Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Dan Pinchbeck
Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds
DiGRA, 2007.

DiGRA 2007
DBLP
Scholar
?EE?
Full names Links ISxN
@inproceedings{DiGRA-2007-Pinchbeck,
	author        = "Dan Pinchbeck",
	booktitle     = "{Proceedings of the Fourth DiGRA International Conference: Situated Play}",
	ee            = "http://www.digra.org/digital-library/publications/counting-barrels-in-quake-4-affordances-and-homodiegetic-structures-in-fps-worlds/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds}",
	year          = 2007,
}


Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.