Carl Therrien
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games
DiGRA, 2009.
@inproceedings{DiGRA-2009-Therrien, author = "Carl Therrien", booktitle = "{Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory}", ee = "http://www.digra.org/digital-library/publications/making-sense-in-ludic-worlds-the-idealization-of-immersive-postures-in-movies-and-video-games/", publisher = "{Digital Games Research Association}", title = "{Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games}", year = 2009, }