Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Staffan Björk, Casey O'Donnell, Rafael Bidarra
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games
DiGRA-FDG-2016, 2016.

GAME
DBLP
Scholar
?EE?
Full names Links ISxN
@proceedings{DiGRA-FDG-2016,
	editor        = "Staffan Björk and Casey O'Donnell and Rafael Bidarra",
	ee            = "http://www.digra.org/digital-library/forums/13-digra-fdg2106/",
	publisher     = "{Digital Games Research Association/Society for the Advancement of the Science of Digital Games}",
	title         = "{Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games}",
	year          = 2016,
}

Contents (64 items)

DiGRA-FDG-2016-AlhaKPH #game studies #mobile
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games (KA, EK, JP, JH).
DiGRA-FDG-2016-BarrosLT #game studies #generative #open data
Playing with Data: Procedural Generation of Adventures from Open Data (GABB, AL, JT).
DiGRA-FDG-2016-BergstromCJ #game studies #multi #online #question #what
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? (KB, SdC, JJ).
DiGRA-FDG-2016-CanossaNE #information management #named #visual notation
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery (AC, THDN, MSEN).
DiGRA-FDG-2016-Carbo-Mascarell
Walking Simulators: The Digitisation of an Aesthetic Practice (RCM).
DiGRA-FDG-2016-ComptonLOCCFLLM #design #game studies #lessons learnt
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
DiGRA-FDG-2016-CooperDT #game studies #rating #testing
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness (SC, SD, TT).
DiGRA-FDG-2016-Dafai #design
Conventions within eSports: Exploring Similarities in Design (SAD).
DiGRA-FDG-2016-Dormann #game studies #overview #towards
Toward Ludic Gerontechnology: a Review of Games for Dementia Care (CD).
DiGRA-FDG-2016-Farca
The Emancipated Player (GF).
DiGRA-FDG-2016-FarcaL
The Journey to Nature: The Last of Us as Critical Dystopia (GF, CL).
DiGRA-FDG-2016-FasterholdtPH #game studies #how
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping (MF, MP, CH).
DiGRA-FDG-2016-Fuchs #game studies
“Ruinensehnsucht” - Longing for Decay in Computer Games (MF).
DiGRA-FDG-2016-GerberDKR #game studies #named
BioGraphr: Science Games on a Biotic Computer (LCG, MCD, HK, IHRK).
DiGRA-FDG-2016-GerberKR #biology #design #game studies #interactive #matter
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games (LCG, HK, IHRK).
DiGRA-FDG-2016-Glas #game studies
Paratextual Play: Unlocking the Nature of Making-of Material of Games (RG).
DiGRA-FDG-2016-GoddardM #assembly #design #game studies #using
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required (WG, AM).
DiGRA-FDG-2016-GomezV #experience #game studies #social
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game (MAGM, FJV).
DiGRA-FDG-2016-Harrington #comprehension
4x Gamer as Myth: Understanding through Player Mythologies (JH).
DiGRA-FDG-2016-HarteveldFS #design #education #game studies #lifecycle
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
DiGRA-FDG-2016-Hurel #design #game studies #video
“Playing RPG Maker”? Amateur Game Design and Video Gaming (PYH).
DiGRA-FDG-2016-IsaksenN #analysis #statistics
A Statistical Analysis of Player Improvement and Single-Player High Scores (AI, AN).
DiGRA-FDG-2016-Jarrett
Critically Approaching the Playful and Participatory Genealogy of MOBAs (JJ).
DiGRA-FDG-2016-Jonne #challenge #what
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass (JA).
DiGRA-FDG-2016-JordanBSR #developer #game studies
Selling out the magic circle: free-toplay games and developer ethics (PJ, WB, PAS, HR).
DiGRA-FDG-2016-Karhulahti #performance
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming (VMK).
DiGRA-FDG-2016-KaufmanF #collaboration #game studies
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game (GFK, MF).
DiGRA-FDG-2016-KauweloaW #game studies
Collegiate E-sports as Work or Play (SK, JSW).
DiGRA-FDG-2016-KnauerM #classification #game studies #visual notation
Two Worlds, One Gameplay: A Classification of Visual AR Games (MK, JM).
DiGRA-FDG-2016-KoutsourasMC
“We Don't Sell Blocks” Exploring Minecraft's Commissioning Market (PK, SM, AC).
DiGRA-FDG-2016-LevySJWLGMWL #assessment #game studies
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment (LML, RS, JJ, JW, AJL, MG, JM, JW, RL).
DiGRA-FDG-2016-LimLH #approach #bottom-up #category theory #clustering #image #social #using
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering (CUL, AL, DFH).
DiGRA-FDG-2016-LyonLZ #design #game studies #speech
Combining Speech Intervention and Cooperative Game Design for Children with ASD (NL, DIL, JZ).
DiGRA-FDG-2016-Mavridou #game studies
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching (OM).
DiGRA-FDG-2016-MelcerI #design #framework #game studies #learning #physics #simulation
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations (EFM, KI).
DiGRA-FDG-2016-Mitchell
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay (AM).
DiGRA-FDG-2016-MuscatGDH #comprehension #design #experience
First-Person Walkers: Understanding the Walker Experience through Four Design Themes (AM, WG, JD, JH).
DiGRA-FDG-2016-Nelson #game studies
The Tapper Videogame Patent as a Series of Close Readings (MJN).
DiGRA-FDG-2016-NguyenZ #contest #game studies #multi
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games (CTN, JPZ).
DiGRA-FDG-2016-NummenmaaKSKKAS #community #game studies #towards
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community (TN, VK, SS, AK, JK, KA, AS, HT).
DiGRA-FDG-2016-Ottens #game studies
Enacting aporia: Roger Caillois' game typology as formalist methodology (MO).
DiGRA-FDG-2016-PaavilainenAK #game studies #network #overview #social
Review of Social Features in Social Network Games (JP, KA, HK).
DiGRA-FDG-2016-ParkerG #community #game studies #performance #process
Creative Communities: Shaping Process through Performance and Play (LP, DG).
DiGRA-FDG-2016-PortelliK #design #experience #game studies #named
Spectrum: Exploring the Effects of Player Experience on Game Design (JLP, RK).
DiGRA-FDG-2016-PraxS #game studies
Critical Alternative Journalism from the Perspective of Game Journalists (PP, AS).
DiGRA-FDG-2016-RughinisRT #game studies #video
Three Shadowed Dimensions of Feminine Presence in Video Games (CR, RR, ET).
DiGRA-FDG-2016-RyanKHIMW #design #game studies
GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
DiGRA-FDG-2016-RyanMW #game studies #lightweight
A Lightweight Videogame Dialogue Manager (JOR, MM, NWF).
DiGRA-FDG-2016-RyanSF #design #game studies #lens
Four Lenses for Designing Morally Engaging Games (MR, DS, PF).
DiGRA-FDG-2016-SalasLB #development #game studies #industrial
Game Jams as an Opportunity for Industry Development (KdS, IJL, IB).
DiGRA-FDG-2016-Sloan #game studies
An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds (RJSS).
DiGRA-FDG-2016-Smale #game studies #research
Game Essays as Critical Media and Research Praxis (SdS).
DiGRA-FDG-2016-SoaresLPM #approach #geometry #random
Rapidly-Exploring Random Tree approach for Geometry Friends (RS, FL, RP, FSM).
DiGRA-FDG-2016-StrienBD #design #game studies
Designing a Serious Game for General Practice Management (JS, RB, FD).
DiGRA-FDG-2016-SummervilleM #generative #platform #string
Super Mario as a String: Platformer Level Generation Via LSTMs (AJS, MM).
DiGRA-FDG-2016-ToSKH #design #game studies #nondeterminism
Integrating Curiosity and Uncertainty in Game Design (AT, SA, GFK, JH).
DiGRA-FDG-2016-Treanor #game studies
Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire (MT).
DiGRA-FDG-2016-Vella #game studies #quote
“Who Am 'I' in the Game?”: A Typology of the Modes of Ludic Subjectivity (DV).
DiGRA-FDG-2016-WebberM #online
Selling the Imperium: Changing Organisational Culture and History in EVE Online (NW, OM).
DiGRA-FDG-2016-WellsSL #behaviour #energy #feedback #game studies
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation (LW, KdS, IJL).
DiGRA-FDG-2016-WetzelRB #artificial reality #design #game studies
Developing Ideation Cards for Mixed Reality Game Design (RW, TR, SB).
DiGRA-FDG-2016-Willumsen #analysis #formal method #source code
Source Code and Formal Analysis: A Hermeneutic Reading of Passage (ECW).
DiGRA-FDG-2016-Zakowski #game studies #physics #quantum
Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games (SZ).
DiGRA-FDG-2016-ZhuKCL #education #game studies #interactive #social #using
Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.