Giliam J. P. de Carpentier, Rafael Bidarra
Interactive GPU-based procedural heightfield brushes
FDG, 2009.
@inproceedings{FDG-2009-CarpentierB,
author = "Giliam J. P. de Carpentier and Rafael Bidarra",
booktitle = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}",
doi = "10.1145/1536513.1536532",
isbn = "978-1-60558-437-9",
pages = "55--62",
publisher = "{ACM}",
title = "{Interactive GPU-based procedural heightfield brushes}",
year = 2009,
}











