Stem quak$ (all stems)
2 papers:
- PPoPP-2009-ZyulkyarovGUCAHV #game studies #interactive #memory management #multi #transaction #using
- Atomic quake: using transactional memory in an interactive multiplayer game server (FZ, VG, OSÜ, AC, EA, TH, MV), pp. 25–34.
- HPDC-2007-MullerGSF #case study #game studies #multi #online #replication #scalability #using
- Scaling multiplayer online games using proxy-server replication: a case study of Quake 2 (JM, SG, TS, SF), pp. 219–220.