Carl Therrien
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games
DiGRA, 2009.
@inproceedings{DiGRA-2009-Therrien,
author = "Carl Therrien",
booktitle = "{Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory}",
ee = "http://www.digra.org/digital-library/publications/making-sense-in-ludic-worlds-the-idealization-of-immersive-postures-in-movies-and-video-games/",
publisher = "{Digital Games Research Association}",
title = "{Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games}",
year = 2009,
}











