Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
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Tanya Krzywinska, Helen W. Kennedy, Barry Atkins
Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
DiGRA-2009, 2009.

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@proceedings{DiGRA-2009,
	editor        = "Tanya Krzywinska and Helen W. Kennedy and Barry Atkins",
	ee            = "http://www.digra.org/digital-library/forums/5-breaking-new-ground/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory}",
	year          = 2009,
}

Contents (138 items)

DiGRA-2009-AndersonBCDLM #game studies #problem #using #video
Using microgenetic methods to investigate problem solving in video games (AA, CB, KMC, JD, AL, WM).
DiGRA-2009-Araujo #game studies #modelling #petri net
Modeling Games with Petri Nets (MA).
DiGRA-2009-Aslinger #game studies #music
Genre in Genre: The Role of Music in Music Games (BA).
DiGRA-2009-BangSG #design #energy #feedback #game studies #mobile #persuasion #social
Persuasive design of a mobile energy conservation game with direct feedback and social cues (MB, MS, AG).
DiGRA-2009-BarwickMD #game studies
Where have all the games gone? Explorations on the cultural significance of digital games and preservation (JB, AM, JD).
DiGRA-2009-Bonanno #collaboration #game studies #learning
A Process-oriented pedagogy for collaborative game-based learning [Abstract] (PB).
DiGRA-2009-BruskB #design pattern #game studies
Gameplay Design Patterns for Game Dialogues (JB, SB).
DiGRA-2009-Calleja #game studies
Experiential Narrative in Game Environments (GC).
DiGRA-2009-CameronC #encoding #liveness #performance #realtime
Encoding liveness: Performance and real-time rendering in machinima (DC, JC).
DiGRA-2009-CanossaD #development #game studies
Patterns of Play: Play-Personas in User-Centred Game Development (AC, AD).
DiGRA-2009-CanossaKNP #game studies
Making Sense of Game Aesthetics [Panel Abstracts] (AC, GK, SN, CP).
DiGRA-2009-Carr #analysis #game studies
Textual Analysis, Digital Games, Zombies (DC).
DiGRA-2009-Champion #question
Keeping It Reel: Is Machinima A Form Of Art? (EC).
DiGRA-2009-Chan #towards
Towards a Socio-Cultural Cartography of In-Game Protests (DC).
DiGRA-2009-ChanET #3d #comprehension #design
Understanding Empathy in Children through 3D Character Design (KC, DE, AT).
DiGRA-2009-Colvert #game studies
Peer Puppeteers: Alternate Reality Gaming in Primary School Settings (AC).
DiGRA-2009-Conway #analysis #game studies
“It's in the game” and above the game: An analysis of the players of sports videogames [Abstract] (SC).
DiGRA-2009-CoppockCMCF #comprehension #game studies #state of the art
Understanding Play Practices: Contributions to the State of the Art [Panel Papers] (PJC, DC, AM, AC, GF0).
DiGRA-2009-DahlskogKA #classification #functional #game studies #using
Mapping the game landscape: Locating genres using functional classification (SD, AK, EA).
DiGRA-2009-DanseySE #case study #game studies #pervasive
Contextually-Ambiguous Pervasive Games: An Exploratory Study (ND, BS, RE).
DiGRA-2009-Deterding #approach #game studies #video
The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract] (SD).
DiGRA-2009-DeversW #design #game studies #online
Let Me Entertain You: Designing for Surveillance and Online Gaming (DD, SW).
DiGRA-2009-DiSalvoGMMPSB #game studies
Glitch Game Testers: African American Men Breaking Open the Console (BJD, MG, TM, CM, KP, CS, AB).
DiGRA-2009-DivotkeyKD #challenge #development #education #game studies
Game Development: a Teaching Challenge [Abstract] (RD, MK, JD).
DiGRA-2009-DixonB #game studies #performance #social #women
Girls' Play: Context, performance & social videogame play [Abstract] (SD, KB).
DiGRA-2009-DrachenCMEHS #game studies
Role-Playing Games: The State of Knowledge [Panel Abstracts] (AD, MC, MM, MPE, MH, JS).
DiGRA-2009-DrachenHJY #data-driven #towards
Towards Data-Driven Drama Management: Issues in Data Collection and Annotation (AD, MH, AJ, GNY).
DiGRA-2009-Duncan #design #game studies #learning
Bridging Gaming and Designing: Two Sites of Informal Design Learning [Abstract] (SCD).
DiGRA-2009-EasterlyCH #evolution #game studies
Evolution and Digital Game Studies (DE, DAC, DH).
DiGRA-2009-Eladhari #game studies
Emotional Attachments for Story Construction in Virtual Game Worlds (MPE).
DiGRA-2009-EylesE #game studies #using
Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient games (ME, RE).
DiGRA-2009-Farman #game studies #mobile #proximity
Locative Life: Geocaching, Mobile Gaming, and the Reassertion of Proximity [Abstract] (JF).
DiGRA-2009-Fernandez-Vara #framework #game studies #performance
Play's the Thing: A Framework to Study Videogames as Performance (CFV).
DiGRA-2009-FerreiraF #game studies #process #video
Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games (EF, TF).
DiGRA-2009-FlanaganL #case study #game studies
Anxiety, Openness, and Activist Games: A Case Study for Critical Play (MF, AL).
DiGRA-2009-FlanaganP #assembly #game studies #quote
“Some Assembly Required”: Starting and Growing a Game Lab [Abstracts] (MF, CP).
DiGRA-2009-Gazzard #comprehension #game studies
Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames (AG).
DiGRA-2009-Hagen #design #game studies
Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden (UH).
DiGRA-2009-Hammer #design #game studies
Creativity in the Game Design Classroom (JH).
DiGRA-2009-Harvey #game studies #gender
Balance Boards and Dance Pads: The Impact of Innovation on Gendered Access to Gaming [Abstract] (AH).
DiGRA-2009-Heinemann #game studies #multi #online
Gold farming in the MMORPG (Massive Multiplayer Online Role Playing Game), World of Warcraft. An ethical perspective on a controversial growth market. [Abstract] (SH).
DiGRA-2009-Hjorth #case study #personalisation #social #social media
Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture (LH).
DiGRA-2009-HoogenIK #behaviour #experience
Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure (WvdH, WAI, YAWdK).
DiGRA-2009-HuberM
Kingdom Hearts, Territoriality and Flow (WHH, SM).
DiGRA-2009-HullettKW #education #game studies
Better Game Studies Education the Carcassonne Way (KH, SK, NWF).
DiGRA-2009-Hung #education #game studies #learning #order #video
The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games (ACYH).
DiGRA-2009-IhamakiT #bound #comprehension #game studies #mobile
Understanding 21st Century's Mobile Device-Based Games within Boundaries (PI, PT).
DiGRA-2009-Jacobs #game studies
Take One - or Three - for the Team: Consumerism as Play (MJ).
DiGRA-2009-Jakobsson #comprehension
The Achievement Machine: Understanding the Xbox Live Metagame [Abstract] (MJ).
DiGRA-2009-JensonC #game studies #simulation
From Simulation to Imitation: New Controllers, New Forms of Play (JJ, SdC).
DiGRA-2009-JensonCTDF #game studies
The Gigue Is Up: High Culture Gets Game (JJ, SdC, NT, MD, SF).
DiGRA-2009-Johansson #game studies #online #question #what
What Makes Online Collectible Card Games Fun to Play? (SJJ).
DiGRA-2009-Jordan #design #evolution #game studies
Morphology of the tetromino-stacking game: The design evolution of Tetris [Abstract] (WJ).
DiGRA-2009-Jorgensen #empirical #exclamation
“I'm overburdened!” An Empirical Study of the Player, the Avatar, and the Gameworld (KJ).
DiGRA-2009-JuulWB #game studies
Bad Games Panel [Abstracts] (JJ, MW, JB).
DiGRA-2009-KafaiBF #education #game studies #what
What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture (YBK, WQB, DAF).
DiGRA-2009-KafaiFG #game studies #gender #women
Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World (YBK, DAF, MTG).
DiGRA-2009-KaukoA #game studies
Utilizing Displayless Space in Collocated Games (JK, JA).
DiGRA-2009-Kerr #complexity #game studies
Levels of Complexity: Cultural Diversity, Politics and Digital Games [Abstract] (AK).
DiGRA-2009-Kirkland #game studies
Horror Videogames and the Uncanny (EK).
DiGRA-2009-KlastrupT #comprehension
MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract] (LK, ST).
DiGRA-2009-KoBOR #case study #human-computer #interface
A Study on New Gameplay Based on Brain-Computer Interface (MK, KB, GO, TR).
DiGRA-2009-Krzywinska #game studies
Sex and Videogames: A Case of Misappearance? [Abstract] (TK).
DiGRA-2009-Kucklich #game studies #industrial
Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract] (JK).
DiGRA-2009-KuittinenH #design #game studies
Some Notes on the Nature of Game Design (JK, JH).
DiGRA-2009-Kuts #analysis #overview #user interface
Playful User Interfaces: Literature Review and Model for Analysis (EK).
DiGRA-2009-LandwehrDC #analysis #relational #word
The Words of Warcraft: relational text analysis of quests in an MMORPG (PML, JD, KMC).
DiGRA-2009-Light #case study #experience
More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen [Abstract] (BL).
DiGRA-2009-Linares #analysis
Discovering Super Mario Galaxy: A Textual Analysis (KL).
DiGRA-2009-LinS #design #game studies
Handheld games, game design, displayless space, amodal completion [Abstract] (HL, CTS).
DiGRA-2009-Long #abstraction #game studies
Abstractions of a meaningless act: (spending) time in the gaming world [Abstract] (VL).
DiGRA-2009-LowoodAMVRMDP #game studies #industrial
Before It's Too Late: Preserving Games across the Industry / Academia divide (HL, AA, DM, ZV, JR, KSM, RD, DP).
DiGRA-2009-LundgrenBB
Exploring Aesthetic Ideals of Gameplay (SL, KB, SB).
DiGRA-2009-MacCallum-Stewart #game studies #how #online #what
'What sort of Fish was it?' How Players Understand their Narrative in Online Games (EMS).
DiGRA-2009-MacklinWEL #game studies #named #visualisation
DATAPLAY: Mapping Game Mechanics to Traditional Data Visualization (CM, JW, ME, KYL).
DiGRA-2009-Madill #game studies #quote
“I'm not afraid to die, Mom”: Parental perceptions & stories of their adolescents gaming [Extended Abstract] (LM).
DiGRA-2009-Maietti #facebook #hybrid
The hybrid identity of player characters: between Facebook and the Sacred book [Abstract] (MM).
DiGRA-2009-Martin
Meaningful Movement: The Labyrinth and 'Castlevania: Symphony of the Night' [Extended Abstract] (PM).
DiGRA-2009-MerkelSH #adaptation #game studies #learning
Complexities of Gaming Cultures: Adolescent gamers adapting and transforming learning [Abstracts] (LM, KS, TH).
DiGRA-2009-Molesworth #game studies #how #quote
“How many headshots you've done”: Achievement as discursive practice in videogame play (MM).
DiGRA-2009-Mukherjee #game studies #how #memory management
'Remembering How You Died': Memory, Death and Temporality in Videogames [Extended Abstract] (SM).
DiGRA-2009-Myers #game studies
In search of a minimalist game (DM).
DiGRA-2009-NackeDKNKHPIK #experience #research
Playability and Player Experience Research [Panel Abstracts] (LEN, AD, KK, JN, HK, WvdH, KP, WAI, YAWdK).
DiGRA-2009-NapIK #difference #game studies
Age Differences in Associations with Digital Gaming (HHN, WAI, YAWdK).
DiGRA-2009-Neitzel
World and Place - Map and Territory [Abstract] (BN).
DiGRA-2009-Newman #game studies
The Troubled Transition to Game Study Projects (KN).
DiGRA-2009-NewmanS #game studies
Make Videogames History: Game preservation and The National Videogame Archive (JN, IS).
DiGRA-2009-Niedenthal #game studies #what
What We Talk About When We Talk About Game Aesthetics (SN).
DiGRA-2009-OlivaC #game studies
Fake Rules, Real Fiction: Professional Wrestling and Videogames (CO, GC).
DiGRA-2009-PaavilainenKSH #game studies #information management #mobile #pervasive
Player Perception of Context Information Utilization in Pervasive Mobile Games (JP, HK, HS, JH).
DiGRA-2009-PaoliK #towards
The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating (SDP, AK).
DiGRA-2009-Parsler
Agency and the Free Will debate [Extended Abstract] (JP).
DiGRA-2009-PaulP #identification
The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft (CAP, JSP).
DiGRA-2009-Pearce #case study #collaboration #community #game studies #learning
Collaboration, Creativity and Learning in a Play Community: A Study of The University of There (CP).
DiGRA-2009-PereiraR #design #game studies #guidelines #learning
Design Guidelines for Learning Games: the Living Forest Game Design Case (LLP, LGR).
DiGRA-2009-Perron #case study
In the Horrifying Magic Cycle of Resident Evil 5: A Case Study [Abstract] (BP).
DiGRA-2009-Pinchbeck
An affordance based model for gameplay (DP).
DiGRA-2009-PinchbeckADCOL #game studies
Emulation as a strategy for the preservation of games: the KEEP project (DP, DA0, JD, AC, GO, AL).
DiGRA-2009-Poels #case study #experience #game studies #how
World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences [Abstract] (KP).
DiGRA-2009-RambuschSEW
A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall (JR, TS, SE, UW).
DiGRA-2009-ReynoC #game studies #independence #platform #specification
A Platform-Independent Model for Videogame Gameplay Specification (EMR, JÁCC).
DiGRA-2009-RibbensP #case study #experience #research #using
Researching player experiences through the use of different qualitative methods (WR, YP).
DiGRA-2009-RobertsRI #game studies
Beyond Adversarial: The Case for Game AI as Storytelling (DLR, MOR, CLIJ).
DiGRA-2009-RoqueC #experience #integration #multi
The Integration of the Computer-mediated Ludic Experience in Multisensory Environments (LR, NC).
DiGRA-2009-Rossi #game studies #network #social
Playing your network: gaming in social network sites (LR).
DiGRA-2009-Rusch #game studies
Mechanisms of the Soul - Tackling the Human Condition in Videogames (DCR).
DiGRA-2009-RyanS #comprehension #game studies #interactive #learning #using #video
Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games (WR, MAS).
DiGRA-2009-Salazar #framework #multi #simulation #using
Simulating a Quasi-Simulation: A framework for using Multi Agent Simulation Techniques for studying MMORPGs (JS).
DiGRA-2009-Schott #how #idea #quote
“I Like the Idea of Killing But Not the Idea of Cruelty”: How New Zealand youth negotiate the pleasures of simulated violence (GS).
DiGRA-2009-SearleK #game studies
Boys' Play in the Fourth Space: Freedom of Movements in a Tween Virtual World (KAS, YBK).
DiGRA-2009-SeyaSKOYKHYIW #game studies #performance #video #visual notation
Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen (YS, KS, YK, AO, HY, KK, FH, YY, HI, KW).
DiGRA-2009-Sihvonen #game studies
The new gatekeepers: The occupational ideology of game journalism (TS).
DiGRA-2009-Siitonen #communication #community #multi
Conflict management and leadership communication in multiplayer communities (MS).
DiGRA-2009-Sjoblom #game studies #performance
Placing the blame: Negotiation of gaming performance [Abstract] (BS).
DiGRA-2009-Soderman #game studies #gender #representation
Killing Time in Diner Dash: Representation, Gender, and Casual Games [Abstract] (BS).
DiGRA-2009-Sommerseth #game studies
Exploring Game Aesthetics (HS).
DiGRA-2009-StenrosS #game studies #paradigm
Commoditization of Helping Players Play: Rise of the Service Paradigm (JS, OS).
DiGRA-2009-Sunden #approach #game studies
Play as Transgression: An Ethnographic Approach to Queer Game Cultures (JS).
DiGRA-2009-Svahn #game studies #persuasion
Processing Play; Perceptions of Persuasion (MS).
DiGRA-2009-Sveinsdottir #game studies
'No Light Sabres Allowed': Role-playing in Star Wars Galaxies [Abstract] (TS).
DiGRA-2009-Taylor #game studies #gender #women
Where the Women Are(n't): Gender and a North American 'Pro-gaming' Scene [Abstract] (NT).
DiGRA-2009-Taylor09a #game studies #process
Negotiating Play: The Process of Rule Construction inProfessional Computer Gaming (TLT).
DiGRA-2009-Therrien #game studies #video
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games (CT).
DiGRA-2009-Thomas #game studies
Intellectual Disability and Game Accessibility [Abstract] (ST).
DiGRA-2009-ThomasZRBH #game studies
You Played That? Game Studies Meets Game Criticism (DT, JPZ, MR, IB, WH).
DiGRA-2009-Treanor
Newsgames - Procedural Rhetoric Meets Political Cartoons (MT).
DiGRA-2009-UdayasankarW #game studies
Streets = Play = Fun [Workshop Abstract] (SU, LW).
DiGRA-2009-VerhagenJ #game studies
Demystifying guilds: MMORPG-playing and norms (HV, MJ).
DiGRA-2009-WaernD #on the
On the Edge of Reality: Reality Fiction in 'Sanningen om Marika' (AW, MD).
DiGRA-2009-Wardrip-FruinM #logic
Defining Operational Logics (NWF, MM).
DiGRA-2009-Wardrip-FruinMD
Agency Reconsidered (NWF, MM, SD, SS).
DiGRA-2009-WarmelinkHM #game studies #multi
Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming (HW, CH, IM).
DiGRA-2009-Westecott
The Player Character as Performing Object (EW).
DiGRA-2009-WilsonS #exclamation
Abusing the Player, and Making Them Like it Too! [Abstract] (DW, MS).
DiGRA-2009-WirmanCAE #women
Women and Productivity [Abstracts] (HW, SC, AMA, JE).
DiGRA-2009-XuBM #artificial reality #game studies
Tabletop Augmented Reality Games: Play Outside the Display [Abstract] (YX0, EB, BM).
DiGRA-2009-Zagal #game studies
Ethically Notable Videogames: Moral Dilemmas and Gameplay (JPZ).
DiGRA-2009-ZagalSS #game studies #named
Workshop: Ethics in Videogames [Extended Abstracts] (JPZ, KS, MS).

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