Building an automatic sprite generator with deep convolutional generative adversarial networks
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Lewis Horsley, Diego Perez Liebana
Building an automatic sprite generator with deep convolutional generative adversarial networks
CoG, 2017.

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@inproceedings{CIG-2017-HorsleyL,
	author        = "Lewis Horsley and Diego Perez Liebana",
	booktitle     = "{Proceedings of the 13th Conference on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2017.8080426",
	isbn          = "978-1-5386-3233-8",
	pages         = "134--141",
	publisher     = "{IEEE}",
	title         = "{Building an automatic sprite generator with deep convolutional generative adversarial networks}",
	year          = 2017,
}

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