Anna L. Cox, Paul A. Cairns, Regina Bernhaupt, Lennart E. Nacke
Proceedings of the Second Annual Symposium on Computer-Human Interaction in Play
CHI-PLAY-2015, 2015.
Contents (123 items)
- CHI-PLAY-2015-Barlet #word
- A Frank Conversation about the “F” Word (MCB), p. 1.
- CHI-PLAY-2015-VellaJH #difference #experience #game studies
- Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing (KV, DMJ0, LH), pp. 3–12.
- CHI-PLAY-2015-IacovidesCKCJ #game studies
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement (II, ALC, RK, PAC, CJ), pp. 13–22.
- CHI-PLAY-2015-DenisovaC #adaptation #game studies
- The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence (AD, PAC), pp. 23–33.
- CHI-PLAY-2015-BirkMMG #game studies #how #interactive #self
- How Self-Esteem Shapes our Interactions with Play Technologies (MVB, RLM, MKM0, KMG), pp. 35–45.
- CHI-PLAY-2015-ChattaHSGQ #approach #game studies
- Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames (AC, TH, GS, RG, JQ), pp. 47–56.
- CHI-PLAY-2015-SheininG #development #difference #interface
- Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces (MS, CG), pp. 57–66.
- CHI-PLAY-2015-HamalainenMKBM #game studies
- Utilizing Gravity in Movement-Based Games and Play (PH, JM, RAK, RB, F'M), pp. 67–77.
- CHI-PLAY-2015-KetchesonYG #design #game studies #how #physics #process
- Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames (MK, ZY, TCNG), pp. 79–89.
- CHI-PLAY-2015-SchmitzFA
- Expressing Emotions With Synthetic Affect Bursts (MS0, BCOFF, MA), pp. 91–95.
- CHI-PLAY-2015-DenisovaC15a #adaptation #challenge #experience #game studies #performance
- Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience (AD, PAC), pp. 97–101.
- CHI-PLAY-2015-LeeWJH
- Flow during Individual and Co-operative Gameplay (CL, PW, DMJ0, JVH), pp. 103–107.
- CHI-PLAY-2015-HarmsSWKG #experience #gamification #low cost #online #user interface
- Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges (JH, DS, CW, KK, TG), pp. 109–113.
- CHI-PLAY-2015-BoweyBM #experience
- Manipulating Leaderboards to Induce Player Experience (JTB, MVB, RLM), pp. 115–120.
- CHI-PLAY-2015-ColeCG #challenge #functional #game studies
- Emotional and Functional Challenge in Core and Avant-garde Games (TC, PAC, MG), pp. 121–126.
- CHI-PLAY-2015-Rogers #interactive
- Playful Interactions in Public (YR), p. 127.
- CHI-PLAY-2015-HoareCFB #interactive
- Hide and Seek: Exploring Interaction With Smart Wallpaper (CH, RC, RF, LB), pp. 129–133.
- CHI-PLAY-2015-Samper-Martinez #game studies #network #quote #social
- “After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.
- CHI-PLAY-2015-KolevaTBBE #development #game studies
- From Front-End to Back-End and Everything In-Between: Work Practice in Game Development (BK, PT, PB, SB, SRE), pp. 141–150.
- CHI-PLAY-2015-HicksGKLD #framework #game studies #microblog #platform #twitter
- Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games (KH, KMG, BK, CL, PD), pp. 151–161.
- CHI-PLAY-2015-MaurerAWNT #game studies #integration
- Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming (BM, IA, MW, KN, MT), pp. 163–173.
- CHI-PLAY-2015-HeintzL #classification #game studies
- The Game Genre Map: A Revised Game Classification (SH, ELCL), pp. 175–184.
- CHI-PLAY-2015-AlSulaimanH #game studies #gender #programming
- Peter the Fashionista?: Computer Programming Games and Gender Oriented Cultural Forms (SA, MSH), pp. 185–195.
- CHI-PLAY-2015-HarpsteadA #analysis #design #education #empirical #game studies #learning #using
- Using Empirical Learning Curve Analysis to Inform Design in an Educational Game (EH, VA), pp. 197–207.
- CHI-PLAY-2015-CakirCAL #game studies #learning
- An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning (MPÇ, NAÇ, HA, FJL), pp. 209–219.
- CHI-PLAY-2015-Schwind0HK #generative #using
- Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator (VS, KW0, NH, OK), pp. 221–230.
- CHI-PLAY-2015-McArthurTJ #design #framework #interface #roadmap
- The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces (VM, RJT, JJ), pp. 231–240.
- CHI-PLAY-2015-ZendleCK #concept #game studies #video #visual notation
- Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games (DZ, PAC, DK), pp. 241–251.
- CHI-PLAY-2015-TanLSDS #artificial reality #case study #experience
- Exploring Gameplay Experiences on the Oculus Rift (CTT, TWL, SS, CD, CS), pp. 253–263.
- CHI-PLAY-2015-CarterADG #game studies #interactive
- Player Identity Dissonance and Voice Interaction in Games (MC, FA, JD, MRG), pp. 265–269.
- CHI-PLAY-2015-VellosoOSWG #deployment #evaluation #framework #game studies #multi #platform
- Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games (EV, CO, KS, MW, HG), pp. 271–275.
- CHI-PLAY-2015-BadlerC #navigation
- Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual Environment (JBB, AC), pp. 277–283.
- CHI-PLAY-2015-YuleMR #artificial reality
- Operation Citadel: Exploring the Role of Docents in Mixed Reality (DY, BM, DFR), pp. 285–294.
- CHI-PLAY-2015-RaffeTZLPM #case study #design #experience #game studies #interactive
- Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
- CHI-PLAY-2015-BrewerVHR #game studies #mobile
- Tough Shift: Exploring the Complexities of Shifting Residential Electricity Use Through a Casual Mobile Game (RSB, NV, TH, MKR), pp. 307–317.
- CHI-PLAY-2015-SteinemannMO #behaviour #game studies
- Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation (STS, EDM, KO), pp. 319–329.
- CHI-PLAY-2015-AbeeleWGGG #assessment #exclamation #game studies
- Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal! (VVA, JW, PG, AG, LG), pp. 331–341.
- CHI-PLAY-2015-VellosoFAG #game studies
- Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters (EV, AF, JA, HG), pp. 343–347.
- CHI-PLAY-2015-Wallner #analysis #behaviour
- Sequential Analysis of Player Behavior (GW), pp. 349–358.
- CHI-PLAY-2015-FrommelRBBBOSRS #game studies #maintenance #self
- Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition (JF, KR, JB, DB, LB, IO, RS, VR, CS, MW0), pp. 359–368.
- CHI-PLAY-2015-HarpsteadZNGCSG #game studies #people #what
- What Drives People: Creating Engagement Profiles of Players from Game Log Data (EH, TZ0, NN, JJG, RC, TS, DG), pp. 369–379.
- CHI-PLAY-2015-BobergKHL #case study #experience #named #towards
- PLEXQ: Towards a Playful Experiences Questionnaire (MB, EK, JH, AL), pp. 381–391.
- CHI-PLAY-2015-Buffum #education #game studies
- Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game (PSB), pp. 395–398.
- CHI-PLAY-2015-Twist
- Keynote Talk (JT), p. 395.
- CHI-PLAY-2015-Byrne #design #game studies
- Vertigo as a Design Resource for Bodily Play (RB), pp. 399–402.
- CHI-PLAY-2015-Kappen #adaptation #gamification
- Adaptive Engagement of Older Adults' Fitness through Gamification (DLK), pp. 403–406.
- CHI-PLAY-2015-Kors #design #experience #persuasion #towards
- Towards Design Strategies for the Persuasive Gameplay Experience (MK), pp. 407–410.
- CHI-PLAY-2015-Paasovaara #experience #interactive #mobile #social #user interface
- User Experience of Mobile Proximity-Based Applications for Playful Social Interaction (SP), pp. 411–414.
- CHI-PLAY-2015-Thiel #game studies
- Investigating the Influence of Game Elements in Civic Engagement (SKT), pp. 415–418.
- CHI-PLAY-2015-Wagner #game studies #video
- Engagement Through Play: Politics and Video Games (HGW), pp. 419–422.
- CHI-PLAY-2015-Wang #game studies
- Determinants of Human Computation Game Acceptance (XW), pp. 423–426.
- CHI-PLAY-2015-SchmitzAZ #collaboration #game studies #named
- SpielRaum: Perspectives for Collaborative Play (MS0, MA, SZ), pp. 427–432.
- CHI-PLAY-2015-AlavesaSFBM #collaboration #game studies
- Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization (PA, JS, AF, RB, F'M), pp. 433–438.
- CHI-PLAY-2015-AnandSSSDRH #game studies #named
- Wordcraft: Playing with Sentence Structure (DA, S, SS, VS, AD, KR, MAH), pp. 439–444.
- CHI-PLAY-2015-AndresLM #design
- Guiding Young Players As Designers (JA, JCL, F'M), pp. 445–450.
- CHI-PLAY-2015-Barbara #consistency #game studies #generative
- Generating Consistent Game Levels (JB), pp. 451–456.
- CHI-PLAY-2015-BartelFH #design #education #gamification #towards
- Towards a Competency-based Education with Gamification Design Elements (AB, PF, GH), pp. 457–462.
- CHI-PLAY-2015-BaskinZ #analysis #behaviour #exclamation #interactive #tablet #towards
- The Player is Chewing the Tablet!: Towards a Systematic Analysis of User Behavior in Animal-Computer Interaction (SB, AZ), pp. 463–468.
- CHI-PLAY-2015-BekkerVRGSE #game studies #lens
- Investigating Perspectives on Play: The Lenses of Play Tool (TB, LDV, PR, MdG, BAMS, BE), pp. 469–474.
- CHI-PLAY-2015-BrownGDK #artificial reality #game studies #interactive
- Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins (JB, KMG, PD, BK), pp. 475–480.
- CHI-PLAY-2015-DiazDHS #multi #online #reasoning
- Scientific Heroes: Multiplayer Online Battle Arenas Foster Players' Hypothetico-Deductive Reasoning (CMCD, BD, HH, JWS), pp. 481–485.
- CHI-PLAY-2015-CulpMS #game studies #reasoning
- Extending the Impact of Digital Games by Supporting Analogical Reasoning (KMC, WM, MS), pp. 487–492.
- CHI-PLAY-2015-DickinsonLE #game studies #named #persuasion
- UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data (AD, ML, PE), pp. 493–498.
- CHI-PLAY-2015-EagleRHBBAE #interactive #learning #network
- Measuring Implicit Science Learning with Networks of Player-Game Interactions (ME, ER, DH, RB, TB, JAC, TE), pp. 499–504.
- CHI-PLAY-2015-FeltwellCDKL #design #game studies #visualisation
- Dendrogram Visualization as a Game Design Tool (TF, GC, PD, BJK, SWL), pp. 505–510.
- CHI-PLAY-2015-FodorMG #analysis #difference
- Agents and Avatars: Event based analysis of competitive differences (MF, PMB, JG), pp. 511–516.
- CHI-PLAY-2015-FordeMO #case study #design #gamification
- Informational vs. Controlling Gamification: A Study Design (SFF, EDM, KO), pp. 517–522.
- CHI-PLAY-2015-FrenchMS #design #interactive
- Designing Interactive Toys for Elephants (FF, CM, HS), pp. 523–528.
- CHI-PLAY-2015-GaleMP #artificial reality #guidelines #heuristic #smarttech
- Heuristic Guidelines for Playful Wearable Augmented Reality Applications (NG, PMB, IP), pp. 529–534.
- CHI-PLAY-2015-Gal-OzZ
- Embracing Cheating in Gamified Fitness Applications (AGO, OZ), pp. 535–540.
- CHI-PLAY-2015-HicksG #game studies #using
- Exploring Casual Exergames with Kids Using Wheelchairs (KH, KG), pp. 541–546.
- CHI-PLAY-2015-HolzerVGBBG
- Uncomfortable yet Fun Messaging with Chachachat (AH, AV, SG, HB, AB, DG), pp. 547–552.
- CHI-PLAY-2015-Ibanez #game studies
- Play with your Food: Enjoyable Meals, Eatable Games (JI0), pp. 553–558.
- CHI-PLAY-2015-JoiJKPLC #communication #gamification #named #smarttech
- WearLove: Affective Communication via Wearable Device with Gamification (YRJ, BTJ, JHK, KHP, TL, JDC), pp. 559–564.
- CHI-PLAY-2015-KajiyamaIH #game studies #named #video
- SHAPIO: Shape I/O Controller for Video Games (HK, AI, TH), pp. 565–570.
- CHI-PLAY-2015-KaoH #education #experience #game studies
- Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
- CHI-PLAY-2015-KeumRMCLBC #composition #development #game studies #using
- Exergame Development Using Body Composition Data for Obesity Care (JK, JHR, YJM, HC, NL, BCB, JDC), pp. 577–582.
- CHI-PLAY-2015-KistlerA #gesture #how #visualisation
- How Can I Interact?: Comparing Full Body Gesture Visualizations (FK, EA), pp. 583–588.
- CHI-PLAY-2015-KljunPLE #framework #game studies #named #platform
- StreetGamez: A Moving Projector Platform for Projected Street Games (MK, KCP, ML, PE), pp. 589–594.
- CHI-PLAY-2015-LankesHRBMT #development #game studies #persuasion
- From Classes to Mechanics: Player Type Driven Persuasive Game Development (ML, WH, DR, MB, EEM, MT), pp. 595–600.
- CHI-PLAY-2015-LeeHB #game studies #multi #named
- Racetime: Telepresence Racing Game with Multi-user Participation (BL, YH, HB), pp. 601–606.
- CHI-PLAY-2015-LevySGC #experience #music
- The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience (LML, RS, MG, RC), pp. 607–612.
- CHI-PLAY-2015-LindleyC #game studies
- Game of Drones (JL, PC), pp. 613–618.
- CHI-PLAY-2015-LochrieMES #game studies #interactive
- Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO (ML, JM, PE, MS), pp. 619–624.
- CHI-PLAY-2015-MaDP #developer
- Collaborate, Not Only as a Developer, but also as a PLAYER (JM, PJD, JP), pp. 625–630.
- CHI-PLAY-2015-MarshallLLJM #game studies
- Grand Push Auto: A Car Based Exertion Game (JM, FL, CL, DMJ0, BM), pp. 631–636.
- CHI-PLAY-2015-McMahonWJ #category theory #challenge #game studies #process
- From Challenges to Activities: Categories of Play in Videogames (NM, PW, DMJ0), pp. 637–642.
- CHI-PLAY-2015-MerdenyanP #experience #requirements #user interface
- User Reviews of Gamepad Controllers: A Source of User Requirements and User Experience (BM, HP), pp. 643–648.
- CHI-PLAY-2015-MitchellBSM #game studies #self
- Blind Running: Perceptual Team Interdependency for Self-less Play (RM, CSBB, AHS, RLM), pp. 649–654.
- CHI-PLAY-2015-MoserPKT #framework #gamification #motivation #platform
- The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform (CM, MP, TK, MT), pp. 655–660.
- CHI-PLAY-2015-MusabirovOB #chat #game studies #online #tutorial
- Analyzing Chat Logs in Online Games for Tutorial Improvement (IM, PO, DB), pp. 661–666.
- CHI-PLAY-2015-PammerSWKS #design
- Designing for Engaging BCI Training: A Jigsaw Puzzle (VP, JS, KW, SK, RS), pp. 667–672.
- CHI-PLAY-2015-ParkKCB #game studies #named
- SnackBreaker: A Game Promoting Healthy Choice of Snack Foods (JP, BCK, JC, BCB), pp. 673–678.
- CHI-PLAY-2015-PontiHS #gamification #question
- Science and Gamification: The Odd Couple? (MP, TH, IS), pp. 679–684.
- CHI-PLAY-2015-SchmittKSA #game studies
- Training While Playing?: Enhancing Cognitive Control Through Digital Games (HS, JK, MS0, MA), pp. 685–690.
- CHI-PLAY-2015-SharmaTJK #artificial reality #design #game studies
- Designing to Split Attention in a Mixed Reality Game (HNS, ZOT, AJ, AK), pp. 691–696.
- CHI-PLAY-2015-SosaSPKGT #artificial reality #coordination #education #game studies #hybrid
- Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination (AS, RS, SP, CKG, SG, ZOT), pp. 697–702.
- CHI-PLAY-2015-SuenCWCN #game studies #integration #mobile
- Mobile and Sensor Integration for Increased Interactivity and Expandability in Mobile Gaming and Virtual Instruments (RCLS, KTTC, MPHW, WYC, YCN), pp. 703–708.
- CHI-PLAY-2015-TondelloWTNC #comprehension #game studies #towards
- Understanding Player Attitudes Towards Digital Game Objects (GFT, RRW, ZOT, LEN, NKC), pp. 709–714.
- CHI-PLAY-2015-ToupsHKPS #collaboration
- Collaborative Planning Gameplay from Disaster Response Practice (ZOT, WAH, CKG, SP, RS), pp. 715–720.
- CHI-PLAY-2015-VaddiWTSKN #communication #validation
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2 (DV, RRW, ZOT, SNS, RK, LEN), pp. 721–726.
- CHI-PLAY-2015-WallnerPHW #approach #game studies #modelling
- Modeling Routinization in Games: An Information Theory Approach (SW, MP, MH, MW), pp. 727–732.
- CHI-PLAY-2015-WehbeN #comprehension #towards
- Towards Understanding the Importance of Co-Located Gameplay (RRW, LEN), pp. 733–738.
- CHI-PLAY-2015-WuR #feedback #game studies #gesture
- Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games (WW, SR), pp. 739–744.
- CHI-PLAY-2015-ZagalA #challenge #development #game studies
- Placeholder Content in Game Development: Benefits and Challenges (JPZ, RA), pp. 745–750.
- CHI-PLAY-2015-BaranoskiKWTASD #game studies #named
- Matsya: A Cultural Game of Flow and Balance (JB, EK, ZW0, MT, JA, JS, RD, SR, JZ), pp. 751–754.
- CHI-PLAY-2015-BockFTK #comparison #game studies #multi #tablet
- Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch (MB, MF, KFT, MK), pp. 755–758.
- CHI-PLAY-2015-ChenGBZ #named
- Remembrance: Making Player Character's Inner World Playable (KC, CG, EB, JZ), pp. 759–762.
- CHI-PLAY-2015-ChengKKG #artificial reality
- Corgi Defence: Building In A Virtual Reality Environment (BC, MK, JvdK, TCNG), pp. 763–766.
- CHI-PLAY-2015-CollinsELG #2d #artificial reality #game studies #platform #using
- Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game (LC, SE, JL, TCNG), pp. 767–770.
- CHI-PLAY-2015-DumeljicPRDD #exclamation
- Penguin Peril: The Fun of Queuing Up! (DD, DvP, JR, OD, SD), pp. 771–774.
- CHI-PLAY-2015-HarrisHS #exclamation #game studies #prototype #quote #symmetry
- “Beam Me 'Round, Scotty!”: Studying Asymmetry and Interdependence in a Prototype Cooperative Game (JH, MSH, SDS), pp. 775–778.
- CHI-PLAY-2015-LeoTYLL #artificial reality
- An Ant's Life: Storytelling in Virtual Reality (CJL, ET, AY, KL, JL), pp. 779–782.
- CHI-PLAY-2015-RichardsG #game studies
- Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises (CR, TCNG), pp. 783–786.
- CHI-PLAY-2015-SchagenGLLCB
- Super Starfish Mania: Fish for Friends (JvS, MG, JdL, BL, NC, RB), pp. 787–790.
- CHI-PLAY-2015-TondelloWSLKN #game studies #network
- CHI PLAYGUE: A Networking Game of Emergent Sociality (GFT, RRW, SNS, AL, RK, LEN), pp. 791–794.
- CHI-PLAY-2015-WoodWB #design #game studies
- Talk About Sex: Designing Games to Facilitate Healthy Discussions around Sex (MW, GW, MB), pp. 795–798.
- CHI-PLAY-2015-BirkIJM #game studies
- The False Dichotomy between Positive and Negative Affect in Game Play (MVB, II, DMJ0, RLM), pp. 799–804.
- CHI-PLAY-2015-DarzentasU #game studies
- Interdisciplinary Reflections on Games and Human Values (DPD, LU), pp. 805–810.
- CHI-PLAY-2015-BuschMOMHLNT #game studies #interactive #personalisation #persuasion
- Personalization in Serious and Persuasive Games and Gamified Interactions (MB, EEM, RO, AM, WH, ML, LEN, MT), pp. 811–816.
- CHI-PLAY-2015-GerlingSBA #game studies #health #research
- Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (KG, BDS, JAB, JCA), pp. 817–820.
- CHI-PLAY-2015-WyethBRMRSJ #internet
- The Internet of Playful Things (PW, MB, PR, AJM, YR, AS, DMJ0), pp. 821–826.
- CHI-PLAY-2015-TanMZCCW #design #game studies #research #tool support
- Tool Design Jam: Designing tools for Games User Research (CTT, PMB, VZ, AC, GC, GW), pp. 827–831.