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Used together with:
multiplay (2)
server (2)
game (2)
use (2)
scale (1)

Stem quak$ (all stems)

2 papers:

PPoPPPPoPP-2009-ZyulkyarovGUCAHV #game studies #interactive #memory management #multi #transaction #using
Atomic quake: using transactional memory in an interactive multiplayer game server (FZ, VG, OSÜ, AC, EA, TH, MV), pp. 25–34.
HPDCHPDC-2007-MullerGSF #case study #game studies #multi #online #replication #scalability #using
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2 (JM, SG, TS, SF), pp. 219–220.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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