Travelled to:
3 × USA
Collaborated with:
N.Wardrip-Fruin Mike Treanor M.J.Nelson Joseph C. Osborn Ben Samuel Ben George Weber James Owen Ryan A.M.Smith Aaron A. Reed Andrew Stern Arnav Jhala Adam Summerville Eric Kaltman Peter A. Mawhorter Joshua McCoy Kate Compton J.Whitehead José Pablo Zagal ∅ G.Smith April Grow Jacob Garbe Christina R. Strong Sherol Chen Joseph Carter Osborn Brandon Robert Tearse S.Dow Serdar Sali Anne Sullivan Clara Fernández-Vara Timothy Hong K.Hullett David Olsen James Skorupski Bobby Schweizer Ian Bogost Dylan Lederle-Ensign Adam James Summerville Adam J. Summerville John T. Murray M.Mehta B.MacIntyre S.Kurniawan Ronald Liu Calvin Ashmore Dave Grossman Peter Andrew Mawhorter Brian Lambrigger Nick Junius J.Denner Melanie Dickinson S.P.Dow C.Simpkins S.Bhat C.L.I.Jr. E.Andersen Z.Popovic D.G.Shapiro Joshua Allen McCoy William Robinson Johnathan Pagnutti Morteza Behrooz E.Harmon Brian Hochhalter Nolan Lichti Teale Fristoe Matt MacLaurin Swen E. Gaudl P.Gomes Paul Maddaloni Max Kreminski Andrew Deunsing Peter Kong Josh McCoy K.Isbister Chris Martens Andrew Max Fisher Taylor Owen-Milner Reid Swanson Heather Logas Richard Vallejos Lauren Scott Orlando Salvatore Z.Lin H.Sanchez Michael Shavlovsky Chris Lewis 0002 Daniel Cetina Shayne Clementi Barrett R. Anderson David Torres Alexander E. Zook Michael Cook 0001 E.Butler Kristin Siu Matthew Guzdial M.Riedl
Talks about:
game (42) generat (17) design (15) interact (11) stori (8) level (8) tool (8) analysi (7) author (7) model (7)
Person: Michael Mateas
DBLP: Mateas:Michael
Facilitated 3 volumes:
Contributed to:
Wrote 97 papers:
- CHI-2010-DowMMM #social
- Eliza meets the wizard-of-oz: evaluating social acceptability (SPD, MM, BM, MM), pp. 547–556.
- OOPSLA-2008-SimpkinsBIM #adaptation #learning #programming language #towards
- Towards adaptive programming: integrating reinforcement learning into a programming language (CS, SB, CLIJ, MM), pp. 603–614.
- CHI-2007-DowMHMM #interactive
- Presence and engagement in an interactive drama (SD, MM, EH, BM, MM), pp. 1475–1484.
- DiGRA-2003-Mateas #game studies
- Expressive AI: Games and Artificial Intelligence (MM).
- AIIDE-2005-MateasS #architecture #interactive
- Structuring Content in the Façade Interactive Drama Architecture (MM, AS), pp. 93–98.
- AIIDE-2005-MateasS05a #interactive
- The Interactive Drama Façade (MM, AS), pp. 153–154.
- AIIDE-2005-NelsonM #interactive #search-based
- Search-Based Drama Management in the Interactive Fiction Anchorhead (MJN, MM), pp. 99–104.
- DiGRA-2005-MateasS #design #game studies
- Build It to Understand It: Ludology Meets Narratology in Game Design Space (MM, AS).
- DiGRA-2005-VaraZM #evolution #game studies
- Evolution Of Space Configuration In Videogames (CFV, JPZ, MM).
- DiGRA-2005-ZagalMFHL #analysis #game studies #ontology #towards
- Towards an Ontological Language for Game Analysis (JPZ, MM, CFV, BH, NL).
- AIIDE-2006-ComptonM #design #framework #game studies #platform
- Procedural Level Design for Platform Games (KC, MM), pp. 109–111.
- AIIDE-2006-NelsonAM #authoring #declarative #interactive
- Authoring Interactive Narratives with Declarative Optimization-Based Drama Management (MJN, CA, MM), pp. 127–129.
- DiGRA-2007-ZagalM #analysis #framework #game studies
- Temporal Frames: A Unifying Framework for the Analysis of Game Temporality (JPZ, MM).
- AIIDE-2008-NelsonM #automation #design #game studies
- Recombinable Game Mechanics for Automated Design Support (MJN, MM).
- AIIDE-2008-StrongM #generative #towards
- Talking with NPCs: Towards Dynamic Generation of Discourse Structures (CRS, MM).
- AIIDE-2008-SullivanCM #game studies
- Integrating Drama Management into an Adventure Game (AS, SC, MM).
- AIIDE-2009-ChenNM
- Evaluating the Authorial Leverage of Drama Management (SC, MJN, MM).
- AIIDE-2009-SmithNM #game studies #sketching #testing
- Computational Support for Play Testing Game Sketches (AMS, MJN, MM).
- AIIDE-2009-SmithNM09a #game studies #prototype
- Prototyping Games with BIPED (AMS, MJN, MM).
- AIIDE-2009-WeberM #game studies #order #realtime #reasoning
- Case-Based Reasoning for Build Order in Real-Time Strategy Games (BGW, MM).
- CIG-2009-Mateas #authoring #tool support
- AI isn't just for players: AI-based authoring tools (MM).
- CIG-2009-WeberM #approach #data mining #mining #predict
- A data mining approach to strategy prediction (BGW, MM), pp. 140–147.
- DiGRA-2009-Wardrip-FruinM #logic
- Defining Operational Logics (NWF, MM).
- DiGRA-2009-Wardrip-FruinMD
- Agency Reconsidered (NWF, MM, SD, SS).
- FDG-2009-HullettM #game studies #generative
- Scenario generation for emergency rescue training games (KH, MM), pp. 99–106.
- FDG-2009-NelsonM #analysis #design #game studies #requirements #tool support
- A requirements analysis for videogame design support tools (MJN, MM), pp. 137–144.
- FDG-2009-OlsenM #exclamation #towards
- Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons (DO, MM), pp. 145–152.
- FDG-2009-SmithTWM #2d #generative #platform
- Rhythm-based level generation for 2D platformers (GS, MT, JW, MM), pp. 175–182.
- FDG-2009-StrongMG #game studies #generative
- Generative conversation tool for game writers (CRS, MM, DG), pp. 183–190.
- AIIDE-2010-McCoyTSTMW
- The Prom: An Example of Socially-Oriented Gameplay (JM, MT, BS, BRT, MM, NWF).
- AIIDE-2010-SkorupskiM #authoring #interactive
- Novice-Friendly Authoring of Plan-Based Interactive Storyboards (JS, MM).
- AIIDE-2010-SmithWM #2d #design #named #platform
- Tanagra: An Intelligent Level Design Assistant for 2D Platformers (GS, JW, MM).
- AIIDE-2010-TearseWM #generative
- Minstrel Remixed: Procedurally Generating Stories (BRT, NWF, MM).
- AIIDE-2010-WeberMJ
- Applying Goal-Driven Autonomy to StarCraft (BGW, MM, AJ).
- CIG-2010-MawhorterM #generative #using
- Procedural level generation using occupancy-regulated extension (PAM, MM), pp. 351–358.
- CIG-2010-SmithM #design #generative
- Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games (AMS, MM), pp. 273–280.
- CIG-2010-SmithNM #game studies #logic #modelling #named
- LUDOCORE: A logical game engine for modeling videogames (AMS, MJN, MM), pp. 91–98.
- CIG-2010-WeberMMJ #game studies #multi
- Reactive planning idioms for multi-scale game AI (BGW, PAM, MM, AJ), pp. 115–122.
- FDG-2010-SaliWDMKRL #evaluation #game studies #interface #word
- Playing with words: from intuition to evaluation of game dialogue interfaces (SS, NWF, SD, MM, SK, AAR, RL), pp. 179–186.
- FDG-2010-SmithWM #design #named
- Tanagra: a mixed-initiative level design tool (GS, JW, MM), pp. 209–216.
- FDG-2010-TreanorMW #design #exclamation #game studies #logic #using #visual notation
- Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics (MT, MM, NWF), pp. 224–231.
- AIIDE-2011-McCoyTSWM #authoring #modelling #social
- Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
- AIIDE-2011-TearseMMW #user interface
- Minstrel Remixed: User Interface and Demonstration (BRT, PAM, MM, NWF).
- AIIDE-2011-WeberMJ #estimation #game studies #realtime
- A Particle Model for State Estimation in Real-Time Strategy Games (BGW, MM, AJ).
- DiGRA-2011-TreanorM #named
- BurgerTime: A Proceduralist Investigation (MT, MM).
- FDG-2011-FristoeDMMW
- Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics (TF, JD, MM, MM, NWF), pp. 227–234.
- FDG-2011-McCoyTSMW #physics #social
- Prom Week: social physics as gameplay (JM, MT, BS, MM, NWF), pp. 319–321.
- FDG-2011-TreanorSBM #game studies #how #logic #visual notation
- Proceduralist readings: how to find meaning in games with graphical logics (MT, BS, IB, MM), pp. 115–122.
- AIIDE-2012-ChenDKJWM #logic #modelling #named #visualisation
- RoleModelVis: A Visualization of Logical Story Models (SC, AD, PK, AJ, NWF, MM).
- FDG-2012-McCoyTSRWM
- Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
- FDG-2012-SaliLWMK #interactive #natural language #word
- Getting a word in: adding artificial pauses to natural language interaction (SS, RL, NWF, MM, SK), pp. 57–64.
- FDG-2012-SmithAMP #automation #case study #design #game studies #tool support
- A case study of expressively constrainable level design automation tools for a puzzle game (AMS, EA, MM, ZP), pp. 156–163.
- FDG-2012-SullivanGMW #design #game studies
- The design of Mismanor: creating a playable quest-based story game (AS, AG, MM, NWF), pp. 180–187.
- FDG-2012-TreanorSBM
- The micro-rhetorics of Game-o-Matic (MT, BS, IB, MM), pp. 18–25.
- AIIDE-2013-McCoyTSRMW
- Prom Week (JM, MT, BS, AAR, MM, NWF).
- AIIDE-2013-OsbornGM #composition #game studies
- Modular Computational Critics for Games (JCO, AG, MM).
- AIIDE-2013-ShapiroMGSSSTM #case study #experience #interactive #social
- Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
- DiGRA-2013-TreanorM
- An Account of Proceduralist Meaning (MT, MM).
- FDG-2013-McCoyTSRMW #design #game studies
- Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
- AIIDE-2014-OsbornSMM #game studies #metric #similarity
- Evaluating Play Trace (Dis)similarity Metrics (JCO, BS, JAM, MM).
- FDG-2014-GarbeRDWM #bound #combinator #visualisation
- Author assistance visualizations for Ice-Bound, a combinatorial narrative (JG, AAR, MD, NWF, MM).
- FDG-2014-GarbeRWM #bound #configuration management #named #novel
- Ice-Bound: A novel of reconfiguration (JG, AAR, NWF, MM).
- FDG-2014-GrowGGMW #analysis #architecture #authoring #requirements #tool support
- A methodology for requirements analysis of AI architecture authoring tools (AG, SEG, PG, MM, NWF).
- FDG-2014-LogasWMVSMCOSSL #named
- Xylem: The Code of Plants (HL, JW, MM, RV, LS, JTM, KC, JCO, OS, DGS, ZL, HS, MS, CL0, DC, SC).
- FDG-2014-LogasWMVSSMCOSL #design #game studies #verification
- Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
- FDG-2014-MawhorterMWJ #formal method #towards
- Towards a theory of choice poetics (PAM, MM, NWF, AJ).
- FDG-2014-OsbornM #difference #game studies #independence #metric
- A game-independent play trace dissimilarity metric (JCO, MM).
- FDG-2014-ReedGWM #bound #named
- Ice-Bound: Combining richly-realized story with expressive gameplay (AAR, JG, NWF, MM).
- FDG-2014-SamuelMTRMW #evaluation #interactive
- Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
- FDG-2014-TreanorM #comprehension #representation #simulation
- Understanding representation in playable simulations (MT, MM).
- AIIDE-2015-MawhorterMW #generative
- Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad (PAM, MM, NWF), pp. 58–64.
- AIIDE-2015-OsbornSMW #game studies #named #regular expression
- Playspecs: Regular Expressions for Game Play Traces (JCO, BS, MM, NWF), pp. 170–176.
- FDG-2015-ComptonM #generative #named
- Tracery: An Author-Focused Generative Text Tool (KC, MM).
- FDG-2015-Lederle-EnsignR #approach
- A Software Studies Approach to Interpreting Passage (DLE, WR, JP, MM).
- FDG-2015-OsbornLWM #game studies
- Combat in Games (JCO, DLE, NWF, MM).
- FDG-2015-RyanKFHOMW #game studies #interactive #scalability #visualisation
- Large-Scale Interactive Visualizations of Nearly 12, 000 Games (JOR, EK, AMF, TH, TOM, MM, NWF).
- FDG-2015-RyanKHMW #game studies #people
- People Tend to Like Related Games (JOR, EK, TH, MM, NWF).
- FDG-2015-RyanKMW #bottom-up #game studies
- Bottom-up Game Studies (JOR, EK, MM, NWF).
- FDG-2015-RyanKMW15a #analysis #game studies #semantics #tool support #using
- Tools for Game Discovery Built Using Latent Semantic Analysis (JOR, EK, MM, NWF).
- FDG-2015-SamuelRMMW #physics #social
- The Scored Rule Engine: Next-Generation Social Physics (BS, AAR, PM, MM, NWF).
- FDG-2015-SummervilleBMJ #data-driven #game studies #generative #learning
- The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games (AS, MB, MM, AJ).
- AIIDE-2016-RyanMW #generative
- Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town (JOR, MM, NWF), pp. 204–210.
- AIIDE-2016-SummervilleM #design #learning
- Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning (AJS, MM), pp. 86–92.
- AIIDE-2016-ZookCBSGRRSSMW #case study #experience
- Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
- DiGRA-FDG-2016-RyanKHIMW #design #game studies
- GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
- DiGRA-FDG-2016-RyanMW #game studies #lightweight
- A Lightweight Videogame Dialogue Manager (JOR, MM, NWF).
- DiGRA-FDG-2016-SummervilleM #generative #platform #string
- Super Mario as a String: Platformer Level Generation Via LSTMs (AJS, MM).
- AIIDE-2017-OsbornLM #game studies #hybrid #modelling #named
- HyPED: Modeling and Analyzing Action Games as Hybrid Systems (JCO, BL, MM), pp. 87–93.
- CIG-2017-OsbornSM #automation #design #game studies #learning
- Automated game design learning (JCO, AS, MM), pp. 240–247.
- FDG-2017-KaltmanOWM #analysis #game studies #tool support
- Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources (EK, JCO, NWF, MM), p. 10.
- FDG-2017-MurrayMW #graph #interactive #using
- Proposal for analyzing player emotions in an interactive narrative using story intention graphs (JTM, MM, NWF), p. 4.
- FDG-2017-OsbornSM #automation #game studies
- Automatic mapping of NES games with mappy (JCO, AS, MM), p. 9.
- FDG-2017-OsbornWM #logic
- Refining operational logics (JCO, NWF, MM), p. 10.
- AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
- Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
- AIIDE-2019-OsbornDASDTWM #game studies #generative
- Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator (JCO, MD, BRA, AS, JD, DT, NWF, MM), pp. 59–65.
- FDG-2019-GarbeKSWM #generative #named
- StoryAssembler: an engine for generating dynamic choice-driven narratives (JG, MK, BS, NWF, MM), p. 10.
- FDG-2019-JuniusMW #game studies #towards
- Towards expressive input for character dialogue in digital games (NJ, MM, NWF), p. 11.