Clément Pillias, Raphaël Robert-Bouchard, Guillaume Levieux
Designing tangible video games: lessons learned from the sifteo cubes
CHI, 2014.
@inproceedings{CHI-2014-PilliasRL,
author = "Clément Pillias and Raphaël Robert-Bouchard and Guillaume Levieux",
booktitle = "{Proceedings of the 32nd ACM SIGCHI Conference on Human Factors in Computing Systems}",
doi = "10.1145/2556288.2556991",
isbn = "978-1-4503-2473-1",
pages = "3163--3166",
publisher = "{ACM}",
title = "{Designing tangible video games: lessons learned from the sifteo cubes}",
year = 2014,
}











