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Travelled to:
1 × China
1 × Cyprus
1 × France
1 × Georgia
1 × Ireland
1 × South Korea
2 × Canada
4 × Germany
8 × USA
Collaborated with:
T.Urnes C.Savery C.Gutwin B.Roy Chad Richards C.Wolfe T.N.Wright Z.Ye Mallory Ketcheson G.Kock J.R.Cordy M.Lippold W.G.Phillips B.Long J.Dingel R.Kazman C.Walmsley G.E.Anderson J.Brown Dan John Moran Carey Metcalfe C.W.Thompson Q.Bellay H.A.Hernandez D.Fehlings L.Switzer M.Oskamp C.Bortolaso R.Harrap M.Brown Bernard Cheng Jordan van der Kroon Liam Collins Stefan Eylott John Leedale I.Schumann M.Patel R.Dachselt N.Wong B.d.Alwis C.J.Turner J.Ball D.Holman H.D.Stewart A.G.Ryman M.A.Hamza T.Stach
Talks about:
design (9) game (6) architectur (5) groupwar (4) environ (4) model (4) implement (3) support (3) perform (3) network (3)

Person: T. C. Nicholas Graham

DBLP DBLP: Graham:T=_C=_Nicholas

Facilitated 1 volumes:

CHI PLAY 2014Ed

Contributed to:

CHI 20152015
CSCW 20142014
CHI 20132013
CHI 20122012
CSCW 20122012
CSCW 20112011
CSCW 20102010
MoDELS 20092009
ECSA 20082008
ICSE 20082008
ICSE 20072007
ASE 20032003
ICSE 20002000
CHI 19981998
ICSE 19971997
ICSE 19961996
WPC 19961996
CSCW 19921992
PLILP 19911991
PLDI 19871987
CHI PLAY 20142014
CHI PLAY 20152015

Wrote 29 papers:

CHI-2015-OskampBHG #analysis #design #evaluation #multi #named
TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis (MO, CB, RH, TCNG), pp. 3553–3562.
CSCW-2014-SaveryGGB #consistency #experience #game studies #maintenance #performance
The effects of consistency maintenance methods on player experience and performance in networked games (CS, TCNG, CG, MB), pp. 1344–1355.
CHI-2013-GrahamSPBD #architecture #distributed #game studies #what
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration (TCNG, IS, MP, QB, RD), pp. 705–714.
CHI-2013-HernandezYGFS #design #game studies
Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
CHI-2012-HernandezGFSYBHSS #design #game studies
Design of an exergaming station for children with cerebral palsy (HAH, TCNG, DF, LS, ZY, QB, MAH, CS, TS), pp. 2619–2628.
CSCW-2012-RoyGG #named #plugin #realtime #tool support
DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware (BR, TCNG, CG), pp. 1287–1296.
CSCW-2011-GutwinLG #network #performance #realtime #testing
Real-time groupware in the browser: testing the performance of web-based networking (CG, ML, TCNG), pp. 167–176.
CSCW-2011-SaveryG #development #latency
It’s about time: confronting latency in the development of groupware systems (CS, TCNG), pp. 177–186.
CSCW-2010-GutwinGWWA #design
Gone but not forgotten: designing for disconnection in synchronous groupware (CG, TCNG, CW, NW, BdA), pp. 179–188.
MoDELS-2009-WolfeGP #algorithm #consistency #incremental #runtime
An Incremental Algorithm for High-Performance Runtime Model Consistency (CW, TCNG, WGP), pp. 357–371.
ECSA-2008-RoyG #architecture #case study #experience #framework
An Iterative Framework for Software Architecture Recovery: An Experience Report (BR, TCNG), pp. 210–224.
ICSE-2008-LongDG #experience #industrial #model checking
Experience applying the SPIN model checker to an industrial telecommunications system (BL, JD, TCNG), pp. 693–702.
ICSE-2007-GrahamKW #architecture #trade-off
Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs (TCNG, RK, CW), pp. 519–528.
ASE-2003-TurnerGWBHSR #consistency #constraints #diagrams #implementation #modelling #runtime #uml #visual notation
Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations (CJT, TCNG, CW, JB, DH, HDS, AGR), pp. 271–276.
ICSE-2000-AndersonGW #architecture #concept #implementation #interactive #multi #named
Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems (GEA, TCNG, TNW), pp. 252–261.
CHI-1998-BrownGW #design #user interface
The Vista Environment for the Coevolutionary Design of User Interfaces (JB, TCNG, TNW), pp. 376–383.
ICSE-1997-GrahamU #architecture #user interface #visual notation
Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces (TCNG, TU), pp. 172–182.
ICSE-1996-GrahamU #architecture #design
Linguistic Support for the Evolutionary Design of Software Architectures (TCNG, TU), pp. 418–427.
WPC-1996-Graham #testing #tool support #visualisation
A Method for The Formal Testing of Program Visualization Tools (TCNG), pp. 45–54.
CSCW-1992-GrahamU #automation #distributed #implementation #multi
Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications (TCNG, TU), pp. 59–66.
PLILP-1991-GrahamK #functional #imperative
Domesticating Imperative Constructs So That They Can Live in a Functional World (TCNG, GK), pp. 51–62.
PLDI-1987-CordyG #design
Design of an interpretive environment for Turing (JRC, TCNG), pp. 199–204.
CHI-PLAY-2014-MoranMG #game studies #using
IRC quest: using the commons dilemma to support a single-screen game for hundreds of players (DJM, CM, TCNG), pp. 359–362.
CHI-PLAY-2014-RichardsTG #design #gamification #motivation
Beyond designing for motivation: the importance of context in gamification (CR, CWT, TCNG), pp. 217–226.
CHI-PLAY-2014-SaveryG #consistency #game studies #nondeterminism
Reducing the negative effects of inconsistencies in networked games (CS, TCNG), pp. 237–246.
CHI-PLAY-2015-ChengKKG #artificial reality
Corgi Defence: Building In A Virtual Reality Environment (BC, MK, JvdK, TCNG), pp. 763–766.
CHI-PLAY-2015-CollinsELG #2d #artificial reality #game studies #platform #using
Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game (LC, SE, JL, TCNG), pp. 767–770.
CHI-PLAY-2015-KetchesonYG #design #game studies #how #physics #process
Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames (MK, ZY, TCNG), pp. 79–89.
CHI-PLAY-2015-RichardsG #game studies
Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises (CR, TCNG), pp. 783–786.

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