Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game
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Liam Collins, Stefan Eylott, John Leedale, T. C. Nicholas Graham
Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game
CHI-PLAY, 2015.

CHI PLAY 2015
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@inproceedings{CHI-PLAY-2015-CollinsELG,
	author        = "Liam Collins and Stefan Eylott and John Leedale and T. C. Nicholas Graham",
	booktitle     = "{Proceedings of the Second Annual Symposium on Computer-Human Interaction in Play}",
	doi           = "10.1145/2793107.2810266",
	isbn          = "978-1-4503-3466-2",
	pages         = "767--770",
	publisher     = "{ACM}",
	title         = "{Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game}",
	year          = 2015,
}

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