Clément Pillias, Raphaël Robert-Bouchard, Guillaume Levieux
Designing tangible video games: lessons learned from the sifteo cubes
CHI, 2014.
@inproceedings{CHI-2014-PilliasRL, author = "Clément Pillias and Raphaël Robert-Bouchard and Guillaume Levieux", booktitle = "{Proceedings of the 32nd ACM SIGCHI Conference on Human Factors in Computing Systems}", doi = "10.1145/2556288.2556991", isbn = "978-1-4503-2473-1", pages = "3163--3166", publisher = "{ACM}", title = "{Designing tangible video games: lessons learned from the sifteo cubes}", year = 2014, }