Akira Baba
Proceedings of the Fourth DiGRA International Conference: Situated Play
DiGRA-2007, 2007.
Contents (109 items)
- DiGRA-2007-Aarseth #game studies
- I Fought the Law: Transgressive Play and The Implied Player (EA).
- DiGRA-2007-Appelman #game studies
- Experiential Modes of Game Play (RA).
- DiGRA-2007-Apperley #game studies
- Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chávez's Venezuela (TA).
- DiGRA-2007-AshmoreN
- The Quest in a Generated World (CA, MN).
- DiGRA-2007-BardzellJBPOH #game studies #multi #online
- Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games (JB, MJ, SB, TP, WO, ARH).
- DiGRA-2007-Bayliss #towards
- Notes Toward a Sense of Embodied Gameplay (PB).
- DiGRA-2007-BjorkP #comprehension #design pattern #game studies #pervasive
- Understanding Pervasive Games through Gameplay Design Patterns (SB, JP).
- DiGRA-2007-BomanJ #game studies #modelling #multi #online
- Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games (MB, SJJ).
- DiGRA-2007-BraggeS #game studies #mining #profiling #research #tool support #using
- Profiling Academic Research on Digital Games Using Text Mining Tools (JB, JS).
- DiGRA-2007-Brown #game studies
- Gaming DNA: On Narrative and Gameplay Gestalts (DB).
- DiGRA-2007-Bruckman #challenge #education #game studies
- From Gamers to Scholars: Challenges of Teaching Game Studies (ASB).
- DiGRA-2007-Calleja #analysis #concept #game studies
- Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement (GC).
- DiGRA-2007-CastellJT #education #game studies
- Digital Games for Education: When Meanings Play (SdC, JJ, NT).
- DiGRA-2007-Chan
- The Cultural Economy of Ludic Superflatness (DC).
- DiGRA-2007-Cheng #game studies #video
- Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game Cut-scene (PC).
- DiGRA-2007-Consalvo #float #game studies
- Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America (MC).
- DiGRA-2007-DekkerC #game studies #using
- Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback (AD, EC).
- DiGRA-2007-DrennanKRD #behaviour #design #game studies
- Designing a Game to Model Consumer Misbehavior (PD, DAK, RRB, JD).
- DiGRA-2007-Dymek #game studies #how #industrial #video
- Exporting Wars: Literature Theory and How It Explains the Video Game Industry (MD).
- DiGRA-2007-Ferri #game studies #interactive #matrix
- Narrating machines and interactive matrices: a semiotic common ground for game studies (GF0).
- DiGRA-2007-FieldsK #generative
- Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Tween Virtual World (DAF, YBK).
- DiGRA-2007-FlanaganBND #game studies
- A Method For Discovering Values in Digital Games (MF, JB, HN, JD).
- DiGRA-2007-Frank #design #game studies
- Balancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and Context (AF).
- DiGRA-2007-Frome #game studies
- Eight Ways Videogames Generate Emotion (JF).
- DiGRA-2007-FronFMP #game studies
- The Hegemony of Play (JF, TF, JFM, CP).
- DiGRA-2007-Glas #game studies
- Playing another Game: Twinking in World of Warcraft (RG).
- DiGRA-2007-GrimshawS #experience #game studies
- Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters (MG, GS).
- DiGRA-2007-GruterO #game studies #mobile
- Situated Play and Mobile Gaming (BG, MO).
- DiGRA-2007-Hjorth #game studies #mobile
- The place of mobile gaming: one history in locating mobility in the Asia-Pacific region (LH).
- DiGRA-2007-HoegerH #game studies #multi
- Ghastly multiplication: Fatal Frame II and the Videogame Uncanny (LH, WH).
- DiGRA-2007-Hung #game studies #video
- Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City (ACYH).
- DiGRA-2007-IhoriSSY #behaviour #game studies #student #video
- Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School Students (NI, AS, AS, SY).
- DiGRA-2007-InoueU #game studies
- Around Sigeru Miyamoto: Enactment of “Creator” on Computer Games (AI, SU).
- DiGRA-2007-Jakobsson #aspect-oriented #game studies #social
- Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club (MJ).
- DiGRA-2007-Jarvinen #game studies
- Introducing Applied Ludology: Hands-on Methods for Game Studies (AJ).
- DiGRA-2007-JensonC #game studies #gender #research #women
- Girls and Gaming: Gender Research, “Progress” and the Death of Interpretation (JJ, SdC).
- DiGRA-2007-Jockel #experience #game studies #online #overview #performance #video
- The Impact of Experience: The Influences of User and Online Review Ratings on the Performance of Video Games in the US Market (SJ).
- DiGRA-2007-Jordan
- From Rule-Breaking to ROM-Hacking: Theorizing the Computer Game-as-Commodity (WJ).
- DiGRA-2007-Juul #abstraction
- A Certain Level of Abstraction (JJ).
- DiGRA-2007-KafaiCF #design #exclamation #online
- “Blacks Deserve Bodies Too!” Design and Discussion about Diversity and Race in a Tween Online World (YBK, MSC, DAF).
- DiGRA-2007-KafaiFC #constraints #design #game studies
- Your Second Selves: Resources, Agency, and Constraints in Avatar Designs and Identity Play in a Tween Virtual World (YBK, DAF, MSC).
- DiGRA-2007-KamRTC #design pattern #game studies #mobile #using
- Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns (MK, VR, AT, JFC).
- DiGRA-2007-KatoKINSYTY #evaluation #game studies
- Ergonomic evaluation of portable videogame software (RK, TK, HI, KN, TS, HY, HT, TY).
- DiGRA-2007-KatoSIA #game studies #process
- A Typology of Speeches within Board Game Players for Analyzing the Process of Games (TK, JS, MI, CA).
- DiGRA-2007-Keating
- The Lambent Reactive: Exploring the Audiovisual Kinesthetic Playform (NHK).
- DiGRA-2007-King #game studies
- Dimensions of Play: Gameplay, context, franchise and genre in player responses to Command and Conquer: Generals (GK).
- DiGRA-2007-KirjavainenNK #development #game studies #learning
- Team Structure in the Development of Game-based Learning Environments (AK, TN, MK).
- DiGRA-2007-KortIG #experience #framework #game studies #people #research
- People, Places, and Play: A research framework for digital game experience in a socio-spatial context (YAWdK, WAI, BJG).
- DiGRA-2007-Koyama #game studies #industrial #overview #video
- Survey of the adjourned sale rate of the Japanese home video game industry (YK).
- DiGRA-2007-Kromand #categorisation
- Avatar Categorization (DK).
- DiGRA-2007-Kucklich #future of
- MMOGs and the Future of Literature (JK).
- DiGRA-2007-Lammes #game studies #reflexive #towards
- Approaching game-studies: towards a reflexive methodology of games as situated cultures (SL).
- DiGRA-2007-LankoskiB #design pattern
- Gameplay Design Patterns for Believable Non-Player Characters (PL, SB).
- DiGRA-2007-LeeYL #game studies #online
- Leaving a Never-Ending Game: Quitting MMORPGs and Online Gaming Addiction (IL, CYY, HL).
- DiGRA-2007-Leino #classification #game studies #sketching
- Emotions about the Deniable/Undeniable: Sketch for a Classification of Game Content as Experienced (OTL).
- DiGRA-2007-Lemay #case study #experience #game studies #pattern matching #video
- Developing a pattern language for flow experiences in video games (PL).
- DiGRA-2007-LinderothB #approach #game studies
- This is not a Door: an Ecological approach to Computer Games (JL, UB).
- DiGRA-2007-LinS #challenge #game studies #multi #online
- Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses (HL, CTS).
- DiGRA-2007-MacBride #game studies #question
- The Primordial Economics of Cheating: Trading Skill for Glory or Vital Steps to Evolved Play? (RM).
- DiGRA-2007-MacCallum-Stewart #game studies #named
- Controversies: Historicising the Computer Game (EMS, JP).
- DiGRA-2007-MacCallum-Stewart07a #how
- From Catch the Flag to Shock and Awe: how World of Warcraft Negotiates Battle (EMS).
- DiGRA-2007-Magnussen #education #game studies #learning
- Teacher roles in learning games - When games become situated in schools (RM).
- DiGRA-2007-MatsuoTNS #game studies #overview #video
- Video Games and the Training of Sociality: A Survey of Video Game Players (YM, ST, SN, AS).
- DiGRA-2007-Mayra #experience #game studies
- The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play (FM).
- DiGRA-2007-McGregor #game studies
- Situations of Play: Patterns of Spatial Use in Videogames (GLM).
- DiGRA-2007-MitchellC #game studies #music #question
- Videogame Music: chiptunes byte back? (GM, AC).
- DiGRA-2007-Molesworth #game studies
- Monsters and the Mall: Videogames and the Scopic Regimes of Shopping (MM).
- DiGRA-2007-Montola #game studies #pervasive
- Tangible Pleasures of Pervasive Role-Playing (MM).
- DiGRA-2007-MoshirniaW #community #game studies #video
- Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity and Historical Accuracy in Video Games (AVM, ACW).
- DiGRA-2007-Myers #game studies #online #social
- Self and selfishness in online social play (DM).
- DiGRA-2007-NatkinYJM #adaptation #game studies #modelling #multi #ubiquitous #using
- Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model (SN, CY, SJ, BM).
- DiGRA-2007-Niedenthal #game studies #multi #realtime
- Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests (SN).
- DiGRA-2007-Nitsche #game studies #video
- Mapping Time in Video Games (MN).
- DiGRA-2007-Nojima #game studies #modelling
- Pricing models and Motivations for MMO play (MN).
- DiGRA-2007-OhR #design #game studies #online
- Game Design on Item-selling Based Payment Model in Korean Online Games (GO, TR).
- DiGRA-2007-Park #biology #correlation
- Gambling is in My Genes: Correlations between Personality Traits with Biological Basis and Digital Entertainment Choice (BP).
- DiGRA-2007-PepplerK #education #game studies #learning #what
- What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture (KAP, YBK).
- DiGRA-2007-PichlmairK #game studies #music #video
- Levels of Sound: On the Principles of Interactivity in Music Video Games (MP, FK).
- DiGRA-2007-Pinchbeck
- Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds (DP).
- DiGRA-2007-Poremba
- Critical Potential on the Brink of the Magic Circle (CP).
- DiGRA-2007-Poremba07a #game studies
- Play with me: Exploring the autobiographical through digital games (CP).
- DiGRA-2007-RambuschJP #case study
- Exploring E-sports: A Case Study of Gameplay in Counter-strike (JR, PJ, DP).
- DiGRA-2007-ReisR #design
- Because Players Pay: The Business Model Influence on MMOG Design (TAR, LR).
- DiGRA-2007-Reynolds
- MMOs as Practices (RR).
- DiGRA-2007-SanfordM #education #game studies #student #video
- Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School (KS, LM).
- DiGRA-2007-SchneiderWY #game studies #video
- Exploring the Uncanny Valley with Japanese Video Game Characters (ES, YW, SY).
- DiGRA-2007-Schultheiss #behaviour #experience #game studies
- Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior (DS).
- DiGRA-2007-Sharp #game studies #video
- Peep-boxes to Pixels: An Alternative History of Video Game Space (PS).
- DiGRA-2007-Shyba #game studies #interactive #lessons learnt
- The Spontaneous Playfulness of Creativity: Lessons from Interactive Theatre for Digital Games (LS).
- DiGRA-2007-Simon
- Human, all too non-Human: Coop AI and the Conversation of Action (BS).
- DiGRA-2007-Sommerseth #game studies #quote #video
- “Gamic Realism”: Player, Perception and Action in Video Game Play (HS).
- DiGRA-2007-SorensenM #education #game studies #learning #perspective
- Serious Games in language learning and teaching - a theoretical perspective (BHS, BM).
- DiGRA-2007-Sotamaa #design #game studies
- Perceptions of Player in Game Design Literature (OS).
- DiGRA-2007-StenrosMWJ #game studies
- Play it for Real: Sustained Seamless Life/Game Merger in Momentum (JS, MM, AW, SJ).
- DiGRA-2007-StromE #bound #case study #industrial #interactive #network
- The unbound network of product and service interaction of the MMOG industry: with a case study of China (PS, ME).
- DiGRA-2007-SusiR #game studies #question
- Situated Play - Just a Temporary Blip? (TS, JR).
- DiGRA-2007-Swain #design #game studies #social
- Designing Games to Effect Social Change (CS).
- DiGRA-2007-TaylorJC #game studies #gender #women
- Gender in Play: Mapping a Girls' Gaming Club (NT, JJ, SdC).
- DiGRA-2007-TychsenMBH #game studies #multi
- Player-Character Dynamics in Multi-Player Role Playing Games (AT, DM, TB, MH).
- DiGRA-2007-TychsenNBH #analysis #experience #game studies #multi
- Cross-format analysis of the gaming experience in multi-player role-playing games (AT, KN, TB, MH).
- DiGRA-2007-Tyler #game studies #named
- Play: A Procrustean Probe (TT).
- DiGRA-2007-ValliusMK #game studies #interactive #multi
- Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games (LV, TM, TK).
- DiGRA-2007-Wade #game studies #state of the art
- The State of the Art: Western Modes of Videogame Production (AW).
- DiGRA-2007-WalzB #approach #design #game studies #persuasion #pervasive
- Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists (SPW, RB).
- DiGRA-2007-Wiemker
- Cultures of Digital Gamers: Practices of Appropriation (MW).
- DiGRA-2007-Wirman #game studies #question
- “I am not a fan, I just play a lot” - If Power Gamers Aren't Fans, Who Are? (HW).
- DiGRA-2007-WyeldLCGLH #game studies #using
- The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage (TGW, BL, JC, CG, BL, JH).
- DiGRA-2007-Young #game studies
- The Disappearance and Reappearance and Disappearance of the Player in Videogame Advertising (BMY).
- DiGRA-2007-ZagalM #analysis #framework #game studies
- Temporal Frames: A Unifying Framework for the Analysis of Game Temporality (JPZ, MM).