Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games
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Carl Therrien
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games
DiGRA, 2009.

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@inproceedings{DiGRA-2009-Therrien,
	author        = "Carl Therrien",
	booktitle     = "{Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory}",
	ee            = "http://www.digra.org/digital-library/publications/making-sense-in-ludic-worlds-the-idealization-of-immersive-postures-in-movies-and-video-games/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games}",
	year          = 2009,
}

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