Staffan Björk, Casey O'Donnell, Rafael Bidarra
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games
DiGRA-FDG-2016, 2016.
@proceedings{DiGRA-FDG-2016,
editor = "Staffan Björk and Casey O'Donnell and Rafael Bidarra",
ee = "http://www.digra.org/digital-library/forums/13-digra-fdg2106/",
publisher = "{Digital Games Research Association/Society for the Advancement of the Science of Digital Games}",
title = "{Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games}",
year = 2016,
}
Contents (64 items)
- DiGRA-FDG-2016-AlhaKPH #game studies #mobile
- Critical Acclaim and Commercial Success in Mobile Free-to-Play Games (KA, EK, JP, JH).
- DiGRA-FDG-2016-BarrosLT #game studies #generative #open data
- Playing with Data: Procedural Generation of Adventures from Open Data (GABB, AL, JT).
- DiGRA-FDG-2016-BergstromCJ #game studies #multi #online #question #what
- Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? (KB, SdC, JJ).
- DiGRA-FDG-2016-CanossaNE #information management #named #visual notation
- G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery (AC, THDN, MSEN).
- DiGRA-FDG-2016-Carbo-Mascarell
- Walking Simulators: The Digitisation of an Aesthetic Practice (RCM).
- DiGRA-FDG-2016-ComptonLOCCFLLM #design #game studies #lessons learnt
- Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
- DiGRA-FDG-2016-CooperDT #game studies #rating #testing
- Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness (SC, SD, TT).
- DiGRA-FDG-2016-Dafai #design
- Conventions within eSports: Exploring Similarities in Design (SAD).
- DiGRA-FDG-2016-Dormann #game studies #overview #towards
- Toward Ludic Gerontechnology: a Review of Games for Dementia Care (CD).
- DiGRA-FDG-2016-Farca
- The Emancipated Player (GF).
- DiGRA-FDG-2016-FarcaL
- The Journey to Nature: The Last of Us as Critical Dystopia (GF, CL).
- DiGRA-FDG-2016-FasterholdtPH #game studies #how
- You Say Jump, I Say How High? Operationalising the Game Feel of Jumping (MF, MP, CH).
- DiGRA-FDG-2016-Fuchs #game studies
- “Ruinensehnsucht” - Longing for Decay in Computer Games (MF).
- DiGRA-FDG-2016-GerberDKR #game studies #named
- BioGraphr: Science Games on a Biotic Computer (LCG, MCD, HK, IHRK).
- DiGRA-FDG-2016-GerberKR #biology #design #game studies #interactive #matter
- Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games (LCG, HK, IHRK).
- DiGRA-FDG-2016-Glas #game studies
- Paratextual Play: Unlocking the Nature of Making-of Material of Games (RG).
- DiGRA-FDG-2016-GoddardM #assembly #design #game studies #using
- Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required (WG, AM).
- DiGRA-FDG-2016-GomezV #experience #game studies #social
- The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game (MAGM, FJV).
- DiGRA-FDG-2016-Harrington #comprehension
- 4x Gamer as Myth: Understanding through Player Mythologies (JH).
- DiGRA-FDG-2016-HarteveldFS #design #education #game studies #lifecycle
- Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
- DiGRA-FDG-2016-Hurel #design #game studies #video
- “Playing RPG Maker”? Amateur Game Design and Video Gaming (PYH).
- DiGRA-FDG-2016-IsaksenN #analysis #statistics
- A Statistical Analysis of Player Improvement and Single-Player High Scores (AI, AN).
- DiGRA-FDG-2016-Jarrett
- Critically Approaching the Playful and Participatory Genealogy of MOBAs (JJ).
- DiGRA-FDG-2016-Jonne #challenge #what
- What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass (JA).
- DiGRA-FDG-2016-JordanBSR #developer #game studies
- Selling out the magic circle: free-toplay games and developer ethics (PJ, WB, PAS, HR).
- DiGRA-FDG-2016-Karhulahti #performance
- Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming (VMK).
- DiGRA-FDG-2016-KaufmanF #collaboration #game studies
- Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game (GFK, MF).
- DiGRA-FDG-2016-KauweloaW #game studies
- Collegiate E-sports as Work or Play (SK, JSW).
- DiGRA-FDG-2016-KnauerM #classification #game studies #visual notation
- Two Worlds, One Gameplay: A Classification of Visual AR Games (MK, JM).
- DiGRA-FDG-2016-KoutsourasMC
- “We Don't Sell Blocks” Exploring Minecraft's Commissioning Market (PK, SM, AC).
- DiGRA-FDG-2016-LevySJWLGMWL #assessment #game studies
- Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment (LML, RS, JJ, JW, AJL, MG, JM, JW, RL).
- DiGRA-FDG-2016-LimLH #approach #bottom-up #category theory #clustering #image #social #using
- Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering (CUL, AL, DFH).
- DiGRA-FDG-2016-LyonLZ #design #game studies #speech
- Combining Speech Intervention and Cooperative Game Design for Children with ASD (NL, DIL, JZ).
- DiGRA-FDG-2016-Mavridou #game studies
- Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching (OM).
- DiGRA-FDG-2016-MelcerI #design #framework #game studies #learning #physics #simulation
- Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations (EFM, KI).
- DiGRA-FDG-2016-Mitchell
- Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay (AM).
- DiGRA-FDG-2016-MuscatGDH #comprehension #design #experience
- First-Person Walkers: Understanding the Walker Experience through Four Design Themes (AM, WG, JD, JH).
- DiGRA-FDG-2016-Nelson #game studies
- The Tapper Videogame Patent as a Series of Close Readings (MJN).
- DiGRA-FDG-2016-NguyenZ #contest #game studies #multi
- Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games (CTN, JPZ).
- DiGRA-FDG-2016-NummenmaaKSKKAS #community #game studies #towards
- The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community (TN, VK, SS, AK, JK, KA, AS, HT).
- DiGRA-FDG-2016-Ottens #game studies
- Enacting aporia: Roger Caillois' game typology as formalist methodology (MO).
- DiGRA-FDG-2016-PaavilainenAK #game studies #network #overview #social
- Review of Social Features in Social Network Games (JP, KA, HK).
- DiGRA-FDG-2016-ParkerG #community #game studies #performance #process
- Creative Communities: Shaping Process through Performance and Play (LP, DG).
- DiGRA-FDG-2016-PortelliK #design #experience #game studies #named
- Spectrum: Exploring the Effects of Player Experience on Game Design (JLP, RK).
- DiGRA-FDG-2016-PraxS #game studies
- Critical Alternative Journalism from the Perspective of Game Journalists (PP, AS).
- DiGRA-FDG-2016-RughinisRT #game studies #video
- Three Shadowed Dimensions of Feminine Presence in Video Games (CR, RR, ET).
- DiGRA-FDG-2016-RyanKHIMW #design #game studies
- GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
- DiGRA-FDG-2016-RyanMW #game studies #lightweight
- A Lightweight Videogame Dialogue Manager (JOR, MM, NWF).
- DiGRA-FDG-2016-RyanSF #design #game studies #lens
- Four Lenses for Designing Morally Engaging Games (MR, DS, PF).
- DiGRA-FDG-2016-SalasLB #development #game studies #industrial
- Game Jams as an Opportunity for Industry Development (KdS, IJL, IB).
- DiGRA-FDG-2016-Sloan #game studies
- An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds (RJSS).
- DiGRA-FDG-2016-Smale #game studies #research
- Game Essays as Critical Media and Research Praxis (SdS).
- DiGRA-FDG-2016-SoaresLPM #approach #geometry #random
- Rapidly-Exploring Random Tree approach for Geometry Friends (RS, FL, RP, FSM).
- DiGRA-FDG-2016-StrienBD #design #game studies
- Designing a Serious Game for General Practice Management (JS, RB, FD).
- DiGRA-FDG-2016-SummervilleM #generative #platform #string
- Super Mario as a String: Platformer Level Generation Via LSTMs (AJS, MM).
- DiGRA-FDG-2016-ToSKH #design #game studies #nondeterminism
- Integrating Curiosity and Uncertainty in Game Design (AT, SA, GFK, JH).
- DiGRA-FDG-2016-Treanor #game studies
- Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire (MT).
- DiGRA-FDG-2016-Vella #game studies #quote
- “Who Am 'I' in the Game?”: A Typology of the Modes of Ludic Subjectivity (DV).
- DiGRA-FDG-2016-WebberM #online
- Selling the Imperium: Changing Organisational Culture and History in EVE Online (NW, OM).
- DiGRA-FDG-2016-WellsSL #behaviour #energy #feedback #game studies
- Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation (LW, KdS, IJL).
- DiGRA-FDG-2016-WetzelRB #artificial reality #design #game studies
- Developing Ideation Cards for Mixed Reality Game Design (RW, TR, SB).
- DiGRA-FDG-2016-Willumsen #analysis #formal method #source code
- Source Code and Formal Analysis: A Hermeneutic Reading of Passage (ECW).
- DiGRA-FDG-2016-Zakowski #game studies #physics #quantum
- Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games (SZ).
- DiGRA-FDG-2016-ZhuKCL #education #game studies #interactive #social #using
- Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).