Tanya Krzywinska, Helen W. Kennedy, Barry Atkins
Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory
DiGRA-2009, 2009.
@proceedings{DiGRA-2009,
editor = "Tanya Krzywinska and Helen W. Kennedy and Barry Atkins",
ee = "http://www.digra.org/digital-library/forums/5-breaking-new-ground/",
publisher = "{Digital Games Research Association}",
title = "{Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory}",
year = 2009,
}
Contents (138 items)
- DiGRA-2009-AndersonBCDLM #game studies #problem #using #video
- Using microgenetic methods to investigate problem solving in video games (AA, CB, KMC, JD, AL, WM).
- DiGRA-2009-Araujo #game studies #modelling #petri net
- Modeling Games with Petri Nets (MA).
- DiGRA-2009-Aslinger #game studies #music
- Genre in Genre: The Role of Music in Music Games (BA).
- DiGRA-2009-BangSG #design #energy #feedback #game studies #mobile #persuasion #social
- Persuasive design of a mobile energy conservation game with direct feedback and social cues (MB, MS, AG).
- DiGRA-2009-BarwickMD #game studies
- Where have all the games gone? Explorations on the cultural significance of digital games and preservation (JB, AM, JD).
- DiGRA-2009-Bonanno #collaboration #game studies #learning
- A Process-oriented pedagogy for collaborative game-based learning [Abstract] (PB).
- DiGRA-2009-BruskB #design pattern #game studies
- Gameplay Design Patterns for Game Dialogues (JB, SB).
- DiGRA-2009-Calleja #game studies
- Experiential Narrative in Game Environments (GC).
- DiGRA-2009-CameronC #encoding #liveness #performance #realtime
- Encoding liveness: Performance and real-time rendering in machinima (DC, JC).
- DiGRA-2009-CanossaD #development #game studies
- Patterns of Play: Play-Personas in User-Centred Game Development (AC, AD).
- DiGRA-2009-CanossaKNP #game studies
- Making Sense of Game Aesthetics [Panel Abstracts] (AC, GK, SN, CP).
- DiGRA-2009-Carr #analysis #game studies
- Textual Analysis, Digital Games, Zombies (DC).
- DiGRA-2009-Champion #question
- Keeping It Reel: Is Machinima A Form Of Art? (EC).
- DiGRA-2009-Chan #towards
- Towards a Socio-Cultural Cartography of In-Game Protests (DC).
- DiGRA-2009-ChanET #3d #comprehension #design
- Understanding Empathy in Children through 3D Character Design (KC, DE, AT).
- DiGRA-2009-Colvert #game studies
- Peer Puppeteers: Alternate Reality Gaming in Primary School Settings (AC).
- DiGRA-2009-Conway #analysis #game studies
- “It's in the game” and above the game: An analysis of the players of sports videogames [Abstract] (SC).
- DiGRA-2009-CoppockCMCF #comprehension #game studies #state of the art
- Understanding Play Practices: Contributions to the State of the Art [Panel Papers] (PJC, DC, AM, AC, GF0).
- DiGRA-2009-DahlskogKA #classification #functional #game studies #using
- Mapping the game landscape: Locating genres using functional classification (SD, AK, EA).
- DiGRA-2009-DanseySE #case study #game studies #pervasive
- Contextually-Ambiguous Pervasive Games: An Exploratory Study (ND, BS, RE).
- DiGRA-2009-Deterding #approach #game studies #video
- The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract] (SD).
- DiGRA-2009-DeversW #design #game studies #online
- Let Me Entertain You: Designing for Surveillance and Online Gaming (DD, SW).
- DiGRA-2009-DiSalvoGMMPSB #game studies
- Glitch Game Testers: African American Men Breaking Open the Console (BJD, MG, TM, CM, KP, CS, AB).
- DiGRA-2009-DivotkeyKD #challenge #development #education #game studies
- Game Development: a Teaching Challenge [Abstract] (RD, MK, JD).
- DiGRA-2009-DixonB #game studies #performance #social #women
- Girls' Play: Context, performance & social videogame play [Abstract] (SD, KB).
- DiGRA-2009-DrachenCMEHS #game studies
- Role-Playing Games: The State of Knowledge [Panel Abstracts] (AD, MC, MM, MPE, MH, JS).
- DiGRA-2009-DrachenHJY #data-driven #towards
- Towards Data-Driven Drama Management: Issues in Data Collection and Annotation (AD, MH, AJ, GNY).
- DiGRA-2009-Duncan #design #game studies #learning
- Bridging Gaming and Designing: Two Sites of Informal Design Learning [Abstract] (SCD).
- DiGRA-2009-EasterlyCH #evolution #game studies
- Evolution and Digital Game Studies (DE, DAC, DH).
- DiGRA-2009-Eladhari #game studies
- Emotional Attachments for Story Construction in Virtual Game Worlds (MPE).
- DiGRA-2009-EylesE #game studies #using
- Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient games (ME, RE).
- DiGRA-2009-Farman #game studies #mobile #proximity
- Locative Life: Geocaching, Mobile Gaming, and the Reassertion of Proximity [Abstract] (JF).
- DiGRA-2009-Fernandez-Vara #framework #game studies #performance
- Play's the Thing: A Framework to Study Videogames as Performance (CFV).
- DiGRA-2009-FerreiraF #game studies #process #video
- Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games (EF, TF).
- DiGRA-2009-FlanaganL #case study #game studies
- Anxiety, Openness, and Activist Games: A Case Study for Critical Play (MF, AL).
- DiGRA-2009-FlanaganP #assembly #game studies #quote
- “Some Assembly Required”: Starting and Growing a Game Lab [Abstracts] (MF, CP).
- DiGRA-2009-Gazzard #comprehension #game studies
- Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames (AG).
- DiGRA-2009-Hagen #design #game studies
- Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden (UH).
- DiGRA-2009-Hammer #design #game studies
- Creativity in the Game Design Classroom (JH).
- DiGRA-2009-Harvey #game studies #gender
- Balance Boards and Dance Pads: The Impact of Innovation on Gendered Access to Gaming [Abstract] (AH).
- DiGRA-2009-Heinemann #game studies #multi #online
- Gold farming in the MMORPG (Massive Multiplayer Online Role Playing Game), World of Warcraft. An ethical perspective on a controversial growth market. [Abstract] (SH).
- DiGRA-2009-Hjorth #case study #personalisation #social #social media
- Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture (LH).
- DiGRA-2009-HoogenIK #behaviour #experience
- Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure (WvdH, WAI, YAWdK).
- DiGRA-2009-HuberM
- Kingdom Hearts, Territoriality and Flow (WHH, SM).
- DiGRA-2009-HullettKW #education #game studies
- Better Game Studies Education the Carcassonne Way (KH, SK, NWF).
- DiGRA-2009-Hung #education #game studies #learning #order #video
- The Order of Play: Seeing, Teaching, and Learning Meaning in Video Games (ACYH).
- DiGRA-2009-IhamakiT #bound #comprehension #game studies #mobile
- Understanding 21st Century's Mobile Device-Based Games within Boundaries (PI, PT).
- DiGRA-2009-Jacobs #game studies
- Take One - or Three - for the Team: Consumerism as Play (MJ).
- DiGRA-2009-Jakobsson #comprehension
- The Achievement Machine: Understanding the Xbox Live Metagame [Abstract] (MJ).
- DiGRA-2009-JensonC #game studies #simulation
- From Simulation to Imitation: New Controllers, New Forms of Play (JJ, SdC).
- DiGRA-2009-JensonCTDF #game studies
- The Gigue Is Up: High Culture Gets Game (JJ, SdC, NT, MD, SF).
- DiGRA-2009-Johansson #game studies #online #question #what
- What Makes Online Collectible Card Games Fun to Play? (SJJ).
- DiGRA-2009-Jordan #design #evolution #game studies
- Morphology of the tetromino-stacking game: The design evolution of Tetris [Abstract] (WJ).
- DiGRA-2009-Jorgensen #empirical #exclamation
- “I'm overburdened!” An Empirical Study of the Player, the Avatar, and the Gameworld (KJ).
- DiGRA-2009-JuulWB #game studies
- Bad Games Panel [Abstracts] (JJ, MW, JB).
- DiGRA-2009-KafaiBF #education #game studies #what
- What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture (YBK, WQB, DAF).
- DiGRA-2009-KafaiFG #game studies #gender #women
- Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World (YBK, DAF, MTG).
- DiGRA-2009-KaukoA #game studies
- Utilizing Displayless Space in Collocated Games (JK, JA).
- DiGRA-2009-Kerr #complexity #game studies
- Levels of Complexity: Cultural Diversity, Politics and Digital Games [Abstract] (AK).
- DiGRA-2009-Kirkland #game studies
- Horror Videogames and the Uncanny (EK).
- DiGRA-2009-KlastrupT #comprehension
- MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract] (LK, ST).
- DiGRA-2009-KoBOR #case study #human-computer #interface
- A Study on New Gameplay Based on Brain-Computer Interface (MK, KB, GO, TR).
- DiGRA-2009-Krzywinska #game studies
- Sex and Videogames: A Case of Misappearance? [Abstract] (TK).
- DiGRA-2009-Kucklich #game studies #industrial
- Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract] (JK).
- DiGRA-2009-KuittinenH #design #game studies
- Some Notes on the Nature of Game Design (JK, JH).
- DiGRA-2009-Kuts #analysis #overview #user interface
- Playful User Interfaces: Literature Review and Model for Analysis (EK).
- DiGRA-2009-LandwehrDC #analysis #relational #word
- The Words of Warcraft: relational text analysis of quests in an MMORPG (PML, JD, KMC).
- DiGRA-2009-Light #case study #experience
- More Than Just a Combo of Slaps? Representations and Experiences of LGBT Gamers On and Beyond the Screen [Abstract] (BL).
- DiGRA-2009-Linares #analysis
- Discovering Super Mario Galaxy: A Textual Analysis (KL).
- DiGRA-2009-LinS #design #game studies
- Handheld games, game design, displayless space, amodal completion [Abstract] (HL, CTS).
- DiGRA-2009-Long #abstraction #game studies
- Abstractions of a meaningless act: (spending) time in the gaming world [Abstract] (VL).
- DiGRA-2009-LowoodAMVRMDP #game studies #industrial
- Before It's Too Late: Preserving Games across the Industry / Academia divide (HL, AA, DM, ZV, JR, KSM, RD, DP).
- DiGRA-2009-LundgrenBB
- Exploring Aesthetic Ideals of Gameplay (SL, KB, SB).
- DiGRA-2009-MacCallum-Stewart #game studies #how #online #what
- 'What sort of Fish was it?' How Players Understand their Narrative in Online Games (EMS).
- DiGRA-2009-MacklinWEL #game studies #named #visualisation
- DATAPLAY: Mapping Game Mechanics to Traditional Data Visualization (CM, JW, ME, KYL).
- DiGRA-2009-Madill #game studies #quote
- “I'm not afraid to die, Mom”: Parental perceptions & stories of their adolescents gaming [Extended Abstract] (LM).
- DiGRA-2009-Maietti #facebook #hybrid
- The hybrid identity of player characters: between Facebook and the Sacred book [Abstract] (MM).
- DiGRA-2009-Martin
- Meaningful Movement: The Labyrinth and 'Castlevania: Symphony of the Night' [Extended Abstract] (PM).
- DiGRA-2009-MerkelSH #adaptation #game studies #learning
- Complexities of Gaming Cultures: Adolescent gamers adapting and transforming learning [Abstracts] (LM, KS, TH).
- DiGRA-2009-Molesworth #game studies #how #quote
- “How many headshots you've done”: Achievement as discursive practice in videogame play (MM).
- DiGRA-2009-Mukherjee #game studies #how #memory management
- 'Remembering How You Died': Memory, Death and Temporality in Videogames [Extended Abstract] (SM).
- DiGRA-2009-Myers #game studies
- In search of a minimalist game (DM).
- DiGRA-2009-NackeDKNKHPIK #experience #research
- Playability and Player Experience Research [Panel Abstracts] (LEN, AD, KK, JN, HK, WvdH, KP, WAI, YAWdK).
- DiGRA-2009-NapIK #difference #game studies
- Age Differences in Associations with Digital Gaming (HHN, WAI, YAWdK).
- DiGRA-2009-Neitzel
- World and Place - Map and Territory [Abstract] (BN).
- DiGRA-2009-Newman #game studies
- The Troubled Transition to Game Study Projects (KN).
- DiGRA-2009-NewmanS #game studies
- Make Videogames History: Game preservation and The National Videogame Archive (JN, IS).
- DiGRA-2009-Niedenthal #game studies #what
- What We Talk About When We Talk About Game Aesthetics (SN).
- DiGRA-2009-OlivaC #game studies
- Fake Rules, Real Fiction: Professional Wrestling and Videogames (CO, GC).
- DiGRA-2009-PaavilainenKSH #game studies #information management #mobile #pervasive
- Player Perception of Context Information Utilization in Pervasive Mobile Games (JP, HK, HS, JH).
- DiGRA-2009-PaoliK #towards
- The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating (SDP, AK).
- DiGRA-2009-Parsler
- Agency and the Free Will debate [Extended Abstract] (JP).
- DiGRA-2009-PaulP #identification
- The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft (CAP, JSP).
- DiGRA-2009-Pearce #case study #collaboration #community #game studies #learning
- Collaboration, Creativity and Learning in a Play Community: A Study of The University of There (CP).
- DiGRA-2009-PereiraR #design #game studies #guidelines #learning
- Design Guidelines for Learning Games: the Living Forest Game Design Case (LLP, LGR).
- DiGRA-2009-Perron #case study
- In the Horrifying Magic Cycle of Resident Evil 5: A Case Study [Abstract] (BP).
- DiGRA-2009-Pinchbeck
- An affordance based model for gameplay (DP).
- DiGRA-2009-PinchbeckADCOL #game studies
- Emulation as a strategy for the preservation of games: the KEEP project (DP, DA0, JD, AC, GO, AL).
- DiGRA-2009-Poels #case study #experience #game studies #how
- World of Warcraft, the Aftermath How game elements transfer into real life perceptions and experiences [Abstract] (KP).
- DiGRA-2009-RambuschSEW
- A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall (JR, TS, SE, UW).
- DiGRA-2009-ReynoC #game studies #independence #platform #specification
- A Platform-Independent Model for Videogame Gameplay Specification (EMR, JÁCC).
- DiGRA-2009-RibbensP #case study #experience #research #using
- Researching player experiences through the use of different qualitative methods (WR, YP).
- DiGRA-2009-RobertsRI #game studies
- Beyond Adversarial: The Case for Game AI as Storytelling (DLR, MOR, CLIJ).
- DiGRA-2009-RoqueC #experience #integration #multi
- The Integration of the Computer-mediated Ludic Experience in Multisensory Environments (LR, NC).
- DiGRA-2009-Rossi #game studies #network #social
- Playing your network: gaming in social network sites (LR).
- DiGRA-2009-Rusch #game studies
- Mechanisms of the Soul - Tackling the Human Condition in Videogames (DCR).
- DiGRA-2009-RyanS #comprehension #game studies #interactive #learning #using #video
- Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games (WR, MAS).
- DiGRA-2009-Salazar #framework #multi #simulation #using
- Simulating a Quasi-Simulation: A framework for using Multi Agent Simulation Techniques for studying MMORPGs (JS).
- DiGRA-2009-Schott #how #idea #quote
- “I Like the Idea of Killing But Not the Idea of Cruelty”: How New Zealand youth negotiate the pleasures of simulated violence (GS).
- DiGRA-2009-SearleK #game studies
- Boys' Play in the Fourth Space: Freedom of Movements in a Tween Virtual World (KAS, YBK).
- DiGRA-2009-SeyaSKOYKHYIW #game studies #performance #video #visual notation
- Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen (YS, KS, YK, AO, HY, KK, FH, YY, HI, KW).
- DiGRA-2009-Sihvonen #game studies
- The new gatekeepers: The occupational ideology of game journalism (TS).
- DiGRA-2009-Siitonen #communication #community #multi
- Conflict management and leadership communication in multiplayer communities (MS).
- DiGRA-2009-Sjoblom #game studies #performance
- Placing the blame: Negotiation of gaming performance [Abstract] (BS).
- DiGRA-2009-Soderman #game studies #gender #representation
- Killing Time in Diner Dash: Representation, Gender, and Casual Games [Abstract] (BS).
- DiGRA-2009-Sommerseth #game studies
- Exploring Game Aesthetics (HS).
- DiGRA-2009-StenrosS #game studies #paradigm
- Commoditization of Helping Players Play: Rise of the Service Paradigm (JS, OS).
- DiGRA-2009-Sunden #approach #game studies
- Play as Transgression: An Ethnographic Approach to Queer Game Cultures (JS).
- DiGRA-2009-Svahn #game studies #persuasion
- Processing Play; Perceptions of Persuasion (MS).
- DiGRA-2009-Sveinsdottir #game studies
- 'No Light Sabres Allowed': Role-playing in Star Wars Galaxies [Abstract] (TS).
- DiGRA-2009-Taylor #game studies #gender #women
- Where the Women Are(n't): Gender and a North American 'Pro-gaming' Scene [Abstract] (NT).
- DiGRA-2009-Taylor09a #game studies #process
- Negotiating Play: The Process of Rule Construction inProfessional Computer Gaming (TLT).
- DiGRA-2009-Therrien #game studies #video
- Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games (CT).
- DiGRA-2009-Thomas #game studies
- Intellectual Disability and Game Accessibility [Abstract] (ST).
- DiGRA-2009-ThomasZRBH #game studies
- You Played That? Game Studies Meets Game Criticism (DT, JPZ, MR, IB, WH).
- DiGRA-2009-Treanor
- Newsgames - Procedural Rhetoric Meets Political Cartoons (MT).
- DiGRA-2009-UdayasankarW #game studies
- Streets = Play = Fun [Workshop Abstract] (SU, LW).
- DiGRA-2009-VerhagenJ #game studies
- Demystifying guilds: MMORPG-playing and norms (HV, MJ).
- DiGRA-2009-WaernD #on the
- On the Edge of Reality: Reality Fiction in 'Sanningen om Marika' (AW, MD).
- DiGRA-2009-Wardrip-FruinM #logic
- Defining Operational Logics (NWF, MM).
- DiGRA-2009-Wardrip-FruinMD
- Agency Reconsidered (NWF, MM, SD, SS).
- DiGRA-2009-WarmelinkHM #game studies #multi
- Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming (HW, CH, IM).
- DiGRA-2009-Westecott
- The Player Character as Performing Object (EW).
- DiGRA-2009-WilsonS #exclamation
- Abusing the Player, and Making Them Like it Too! [Abstract] (DW, MS).
- DiGRA-2009-WirmanCAE #women
- Women and Productivity [Abstracts] (HW, SC, AMA, JE).
- DiGRA-2009-XuBM #artificial reality #game studies
- Tabletop Augmented Reality Games: Play Outside the Display [Abstract] (YX0, EB, BM).
- DiGRA-2009-Zagal #game studies
- Ethically Notable Videogames: Moral Dilemmas and Gameplay (JPZ).
- DiGRA-2009-ZagalSS #game studies #named
- Workshop: Ethics in Videogames [Extended Abstracts] (JPZ, KS, MS).