Travelled to:
1 × China
1 × Cyprus
1 × France
1 × Georgia
1 × Ireland
1 × South Korea
2 × Canada
4 × Germany
8 × USA
Collaborated with:
T.Urnes C.Savery C.Gutwin B.Roy Chad Richards C.Wolfe T.N.Wright Z.Ye Mallory Ketcheson ∅ G.Kock J.R.Cordy M.Lippold W.G.Phillips B.Long J.Dingel R.Kazman C.Walmsley G.E.Anderson J.Brown Dan John Moran Carey Metcalfe C.W.Thompson Q.Bellay H.A.Hernandez D.Fehlings L.Switzer M.Oskamp C.Bortolaso R.Harrap M.Brown Bernard Cheng Jordan van der Kroon Liam Collins Stefan Eylott John Leedale I.Schumann M.Patel R.Dachselt N.Wong B.d.Alwis C.J.Turner J.Ball D.Holman H.D.Stewart A.G.Ryman M.A.Hamza T.Stach
Talks about:
design (9) game (6) architectur (5) groupwar (4) environ (4) model (4) implement (3) support (3) perform (3) network (3)
Person: T. C. Nicholas Graham
DBLP: Graham:T=_C=_Nicholas
Facilitated 1 volumes:
Contributed to:
Wrote 29 papers:
- CHI-2015-OskampBHG #analysis #design #evaluation #multi #named
- TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis (MO, CB, RH, TCNG), pp. 3553–3562.
- CSCW-2014-SaveryGGB #consistency #experience #game studies #maintenance #performance
- The effects of consistency maintenance methods on player experience and performance in networked games (CS, TCNG, CG, MB), pp. 1344–1355.
- CHI-2013-GrahamSPBD #architecture #distributed #game studies #what
- Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration (TCNG, IS, MP, QB, RD), pp. 705–714.
- CHI-2013-HernandezYGFS #design #game studies
- Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
- CHI-2012-HernandezGFSYBHSS #design #game studies
- Design of an exergaming station for children with cerebral palsy (HAH, TCNG, DF, LS, ZY, QB, MAH, CS, TS), pp. 2619–2628.
- CSCW-2012-RoyGG #named #plugin #realtime #tool support
- DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware (BR, TCNG, CG), pp. 1287–1296.
- CSCW-2011-GutwinLG #network #performance #realtime #testing
- Real-time groupware in the browser: testing the performance of web-based networking (CG, ML, TCNG), pp. 167–176.
- CSCW-2011-SaveryG #development #latency
- It’s about time: confronting latency in the development of groupware systems (CS, TCNG), pp. 177–186.
- CSCW-2010-GutwinGWWA #design
- Gone but not forgotten: designing for disconnection in synchronous groupware (CG, TCNG, CW, NW, BdA), pp. 179–188.
- MoDELS-2009-WolfeGP #algorithm #consistency #incremental #runtime
- An Incremental Algorithm for High-Performance Runtime Model Consistency (CW, TCNG, WGP), pp. 357–371.
- ECSA-2008-RoyG #architecture #case study #experience #framework
- An Iterative Framework for Software Architecture Recovery: An Experience Report (BR, TCNG), pp. 210–224.
- ICSE-2008-LongDG #experience #industrial #model checking
- Experience applying the SPIN model checker to an industrial telecommunications system (BL, JD, TCNG), pp. 693–702.
- ICSE-2007-GrahamKW #architecture #trade-off
- Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs (TCNG, RK, CW), pp. 519–528.
- ASE-2003-TurnerGWBHSR #consistency #constraints #diagrams #implementation #modelling #runtime #uml #visual notation
- Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations (CJT, TCNG, CW, JB, DH, HDS, AGR), pp. 271–276.
- ICSE-2000-AndersonGW #architecture #concept #implementation #interactive #multi #named
- Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems (GEA, TCNG, TNW), pp. 252–261.
- CHI-1998-BrownGW #design #user interface
- The Vista Environment for the Coevolutionary Design of User Interfaces (JB, TCNG, TNW), pp. 376–383.
- ICSE-1997-GrahamU #architecture #user interface #visual notation
- Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces (TCNG, TU), pp. 172–182.
- ICSE-1996-GrahamU #architecture #design
- Linguistic Support for the Evolutionary Design of Software Architectures (TCNG, TU), pp. 418–427.
- WPC-1996-Graham #testing #tool support #visualisation
- A Method for The Formal Testing of Program Visualization Tools (TCNG), pp. 45–54.
- CSCW-1992-GrahamU #automation #distributed #implementation #multi
- Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications (TCNG, TU), pp. 59–66.
- PLILP-1991-GrahamK #functional #imperative
- Domesticating Imperative Constructs So That They Can Live in a Functional World (TCNG, GK), pp. 51–62.
- PLDI-1987-CordyG #design
- Design of an interpretive environment for Turing (JRC, TCNG), pp. 199–204.
- CHI-PLAY-2014-MoranMG #game studies #using
- IRC quest: using the commons dilemma to support a single-screen game for hundreds of players (DJM, CM, TCNG), pp. 359–362.
- CHI-PLAY-2014-RichardsTG #design #gamification #motivation
- Beyond designing for motivation: the importance of context in gamification (CR, CWT, TCNG), pp. 217–226.
- CHI-PLAY-2014-SaveryG #consistency #game studies #nondeterminism
- Reducing the negative effects of inconsistencies in networked games (CS, TCNG), pp. 237–246.
- CHI-PLAY-2015-ChengKKG #artificial reality
- Corgi Defence: Building In A Virtual Reality Environment (BC, MK, JvdK, TCNG), pp. 763–766.
- CHI-PLAY-2015-CollinsELG #2d #artificial reality #game studies #platform #using
- Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game (LC, SE, JL, TCNG), pp. 767–770.
- CHI-PLAY-2015-KetchesonYG #design #game studies #how #physics #process
- Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames (MK, ZY, TCNG), pp. 79–89.
- CHI-PLAY-2015-RichardsG #game studies
- Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises (CR, TCNG), pp. 783–786.