Super Mario as a String: Platformer Level Generation Via LSTMs
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Adam J. Summerville, Michael Mateas
Super Mario as a String: Platformer Level Generation Via LSTMs
DiGRA, 2016.

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@inproceedings{DiGRA-FDG-2016-SummervilleM,
	author        = "Adam J. Summerville and Michael Mateas",
	booktitle     = "{Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games}",
	ee            = "http://www.digra.org/digital-library/publications/super-mario-as-a-string-platformer-level-generation-via-lstms/",
	publisher     = "{Digital Games Research Association/Society for the Advancement of the Science of Digital Games}",
	title         = "{Super Mario as a String: Platformer Level Generation Via LSTMs}",
	year          = 2016,
}

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Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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