing Game for a Software Engineering Lab: Developing a Product Line (SZ, PC, MG), pp. 13–22.
ITiCSEITiCSE-2012-BoyceCPCB #behaviour #game studies #learning
Maximizing learning and guiding behavior in free play user generated content environments (AKB, AC, SP, DC, TB), pp. 10–15.
CHICHI-2012-FerreiraH
Appreciating plei-plei around mobiles: playfulness in Rah island (PF, KH), pp. 2015–2024.
CHICHI-2012-GaoM #game studies
The acute cognitive benefits of casual exergame play (YG, RLM), pp. 1863–1872.
CHICHI-2012-HellerB #named #navigation
DiskPlay: in-track navigation on turntables (FH, JOB), pp. 1829–1832.
CHICHI-2012-PiperWH #authoring #game studies #interactive #process #tool support
TAP & PLAY: an end-user toolkit for authoring interactive pen and paper language activities (AMP, NW, JDH), pp. 149–158.
CHICHI-2012-TangB #video
#EpicPlay: crowd-sourcing sports video highlights (AT, SB), pp. 1569–1572.
CHICHI-2012-WaernBN #community #design #game studies
Athletes and street acrobats: designing for play as a community value in parkour (AW, EB, KJLN), pp. 869–878.
CSCWCSCW-2012-CheungH #game studies #lessons learnt
Remix and play: lessons from rule variants in texas hold’em and halo 2 (GC, JH), pp. 559–568.
CSCWCSCW-2012-GoBS #game studies
Brothers and sisters at play: exploring game play with siblings (JG, RB, MS), pp. 739–748.
CSCWCSCW-2012-KowWC #design #game studies #online
Designing online games for real-life relationships: examining QQ farm in intergenerational play (YMK, JW, YC), pp. 613–616.
CSCWCSCW-2012-MillerPXEKCM #behaviour #game studies #health #pervasive #student
The work of play: supporting a pervasive health behavior change intervention for us middle school students (ADM, ESP, YX, EE, DK, RC, EDM), pp. 897–900.
CSCWCSCW-2012-NackeMGM #game studies #online #quote #social
“I’m just here to play games”: social dynamics and sociality in an online game site (LN, GM, CG, RLM), pp. 549–558.
KRKR-2012-HaufeT #automation #game studies #verification
Automated Verification of Epistemic Properties for General Game Playing (SH, MT).
SEKESEKE-2012-PassosMAN #agile #game studies
Working and Playing with SCRUM (EBP, DM, WA, PSN), pp. 545–550.
ECOOPECOOP-2012-BiermanRMMT #c# #formal method #game studies
Pause’n’Play: Formalizing Asynchronous C# (GMB, CVR, GM, EM, MT), pp. 233–257.
POPLPOPL-2012-HoderKV #game studies #proving
Playing in the grey area of proofs (KH, LK, AV), pp. 259–272.
IJCARIJCAR-2012-QueselP #game studies #hybrid
Playing Hybrid Games with KeYmaera (JDQ, AP), pp. 439–453.
ICSTSAT-2012-BloomGHSSS #framework #game studies #named #parallel #satisfiability #scalability
SatX10: A Scalable Plug&Play Parallel SAT Framework — (Tool Presentation) (BB, DG, BH, AS, HS, VAS), pp. 463–468.
CASECASE-2011-YangXZCT #game studies #multi
A vision system with multiple cameras designed for humanoid robots to play table tennis (PY, DX, ZZ, GC, MT), pp. 737–742.
ITiCSEITiCSE-2011-Moy #education #performance #student #tool support
Efficient and playful tools to teach Unix to new students (MM), pp. 93–97.
CHICHI-2011-BatemanMSG #game studies
Target assistance for subtly balancing competitive play (SB, RLM, TS, CG), pp. 2355–2364.
CHICHI-2011-LindenJBRS #feedback #game studies #lessons learnt #realtime
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback (JvdL, RMGJ, JB, YR, ES), pp. 533–542.
CHICHI-2011-MorrisonVM #interactive
Building sensitising terms to understand free-play in open-ended interactive art environments (AJM, SV, PM), pp. 2335–2344.
CSCWCSCW-2011-SilfverbergLL #game studies #ll #network #quote #social
“I’ll press play, but I won’t listen”: profile work in a music-focused social network service (SS, LAL, AL), pp. 207–216.
HCIHCD-2011-Yamane #authentication #case study #design #game studies #multi #online
Secure Online Game Play with Token: A Case Study in the Design of Multi-factor Authentication Device (SRY), pp. 597–605.
HCIHCI-UA-2011-FangZ #game studies #question #what
Extraversion and Computer Game Play: Who Plays What Games? (XF, MZ), pp. 659–667.
ICEISICEIS-v4-2011-Jung #comprehension #game studies #video
Understanding Media Violence from a Role-play Perspective — Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression (YJ), pp. 261–266.
ICEISICEIS-v4-2011-ZhaoH #comprehension #empirical #game studies #human-computer
Understanding HCI Issues of Browser Game Playing in China — An Empirical Study (FZ, QH), pp. 254–260.
SACSAC-2011-ThalerSS #named #ontology
SpotTheLink: playful alignment of ontologies (ST, EPBS, KS), pp. 1711–1712.
ASPLOSASPLOS-2011-VeeraraghavanLWOCFN #named
DoublePlay: parallelizing sequential logging and replay (KV, DL, BW, JO, PMC, JF, SN), pp. 15–26.
ASEASE-2010-HarelMSB #named #programming #towards
PlayGo: towards a comprehensive tool for scenario based programming (DH, SM, SS, DB), pp. 359–360.
ICSMEICSM-2010-BavotaOLAG #game studies #identification #refactoring
Playing with refactoring: Identifying extract class opportunities through game theory (GB, RO, ADL, GA, YGG), pp. 1–5.
ICFPICFP-2010-FischerHW #functional #game studies #regular expression
A play on regular expressions: functional pearl (SF, FH, TW), pp. 357–368.
CHICHI-2010-LindleyHS #case study #design #game studies
Designing a technological playground: a field study of the emergence of play in household messaging (SEL, RHRH, AS), pp. 2351–2360.
CHICHI-2010-MedlerM #design #game studies
The implications of improvisational acting and role-playing on design methodologies (BM, BM), pp. 483–492.
CHICHI-2010-NgaiCNCCLT #framework #scalability #smarttech
i*CATch: a scalable plug-n-play wearable computing framework for novices and children (GN, SCFC, VTYN, JCYC, SSSC, WWYL, JTPT), pp. 443–452.
CHICHI-2010-RaffleBRHFGRMKS #distance #game studies #product line
Family story play: reading with young children (and elmo) over a distance (HR, RB, GR, HH, SF, JG, ER, KM, JK, MS), pp. 1583–1592.
CHICHI-2010-TianLWWLKSDC #game studies #learning #mobile
Let’s play chinese characters: mobile learning approaches via culturally inspired group games (FT, FL, JW, HW, WL, MK, VS, GD, JC), pp. 1603–1612.
CHICHI-2010-YaroshIB #distance #game studies #towards #video
Video playdate: toward free play across distance (SY, KMI, AJBB), pp. 1251–1260.
KMISKMIS-2010-BornerL #enterprise #using
Using Role-plays to Acquire Process-oriented Knowledge in Enterprises (RB, ML), pp. 149–156.
CGOCGO-2010-PatilPSLC #analysis #framework #named #parallel #source code
PinPlay: a framework for deterministic replay and reproducible analysis of parallel programs (HP, CP, MS, GL, JC), pp. 2–11.
ITiCSEITiCSE-2009-Popyack #game studies
Blackjack-playing agents in an advanced AI course (JLP), pp. 208–212.
ICSMEICSM-2009-KhomhGA #design pattern #empirical #game studies
Playing roles in design patterns: An empirical descriptive and analytic study (FK, YGG, GA), pp. 83–92.
CHICHI-2009-BellRBSMFC #game studies #named #navigation
EyeSpy: supporting navigation through play (MB, SR, BB, SS, DM, JF, MC), pp. 123–132.
CHICHI-2009-MuellerGV #design #distributed #game studies #social
Design influence on social play in distributed exertion games (FM, MRG, FV), pp. 1539–1548.
CHICHI-2009-VoidaG #game studies
Wii all play: the console game as a computational meeting place (AV, SG), pp. 1559–1568.
CHICHI-2009-WiltseN #collaboration #mobile #named #web
PlayByPlay: collaborative web browsing for desktop and mobile devices (HW, JN), pp. 1781–1790.
HCIDHM-2009-HashagenZSZ #adaptation #implementation #interactive #learning #pattern matching #pattern recognition #recognition
Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction (AH, CZ, HS, SZ), pp. 105–114.
HCIHCD-2009-CantoniBFB #human-computer #requirements #using
Playful Holistic Support to HCI Requirements Using LEGO Bricks (LC, LB, MF, DB), pp. 844–853.
HCIHCD-2009-Seland #design #game studies #mobile #using
Empowering End Users in Design of Mobile Technology Using Role Play as a Method: Reflections on the Role-Play Conduction (GS), pp. 912–921.
HCIHCI-NIMT-2009-OginoMSU #evaluation #game studies
Impression Evaluation of a Conversational Robot Playing RAKUGO (AO, NM, PSJ, HU), pp. 351–360.
HCIHCI-VAD-2009-HsuC09a #design #game studies #interface #multi #online
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces (CCH, ECHC), pp. 325–334.
HCIHCI-VAD-2009-LeeC #game studies #information management #online
The Effects of Quest Types and Gaming Motivations on Players’ Knowledge Acquisitions in an Online Role-Playing Game Environment (JL, CYC), pp. 353–358.
HCIHIMI-II-2009-WallhoffBGRDR #exclamation #game studies #interface #statistics
Statistics-Based Cognitive Human-Robot Interfaces for Board Games — Let’s Play! (FW, AB, JG, TR, MD, GR), pp. 708–715.
HCIOCSC-2009-DesurvireW #design #game studies #heuristic #usability
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration (HD, CW), pp. 557–566.
HCIOCSC-2009-TaylorT #analysis #game studies #multi #online
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships (JT, JT), pp. 613–621.
HCIOCSC-2009-VoiskounskyMA #game studies
Gamers’ Implicit Knowledge on the Psychological Influence of Game-Playing (AEV, OVM, AAA), pp. 632–640.
ICLPICLP-2009-Thielscher #game studies #programming #set
Answer Set Programming for Single-Player Games in General Game Playing (MT), pp. 327–341.
ITiCSEITiCSE-2008-Albin-ClarkK #game studies #simulation
The use of role play to simulate a tethered swarm of robots for urban search and rescue (USAR) (AAC, TRVAK), p. 335.
ESOPESOP-2008-MartinFS #constraints #game studies
Playing with TOY: Constraints and Domain Cooperation (SEM, AJF, FSP), pp. 112–115.
ICFPICFP-2008-Jones #case study #domain-specific language #experience #game studies
Experience report: playing the DSL card (MPJ), pp. 87–90.
CHICHI-2008-Akiyama #music #named
PlaceAndPlay: a digital tool for children to create and record music (YA, SO), pp. 735–738.
CHICHI-2008-ChangLHHCWCH #education
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children (YCC, JLL, CJH, NYH, HHC, HYW, PYC, YLH), pp. 363–372.
CHICHI-2008-LindleyCB #behaviour #experience #game studies #social
Stirring up experience through movement in game play: effects on engagement and social behaviour (SEL, JLC, NB), pp. 511–514.
CSCWCSCW-2008-OHaraGR #comprehension #game studies
Understanding collective play in an urban screen game (KO, MG, SR), pp. 67–76.
SACSAC-2008-SahayAF #game studies #named
PPEPR: plug and play electronic patient records (RS, WA, RF), pp. 2298–2304.
ICSEICSE-2008-StoreyRBMS #debugging #developer #game studies #how
TODO or to bug: exploring how task annotations play a role in the work practices of software developers (MADS, JR, RIB, DM, JS), pp. 251–260.
TACASTACAS-2007-BolligKKL #design #game studies #learning #modelling #synthesis
Replaying Play In and Play Out: Synthesis of Design Models from Scenarios by Learning (BB, JPK, CK, ML), pp. 435–450.
TACASTACAS-2007-HarelS #flexibility #source code
Planned and Traversable Play-Out: A Flexible Method for Executing Scenario-Based Programs, (DH, IS), pp. 485–499.
STOCSTOC-2007-KakadeKL #algorithm #approximate #game studies
Playing games with approximation algorithms (SMK, ATK, KL), pp. 546–555.
CHICHI-2007-BatchellerHNRRZ #game studies #testing #video
Testing the technology: playing games with video conferencing (ALB, BH, KN, EJR, MRB, XZ), pp. 849–852.
HCIHCI-AS-2007-Chang #design #game studies #interactive
Interacting Play — Design as a Metaphor for Developing Interactive Games (TWC), pp. 190–197.
HCIHCI-AS-2007-LiuLS #behaviour #comprehension #design #game studies #online #what
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design (DL, XL, RS), pp. 284–293.
HCIHCI-AS-2007-TanC #mobile #quality
The Effects of Mobile Service Quality and Technology Compatibility on Users’ Perceived Playfulness (FBT, JPCC), pp. 1029–1038.
HCIHCI-IDU-2007-VogiazouFL #design #process
The Use of Improvisational Role-Play in User Centered Design Processes (YV, JF, JL), pp. 262–272.
HCIHCI-IPT-2007-Watanabe #game studies #interactive #named
VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files (JiW), pp. 1240–1248.
HCIHCI-MIE-2007-DuL #design #game studies #interactive #music #named #physics
G-Tunes — Physical Interaction Design of Playing Music (JD, YL), pp. 846–851.
HCIOCSC-2007-PanKL #community #design #game studies #guidelines #online
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity (YCP, LK, JJL), pp. 426–434.
SEKESEKE-2007-AlencarWSF #deployment #game studies #information management #question
Do Neural-Network Question-Answering Systems Have a Role to Play in the Deployment of Real World Information Systems? (AJA, RCW, EAS, ALF), pp. 386–391.
CAVCAV-2007-BehrmannCDFLL #exclamation #game studies #named
UPPAAL-Tiga: Time for Playing Games! (GB, AC, AD, EF, KGL, DL), pp. 121–125.
CBSECBSE-2006-WangAC #architecture #design
Architectural Building Blocks for Plug-and-Play System Design (SW, GSA, LAC), pp. 98–113.
ITiCSEITiCSE-2006-BiancoL #game studies #named
PlayToLearn: a game adventure in the realm of Si Piuh (GMB, IL), p. 331.
FoSSaCSFoSSaCS-2006-Serre #game studies #graph #process
Parity Games Played on Transition Graphs of One-Counter Processes (OS), pp. 337–351.
ICALPICALP-v1-2006-GroheV #game studies #graph #morphism #parallel #testing
Testing Graph Isomorphism in Parallel by Playing a Game (MG, OV), pp. 3–14.
CHICHI-2006-Hazlett #case study #experience #game studies #interactive #video
Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.
CHICHI-2006-MandrykAI #evaluation #experience #game studies #interactive
A continuous and objective evaluation of emotional experience with interactive play environments (RLM, MSA, KMI), pp. 1027–1036.
CHICHI-2006-ParkKSHHK #named
TAP: touch-and-play (DGP, JKK, JBS, JHH, CHH, SWK), pp. 677–680.
CHICHI-2006-RafflePIL #behaviour #game studies
Beyond record and play: backpacks: tangible modulators for kinetic behavior (HR, AJP, HI, JL), pp. 681–690.
CHICHI-2006-WangXXWZDZ #game studies #video
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control (SW, XX, YX, CW, WZ, XD, DZ), pp. 1097–1106.
CHICHI-2006-Wyeth #case study #experience #game studies
Ethnography in the kindergarten: examining children’s play experiences (PW), pp. 1225–1228.
CSCWCSCW-2006-FonoC #collaboration #composition #game studies #mobile #multi #named #social
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones (DF, SC), pp. 163–166.
CSCWCSCW-2006-NardiH #collaboration #game studies
Strangers and friends: collaborative play in world of warcraft (BAN, JH), pp. 149–158.
ICPRICPR-v1-2006-SkelleyFSH #database
Recognizing Expressions in a New Database Containing Played and Natural Expressions (JS, RF, AS, BH), pp. 1220–1225.
HPDCHPDC-2006-WeinbergS #game studies
When Jobs Play Nice: The Case For Symbiotic Space-Sharing (JW, AS), pp. 361–362.
CAVCAV-2006-Harel #aspect-oriented #game studies #source code #verification
Playing with Verification, Planning and Aspects: Unusual Methods for Running Scenario-Based Programs (DH), pp. 3–4.
CSEETCSEET-2005-Sindre #case study #communication #education #experience #game studies #student
Teaching Oral Communication Techniques in RE by Student-Student Role Play: Initial Experiences (GS), pp. 85–92.
ITiCSEITiCSE-2005-BoavidaSASLV #game studies #online
The MulE game engine extending online role-playing games (MB, JPS, PAAA, LS, JL, RV), p. 404.
ITiCSEITiCSE-2005-Jimenez-DiazGGG #behaviour #comprehension #visualisation
Software behaviour understanding Supported by dynamic visualization and role-play (GJD, MGA, MAGM, PAGC), pp. 54–58.
CHICHI-2005-FlanaganHN #design #game studies #trade-off
Values at play: design tradeoffs in socially-oriented game design (MF, DCH, HN), pp. 751–760.
SACSAC-2005-VogiazouEDK #community #game studies #scalability
From buddyspace to CitiTag: large-scale symbolic presence for community building and spontaneous play (YV, ME, MD, JK), pp. 1600–1606.
FATESFATES-2005-BlassGNV #game studies
Play to Test (AB, YG, LN, MV), pp. 32–46.
ASEASE-2004-McNaughtonCSSRP #design pattern #game studies #generative #named
ScriptEase: Generative Design Patterns for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 88–99.
ASEASE-2004-McNaughtonCSSRP04a #game studies #generative #named
ScriptEase: Generating Scripting Code for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 386–387.
CHICHI-2004-PaulosG #game studies
The familiar stranger: anxiety, comfort, and play in public places (EP, EG), pp. 223–230.
CHICHI-2004-SvanaesS #design #game studies #mobile #prototype
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems (DS, GS), pp. 479–486.
CSCWCSCW-2004-BrownB #collaboration #game studies
CSCW at play: “there” as a collaborative virtual environment (BB, MB), pp. 350–359.
CSCWCSCW-2004-MandrykI #collaboration #evaluation #game studies
Physiological indicators for the evaluation of co-located collaborative play (RLM, KMI), pp. 102–111.
CAVCAV-2004-Tan #framework #game studies #named
PlayGame: A Platform for Diagnostic Games (LT), pp. 492–495.
ICMLICML-2003-ConitzerS #algorithm #learning #multi #named #self
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Opponents (VC, TS), pp. 83–90.
ICMLICML-2003-KotnikK #learning #self
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy (CK, JKK), pp. 369–375.
KDDKDD-2003-Jermaine #correlation #game studies
Playing hide-and-seek with correlations (CJ), pp. 559–564.
RERE-2003-ZowghiP #education #game studies #lessons learnt #requirements
Teaching Requirements Engineering through Role Playing: Lessons Learnt (DZ, SP), p. 233–?.
SACSAC-2003-BandiniMV #game studies #multi #profiling #testing
A Multi-Agent System for Remote Psychological Profiling with Role Playing Games Based Tests (SB, SM, GV), pp. 33–37.
DATEDATE-2001-TagoHINSY #cpu
CPU for PlayStation 2 (HT, KH, NI, MN, MS, YY), p. 696.
ICMLICML-2001-JafariGGE #equilibrium #game studies #learning #nash #on the
On No-Regret Learning, Fictitious Play, and Nash Equilibrium (AJ, AG, DG, GE), pp. 226–233.
SACSAC-2001-KallesK #design #game studies #learning #on the #using #verification
On verifying game designs and playing strategies using reinforcement learning (DK, PK), pp. 6–11.
VLDBVLDB-2000-PardonA #data transformation #internet #lightweight #named #transaction
CheeTah: a Lightweight Transaction Server for Plug-and-Play Internet Data Management (GP, GA), pp. 210–219.
FASEFASE-2000-Harel
From Play-In Scenarios to Code: An Achievable Dream (DH), pp. 22–34.
TOOLSTOOLS-EUROPE-2000-NobleW #game studies #learning
GOF Pursuit — Learning Patterns by Playing (JN, CW), p. 462.
SACSAC-2000-Mourlas #distributed #framework #game studies #information management #multi #requirements
A Framework for Creating and Playing Distributed Multimedia Information Systems with QoS Requirements (CM), pp. 598–600.
ITiCSEITiCSE-1999-Bobkowska #empirical #game studies
Laboratory experiment with the 3RolesPlaying method (AEB), pp. 123–126.
CHICHI-1999-IshiiWOCP #design #game studies #interface #named
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play (HI, CW, JO, BC, JAP), pp. 394–401.
HTHT-1998-Rosenberg #game studies #programmable
Locus Looks at the Turing Play: Hypertextuality vs. Full Programmability (JR), pp. 152–160.
OOPSLAOOPSLA-1998-MeziniL #adaptation #component #development
Adaptive Plug-and-Play Components for Evolutionary Software Development (MM, KJL), pp. 97–116.
REICRE-1998-MillardLT #elicitation #game studies #requirements #using
Child’s Play: Using Techniques Developed to Elicit Requirements from Children with Adults (NM, PL, KT), pp. 66–73.
HCIHCI-SEC-1997-ShirabeB #3d #game studies #interface #question #realtime
Do Three Dimensional Realtime Interfaces Really Play Important Roles? (MS, YB), pp. 849–852.
HCIHCI-ACS-1993-QuinnBKKMR #game studies
Observations on Game Playing (CNQ, MB, DK, DK, RM, SR), pp. 433–437.
CADECADE-1992-LuskW #benchmark #metric #problem #similarity
Benchmark Problems in Which Equality Plays the Major Role (ELL, LW), pp. 781–785.
ICMLML-1988-JongS #game studies #learning #using
Using Experience-Based Learning in Game Playing (KADJ, ACS), pp. 284–290.
DACDAC-1987-LueM #game studies #layout #named
PLAY: Pattern-Based Symbolic Cell Layout: Part I: Transistor Placement (WJL, LPM), pp. 659–665.
STOCSTOC-1987-GoldreichMW #game studies #how #protocol #theorem
How to Play any Mental Game or A Completeness Theorem for Protocols with Honest Majority (OG, SM, AW), pp. 218–229.
STOCSTOC-1982-GoldwasserM #encryption #game studies #how #probability
Probabilistic Encryption and How to Play Mental Poker Keeping Secret All Partial Information (SG, SM), pp. 365–377.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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