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Tag #interactive

3274 papers:

PADLPADL-2020-TarauB #graph #mining #prolog
Interactive Text Graph Mining with a Prolog-based Dialog Engine (PT, EB0), pp. 3–19.
POPLPOPL-2020-XiaZHHMPZ #coq #recursion #representation #source code
Interaction trees: representing recursive and impure programs in Coq (LyX, YZ, PH, CKH, GM, BCP, SZ), p. 32.
CGOCGO-2020-VermaKPR #concurrent #debugging #memory management #modelling #source code
Interactive debugging of concurrent programs under relaxed memory models (AV, PKK, AP, SR), pp. 68–80.
EDMEDM-2019-Furr #clustering #learning #online #visualisation
Visualization and clustering of learner pathways in an interactive online learning environment (DF).
EDMEDM-2019-KaserS #classification #modelling #network #student
Exploring Neural Network Models for the Classification of Students in Highly Interactive Environments (TK, DLS).
EDMEDM-2019-MbouzaoDS #analysis #classification #student #video
A Methodology for Student Video Interaction Patterns Analysis and Classification (BM, MCD, IS).
EDMEDM-2019-Woodruff #architecture #education #machine learning #predict #student
Predicting student academic outcomes in UK secondary phase education: an architecture for machine learning and user interaction (MW).
ICSMEICSME-2019-AungHS #traceability #using #visualisation
Interactive Traceability Links Visualization using Hierarchical Trace Map (TWWA, HH, YS), pp. 367–369.
SANERSANER-2019-AshrafME #dependence #developer #mining
Mining Cross-Task Artifact Dependencies from Developer Interactions (UA, CMD, AE), pp. 186–196.
SANERSANER-2019-JbaraAAJY #comprehension #named #visual notation
ICSD: Interactive Visual Support for Understanding Code Control Structure (AJ, MA, AA, MJ, AY), pp. 644–648.
SCAMSCAM-2019-RebaiSAKC #documentation #refactoring
Interactive Refactoring Documentation Bot (SR, OBS, VA, MK, MC), pp. 152–162.
IFM-2019-GleissKS #visualisation
Interactive Visualization of Saturation Attempts in Vampire (BG, LK, LS), pp. 504–513.
IFM-2019-KaramiOR #evaluation #paradigm #summary
Summary of: An Evaluation of Interaction Paradigms for Active Objects (FK, OO, TR), pp. 529–533.
IFM-2019-KringsL #constraints #proving #theorem proving
Embedding SMT-LIB into B for Interactive Proof and Constraint Solving (SK, ML), pp. 265–283.
AIIDEAIIDE-2019-LiuCMOMMWF #case study #experience
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (RL, CC, CM, SO, PM, KWM, TW, SF), pp. 234–238.
AIIDEAIIDE-2019-Mori #case study #evaluation #experience #standard
Standardizing the Evaluation of Digital Managers for Better Interactive Experiences (GM), pp. 221–223.
AIIDEAIIDE-2019-Sanghrajka #authoring #modelling #using
Interactive Narrative Authoring Using Cognitive Models in Narrative Planning (RS), pp. 224–226.
CHI-PLAYCHI-PLAY-2019-BertranWBI #research #state of the art
Playful Human-Food Interaction Research: State of the Art and Future Directions (FAB, DW, EB, KI), pp. 225–237.
CHI-PLAYCHI-PLAY-2019-GomezG
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay (ARG, HG), pp. 625–637.
CHI-PLAYCHI-PLAY-2019-GrafBWCLNK #game studies #named
iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments (RG, PB, AEW, DC, ZL, MN, HSK), pp. 31–43.
CHI-PLAYCHI-PLAY-2019-HonauerMH #design #game studies #recommendation
Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play (MH, PM, EH), pp. 265–276.
CHI-PLAYCHI-PLAY-2019-LiS0F #feedback #game studies #motivation
Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children (JL, EDVdS, JH0, LMGF), pp. 73–85.
CoGCoG-2019-AlvarezDFT #design #quality
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites (AA, SD, JMF, JT), pp. 1–8.
CoGCoG-2019-BonomettiRHWD #estimation #modelling #probability
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability (VB, CR, MH, ARW, AD), pp. 1–8.
CoGCoG-2019-CabiochCBCD
Timing Interactive Narratives (TC, RC, AGB, JNC, MD), pp. 1–8.
CoGCoG-2019-DiazPF #game studies #machine learning
Interactive Machine Learning for More Expressive Game Interactions (CGD, PP, RF), pp. 1–2.
CoGCoG-2019-GomesDM #game studies #multi #named
GIMME: Group Interactions Manager for Multiplayer sErious games (SG, JD, CM), pp. 1–8.
CoGCoG-2019-ParmeterF #behaviour #game studies #music
Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency (LP, MF), pp. 1–4.
CoGCoG-2019-PerezTBF #behaviour #game studies #video
Exploring User Motor Behaviour in Bimanual Interactive Video Games (NPP, LT, EB, IF), pp. 1–7.
DiGRADiGRA-2019-MarianiC #case study #experience
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences (IM, MC).
DiGRADiGRA-2019-Wiik #quote
“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia (EW).
FDGFDG-2019-CarstensdottirK #game studies
Player interaction in narrative games: structure and narrative progression mechanics (EC, EK, MSEN), p. 9.
FDGFDG-2019-Lawley #challenge #evaluation #game studies
Publication and evaluation challenges in games & interactive media (ELL), p. 8.
FDGFDG-2019-MoraisDS #social
From caveman to gentleman: a CiF-based social interaction model applied to conan exiles (LM, JD, PAS), p. 11.
FDGFDG-2019-PartlanCKSHSMSE #evaluation #graph #representation
Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.
FDGFDG-2019-PirkerPK #game studies #recommendation #social
Social interactions in game jams: a jammer recommender tool (JP, AP, JK), p. 4.
CoGVS-Games-2019-CostaQ #3d
3D Interaction with Virtual Objects in Real Water (RC, JQ), pp. 1–7.
CoGVS-Games-2019-GiannakosSN
Exploring EEG signals during the different phases of game-player interaction (MNG, KS, EN), pp. 1–8.
CoGVS-Games-2019-Hohl #architecture #game studies #learning #visualisation
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization (WH), pp. 1–4.
CoGVS-Games-2019-ImmonenAM #challenge #design #social
Design Challenges for Social Interactions at Factory Floor (MI, PA, VM), pp. 1–2.
CoGVS-Games-2019-KalbaniPW #artificial reality
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction (MAK, MFP, IW), pp. 1–8.
CoGVS-Games-2019-MagroBSD
Interactive Cloud-based Global Illumination for Shared Virtual Environments (MM, KB, SS, KD), pp. 1–8.
CoGVS-Games-2019-PanzoliRF #artificial reality #exclamation
Hand-based interactions in Virtual Reality: No better feeling than the real thing! (DP, PR, MF), pp. 1–2.
CoGVS-Games-2019-ZhangBJ #artificial reality #learning
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality (LZ, DAB, CNJ), pp. 1–8.
CIKMCIKM-2019-0002LMGZZH #automation #chat #generative
Emotion-aware Chat Machine: Automatic Emotional Response Generation for Human-like Emotional Interaction (WW0, JL, XM, GG, FZ0, PZ, YH), pp. 1401–1410.
CIKMCIKM-2019-Gao0WL #bidirectional #network #recognition
Gate-based Bidirectional Interactive Decoding Network for Scene Text Recognition (YG, YC0, JW, HL), pp. 2273–2276.
CIKMCIKM-2019-GuillyPSI #database #named #sql
ExplIQuE: Interactive Databases Exploration with SQL (MLG, JMP, VMS, IFI), pp. 2877–2880.
CIKMCIKM-2019-GuLL #multi #network
Interactive Matching Network for Multi-Turn Response Selection in Retrieval-Based Chatbots (JCG, ZHL, QL), pp. 2321–2324.
CIKMCIKM-2019-JinCCHV #music #named #recommendation
MusicBot: Evaluating Critiquing-Based Music Recommenders with Conversational Interaction (YJ, WC, LC, NNH, KV), pp. 951–960.
CIKMCIKM-2019-LiCWZW #feature model #graph #modelling #named #network #predict
Fi-GNN: Modeling Feature Interactions via Graph Neural Networks for CTR Prediction (ZL, ZC, SW, XZ, LW0), pp. 539–548.
CIKMCIKM-2019-ShresthaMAV #behaviour #graph #learning #social
Learning from Dynamic User Interaction Graphs to Forecast Diverse Social Behavior (PS, SM, DA, SV), pp. 2033–2042.
CIKMCIKM-2019-SongS0DX0T #automation #feature model #learning #named #network #self
AutoInt: Automatic Feature Interaction Learning via Self-Attentive Neural Networks (WS, CS, ZX0, ZD, YX, MZ0, JT), pp. 1161–1170.
CIKMCIKM-2019-WangCCCHHLC #bound #mining #mobile #named #process #visualisation
TraVis: An Interactive Visualization System for Mining Inbound Traveler Activities by Leveraging Mobile Ad Request Data (PXW, HC, WQC, CCC, YHH, THH, YL, CHC), pp. 2881–2884.
CIKMCIKM-2019-WangLL #network #predict
Neighborhood Interaction Attention Network for Link Prediction (ZW, YL, WL), pp. 2153–2156.
CIKMCIKM-2019-WangLZHG #e-commerce #named #network #recommendation
QPIN: A Quantum-inspired Preference Interactive Network for E-commerce Recommendation (PW, ZL, YZ, YH, LG), pp. 2329–2332.
CIKMCIKM-2019-YangJGZL #detection #online
Interactive Variance Attention based Online Spoiler Detection for Time-Sync Comments (WY, WJ, WG, XZ, YL), pp. 1241–1250.
CIKMCIKM-2019-YangLSB #behaviour #predict
Exploring The Interaction Effects for Temporal Spatial Behavior Prediction (HY, TL, YS, EB), pp. 2013–2022.
CIKMCIKM-2019-YinLW #analysis #multi #sentiment
Interactive Multi-Grained Joint Model for Targeted Sentiment Analysis (DY, XL, XW0), pp. 1031–1040.
CIKMCIKM-2019-Zhang0H #feedback
An Interactive Mechanism to Improve Question Answering Systems via Feedback (XZ, LZ0, SH), pp. 1381–1390.
CIKMCIKM-2019-ZhengQJCM #named
CurrentClean: Interactive Change Exploration and Cleaning of Stale Data (ZZ, TMQ, ZJ, FC, MM), pp. 2917–2920.
CIKMCIKM-2019-ZhuGLMOZWGC #adaptation #recommendation
Query-based Interactive Recommendation by Meta-Path and Adapted Attention-GRU (YZ, YG, QL, YM, WO, JZ, BW, ZG, DC), pp. 2585–2593.
ECIRECIR-p2-2019-Albahem
Dynamic Diversification for Interactive Complex Search (AA), pp. 369–374.
ECIRECIR-p2-2019-PasqualiMCJJ #automation #generative
Interactive System for Automatically Generating Temporal Narratives (AP, VM, RC0, AMJ, AJ), pp. 251–255.
ICMLICML-2019-AgrawalTHB #kernel #performance
The Kernel Interaction Trick: Fast Bayesian Discovery of Pairwise Interactions in High Dimensions (RA, BLT, JHH, TB), pp. 141–150.
KDDKDD-2019-BiswasPVSN #named #realtime
Seeker: Real-Time Interactive Search (AB, TTP, MV, BS, HN), pp. 2867–2875.
KDDKDD-2019-DoronSS #black box #modelling
Discovering Unexpected Local Nonlinear Interactions in Scientific Black-box Models (MD, IS, DS), pp. 425–435.
KDDKDD-2019-KumarZL #network #predict
Predicting Dynamic Embedding Trajectory in Temporal Interaction Networks (SK, XZ, JL), pp. 1269–1278.
KDDKDD-2019-YuSJ #recommendation #visual notation
A Visual Dialog Augmented Interactive Recommender System (TY, YS, HJ), pp. 157–165.
ECOOPECOOP-2019-MajumdarPYZ #idea
Motion Session Types for Robotic Interactions (Brave New Idea Paper) (RM, MP, NY, DZ), p. 27.
OnwardOnward-2019-AcharDL #debugging #distributed #named
GoTcha: an interactive debugger for GoT-based distributed systems (RA, PD, CVL), pp. 94–110.
OOPSLAOOPSLA-2019-MogkDSM #distributed #fault tolerance #programming
A fault-tolerant programming model for distributed interactive applications (RM, JD, GS, MM), p. 29.
ASEASE-2019-ZhouWLLS0 #comprehension #fuzzing #named #visualisation
VisFuzz: Understanding and Intervening Fuzzing with Interactive Visualization (CZ, MW, JL, ZL, CS, YJ0), pp. 1078–1081.
ESEC-FSEESEC-FSE-2019-Atlee #feature model
Living with feature interactions (keynote) (JMA), p. 1.
ESEC-FSEESEC-FSE-2019-BarashFJRTZ #feature model #ml #requirements #using
Bridging the gap between ML solutions and their business requirements using feature interactions (GB, EF, IJ, OR, RTB, MZ), pp. 1048–1058.
ICSE-2019-CitoLRG #feedback #ide #performance
Interactive production performance feedback in the IDE (JC, PL, MR, HCG), pp. 971–981.
SLESLE-2019-Broman #compilation #composition #modelling #self
A vision of miking: interactive programmatic modeling, sound language composition, and self-learning compilation (DB), pp. 55–60.
SLESLE-2019-JeanjeanCB #domain-specific language #programming #specification
From DSL specification to interactive computer programming environment (PJ, BC, OB), pp. 167–178.
SLESLE-2019-SousaSF #editing #integration #modelling #specification #synthesis
Operationalizing the integration of user interaction specifications in the synthesis of modeling editors (VS, ES, KF), pp. 42–54.
ASPLOSASPLOS-2019-ChenDM #clustering #multi #named
PARTIES: QoS-Aware Resource Partitioning for Multiple Interactive Services (SC, CD, JFM), pp. 107–120.
CASECASE-2019-DasSAP #estimation #physics #using
Joint Torque Estimation using Base Force-Torque Sensor to Facilitate Physical Human-Robot Interaction (pHRI) (SKD, MNS, SA, DOP), pp. 1367–1372.
CGOCGO-2019-Varadarajan #optimisation
Optimizing RNA-RNA Interaction Computations (SV), pp. 269–270.
CAVCAV-2019-LangeY #automaton #communication #verification
Verifying Asynchronous Interactions via Communicating Session Automata (JL, NY), pp. 97–117.
ICSTICST-2019-BaloghHB #developer #eclipse #fault #ide #java #locality #named
Poster: Aiding Java Developers with Interactive Fault Localization in Eclipse IDE (GB, FH, ÁB), pp. 371–374.
ICSTICST-2019-TannoI #debugging #realtime #source code
Suspend-Less Debugging for Interactive and/or Realtime Programs (HT, HI), pp. 194–205.
JCDLJCDL-2018-DengTF #case study #library #network #social
Interaction on An Academic Social Networking Sites: A Study of ResearchGate Q&A on Library and Information Science (SD, JT, SF), pp. 25–28.
JCDLJCDL-2018-DodsonFK
The Role of Pre-Existing Highlights in Reader-Text Interactions and Outcomes (SD, LF, RK), pp. 17–20.
EDMEDM-2018-HoernleGGPR #markov #modelling #simulation #student #using
Modeling the Effects of Students' Interactions with Immersive Simulations using Markov Switching Systems (NH, YG, BJG, PP, AR).
EDMEDM-2018-MonteroAKMM #question
Does Deep Knowledge Tracing Model Interactions Among Skills? (SM, AA, SK, BM, MM).
ICPCICPC-2018-CastroS #analysis #visualisation
Analysis of test log information through interactive visualizations (DC, MS), pp. 156–166.
ICSMEICSME-2018-0006LEL #feature model #higher-order #predict
Predicting Higher Order Structural Feature Interactions in Variable Systems (SF0, LL, AE, RELH), pp. 252–263.
MSRMSR-2018-JoonbakhshS #ide #metric #mining #process
Mining and extraction of personal software process measures through IDE interaction logs (AJ, AS), pp. 78–81.
MSRMSR-2018-RabbaniHSGM #fault #ide #replication #using #visual notation
Revisiting “programmers' build errors” in the visual studio context: a replication study using IDE interaction traces (NR, MSH, SS, KG, SM), pp. 98–101.
MSRMSR-2018-YamashitaPKG #developer #ide
Developer interaction traces backed by IDE screen recordings from think aloud sessions (AY, FP, FK, YGG), pp. 50–53.
SANERSANER-2018-JolakLSC #concurrent #modelling #multi #named #uml #visualisation
OctoBubbles: A Multi-view interactive environment for concurrent visualization and synchronization of UML models and code (RJ, KDL, KBS, MRVC), pp. 482–486.
IFM-2018-KobeissiUJF #distributed #implementation
Facilitating the Implementation of Distributed Systems with Heterogeneous Interactions (SK, AU, MJ, YF), pp. 255–274.
SEFMSEFM-2018-DuboisGPC #protocol #proving #theorem proving #using
Exploring Properties of a Telecommunication Protocol with Message Delay Using Interactive Theorem Prover (CD, OG, JP, MC), pp. 239–253.
ICFP-2018-KrebbersJ0TKTCD #framework #logic #named #proving
MoSeL: a general, extensible modal framework for interactive proofs in separation logic (RK, JHJ, RJ0, JT, JOK, AT, AC, DD), p. 30.
AIIDEAIIDE-2018-OliveiraNSR #behaviour #evolution
Evolving Behaviors for an Interactive Cube-Based Artifact (VMO, HADdN, FAAMNS, CSR), pp. 81–87.
AIIDEAIIDE-2018-PartlanCSKSHE #analysis #automation
Exploratory Automated Analysis of Structural Features of Interactive Narrative (NP, EC, SS, EK, GS, CH, MSEN), pp. 88–94.
AIIDEAIIDE-2018-StefnissonT #authoring #named
Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling (ISS, DT), pp. 236–242.
CHI-PLAYCHI-PLAY-2018-AllisonCGS #design pattern #game studies
Design Patterns for Voice Interaction in Games (FA, MC, MRG, WS), pp. 5–17.
CHI-PLAYCHI-PLAY-2018-Rivera-Villicana
Informing a BDI Player Model for an Interactive Narrative (JRV, FZ, JH, MB), pp. 417–428.
CHI-PLAYCHI-PLAY-2018-WilsonM #artificial reality #case study #experience #game studies #rating #video
Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences (GAW, MM), pp. 535–548.
CoGCIG-2018-KaczmarekP #learning #motivation
Promotion of Learning Motivation through Individualization of Learner-Game Interaction (SK, SP), pp. 1–8.
DiGRADiGRA-2018-ChenR #design #towards
Towards Design Principles for Humor in Interactive Emergent Narrative (KC, SR).
FDGFDG-2018-BothenFN #analysis #artificial reality #case study #comparative #game studies #mobile #user study
An analysis and comparative user study on interactions in mobile virtual reality games (SB, JAF, PN), p. 8.
FDGFDG-2018-DecheringB #case study #game studies
Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange (AD, SB), p. 10.
FDGFDG-2018-HobyePL #design #social
Designing excuses for interaction to facilitate social curiosity (MH, NP, JL), p. 6.
CoGVS-Games-2018-AndritsouKKI
Momap - An Interactive Gamified App for the Museum of Mineralogy (GA, AK, VK, YEI), pp. 1–4.
CIKMCIKM-2018-0013H #consistency #learning #modelling #multi
Interactions Modeling in Multi-Task Multi-View Learning with Consistent Task Diversity (XL0, JH), pp. 853–861.
CIKMCIKM-2018-AllerhandYYA #detection #question
Detecting Parkinson's Disease from Interactions with a Search Engine: Is Expert Knowledge Sufficient? (LIA, BY, EYT, DA), pp. 1539–1542.
CIKMCIKM-2018-CaiBWSSW #behaviour #modelling #online #process
Modeling Sequential Online Interactive Behaviors with Temporal Point Process (RC, XB, ZW, YS, PS, HW), pp. 873–882.
CIKMCIKM-2018-Jatowt0BTD #evolution #visualisation #word
Every Word has its History: Interactive Exploration and Visualization of Word Sense Evolution (AJ, RC0, SSB, NT, AD), pp. 1899–1902.
CIKMCIKM-2018-Kakar0SMTZRHSD #named #safety
DEVES: Interactive Signal Analytics for Drug Safety (TK, XQ0, AS, BM, HQT, BZ, EAR, LH, SKS, SD), pp. 1891–1894.
CIKMCIKM-2018-KuhlmanVDNDPRH #personalisation #ranking
Preference-driven Interactive Ranking System for Personalized Decision Support (CK, MVV, DD, MN, GD, ZP, EAR, LH), pp. 1931–1934.
CIKMCIKM-2018-MeiRCNMN #network #recommendation
An Attentive Interaction Network for Context-aware Recommendations (LM, PR, ZC, LN, JM0, JYN), pp. 157–166.
CIKMCIKM-2018-RepkeKEHHKSSZ #corpus #email #scalability
Beacon in the Dark: A System for Interactive Exploration of Large Email Corpora (TR, RK, JE, MH, JH, DK, HS, NS, AZ), pp. 1871–1874.
CIKMCIKM-2018-Rijke
Shifting Information Interactions (MdR), p. 3.
CIKMCIKM-2018-ZhangAGSCG #effectiveness #less is more #retrieval
Effective User Interaction for High-Recall Retrieval: Less is More (HZ0, MA, NG, MDS, GVC, MRG), pp. 187–196.
ICMLICML-2018-HartfordGLR #modelling #set
Deep Models of Interactions Across Sets (JSH, DRG, KLB, SR), pp. 1914–1923.
ICMLICML-2018-MorvanV #algorithm #higher-order #modelling #named #set
WHInter: A Working set algorithm for High-dimensional sparse second order Interaction models (MLM, JPV), pp. 3632–3641.
ICPRICPR-2018-DharaAFWLS #segmentation
Interactive Segmentation of Glioblastoma for Post-surgical Treatment Follow-up (AKD, EA, MF, JW, EML, RS), pp. 1199–1204.
ICPRICPR-2018-MingCLVB #detection #liveness #named #network #verification
FaceLiveNet: End-to-End Networks Combining Face Verification with Interactive Facial Expression-Based Liveness Detection (ZM, JC, MML, MV, JCB), pp. 3507–3512.
KDDKDD-2018-Christakopoulou #approach #recommendation #towards
Q&R: A Two-Stage Approach toward Interactive Recommendation (KC, AB, RL, SJ, EHC), pp. 139–148.
KDDKDD-2018-LianZZCXS #feature model #named #recommendation
xDeepFM: Combining Explicit and Implicit Feature Interactions for Recommender Systems (JL, XZ, FZ, ZC, XX0, GS), pp. 1754–1763.
KDDKDD-2018-LinKLZSXZQZ #big data #identification #multi #named
BigIN4: Instant, Interactive Insight Identification for Multi-Dimensional Big Data (QL, WK, JGL, HZ0, KS, YX, ZZ, BQ, DZ), pp. 547–555.
KDDKDD-2018-LiuZZLYWY #graph #proximity #semantics
Interactive Paths Embedding for Semantic Proximity Search on Heterogeneous Graphs (ZL, VWZ, ZZ, ZL, HY, MW, JY), pp. 1860–1869.
KDDKDD-2018-MiloS #data analysis #platform
Next-Step Suggestions for Modern Interactive Data Analysis Platforms (TM, AS), pp. 576–585.
KDDKDD-2018-ZhouNMZ
Discovering Latent Patterns of Urban Cultural Interactions in WeChat for Modern City Planning (XZ, AN, CM, ZZ), pp. 1069–1078.
MoDELSMoDELS-2018-KessentiniWS #co-evolution #design #metamodelling
Integrating the Designer in-the-loop for Metamodel/Model Co-Evolution via Interactive Computational Search (WK, MW, HAS), pp. 101–111.
ECOOPECOOP-2018-deLiguoroP
Mailbox Types for Unordered Interactions (Ud, LP), p. 28.
SASSAS-2018-Shoham #decidability #distributed #logic #protocol #using #verification
Interactive Verification of Distributed Protocols Using Decidable Logic (SS), pp. 77–85.
ASEASE-2018-AbdessalemPNBS #feature model #testing #using
Testing autonomous cars for feature interaction failures using many-objective search (RBA, AP, SN, LCB, TS), pp. 143–154.
ASEASE-2018-AlizadehK #clustering #multi #refactoring
Reducing interactive refactoring effort via clustering-based multi-objective search (VA, MK), pp. 464–474.
ESEC-FSEESEC-FSE-2018-BaoXX0L #named #programming
VT-revolution: interactive programming tutorials made possible (LB, ZX, XX0, DL0, SL), pp. 924–927.
ESEC-FSEESEC-FSE-2018-LehmannP #difference #testing
Feedback-directed differential testing of interactive debuggers (DL0, MP), pp. 610–620.
ICSE-2018-BaoXXLH #development #process
Inference of development activities from interaction with uninstrumented applications (LB, ZX, XX0, DL0, AEH), p. 897.
GPCEGPCE-2018-HatchF #named #reliability #source code
Rash: from reckless interactions to reliable programs (WGH, MF), pp. 28–39.
GPCEGPCE-2018-SoaresMNKA #empirical #feature model #specification
Exploring feature interactions without specifications: a controlled experiment (LRS, JM, SN, CK, ESdA), pp. 40–52.
CASECASE-2018-DasWSP #adaptation #detection #using
Whole Body Human-Robot Collision Detection Using Base-sensor Neuroadaptive Interaction (SKD, IW, MNS, DOP), pp. 278–283.
CASECASE-2018-LiPYT #physics
Physical Human-Robot Interaction Coupled with a Moving Environment or Target: Contact and Track (HYL, IP, LY, UXT), pp. 43–49.
CASECASE-2018-MullerJBJT
User Force-Dependent Variable Impedance Control in Human-Robot Interaction (FM0, JJ, UB, JJ, UT), pp. 1328–1335.
ICTSSICTSS-2018-ArcainiGR #regular expression #testing
Interactive Testing and Repairing of Regular Expressions (PA, AG, ER), pp. 1–16.
VMCAIVMCAI-2018-PelegIS #synthesis
Abstraction-Based Interaction Model for Synthesis (HP, SI, SS), pp. 382–405.
JCDLJCDL-2017-SikdarMGM #case study #energy #network #physics
Influence of Reviewer Interaction Network on Long-Term Citations: A Case Study of the Scientific Peer-Review System of the Journal of High Energy Physics (SS, MM, NG, AM0), pp. 179–188.
CSEETCSEET-2017-Miranda #agile #education #project management #simulation
Teaching Agile Project Management by Combining Group Interaction and Simulation (EM), pp. 232–233.
EDMEDM-2017-HansenHHAL #education #modelling #sequence #student
Sequence Modelling For Analysing Student Interaction with Educational Systems (CH0, CH, NH, SA, CL).
EDMEDM-2017-ZhangS #modelling #network #scalability
Modeling Network Dynamics of MOOC Discussion Interactions at Scale (JZ, MS).
ICPCICPC-2017-ValdecantosTMC #comprehension #empirical #object-oriented
An empirical study on code comprehension: data context interaction compared to classical object oriented (HAV, KT, MM, JOC), pp. 275–285.
ICSMEICSME-2017-FujiokaN #approach #constraints #feature model
Constraints Based Approach to Interactive Feature Location (DF, NN), pp. 499–503.
ICSMEICSME-2017-JenkinsC #android #component #visual notation
Dissecting Android Inter-component Communications via Interactive Visual Explorations (JJ, HC), pp. 519–523.
MSRMSR-2017-BrandauerW #analysis #named
Spencer: interactive heap analysis for the masses (SB, TW), pp. 113–123.
SCAMSCAM-2017-WangPXFZ #feature model #process #recommendation
Contextual Recommendation of Relevant Program Elements in an Interactive Feature Location Process (JW, XP0, ZX, KF, WZ), pp. 61–70.
AIIDEAIIDE-2017-AzadXYL #linear #programming #scheduling
Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming (SA, JX, HY, BL), pp. 2–8.
AIIDEAIIDE-2017-BrownLK
Reputation Systems for Non-Player Character Interactions Based on Player Actions (JAB, JL, NK), pp. 151–157.
AIIDEAIIDE-2017-FarrellW #using
Influencing User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis (RF, SGW), pp. 37–42.
AIIDEAIIDE-2017-WangRMML #behaviour #data-driven #personalisation #simulation
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
CHI-PLAYCHI-PLAY-2017-EmmerichM #experience #game studies #multi #social
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games (KE, MM), pp. 411–422.
CHI-PLAYCHI-PLAY-2017-FreemanW #social
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment (GF, DYW), pp. 435–447.
CHI-PLAYCHI-PLAY-2017-MuellerTBJ #design #game studies #lens
13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.
CHI-PLAYCHI-PLAY-2017-ZamanskyLBK #game studies #tablet
Is My Dog “Playing” Tablet Games?: Exploring Human Perceptions of Dog-Tablet Interactions (AZ, DvdL, SB, VK), pp. 477–484.
FDGFDG-2017-CheongPPB #architecture
A database-centric architecture for interactive storytelling (YGC, KP, WHP, BCB), p. 4.
FDGFDG-2017-DayZ #communication
Agency informing techniques: communicating player agency in interactive narratives (TD, JZ), p. 4.
FDGFDG-2017-DrenikowM #case study #experience #named #visualisation
Vixen: interactive visualization of gameplay experiences (BD, PMB), p. 10.
FDGFDG-2017-MurrayMW #graph #using
Proposal for analyzing player emotions in an interactive narrative using story intention graphs (JTM, MM, NWF), p. 4.
FDGFDG-2017-SummervilleOHZ #automation
Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
CoGVS-Games-2017-PistoljevicH #case study #education #game studies #user study
An interactive E-book with an educational game for children with developmental disorders: A pilot user study (NP, VH), pp. 87–93.
CoGVS-Games-2017-RizvicDAHCIOB #guidelines
Guidelines for interactive digital storytelling presentations of cultural heritage (SR, ND, FA, BH, FFC, AI, VO, DB), pp. 253–259.
CIKMCIKM-2017-DongSWGZ #modelling #predict #social
Weakly-Guided User Stance Prediction via Joint Modeling of Content and Social Interaction (RD, YS, LW0, YG, YZ), pp. 1249–1258.
CIKMCIKM-2017-Jatowt0 #documentation #reasoning
Interactive System for Reasoning about Document Age (AJ, RC0), pp. 2471–2474.
CIKMCIKM-2017-LeL17a #analysis #named #semantics #topic #visualisation
SemVis: Semantic Visualization for Interactive Topical Analysis (TMVL, HWL), pp. 2487–2490.
CIKMCIKM-2017-LimLH #framework #named #twitter
iFACT: An Interactive Framework to Assess Claims from Tweets (WYL, MLL, WH), pp. 787–796.
CIKMCIKM-2017-LiuLZZYH0 #named #streaming
Urbanity: A System for Interactive Exploration of Urban Dynamics from Streaming Human Sensing Data (ML, ZL, CZ0, KZ, QY0, TH, JH0), pp. 2503–2506.
CIKMCIKM-2017-PersiaBH #detection #framework #modelling #video
An Interactive Framework for Video Surveillance Event Detection and Modeling (FP, FB, SH), pp. 2515–2518.
CIKMCIKM-2017-SunX0L #keyword #query #semantics
Interactive Spatial Keyword Querying with Semantics (JS, JX, KZ0, CL), pp. 1727–1736.
CIKMCIKM-2017-TianC #network #visualisation
Visualizing Deep Neural Networks with Interaction of Super-pixels (ST, YC), pp. 2327–2330.
CIKMCIKM-2017-WangHLE #recommendation #social
Interactive Social Recommendation (XW0, SCHH, CL, ME), pp. 357–366.
CIKMCIKM-2017-WeiCCZR
Interactive Analytics System for Exploring Outliers (MW, LC, CC, HZ, EAR), pp. 2547–2550.
CIKMCIKM-2017-WilliamsZ #detection #modelling #sequence
Does That Mean You're Happy?: RNN-based Modeling of User Interaction Sequences to Detect Good Abandonment (KW, IZ), pp. 727–736.
CIKMCIKM-2017-ZhangXKZ #graph #learning
Learning Node Embeddings in Interaction Graphs (YZ, YX, XK, YZ), pp. 397–406.
ICMLICML-2017-MacGlashanHLPWR #feedback #learning
Interactive Learning from Policy-Dependent Human Feedback (JM, MKH, RTL, BP, GW, DLR, MET, MLL), pp. 2285–2294.
ICMLICML-2017-SuzumuraNUTT #higher-order #modelling
Selective Inference for Sparse High-Order Interaction Models (SS, KN, YU, KT, IT), pp. 3338–3347.
KDDKDD-2017-DuZCT #named #performance
FIRST: Fast Interactive Attributed Subgraph Matching (BD, SZ, NC, HT), pp. 1447–1456.
KDDKDD-2017-FuA0TX #automation #detection #named
REMIX: Automated Exploration for Interactive Outlier Detection (YF, CCA, SP0, DST, HX), pp. 827–835.
KDDKDD-2017-LiMGK #network
A Context-aware Attention Network for Interactive Question Answering (HL, MRM, YG, AK), pp. 927–935.
ICMTICMT-2017-NassarRA #approach #automation #emf #modelling #rule-based
Rule-Based Repair of EMF Models: An Automated Interactive Approach (NN, HR, TA), pp. 171–181.
OnwardOnward-2017-LamZC #generative #named #random #testing
ChimpCheck: property-based randomized test generation for interactive apps (ESLL, PZ, BYEC), pp. 58–77.
OOPSLAOOPSLA-2017-ZhangGSN #effectiveness #static analysis
Effective interactive resolution of static analysis alarms (XZ, RG, XS, MN), p. 30.
PEPMPEPM-2017-NarasimhanRL #data transformation #dependence #migration #program transformation #representation
Interactive data representation migration: exploiting program dependence to aid program transformation (KN, CR, JL), pp. 47–58.
POPLPOPL-2017-KrebbersTB #concurrent #higher-order #logic #proving
Interactive proofs in higher-order concurrent separation logic (RK, AT, LB), pp. 205–217.
ASEASE-2017-AhmedBIR #analysis #code review #named #overview #sentiment
SentiCR: a customized sentiment analysis tool for code review interactions (TA, AB, AI, SR), pp. 106–111.
ASEASE-2017-Holzmann
Cobra - an interactive static code analyzer (GJH), p. 1.
ASEASE-2017-WeissGB #named
Tortoise: interactive system configuration repair (AW, AG, YB), pp. 625–636.
ESEC-FSEESEC-FSE-2017-ZibaeenejadZA #feature model
Continuous variable-specific resolutions of feature interactions (MHZ, CZ, JMA), pp. 408–418.
ASPLOSASPLOS-2017-OlsonHW
Crossing Guard: Mediating Host-Accelerator Coherence Interactions (LEO, MDH, DAW0), pp. 163–176.
CASECASE-2017-ChenYFL #physics
Impedance matching strategy for physical human robot interaction control (XC, CY, CF, ZL0), pp. 138–144.
CASECASE-2017-ZhuJZ #database #named
PPIM: A protein-protein interaction database for Maize (GZ, RJ, XMZ), p. 97.
CSLCSL-2017-MuroyaG #call-by #geometry #graph grammar
The Dynamic Geometry of Interaction Machine: A Call-by-Need Graph Rewriter (KM, DRG), p. 15.
ICSTICST-2017-FlemstromGK #testing
SAGA Toolbox: Interactive Testing of Guarded Assertions (DF, TG, AK), pp. 516–523.
WICSAWICSA-2016-YuanM #architecture #component #detection #mining #security
Mining Software Component Interactions to Detect Security Threats at the Architectural Level (EY, SM), pp. 211–220.
EDMEDM-2016-BotelhoAH #modelling #predict
Modeling Interactions Across Skills: A Method to Construct and Compare Models Predicting the Existence of Skill Relationships (AFB, SA, NTH), pp. 292–297.
EDMEDM-2016-ChoiLHLRW #data-driven #learning
Exploring Learning Management System Interaction Data: Combining Data-driven and Theory-driven Approaches (HC, JEL, WJH, KL, MR, AW), pp. 324–329.
EDMEDM-2016-LeeRBY #analysis #approach #clustering #heatmap #learning #visualisation
Hierarchical Cluster Analysis Heatmaps and Pattern Analysis: An Approach for Visualizing Learning Management System Interaction Data (JEL, MR, AB, MY), pp. 603–604.
EDMEDM-2016-MinWPVBMFWL #multimodal #predict #student
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data (WM, JBW, LP, AKV, KEB, BWM, MF, ENW, JCL), pp. 454–459.
EDMEDM-2016-Wang #concept #design #learning #personalisation
Designing Interactive and Personalized Concept Mapping Learning Environments (SW0), pp. 678–680.
ICPCICPC-2016-AmannPN #named #visual notation
FeedBaG: An interaction tracker for Visual Studio (SA, SP, SN), pp. 1–3.
ICPCICPC-2016-MetcalfFYF #parametricity #static analysis #using
Extracting configuration parameter interactions using static analysis (CAM, FF, TY, JF), pp. 1–4.
ICPCICPC-2016-MinelliMRL #fine-grained #ide
Taming the IDE with fine-grained interaction data (RM, AM, RR, ML), pp. 1–10.
ICPCICPC-2016-PetrilloSKPFG #comprehension #debugging #framework
Understanding interactive debugging with Swarm Debug Infrastructure (FP, ZS, FK, MSP, CMDSF, YGG), pp. 1–4.
MSRMSR-2016-DamevskiCSP #developer #markov #using
Interactive exploration of developer interaction traces using a hidden markov model (KD, HC0, DCS, LLP), pp. 126–136.
SCAMSCAM-2016-0006LLE #empirical
A Source Level Empirical Study of Features and Their Interactions in Variable Software (SF0, LL, RELH, AE), pp. 197–206.
FMFM-2016-DellabaniCBB #bound #multi
Local Planning of Multiparty Interactions with Bounded Horizons (MD, JC, MB, SB), pp. 199–216.
FSCDFSCD-2016-Arisaka #calculus
Structural Interactions and Absorption of Structural Rules in BI Sequent Calculus (RA), p. 18.
FSCDFSCD-2016-GimenezO #2d #automaton #interpreter
Interaction Automata and the ia2d Interpreter (SG, DO), p. 11.
SEFMSEFM-2016-Cerone #analysis #framework #logic
A Cognitive Framework Based on Rewriting Logic for the Analysis of Interactive Systems (AC), pp. 287–303.
AIIDEAIIDE-2016-HaytonGLP #domain model
Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative (TH, PG, AL, JP), pp. 190–196.
CHI-PLAYCHI-PLAY-2016-FrommelRDWHB0 #design #ubiquitous
2084 - Safe New World: Designing Ubiquitous Interactions (JF, KR, TD, JW, CH, MB, MW0), pp. 53–64.
CHI-PLAYCHI-PLAY-2016-JennettICVWMJJG
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions (CJ, II, ALC, AV, EW, LM, GJ, JJ, SG, YR), pp. 389–400.
CHI-PLAYCHI-PLAY-2016-VellosoC #game studies #overview
The Emergence of EyePlay: A Survey of Eye Interaction in Games (EV, MC), pp. 171–185.
CoGCIG-2016-PatrascuR #collaboration #evolution #named
Artefacts: Minecraft meets collaborative interactive evolution (CP, SR), pp. 1–8.
CoGCIG-2016-SorensenOR #behaviour #evolution
Breeding a diversity of Super Mario behaviors through interactive evolution (PDS, JMO, SR), pp. 1–7.
DiGRADiGRA-FDG-2016-GerberKR #biology #design #game studies #matter
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games (LCG, HK, IHRK).
DiGRADiGRA-FDG-2016-ZhuKCL #education #game studies #social #using
Using Interactive Social Story Games to Teach Social Skills to Children with Autism (JZ, CK, JC, NL).
CoGVS-Games-2016-KerousL #human-computer #interface #overview
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments (BK, FL), pp. 1–4.
CoGVS-Games-2016-LiangDCZCT #animation #game studies #generative #ontology
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
CoGVS-Games-2016-LiangDCZCT16a #animation #game studies #generative #ontology
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
CIKMCIKM-2016-0001H #adaptation #learning #multi #named #using
aptMTVL: Nailing Interactions in Multi-Task Multi-View Multi-Label Learning using Adaptive-basis Multilinear Factor Analyzers (XL0, JH), pp. 1171–1180.
CIKMCIKM-2016-ChengLL #feature model #named
FeatureMiner: A Tool for Interactive Feature Selection (KC, JL, HL0), pp. 2445–2448.
CIKMCIKM-2016-LiTCELB #named #network #optimisation
TEAMOPT: Interactive Team Optimization in Big Networks (LL, HT, NC, KE, YRL, NB), pp. 2485–2487.
ECIRECIR-2016-KarkulahtiPDKY #social #social media
Tracking Interactions Across Business News, Social Media, and Stock Fluctuations (OK, LP, MD, JK, RY), pp. 735–740.
ECIRECIR-2016-ZhuangTD #behaviour #evaluation #information retrieval
The Relationship Between User Perception and User Behaviour in Interactive Information Retrieval Evaluation (MZ, EGT, GD), pp. 293–305.
ICMLICML-2016-VikramD #clustering
Interactive Bayesian Hierarchical Clustering (SV, SD), pp. 2081–2090.
ICPRICPR-2016-AghaeiDR #detection #social
With whom do I interact? Detecting social interactions in egocentric photo-streams (MA, MD, PR), pp. 2959–2964.
ICPRICPR-2016-FleischmannK #performance
Fast projector-camera calibration for interactive projection mapping (OF, RK), pp. 3798–3803.
ICPRICPR-2016-GemerenPV
Locating human interactions with discriminatively trained deformable pose+motion parts (CVG, RP, RCV), pp. 991–996.
ICPRICPR-2016-ItoMYA #segmentation
Interactive region segmentation for manga (KI, YM, TY, KA), pp. 2386–2391.
ICPRICPR-2016-KatsageorgiouZH #analysis #behaviour #data-driven
Unsupervised mouse behavior analysis: A data-driven study of mice interactions (VMK, MZ, HH, VF0, FP, DS, VM), pp. 925–930.
ICPRICPR-2016-OnishiN #people #twitter
Mutual interaction model between the number of people in real space and the number of tweets in virtual space (MO, SN), pp. 2073–2078.
ICPRICPR-2016-PeiM #3d #estimation #mobile #performance
Fast 3D hand estimation for mobile interactions (YP, GM), pp. 979–984.
ICPRICPR-2016-Sahbi #detection #image
Misalignment resilient CCA for interactive satellite image change detection (HS), pp. 3326–3331.
ICPRICPR-2016-ShwetaE0B #architecture #identification #learning
A deep learning architecture for protein-protein Interaction Article identification (S, AE, SS0, PB), pp. 3128–3133.
ICPRICPR-2016-XianXCZD #effectiveness #named #segmentation
EISeg: Effective interactive segmentation (MX, FX, HDC, YZ, JD), pp. 1982–1987.
ICPRICPR-2016-YousefiKDCR #3d #experience #gesture #mobile
3D gesture-based interaction for immersive experience in mobile VR (SY, MK, YD, JC, NR), pp. 2121–2126.
KDDKDD-2016-HanZWZ #identification
Generalized Hierarchical Sparse Model for Arbitrary-Order Interactive Antigenic Sites Identification in Flu Virus Data (LH0, YZ0, XFW, TZ0), pp. 865–874.
KDDKDD-2016-LinXBJZ #feature model #learning #multi
Multi-Task Feature Interaction Learning (KL, JX, IMB, SJ, JZ), pp. 1735–1744.
MoDELSMoDELS-2016-PrehoferWJ #approach #modelling #multi
A model-based approach for multi-device user interactions (CP, AW, YJ), pp. 13–23.
PADLPADL-2016-HertumDJD #paradigm
The KB Paradigm and Its Application to Interactive Configuration (PVH, ID, GJ, MD), pp. 13–29.
PLDIPLDI-2016-PadonMPSS #named #safety #verification
Ivy: safety verification by interactive generalization (OP, KLM, AP, MS, SS), pp. 614–630.
POPLPOPL-2016-GimenezM #complexity
The complexity of interaction (SG, GM), pp. 243–255.
POPLPOPL-2016-MuroyaHH #geometry #recursion
Memoryful geometry of interaction II: recursion and adequacy (KM, NH, IH), pp. 748–760.
ASEASE-2016-HentschelHB #empirical #evaluation #user interface #verification
An empirical evaluation of two user interfaces of an interactive program verifier (MH, RH, RB), pp. 403–413.
ASEASE-2016-HentschelHB16a #comprehension #debugging #effectiveness #proving #verification
The interactive verification debugger: effective understanding of interactive proof attempts (MH, RH, RB), pp. 846–851.
ASEASE-2016-MeinickeWKTS #complexity #configuration management #on the
On essential configuration complexity: measuring interactions in highly-configurable systems (JM, CPW, CK, TT, GS), pp. 483–494.
FSEFSE-2016-GulzarICK #big data #data analysis #debugging #named
BigDebug: interactive debugger for big data analytics in Apache Spark (MAG, MI, TC, MK), pp. 1033–1037.
FSEFSE-2016-Guo #debugging #java #named
SmartDebug: an interactive debug assistant for Java (XG), pp. 1127–1129.
FSEFSE-2016-LinPCDZZ #architecture #recommendation #refactoring #search-based
Interactive and guided architectural refactoring with search-based recommendation (YL0, XP0, YC, DD, DZ, WZ), pp. 535–546.
FSEFSE-2016-NguyenKCFP #configuration management #named
iGen: dynamic interaction inference for configurable software (TN, UK, JC, JSF, AAP), pp. 655–665.
FSEFSE-2016-Panchekha #generative #web
Generating interactive web pages from storyboards (PP), pp. 1071–1072.
ICSE-2016-Alimadadi0P #comprehension #javascript
Understanding asynchronous interactions in full-stack JavaScript (SA, AM0, KP), pp. 1169–1180.
ICSE-2016-GulzarIYTCMK #big data #debugging #named
BigDebug: debugging primitives for interactive big data processing in spark (MAG, MI, SY, SDT, TC, TDM, MK), pp. 784–795.
ASPLOSASPLOS-2016-JeonHKERC #latency #named #parallel #predict
TPC: Target-Driven Parallelism Combining Prediction and Correction to Reduce Tail Latency in Interactive Services (MJ, YH, HK, SE, SR, ALC), pp. 129–141.
CASECASE-2016-FodorVF #case study #online
Interactive on-line trajectories for semi-automation: Case study of a forwarder crane (SF, CV0, LBF), pp. 928–933.
CASECASE-2016-SteinmetzW #architecture
Skill parametrization approaches and skill architecture for human-robot interaction (FS, RW), pp. 280–285.
CAVCAV-2016-BeyerD #debugging #fault
Verification-Aided Debugging: An Interactive Web-Service for Exploring Error Witnesses (DB, MD), pp. 502–509.
ICSTICST-2016-Gao #question #testing #what
Making System User Interactive Tests Repeatable: When and What Should we Control? (ZG), pp. 379–380.
ICSTICST-2016-Zuddas #semantics #testing
Semantic Testing of Interactive Applications (DZ), pp. 391–392.
DocEngDocEng-2015-BalinskyM #fine-grained #health
Fine Grained Access of Interactive Personal Health Records (HB, NM), pp. 207–210.
HTHT-2015-ApaolazaHJ #analysis #behaviour #low level #web
Longitudinal Analysis of Low-Level Web Interaction through Micro Behaviours (AA, SH, CJ), pp. 337–340.
HTHT-2015-BerettaMCM #twitter
An Interactive Method for Inferring Demographic Attributes in Twitter (VB, DM, TC, EM), pp. 113–122.
JCDLJCDL-2015-NielsenG #analysis #library #multi #named #transaction #visual notation
PivotViz: Interactive Visual Analysis of Multidimensional Library Transaction Data (MN, KG), pp. 139–142.
SIGMODSIGMOD-2015-BaoZJL #keyword
Exploratory Keyword Search with Interactive Input (ZB, YZ, HVJ, TWL), pp. 871–876.
SIGMODSIGMOD-2015-ErlingALCGPPB #benchmark #metric #network #social
The LDBC Social Network Benchmark: Interactive Workload (OE, AA, JLLP, HC, AG, APP, MDP, PAB), pp. 619–630.
SIGMODSIGMOD-2015-MorcosAIOPS #data transformation #named
DataXFormer: An Interactive Data Transformation Tool (JM, ZA, IFI, MO, PP, MS), pp. 883–888.
SIGMODSIGMOD-2015-PerezSBPRSL #graph #named
Ringo: Interactive Graph Analytics on Big-Memory Machines (YP, RS, AB, RP, MR, PS, JL), pp. 1105–1110.
SIGMODSIGMOD-2015-ScheibliDB #3d #distributed #named #query #visualisation
QE3D: Interactive Visualization and Exploration of Complex, Distributed Query Plans (DS, CD, AB), pp. 877–881.
SIGMODSIGMOD-2015-ZengADAS #analysis #big data #named #online
G-OLA: Generalized On-Line Aggregation for Interactive Analysis on Big Data (KZ, SA, AD, MA, IS), pp. 913–918.
VLDBVLDB-2015-BoutinBCEGKYZZ #named #reliability
JetScope: Reliable and Interactive Analytics at Cloud Scale (EB, PB, XC, JE, TG, AK, ZY, NZ, JZ), pp. 1680–1691.
VLDBVLDB-2015-CrottyGZBK #named
Vizdom: Interactive Analytics through Pen and Touch (AC, AG, EZ, CB, TK), pp. 2024–2035.
VLDBVLDB-2015-DiaoDLLPPP #automation #data analysis #named #navigation
AIDE: An Automatic User Navigation System for Interactive Data Exploration (YD, KD, ZL, WL, OP, KP, LP), pp. 1964–1975.
VLDBVLDB-2015-JayaramGL #graph #interface #named #query #visual notation
VIIQ: Auto-Suggestion Enabled Visual Interface for Interactive Graph Query Formulation (NJ, SG, CL), pp. 1940–1951.
VLDBVLDB-2015-JiangN #feedback #named #query #specification
SnapToQuery: Providing Interactive Feedback during Exploratory Query Specification (LJ, AN), pp. 1250–1261.
VLDBVLDB-2015-KoutraJNF #graph #mining #named #scalability #visualisation
Perseus: An Interactive Large-Scale Graph Mining and Visualization Tool (DK, DJ, YN, CF), pp. 1924–1935.
VLDBVLDB-2015-ZoumpatianosIP #named
RINSE: Interactive Data Series Exploration with ADS+ (KZ, SI, TP), pp. 1912–1923.
EDMEDM-2015-CerezoSNP #student
Different Patterns of Students' Interaction with Mooodle and Their Relationship with Achievement (RC, MSS, JCN, MPPR), pp. 576–577.
EDMEDM-2015-Eagle #network
Estimating the Local Size and Coverage of Interaction Network Regions (ME), pp. 671–673.
EDMEDM-2015-EagleHB #estimation #network #predict #problem
Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments (ME, AH, TB), pp. 342–349.
EDMEDM-2015-HershkovitzMS #approach #student
Teacher-Student Classroom Interactions: A Computational Approach (AH, AM, AS), pp. 558–559.
EDMEDM-2015-KeshtkarCKC #learning #student
Analyzing Students' Interaction Based on Their Response to Determine Their Learning Outcomes (FK, JC, BK, AC), pp. 588–589.
EDMEDM-2015-Popescu #data analysis #design #tool support
Data Analysis Tools and Methods for Improving the Interaction Design in e-Learning (PSP), pp. 653–655.
EDMEDM-2015-RuizUF #monitoring #predict #student
Predicting Students' Outcome by Interaction Monitoring (SR, MU, IFC), pp. 598–599.
EDMEDM-2015-WarnerDMG #how #online #student
How High School, College, and Online Students Differentially Engage with an Interactive Digital Textbook (JW, JD, BM, PJG), pp. 528–531.
ICPCICPC-2015-SaeidiHKJ #analysis #modelling #named #source code #topic
ITMViz: interactive topic modeling for source code analysis (AS, JH, RK, SJ), pp. 295–298.
ICPCICPC-2015-YanoKII #library #named #visualisation
VerXCombo: an interactive data visualization of popular library version combinations (YY, RGK, TI, KI), pp. 291–294.
ICSMEICSME-2015-BaloghABVGV #developer #identification
Identifying wasted effort in the field via developer interaction data (GB, GA, ÁB, LV, TG, AZV), pp. 391–400.
SANERSANER-2015-BaoLXWZ #reverse engineering
Reverse engineering time-series interaction data from screen-captured videos (LB, JL, ZX, XW, BZ), pp. 399–408.
SANERSANER-2015-JiangSPLZ #comprehension #developer #natural language #query
Understanding developers’ natural language queries with interactive clarification (SJ, LS, XP, ZL, WZ), pp. 13–22.
SANERSANER-2015-RoehmNB #automation
Automated extraction of failure reproduction steps from user interaction traces (TR, SN, BB), pp. 121–130.
ICALPICALP-v1-2015-CoudronV #approximate #proving
Interactive Proofs with Approximately Commuting Provers (MC, TV), pp. 355–366.
ICALPICALP-v2-2015-DaniMSY #communication
Interactive Communication with Unknown Noise Rate (VD, MM, JS, MY), pp. 575–587.
SEFMSEFM-2015-NicolaMPST #interpreter #modelling #twitter
Twitlang(er): Interactions Modeling Language (and Interpreter) for Twitter (RDN, AM, MP, AS, FT), pp. 327–343.
AIIDEAIIDE-2015-HernandezBS
Keeping the Player on an Emotional Trajectory in Interactive Storytelling (SPH, VB, MS), pp. 65–71.
AIIDEAIIDE-2015-Martens #generative #modelling #named
Ceptre: A Language for Modeling Generative Interactive Systems (CM), pp. 51–57.
AIIDEAIIDE-2015-YuR #optimisation
Optimizing Players' Expected Enjoyment in Interactive Stories (HY0, MOR), pp. 100–107.
CHI-PLAYCHI-PLAY-2015-BaskinZ #analysis #behaviour #exclamation #tablet #towards
The Player is Chewing the Tablet!: Towards a Systematic Analysis of User Behavior in Animal-Computer Interaction (SB, AZ), pp. 463–468.
CHI-PLAYCHI-PLAY-2015-BirkMMG #game studies #how #self
How Self-Esteem Shapes our Interactions with Play Technologies (MVB, RLM, MKM0, KMG), pp. 35–45.
CHI-PLAYCHI-PLAY-2015-BrownGDK #artificial reality #game studies
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins (JB, KMG, PD, BK), pp. 475–480.
CHI-PLAYCHI-PLAY-2015-BuschMOMHLNT #game studies #personalisation #persuasion
Personalization in Serious and Persuasive Games and Gamified Interactions (MB, EEM, RO, AM, WH, ML, LEN, MT), pp. 811–816.
CHI-PLAYCHI-PLAY-2015-CarterADG #game studies
Player Identity Dissonance and Voice Interaction in Games (MC, FA, JD, MRG), pp. 265–269.
CHI-PLAYCHI-PLAY-2015-EagleRHBBAE #learning #network
Measuring Implicit Science Learning with Networks of Player-Game Interactions (ME, ER, DH, RB, TB, JAC, TE), pp. 499–504.
CHI-PLAYCHI-PLAY-2015-FrenchMS #design
Designing Interactive Toys for Elephants (FF, CM, HS), pp. 523–528.
CHI-PLAYCHI-PLAY-2015-HoareCFB
Hide and Seek: Exploring Interaction With Smart Wallpaper (CH, RC, RF, LB), pp. 129–133.
CHI-PLAYCHI-PLAY-2015-LochrieMES #game studies
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO (ML, JM, PE, MS), pp. 619–624.
CHI-PLAYCHI-PLAY-2015-Paasovaara #experience #mobile #social #user interface
User Experience of Mobile Proximity-Based Applications for Playful Social Interaction (SP), pp. 411–414.
CHI-PLAYCHI-PLAY-2015-RaffeTZLPM #case study #design #experience #game studies
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
CHI-PLAYCHI-PLAY-2015-Rogers
Playful Interactions in Public (YR), p. 127.
CoGCIG-2015-SilvaF #nondeterminism
Personality traits in plots with nondeterministic planning for interactive storytelling (FAGdS, BF), pp. 83–90.
FDGFDG-2015-Deterding #game studies #video
The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play (SD).
FDGFDG-2015-GuzdialHLR #crowdsourcing
Crowdsourcing Open Interactive Narrative (MG, BH, BL, MR).
FDGFDG-2015-KapadiaZFMS #artificial reality #authoring #complexity
Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications (MK, FZ, JF, MM, RWS).
FDGFDG-2015-KoenitzL #authoring #paradigm
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm (HK, SL).
FDGFDG-2015-RyanKFHOMW #game studies #scalability #visualisation
Large-Scale Interactive Visualizations of Nearly 12, 000 Games (JOR, EK, AMF, TH, TOM, MM, NWF).
CoGVS-Games-2015-RizvicP #game studies #re-engineering
Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game (SR, IP), pp. 1–2.
GCMGCM-2015-MackieS #evaluation #parallel
Parallel Evaluation of Interaction Nets: Some Observations and Examples (IM, SS), pp. 50–65.
CHICHI-2015-AbdelrahmanSH0
Investigation of Material Properties for Thermal Imaging-Based Interaction (YA, ASS, NH, AS), pp. 15–18.
CHICHI-2015-AchibetCLM #3d #modelling #named
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models (MA, GC, AL, MM), pp. 317–326.
CHICHI-2015-AkshitaSILB #feedback #multimodal #towards #visual notation
Towards Multimodal Affective Feedback: Interaction between Visual and Haptic Modalities (A, HAS, BI, EL, YB), pp. 2043–2052.
CHICHI-2015-AndersonGWF
Supporting Subtlety with Deceptive Devices and Illusory Interactions (FA, TG, DW, GWF), pp. 1489–1498.
CHICHI-2015-BlockHHSCPDES
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
CHICHI-2015-CaoLLT #graph #mining #multi #named #visual notation
g-Miner: Interactive Visual Group Mining on Multivariate Graphs (NC, YRL, LL, HT), pp. 279–288.
CHICHI-2015-CaramiauxAPT #design
Form Follows Sound: Designing Interactions from Sonic Memories (BC, AA, SGP, AT), pp. 3943–3952.
CHICHI-2015-CarrascalC #mobile
An In-Situ Study of Mobile App & Mobile Search Interactions (JPC, KC), pp. 2739–2748.
CHICHI-2015-ChenBBOH #behaviour
The Emergence of Interactive Behavior: A Model of Rational Menu Search (XC, GB, DPB, AO, AH), pp. 4217–4226.
CHICHI-2015-ChiL #named #smarttech
Weave: Scripting Cross-Device Wearable Interaction (PY(C, YL), pp. 3923–3932.
CHICHI-2015-DamianTBSLA #behaviour #feedback #realtime #social #using
Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques (ID, CSST, TB, JS, KL, EA), pp. 565–574.
CHICHI-2015-FaircloughKG #classification #realtime
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing (SHF, AJK, KMG), pp. 3029–3038.
CHICHI-2015-GennipHM #design #memory management
Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design (DvG, EvdH, PM), pp. 3443–3452.
CHICHI-2015-GirouardLRDEP #smarttech
One-Handed Bend Interactions with Deformable Smartphones (AG, JL, MR, FD, AKE, JP), pp. 1509–1518.
CHICHI-2015-GrubertHQS #multi #named
MultiFi: Multi Fidelity Interaction with Displays On and Around the Body (JG, MH, AJQ, DS), pp. 3933–3942.
CHICHI-2015-HanrahanP #email
Lost in Email: Pulling Users Down a Path of Interaction (BVH, MAPQ), pp. 3981–3984.
CHICHI-2015-HossainJBCKSTCO #biology #case study #education #online
Interactive Cloud Experimentation for Biology: An Online Education Case Study (ZH, XJ, EWB, AMC, SK, JDS, CYT, SC, NDO, PB, IHRK), pp. 3681–3690.
CHICHI-2015-HydeCKH #persuasion #using
Using an Interactive Avatar’s Facial Expressiveness to Increase Persuasiveness and Socialness (JH, EJC, SBK, JKH), pp. 1719–1728.
CHICHI-2015-JacksonB #development #protocol #standard
Standards and/as Innovation: Protocols, Creativity, and Interactive Systems Development in Ecology (SJJ, SB), pp. 1769–1778.
CHICHI-2015-JakobsenH
Is Moving Improving?: Some Effects of Locomotion in Wall-Display Interaction (MRJ, KH), pp. 4169–4178.
CHICHI-2015-KardanC #adaptation #evaluation #learning #simulation
Providing Adaptive Support in an Interactive Simulation for Learning: An Experimental Evaluation (SK, CC), pp. 3671–3680.
CHICHI-2015-KatanGF #development #interface #machine learning #people #using
Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People (SK, MG, RF), pp. 251–254.
CHICHI-2015-KimCD #detection #monitoring
Sensors Know When to Interrupt You in the Car: Detecting Driver Interruptibility Through Monitoring of Peripheral Interactions (SK, JC, AKD), pp. 487–496.
CHICHI-2015-KimGMM #multi #named
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos (JK, ELG, AMH, MRM), pp. 1535–1544.
CHICHI-2015-KimN #named
G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction (CMK, TJN), pp. 4161–4164.
CHICHI-2015-KwonJBSBKS #named
FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material (HK, SJ, SB, SAS, PDB, BK, HS), pp. 1285–1294.
CHICHI-2015-LaputBHH #named
Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices (GL, EB, SEH, CH), pp. 2161–2170.
CHICHI-2015-LeeBCCWPSBR #exclamation
Trap it!: A Playful Human-Biology Interaction for a Museum Installation (SAL, EB, AMC, NC, BW, JYP, BS, PB, IHRK), pp. 2593–2602.
CHICHI-2015-LeeLCWSK #education #online #social #using
Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos (YCL, WCL, FYC, HCW, CYS, JTK), pp. 689–698.
CHICHI-2015-LiangSCCCYCC #lens #named
WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper (RHL, CS, YCC, GTC, LWC, DNY, MYC, BYC), pp. 1281–1284.
CHICHI-2015-LiYS #detection #named
IDSense: A Human Object Interaction Detection System Based on Passive UHF RFID (HL, CY, APS), pp. 2555–2564.
CHICHI-2015-LoboPA #comparison #evaluation
An Evaluation of Interactive Map Comparison Techniques (MJL, EP, CA), pp. 3573–3582.
CHICHI-2015-LoeppH0 #algorithm #information management #recommendation
Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques (BL, KH, JZ), pp. 975–984.
CHICHI-2015-LopesIMHJB
Proprioceptive Interaction (PL, AI, WM, DH, PJ, PB), pp. 939–948.
CHICHI-2015-MiksikVLPNGHPIT #3d #recognition #scalability #semantics
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces (OM, VV, ML, RP, MN, SG, SLH, PP, SI, PHST), pp. 3317–3326.
CHICHI-2015-MullerES #named
BaseLase: An Interactive Focus+Context Laser Floor (JM, DE, CS), pp. 3869–3878.
CHICHI-2015-MunteanuMMROV #human-computer #requirements
Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction (CM, HM, WM, MR, SO, JV), pp. 105–114.
CHICHI-2015-NegulescuM #mobile
Grip Change as an Information Side Channel for Mobile Touch Interaction (MN, JM), pp. 1519–1522.
CHICHI-2015-Odom #case study #comprehension #experience
Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe (WO), pp. 575–584.
CHICHI-2015-ODonovanAH #design #layout #named
DesignScape: Design with Interactive Layout Suggestions (PO, AA, AH), pp. 1221–1224.
CHICHI-2015-ORourkeAGP #automation #framework #generative
A Framework for Automatically Generating Interactive Instructional Scaffolding (EO, EA, SG, ZP), pp. 1545–1554.
CHICHI-2015-OuVH #data type #development
An Interactive System for Data Structure Development (JO, MTV, OH), pp. 3053–3062.
CHICHI-2015-PengMHM #3d
A Layered Fabric 3D Printer for Soft Interactive Objects (HP, JM, SEH, JM), pp. 1789–1798.
CHICHI-2015-PerelmanSRPDD #2d #3d #design
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction (GP, MS, MR, CP, MD, ED), pp. 327–336.
CHICHI-2015-PlimmerHZKYJBD #tool support
New Interaction Tools for Preserving an Old Language (BP, LH, TZ, KK, AWY, GJ, RB, EYLD), pp. 3493–3502.
CHICHI-2015-RadleJSLRR #elicitation #evaluation
Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions (RR, HCJ, MS, ZL, HR, YR), pp. 3913–3922.
CHICHI-2015-RoumenPZ #case study #comparative #named #smarttech
NotiRing: A Comparative Study of Notification Channels for Wearable Interactive Rings (TR, STP, SZ), pp. 2497–2500.
CHICHI-2015-SatoYOSHTHR #classification #named
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces (MS, SY, AO, BS, AH, TT, MH, RR), pp. 2191–2200.
CHICHI-2015-SchmidtFKMPRSWB
Ergonomic Interaction for Touch Floors (DS, JF, SK, FM, MP, JR, JS, JW, PB), pp. 3879–3888.
CHICHI-2015-SchwarzMH #architecture #feedback #generative #probability #user interface
An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces (JS, JM, SEH), pp. 2545–2554.
CHICHI-2015-SemaanFRMD #design
Designing Political Deliberation Environments to Support Interactions in the Public Sphere (BS, HAF, SPR, MM, SKD), pp. 3167–3176.
CHICHI-2015-SongPSKH #3d #estimation #gesture #mobile #video
Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
CHICHI-2015-StraitVFSU #elicitation
Too Much Humanness for Human-Robot Interaction: Exposure to Highly Humanlike Robots Elicits Aversive Responding in Observers (MS, LV, VF, MS, HLU), pp. 3593–3602.
CHICHI-2015-TaherHKWJHA
Exploring Interactions with Physically Dynamic Bar Charts (FT, JH, AK, CW, YJ, KH, JA), pp. 3237–3246.
CHICHI-2015-TungCYWC #automation #named
FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard (YCT, TYC, NHY, CW, MYC), pp. 1847–1850.
CHICHI-2015-VidalBBG #social
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
CHICHI-2015-WangGXZYB #named #privacy #using #visualisation
VeilMe: An Interactive Visualization Tool for Privacy Configuration of Using Personality Traits (YW, LG, AX, MXZ, HY, HB), pp. 817–826.
CHICHI-2015-WillettJID #lightweight
Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps (WW, BJ, TI, PD), pp. 3563–3572.
CHICHI-2015-WilsonDB #feedback
In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction (GW, GD, SAB), pp. 2063–2072.
CSCWCSCW-2015-CoetzeeLFHH #learning #scalability
Structuring Interactions for Large-Scale Synchronous Peer Learning (DC, SL, AF, BH, MAH), pp. 1139–1152.
CSCWCSCW-2015-GallacherOBRCHM #lightweight
Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions (SG, JO, JB, YR, LC, DH, PM), pp. 891–902.
CSCWCSCW-2015-HalbertN #design #tool support
Designing for Discomfort: Supporting Critical Reflection through Interactive Tools (HH, LPN), pp. 349–360.
CSCWCSCW-2015-LundgrenFRT #case study #design #experience #mobile
Designing Mobile Experiences for Collocated Interaction (SL, JEF, SR, OT), pp. 496–507.
CSCWCSCW-2015-PaayKS #empirical #physics
Connecting in the Kitchen: An Empirical Study of Physical Interactions while Cooking Together at Home (JP, JK, MBS), pp. 276–287.
CSCWCSCW-2015-ShklovskiBBK #lens #maintenance #online #relational #social
Friendship Maintenance in the Digital Age: Applying a Relational Lens to Online Social Interaction (IS, LB, NB, JK), pp. 1477–1487.
HCIDHM-EH-2015-GoffRB #effectiveness #towards
Toward a Model for Effective Human-Automation Interaction: The Mediated Agency (KLG, AR, BB), pp. 274–283.
HCIDHM-EH-2015-KollingKHC #design #evaluation #feedback #process #using
Estimating Ergonomic Comfort During the Process of Mechanism Design by Interaction with a Haptic Feedback-System — Evaluation of Simulated and Kinesthetically Displayed Mechanisms Using the Haptic Feedback System RePlaLink (TK, MK, MH, BC), pp. 62–73.
HCIDUXU-DD-2015-BellottiBL #navigation #visual notation
Navigation in Interactive Visual Narrative for Children’s Appbooks (AB, PB, WDL), pp. 579–589.
HCIDUXU-DD-2015-ChuanSA #evaluation #gesture #heuristic #human-computer #usability
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI (NKC, AS, WFWA), pp. 138–148.
HCIDUXU-DD-2015-CyprianoP #design #process #prototype #testing
Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects (LC, MP), pp. 157–166.
HCIDUXU-DD-2015-EmanuelRM #analysis
Rhetoric of Interaction: Analysis of Pathos (BE, CR, MM), pp. 417–427.
HCIDUXU-DD-2015-Fernandez #analysis #health #human-computer
Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects (JIMF), pp. 621–633.
HCIDUXU-DD-2015-FilippiBS #design
Investigating Synergies Between Interaction Design Methods (SF, DB, PAS), pp. 179–190.
HCIDUXU-DD-2015-Lera #approach #design #matter
Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
HCIDUXU-DD-2015-Mesbahi #exclamation
Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not “There”, We Are the Ethics! (MEM), pp. 590–598.
HCIDUXU-IXD-2015-AkerO #effectiveness #social #social media #using
Social Media Interactions and the Use of Third-Party Management Applications on Effectiveness and Perception of Information (ÇA, ÖÖ), pp. 3–12.
HCIDUXU-IXD-2015-DesouzartF #human-computer
Human-Computer Interaction in Bed (GD, EF), pp. 596–605.
HCIDUXU-IXD-2015-EliasFC #game studies
Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding (HE, EF, BJAdC), pp. 251–262.
HCIDUXU-IXD-2015-FioriniFASWRL #3d #education #modelling #simulation #tool support
Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education (STF, LF, BAdA, JRLdS, HW, ABR, CJPdL), pp. 662–671.
HCIDUXU-IXD-2015-Gasparini #approach #experience #library #user interface
A Holistic Approach to User Experience in the Context of an Academic Library Interactive System (AAG), pp. 173–184.
HCIDUXU-IXD-2015-GoncalvesQ #automation #behaviour #case study
Drivers and Automation: A Study About Cultural and Behavioral Influence in the Interaction with Driver Assistants (RCG, MQ), pp. 462–472.
HCIDUXU-IXD-2015-GuYWD #behaviour #design #network #social #visualisation
Visualizing Group User Behaviors for Social Network Interaction Design Iteration (ZG, JMY, ZW, ZD), pp. 36–45.
HCIDUXU-IXD-2015-LapasO #evaluation #experience #game studies #user interface
Evaluation of User Experience in Interaction with Computer Games (TL, TO), pp. 271–282.
HCIDUXU-IXD-2015-OliveiraVSBRS #analysis #usability
Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment (EO, EV, ES, SB, TR, MMS), pp. 208–217.
HCIDUXU-IXD-2015-TorokPLTVCM #adaptation #game studies
Evaluating and Customizing User Interaction in an Adaptive Game Controller (LT, MP, JL, DGT, CNV, EC, AAM), pp. 315–326.
HCIDUXU-UI-2015-AgnerRVBZ #design #gesture #interface #tablet
Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
HCIDUXU-UI-2015-Chen15b #adaptation
Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects (ACYC), pp. 611–621.
HCIDUXU-UI-2015-ChenH #design
Designing an Interactive Map of Musical Culture and a Digital Humanity App (SCC, CHH), pp. 301–306.
HCIDUXU-UI-2015-ChngC #3d #case study #multi #user study
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing (EC, NC), pp. 425–433.
HCIDUXU-UI-2015-Gatsou #mobile
The Importance of Metaphors for User Interaction with Mobile Devices (CG), pp. 520–529.
HCIDUXU-UI-2015-Huang15a #design
Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction (SCCH), pp. 444–451.
HCIDUXU-UI-2015-KronbauerMS #analysis #evaluation #experience #mobile #user interface
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices (AHK, DM, CASS), pp. 54–65.
HCIDUXU-UI-2015-MauricioBC #artificial reality #named
TattooAR: Augmented Reality Interactive Tattoos (GSM, JdSB, MdGC), pp. 667–674.
HCIDUXU-UI-2015-QuaresmaGOR #smarttech
The Interaction with Smartphones in the Brazilian Driving Context (MQ, RCG, JO, MR), pp. 575–586.
HCIDUXU-UI-2015-Search #data transformation #multi #representation
Interactive Multisensory Data Representation (PS), pp. 363–373.
HCIDUXU-UI-2015-SpinilloP #design #visual notation
An Interactive Guide to Design Animated Visual Instructions in Brazil (CGS, RP), pp. 374–381.
HCIHCI-DE-2015-AbibA #design #guidelines #process #social
Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment (JCA, JCA), pp. 119–131.
HCIHCI-DE-2015-Alessandrini #challenge #physics #programming #prototype
Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes (AA), pp. 132–142.
HCIHCI-DE-2015-CaonACKM #health #smarttech
A Smartphone Application to Promote Affective Interaction and Mental Health (MC, LA, SC, OAK, EM), pp. 460–467.
HCIHCI-DE-2015-CrawfordAJRG #evaluation #experience #towards #user interface
User Experience Evaluation Towards Cooperative Brain-Robot Interaction (CSC, MA, FJ, SR, JEG), pp. 184–193.
HCIHCI-DE-2015-HornungPBL #challenge #perspective
Challenges for Human-Data Interaction — A Semiotic Perspective (HHH, RP, MCCB, KL), pp. 37–48.
HCIHCI-DE-2015-JensenRB #collaboration #design
An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems (CJJ, JCdR, RB), pp. 214–226.
HCIHCI-DE-2015-Kelly #experience
Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness (NK), pp. 477–488.
HCIHCI-DE-2015-SamaniSJ
Biologically Inspired Artificial Endocrine System for Human Computer Interaction (HAS, ES, B(J), pp. 71–81.
HCIHCI-DE-2015-SantosST #open source #using #visualisation
Interactive Clinical Pedigree Visualization Using an Open Source Pedigree Drawing Engine (JMS, BSS, LT), pp. 405–414.
HCIHCI-DE-2015-Teixeira-FariaI #abstraction #complexity #component #visual notation
Reduce Complexity by Increasing Abstraction in Interactive Visual Components (PMTF, JRI), pp. 426–437.
HCIHCI-DE-2015-ZhangBL #design #human-computer
Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCIHCI-IT-2015-AdhikarlaJS #design #evaluation #gesture
Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCIHCI-IT-2015-FioriniLEMMBCD #case study #interface #network #social
Enhancing Human Robot Interaction Through Social Network Interfaces: A Case Study (LF, RL, RE, AM, AM, MB, FC, PD), pp. 729–740.
HCIHCI-IT-2015-GentileMSG #design #gesture
Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCIHCI-IT-2015-HuhJIKKP #case study #comparison
Preliminary Study to Determine a “User-Friendly” Bending Method: Comparison Between Bending and Touch Interaction (BH, HJ, SI, HSK, GK, JP), pp. 175–183.
HCIHCI-IT-2015-ImpettHWB
Musician Fantasies of Dialectical Interaction: Mixed-Initiative Interaction and the Open Work (LI, IH, PKAW, AFB), pp. 184–195.
HCIHCI-IT-2015-MakiyamaNKNSK #smarttech
Synchronization of Peripheral Vision and Wearable Sensors for Animal-to-Animal Interaction (KM, KN, MK, MN, KS, HHK), pp. 753–764.
HCIHCI-IT-2015-MutoM #analysis #development
Analysis of Eye Hand Interaction in Drawing Figure and Letter — For the Development of Handwrite-Training Device (YM, TM), pp. 107–117.
HCIHCI-IT-2015-SakamotoT #communication
Stage of Subconscious Interaction for Forming Communication Relationship (TS, YT), pp. 376–384.
HCIHCI-IT-2015-ScavarelliA
An Exploration of Shape in Crowd Computer Interactions (AS, AA), pp. 775–786.
HCIHCI-IT-2015-TadayonMGRZLGP #case study #learning
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study (RT, TLM, MG, PMRF, JZ, ML, MG, SP), pp. 495–506.
HCIHCI-IT-2015-TokdemirACMB #case study #design #interface #multimodal #navigation #representation #ubiquitous
Multimodal Interaction Flow Representation for Ubiquitous Environments — MIF: A Case Study in Surgical Navigation Interface Design (GT, GA, NEÇ, HHM, AOB), pp. 797–805.
HCIHCI-IT-2015-WalkerSJ #performance
Interactive Sonification Markup Language (ISML) for Efficient Motion-Sound Mappings (JWW, MTS, MJ), pp. 385–394.
HCIHCI-UC-2015-AlexandrisNC #evaluation
Interactive Evaluation of Pragmatic Features in Spoken Journalistic Texts (CA, MN, GC), pp. 259–268.
HCIHIMI-IKC-2015-BanKNTH
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
HCIHIMI-IKC-2015-ItaiM #development #using
Study About Creation of “Maai” Involving Intention Using Rhythm Controller — Development of Maai Creating Agent and Interaction Experiments Between Human and Agent (SI, YM), pp. 599–609.
HCIHIMI-IKC-2015-UeokaK #using
Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon (RU, NK), pp. 646–656.
HCIHIMI-IKD-2015-BabaianLL #enterprise #navigation #visualisation
Modernizing Exploration and Navigation in Enterprise Systems with Interactive Visualizations (TB, WTL, ML), pp. 23–33.
HCIHIMI-IKD-2015-MacielPS #internet #legacy
Internet Users’ Legal and Technical Perspectives on Digital Legacy Management for Post-mortem Interaction (CM, VCP, MS), pp. 627–639.
HCIHIMI-IKD-2015-MaierKMK #monitoring #process #visual notation
Visual Interactive Process Monitoring (SM, HK, TM, AK), pp. 74–85.
HCIHIMI-IKD-2015-ProssHTH #concept #visualisation
A Concept for Visualizing Psychophysiological Data in Human Computer Interaction: The FeaturePlotter (FP, DH, HCT, HH), pp. 97–106.
HCIHIMI-IKD-2015-UlbrichVSS #topic
Reading Through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces (EU, EEV, SS, VS), pp. 127–137.
HCILCT-2015-GonzalezHGS #learning #student #tool support
Exploring Student Interactions: Learning Analytics Tools for Student Tracking (MÁCG, ÁHG, FJGP, MLSE), pp. 50–61.
HCILCT-2015-VielRTP #design #learning #multi
Design Solutions for Interactive Multi-video Multimedia Learning Objects (CCV, KRHR, CACT, MdGCP), pp. 160–171.
HCILCT-2015-XueZZ #modelling
Human-Human Interaction Modeling of Trainer (HX, WZ, XZ), pp. 528–534.
HCILCT-2015-YusoffK #design #game studies #learning #persuasion
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
HCISCSM-2015-ChungM #data transfer
Interaction Study of Shuriken: User Grouping and Data Transfer Based on Inter-device Relative Positioning (JC, AM), pp. 196–206.
HCISCSM-2015-HongK #online #social #social media
Are Social Media Useful for Managing Reputation Online?: Comparing User Interactions Online with Reputation Indicators (JYJH, JHK), pp. 207–215.
CAiSECAiSE-2015-TsuchiyaWFOM #configuration management #feedback #requirements #traceability #using
Interactive Recovery of Requirements Traceability Links Using User Feedback and Configuration Management Logs (RT, HW, YF, KO, RM), pp. 247–262.
ICEISICEIS-v2-2015-Brant-RibeiroAM #approach #modelling #petri net #using #web
A User-centered Approach for Modeling Web Interactions Using Colored Petri Nets (TBR, RDA, IM, MSS, RGC), pp. 37–48.
ICEISICEIS-v3-2015-LopesMBC #case study #design #human-computer #modelling
Evaluating HCI Design with Interaction Modeling and Mockups — A Case Study (AL, ABM, SDJB, TC), pp. 79–87.
ICEISICEIS-v3-2015-VolpentestaF #modelling #smarttech
Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment (APV, NF), pp. 96–104.
CIKMCIKM-2015-GrauerL #component #on the
On the Effect of “Stupid” Search Components on User Interaction with Search Engines (LG, AL), pp. 1727–1730.
CIKMCIKM-2015-LiuWW #collaboration #multi #predict #representation
Collaborative Prediction for Multi-entity Interaction With Hierarchical Representation (QL0, SW, LW0), pp. 613–622.
CIKMCIKM-2015-MukherjeeW #analysis #community
Leveraging Joint Interactions for Credibility Analysis in News Communities (SM, GW), pp. 353–362.
CIKMCIKM-2015-TehraniAT #analysis
Interactive User Group Analysis (BOT, SAY, AT), pp. 403–412.
CIKMCIKM-2015-ZhangXLGXHC #modelling #parametricity #ranking
Modeling Parameter Interactions in Ranking SVM (YZ, JX0, YL, JG, MX, YH, XC), pp. 1799–1802.
ECIRECIR-2015-GossenDR #specification
The iCrawl Wizard — Supporting Interactive Focused Crawl Specification (GG, ED, TR), pp. 797–800.
ECIRECIR-2015-VerberneSJK #personalisation #query #simulation
User Simulations for Interactive Search: Evaluating Personalized Query Suggestion (SV, MS, KJ, WK), pp. 678–690.
KDDKDD-2015-WangLSH #approach #composition #recursion #topic #towards
Towards Interactive Construction of Topical Hierarchy: A Recursive Tensor Decomposition Approach (CW, XL, YS, JH), pp. 1225–1234.
RecSysRecSys-2015-SteckZJ #recommendation #tutorial
Interactive Recommender Systems: Tutorial (HS, RvZ, CJ), pp. 359–360.
SEKESEKE-2015-LongoV #diagrams
Creating User Scenarios through User Interaction Diagrams by Non-Technical Customers (DHL, PV), pp. 330–335.
SEKESEKE-2015-NakstadWF #crawling #gesture
Finding and Emulating Keyboard, Mouse, and Touch Interactions and Gestures while Crawling RIA’s (FN, HW, YF), pp. 631–638.
SIGIRSIGIR-2015-GrotovWR #comparison
Bayesian Ranker Comparison Based on Historical User Interactions (AG, SW, MdR), pp. 273–282.
SIGIRSIGIR-2015-Hoenkamp #interface #quality
About the “Compromised Information Need” and Optimal Interaction as Quality Measure for Search Interfaces (ECH), pp. 835–838.
SIGIRSIGIR-2015-LagunA #modelling
Inferring Searcher Attention by Jointly Modeling User Interactions and Content Salience (DL, EA), pp. 483–492.
SIGIRSIGIR-2015-Li #image #ranking #reachability #retrieval
Reachability based Ranking in Interactive Image Retrieval (JL), pp. 867–870.
SIGIRSIGIR-2015-RuotsaloPEGRJMK #modelling #named
SciNet: Interactive Intent Modeling for Information Discovery (TR, JP, MJAE, DG, AR, GJ, PM, SK), pp. 1043–1044.
SIGIRSIGIR-2015-ZhangZ #formal method #game studies #information retrieval #interface #optimisation
Information Retrieval as Card Playing: A Formal Model for Optimizing Interactive Retrieval Interface (YZ, CZ), pp. 685–694.
OnwardOnward-2015-BarmanBCTBC #synthesis #tool support #towards
Toward tool support for interactive synthesis (SB, RB, SC, ET, AB, DC), pp. 121–136.
PLATEAUPLATEAU-2015-CuencaBLC #case study #domain-specific language #execution #multimodal #performance #programming #user study
A user study for comparing the programming efficiency of modifying executable multimodal interaction descriptions: a domain-specific language versus equivalent event-callback code (FC, JVdB0, KL, KC), pp. 31–38.
PLDIPLDI-2015-LeungSL #parsing #synthesis
Interactive parser synthesis by example (AL, JS, SL), pp. 565–574.
REFSQREFSQ-2015-CanchiD #functional #modelling #requirements
Functional Requirements Modelling for Interactive TV Applications (SC, JED), pp. 254–261.
ESEC-FSEESEC-FSE-2015-KevicWSSSF #developer
Tracing software developers’ eyes and interactions for change tasks (KK, BMW, TRS, BS, DCS, TF), pp. 202–213.
ESEC-FSEESEC-FSE-2015-LinPXZZ #recommendation
Clone-based and interactive recommendation for modifying pasted code (YL, XP, ZX, DZ, WZ), pp. 520–531.
ICSEICSE-v1-2015-GaoLCMW #question #testing #what
Making System User Interactive Tests Repeatable: When and What Should We Control? (ZG, YL, MBC, AMM, ZW), pp. 55–65.
ICSEICSE-v1-2015-JiaCHP #combinator #generative #learning #testing #using
Learning Combinatorial Interaction Test Generation Strategies Using Hyperheuristic Search (YJ, MBC, MH, JP), pp. 540–550.
ICSEICSE-v1-2015-ZhangSPK #code review #overview
Interactive Code Review for Systematic Changes (TZ, MS, JP, MK), pp. 111–122.
ICSEICSE-v2-2015-BaoLXWZ #behaviour #developer #modelling #named #using #video
scvRipper: Video Scraping Tool for Modeling Developers’ Behavior Using Interaction Data (LB, JL, ZX, XW, BZ), pp. 673–676.
ICSEICSE-v2-2015-BaresiGGMAA #middleware #mobile #named #proximity #social
SPF: A Middleware for Social Interaction in Mobile Proximity Environments (LB, LWG, SG, VPLM, JA, DA), pp. 79–88.
ICSEICSE-v2-2015-GveroK #query #synthesis #using
Interactive Synthesis Using Free-Form Queries (TG, VK), pp. 689–692.
ICSEICSE-v2-2015-Salgado #behaviour #cpu #gpu #kernel #profiling
Profiling Kernels Behavior to Improve CPU / GPU Interactions (RS), pp. 754–756.
SACSAC-2015-JeongYAYP #algorithm #network #search-based #using
Inference of disease-specific gene interaction network using a Bayesian network learned by genetic algorithm (DJ, YY, JA, YY, SP), pp. 47–53.
SACSAC-2015-Jo #algorithm #image #search-based #using
Color image quantization using interactive genetic algorithm (SJ), pp. 139–140.
SACSAC-2015-RodriguesMSS #3d #education #game studies
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices (MAFR, DVdM, YRS, YRS), pp. 239–246.
SACSAC-2015-SanchezJ #modelling #music #testing
Model based testing of an interactive music system (CPS, FJ), pp. 1759–1764.
ASPLOSASPLOS-2015-HaqueEHEBM #incremental #latency #named #parallel
Few-to-Many: Incremental Parallelism for Reducing Tail Latency in Interactive Services (MEH, YHE, YH, SE, RB, KSM), pp. 161–175.
CASECASE-2015-GonzalezMK #matlab #mobile
A Matlab-based interactive simulator for mobile robotics (RG, CM, MK), pp. 310–315.
STOCSTOC-2015-BravermanW
An Interactive Information Odometer and Applications (MB, OW), pp. 341–350.
ECSAECSA-2014-SolimanR #architecture #modelling
Modeling the Interactions between Decisions within Software Architecture Knowledge (MS, MR), pp. 33–40.
DocEngDocEng-2014-Wiley #documentation
Web-intrinsic interactive documents (AW), pp. 85–86.
DRRDRR-2014-CartonLC #learning #named
LearnPos: a new tool for interactive learning positioning (CC, AL, BC), p. ?–12.
HTHT-2014-NagulendraV #case study #comprehension #user study #visualisation
Understanding and controlling the filter bubble through interactive visualization: a user study (SN, JV), pp. 107–115.
JCDLJCDL-2014-KernMM #information retrieval #online #research
Establishing an online access panel for interactive information retrieval research (DK, PM, PM), pp. 473–474.
JCDLJCDL-2014-RossiLC #game studies #metadata #video
Mood metadata for video games and interactive media (SR, JHL, RIC), pp. 475–476.
SIGMODSIGMOD-2014-Dev #algorithm #community #detection #network #online #social
A user interaction based community detection algorithm for online social networks (HD), pp. 1607–1608.
SIGMODSIGMOD-2014-DimitriadouPD #automation #data analysis #framework #named #query
Explore-by-example: an automatic query steering framework for interactive data exploration (KD, OP, YD), pp. 517–528.
SIGMODSIGMOD-2014-ElmagarmidIOQ0Y #named
NADEEF/ER: generic and interactive entity resolution (AKE, IFI, MO, JAQR, NT, SY), pp. 1071–1074.
SIGMODSIGMOD-2014-GalbrunM #mining
Interactive redescription mining (EG, PM), pp. 1079–1082.
SIGMODSIGMOD-2014-GulwaniM #data analysis #named #natural language #programming #spreadsheet
NLyze: interactive programming by natural language for spreadsheet data analysis and manipulation (SG, MM), pp. 803–814.
SIGMODSIGMOD-2014-KalininCZ #data analysis #semantics #using
Interactive data exploration using semantic windows (AK, , SBZ), pp. 505–516.
SIGMODSIGMOD-2014-LiJ #database #interface #named #natural language #query #relational
NaLIR: an interactive natural language interface for querying relational databases (FL, HVJ), pp. 709–712.
SIGMODSIGMOD-2014-MottinMRDPV #named #problem #query
IQR: an interactive query relaxation system for the empty-answer problem (DM, AM, SBR, GD, TP, YV), pp. 1095–1098.
SIGMODSIGMOD-2014-ZoumpatianosIP #big data
Indexing for interactive exploration of big data series (KZ, SI, TP), pp. 1555–1566.
VLDBVLDB-2014-BonifatiCS #query
Interactive Join Query Inference with JIM (AB, RC, SS), pp. 1541–1544.
VLDBVLDB-2014-CaoWR #big data #data type
Interactive Outlier Exploration in Big Data Streams (LC, QW, EAR), pp. 1621–1624.
VLDBVLDB-2014-JayachandranTKN #execution #query
Combining User Interaction, Speculative Query Execution and Sampling in the DICE System (PJ, KT, NK, AN), pp. 1697–1700.
VLDBVLDB-2014-LinMRW #mining #named
SPIRE: Supporting Parameter-Driven Interactive Rule Mining and Exploration (XL, AM, EAR, MOW), pp. 1653–1656.
VLDBVLDB-2014-ZhangYFW #design #implementation #realtime #scalability
Design and Implementation of a Real-Time Interactive Analytics System for Large Spatio-Temporal Data (SZ, YY, WF, MW), pp. 1754–1759.
VLDBVLDB-2015-LiJ14 #database #interface #natural language #relational
Constructing an Interactive Natural Language Interface for Relational Databases (FL, HVJ), pp. 73–84.
EDMEDM-2014-CadeDGTP #chat #collaboration #modelling #online #student
Modeling Student Socioaffective Responses to Group Interactions in a Collaborative Online Chat Environment (WLC, ND, ACG, YRT, JWP), pp. 399–400.
EDMEDM-2014-JoshiFRNB #predict #standard
Generalizing and Extending a Predictive Model for Standardized Test Scores Based On Cognitive Tutor Interactions (AJ, SF, SR, TN, SRB), pp. 369–370.
EDMEDM-2014-PedroOBH #education #predict
Predicting STEM and Non-STEM College Major Enrollment from Middle School Interaction with Mathematics Educational Software (MOSP, JO, RSB, NTH), pp. 276–279.
EDMEDM-2014-Salmeron-Majadas #predict
Exploring indicators from keyboard and mouse interactions to predict the user affective state (SSM, OCS, JB), pp. 365–366.
EDMEDM-2014-SchneiderB #gesture #interface #recognition #student #using
Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition (BS, PB), pp. 320–323.
ITiCSEITiCSE-2014-Jasute #education #geometry #learning #visualisation
An interactive visualization method of constructionist teaching and learning of geometry (EJ), p. 349.
ITiCSEITiCSE-2014-RomeroTPKCAL #case study #scalability
Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy (MR, BT, CP, FK, JC, JA, NL), pp. 15–20.
ICPCICPC-2014-DelimarschiSK #development #ide #user interface
Enabling integrated development environments with natural user interface interactions (DD, GS, HHK), pp. 126–129.
ICSMEICSME-2014-YeasminRS #debugging #evolution #summary #topic #using #visualisation
Interactive Visualization of Bug Reports Using Topic Evolution and Extractive Summaries (SY, CKR, KAS), pp. 421–425.
MSRMSR-2014-ZanjaniSK #commit #impact analysis #source code
Impact analysis of change requests on source code based on interaction and commit histories (MBZ, GS, HHK), pp. 162–171.
ICALPICALP-v1-2014-KlauckP #algorithm #problem #streaming
An Improved Interactive Streaming Algorithm for the Distinct Elements Problem (HK, VP), pp. 919–930.
ICALPICALP-v1-2014-MertziosNRS #memory management #network
Determining Majority in Networks with Local Interactions and Very Small Local Memory (GBM, SEN, CR, PGS), pp. 871–882.
FMFM-2014-BowenR #modelling #semantics
A Simplified Z Semantics for Presentation Interaction Models (JB, SR), pp. 148–162.
HOFMHOFM-2014-BeckertGB #evaluation #proving #theorem proving #usability #using
A Usability Evaluation of Interactive Theorem Provers Using Focus Groups (BB, SG, FB), pp. 3–19.
IFMIFM-2014-HentschelKHB #ide #verification
An Interactive Verification Tool Meets an IDE (MH, SK, RH, RB), pp. 55–70.
RTARTA-TLCA-2014-HondaYB #process #π-calculus
Process Types as a Descriptive Tool for Interaction — Control and the π-Calculus (KH, NY, MB), pp. 1–20.
IFLIFL-2014-AchtenSDP #composition #programming #scalability
Task Oriented Programming with Purely Compositional Interactive Scalable Vector Graphics (PA, JS, LD, RP), p. 7.
AIIDEAIIDE-2014-HernandezBH
Emotion-Based Interactive Storytelling with Artificial Intelligence (SPH, VB, ESH).
AIIDEAIIDE-2014-RoweML #approach #composition #experience #learning #optimisation
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
CHI-PLAYCHI-PLAY-2014-ChenBRGM #concept #education #float #simulation
ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts (STC, DB, MR, RG, JM), pp. 327–330.
CHI-PLAYCHI-PLAY-2014-GarnerWDHM #named
Intangle: exploring interpersonal bodily interactions through sharing controllers (JG, GW, SD, JH, FM0), pp. 413–414.
CHI-PLAYCHI-PLAY-2014-HarleyL #game studies #linear
CHI PLAY 2014: the bellman: subtle interactions in a linear narrative (DH, RL), pp. 343–346.
CHI-PLAYCHI-PLAY-2014-LanAABG #game studies #speech
Flappy voice: an interactive game for childhood apraxia of speech therapy (TL, SA, BA, KJB, RGO), pp. 429–430.
CHI-PLAYCHI-PLAY-2014-McEwanBJW #game studies
Natural mapping and intuitive interaction in videogames (MWM, ALB, DMJ0, PAW), pp. 191–200.
CHI-PLAYCHI-PLAY-2014-SedigH #design
Interaction design and cognitive gameplay: role of activation time (KS, RH), pp. 247–256.
CHI-PLAYCHI-PLAY-2014-ZhuCKLVLM #social #towards
Toward interactive social stories for children with autism (JZ, JC, CK, NL, NV, DL, CM), pp. 453–454.
DiGRADiGRA-2014-BreyerMK #evaluation #game studies
Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation (FB, SM, JK).
DiGRADiGRA-2014-ReuterWGS #collaboration #design pattern #game studies
Game Design Patterns for Collaborative Player Interactions (CR0, VW, SG0, RS).
FDGFDG-2014-PradoN
The Listening Walker: Interactive sound walk in a virtual city (CLP, SN).
FDGFDG-2014-SamuelMTRMW #evaluation
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
CoGVS-Games-2014-GaleaDS
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering (SG, KD, SS), pp. 1–8.
GRAPHITEGRAPHITE-2014-FernandezKP #analysis #framework #graph grammar #modelling
Strategic Port Graph Rewriting: An Interactive Modelling and Analysis Framework (MF, HK, BP), pp. 15–29.
CHICHI-2014-AndrewsB #branch #visualisation
Visualizing interactive narratives: employing a branching comic to tell a story and show its readings (DA, CB), pp. 1895–1904.
CHICHI-2014-BarkhuusEZ #music #performance
Watching the footwork: second screen interaction at a dance and music performance (LB, AE, GZ), pp. 1305–1314.
CHICHI-2014-BonsignoreMNHKD #authentication #design #game studies
Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHICHI-2014-BryanMW #editing #named
ISSE: an interactive source separation editor (NJB, GJM, GW), pp. 257–266.
CHICHI-2014-ChanLH #online #social
Social epistemic cognition in online interactions (RYYC, SL, DH), pp. 3289–3298.
CHICHI-2014-ChenGWF #named #smarttech
Duet: exploring joint interactions on a smart phone and a smart watch (X'C, TG, DJW, GWF), pp. 159–168.
CHICHI-2014-DarlowGS
Causal interactions (AD, GG, SS), pp. 1655–1664.
CHICHI-2014-FeinbergCB #database #design #using
Always somewhere, never there: using critical design to understand database interactions (MF, DC, JB), pp. 1941–1950.
CHICHI-2014-FortinNH #community #design
Posting for community and culture: considerations for the design of interactive digital bulletin boards (CF, CN, KH), pp. 1425–1434.
CHICHI-2014-GocTIK #3d #low cost #mobile
A low-cost transparent electric field sensor for 3d interaction on mobile devices (MLG, ST, SI, CK), pp. 3167–3170.
CHICHI-2014-GoelLAPBHB #multi #named #using
SurfaceLink: using inertial and acoustic sensing to enable multi-device interaction on a surface (MG, BL, MTIA, SP, GB, SH, BB), pp. 1387–1396.
CHICHI-2014-GohCTTS #collaboration #design #framework #game studies
The MOY framework for collaborative play design in integrated shared and private interactive spaces (WBG, MC, CHT, JT, WS), pp. 391–400.
CHICHI-2014-GongSOHGKP #flexibility #multimodal #named
PrintSense: a versatile sensing technique to support multimodal flexible surface interaction (NWG, JS, SO, SH, NEG, YK, JAP), pp. 1407–1410.
CHICHI-2014-GrauHRP
Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction (AMG, CH, JRR, KP), pp. 4137–4146.
CHICHI-2014-HachisuF #feedback #interface #named #using
VacuumTouch: attractive force feedback interface for haptic interactive surface using air suction (TH, MF), pp. 411–420.
CHICHI-2014-HakkilaPSAGS #3d #exclamation #mobile
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone (JH, MP, SS, FA, KG, AS), pp. 1011–1020.
CHICHI-2014-HamiltonW #comprehension #named
Conductor: enabling and understanding cross-device interaction (PH, DJW), pp. 2773–2782.
CHICHI-2014-HarrisonXSH #named #physics #tool support
TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction (CH, RX, JS, SEH), pp. 2913–2916.
CHICHI-2014-Hincapie-RamosGMI #metric
Consumed endurance: a metric to quantify arm fatigue of mid-air interactions (JDHR, XG, PM, PI), pp. 1063–1072.
CHICHI-2014-HodgesVCCQNK #prototype
Circuit stickers: peel-and-stick construction of interactive electronic prototypes (SH, NV, NC, TC, JQ, DN, YK), pp. 1743–1746.
CHICHI-2014-HornbaekSBS #human-computer
Is once enough?: on the extent and content of replications in human-computer interaction (KH, SSS, JABA, JGS), pp. 3523–3532.
CHICHI-2014-Hudson #3d
Printing teddy bears: a technique for 3D printing of soft interactive objects (SEH), pp. 459–468.
CHICHI-2014-IshiguroP #3d
3D printed interactive speakers (YI, IP), pp. 1733–1742.
CHICHI-2014-KihmGKM #power management #symmetry #using
Using asymmetric cores to reduce power consumption for interactive devices with bi-stable displays (JK, FG, JK, RM), pp. 1059–1062.
CHICHI-2014-LiangCTKHYC #named
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays (RHL, LWC, HYT, HCK, DYH, DNY, BYC), pp. 3153–3162.
CHICHI-2014-ManganoLPH #design
Supporting informal design with interactive whiteboards (NM, TDL, MP, AvdH), pp. 331–340.
CHICHI-2014-McLachlanBB
Transient and transitional states: pressure as an auxiliary input modality for bimanual interaction (RM, DB, SAB), pp. 401–410.
CHICHI-2014-MonserratLZC #learning
L.IVE: an integrated interactive video-based learning environment (TJKPM, YL, SZ, XC), pp. 3399–3402.
CHICHI-2014-MullerGDS
The boomRoom: mid-air direct interaction with virtual sound sources (JM, MG, CD, SS), pp. 247–256.
CHICHI-2014-NancelC #concept #named
Causality: a conceptual model of interaction history (MN, AC), pp. 1777–1786.
CHICHI-2014-NebelingMHN #development #user interface
Interactive development of cross-device user interfaces (MN, TM, MH, MCN), pp. 2793–2802.
CHICHI-2014-NgADGB #latency
In the blink of an eye: investigating latency perception during stylus interaction (AN, MA, PD, AG, WFB), pp. 1103–1112.
CHICHI-2014-NgBW #mobile
Investigating the effects of encumbrance on one- and two- handed interactions with mobile devices (AN, SAB, JHW), pp. 1981–1990.
CHICHI-2014-NormarkT
Performativity in sustainable interaction: the case of seasonal grocery shopping in ecofriends (MN, JT), pp. 271–280.
CHICHI-2014-OakleyL
Interaction on the edge: offset sensing for small devices (IO, DL), pp. 169–178.
CHICHI-2014-OlafsdottirTA #multi
Prospective motor control on tabletops: planning grasp for multitouch interaction (HBO, TT, CA), pp. 2893–2902.
CHICHI-2014-PanSS #trust
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
CHICHI-2014-PereiraPP #social
Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
CHICHI-2014-ProbstLHSS #gesture #ubiquitous
A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction (KP, DL, MH, BS, AS), pp. 4097–4106.
CHICHI-2014-RobinsonPJ14a #named
AudioCanvas: internet-free interactive audio photos (SR, JSP, MJ), pp. 3735–3738.
CHICHI-2014-RuizVLAC #gesture #multi #video
Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
CHICHI-2014-SauppeM #design pattern #prototype
Design patterns for exploring and prototyping human-robot interactions (AS, BM), pp. 1439–1448.
CHICHI-2014-SchaubSHMR0 #interface #quote #smarttech
“Broken display = broken interface”: the impact of display damage on smartphone interaction (FS, JS, FH, MM, ER, MW), pp. 2337–2346.
CHICHI-2014-ShiraziAHSKS
Exploiting thermal reflection for interactive systems (ASS, YA, NH, SS, MK, AS), pp. 3483–3492.
CHICHI-2014-SimbelisLHSL #design #named
Metaphone: machine aesthetics meets interaction design (VS, AL, KH, JS, VL), pp. 1–10.
CHICHI-2014-SunBNR #clustering
The role of interactive biclusters in sensemaking (MS, LB, CLN, NR), pp. 1559–1562.
CHICHI-2014-Unander-ScharinUH #scalability
The vocal chorder: empowering opera singers with a large interactive instrument (CUS, ÅUS, KH), pp. 1001–1010.
CHICHI-2014-ValdesEGTSMUK #design #gesture
Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHICHI-2014-ValkovGH
Imperceptible depth shifts for touch interaction with stereoscopic objects (DV, AG, KHH), pp. 227–236.
CHICHI-2014-ViJCS #fault
Error related negativity in observing interactive tasks (CTV, IJ, DC, SS), pp. 3787–3796.
CHICHI-2014-WangCCHC #automation #named #smarttech
EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration (CYW, WCC, HRC, CYH, MYC), pp. 4027–4036.
CHICHI-2014-WinklerLDKR #mobile #multi #named
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction (CW, ML, DD, AK, ER), pp. 3513–3522.
CHICHI-2014-ZaczynskiW #design #game studies #guidelines
Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies (MZ, ADW), pp. 1875–1884.
CHICHI-2014-ZhangL #gesture #named #physics
GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard (HZ, YL), pp. 1675–1684.
CSCWCSCW-2014-BrownELQM #how
Tracking serendipitous interactions: how individual cultures shape the office (CB, CE, IL, DQ, CM), pp. 1072–1081.
CSCWCSCW-2014-TolmieBGRR
Supporting group interactions in museum visiting (PT, SB, CG, TR, SR), pp. 1049–1059.
CSCWCSCW-2014-ValkanovaWMM #named #visualisation
MyPosition: sparking civic discourse by a public interactive poll visualization (NV, RW, AVM, JM), pp. 1323–1332.
HCIDHM-2014-KhairatR #framework
Building a Telemedicine Framework to Improve the Interactions between Cancer Patients and Oncology Triage Nurses (SK, VR), pp. 377–384.
HCIDUXU-DI-2014-Barros #gesture #interface #sketching
Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments (GB), pp. 509–520.
HCIDUXU-DI-2014-ChammasQM #analysis #design
An Analysis of Design Methodologies of Interactive System for Mobiles (AC, MQ, CRM), pp. 213–222.
HCIDUXU-DI-2014-Davis #design #image #query #retrieval
Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval (TD), pp. 425–434.
HCIDUXU-DI-2014-IuliucciR
Cultural Divergence in Website Interaction Spanish vs. English (NI, AR), pp. 127–138.
HCIDUXU-DI-2014-MullingLC #android #design #gesture #interface
Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
HCIDUXU-DI-2014-RenziF #gesture #interface #modelling #multi
Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models (ABR, SF), pp. 615–623.
HCIDUXU-DI-2014-ShinKKJS #design #game studies #process
A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae (JS, HJK, JIK, BGJ, CS), pp. 763–772.
HCIDUXU-DI-2014-Souto #design #experience #learning #user interface #visualisation
Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
HCIDUXU-DI-2014-VianaN #artificial reality #game studies
Immersive Interactive Narratives in Augmented Reality Games (BSV, RN), pp. 773–781.
HCIDUXU-DI-2014-WuLW #design #interface
Interface Design for Somatosensory Interaction (QW, XRL, GW), pp. 794–801.
HCIDUXU-DP-2014-GilgenF #smarttech #user interface
From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel (DG, TRF), pp. 253–260.
HCIDUXU-DP-2014-Patsoule #agile #multi
Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a Museum (EP), pp. 434–445.
HCIDUXU-DP-2014-ShafiqCIFAAI #design #effectiveness #personalisation #visual notation
Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona (MS, JGC, MI, MF, MA, IA, AI), pp. 446–457.
HCIDUXU-DP-2014-YantacOC #case study #design #education
A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism (AEY, SEO, AÜÇ), pp. 185–196.
HCIDUXU-ELAS-2014-DesouzartFMM #behaviour
Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military (GD, EF, FM, RM), pp. 662–674.
HCIDUXU-ELAS-2014-HammerschmidtS #mobile
Reading Digital Medicine Leaflets in Mobile Devices an Interactive Study Conducted in Brazil (CH, CGS), pp. 34–43.
HCIDUXU-ELAS-2014-Lai #design #usability
Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China (FHSL), pp. 305–316.
HCIDUXU-ELAS-2014-Takei #smarttech
Human Interactive Wearable Devices: Applications of Artificial Electronic Skins and Smart Bandages (KT), pp. 710–718.
HCIDUXU-ELAS-2014-VegaAEF
FX e-Makeup for Muscle Based Interaction (KV, AA, FE, HF), pp. 643–652.
HCIDUXU-TMT-2014-BansemirHLWG #case study #effectiveness #experience #prototype #visualisation
Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations (BB, FH, BL, JW, RG), pp. 3–13.
HCIDUXU-TMT-2014-BergerHE #design #prototype #towards
Towards a Vocabulary of Prototypes in Interaction Design — A Criticism of Current Practice (AB, MH, ME), pp. 25–32.
HCIDUXU-TMT-2014-Danylak
Interactive Film: The Computer as Medium (RD), pp. 527–536.
HCIDUXU-TMT-2014-FilippiB #analysis #aspect-oriented #functional #human-computer #nondeterminism
In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups (SF, DB), pp. 185–196.
HCIDUXU-TMT-2014-SakamotoM #elicitation #mobile #named #perspective #requirements
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective (SGS, LCdM), pp. 74–85.
HCIHCI-AIMT-2014-AlmeidaST #design #development #speech
Design and Development of Speech Interaction: A Methodology (NA, SSS, AJST), pp. 370–381.
HCIHCI-AIMT-2014-BomsdorfB #3d #design #prototype
Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
HCIHCI-AIMT-2014-BoulabiarCP #2d #3d #case study #gesture
The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
HCIHCI-AIMT-2014-CataniaPS #human-computer #internet
Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction (VC, DP, MS), pp. 382–393.
HCIHCI-AIMT-2014-EndrassHHTA #communication
A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters (BE, LEH, CH, ST, EA), pp. 532–543.
HCIHCI-AIMT-2014-FleischmannSS #case study #comparative #modelling #process
Tangible or Not Tangible — A Comparative Study of Interaction Types for Process Modeling Support (AF, WS, CS), pp. 544–555.
HCIHCI-AIMT-2014-HettipathiranaW #named
iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouse (HCDH, PW), pp. 36–47.
HCIHCI-AIMT-2014-HumayounRHE #gesture #mobile #multi #web
Adding Multi-Touch Gesture Interaction in Mobile Web Applications (SRH, FAR, SH, AE), pp. 48–57.
HCIHCI-AIMT-2014-IscenGM #design #image
Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
HCIHCI-AIMT-2014-JinDC
Exploring Initiative Interactions on a Proxemic and Ambient Public Screen (HJ, BD, RC), pp. 567–577.
HCIHCI-AIMT-2014-JonssonD #performance #speech
Driving with a Speech Interaction System: Effect of Personality on Performance and Attitude of Driver (IMJ, ND), pp. 417–428.
HCIHCI-AIMT-2014-LackeyBM #communication #recommendation #requirements
Recommended Considerations for Human-Robot Interaction Communication Requirements (SJL, DJB, SGM), pp. 663–674.
HCIHCI-AIMT-2014-MeyerBDS #concept #development #human-computer #information management
Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems (RM, JB, JD, CMS), pp. 589–599.
HCIHCI-AIMT-2014-NavarrettaL #behaviour #multimodal
Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions (CN, ML), pp. 462–471.
HCIHCI-AIMT-2014-NieblingSKS #diagrams #editing #gesture #modelling #multi
Model-Based Multi-touch Gesture Interaction for Diagram Editors (FN, DS, RK, TS), pp. 121–130.
HCIHCI-AIMT-2014-NiLF #using
Hand-Object Interaction: From Grasping to Using (LN, YL, XF), pp. 113–120.
HCIHCI-AIMT-2014-RederMFK #arduino #concept #human-computer #interface #proving
Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept (EER, ARdQM, VRTF, FK), pp. 612–623.
HCIHCI-AIMT-2014-SantosCMJ #behaviour #case study
Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot (TFdS, DGdC, AAM, PTAJ), pp. 687–696.
HCIHCI-AIMT-2014-SiegertHPW #human-computer
Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction (IS, MH, DP, AW), pp. 492–501.
HCIHCI-AIMT-2014-Tallig #artificial reality
Robotic Border Crosser TNG — Creating an Interactive Mixed Reality (AT), pp. 697–706.
HCIHCI-AIMT-2014-VaidyanathanR #case study #comparative #gesture #using
“Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures (VV, DR), pp. 170–181.
HCIHCI-AS-2014-CentieiroRDF
Bet without Looking: Studying Eyes-Free Interaction during Live Sports (PC, TR, AED, DF), pp. 581–592.
HCIHCI-AS-2014-DiasDH #fuzzy #modelling #quality #using
Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses (SBD, JAD, LJH), pp. 233–243.
HCIHCI-AS-2014-KurosakiIN
Memory-Sharing Support Tool for Improving Local Interaction (YK, TI, YN), pp. 444–453.
HCIHCI-AS-2014-MurrayWHSMGBTSCSH #animation #people #physics #process #question
Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
HCIHCI-AS-2014-NerisRL #aspect-oriented #human-computer #overview
A Systematic Review of Sustainability and Aspects of Human-Computer Interaction (VPdAN, KRdHR, RFL), pp. 742–753.
HCIHCI-AS-2014-NoorHAS #design #performance
Mapping Graceful Interaction Design from Dance Performance (NLMN, WNWH, WAWA, FMS), pp. 301–311.
HCIHCI-AS-2014-OchoaMOHB #comprehension #mobile
Understanding the Interaction Support for Mobile Work in an Emergency Room (SFO, AM, NO, RH, JB), pp. 312–322.
HCIHCI-AS-2014-ZhouXDC #future of #interface #mobile #past present future
Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface (YZ, TX, BD, RC), pp. 189–198.
HCIHCI-TMT-2014-AraujoJ #human-computer #modelling
Psychological Personas for Universal User Modeling in Human-Computer Interaction (CFdA, PTAJ), pp. 3–13.
HCIHCI-TMT-2014-BotegaBAN #data fusion
A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness (LCB, CBB, RBdA, VPdAN), pp. 399–410.
HCIHCI-TMT-2014-CafezeiroGCM #behaviour #collaboration #roadmap
A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions (IC, CG, VC, IdCM), pp. 58–68.
HCIHCI-TMT-2014-Gross #education #human-computer
Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
HCIHCI-TMT-2014-MattosPP #identification
Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns (BAMM, RLSP, ROP), pp. 521–532.
HCIHCI-TMT-2014-Merlin #implementation #paradigm #tool support
IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device (BM), pp. 331–339.
HCIHCI-TMT-2014-RaneburgerPKAS #automation #design #generative #incremental #process #user interface
An Iterative and Incremental Process for Interaction Design through Automated GUI Generation (DR, RP, HK, AA, VS), pp. 373–384.
HCIHCI-TMT-2014-RodriguesTN14a #heuristic #source code
Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs (KRdHR, CACT, VPdAN), pp. 577–588.
HCIHCI-TMT-2014-SilvaCP #education #human-computer #learning
Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
HCIHCI-TMT-2014-ZhangFFHR
Scripting Interactive Art Installations in Public Spaces (YZ, JWF, MF, JH, MR), pp. 157–166.
HCIHCI-TMT-2014-Zuanon #design #named #process
Design-Neuroscience: Interactions between the Creative and Cognitive Processes of the Brain and Design (RZ), pp. 167–174.
HCIHIMI-AS-2014-SeigerSMS #concept #cyber-physical #process
A Resilient Interaction Concept for Process Management on Tabletops for Cyber-Physical Systems (RS, SS, SM, TS), pp. 347–358.
HCIHIMI-DE-2014-Banic #classification #visualisation
Selection Classification for Interaction with Immersive Volumetric Visualizations (AUB), pp. 10–21.
HCIHIMI-DE-2014-KaramT #gesture #symmetry
Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection Techniques (HK, JT), pp. 187–198.
HCIHIMI-DE-2014-KimH14a #embedded
Label Embedded Treemapping: A Label Overlap Prevention Technique for Zoomable Treemaps and a User Interaction Technique (KK, JH), pp. 44–53.
HCIHIMI-DE-2014-Lucas #approach #constraints #visualisation
An Interactive Approach to Constraint-Based Visualizations (WTL), pp. 54–63.
HCIHIMI-DE-2014-MurataUS
Effect of Haptic Perception on Remote Human-Pet Interaction (KM, KU, YS), pp. 226–232.
HCIHIMI-DE-2014-SuzukiSI #multi
Analyzing Structure of Multiparty Interaction: Group Size Effect in Story-Retelling Task (NS, MS, NI), pp. 261–270.
HCIHIMI-DE-2014-TavaresB #user interface #visualisation
A Step Beyond Visualization: Applying User Interface Techniques to Improve Satellite Data Interaction (TAT, HB), pp. 98–107.
HCIHIMI-DE-2014-Zheng #design #evolution #research
The Historical Evolution Research of Information Interaction Design (YZ), pp. 678–689.
HCILCT-NLE-2014-IbanezN #analysis #architecture
An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings (LAHI, VBN), pp. 43–52.
HCILCT-NLE-2014-ImranK #framework #multi #named #platform
HIP — A Technology-Rich and Interactive Multimedia Pedagogical Platform (ASI, SJK), pp. 151–160.
HCILCT-TRE-2014-EradzeL #design #learning
Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments (ME, ML), pp. 23–32.
HCILCT-TRE-2014-MagnanelliBGMRC #named #visual notation
HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World (EM, GB, RVEG, GM, AMR, SC), pp. 72–82.
HCILCT-TRE-2014-MartinezMLLC #3d #learning
Supporting Learning with 3D Interactive Applications in Early Years (ACM, MJMS, MLS, DCPL, MC), pp. 11–22.
HCILCT-TRE-2014-MartinWH #learning #mobile
Sensor Based Interaction Mechanisms in Mobile Learning (KUM, MW, WH), pp. 165–172.
HCISCSM-2014-BoheemenH #case study #experience #social #user interface
Influence of Interactivity on Social Connectedness — A Study on User Experience in an Interactive Public (TvB, JH), pp. 59–66.
HCISCSM-2014-PlikynasRR #modelling #social
Modelling of Excitation Propagation for Social Interactions (DP, AR, SR), pp. 242–252.
VISSOFTVISSOFT-2014-MinelliMLB #developer #visualisation
Visualizing Developer Interactions (RM, AM, ML, LB), pp. 147–156.
ICEISICEIS-v3-2014-BaldominosCC #approach #information management
An Approach to Circumstantial Knowledge Management for Human-Like Interaction (AB, FJCG, DC), pp. 71–78.
ICEISICEIS-v3-2014-SilvaGS #case study #gesture #process
Gesture Vocabulary for Natural Interaction with Virtual Museums — Case Study: A Process Created and Tested Within a Bilingual Deaf Children School (LRdS, LSG, LS), pp. 5–13.
CIKMCIKM-2014-HofmannMRS #query
An Eye-tracking Study of User Interactions with Query Auto Completion (KH, BM, FR, MS), pp. 549–558.
CIKMCIKM-2014-TangHCL #predict
Predictability of Distrust with Interaction Data (JT, XH, YC, HL), pp. 181–190.
CIKMCIKM-2014-WangYHKAS #chat #named #twitter #web
TwinChat: A Twitter and Web User Interactive Chat System (YW, GY, YH, YK, TA, KS), pp. 2045–2047.
CIKMCIKM-2014-YuX #learning #network #predict #scalability #social
Learning Interactions for Social Prediction in Large-scale Networks (XY, JX), pp. 161–170.
ECIRECIR-2014-AngeliniFSS #visual notation
A Visual Interactive Environment for Making Sense of Experimental Data (MA, NF, GS, GS), pp. 767–770.
ECIRECIR-2014-BreussT #learning #recommendation #social #social media
Learning from User Interactions for Recommending Content in Social Media (MB, MT), pp. 598–604.
ECIRECIR-2014-LiuYF #named #query
EntEXPO: An Interactive Search System for Entity-Bearing Queries (XL, PY, HF), pp. 784–788.
ICMLICML-c1-2014-RooshenasL #learning #network
Learning Sum-Product Networks with Direct and Indirect Variable Interactions (AR, DL), pp. 710–718.
ICMLICML-c2-2014-AwasthiBV #algorithm #clustering
Local algorithms for interactive clustering (PA, MFB, KV), pp. 550–558.
ICMLICML-c2-2014-DasL #automation
Automated inference of point of view from user interactions in collective intelligence venues (SD, AL), pp. 82–90.
ICMLICML-c2-2014-ReedSZL #learning
Learning to Disentangle Factors of Variation with Manifold Interaction (SR, KS, YZ, HL), pp. 1431–1439.
ICPRICPR-2014-AodhaSBTGJ #machine learning
Putting the Scientist in the Loop — Accelerating Scientific Progress with Interactive Machine Learning (OMA, VS, GJB, MT, MAG, KEJ), pp. 9–17.
ICPRICPR-2014-BogunKCR #recognition #using
Interaction Recognition Using Sparse Portraits (IB, HK, JC, ER), pp. 2531–2536.
ICPRICPR-2014-ChenDGYP #mobile
Stereovision-Only Based Interactive Mobile Robot for Human-Robot Face-to-Face Interaction (LC, ZD, SG, BY, MP), pp. 1840–1845.
ICPRICPR-2014-HavaeiJL #classification #performance #segmentation
Efficient Interactive Brain Tumor Segmentation as Within-Brain kNN Classification (MH, PMJ, HL), pp. 556–561.
ICPRICPR-2014-KimCL #process #recognition
Group Activity Recognition with Group Interaction Zone (YJK, NGC, SWL), pp. 3517–3521.
ICPRICPR-2014-KimP14a #3d #physics #using
Sensor-Display Registration for 3D Physical User Interaction Using a Flat-Panel Display (JSK, JMP), pp. 1675–1680.
ICPRICPR-2014-LiCGW #hybrid #recognition #using
A Hybrid Method for Human Interaction Recognition Using Spatio-temporal Interest Points (NL, XC, HG, ZW), pp. 2513–2518.
ICPRICPR-2014-MontealegreH #named #tool support #visual notation
GIST: Graphical Interactive Display Tools Defining a Model for Interactive Search (IM, RMH), pp. 2984–2989.
ICPRICPR-2014-Saux #classification #design
Interactive Design of Object Classifiers in Remote Sensing (BLS), pp. 2572–2577.
ICPRICPR-2014-ShenHSGM #framework #learning
Interactive Framework for Insect Tracking with Active Learning (MS, WH, PS, CGG, DM), pp. 2733–2738.
ICPRICPR-2014-YanSRLS #classification #learning #multi
Evaluating Multi-task Learning for Multi-view Head-Pose Classification in Interactive Environments (YY, RS, ER, OL, NS), pp. 4182–4187.
ICPRICPR-2014-YunJYKC #detection #video
Motion Interaction Field for Accident Detection in Traffic Surveillance Video (KY, HJ, KMY, SWK, JYC), pp. 3062–3067.
KDDKDD-2014-PurushothamMKO #feature model #higher-order #learning #modelling
Factorized sparse learning models with interpretable high order feature interactions (SP, MRM, CCJK, RO), pp. 552–561.
KEODKEOD-2014-TawfikGB #framework #multi #platform
An Interactive Platform for Multilingual Linguistic Resource Enrichment (AT, FG, FB), pp. 195–206.
KRKR-2014-Aucher #axiom
Axioms .2 and .4 as Interaction Axioms (GA).
RecSysRecSys-2014-HaririMB #adaptation #recommendation
Context adaptation in interactive recommender systems (NH, BM, RDB), pp. 41–48.
SEKESEKE-2014-FuadD #design #development #mobile #problem
Design and Development of a Mobile Classroom Response Software for Interactive Problem Solving (MMF, DD), pp. 49–52.
SEKESEKE-2014-HirasakiKT #random testing #testing
Applying Random Testing to Constrained Interaction Testing (YH, HK, TT), pp. 193–198.
SEKESEKE-2014-HuangCWC #how #question #testing
How to Do Tie-breaking in Prioritization of Interaction Test Suites? (RH, JC, RW, DC), pp. 121–125.
SIGIRSIGIR-2014-Azzopardi #modelling
Modelling interaction with economic models of search (LA), pp. 3–12.
SIGIRSIGIR-2014-LiWRM #classification #named #query #retrieval
ReQ-ReC: high recall retrieval with query pooling and interactive classification (CL, YW, PR, QM), pp. 163–172.
SIGIRSIGIR-2014-LuLMWXW #microblog #recommendation #topic
Computing and applying topic-level user interactions in microblog recommendation (XL, PL, HM, SW, AX, BW), pp. 843–846.
SIGIRSIGIR-2014-McMinnTYPSPJ #interface #twitter #visualisation
An interactive interface for visualizing events on Twitter (AJM, DT, TY, AP, RS, JARP, JMJ), pp. 1271–1272.
SIGIRSIGIR-2014-MitraSRH #on the #query
On user interactions with query auto-completion (BM, MS, FR, KH), pp. 1055–1058.
SIGIRSIGIR-2014-SchoenherrW #health
Interactions between health searchers and search engines (GPS, RWW), pp. 143–152.
SPLCSPLC-2014-ShakerA #behaviour #product line
Behaviour interactions among product-line features (PS, JMA), pp. 242–246.
OnwardOnward-2014-GuSBS #ide
Capturing and Exploiting IDE Interactions (ZG, DS, ETB, ZS), pp. 83–94.
PLATEAUPLATEAU-2014-HundhausenC #education #programming #social
Supporting Social Interactions and Awareness in Educational Programming Environments (CDH, ASC), pp. 55–56.
HILTHILT-2014-AhmadLBZD #behaviour #cyber-physical #hybrid #modelling
Hybrid annex: an AADL extension for continuous behavior and cyber-physical interaction modeling (EA, BRL, SCB, NZ, YD), pp. 29–38.
RERE-2014-Bhowmik #open source #requirements #social
Stakeholders’ social interaction in requirements engineering of open source software (TB), pp. 467–472.
REFSQREFSQ-2014-AlebrahimFHM #analysis #problem #requirements
Problem-Based Requirements Interaction Analysis (AA, SF, MH, RM), pp. 200–215.
REFSQREFSQ-2014-Condori-FernandezESDG #collaboration #performance #requirements #validation
Analyzing the Effect of the Collaborative Interactions on Performance of Requirements Validation (NCF, SE, KS, MD, AG), pp. 216–231.
ASEASE-2014-BasuB #automation #bound #verification
Automatic verification of interactions in asynchronous systems with unbounded buffers (SB, TB), pp. 743–754.
ASEASE-2014-Kleffmann #concept #design #evaluation #named
AugIR: the conceptual design and evaluation of an augmented interaction room (MK), pp. 883–886.
ASEASE-2014-LutzD #comparison #data flow #difference #programming #using #visual notation
Using visual dataflow programming for interactive model comparison (RL, SD), pp. 653–664.
ASEASE-2014-MkaouerKBDC #optimisation #recommendation #refactoring #using
Recommendation system for software refactoring using innovization and interactive dynamic optimization (MWM, MK, SB, KD, MÓC), pp. 331–336.
ASEASE-2014-NearJ #analysis #named #security #web
Derailer: interactive security analysis for web applications (JPN, DJ), pp. 587–598.
FSEFSE-2014-BocovichA #feature model
Variable-specific resolutions for feature interactions (CB, JMA), pp. 553–563.
FSEFSE-2014-Joseph #framework #machine learning
Software programmer management: a machine learning and human computer interaction framework for optimal task assignment (HRJ), pp. 826–828.
FSEFSE-2014-ZhangSK #code review #named #overview
Critics: an interactive code review tool for searching and inspecting systematic changes (TZ, MS, MK), pp. 755–758.
ICSEICSE-2014-AlimadadiSMP #comprehension #javascript
Understanding JavaScript event-based interactions (SA, SS, AM, KP), pp. 367–377.
ICSEICSE-2014-GalensonRBHS #named #synthesis
CodeHint: dynamic and interactive synthesis of code snippets (JG, PR, RB, BH, KS), pp. 653–663.
SACSAC-2014-AnjosTCON #3d #evaluation #statistics
Statistical methods in the evaluation of sensory-motor skills acquisition in 3D interactive virtual environments (AMdA, RT, AC, SdO, FLSN), pp. 223–228.
SACSAC-2014-HuangCLWL #adaptation #random #testing
Adaptive random prioritization for interaction test suites (RH, JC, ZL, RW, YL), pp. 1058–1063.
SACSAC-2014-KleffmannBHG #automation #navigation #scalability #sketching #version control
Automated versioning and temporal navigation for model sketches on large interactive displays (MK, MB, EH, VG), pp. 161–168.
SACSAC-2014-RaneburgerKPSA #automation #design #generative #process #user interface
A process for facilitating interaction design through automated GUI generation (DR, HK, RP, VS, AA), pp. 1324–1330.
CASECASE-2014-LasotaRS #industrial #standard #towards
Toward safe close-proximity human-robot interaction with standard industrial robots (PAL, GFR, JAS), pp. 339–344.
CASECASE-2014-LinSLL
Disco lamp: An interactive robot lamp (HSL, YTS, THL, PCL), pp. 1214–1219.
STOCSTOC-2014-DobzinskiNO #performance
Economic efficiency requires interaction (SD, NN, SO), pp. 233–242.
STOCSTOC-2014-GhaffariHS #adaptation #fault
Optimal error rates for interactive coding I: adaptivity and other settings (MG, BH, MS), pp. 794–803.
ICSTICST-2014-PapadakisHT #analysis #combinator #mutation testing #testing
Sampling Program Inputs with Mutation Analysis: Going Beyond Combinatorial Interaction Testing (MP, CH, YLT), pp. 1–10.
LICSLICS-CSL-2014-BernardoSV #higher-order #on the #power of
On the discriminating power of passivation and higher-order interaction (MB, DS, VV), p. 10.
LICSLICS-CSL-2014-HoshinoMH #algebra #component #geometry
Memoryful geometry of interaction: from coalgebraic components to algebraic effects (NH, KM, IH), p. 10.
LICSLICS-CSL-2014-Perrinel #on the #semantics
On context semantics and interaction nets (MP), p. 10.
ECSAECSA-2013-HeseniusG #multimodal #mvc #named
MVIC — An MVC Extension for Interactive, Multimodal Applications (MH, VG), pp. 324–327.
DocEngDocEng-2013-NourashrafeddinMA #clustering #documentation #using
Interactive text document clustering using feature labeling (SN, EEM, DVA), pp. 61–70.
DocEngDocEng-2013-SrivastavaSM #graph #topic
A graph-based topic extraction method enabling simple interactive customization (AS, AJS, EEM), pp. 71–80.
HTHT-2013-AntunovicCTA #semantics #web
Discovering semantic associations from web search interactions (MA, GC, MT, HA), pp. 202–207.
ICDARICDAR-2013-BillerAKD #documentation #generative #named
WebGT: An Interactive Web-Based System for Historical Document Ground Truth Generation (OB, AA, KK, ID), pp. 305–308.
ICDARICDAR-2013-FleuryGLAJ #architecture #design #recognition
User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition (SF, AG, AL, ÉA, EJ), pp. 1073–1077.
ICDARICDAR-2013-Martin-AlboRV #feedback #online #using
Interactive Off-Line Handwritten Text Transcription Using On-Line Handwritten Text as Feedback (DMA, VR, EV), pp. 1280–1284.
ICDARICDAR-2013-NguyenCBO #image #learning
Interactive Knowledge Learning for Ancient Images (NVN, MC, AB, JMO), pp. 300–304.
JCDLJCDL-2013-GongKZB #behaviour #case study #clustering #effectiveness #retrieval
Interactive search result clustering: a study of user behavior and retrieval effectiveness (XG, WK, YZ, RB), pp. 167–170.
JCDLJCDL-2013-LeeCFP #approach #game studies #metadata #video
User-centered approach in creating a metadata schema for video games and interactive media (JHL, HC, VF, AP), pp. 229–238.
SIGMODSIGMOD-2013-AchtertKSZ #3d #coordination #data mining #mining
Interactive data mining with 3D-parallel-coordinate-trees (EA, HPK, ES, AZ), pp. 1009–1012.
SIGMODSIGMOD-2013-BarnettCDDFGMP #big data #exclamation
Stat!: an interactive analytics environment for big data (MB, BC, RD, SMD, DF, JG, PM, JCP), pp. 1013–1016.
SIGMODSIGMOD-2013-LapeineHHG #data analysis #mobile #query
Mobile interaction and query optimizationin a protein-ligand data analysis system (ML, KGH, EH, NMG), pp. 1291–1292.
SIGMODSIGMOD-2013-MoustafaMDG #analysis #declarative #named #network
GRDB: a system for declarative and interactive analysis of noisy information networks (WEM, HM, AD, LG), pp. 1085–1088.
SIGMODSIGMOD-2013-MukherjiLBWRWR #mining #named #parametricity
PARAS: interactive parameter space exploration for association rule mining (AM, XL, CRB, JW, EAR, MOW, CR), pp. 1017–1020.
TPDLTPDL-2013-LoizidesPMBZ #documentation #gesture
AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions (FL, DP, KM, GB, PZ), pp. 228–234.
VLDBVLDB-2013-0002LW #named
IPS: An Interactive Package Configuration System for Trip Planning (MX, LVSL, PTW), pp. 1362–1365.
VLDBVLDB-2013-KaufmannVFKF #query
Comprehensive and Interactive Temporal Query Processing with SAP HANA (MK, PV, PMF, DK, FF), pp. 1210–1213.
ITiCSEITiCSE-2013-Alshaigy #development #education #learning #programming language #python
Development of an interactive learning tool to teach python programming language (BA), p. 344.
ITiCSEITiCSE-2013-JalilPWL #design #learning #taxonomy
Design eye: an interactive learning environment based on the solo taxonomy (SAJ, BP, IW, ALR), pp. 22–27.
ITiCSEITiCSE-2013-Law #using
Interactive lectures using quick response codes (RL), p. 317.
ITiCSEITiCSE-2013-Paule-RuizGPG #evaluation #framework #learning
Voice interactive learning: a framework and evaluation (MPPR, VMÁG, JRPP, MRG), pp. 34–39.
ITiCSEITiCSE-2013-Rodriguez-CerezoGS #compilation #comprehension #concept #education #simulation
Interactive educational simulations for promoting the comprehension of basic compiler construction concepts (DRC, MGA, JLSR), pp. 28–33.
ITiCSEITiCSE-WGR-2013-KorhonenNBCKMMM #design #open source #requirements
Requirements and design strategies for open source interactive computer science eBooks (AK, TLN, CB, PC, VK, LM, BM, BM, SHR, RR, CAS), pp. 53–72.
ICPCICPC-2013-RoehmGBJM #monitoring
Monitoring user interactions for supporting failure reproduction (TR, NG, BB, CJ, WM), pp. 73–82.
ICSMEICSM-2013-StrouliaMRB #collaboration
Interactive Exploration of Collaborative Software-Development Data (ES, IM, FR, KB), pp. 504–507.
MSRMSR-2013-RobbesR #developer #metric #using
Using developer interaction data to compare expertise metrics (RR, DR), pp. 297–300.
PASTEPASTE-2013-BallHSL #web
Increasing human-tool interaction via the web (TB, PdH, NS, DL), pp. 49–52.
SCAMSCAM-2013-WangFGN #debugging
A state alteration and inspection-based interactive debugger (YW, MF, RG, IN), pp. 84–93.
WCREWCRE-2013-BantelayZK #commit
Comparing and combining evolutionary couplings from interactions and commits (FB, MBZ, HHK), pp. 311–320.
WCREWCRE-2013-ClearyGVSSP #analysis #memory management #multi
Reconstructing program memory state from multi-gigabyte instruction traces to support interactive analysis (BC, PG, EV, MADS, MS, FP), pp. 42–51.
IFMIFM-2013-RuksenasCH #behaviour #evaluation #predict
Integrating Formal Predictions of Interactive System Behaviour with User Evaluation (RR, PC, MDH), pp. 238–252.
TLCATLCA-2013-Schopp #continuation #on the
On Interaction, Continuations and Defunctionalization (US), pp. 205–220.
ICFPICFP-2013-Norell #dependent type #programming
Interactive programming with dependent types (UN), pp. 1–2.
AIIDEAIIDE-2013-AbelhaGCAFFSP #generative #nondeterminism
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling (PA, VMG, AEMC, ETA, ALF, BF, FAGdS, CTP).
AIIDEAIIDE-2013-ChenKS #detection #learning
Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories (GYC, ECCK, VWS).
AIIDEAIIDE-2013-RamirezBS #experience
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative (AJR, VB, MS).
AIIDEAIIDE-2013-ShapiroMGSSSTM #case study #experience #social
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
CoGCIG-2013-LiapisMTY #adaptation #evolution #game studies
Adaptive game level creation through rank-based interactive evolution (AL, HPM, JT, GNY), pp. 1–8.
CoGCIG-2013-Schaul #game studies #learning #modelling #video
A video game description language for model-based or interactive learning (TS), pp. 1–8.
DiGRADiGRA-2013-NixonB #identification
Press X for Meaning: Interaction Leads to Identification in Heavy Rain (MN, JB).
DiGRADiGRA-2013-SiG #social #using
Embodied Interactive Characters using Social Robots (MS, MGB).
FDGFDG-2013-BarendregtF #design #game studies #learning #student
Course on interaction games and learning for interaction design students (WB, MvF), pp. 261–268.
FDGFDG-2013-Barik #behaviour #game studies #low level
Inferring cognitive behaviors from low-level user interactions in games (TB), pp. 459–461.
FDGFDG-2013-LiLR #crowdsourcing #game studies
Crowdsourcing interactive fiction games (BL, SLU, MR), pp. 431–432.
FDGFDG-2013-YuR #personalisation #towards
Toward personalized guidance in interactive narratives (HY0, MR), pp. 457–458.
FDGFDG-2013-Zhao
Emotion in interactive storytelling (HZ), pp. 183–189.
CoGVS-Games-2013-BassA #realtime
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments (CJB, EFA), pp. 1–4.
CoGVS-Games-2013-YildirimT #interface
Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator (MY, DT), pp. 1–4.
GT-VMTGT-VMT-2013-TeusnerGRK #behaviour #modelling #validation
Interactive Strategy-Based Validation of Behavioral Models (RT, GG, SR, SK).
CHICHI-2013-AdarTT
Benevolent deception in human computer interaction (EA, DST, JT), pp. 1863–1872.
CHICHI-2013-AkpanMBH
Exploring the effects of space and place on engagement with an interactive installation (IA, PM, JB, DH), pp. 2213–2222.
CHICHI-2013-AltSKS
Interaction techniques for creating and exchanging content with public displays (FA, ASS, TK, AS), pp. 1709–1718.
CHICHI-2013-BrownMR #multi #named #network
MultiNet: reducing interaction overhead in domestic wireless networks (AB, RM, TR), pp. 1569–1578.
CHICHI-2013-CafaroPLRR #exclamation
I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHICHI-2013-DevendorfR #named
AnyType: provoking reflection and exploration with aesthetic interaction (LD, KR), pp. 1041–1050.
CHICHI-2013-DoucetteMGNP #feedback
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHICHI-2013-Grosse-HeringMABD #design
Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
CHICHI-2013-HachisuK #named
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction (TH, HK), pp. 1411–1420.
CHICHI-2013-HashimotoSKII13a #named
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces (SH, RS, YK, MI, TI), pp. 603–606.
CHICHI-2013-Hincapie-RamosI #mobile #named
CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking (JDHR, PI), pp. 3385–3388.
CHICHI-2013-HourcadeWMHL #evaluation #social #tablet
Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders (JPH, SRW, EAM, KEH, LJL), pp. 3197–3206.
CHICHI-2013-JokelaL #collaboration #comparative #evaluation #mobile
A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions (TJ, AL), pp. 3355–3364.
CHICHI-2013-JonesBOW13a #case study #experience #named
IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
CHICHI-2013-JuhlinO #collaboration #design #gesture #on the
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, ), pp. 919–930.
CHICHI-2013-KaufmannA #memory management #navigation #performance
Studying spatial memory and map navigation performance on projector phones with peephole interaction (BK, DA), pp. 3173–3176.
CHICHI-2013-KimN #design #gesture #named #prototype
EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHICHI-2013-KukkaOKGO #visual notation #what
What makes you click: exploring visual signals to entice interaction on public displays (HK, HO, VK, JG, TO), pp. 1699–1708.
CHICHI-2013-KusanoNO #design #user interface
Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHICHI-2013-LeeOIB #2d #3d #named
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
CHICHI-2013-LeithingerFOLHLI #named #physics
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays (DL, SF, AO, SL, AH, JL, HI), pp. 1441–1450.
CHICHI-2013-LiangCCPCLYC13a #named
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions (RHL, KYC, LWC, CXP, MYC, RHL, DNY, BYC), pp. 1391–1400.
CHICHI-2013-LiaoF #topic
Beyond the filter bubble: interactive effects of perceived threat and topic involvement on selective exposure to information (QVL, WTF), pp. 2359–2368.
CHICHI-2013-LiuHNIP #health
Health vlogger-viewer interaction in chronic illness management (LSL, JH, TN, KI, WP), pp. 49–58.
CHICHI-2013-LuL #authoring #gesture #multi
Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
CHICHI-2013-Lundgren
Toying with time: considering temporal themes in interactive artifacts (SL), pp. 1639–1648.
CHICHI-2013-MeeseATBQMKPB #design
From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
CHICHI-2013-PerinVF #graph #multi #visualisation
Interactive horizon graphs: improving the compact visualization of multiple time series (CP, FV, JDF), pp. 3217–3226.
CHICHI-2013-PerraultLEG #gesture #named
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
CHICHI-2013-PierceP
Electric materialities and interactive technology (JP, EP), pp. 119–128.
CHICHI-2013-PohlHHVP #string
An interactive belt-worn badge with a retractable string-based input mechanism (NP, SH, JH, NV, TP), pp. 1465–1468.
CHICHI-2013-PohlM
Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
CHICHI-2013-RauARR #design #learning #why
Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
CHICHI-2013-ReitmaierBM #design
Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
CHICHI-2013-RiceTOYWN #behaviour #game studies
The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
CHICHI-2013-Salvucci #predict
Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic (DDS), pp. 3131–3134.
CHICHI-2013-Shirali-ShahrezaPBG #mobile
SeeSay and HearSay CAPTCHA for mobile interaction (SSS, GP, RB, YG), pp. 2147–2156.
CHICHI-2013-SteimleJM13a #flexibility #named
Flexpad: highly flexible bending interactions for projected handheld displays (JS, AJ, PM), pp. 237–246.
CHICHI-2013-TuchTH #experience
Analyzing users’ narratives to understand experience with interactive products (ANT, RT, KH), pp. 2079–2088.
CHICHI-2013-VongsathornOM
Bodily interaction in the dark (LV, KO, HMM), pp. 1275–1278.
CHICHI-2013-WagnerNGHM #design #multi
Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
CHICHI-2013-XiaoHH13a #ad hoc #agile #named
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (RX, CH, SEH), pp. 879–888.
CHICHI-2013-ZadowBHBSD #education #named #simulation
SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
CHICHI-2013-ZhangBG #interface #named
SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
CSCWCSCW-2013-BallagasDRMSGRS #artificial reality
Electric agents: fostering sibling joint media engagement through interactive television and augmented reality (RB, TED, GR, KM, MS, JG, ER, MS), pp. 225–236.
CSCWCSCW-2013-LampeVE #social
Users and nonusers: interactions between levels of adoption and social capital (CL, JV, NBE), pp. 809–820.
CSCWCSCW-2013-NeustaedterG #chat #product line #video
Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats (CN, JG), pp. 1549–1554.
CSCWCSCW-2013-PiperWH #social
Audio-enhanced paper photos: encouraging social interaction at age 105 (AMP, NW, JDH), pp. 215–224.
HCIDHM-HB-2013-KuzMMS #human-computer #industrial #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part I) (SK, MPM, SM, CMS), pp. 76–85.
HCIDHM-HB-2013-MayerKS #human-computer #industrial #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part II) (MPM, SK, CMS), pp. 93–100.
HCIDHM-SET-2013-AlmAGEVD #people
Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction (NA, AA, GG, ME, PV, RD), pp. 143–149.
HCIDHM-SET-2013-BaptistaSVQCD #using
Using Digital Interactive Television to Promote Healthcare and Wellness Inclusive Services (AB, ÁDS, IV, CQ, MC, MJD), pp. 150–156.
HCIDHM-SET-2013-LauterbachS #evaluation #implementation
Implementing Scenarios as an Evaluation Method of the Patient-Physician Interaction in Decision Aids (CVL, JDS), pp. 232–239.
HCIDHM-SET-2013-MamessierF #automation #modelling #simulation
Simulating the Impact of Mental Models on Human Automation Interaction in Aviation (SM, KMF), pp. 61–69.
HCIDHM-SET-2013-PuchWFP #evaluation #simulation #using
Evaluation of Drivers Interaction with Assistant Systems Using Criticality Driven Guided Simulation (SP, BW, MF, TP), pp. 108–117.
HCIDHM-SET-2013-SunNHMDJMQ #adaptation #design #physics #safety
Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing — Care Robot Interaction (MS, HN, SH, KM, MD, CaJ, TM, GQ), pp. 365–372.
HCIDUXU-CXC-2013-CarvalhoSNM #analysis #comparative #game studies #usability
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012 (BJAdC, MMS, AMMdN, RPM), pp. 508–517.
HCIDUXU-CXC-2013-ChuM #design #health
Application of Rhetorical Appeals in Interactive Design for Health (SC, GMM), pp. 371–380.
HCIDUXU-CXC-2013-ClarkeSMBKK #health
Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical Encounters (MAC, LMS, JLM, JLB, RJK, MSK), pp. 381–390.
HCIDUXU-CXC-2013-DuckworthTSW #design
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury (JD, PRT, DS, PHW), pp. 391–400.
HCIDUXU-CXC-2013-LawrenceMPFSB #using #visualisation
Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom (KL, AM, NP, TF, JS, AUB), pp. 209–218.
HCIDUXU-CXC-2013-MirandaHPB #game studies
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results (LCdM, HHH, RP, MCCB), pp. 518–527.
HCIDUXU-CXC-2013-NishimuraKNYFHMWSSM #design
Participatory Interaction Design for the Healthcare Service Field (TN, MK, MN, KCY, TF, MH, HM, KW, YS, TS, YM), pp. 435–441.
HCIDUXU-CXC-2013-OonoKNM #modelling
Interactive Rock Climbing Playground Equipment: Modeling through Service (MO, KK, YN, YM), pp. 568–576.
HCIDUXU-CXC-2013-ShalashBS #communication
Interactive System for Solving Children Communication Disorder (WMS, MBs, GS), pp. 462–469.
HCIDUXU-CXC-2013-ThinG #behaviour #case study #experience #game studies #integration
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences (AGT, MG), pp. 470–479.
HCIDUXU-CXC-2013-Wang13b
The Interactive Media between Human and the Sacred — An Example for Taiwanese Spiritual Practice (PFW), pp. 121–128.
HCIDUXU-NTE-2013-AltakrouriCS #mobile
Sharing Kinetic Interactions for Mobile Devices (BA, DC, AS), pp. 327–336.
HCIDUXU-NTE-2013-CaladoSCC #artificial reality #case study #overview #perspective
Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review (AVSC, MMS, FC, WC), pp. 345–351.
HCIDUXU-NTE-2013-ChenC13b #design #experience
Emotional Experience and Interactive Design in the Workplace (KPC, WHC), pp. 446–454.
HCIDUXU-NTE-2013-ChenD #empirical #multi
An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits (THC, SYD), pp. 246–254.
HCIDUXU-NTE-2013-Danylak #analysis #gesture #human-computer
Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
HCIDUXU-NTE-2013-DonovanSS #gesture #research
Gestural, Emergent and Expressive: Three Research Themes for Haptic Interaction (JD, GS, JS), pp. 352–361.
HCIDUXU-NTE-2013-FukumotoI #algorithm #mobile #optimisation #search-based
A Proposal for Optimization Method of Vibration Pattern of Mobile Device with Interactive Genetic Algorithm (MF, TI), pp. 264–269.
HCIDUXU-NTE-2013-GaoB #case study #comparative #design
Designing Ludic Engagement in an Interactive Virtual Dressing Room System — A Comparative Study (YG, EPB), pp. 504–512.
HCIDUXU-NTE-2013-InoueHNNN #mobile
Capturing Nursing Interactions from Mobile Sensor Data and In-Room Sensors (SI, KH, MN, YN, NN), pp. 280–289.
HCIDUXU-NTE-2013-KakaraNM #behaviour #database #design #geometry #using
Interaction Design Using a Child Behavior-Geometry Database (HK, YN, HM), pp. 95–104.
HCIDUXU-NTE-2013-Lam #using
Creating Instantly Disappearing Prints Using Thermochromic Paint and Thermal Printer in an Interactive Art Installation (MLL), pp. 290–295.
HCIDUXU-NTE-2013-LiangCKL #named #social
InTouch: Crossing Social Interaction with Perception (RHL, WMC, HLK, TYL), pp. 306–315.
HCIDUXU-NTE-2013-MankodiyaMFGGN #experience
Interactive Shopping Experience through Immersive Store Environments (KM, RM, JF, EG, RG, PN), pp. 372–382.
HCIDUXU-PMT-2013-AsthanaSS #design #usability
Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
HCIDUXU-PMT-2013-Breiner #detection #forensics
User Interaction Forensics — Detecting and Interpreting the User’s Footprints during Touch Interaction (KB), pp. 193–202.
HCIDUXU-PMT-2013-FilippiBFBC #simulation
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations (SF, DB, FF, MB, UC), pp. 242–251.
HCIDUXU-PMT-2013-GuyC #experience #hybrid
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
HCIDUXU-PMT-2013-Matthiessen #design #education #experience #industrial #what
Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
HCIDUXU-PMT-2013-ProvostR #case study #experience #user interface
The Dimensions of Positive and Negative User Experiences with Interactive Products (GP, JMR), pp. 399–408.
HCIDUXU-PMT-2013-SandinoMV #design #realtime
Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
HCIDUXU-PMT-2013-SuL #design
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
HCIDUXU-PMT-2013-Yantac #design #education #experience #user interface
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
HCIDUXU-PMT-2013-ZhangD #analysis
User-Mobile Phone Interactions: A Postphenomenology Analysis (BZ, HD), pp. 171–180.
HCIDUXU-WM-2013-BaldassariDPEG #case study #online #scalability
Behind Livia’s Villa: A Case Study for the Devolution of Large Scale Interactive “in-site” to “on-line” Application (GLB, ED, SP, JE, HG), pp. 238–247.
HCIDUXU-WM-2013-FernandesPS #case study
Evaluating Interaction with Websites: Case Study of a Government Website of the Brazilian Ministry of Labor and Employment (FRF, LCP, JCPdS), pp. 265–273.
HCIDUXU-WM-2013-Huang #design #functional
Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space (SCCH), pp. 367–375.
HCIDUXU-WM-2013-KondoK #development #evaluation #image #prototype #using #visual notation
Trial of Diagnostic to Find Preferable Job Using the Visual Image Information Interaction: Prototype Development and Evaluation in Global Human Resources Matching Site (AK, NK), pp. 525–532.
HCIDUXU-WM-2013-LeNDP #process
Scaffolding Computer Supported Argumentation Processes through Mini Map Based Interaction Techniques (NTL, SN, DD, NP), pp. 533–542.
HCIDUXU-WM-2013-LiuVMM #big data #design #experience #framework #mining #platform #visualisation
Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform (QL, MV, KPCM, AFM), pp. 543–552.
HCIDUXU-WM-2013-Rafelsberger #evolution #graph #visualisation
Interactive Visualization of Evolving Force-Directed Graphs (WR), pp. 553–559.
HCIDUXU-WM-2013-SoaresCCNCM #scalability
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil (MMS, FC, WC, AN, JC, SM), pp. 113–120.
HCIDUXU-WM-2013-WilkinsonLC #experience #learning
Exploring Prior Experience and the Effects of Age on Product Interaction and Learning (CRW, PL, PJC), pp. 457–466.
HCIHCI-AMTE-2013-BratMP #model checking #semantics
V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog (GB, CM, PAP), pp. 290–299.
HCIHCI-AMTE-2013-BrejchaM #towards #user interface
Semiotics of Interaction: Towards a UI Alphabet (JB, AM), pp. 13–21.
HCIHCI-AMTE-2013-FedericiBM #assessment #evaluation #framework #process
Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process (SF, SB, MLM), pp. 203–210.
HCIHCI-AMTE-2013-GalindoMPWF #aspect-oriented #education #human-computer #student
Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
HCIHCI-AMTE-2013-GuWYL #design #using
A Color Schemer for Webpage Design Using Interactive Mood Board (ZG, ZW, JY, JL), pp. 555–564.
HCIHCI-AMTE-2013-HermannCW #human-computer #industrial #manycore #parallel #platform
Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms (SH, AC, L(W), pp. 350–360.
HCIHCI-AMTE-2013-JanderA #evaluation #framework #human-computer
Human-Machine Interaction Evaluation Framework (HJ, JA), pp. 221–230.
HCIHCI-AMTE-2013-LuderschmidtHLD #agile #authoring #design #named #prototype
EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications (JL, NH, SL, RD), pp. 381–390.
HCIHCI-AMTE-2013-SantosM #automation #design #identification #implementation
Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements (OFdS, MM), pp. 249–255.
HCIHCI-AMTE-2013-ScholzW #case study #prototype
Established and Innovative Facets of Interactive Prototypes — A Case Study (SCS, DW), pp. 451–459.
HCIHCI-AMTE-2013-Shiizuka
The Feeling of Kawaii Is a Function of Interaction (HS), pp. 601–610.
HCIHCI-AS-2013-AngeliniCCCLKM #gesture #named
WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction (LA, MC, FC, SC, DL, OAK, EM), pp. 531–540.
HCIHCI-AS-2013-KimAK #experience #game studies #mobile
Extreme Motion Based Interaction for Enhancing Mobile Game Experience (YK, JgA, GJK), pp. 249–257.
HCIHCI-III-2013-FunkeBKS #concept #ontology
An Ontology-Based Interaction Concept for Social-Aware Applications (AF, SB, RK, TS), pp. 46–55.
HCIHCI-III-2013-ItoON #biology
A Method for Promoting Interaction Awareness by Biological Rhythm in Elementary School Children (KI, KO, SN), pp. 421–430.
HCIHCI-III-2013-NaganoHT
Developing Sophisticated Robot Reactions by Long-Term Human Interaction (HN, MH, MT), pp. 319–328.
HCIHCI-IMT-2013-Alexandris #multi
Controlling Interaction in Multilingual Conversation (CA), pp. 3–12.
HCIHCI-IMT-2013-AnastasiouJW #evaluation #user study
Evaluation of WikiTalk — User Studies of Human-Robot Interaction (DA, KJ, GW), pp. 32–42.
HCIHCI-IMT-2013-CarrinoCKIM #functional #gesture
Functional Gestures for Human-Environment Interaction (SC, MC, OAK, RI, EM), pp. 167–176.
HCIHCI-IMT-2013-CruciolW
AHPM as a Proposal to Improve Interaction with Air Traffic Controllers (LLBVC, LW), pp. 648–657.
HCIHCI-IMT-2013-DavaasurenT #gesture #mobile #multi #named #smarttech
MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device (ED, JT), pp. 196–204.
HCIHCI-IMT-2013-GotohKTK #multi
Multi-User Interaction with Shadows (TG, TK, MT, YK), pp. 235–242.
HCIHCI-IMT-2013-Jokinen #feedback #multimodal
Multimodal Feedback in First Encounter Interactions (KJ), pp. 262–271.
HCIHCI-IMT-2013-KuhnLS #concept #mobile
An Interaction Concept for Public Displays and Mobile Devices in Public Transport (RK, DL, TS), pp. 698–705.
HCIHCI-IMT-2013-LeeT #gesture #using
Finger Controller: Natural User Interaction Using Finger Gestures (UL, JT), pp. 281–290.
HCIHCI-IMT-2013-LeMPNT #multimodal
Multimodal Smart Interactive Presentation System (HAL, KNCM, TAP, VTN, MTT), pp. 67–76.
HCIHCI-IMT-2013-MaWHZ #gesture
A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction (TM, WGW, CYH, XZ), pp. 291–300.
HCIHCI-IMT-2013-OblaenderE #3d #concept
Study of Interaction Concepts in 3D Virtual Environment (VO, ME), pp. 706–711.
HCIHCI-IMT-2013-PappuSSR #multi
Situated Multiparty Interaction between Humans and Agents (AP, MS, SS, AIR), pp. 107–116.
HCIHCI-IMT-2013-RabeW #memory management
Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide (FR, IW), pp. 117–125.
HCIHCI-IMT-2013-TungGKM #human-computer #multimodal #using
Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage (TT, RG, TK, TM), pp. 408–415.
HCIHCI-IMT-2013-ViverosR
Kinect©, as Interaction Device with a Tiled Display (AMV, EHR), pp. 301–311.
HCIHCI-UC-2013-ArmentanoA #feedback #navigation #web
The Effects of Negative Interaction Feedback in a Web Navigation Assistant (MGA, AAA), pp. 107–116.
HCIHCI-UC-2013-Herberhold #enterprise #resource management
Interaction between Enterprise Resource Planning Systems and Organizational Culture (CH), pp. 381–387.
HCIHCI-UC-2013-RodriguesNT #multi #source code
Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs (KRdHR, VPdAN, CACT), pp. 227–236.
HCIHCI-UC-2013-SebilloTVGR #design #framework #mobile
A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions (MS, GT, GV, PDG, MR), pp. 342–351.
HCIHCI-UC-2013-StarySF #learning
Agility Based on Stakeholder Interaction — Blending Organizational Learning with Interactive BPM (CS, WS, AF), pp. 456–465.
HCIHCI-UC-2013-YangRV #industrial
Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry (JY, SR, SV), pp. 484–491.
HCIHIMI-D-2013-GhoshJT #empirical #evaluation #multimodal
Empirical Evaluation of Multimodal Input Interactions (SG, AJ, ST), pp. 37–47.
HCIHIMI-D-2013-IizukaNG #case study #scalability #using
A Study for Personal Use of the Interactive Large Public Display (SI, WN, KG), pp. 55–61.
HCIHIMI-D-2013-KastlerS #experience #image #question #user interface
Can a Clipboard Improve User Interaction and User Experience in Web-Based Image Search? (LK, AS), pp. 203–212.
HCIHIMI-D-2013-KlomannM #approach #named #prototype
Freiform: A SmartPen Based Approach for Creating Interactive Paper Prototypes for Collecting Data (MK, JTM), pp. 316–321.
HCIHIMI-D-2013-KobayashiSY #case study
Study on Haptic Interaction with Maps (DK, AS, NY), pp. 62–71.
HCIHIMI-D-2013-TakemoriYST #learning #modelling #process
Modeling a Human’s Learning Processes to Support Continuous Learning on Human Computer Interaction (KT, TY, KS, KT), pp. 555–564.
HCIHIMI-HSM-2013-OhneiserG #migration
Migration Tolerant Human Computer Interaction for Air Traffic Controllers (OO, HG), pp. 143–152.
HCIHIMI-HSM-2013-SakamotoT #identification
Identification of Agency through Virtual Embodied Interaction (TS, YT), pp. 301–307.
HCIHIMI-HSM-2013-SavoyM #flexibility #safety
A Precursory Look at Potential Interaction Objectives Affecting Flexible Robotic Cell Safety (AS, AM), pp. 198–206.
HCIHIMI-HSM-2013-Shirazi #community
An Intelligent Interactive Home Care System: An MPLS-Based Community Cloud (FS), pp. 207–216.
HCIHIMI-LCCB-2013-AehneltBRKUK #multi #smarttech
Situation Aware Interaction with Multi-modal Business Applications in Smart Environments (MA, SB, GR, FK, BU, TK), pp. 413–422.
HCIHIMI-LCCB-2013-HayashiON #collaboration #learning
An Experimental Environment for Analyzing Collaborative Learning Interaction (YH, YO, YIN), pp. 43–52.
HCIHIMI-LCCB-2013-KimLNP #user interface
User Interface of Interactive Media Art in a Stereoscopic Environment (YK, ML, SN, JWP), pp. 219–227.
HCIHIMI-LCCB-2013-LindholmBN
I See, Please Tell Me More — Exploring Virtual Agents as Interactive Storytellers (DL, EPB, TN), pp. 89–98.
HCIHIMI-LCCB-2013-TakadamaSHISHSY #comprehension #multi #towards
Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System (KT, YS, TH, YI, KS, KH, HS, TY), pp. 137–146.
HCIHIMI-LCCB-2013-TyllinenN #collaboration #memory management
Supporting Group and Personal Memory in an Interactive Space for Collaborative Work (MT, MN), pp. 381–390.
HCIHIMI-LCCB-2013-WuN #process #recommendation
Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations (ICW, YFN), pp. 639–648.
HCIOCSC-2013-VillanuevaMTGHP #distributed
Context Management for RFID-Based Distributed Interaction Spaces (PGV, FAM, RT, JAG, AH, VMRP), pp. 355–364.
VISSOFTVISSOFT-2013-AbuthawabehZ #comprehension #multi #named #visualisation
IMMV: An interactive multi-matrix visualization for program comprehension (AA, DZ), pp. 1–4.
VISSOFTVISSOFT-2013-Lopez-HerrejonE #product line #testing #towards #visualisation
Towards interactive visualization support for pairwise testing software product lines (RELH, AE), pp. 1–4.
CAiSECAiSE-2013-SenG #case study #data-driven #testing
Testing a Data-Intensive System with Generated Data Interactions — The Norwegian Customs and Excise Case Study (SS, AG), pp. 657–671.
ICEISICEIS-J-2013-VielMPT13a #generative #multi #self
Self-Service Classroom Capture Generating Interactive Multivideo Objects (CCV, ELM, MdGCP, CACT), pp. 438–456.
ICEISICEIS-v3-2013-ChinoRAOGTT #collaboration #framework #gesture #information management #using
The NInA Framework — Using Gesture to Improve Interaction and Collaboration in Geographical Information Systems (DYTC, LASR, LPSA, WDO, RRdVG, CTJ, AJMT), pp. 58–66.
ICEISICEIS-v3-2013-FerreiraFSCRPO #analysis #search-based
Log Analysis of Human Computer Interactions Regarding Break The Glass Accesses to Genetic Reports (AMF, PF, CSP, RJCC, PPR, AdCP, VO), pp. 46–53.
ICEISICEIS-v3-2013-VielMPT #how #learning #multi #student
How are they Watching Me — Learning from Student Interactions with Multimedia Objects Captured from Classroom Presentations (CCV, ELM, MdGCP, CACT), pp. 5–16.
CIKMCIKM-2013-BarahmandGY #comparison #design #network #physics #social
A comparison of two physical data designs for interactive social networking actions (SB, SG, JY), pp. 949–958.
CIKMCIKM-2013-QiuYJ #clustering #modelling
Modeling interaction features for debate side clustering (MQ, LY, JJ), pp. 873–878.
CIKMCIKM-2013-SordoniHN #information retrieval #modelling #quantum #topic #using
Modeling latent topic interactions using quantum interference for information retrieval (AS, JH, JYN), pp. 1197–1200.
CIKMCIKM-2013-SpeicherBG #exclamation #predict #web
TellMyRelevance!: predicting the relevance of web search results from cursor interactions (MS, AB, MG), pp. 1281–1290.
CIKMCIKM-2013-ZhaoZW #collaboration
Interactive collaborative filtering (XZ, WZ, JW), pp. 1411–1420.
ECIRECIR-2013-AlhindiKF #case study #summary #using
A Pilot Study on Using Profile-Based Summarisation for Interactive Search Assistance (AA, UK, CF), pp. 672–675.
ECIRECIR-2013-PicaultR #analysis #multi #named #social
SIAM: Social Interaction Analysis for Multimedia (JP, MR), pp. 841–844.
ICMLICML-c3-2013-BryanM #performance
An Efficient Posterior Regularized Latent Variable Model for Interactive Sound Source Separation (NJB, GJM), pp. 208–216.
ICMLICML-c3-2013-SilverNBWM #concurrent #learning
Concurrent Reinforcement Learning from Customer Interactions (DS, LN, DB, SW, JM), pp. 924–932.
KDDKDD-2013-LouCGH #modelling
Accurate intelligible models with pairwise interactions (YL, RC, JG, GH), pp. 623–631.
KDDKDD-2013-ZhengDMZ #collaboration #matrix #multi #predict
Collaborative matrix factorization with multiple similarities for predicting drug-target interactions (XZ, HD, HM, SZ), pp. 1025–1033.
KEODKEOD-2013-JoironFKJBML #collaboration #design #framework #multi #ontology #platform
An Ontology for Designing a Collaborative Platform Involving a Multi-touch and Multi-user Interactive Table (CJ, FF, GK, AJ, JPAB, CM, DL), pp. 156–163.
RecSysRecSys-2013-GraschFR #named #recommendation #speech #towards
ReComment: towards critiquing-based recommendation with speech interaction (PG, AF, FR), pp. 157–164.
RecSysRecSys-2013-LacerdaVZ #recommendation
Exploratory and interactive daily deals recommendation (AL, AV, NZ), pp. 439–442.
SEKESEKE-2013-KassabE #design pattern #quality #towards
Towards Quantifying Quality, Tactics and Architectural Patterns Interactions (MK, GEB), pp. 441–446.
SEKESEKE-2013-Lou0 #artificial reality #gesture #personalisation #realtime #using
A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
SEKESEKE-2013-WangGZZX #array #combinator #generative #testing
Generating Partial Covering Array for Locating Faulty Interactions in Combinatorial Testing (ZW, TG, WZ, WZ, BX), pp. 578–583.
SIGIRSIGIR-2013-GuoJLYA #mining #mobile #predict #web
Mining touch interaction data on mobile devices to predict web search result relevance (QG, HJ, DL, SY, EA), pp. 153–162.
SIGIRSIGIR-2013-Soboroff #evaluation #student #tutorial
Building test collections: an interactive tutorial for students and others without their own evaluation conference series (IS), p. 1132.
SIGIRSIGIR-2013-VoS #interface #named
Spacious: an interactive mental search interface (PDV, HS), pp. 1081–1082.
ICMTICMT-2013-RentschlerNHR #maintenance #model transformation #performance #visual notation
Interactive Visual Analytics for Efficient Maintenance of Model Transformations (AR, QN, LH, RHR), pp. 141–157.
MODELSMoDELS-2013-WendlandSH #evolution #metamodelling #uml
Evolution of the UML Interactions Metamodel (MFW, MS, ØH), pp. 405–421.
PLEASEPLEASE-2013-PatelGS #feature model #testing #variability
Feature interaction testing of variability intensive systems (SP, PG, VS), pp. 53–56.
OnwardOnward-2013-MilicevicJGM #modelling #paradigm #programming #web
Model-based, event-driven programming paradigm for interactive web applications (AM, DJ, MG, DM), pp. 17–36.
OnwardOnward-2013-OhshimaLFK #declarative #framework #user interface
KScript and KSWorld: a time-aware and mostly declarative language and interactive GUI framework (YO, AL, BF, TK), pp. 117–134.
OnwardOnward-2013-Repenning #program analysis #programming
Conversational programming: exploring interactive program analysis (AR), pp. 63–74.
HILTHILT-2013-Alagic #automation #verification
Automatic versus interactive program verification (SA), pp. 87–88.
RERE-2013-MahauxC
Creative collisions: Meet and create: And other “RE interactive” suggestions (MM, DC), pp. 371–372.
ASEASE-2013-DhunganaTWW #automation #rule-based #verification
Automated verification of interactive rule-based configuration systems (DD, CHT, CW, PW), pp. 551–561.
ASEASE-2013-MaezawaWTH #ajax #automation #invariant #verification
Automated verification of pattern-based interaction invariants in Ajax applications (YM, HW, YT, SH), pp. 158–168.
ESEC-FSEESEC-FSE-2013-BohmeOR #fault #testing
Regression tests to expose change interaction errors (MB, BCdSO, AR), pp. 334–344.
ESEC-FSEESEC-FSE-2013-PetkeYCH #combinator #detection #fault #performance #testing
Efficiency and early fault detection with lower and higher strength combinatorial interaction testing (JP, SY, MBC, MH), pp. 26–36.
ICSEICSE-2013-JanzenCH #evaluation #testing
An evaluation of interactive test-driven labs with WebIDE in CS0 (DSJ, JC, MH), pp. 1090–1098.
ICSEICSE-2013-Kuhn #live programming #on the #programming #testing
On extracting unit tests from interactive live programming sessions (AK), pp. 1241–1244.
ICSEICSE-2013-TillmannHXGB #education #game studies #learning #programming #re-engineering
Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
ICSEICSE-2013-WangPXZ #feature model #multi
Improving feature location practice with multi-faceted interactive exploration (JW, XP, ZX, WZ), pp. 762–771.
SACSAC-2013-AbeniM #analysis
Analysis of client/server interactions in a reservation-based system (LA, NM), pp. 1603–1609.
SACSAC-2013-AbidiDCJ #grid
A publication-subscription interaction schema for desktop grid computing (LA, JCD, CC, MJ), pp. 771–778.
SACSAC-2013-BakreBE #approach #uml
Aspect interaction chart — a UML approach for modularizing aspect interaction conflicts (SB, AB, TE), pp. 1254–1259.
SACSAC-2013-JungWKO #architecture #automation #using
Heterogeneous device interaction using an IPv6 enabled service-oriented architecture for building automation systems (MJ, JW, WK, AO), pp. 1939–1941.
SACSAC-2013-MoriguchiW #reuse #source code
An interactive extension mechanism for reusing verified programs (SM, TW), pp. 1236–1243.
SACSAC-2013-PedrosaGPBC
Interactive coffee table for exploration of personal photos and videos (DdCP, RLG, MdGCP, DCAB, PC), pp. 967–974.
SACSAC-2013-Pena-OrtizGSP #performance #web
The impact of user-browser interaction on web performance (RPO, JAG, JS, AP), pp. 695–702.
SACSAC-2013-PougetSCM #approach #data flow #debugging #embedded #novel
A novel approach for interactive debugging of dynamic dataflow embedded applications (KP, MS, PLC, JFM), pp. 1547–1549.
SACSAC-2013-VeeraragavanBMVNM #analysis #comprehension #distributed #experience #metric #multi #quality
Understanding the quality of experience in modern distributed interactive multimedia applications in presence of failures: metrics and analysis (NRV, AB, LM, RV, NN, HM), pp. 439–446.
SACSAC-2013-WangLJ #developer #empirical #stack overflow
An empirical study on developer interactions in StackOverflow (SW, DL, LJ), pp. 1019–1024.
SACSAC-2013-ZagareseCZAPB #data-driven #performance
Efficient data-intensive event-driven interaction in SOA (QZ, GC, EZ, IA, LP, FB), pp. 1907–1912.
CGOCGO-2013-ChouhanRB #profiling
Pertinent path profiling: Tracking interactions among relevant statements (RC, SR, SB), p. 12.
DACDAC-2013-ShafaeiSP #architecture #distance #linear #nearest neighbour #optimisation #quantum
Optimization of quantum circuits for interaction distance in linear nearest neighbor architectures (AS, MS, MP), p. 6.
DATEDATE-2013-MockCRB #scalability
Interactions of large scale EV mobility and virtual power plants (RM, TSC, JR, LB), pp. 1725–1729.
HPDCHPDC-2013-ClaySM #clustering #scalability
Building and scaling virtual clusters with residual resources from interactive clouds (RBC, ZS, XM), pp. 119–120.
STOCSTOC-2013-KolR #capacity
Interactive channel capacity (GK, RR), pp. 715–724.
STOCSTOC-2013-RothblumVW #proving #proximity #sublinear
Interactive proofs of proximity: delegating computation in sublinear time (GNR, SPV, AW), pp. 793–802.
CSLCSL-2013-GimenezM
The Structure of Interaction (SG, GM), pp. 316–331.
ICSTICST-2013-CalvagnaGV #combinator #testing
Combinatorial Interaction Testing with CITLAB (AC, AG, PV), pp. 376–382.
ICSTICST-2013-Lelli #challenge #testing
Challenges of Testing for Critical Interactive Systems (VL), pp. 509–510.
ICSTSAT-2013-DellertZK #named
MUStICCa: MUS Extraction with Interactive Choice of Candidates (JD, CZ, MK), pp. 408–414.
DocEngDocEng-2012-MeixnerK #video #xml
Interactive non-linear video: definition and XML structure (BM, HK), pp. 49–58.
DRRDRR-2012-ChazalonC #analysis #documentation #performance
Iterative analysis of document collections enables efficient human-initiated interaction (JC, BC).
SIGMODSIGMOD-2012-BogSP #monitoring #performance
Interactive performance monitoring of a composite OLTP and OLAP workload (AB, KS, HP), pp. 645–648.
SIGMODSIGMOD-2012-NanongkaiLSM
Interactive regret minimization (DN, AL, ADS, KM), pp. 109–120.
TPDLTPDL-2012-DamnjanovicH #content management #generative #library #using
Generating Content for Digital Libraries Using an Interactive Content Management System (UD, SH), pp. 474–479.
TPDLTPDL-2012-LoizidesVIZ #repository #using
Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology (FL, CV, AI, PZ), pp. 512–516.
VLDBVLDB-2012-AgarwalPMIMS #query #scalability
Blink and It’s Done: Interactive Queries on Very Large Data (SA, AP, BM, API, SM, IS), pp. 1902–1905.
VLDBVLDB-2012-ChenAK #big data #pipes and filters
Interactive Analytical Processing in Big Data Systems: A Cross-Industry Study of MapReduce Workloads (YC, SA, RHK), pp. 1802–1813.
VLDBVLDB-2012-GawadeK #analysis #execution #framework #named #platform #query #visual notation
Stethoscope: A platform for interactive visual analysis of query execution plans (MG, MLK), pp. 1926–1929.
VLDBVLDB-2012-ThirumuruganathanDDADY #collaboration #named #visualisation
MapRat: Meaningful Explanation, Interactive Exploration and Geo-Visualization of Collaborative Ratings (ST, MD, SD, SAY, GD, CY), pp. 1986–1989.
VLDBVLDB-2012-XuLGC #analysis #big data #clustering #in the cloud #named #visual notation
CloudVista: Interactive and Economical Visual Cluster Analysis for Big Data in the Cloud (HX, ZL, SG, KC), pp. 1886–1889.
ITiCSEITiCSE-2012-GerdesJH #functional #programming
An interactive functional programming tutor (AG, JJ, BH), pp. 250–255.
ITiCSEITiCSE-2012-Law #student #using
Using quick response codes for student interaction during lectures (RL), p. 401.
ITiCSEITiCSE-2012-MillerR #towards
Beyond PDF and ePub: toward an interactive textbook (BNM, DR), pp. 150–155.
ITiCSEITiCSE-2012-SanchezCGTCL #multi #named #open source #platform
OpenIRS-UCM: an open-source multi-platform for interactive response systems (CGS, FC, JIG, CT, DC, JALO), pp. 232–237.
SIGITESIGITE-2012-SabinSR #challenge #learning #online
Interactive learning online: challenges and opportunities (MS, AS, BR), pp. 201–202.
ICSMEICSM-2012-GongLJZ #fault #feedback #locality
Interactive fault localization leveraging simple user feedback (LG, DL, LJ, HZ), pp. 67–76.
IFMIFM-2012-DiaconescuLPSS
Refinement-Preserving Translation from Event-B to Register-Voice Interactive Systems (DD, IL, LP, KS, GS), pp. 221–236.
IFMIFM-2012-RochaCMS #execution #verification
A Formal Interactive Verification Environment for the Plan Execution Interchange Language (CR, HC, CAM, RS), pp. 343–357.
HaskellHaskell-2012-FarmerGKS #haskell #plugin #source code
The HERMIT in the machine: a plugin for the interactive transformation of GHC core language programs (AF, AG, EK, NS), pp. 1–12.
AIIDEAIIDE-2012-OrkinR #comprehension #crowdsourcing #speech
Understanding Speech in Interactive Narratives with Crowdsourced Data (JO, DKR).
AIIDEAIIDE-2012-RamirezB
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST (AJR, VB).
FDGFDG-2012-Molyneaux #3d #agile #artificial reality #re-engineering
KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect (DM), p. 3.
FDGFDG-2012-SaliLWMK #natural language #word
Getting a word in: adding artificial pauses to natural language interaction (SS, RL, NWF, MM, SK), pp. 57–64.
FDGFDG-2012-YinRB #novel #using #visual notation
Using an interactive visual novel to promote patient empowerment through engagement (LY, LR, TWB), pp. 41–48.
CHICHI-2012-AmershiFW #machine learning #named #network #on-demand #social
Regroup: interactive machine learning for on-demand group creation in social networks (SA, JF, DSW), pp. 21–30.
CHICHI-2012-AndrewsBEK #branch #using
Creating and using interactive narratives: reading and writing branching comics (DA, CB, SE, MK), pp. 1703–1712.
CHICHI-2012-ArroyoBV #behaviour #embedded
Embedded interaction in a water fountain for motivating behavior change in public space (EA, LB, NV), pp. 685–688.
CHICHI-2012-BaillyMRWK #gesture #named #smarttech
ShoeSense: a new perspective on gestural interaction and wearable applications (GB, JM, MR, DW, SGK), pp. 1239–1248.
CHICHI-2012-BaurBF #multi
Virtual projection: exploring optical projection as a metaphor for multi-device interaction (DB, SB, SF), pp. 1693–1702.
CHICHI-2012-BenfordGGWMR
Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
CHICHI-2012-BenkoJW #artificial reality #named
MirageTable: freehand interaction on a projected augmented reality tabletop (HB, RJ, AW), pp. 199–208.
CHICHI-2012-BogartBDAW #case study #debugging #design #programming
Designing a debugging interaction language for cognitive modelers: an initial case study in natural programming plus (CB, MMB, SD, HA, RW), pp. 2469–2478.
CHICHI-2012-BonnerWM #design
Activity-based interaction: designing with child life specialists in a children’s hospital (MB, LW, EDM), pp. 2087–2096.
CHICHI-2012-CasiezRV
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems (GC, NR, DV), pp. 2527–2530.
CHICHI-2012-CohnMPT #named #realtime #using
Humantenna: using the body as an antenna for real-time whole-body interaction (GC, DM, SP, DST), pp. 1901–1910.
CHICHI-2012-EndertFN #semantics #visual notation
Semantic interaction for visual text analytics (AE, PF, CN), pp. 473–482.
CHICHI-2012-FothergillMKN #gesture #people
Instructing people for training gestural interactive systems (SF, HMM, PK, SN), pp. 1737–1746.
CHICHI-2012-GarciaTAM
Interactive paper substrates to support musical creation (JG, TT, CA, WEM), pp. 1825–1828.
CHICHI-2012-GerlingLNM #game studies
Full-body motion-based game interaction for older adults (KMG, IJL, LN, RLM), pp. 1873–1882.
CHICHI-2012-GirouardTV #flexibility #named
DisplayStacks: interaction techniques for stacks of flexible thin-film displays (AG, APT, RV), pp. 2431–2440.
CHICHI-2012-GomezL #modelling #performance
Modeling task performance for a crowd of users from interaction histories (SRG, DHL), pp. 2465–2468.
CHICHI-2012-GuimbretiereN
Bimanual marking menu for near surface interactions (FG, CN), pp. 825–828.
CHICHI-2012-HarrisonH #2d #using
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction (CH, SEH), pp. 3149–3152.
CHICHI-2012-HasanYBI #coordination
A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions (KH, XDY, AB, PI), pp. 805–814.
CHICHI-2012-HeinrichsSHM #formal method #mobile #towards
Toward a theory of interaction in mobile paper-digital ensembles (FH, DS, JH, MM), pp. 1897–1900.
CHICHI-2012-HenneckeMB #how #pointer
How screen transitions influence touch and pointer interaction across angled display arrangements (FH, WM, AB), pp. 209–212.
CHICHI-2012-HilligesKIWW #3d #named
HoloDesk: direct 3d interactions with a situated see-through display (OH, DK, SI, MW, AW), pp. 2421–2430.
CHICHI-2012-HoarauC #visual notation
Augmenting the scope of interactions with implicit and explicit graphical structures (RH, SC), pp. 1937–1946.
CHICHI-2012-HornLBDEPS #game studies
Of BATs and APEs: an interactive tabletop game for natural history museums (MSH, ZAL, FB, JD, EME, BCP, CS), pp. 2059–2068.
CHICHI-2012-JungCL #performance #programming
Group hedonic balance and pair programming performance: affective interaction dynamics as indicators of performance (MJ, JC, LJL), pp. 829–838.
CHICHI-2012-KaziIZD #design #gesture #named
Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration (RHK, TI, SZ, RCD), pp. 1727–1736.
CHICHI-2012-KodagodaWRK #design #lessons learnt #visualisation
Interactive visualization for low literacy users: from lessons learnt to design (NK, BLWW, CR, NK), pp. 1159–1168.
CHICHI-2012-KumarPL #speech #type system
Voice typing: a new speech interaction model for dictation on touchscreen devices (AK, TP, BL), pp. 2277–2286.
CHICHI-2012-LazarFBMWHOE #approach #proving
The SoundsRight CAPTCHA: an improved approach to audio human interaction proofs for blind users (JL, JF, TB, GM, BW, JH, AO, NE), pp. 2267–2276.
CHICHI-2012-LeeKK
Funneling and saltation effects for tactile interaction with virtual objects (JL, YK, GJK), pp. 3141–3148.
CHICHI-2012-MarshallCAS #named
Ultra-tangibles: creating movable tangible objects on interactive tables (MTM, TC, JA, SS), pp. 2185–2188.
CHICHI-2012-MentisOST #image
Interaction proxemics and image use in neurosurgery (HMM, KO, AS, RT), pp. 927–936.
CHICHI-2012-MoellerK #architecture #multi #named
ZeroTouch: an optical multi-touch and free-air interaction architecture (JM, AK), pp. 2165–2174.
CHICHI-2012-NakamuraM #development #evaluation #visual notation
Development and evaluation of interactive system for synchronizing electric taste and visual content (HN, HM), pp. 517–520.
CHICHI-2012-OganFMDMC #exclamation #learning #quote #social
“Oh dear Stacy!”: social interaction, elaboration, and learning with teachable agents (AO, SLF, EM, CD, NM, JC), pp. 39–48.
CHICHI-2012-OneyB #documentation #editing #named
Codelets: linking interactive documentation and example code in the editor (SO, JB), pp. 2697–2706.
CHICHI-2012-PetrieP #comparison #problem #usability #what
What do users really care about?: a comparison of usability problems found by users and experts on highly interactive websites (HP, CP), pp. 2107–2116.
CHICHI-2012-PierceP #energy #monitoring
Beyond energy monitors: interaction, energy, and emerging energy systems (JP, EP), pp. 665–674.
CHICHI-2012-PiperWH #authoring #game studies #process #tool support
TAP & PLAY: an end-user toolkit for authoring interactive pen and paper language activities (AMP, NW, JDH), pp. 149–158.
CHICHI-2012-RofoueiWBT #multi
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction (MR, ADW, AJBB, ST), pp. 1915–1918.
CHICHI-2012-SatoPH #named
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects (MS, IP, CH), pp. 483–492.
CHICHI-2012-SeifriedRHS #scalability #undo
Regional undo/redo techniques for large interactive surfaces (TS, CR, MH, SDS), pp. 2855–2864.
CHICHI-2012-SoloveySSSFJ #named #streaming
Brainput: enhancing interactive systems with streaming fnirs brain input (ETS, PWS, MS, AS, SF, RJKJ), pp. 2193–2202.
CHICHI-2012-SongGHFL
A handle bar metaphor for virtual object manipulation with mid-air interaction (PS, WBG, WH, CWF, XL), pp. 1297–1306.
CHICHI-2012-SpindlerMD #multi
Going beyond the surface: studying multi-layer interaction above the tabletop (MS, MM, RD), pp. 1277–1286.
CHICHI-2012-TangMHRIZC #lightweight #using #video
Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings (JCT, JM, AH, AR, KI, CZ, XC), pp. 3111–3120.
CHICHI-2012-TholanderNR #comprehension #design
Understanding agency in interaction design materials (JT, MN, CR), pp. 2499–2508.
CHICHI-2012-ViS #design #detection
Detecting error-related negativity for interaction design (CV, SS), pp. 493–502.
CHICHI-2012-WagnerHM #design
BiTouch and BiPad: designing bimanual interaction for hand-held tablets (JW, SH, WEM), pp. 2317–2326.
CHICHI-2012-XieLC #programming
Evaluating interactive support for secure programming (JX, HRL, BtC), pp. 2707–2716.
CHICHI-2012-YiCFZ #mobile
Exploring user motivations for eyes-free interaction on mobile devices (BY, XC, MF, SZ), pp. 2789–2792.
CSCWCSCW-2012-BenjaminBBGF #how
Impression management work: how seniors with chronic pain address disruptions in their interactions (AB, JPB, RB, DG, AF), pp. 799–808.
CSCWCSCW-2012-DowelingSG #design #process
A model for the design of interactive systems based on activity theory (SD, BS, AG), pp. 539–548.
CSCWCSCW-2012-FollmerBRSI #people #using
People in books: using a FlashCam to become part of an interactive book for connected reading (SF, RB, HR, MS, HI), pp. 685–694.
CSCWCSCW-2012-HarryGS #tablet
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class (DH, EG, CS), pp. 1071–1080.
CSCWCSCW-2012-KerneHT #design
Culturally based design: embodying trans-surface interaction in rummy (AK, WAH, ZOT), pp. 509–518.
CSCWCSCW-2012-NussliJ #programming #quality
Effects of sharing text selections on gaze cross-recurrence and interaction quality in a pair programming task (MAN, PJ), pp. 1125–1134.
CSCWCSCW-2012-Schroeter
Engaging new digital locals with interactive urban screens to collaboratively improve the city (RS), pp. 227–236.
CSCWCSCW-2012-XuB #case study #community #online #scalability #what
What do you think?: a case study of benefit, expectation, and interaction in a large online critique community (AX, BPB), pp. 295–304.
EDOCEDOC-2012-FesehayeGNW #mobile
Impact of Cloudlets on Interactive Mobile Cloud Applications (DF, YG, KN, GW), pp. 123–132.
ICEISICEIS-J-2012-PrenzelR12a #modelling #scheduling
Models for Human Computer Interaction in Scheduling Applications (AP, GR), pp. 155–171.
CIKMCIKM-2012-BhuiyanMH #mining
Interactive pattern mining on hidden data: a sampling-based solution (MB, SM, MAH), pp. 95–104.
CIKMCIKM-2012-BonchiFNSV
Interactive and context-aware tag spell check and correction (FB, OF, FMN, FS, HV), pp. 1869–1873.
CIKMCIKM-2012-GuoLA #fine-grained #predict #web
Predicting web search success with fine-grained interaction data (QG, DL, EA), pp. 2050–2054.
CIKMCIKM-2012-MetzgerSHS #learning
LUKe and MIKe: learning from user knowledge and managing interactive knowledge extraction (SM, MS, KH, RS), pp. 2671–2673.
CIKMCIKM-2012-WangDRSW #named
PRAVDA-live: interactive knowledge harvesting (YW, MD, ZR, MS, GW), pp. 2674–2676.
CIKMCIKM-2012-ZhangWW #framework #learning #ontology
An interaction framework of service-oriented ontology learning (JZ, YW, HW), pp. 2303–2306.
ECIRECIR-2012-DiriyeKH #query #web
Interactive Search Support for Difficult Web Queries (AD, GK, JH), pp. 37–49.
ECIRECIR-2012-DiriyeTB #process #query
A Little Interaction Can Go a Long Way: Enriching the Query Formulation Process (AD, AT, AB), pp. 531–534.
ECIRECIR-2012-HienertSSM #information retrieval #library #process #visualisation
Integrating Interactive Visualizations in the Search Process of Digital Libraries and IR Systems (DH, FS, PS, PM), pp. 447–450.
ECIRECIR-2012-KreuzerSKS #image #interface #retrieval #sketching
An Interactive Paper and Digital Pen Interface for Query-by-Sketch Image Retrieval (RK, MS, IAK, HS), pp. 317–328.
ECIRECIR-2012-LungleyKS #adaptation #domain model #learning #modelling #web
Learning Adaptive Domain Models from Click Data to Bootstrap Interactive Web Search (DL, UK, DS), pp. 527–530.
ICPRICPR-2012-BorghesaniGC #2d #image
2D images map warping for improved user interaction (DB, CG, RC), pp. 1096–1099.
ICPRICPR-2012-KockelkornSGRJVRSG #classification #simulation
Interactive classification of lung tissue in CT scans by combining prior and interactively obtained training data: A simulation study (TTJPK, CIS, JCG, RR, PAdJ, MAV, JR, CSP, BvG), pp. 105–108.
ICPRICPR-2012-PighettiPP #algorithm #image #multi #retrieval #search-based
Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM (RP, DP, FP), pp. 2849–2852.
ICPRICPR-2012-SerratosaCS #graph
Interactive graph matching by means of imposing the pairwise costs (FS, XC, ASR), pp. 1298–1301.
KDDKDD-2012-ChauAVTF #graph #named #scalability #visualisation
TourViz: interactive visualization of connection pathways in large graphs (DHC, LA, JV, HT, CF), pp. 1516–1519.
KDDKDD-2012-GalbrunM #mining #named #visualisation
Siren: an interactive tool for mining and visualizing geospatial redescriptions (EG, PM), pp. 1544–1547.
KDDKDD-2012-Li12a #internet
Interaction and collective intelligence in internet computing (DL), p. 222.
KDIRKDIR-2012-DevezasF #information management #network #research #visualisation
Interactive Visualization of a News Clips Network — A Journalistic Research and Knowledge Discovery Tool (JLD, ÁF), pp. 157–162.
KEODKEOD-2012-BrandaoMS #approach #composition #incremental #named #navigation #ontology
I3OM — An Iterative, Incremental and Interactive Approach for Ontology Navigation based on Ontology Modularization (RB, PM, NS), pp. 265–270.
RecSysRecSys-2012-BostandjievOH #hybrid #named #recommendation #visual notation
TasteWeights: a visual interactive hybrid recommender system (SB, JO, TH), pp. 35–42.
SEKESEKE-2012-ChandaMB #architecture #framework #knowledge base
Interactive Business Rules Framework for Knowledge Based Service Oriented Architecture (DC, DDM, SB), pp. 315–318.
SEKESEKE-2012-DamianiV #automation #diagrams #generative #interface #web
Automatic Generation of Web Interfaces from User Interaction Diagrams (FBD, PV), pp. 605–610.
SIGIRSIGIR-2012-ArguelloWKE #complexity
Task complexity, vertical display and user interaction in aggregated search (JA, WCW, DK, AE), pp. 435–444.
SIGIRSIGIR-2012-AzzopardiDG #named #web
ALF: a client side logger and server for capturing user interactions in web applications (LA, MD, RG), p. 1003.
SIGIRSIGIR-2012-BaskayaKJ #simulation
Time drives interaction: simulating sessions in diverse searching environments (FB, HK, KJ), pp. 105–114.
SIGIRSIGIR-2012-LiuBC #behaviour #personalisation #using
Personalization of search results using interaction behaviors in search sessions (CL, NJB, MJC), pp. 205–214.
SIGIRSIGIR-2012-TranF #information retrieval #using
Using eye-tracking with dynamic areas of interest for analyzing interactive information retrieval (VTT, NF), pp. 1165–1166.
SIGIRSIGIR-2012-ZhangZC #documentation #effectiveness
Summarizing highly structured documents for effective search interaction (LZ, YZ, YC), pp. 145–154.
MODELSMoDELS-2012-CuadradoLG #approach #bottom-up #metamodelling
Bottom-Up Meta-Modelling: An Interactive Approach (JSC, JdL, EG), pp. 3–19.
PEPMPEPM-2012-DegenTW #contract #lazy evaluation
The interaction of contracts and laziness (MD, PT, SW), pp. 97–106.
RERE-2012-AroraSR #feature model #nondeterminism
Resolving uncertainty in automotive feature interactions (SA, PS, SR), pp. 21–30.
ASEASE-2012-HineSHV #enterprise #named #visualisation
Quokka: visualising interactions of enterprise software environment emulators (CMH, JGS, JH, SV), pp. 370–373.
FSEFSE-2012-BookGG
Seeing the forest and the trees: focusing team interaction on value and effort drivers (MB, SG, VG), p. 30.
ICSEICSE-2012-Gu #fine-grained #ide
Capturing and exploiting fine-grained IDE interactions (ZG), pp. 1630–1631.
ICSEICSE-2012-NovaisNLCDGM #comprehension #evolution #industrial #on the #visualisation
On the proactive and interactive visualization for feature evolution comprehension: An industrial investigation (RLN, CN, CANL, EC, FD, AG, MGM), pp. 1044–1053.
ICSEICSE-2012-SegallT #combinator #refinement #testing
Interactive refinement of combinatorial test plans (IS, RTB), pp. 1371–1374.
ICSEICSE-2012-SongPF #named #using
iTree: Efficiently discovering high-coverage configurations using interaction trees (CS, AP, JSF), pp. 903–913.
ICSEICSE-2012-TreudeGGS #development #named #using #visualisation
WorkItemExplorer: Visualizing software development tasks using an interactive exploration environment (CT, PG, LG, MADS), pp. 1399–1402.
SACSAC-2012-AbeniP #case study #experience
Experiences with client/server interactions in a reservation-based system (LA, TP), pp. 1837–1839.
SACSAC-2012-AlebrahimCHCH #architecture #design #model transformation #problem
Designing architectures from problem descriptions by interactive model transformation (AA, IC, MH, CC, DH), pp. 1256–1258.
SACSAC-2012-FlorezD #process #video
Discovering activity interactions in a single pass over a video stream (OUF, CED), pp. 819–826.
SACSAC-2012-GomesP #analysis #social
A media-based social interactions analysis procedure (AKG, MdGCP), pp. 1018–1024.
SACSAC-2012-HornfeckZL #health #monitoring #named
Philos: a sociable robot for human robot interactions and wireless health monitoring (KH, YZ, KL), pp. 293–294.
SACSAC-2012-YinC #mobile #named #open source
MobiSpatial: open source for mobile spatial interaction (JY, JDC), pp. 572–573.
CASECASE-2012-TataraLOC #adaptation #framework #mobile #network #self
Locally communicative interaction framework for adaptively self-organizing mobile sensor networks (KT, GL, HO, NYC), pp. 1138–1143.
DATEDATE-2012-VyagrheswaruduDR #framework #named #optimisation #platform
PowerAdviser: An RTL power platform for interactive sequential optimizations (NV, SD, AR), pp. 550–553.
PDPPDP-2012-RungerS #manycore #parallel #scalability #simulation
Interaction List Compression in Large Parallel Particle Simulations on Multicore Systems (GR, MS), pp. 190–197.
FoSSaCSFoSSaCS-2012-BoveDS #automation #first-order #functional #reasoning #source code
Combining Interactive and Automatic Reasoning in First Order Theories of Functional Programs (AB, PD, ASR), pp. 104–118.
FoSSaCSFoSSaCS-2012-MazzaR #abstraction #combinator #modelling #symmetry
Full Abstraction for Set-Based Models of the Symmetric Interaction Combinators (DM, NJR), pp. 316–330.
STOCSTOC-2012-Braverman #complexity
Interactive information complexity (MB), pp. 505–524.
WRLAWRLA-2012-ArusoaieSER #maude
Making Maude Definitions More Interactive (AA, TFS, CE, GR), pp. 83–98.
CSLCSL-2012-Aschieri #axiom
Interactive Realizability for Classical Peano Arithmetic with Skolem Axioms (FA), pp. 31–45.
ICSTICST-2012-BlancoTS #approach #evaluation #test coverage #testing
Test Adequacy Evaluation for the User-database Interaction: A Specification-Based Approach (RB, JT, RVS), pp. 71–80.
ICSTICST-2012-GargantiniV #combinator #named #testing
CITLAB: A Laboratory for Combinatorial Interaction Testing (AG, PV), pp. 559–568.
ICSTICST-2012-KruseBW #combinator #constraints #testing
Numerical Constraints for Combinatorial Interaction Testing (PMK, JB, JW), pp. 758–763.
ICSTICST-2012-MarianiPRS #automation #black box #named #testing
AutoBlackTest: Automatic Black-Box Testing of Interactive Applications (LM, MP, OR, MS), pp. 81–90.
ICSTICST-2012-SaleckerG #combinator #grammarware #testing
Combinatorial Interaction Testing for Test Selection in Grammar-Based Testing (ES, SG), pp. 610–619.
ICTSSICTSS-2012-JohansenHFCEW #agile #automation #product line #testing
A Technique for Agile and Automatic Interaction Testing for Product Lines (MFJ, ØH, FF, EC, JE, TW), pp. 39–54.
ICSTSAT-2012-ZhangMZ #constraints #identification #optimisation #theorem proving
Faulty Interaction Identification via Constraint Solving and Optimization (JZ, FM, ZZ), pp. 186–199.
DocEngDocEng-2011-AdamsPS #case study #forensics
A study of the interaction of paper substrates on printed forensic imaging (GBA, SBP, SJS), pp. 263–266.
DocEngDocEng-2011-DamascenoSM #authoring #editing #hypermedia #named #visual notation
EDITEC: hypermedia composite template graphical editor for interactive tv authoring (JRD, JAFdS, DCMS), pp. 77–80.
DocEngDocEng-2011-PiccoliCCOM #documentation #for free #layout #novel
A novel physics-based interaction model for free document layout (RFBP, RC, NCC, JBSdO, IHM), pp. 153–162.
ICDARICDAR-2011-ChazalonCL #analysis #documentation #performance
Iterative Analysis of Pages in Document Collections for Efficient User Interaction (JC, BC, AL), pp. 503–507.
ICDARICDAR-2011-GhorbelMLA #sketching
Interactive Competitive Breadth-First Exploration for Sketch Interpretation (AG, SM, AL, ÉA), pp. 1195–1199.
ICDARICDAR-2011-NagyZ #image #named
CalliGUI: Interactive Labeling of Calligraphic Character Images (GN, XZ), pp. 977–981.
SIGMODSIGMOD-2011-FanLMTY #program repair
Interaction between record matching and data repairing (WF, JL, SM, NT, WY), pp. 469–480.
SIGMODSIGMOD-2011-HuangGL #datalog #tutorial
Datalog and emerging applications: an interactive tutorial (SSH, TJG, BTL), pp. 1213–1216.
TPDLTPDL-2011-OssenbruggenHB
Interactive Vocabulary Alignment (JvO, MH, VdB), pp. 296–307.
TPDLTPDL-2011-WongCRCX #library #named #scalability #visualisation
INVISQUE: Technology and Methodologies for Interactive Information Visualization and Analytics in Large Library Collections (BLWW, S(C, CR, RC, KX), pp. 227–235.
VLDBVLDB-2011-AlexeCKT #design #named #refinement
EIRENE: Interactive Design and Refinement of Schema Mappings via Data Examples (BA, BtC, PGK, WCT), pp. 1414–1417.
VLDBVLDB-2011-DashPA #named #scalability
CoPhy: A Scalable, Portable, and Interactive Index Advisor for Large Workloads (DD, NP, AA), pp. 362–372.
VLDBVLDB-2011-NandiJ #paradigm
Guided Interaction: Rethinking the Query-Result Paradigm (AN, HVJ), pp. 1466–1469.
VLDBVLDB-2012-CormodeTY11 #proving #streaming #verification
Verifying Computations with Streaming Interactive Proofs (GC, JT, KY), pp. 25–36.
CSEETCSEET-2011-RadermacherW #empirical #programming #student #using
Investigating student-instructor interactions when using pair programming: An empirical study (AR, GSW), pp. 41–50.
ITiCSEITiCSE-2011-Hijon-NeiraV #analysis
Merlin-Mo, an interactions analysis system for Moodle (RHN, JÁVI), p. 340.
ITiCSEITiCSE-2011-Santos #named
AGUIA/J: a tool for interactive experimentation of objects (ALS), pp. 43–47.
ITiCSEITiCSE-2011-SchweitzerBS #tool support
Interactive tools in the graphics classroom (DS, JB, LS), pp. 113–117.
SIGITESIGITE-2011-VillaromanRS #artificial reality #education #using
Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor (NV, DR, BS), pp. 227–232.
ICPCICPC-2011-Storey #java #revisited #source code #visualisation
An Interactive Visualization Environment for Exploring Java Programs: SHriMP Views Revisited (MADS), p. xviii.
ICSMEICSM-2011-DiGiuseppeJ #fault
Fault interaction and its repercussions (ND, JAJ), pp. 3–12.
MSRMSR-2011-CanforaCCP #debugging #social
Social interactions around cross-system bug fixings: the case of FreeBSD and OpenBSD (GC, LC, MC, MDP), pp. 143–152.
SCAMSCAM-2011-SfayhiS #analysis #visualisation #what
What You See is What You Asked for: An Effort-Based Transformation of Code Analysis Tasks into Interactive Visualization Scenarios (AS, HAS), pp. 195–203.
FMFM-2011-CiobanuK #migration
Timed Migration and Interaction with Access Permissions (GC, MK), pp. 293–307.
SEFMSEFM-2011-ErnstSR #analysis #empirical #proving #theorem proving #verification
Verification of B + Trees: An Experiment Combining Shape Analysis and Interactive Theorem Proving (GE, GS, WR), pp. 188–203.
SEFMSEFM-2011-HafaiedhGM #distributed #implementation #multi
Distributed Implementation of Systems with Multiparty Interactions and Priorities (IBH, SG, NM), pp. 38–57.
DiGRADiGRA-2011-TiemstraBBG #design #game studies #guidelines
Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment (GT, RvdB, TB, MdG).
DiGRADiGRA-2011-VermeulenLGC #design #game studies #gender #what
You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits (LV, JVL, FDG, CC).
FDGFDG-2011-Cardona-Rivera #towards
Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative (RCR), pp. 250–252.
CoGVS-Games-2011-Bashford-RogersDHC #approximate
Approximate Visibility Grids for Interactive Indirect Illumination (TBR, KD, CH, AC), pp. 55–62.
CoGVS-Games-2011-KaradimitriouR #collaboration #experience #game studies
Studying Player Experience in a Collaborative Embodied Interaction Game (KK, MR), pp. 199–206.
CoGVS-Games-2011-KravtsovFAPC #animation #approach #game studies #hybrid
A New Hybrid Approach to the Animation of Complex Character Interactions in Games (DK, OF, VA, AAP, PC), pp. 8–15.
CoGVS-Games-2011-KyriazisKMDV #challenge #social
Interactive Social TV on Service Oriented Environments: Challenges and Enablers (DK, GK, AM, ADD, TAV), pp. 152–155.
CoGVS-Games-2011-NetoSNPF #game studies #using
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent (JNN, RS, JPN, JMP, JF), pp. 164–167.
CoGVS-Games-2011-PaliokasAM #3d #education #game studies #programming #video
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game (IP, CA, MM), pp. 24–31.
CoGVS-Games-2011-VoulgariK #collaboration #game studies #learning #multi #on the #online
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games (IV, VK), pp. 182–183.
CHICHI-2011-BadshahGCVHP #feedback #generative #self
Interactive generator: a self-powered haptic feedback device (AB, SG, GC, NV, SH, SNP), pp. 2051–2054.
CHICHI-2011-BeyerAMSIKSH #behaviour #scalability
Audience behavior around large interactive cylindrical screens (GB, FA, JM, AS, KI, SK, MS, IH), pp. 1021–1030.
CHICHI-2011-BoringGWBSB #mobile #multi #video
Multi-user interaction on media facades through live video on mobile devices (SB, SG, AW, AMB, JS, AB), pp. 2721–2724.
CHICHI-2011-ChauKHF #machine learning #named #network #scalability
Apolo: making sense of large network data by combining rich user interaction and machine learning (DHC, AK, JIH, CF), pp. 167–176.
CHICHI-2011-ChenNHD
Unpacking exam-room computing: negotiating computer-use in patient-physician interactions (YC, VN, SH, VD), pp. 3343–3352.
CHICHI-2011-ChoiHLLL #named
RemoteTouch: touch-screen-like interaction in the tv viewing environment (SC, JH, GL, NL, WL), pp. 393–402.
CHICHI-2011-CowanL #mobile #named #using
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows (LGC, KAL), pp. 2707–2716.
CHICHI-2011-CramerHTYH #student #using #visual notation
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism (MC, SHH, MT, MTY, GRH), pp. 1–10.
CHICHI-2011-DasFS #design #question
Interaction design for cancer patients: do we need to take into account the effects of illness and medication? (AD, AF, DS), pp. 21–24.
CHICHI-2011-DoringKMPSGS #gesture #visual notation
Gestural interaction on the steering wheel: reducing the visual demand (TD, DK, PM, MP, JS, VG, AS), pp. 483–492.
CHICHI-2011-EricksonSKL #evaluation
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment (TE, NSS, WAK, DWL), pp. 503–512.
CHICHI-2011-Fallman #human-computer
The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction (DF), pp. 1051–1060.
CHICHI-2011-FiebrinkCT #evaluation #learning
Human model evaluation in interactive supervised learning (RF, PRC, DT), pp. 147–156.
CHICHI-2011-FourneyMT #analysis #query #usability
Characterizing the usability of interactive applications through query log analysis (AF, RM, MAT), pp. 1817–1826.
CHICHI-2011-Gazan #community #social
Redesign as an act of violence: disrupted interaction patterns and the fragmenting of a social Q&A community (RG), pp. 2847–2856.
CHICHI-2011-GoodmanSW #comprehension #design
Understanding interaction design practices (EG, ES, RW), pp. 1061–1070.
CHICHI-2011-HalpernTEDESBG #named
MoBoogie: creative expression through whole body musical interaction (MKH, JT, ME, SD, AE, KS, EPSB, GG), pp. 557–560.
CHICHI-2011-HinrichsC #gesture #multi #sequence
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHICHI-2011-HookGMTWO
A VJ centered exploration of expressive interaction (JH, DPG, JCM, ST, PCW, PO), pp. 1265–1274.
CHICHI-2011-HowisonTRA #concept #learning
The mathematical imagery trainer: from embodied interaction to conceptual learning (MH, DT, DR, DA), pp. 1989–1998.
CHICHI-2011-HutamaSFG #correlation #multi #using
Distinguishing multiple smart-phone interactions on a multi-touch wall display using tilt correlation (WH, PS, CWF, WBG), pp. 3315–3318.
CHICHI-2011-IannacciTAP #feedback #multi #physics
The haptic laser: multi-sensation tactile feedback for at-a-distance physical space perception and interaction (FI, ET, DA, SNP), pp. 2047–2050.
CHICHI-2011-JamilOPKS #collaboration #learning
The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables (IJ, KO, MJP, AK, SS), pp. 3043–3052.
CHICHI-2011-JohnsonOSCC
Exploring the potential for touchless interaction in image-guided interventional radiology (RJ, KO, AS, CC, AC), pp. 3323–3332.
CHICHI-2011-KandelPHH #data transformation #named #specification #visual notation
Wrangler: interactive visual specification of data transformation scripts (SK, AP, JMH, JH), pp. 3363–3372.
CHICHI-2011-KarrerWLHB #named
Pinstripe: eyes-free continuous input on interactive clothing (TK, MW, LL, FH, JOB), pp. 1313–1322.
CHICHI-2011-KaserAP #multi #named #performance
FingerGlass: efficient multiscale interaction on multitouch screens (DPK, MA, MP), pp. 1601–1610.
CHICHI-2011-KellyG #delivery
An examination of two delivery modes for interactive search system experiments: remote and laboratory (DK, KG), pp. 1531–1540.
CHICHI-2011-KhalilbeigiLMS #named
Xpaaand: interaction techniques for rollable displays (MK, RL, MM, JS), pp. 2729–2732.
CHICHI-2011-LarsonCGRHFP #named
HeatWave: thermal imaging for surface user interaction (ECL, GC, SG, XR, BLH, DF, SP), pp. 2565–2574.
CHICHI-2011-LeitnerH #design #image #named
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction (JL, MH), pp. 2985–2994.
CHICHI-2011-LevesqueOMCMJCP #programmable
Enhancing physicality in touch interaction with programmable friction (VL, LO, KEM, AC, NDM, DJ, JEC, MAP), pp. 2481–2490.
CHICHI-2011-LozanoJK #multi #tablet
The impact on musculoskeletal system during multitouch tablet interactions (CL, DLJ, KK), pp. 825–828.
CHICHI-2011-MarshallB #case study #experience #performance #using
Using fast interaction to create intense experiences (JM, SB), pp. 1255–1264.
CHICHI-2011-MartinRB #comprehension #delivery #modelling
Client TouchPoint modeling: understanding client interactions in the context of service delivery (AMM, YAR, JB), pp. 979–982.
CHICHI-2011-MathiasenB #design #security
Experiencing security in interaction design (NRM, SB), pp. 2325–2334.
CHICHI-2011-MitchellM
Limits of rereadability in procedural interactive stories (AM, KM), pp. 1939–1948.
CHICHI-2011-MorrisonVM
Building sensitising terms to understand free-play in open-ended interactive art environments (AJM, SV, PM), pp. 2335–2344.
CHICHI-2011-NackeKLM #design #game studies #using
Biofeedback game design: using direct and indirect physiological control to enhance game interaction (LEN, MK, CL, RLM), pp. 103–112.
CHICHI-2011-NarumiNKTH #artificial reality
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction (TN, SN, TK, TT, MH), pp. 93–102.
CHICHI-2011-OHaraSH #human-computer
Embodiment in brain-computer interaction (KO, AS, RHRH), pp. 353–362.
CHICHI-2011-PaldaniusKVJH #case study #communication #experience
Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations (MP, TK, KVVM, OJ, JH), pp. 2641–2650.
CHICHI-2011-PasqueroH #feedback #mobile
Tactile feedback can assist vision during mobile interactions (JP, VH), pp. 3277–3280.
CHICHI-2011-PasqueroSS
A haptic wristwatch for eyes-free interactions (JP, SJS, NS), pp. 3257–3266.
CHICHI-2011-PearsonBT #documentation #physics
The reading desk: applying physical interactions to digital documents (JSP, GB, HWT), pp. 3199–3202.
CHICHI-2011-PedersenH #interface
Tangible bots: interaction with active tangibles in tabletop interfaces (EWP, KH), pp. 2975–2984.
CHICHI-2011-PierceP
Second-hand interactions: investigating reacquisition and dispossession practices around domestic objects (JP, EP), pp. 2385–2394.
CHICHI-2011-QuekBWMTPST #design #development #human-computer #interface #simulation #social
Simulating the feel of brain-computer interfaces for design, development and social interaction (MQ, DB, JW, RMS, MT, SP, MS, MT), pp. 25–28.
CHICHI-2011-RohsOS #lens #validation
Interaction with magic lenses: real-world validation of a Fitts’ Law model (MR, AO, TS), pp. 2725–2728.
CHICHI-2011-RuizL #gesture #mobile #named
DoubleFlip: a motion gesture delimiter for mobile interaction (JR, YL), pp. 2717–2720.
CHICHI-2011-RuizLL #gesture #mobile
User-defined motion gestures for mobile interaction (JR, YL, EL), pp. 197–206.
CHICHI-2011-SetlockF #communication
Culture or fluency?: unpacking interactions between culture and communication medium (LDS, SRF), pp. 1137–1140.
CHICHI-2011-ShaerSVFLW #learning
Enhancing genomic learning through tabletop interaction (OS, MS, CV, TF, ML, HW), pp. 2817–2826.
CHICHI-2011-ShinoharaW #social
In the shadow of misperception: assistive technology use and social interactions (KS, JOW), pp. 705–714.
CHICHI-2011-SunFH #interface #multi #sketching
An interactive multi-touch sketching interface for diffusion curves (QS, CWF, YH), pp. 1611–1614.
CHICHI-2011-ToomimKPL #human-computer #metric #towards
Utility of human-computer interactions: toward a science of preference measurement (MT, TK, CP, JAL), pp. 2275–2284.
CHICHI-2011-UzunSK #comparative #evaluation #social #usability
Pairing devices for social interactions: a comparative usability evaluation (EU, NS, AK), pp. 2315–2324.
CHICHI-2011-WeilenmannJ #comprehension #people #using
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction (AW, OJ), pp. 2631–2640.
CHICHI-2011-WigdorBPLW #gesture #multi #precise
Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations (DW, HB, JP, JL, SW), pp. 1581–1590.
CHICHI-2011-WilliamsYPMMI #3d #multi #named
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
CHICHI-2011-WillisPS #named
Motionbeam: a metaphor for character interaction with handheld projectors (KDDW, IP, TS), pp. 1031–1040.
CHICHI-2011-XinBR #empirical
Acquiring and pointing: an empirical study of pen-tilt-based interaction (YX, XB, XR), pp. 849–858.
CHICHI-2011-YuCLTHTHCCHH #multi #named
TUIC: enabling tangible interaction on capacitive multi-touch displays (NHY, LWC, SYL, SST, ICH, DJT, FIH, LPC, MYC, PH, YPH), pp. 2995–3004.
CHICHI-2011-ZarinF #design
Through the troll forest: exploring tabletop interaction design for children with special cognitive needs (RZ, DF), pp. 3319–3322.
CSCWCSCW-2011-BardamBGP #research
The global interaction research initiative at the IT university of Copenhagen, Denmark (JEB, PB, AJG, TP), pp. 489–496.
CSCWCSCW-2011-BowieSMH #multi
Web-based multipointer interaction on shared displays (MB, OS, ALM, BH), pp. 609–612.
CSCWCSCW-2011-CoughlanACDLR
Working with “mission control” in scientific fieldwork: supporting interactions between in situ and distanced collaborators (TC, AA, TDC, SJD, JL, YR), pp. 617–620.
CSCWCSCW-2011-LiuSPT #challenge #generative
Supporting generation Y interactions: challenges for office work (WL, PJS, GP, JTF), pp. 669–672.
CSCWCSCW-2011-MarshallRP #physics #using
Using F-formations to analyse spatial patterns of interaction in physical environments (PM, YR, NP), pp. 445–454.
CSCWCSCW-2011-MooreCK #internet #query
Three sequential positions of query repair in interactions with internet search engines (RJM, EFC, RGPK), pp. 415–424.
CSCWCSCW-2011-Murphy-HillM #effectiveness #tool support
Peer interaction effectively, yet infrequently, enables programmers to discover new tools (ERMH, GCM), pp. 405–414.
CSCWCSCW-2011-PelaezC #collaboration #documentation
Interactions with real and digital elements for collaborative document creation (MPP, IC), pp. 697–700.
HCIDHM-2011-ElepfandtS #artificial reality #multimodal
Multimodal, Touchless Interaction in Spatial Augmented Reality Environments (ME, MS), pp. 263–271.
HCIDHM-2011-Maier #human-computer #recognition
Implicit Human-Computer Interaction by Posture Recognition (EM), pp. 143–150.
HCIDHM-2011-SchafferSM #human-computer #multimodal
A Model of Shortcut Usage in Multimodal Human-Computer Interaction (SS, RS, SM), pp. 337–346.
HCIDUXU-v1-2011-BotellaGT #evaluation #heuristic #using
Using Interaction Patterns in Heuristic Evaluation (FB, JAG, RT), pp. 23–32.
HCIDUXU-v1-2011-Davis11a #adaptation
The Nature of Adaptive Interactions and Potential for Strategic Application (JD), pp. 221–227.
HCIDUXU-v1-2011-HuangW #analysis #gesture #mobile #usability
Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices (CHH, CMW), pp. 573–582.
HCIDUXU-v1-2011-Masita-MwangiRA #design #guidelines #mobile #self
Enhancing Interactions of Self-help Groups in Africa through Mobile Solutions: Design Guidelines (MMM, FRB, PA), pp. 621–629.
HCIDUXU-v2-2011-Albers11a
Human-Information Interactions with Complex Software (MJA), pp. 245–254.
HCIDUXU-v2-2011-Cai #assessment #human-computer #protocol
A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction (HC), pp. 359–367.
HCIDUXU-v2-2011-KimU #collaboration #design #human-computer #web
Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media (SJK, NMU), pp. 20–28.
HCIDUXU-v2-2011-MasipOG #classification #component #evaluation #heuristic
Classification of Interactive System Components Enables Planning Heuristic Evaluation Easier (LM, MO, TG), pp. 478–486.
HCIDUXU-v2-2011-MirandaHB11a #physics
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices (LCdM, HHH, MCCB), pp. 167–176.
HCIDUXU-v2-2011-RubegniML #scalability #social #using
Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction (ER, NM, ML), pp. 195–204.
HCIDUXU-v2-2011-YuI #visualisation #web
Trails-An Interactive Web History Visualization and Tagging Tool (WY, TI), pp. 77–86.
HCIHCD-2011-BohmSW #design #experience #user interface
Smart Sol — Bringing User Experience to Facility Management: Designing the User Interaction of a Solar Control Unit (PB, TS, CW), pp. 187–196.
HCIHCD-2011-ChouC #physics
Investigating Users’ Interaction with Physical Products Applying Qualitative and Quantitative Methods (CJC, CC), pp. 3–12.
HCIHCD-2011-Clark #collaboration
Human Interaction and Collaborative Innovation (KAC), pp. 13–21.
HCIHCD-2011-KwakSM #communication #prototype
Study of Honest Signal: Bringing Unconscious Channel of Communication into Awareness through Interactive Prototype (YK, TS, JM), pp. 529–536.
HCIHCD-2011-Ley #workflow
Expert-Sided Workflow Data Acquisition by Means of an Interactive Interview System (DL), pp. 91–100.
HCIHCD-2011-MirandaHB #empirical
Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users (LCdM, HHH, MCCB), pp. 262–271.
HCIHCD-2011-TominagaDYMT
Structure of FUN Factors in the Interaction with Products (ST, TD, TY, YM, MT), pp. 138–143.
HCIHCD-2011-YamadaNM #usability #web
Extraction of User Interaction Patterns for Low-Usability Web Pages (TY, NN, TM), pp. 144–152.
HCIHCI-DDA-2011-CharfiEKM #analysis #automation #evaluation #human-computer #network #towards
Towards an Automatic Analysis of Interaction Data for HCI Evaluation Application to a Transport Network Supervision System (SC, HE, CK, FM), pp. 175–184.
HCIHCI-DDA-2011-ChiangT #design #education
Interaction Design Teaching Method Design (CWC, KT), pp. 45–53.
HCIHCI-DDA-2011-DattaH #design #formal method
A Formal Model of Mixed-Initiative Interaction in Design Exploration (SD, MH), pp. 185–193.
HCIHCI-DDA-2011-DittmarF #implementation #modelling #using
Intertwined Modeling and Implementation of Interactive Systems Using HOPS (AD, PF), pp. 194–203.
HCIHCI-DDA-2011-EngelMF #human-computer #user interface
HCI Patterns as a Means to Transform Interactive User Interfaces to Diverse Contexts of Use (JE, CM, PF), pp. 204–213.
HCIHCI-DDA-2011-EstevesA #agile #concept #design #development
Designing Interaction Concepts, Managing Customer Expectation and Mastering Agile Development in Rich Application Product Development (ME, VA), pp. 54–62.
HCIHCI-DDA-2011-Fernandez-LlatasMSN #process #simulation
Process Choreography for Human Interaction Computer-Aided Simulation (CFL, JBM, PS, JCN), pp. 214–220.
HCIHCI-DDA-2011-GodonFRT #design pattern #internet #library
The First Interaction Design Pattern Library for Internet of Things User Created Applications (MG, MAF, MR, LT), pp. 229–237.
HCIHCI-DDA-2011-HessMT #using
Differentiating between Successful and Less Successful Products by Using MAInEEAC — A Model for Interaction Characterization (SH, AM, MT), pp. 238–247.
HCIHCI-DDA-2011-HornungB #concept #design #framework #towards #web
Towards a Conceptual Framework for Interaction Design for the Pragmatic Web (HHH, MCCB), pp. 72–81.
HCIHCI-DDA-2011-HuangTCTHC #design
Blowing Light: Green-Based Interaction Design (YCAH, CCT, TWC, PYT, THH, JJC), pp. 82–91.
HCIHCI-DDA-2011-MerloB #agile #development #prototype
A Rapid Prototyping Tool for Interactive Device Development (MM, MB), pp. 107–113.
HCIHCI-DDA-2011-SchlegelK #concept #modelling #ubiquitous
Model-Based Ubiquitous Interaction Concepts and Contexts in Public Systems (TS, CK), pp. 288–298.
HCIHCI-DDA-2011-ShiraiT #composition #music #using
A Proposal of an Interactive Music Composition System Using Gibbs Sampler (AS, TT), pp. 490–497.
HCIHCI-DDA-2011-WuSYSQ #multi #named #platform
uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop (CW, YS, CY, YS, YQ), pp. 507–516.
HCIHCI-ITE-2011-AngeliniCCKM #gesture #multi #scalability #using
Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers (LA, MC, SC, OAK, EM), pp. 185–193.
HCIHCI-ITE-2011-BarbuceanuADR #analysis #artificial reality #user interface
Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis (FB, CA, MD, ZR), pp. 204–213.
HCIHCI-ITE-2011-BoulabiarBPC #low cost
A Low-Cost Natural User Interaction Based on a Camera Hand-Gestures Recognizer (MIB, TB, FP, GC), pp. 214–221.
HCIHCI-ITE-2011-ChenCS
Dancing Skin: An Interactive Device for Motion (SHC, TWC, SCS), pp. 409–416.
HCIHCI-ITE-2011-FahnC #gesture #recognition
Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System (CSF, KYC), pp. 248–258.
HCIHCI-ITE-2011-HaslbeckPKPMB #requirements
Experimental Evaluations of Touch Interaction Considering Automotive Requirements (AH, SP, MK, KP, JM, KB), pp. 23–32.
HCIHCI-ITE-2011-HayashiKMO #information management
Influence of Prior Knowledge and Embodiment on Human-Agent Interaction (YH, VVK, KM, HO), pp. 513–522.
HCIHCI-ITE-2011-HowleyR #human-computer #modelling
Modeling the Rhetoric of Human-Computer Interaction (IKH, CPR), pp. 341–350.
HCIHCI-ITE-2011-JokischBS #multi #testing #usability
Usability Testing of the Interaction of Novices with a Multi-touch Table in Semi Public Space (MJ, TB, AS), pp. 71–80.
HCIHCI-ITE-2011-KuramotoYMT #multi #recommendation
Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention (IK, AY, MM, YT), pp. 351–357.
HCIHCI-ITE-2011-KwonCSAG #how #internet
Older User-Computer Interaction on the Internet: How Conversational Agents Can Help (WSK, VC, SIS, HA, JEG), pp. 533–536.
HCIHCI-ITE-2011-LuBD #named
mediRobbi: An Interactive Companion for Pediatric Patients during Hospital Visit (SCL, NB, EYLD), pp. 547–556.
HCIHCI-ITE-2011-MetzeBP #overview
A Review of Personality in Voice-Based Man Machine Interaction (FM, AWB, TP), pp. 358–367.
HCIHCI-ITE-2011-NebeKJF #multi #using
Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction (KN, FK, HJ, HF), pp. 100–109.
HCIHCI-ITE-2011-OhILLK #gesture #recognition
Upper Body Gesture Recognition for Human-Robot Interaction (CMO, MZI, JSL, CWL, ISK), pp. 294–303.
HCIHCI-ITE-2011-ParkAK #interface #mobile
Gaze-Directed Hands-Free Interface for Mobile Interaction (GsP, JgA, GJK), pp. 304–313.
HCIHCI-ITE-2011-PoorJ #human-computer
Introducing Animatronics to HCI: Extending Reality-Based Interaction (GMP, RJKJ), pp. 593–602.
HCIHCI-ITE-2011-TanakaMK #case study #human-computer #interface #multi
Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction (KT, TM, KK), pp. 613–622.
HCIHCI-ITE-2011-UllahLORM #case study #collaboration #distributed #what
What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment (SU, XL, SO, PR, MM), pp. 140–147.
HCIHCI-ITE-2011-ZhangAR #human-computer #multi
Developing and Exploiting a Multilingual Grammar for Human-Computer Interaction (XZ, RA, DFR), pp. 396–405.
HCIHCI-MIIE-2011-AhmadTSSK #framework #platform
Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
HCIHCI-MIIE-2011-CarrinoMKI #approach #hybrid #named #towards
ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction (SC, EM, OAK, RI), pp. 165–174.
HCIHCI-MIIE-2011-CearretaG #adaptation #towards
Toward Adapting Interactions by Considering User Emotions and Capabilities (IC, NGV), pp. 525–534.
HCIHCI-MIIE-2011-ChangL #design #social
Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction (HMC, RHL), pp. 175–184.
HCIHCI-MIIE-2011-ChenLY #design #implementation
Mojo iCuisine: The Design and Implementation of an Interactive Restaurant Tabletop Menu (THC, HHL, YDY), pp. 185–194.
HCIHCI-MIIE-2011-KamiethBS #adaptation
Adaptive Implicit Interaction for Healthy Nutrition and Food Intake Supervision (FK, AB, CS), pp. 205–212.
HCIHCI-MIIE-2011-KolskiUROD #evaluation
Interaction in Mobility: The Evaluation of Interactive Systems Used by Travellers in Transportation Contexts (CK, GU, JMR, KMdO, BD), pp. 301–310.
HCIHCI-MIIE-2011-LinCL #design
Designing Poetic Interaction in Space (YCL, HMC, RHL), pp. 559–568.
HCIHCI-MIIE-2011-LuMLW #pervasive #research
Research of Passive Mode Interaction in Pervasive Computing (YL, KM, ZL, KW), pp. 220–229.
HCIHCI-MIIE-2011-OehlSTHP #approach #detection #human-computer
Improving Human-Machine Interaction — A Non Invasive Approach to Detect Emotions in Car Drivers (MO, FWS, TKT, RH, HRP), pp. 577–585.
HCIHCI-MIIE-2011-YuC #hybrid
Reacting with Care: The Hybrid Interaction Types in a Sensible Space (GJY, TWC), pp. 250–258.
HCIHCI-MIIE-2011-ZhanF #design #named #people
GoCoBa: Interactive Installation Design Applied on Combination of Context and People (JXZ, KKF), pp. 259–267.
HCIHCI-UA-2011-ChuangHH #design #web
User Interactive Design for Digital TV Web Surfing (CFC, NH, SLH), pp. 439–442.
HCIHCI-UA-2011-FriedmanRB #realtime
A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation (NF, DJR, MB), pp. 151–158.
HCIHCI-UA-2011-HarleyRGHB #design #game studies
The Design of an Interactive Stroke Rehabilitation Gaming System (LH, SR, MG, SH, DFB), pp. 167–173.
HCIHCI-UA-2011-HymelLBSB #concept
The Interaction of Children’s Concepts about Agents and Their Ability to Use an Agent-Based Tutoring System (AMH, DTL, JB, MMS, GB), pp. 580–589.
HCIHCI-UA-2011-KhairatG #communication #human-computer
Clinical Communication: Human-Computer and Human-Human Interactions (SSK, YG), pp. 182–191.
HCIHCI-UA-2011-KimLK #problem #usability
Inherent Usability Problems in Interactive Voice Response Systems (HCK, DL, HK), pp. 476–483.
HCIHCI-UA-2011-LeeSP #design
Effect of Aesthetic Design Elements on Tabletop Display Interaction (HL, HJS, JHP), pp. 484–489.
HCIHCI-UA-2011-OctaviaBCQL #3d #adaptation #collaboration #game studies #modelling #towards
User Modeling Approaches towards Adaptation of Users’ Roles to Improve Group Interaction in Collaborative 3D Games (JRO, AB, KC, PQ, KL), pp. 668–677.
HCIHCI-UA-2011-Wang11a #learning #network #student #tool support #using
Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes (ALW), pp. 107–112.
HCIHCI-UA-2011-WileySTK
Shopping Cart Interactive Program (SCIP) (CW, ES, ST, SRK), pp. 285–293.
HCIHIMI-v1-2011-BellucoBC #gesture #named
ERACLE: Electromyography System for Gesture Interaction (PB, MB, UC), pp. 391–398.
HCIHIMI-v1-2011-InuiYH
Virtual Interaction between Human and Fabric (SI, AY, YH), pp. 418–424.
HCIHIMI-v1-2011-KobayashiAY #case study #mobile
Study on Haptic Interaction with Digital Map on Mobile Device (DK, YA, SY), pp. 443–449.
HCIHIMI-v1-2011-MarincSBLHK #personalisation
Interactive Personalization of Ambient Assisted Living Environments (AM, CS, AB, CL, CH, AK), pp. 567–576.
HCIHIMI-v1-2011-MoghaddamB #multi #named #visualisation
VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments (RZM, BPB), pp. 278–287.
HCIHIMI-v1-2011-SheikhFD #design #information management #integration
The Cultural Integration of Knowledge Management into Interactive Design (JAS, BF, ED), pp. 48–57.
HCIHIMI-v1-2011-TanakaF #estimation
Interaction Mediate Agent Based on User Interruptibility Estimation (TT, KF), pp. 152–160.
HCIHIMI-v1-2011-TewsOSHF #human-computer
Emotional Human-Machine Interaction: Cues from Facial Expressions (TKT, MO, FWS, RH, HF), pp. 641–650.
HCIHIMI-v1-2011-YamamotoSYNW #development
Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction (MY, HS, KY, TN, TW), pp. 651–658.
HCIHIMI-v2-2011-KuboDM #realtime
Real-time and Interactive Rendering for Translucent Materials such as Human Skin (HK, YD, SM), pp. 388–395.
HCIHIMI-v2-2011-ProctorV #design #interface #overview #perspective #web
Designing Web Sites and Interfaces to Optimize Successful User Interactions: Symposium Overview (RWP, KPLV), pp. 62–65.
HCIHIMI-v2-2011-SejimaIW #process
A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity (YS, YI, TW), pp. 180–189.
HCIHIMI-v2-2011-ShinCRR #behaviour #named #visualisation
VizKid: A Behavior Capture and Visualization System of Adult-Child Interaction (GS, TC, AR, MR), pp. 190–198.
HCIHIMI-v2-2011-SumiN #communication
Interactive e-Hon as Parent-Child Communication Tool (KS, MN), pp. 199–206.
HCIHIMI-v2-2011-XuB #mobile #navigation #usability
Usability Issues in Introducing Capacitive Interaction into Mobile Navigation (SX, KB), pp. 430–439.
HCIHIMI-v2-2011-YuCW #communication #framework #named #platform #problem #product line
SAM: A Spatial Interactive Platform for Studying Family Communication Problem (GJY, TWC, YCW), pp. 207–216.
HCIIDGD-2011-BrandND #embedded #network #social #using
Using Embedded Technology Badges to Derive Social Networks, Patterns of Interaction and Space Utilization in a Corporate Headquarters (JLB, GN, HD), pp. 353–360.
HCIIDGD-2011-ChenC11a #design
Friendly Design and Interaction Relationship Study on Sitou Tea-Sipping Design of Cultural Product (CHC, BCC), pp. 27–36.
HCIIDGD-2011-Dai #communication #development #mobile
New Development of Mobile Instant Messaging: Virtual Body Communication Interaction (LD), pp. 483–489.
HCIIDGD-2011-OzturkRPKB #case study #network #smarttech #social
The Impact of “Device” in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones (ÖÖ, KR, SP, FK, OB), pp. 473–482.
HCIIDGD-2011-RinconBCPC #community #human-computer
Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community (SRR, AB, GC, FP, TRC), pp. 556–565.
HCIIDGD-2011-SunW #social
Interactive Media in Social Innovation (XS, LW), pp. 566–575.
HCIIDGD-2011-XianF #design #education #prototype #research #social
Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
HCIOCSC-2011-ChenK #online #social #visualisation
Conversational Lives: Visualizing Interpersonal Online Social Interactions (HC, AK), pp. 241–250.
HCIOCSC-2011-OhiraMM #communication #interface #named #online #visual notation
CICRO: An Interactive Visual Interface for Crowd Communication Online (MO, HM, KiM), pp. 251–260.
HCIOCSC-2011-Shankar #online #social
Factors Influencing Online Social Interactions (RS), pp. 355–362.
VISSOFTVISSOFT-2011-NovaisLCPM #approach #difference #evolution #visual notation
An interactive differential and temporal approach to visually analyze software evolution (RLN, CANL, GdFC, RMSP, MGM), pp. 1–4.
CAiSECAiSE-2011-GuabtniNB #correlation #graph #using
Using Graph Aggregation for Service Interaction Message Correlation (AG, HRMN, BB), pp. 642–656.
ICEISICEIS-J-2011-NovaisCJM11a #approach #difference #evolution #on the #using #visualisation
On the Use of Software Visualization to Analyze Software Evolution: An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGM), pp. 241–255.
ICEISICEIS-v2-2011-ChenZ11b #development #research
The Research on the Interaction Effects of Rural Logistics and Economic Development (XC, JZ), pp. 167–171.
ICEISICEIS-v3-2011-NovaisCJM #approach #difference #evolution #on the #using #visualisation
On the Use of Software Visualization to Analyze Software Evolution — An Interactive Differential Approach (RLN, GdFC, PRMSJ, MGdMN), pp. 15–24.
CIKMCIKM-2011-Cribbin
Citation chain aggregation: an interaction model to support citation cycling (TC), pp. 2149–2152.
CIKMCIKM-2011-DruckM #evaluation #towards
Toward interactive training and evaluation (GD, AM), pp. 947–956.
CIKMCIKM-2011-JonesHTS #documentation
Relative effect of spam and irrelevant documents on user interaction with search engines (TJ, DH, PT, RS), pp. 2113–2116.
CIKMCIKM-2011-KotovZ #feedback #query
Interactive sense feedback for difficult queries (AK, CZ), pp. 163–172.
CIKMCIKM-2011-MeiserDT #knowledge base #nondeterminism #rdf #reasoning
Interactive reasoning in uncertain RDF knowledge bases (TM, MD, MT), pp. 2557–2560.
CIKMCIKM-2011-YangGRW #clustering #framework #named
CLUES: a unified framework supporting interactive exploration of density-based clusters in streams (DY, ZG, EAR, MOW), pp. 815–824.
ECIRECIR-2011-Jarvelin #evaluation #information retrieval #research
IR Research: Systems, Interaction, Evaluation and Theories (KJ), pp. 1–3.
ECIRECIR-2011-RusinolAKTL #image #retrieval #semantics #visual notation
Interactive Trademark Image Retrieval by Fusing Semantic and Visual Content (MR, DA, DK, RT, JL), pp. 314–325.
KDDKDD-2011-ChauKHF #graph #machine learning #named #scalability #visualisation
Apolo: interactive large graph sensemaking by combining machine learning and visualization (DHC, AK, JIH, CF), pp. 739–742.
KDDKDD-2011-GhaniK #detection #fault #learning
Interactive learning for efficiently detecting errors in insurance claims (RG, MK), pp. 325–333.
KDDKDD-2011-GoethalsMV #framework #mining #named #visual notation
MIME: a framework for interactive visual pattern mining (BG, SM, JV), pp. 757–760.
KDDKDD-2011-LiuZCYX #data type
Discovering spatio-temporal causal interactions in traffic data streams (WL, YZ, SC, JY, XX), pp. 1010–1018.
KMISKMIS-2011-BuresPCO #framework #platform #towards
Interactive Digital TV as the e-Learning Platform — Towards Supportive Environments for Elderly (VB, DP, PC, TO), pp. 107–113.
RecSysRecSys-2011-Chen #design #interface #recommendation #social
Interface and interaction design for group and social recommender systems (YC), pp. 363–366.
RecSysRecSys-2011-GuzziRB #multi #recommendation
Interactive multi-party critiquing for group recommendation (FG, FR, RDB), pp. 265–268.
RecSysRecSys-2011-KnijnenburgRW #how #recommendation
Each to his own: how different users call for different interaction methods in recommender systems (BPK, NJMR, MCW), pp. 141–148.
SIGIRSIGIR-2011-AgeevGLA #game studies #modelling #using #web
Find it if you can: a game for modeling different types of web search success using interaction data (MA, QG, DL, EA), pp. 345–354.
SIGIRSIGIR-2011-Azzopardi #information retrieval
The economics in interactive information retrieval (LA), pp. 15–24.
SIGIRSIGIR-2011-ElsweilerHH #behaviour #comprehension #email
Understanding re-finding behavior in naturalistic email interaction logs (DE, MH, MH), pp. 35–44.
SIGIRSIGIR-2011-GuoYA #detection #mobile
Detecting success in mobile search from interaction (QG, SY, EA), pp. 1229–1230.
SIGIRSIGIR-2011-LagunA #named #scalability #user study #web
ViewSer: enabling large-scale remote user studies of web search examination and interaction (DL, EA), pp. 365–374.
SIGIRSIGIR-2011-TianL #information retrieval #learning
Active learning to maximize accuracy vs. effort in interactive information retrieval (AT, ML), pp. 145–154.
SIGIRSIGIR-2011-ZucconAR #documentation #ranking
The interactive PRP for diversifying document rankings (GZ, LA, CJvR), pp. 1227–1228.
MODELSMoDELS-2011-FabryZG #case study #design #experience
Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain (JF, AZ, SEG), pp. 93–107.
SPLCSPLC-2011-KatoY #cumulative #feature model #product line
Variation Management for Software Product Lines with Cumulative Coverage of Feature Interactions (SK, NY), pp. 140–149.
OnwardOnward-2011-MarceauFK #error message #fault
Mind your language: on novices’ interactions with error messages (GM, KF, SK), pp. 3–18.
PADLPADL-2011-Hinrichs #compilation #named #web
Plato: A Compiler for Interactive Web Forms (TLH), pp. 54–68.
RERE-2011-MarczakD #collaboration #communication #how
How interaction between roles shapes the communication structure in requirements-driven collaboration (SM, DD), pp. 47–56.
ASEASE-2011-ApelSWRB #detection #feature model #using #verification
Detection of feature interactions using feature-aware verification (SA, HS, PW, AvR, DB), pp. 372–375.
ESEC-FSEESEC-FSE-2011-LeeNHKI #fault #metric #predict
Micro interaction metrics for defect prediction (TL, JN, DH, SK, HPI), pp. 311–321.
ESEC-FSEESEC-FSE-2011-PalmaST #requirements #smt #using
Using an SMT solver for interactive requirements prioritization (FP, AS, PT), pp. 48–58.
ICSEICSE-2011-KamalrudinHG #case study #quality #requirements #using
Improving requirements quality using essential use case interaction patterns (MK, JGH, JCG), pp. 531–540.
ICSEICSE-2011-MatthijssenZ #ajax #comprehension #detection #named
FireDetective: understanding ajax client/server interactions (NM, AZ), pp. 998–1000.
SACSAC-2011-BoixCSCMD #mobile #named #network #social
Flocks: enabling dynamic group interactions in mobile social networking applications (EGB, ALC, CS, TVC, WDM, TD), pp. 425–432.
SACSAC-2011-ChenZGZWSC #approach #reduction #requirements #testing
A test suite reduction approach based on pairwise interaction of requirements (XC, LZ, QG, HZ, ZW, XS, DC), pp. 1390–1397.
SACSAC-2011-HuMB #clustering #documentation #feature model
Interactive feature selection for document clustering (YH, EEM, JB), pp. 1143–1150.
SACSAC-2011-LiuLTL #framework #game studies #learning #platform
A cognition-based interactive game platform for learning Chinese characters (CLL, CYL, JLT, CLL), pp. 1181–1186.
SACSAC-2011-OuederniSP #protocol
Measuring the compatibility of service interaction protocols (MO, GS, EP), pp. 1560–1567.
SACSAC-2011-PedrosaMMT #component #multimodal
A multimodal interaction component for digital television (DP, JACMJ, ELM, CACT), pp. 1253–1258.
SACSAC-2011-QueirozGRGQ #diagrams #education #interface
Effects of scaffoldings on interactive diagram constructions in educational interface for elementary school teachers training (AEdMQ, ASG, CR, AG, SSdQ), pp. 1212–1213.
SACSAC-2011-RayNDF #privacy #verification
Verification of data pattern for interactive privacy preservation model (SR, MFN, SD, BCMF), pp. 1716–1723.
SACSAC-2011-SharminRARF #education #game studies #speech
Teaching intelligible speech to the autistic children by interactive computer games (MAS, MMR, SIA, MMR, SMF), pp. 1208–1209.
SACSAC-2011-Vega-OliverosMP #authoring #documentation #multi
Media-oriented operators for authoring interactive multimedia documents generated from capture sessions (DAVO, DSM, MdGCP), pp. 1267–1272.
GPCEGPCE-2011-BatoryHK #composition #feature model
Feature interactions, products, and composition (DSB, PH, JK), pp. 13–22.
GPCEGPCE-2011-HannousseDA #component #composition #modelling #static analysis
Static analysis of aspect interaction and composition in component models (AH, RD, GA), pp. 43–52.
CASECASE-2011-VasilePB #distributed
Integrating human swarm interaction in a distributed robotic control system (CIV, AP, CB), pp. 743–748.
HPDCHPDC-2011-YigitbasiMPE #incremental
Incremental placement of interactive perception applications (NY, LBM, PP, DHJE), pp. 123–134.
FoSSaCSFoSSaCS-2011-Clairambault #estimation #game studies #semantics
Estimation of the Length of Interactions in Arena Game Semantics (PC), pp. 335–349.
STOCSTOC-2011-BravermanR #communication #fault #towards
Towards coding for maximum errors in interactive communication (MB, AR), pp. 159–166.
CADECADE-2011-AspertiRCT #proving #theorem proving
The Matita Interactive Theorem Prover (AA, WR, CSC, ET), pp. 64–69.
CAVCAV-2011-GveroKP #synthesis
Interactive Synthesis of Code Snippets (TG, VK, RP), pp. 418–423.
ISSTAISSTA-2011-Rubio-GonzalezL #fault #kernel #linux #pointer
Defective error/pointer interactions in the Linux kernel (CRG, BL), pp. 111–121.
ISSTAISSTA-2011-ZhangZ #adaptation #parametricity #testing
Characterizing failure-causing parameter interactions by adaptive testing (ZZ, JZ), pp. 331–341.
LICSLICS-2011-HasuoH #geometry #higher-order #quantum #semantics
Semantics of Higher-Order Quantum Computation via Geometry of Interaction (IH, NH), pp. 237–246.
DocEngDocEng-2010-DenoueACCC #named
FormCracker: interactive web-based form filling (LD, JA, SC, PC, FC), pp. 235–238.
DocEngDocEng-2010-TerradesTSRVJ #analysis #documentation #layout
Interactive layout analysis and transcription systems for historic handwritten documents (ORT, AHT, NS, VR, EV, AJ), pp. 219–222.
DocEngDocEng-2010-Vega-OliverosMP #automation #documentation #generative #quote
“This conversation will be recorded”: automatically generating interactive documents from captured media (DAVO, DSM, MdGCP), pp. 37–40.
TPDLECDL-2010-BeckersFPNF #overview
Overview and Results of the INEX 2009 Interactive Track (TB, NF, NP, RN, KNF), pp. 409–412.
TPDLECDL-2010-BuchananP #architecture #library
An Architecture for Supporting RFID-Enhanced Interactions in Digital Libraries (GB, JSP), pp. 92–103.
TPDLECDL-2010-RechertSWRV #reliability #workflow
Reliable Preservation of Interactive Environments and Workflows (KR, DvS, RW, FR, IV), pp. 494–497.
HTHT-2010-LeivaV #approach #clustering #documentation #web
Assessing users’ interactions for clustering web documents: a pragmatic approach (LAL, EV), pp. 277–278.
JCDLJCDL-2010-CrowWWFP #experience #multi #timeline
Timeline interactive multimedia experience (time): on location access to aggregate event information (JC, EW, AW, LFR, SP), pp. 201–204.
SIGMODSIGMOD-2010-AlagiannisDSAP #automation #design
An automated, yet interactive and portable DB designer (IA, DD, KS, AA, NP), pp. 1183–1186.
SIGMODSIGMOD-2010-SarmaJS #information management #named
I4E: interactive investigation of iterative information extraction (ADS, AJ, DS), pp. 795–806.
SIGMODSIGMOD-2010-YangGXRW #data type #visual notation
Interactive visual exploration of neighbor-based patterns in data streams (DY, ZG, ZX, EAR, MOW), pp. 1151–1154.
VLDBVLDB-2010-GunnemannFKS #clustering #concept #named
CoDA: Interactive Cluster Based Concept Discovery (SG, IF, HK, TS), pp. 1633–1636.
VLDBVLDB-2010-LevinKSS #constraints #order
Interactive Route Search in the Presence of Order Constraints (RL, YK, ES, YS), pp. 117–128.
VLDBVLDB-2010-MelnikGLRSTV #analysis #dataset #named
Dremel: Interactive Analysis of Web-Scale Datasets (SM, AG, JJL, GR, SS, MT, TV), pp. 330–339.
VLDBVLDB-2010-SunBL #image #named #visualisation
iAVATAR: An Interactive Tool for Finding and Visualizing Visual-Representative Tags in Image Search (AS, SSB, YL), pp. 1609–1612.
EDMEDM-2010-BeckerWV #named #tutorial
DISCUSS: Enabling Detailed Characterization of Tutorial Interactions Through Dialogue Annotation (LB, WHW, SvV), pp. 271–272.
EDMEDM-2010-MacfadyenS #design #monitoring #online #using
Using LiMS (the Learner Interaction Monitoring System) to Track Online Learner Engagement and Evaluate Course Design (LM, PS), pp. 301–302.
EDMEDM-2010-Rajibussalim #learning #mining #student
Mining Students’ Interaction Data from a System that Support Learning by Reflection (R), pp. 249–256.
CSMRCSMR-2010-VanyaPV #co-evolution
Interactive Exploration of Co-evolving Software Entities (AV, RP, HvV), pp. 260–263.
ICPCICPC-2010-MatthijssenZSBD #ajax #comprehension
Connecting Traces: Understanding Client-Server Interactions in Ajax Applications (NM, AZ, MADS, RIB, AvD), pp. 216–225.
ICSMEICSM-2010-GuzziPD #developer #ide
Combining micro-blogging and IDE interactions to support developers in their quests (AG, MP, AvD), pp. 1–5.
ICSMEICSM-2010-HayashiSS #comprehension #implementation #named
iFL: An interactive environment for understanding feature implementations (SH, KS, MS), pp. 1–5.
MSRMSR-2010-RobbesPL #game studies #ide #predict
Replaying IDE interactions to evaluate and improve change prediction approaches (RR, DP, ML), pp. 161–170.
WCREWCRE-2010-GratiSP #diagrams #execution #sequence chart #using #visualisation
Extracting Sequence Diagrams from Execution Traces Using Interactive Visualization (HG, HAS, PP), pp. 87–96.
AIIDEAIIDE-2010-MagerkoFB #fuzzy
Fuzzy Micro-Agents for Interactive Narrative (BM, CF, AB).
AIIDEAIIDE-2010-RoweL #modelling #network
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments (JPR, JCL).
AIIDEAIIDE-2010-SkorupskiM #authoring
Novice-Friendly Authoring of Plan-Based Interactive Storyboards (JS, MM).
CoGCIG-2010-ArinbjarnarK #network #realtime
Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama (MA, DK), pp. 427–434.
CoGVS-Games-2010-AhmedG
Context Sensitive Interaction Interoperability for Serious Virtual Worlds (HMA, DG), pp. 159–166.
CoGVS-Games-2010-HulusicDAC #requirements
Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments (VH, KD, VA, AC), pp. 126–132.
CoGVS-Games-2010-PanzoliPDSPPSF #experience #scalability
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
GT-VMTGT-VMT-2010-HassanMS #automaton #lightweight
A lightweight abstract machine for interaction nets (AH, IM, SS).
GT-VMTGT-VMT-2010-StroblM #editing #generative #modelling #specification #visual notation
Specifying and Generating Editing Environments for Interactive Animated Visual Models (TS, MM).
ICGTICGT-2010-Jiresch
Realizing Impure Functions in Interaction Nets (EJ), pp. 394–396.
CHICHI-2010-AmershiFKT #concept #learning #modelling #multi
Examining multiple potential models in end-user interactive concept learning (SA, JF, AK, DST), pp. 1357–1360.
CHICHI-2010-BirnholtzJ #comprehension #independence #privacy
Independence and interaction: understanding seniors’ privacy and awareness needs for aging in place (JPB, MJR), pp. 143–152.
CHICHI-2010-BlockGV
Touch-display keyboards: transforming keyboards into interactive surfaces (FB, HG, NV), pp. 1145–1154.
CHICHI-2010-BoringBBGB #mobile #video
Touch projector: mobile interaction through video (SB, DB, AB, SG, PB), pp. 2287–2296.
CHICHI-2010-ChanKCLHH
Touching the void: direct-touch interaction for intangible displays (LWC, HK, MYC, MSL, JYjH, YPH), pp. 2625–2634.
CHICHI-2010-ChinF #difference #interface #performance
Interactive effects of age and interface differences on search strategies and performance (JC, WTF), pp. 403–412.
CHICHI-2010-ForlizziBS #collaboration #design #navigation
Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems (JF, WCB, TS), pp. 1261–1270.
CHICHI-2010-FuXH #3d #interface #multi #named
LayerPaint: a multi-layer interactive 3D painting interface (CWF, JX, YH), pp. 811–820.
CHICHI-2010-HancockCCI
Supporting Sandtray Therapy on an Interactive Tabletop (MSH, TtC, MSTC, TI), pp. 2133–2142.
CHICHI-2010-HarrisonH #low cost #mobile #multi #named
Minput: enabling interaction on small mobile devices with high-precision, low-cost, multipoint optical tracking (CH, SEH), pp. 1661–1664.
CHICHI-2010-KapoorLTH #classification #optimisation
Interactive optimization for steering machine classification (AK, BL, DST, EH), pp. 1343–1352.
CHICHI-2010-LeeSKBK #design
Designing with interactive example galleries (BL, SS, RK, RIB, SRK), pp. 2257–2266.
CHICHI-2010-LiaoLLW #fine-grained #gesture #hybrid #named
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone (CL, QL, BL, LW), pp. 2441–2450.
CHICHI-2010-LiCEDL #automation #logic #named #prototype #testing
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests (YL, XC, KE, MD, JAL), pp. 503–512.
CHICHI-2010-MarquardtTVG
Rethinking RFID: awareness and control for interaction with RFID systems (NM, AST, NV, SG), pp. 2307–2316.
CHICHI-2010-MarshallBP #collaboration
Deception and magic in collaborative interaction (JM, SB, TPP), pp. 567–576.
CHICHI-2010-McGookinRB #graph #using
Clutching at straws: using tangible interaction to provide non-visual access to graphs (DKM, ER, SAB), pp. 1715–1724.
CHICHI-2010-OdomHSKB #comprehension #rest
Passing on & putting to rest: understanding bereavement in the context of interactive technologies (WO, RHRH, AS, DSK, RB), pp. 1831–1840.
CHICHI-2010-PatelCJDP #case study
Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India (NP, DC, AJ, PD, TSP), pp. 733–742.
CHICHI-2010-PierceSP #energy
Home, habits, and energy: examining domestic interactions and energy consumption (JP, DJS, EP), pp. 1985–1994.
CHICHI-2010-SongGGF #mobile #named #using
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector (HS, FG, TG, GWF), pp. 2451–2460.
CHICHI-2010-StollEM #network
Informal interactions in nonprofit networks (JS, WKE, EDM), pp. 533–536.
CHICHI-2010-TeevanDL #how #people #web
A longitudinal study of how highlighting web content change affects people’s web interactions (JT, STD, DJL), pp. 1353–1356.
CHICHI-2010-Weilenmann #how #learning #mobile
Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones (AW), pp. 1135–1144.
CHICHI-2010-WycheSCAG
Deliberate interactions: characterizing technology use in Nairobi, Kenya (SW, TNS, MC, PMA, REG), pp. 2593–2602.
CHICHI-2010-YangMMICI #named
LensMouse: augmenting the mouse with an interactive touch display (XDY, EM, DCM, PI, XC, SI), pp. 2431–2440.
CHICHI-2010-YooZST #co-evolution #comprehension #design
Understanding the space for co-design in riders’ interactions with a transit service (DY, JZ, AS, AT), pp. 1797–1806.
CSCWCSCW-2010-MentisRR
Invisible emotion: information and interaction in an emergency room (HMM, MR, MBR), pp. 311–320.
SOFTVISSOFTVIS-2010-AftandilianKGRSG #comprehension #debugging #named #visualisation
Heapviz: interactive heap visualization for program understanding and debugging (EA, SK, CG, NPR, SLS, SZG), pp. 53–62.
SOFTVISSOFTVIS-2010-KerrenJ #3d #analysis #diagrams #metric #roadmap
3D kiviat diagrams for the interactive analysis of software metric trends (AK, IJ), pp. 203–204.
SOFTVISSOFTVIS-2010-MaheswaraBC #concurrent #named #thread #visualisation
TIE: an interactive visualization of thread interleavings (GM, JSB, CC), pp. 215–216.
SOFTVISSOFTVIS-2010-Murphy-HillB #smell #visualisation
An interactive ambient visualization for code smells (ERMH, APB), pp. 5–14.
SOFTVISSOFTVIS-2010-ParninGR #maintenance #named #programming
CodePad: interactive spaces for maintaining concentration in programming environments (CP, CG, SR), pp. 15–24.
SOFTVISSOFTVIS-2010-ThorsenW #comprehension #consistency #memory management #visualisation
Understanding relaxed memory consistency through interactive visualization (ØT, CW), pp. 223–224.
CAiSECAiSE-2010-RamdoyalCH #analysis #concept #database #reverse engineering #user interface
Reverse Engineering User Interfaces for Interactive Database Conceptual Analysis (RR, AC, JLH), pp. 332–347.
ICEISICEIS-HCI-2010-Campos #agile #case study #development
Agile Development of Interactive Installations — Two Case Studies (PC), pp. 174–179.
ICEISICEIS-HCI-2010-SuadamaraWH #design #towards
Culture Influence on Human Computer Interaction — Cultural Factors Toward User’s Preference on Groupware Application Design (RS, SW, AH), pp. 186–191.
CIKMCIKM-2010-BaoLL #keyword #named #xml
XReal: an interactive XML keyword searching (ZB, JL, TWL), pp. 1933–1934.
CIKMCIKM-2010-KameshwaranPMVD #network #ranking
Outcome aware ranking in interaction networks (SK, VP, SM, NV, KD), pp. 229–238.
CIKMCIKM-2010-KarimzadehganZ #feedback #trade-off
Exploration-exploitation tradeoff in interactive relevance feedback (MK, CZ), pp. 1397–1400.
CIKMCIKM-2010-RonenS #automation #datalog #network #social
Automated interaction in social networks with datalog (RR, OS), pp. 1273–1276.
CIKMCIKM-2010-ZhengGYXBSHY #community #graph #topic
A topical link model for community discovery in textual interaction graph (GZ, JG, LY, SX, SB, ZS, DH, YY), pp. 1613–1616.
ECIRECIR-2010-BierigCGB #data analysis #evaluation #framework #information retrieval #modelling
A Data Analysis and Modelling Framework for the Evaluation of Interactive Information Retrieval (RB, MJC, JG, NJB), pp. 673–674.
ECIRECIR-2010-SahibTR #elicitation #query
Enabling Interactive Query Expansion through Eliciting the Potential Effect of Expansion Terms (NGS, AT, IR), pp. 532–543.
ICMLICML-2010-GuilloryB #set
Interactive Submodular Set Cover (AG, JAB), pp. 415–422.
ICMLICML-2010-LiangS #learning #multi #on the
On the Interaction between Norm and Dimensionality: Multiple Regimes in Learning (PL, NS), pp. 647–654.
ICMLICML-2010-ZiebartBD #modelling #principle
Modeling Interaction via the Principle of Maximum Causal Entropy (BDZ, JAB, AKD), pp. 1255–1262.
ICPRICPR-2010-GriniasKT #algorithm #segmentation
Flooding and MRF-based Algorithms for Interactive Segmentation (IG, NK, GT), pp. 3943–3946.
ICPRICPR-2010-HanCR10a #concept #learning #recognition #semantics
Semi-supervised and Interactive Semantic Concept Learning for Scene Recognition (XHH, YWC, XR), pp. 3045–3048.
ICPRICPR-2010-HuCY #estimation
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views (KH, SJC, LY), pp. 3760–3763.
ICPRICPR-2010-KarpovRKRA #multimodal
Multimodal Human Computer Interaction with MIDAS Intelligent Infokiosk (AK, AR, ISK, ALR, LA), pp. 3862–3865.
ICPRICPR-2010-LechervyGP #retrieval
Active Boosting for Interactive Object Retrieval (AL, PHG, FP), pp. 3268–3271.
ICPRICPR-2010-OrtizRGMD #image #sequence
Interactive Browsing of Remote JPEF 2000 Image Sequences (JPGO, VGR, IG, DM, GD), pp. 3179–3182.
ICPRICPR-2010-WangWDTLG #analysis #video #web
Interactive Web Video Advertising with Context Analysis and Search (BW, JW, LYD, QT, HL, WG), pp. 3252–3255.
ICPRICPR-2010-WuHCCT #detection #using #visual notation
Human Smoking Event Detection Using Visual Interaction Clues (PW, JWH, JCC, SCC, SYT), pp. 4344–4347.
KEODKEOD-2010-ZakraouiZ #programming #set #using #web
Integrating Context Knowledge in user Interaction using Answer Set Programming for Enhancing Web Accessibility (JZ, WLZ), pp. 459–466.
KRKR-2010-BelardinelliL #first-order #logic #multi
Interactions between Time and Knowledge in a First-order Logic for Multi-Agent Systems (FB, AL).
RecSysRecSys-2010-LappasG #network #recommendation #social
Interactive recommendations in social endorsement networks (TL, DG), pp. 127–134.
SEKESEKE-2010-Yeh #animation #human-computer #learning
The effects of human-computer interaction modes for weak learners in an animation learning environment (YFY), pp. 18–23.
SIGIRSIGIR-2010-GuoA #detection #web
Ready to buy or just browsing?: detecting web searcher goals from interaction data (QG, EA), pp. 130–137.
SIGIRSIGIR-2010-HwangKPSL #named
Si-Fi: interactive similar item finder (IH, MK, SEP, JS, SgL), p. 704.
SIGIRSIGIR-2010-Stiller #collaboration #information management #library #multi
Leveraging user interaction and collaboration for improving multilingual information access in digital libraries (JS), p. 916.
SIGIRSIGIR-2010-ZhangWL #multi #named #summary #using #visualisation
VisualSum: an interactive multi-document summarization system using visualization (YZ, DW, TL), pp. 857–858.
SIGIRSIGIR-2010-ZhangZ #feedback #retrieval
Interactive retrieval based on faceted feedback (LZ, YZ), pp. 363–370.
MODELSMoDELS-v1-2010-AmbroziewiczS #logic #reuse
Application Logic Patterns — Reusable Elements of User-System Interaction (AA, MS), pp. 241–255.
OOPSLAOOPSLA-2010-HerzeelC #control flow #parallel #recursion
Dynamic parallelization of recursive code: part 1: managing control flow interactions with the continuator (CH, PC), pp. 377–396.
PADLPADL-2010-Perera #first-order #programming
First-Order Interactive Programming (RP), pp. 186–200.
RERE-2010-Gervasi #design #problem
Who Framed Roger User? Problem Frames as a User Interaction Design Tool (VG), pp. 377–378.
RERE-2010-Kof #automation #documentation #modelling #requirements
From Requirements Documents to System Models: A Tool for Interactive Semi-Automatic Translation (LK), pp. 391–392.
REFSQREFSQ-2010-FerrariSHGSM #architecture #prototype #requirements
Requirements and Systems Architecture Interaction in a Prototypical Project: Emerging Results (RF, OS, CH, JG, WS, NHM), pp. 23–29.
ASEASE-2010-GabrysiakGS #behaviour #multi #process #requirements #validation
Deriving behavior of multi-user processes from interactive requirements validation (GG, HG, AS), pp. 355–356.
ASEASE-2010-HahnleBBR #debugging #execution #symbolic computation #visual notation
A visual interactive debugger based on symbolic execution (RH, MB, RB, MR), pp. 143–146.
ASEASE-2010-LiHG #ajax #behaviour #detection #web
Detecting user-visible failures in AJAX web applications by analyzing users’ interaction behaviors (WL, MJH, CG), pp. 155–158.
FSEFSE-2010-HalleB #analysis #message passing #using
Realizability analysis for message-based interactions using shared-state projections (SH, TB), pp. 27–36.
FSEFSE-2010-WinbladhZR #modelling #named
iMuse: interactive model-based use-case and storytelling environment (KW, HZ, DJR), pp. 383–384.
ICSEICSE-2010-AschauerDP #evolution #industrial #modelling
A modeling language’s evolution driven by tight interaction between academia and industry (TA, GD, WP), pp. 49–58.
ICSEICSE-2010-Schroter10a #developer #predict
Predicting build outcome with developer interaction in Jazz (AS), pp. 511–512.
SACSAC-2010-AminBJ #framework #performance
A cytoscape based framework for efficient sub-graph isomorphic protein-protein interaction motif lookup (MSA, AB, HMJ), pp. 1572–1576.
SACSAC-2010-BallatoreMKB #adaptation #named #recommendation
RecoMap: an interactive and adaptive map-based recommender (AB, GM, CK, MB), pp. 887–891.
SACSAC-2010-ChenS #3d #matrix #modelling
Modeling cardinal directions in the 3D space with the objects interaction cube matrix (TC, MS), pp. 906–910.
SACSAC-2010-DirgahayuQS #design #refinement
Interaction refinement in the design of business collaborations (TD, DACQ, MvS), pp. 86–93.
SACSAC-2010-FariaMLPA #validation #visual notation
A new methodology for photometric validation in vehicles visual interactive systems (AWCF, DM, DSDL, GLP, AdAA), pp. 948–953.
SACSAC-2010-JiKYC #3d #how #using
How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
SACSAC-2010-MacielNJIS #using
Reality cues-based interaction using whole-body awareness (AM, LPN, VAMJ, JMTI, LFMSS), pp. 1224–1228.
SACSAC-2010-MacielNMMMF #collaboration
Collaborative interaction through spatially aware moving displays (AM, LPN, EMM, MHM, GMM, CMDSF), pp. 1229–1233.
SACSAC-2010-ParizekY #component #traversal #using
Extraction of component-environment interaction model using state space traversal (PP, NY), pp. 2203–2210.
SACSAC-2010-Roder #requirements #usability #using
Using interaction requirements to operationalize usability (HR), pp. 318–319.
SACSAC-2010-SkopikSD
Trustworthy interaction balancing in mixed service-oriented systems (FS, DS, SD), pp. 799–806.
SACSAC-2010-Sobernig #feature model #network
Feature interaction networks (SS), pp. 2360–2364.
SACSAC-2010-YasarMPLCB #information management #network #people #scalability #social
Where people and cars meet: social interactions to improve information sharing in large scale vehicular networks (AUHY, NM, DP, KL, KC, YB), pp. 1188–1194.
SACSAC-2010-ZambranoFJS #case study #experience #requirements
Expressing aspectual interactions in requirements engineering: experiences in the slot machine domain (AZ, JF, GJ, SEG), pp. 2161–2168.
SLESLE-2010-KatsKV #ambiguity #metaprogramming #source code #syntax
Interactive Disambiguation of Meta Programs with Concrete Object Syntax (LCLK, KTK, EV), pp. 327–336.
DATEDATE-2010-Schlager #hardware #performance
Increasing the power efficiency of PCs by improving the hardware/OS interaction (CS), p. 1005.
HPCAHPCA-2010-BiCG #named #on-demand #performance
IADVS: On-demand performance for interactive applications (MB, IC, CG), pp. 1–10.
HPDCHPDC-2010-DocanPK #coordination #framework #named #simulation #workflow
DataSpaces: an interaction and coordination framework for coupled simulation workflows (CD, MP, SK), pp. 25–36.
PDPPDP-2010-SkopikSD #enterprise #network #scalability
Trusted Interaction Patterns in Large-scale Enterprise Service Networks (FS, DS, SD), pp. 367–374.
STOCSTOC-2010-BarakBCR #communication #how
How to compress interactive communication (BB, MB, XC, AR), pp. 67–76.
STOCSTOC-2010-RothR #privacy
Interactive privacy via the median mechanism (AR, TR), pp. 765–774.
TACASTACAS-2010-ZhangN #markov #model checking
Model Checking Interactive Markov Chains (LZ, MRN), pp. 53–68.
ICLPICLP-2010-Toro-Bermudez10
Structured Interactive Musical Scores (MTB), pp. 300–302.
ICSTICST-2010-SantelicesHO #detection #evolution #runtime
Precisely Detecting Runtime Change Interactions for Evolving Software (RAS, MJH, AO), pp. 429–438.
DocEngDocEng-2009-BoyerW #documentation #experience #user interface
Enriching the interactive user experience of open document format (JMB, CW), pp. 153–156.
DocEngDocEng-2009-BoyerWA #documentation #protocol #rest #web
A REST protocol and composite format for interactive web documents (JMB, CW, RPA), pp. 139–148.
DocEngDocEng-2009-Hassan09a #documentation #graph #named #using
GraphWrap: a system for interactive wrapping of pdf documents using graph matching techniques (TH), pp. 247–248.
TPDLECDL-2009-RomeroLATV #image #multimodal
A Web-Based Demo to Interactive Multimodal Transcription of Historic Text Images (VR, LAL, VA, AHT, EV), pp. 459–460.
JCDLJCDL-2009-DiriyeBT #approach #query
A polyrepresentational approach to interactive query expansion (AD, AB, AT), pp. 217–220.
SIGMODSIGMOD-2009-BrunoCR #optimisation #query
Interactive plan hints for query optimization (NB, SC, RR), pp. 1043–1046.
SIGMODSIGMOD-2009-ChanTWSCH #integration #named #on-demand #visualisation
Vispedia: on-demand data integration for interactive visualization and exploration (BC, JT, LW, NS, MC, PH), pp. 1139–1142.
SIGMODSIGMOD-2009-SharafCLA #optimisation #transaction
Optimizing i/o-intensive transactions in highly interactive applications (MAS, PKC, AL, CA), pp. 785–798.
SIGMODSIGMOD-2009-Tunkelang #design
Design for interaction (DT), pp. 969–970.
SIGMODSIGMOD-2009-XiaoWG
Interactive anonymization of sensitive data (XX, GW, JG), pp. 1051–1054.
VLDBVLDB-2009-DaiGBBL #analysis #named
TIAMAT: a Tool for Interactive Analysis of Microdata Anonymization Techniques (CD, GG, EB, JWB, NL), pp. 1618–1621.
VLDBVLDB-2009-PredaSKNRW #named
ANGIE: Active Knowledge for Interactive Exploration (NP, FMS, GK, TN, MR, GW), pp. 1570–1573.
VLDBVLDB-2009-SchnaitterPG #analysis #design #modelling #physics
Index Interactions in Physical Design Tuning: Modeling, Analysis, and Applications (KS, NP, LG), pp. 1234–1245.
ITiCSEITiCSE-2009-Cassapu #education #experience
Introducing the interactive whiteboard in computer science teaching: a high school experience (AC), p. 364.
ITiCSEITiCSE-2009-MiuraSK #concept #object-oriented #programming language
Anchor garden: an interactive workbenchfor basic data concept learningin object oriented programming languages (MM, TS, SK), pp. 141–145.
ITiCSEITiCSE-2009-Seidman #3d #game studies #programming
Alice first: 3D interactive game programming (RHS), p. 345.
ITiCSEITiCSE-2009-TiradoBMB #student
Inducing student interaction in a virtual environment (FT, AB, AM, AEDB), p. 378.
ITiCSEITiCSE-2009-Velazquez-IturbideP #algorithm #learning
Active learning of greedy algorithms by means of interactive experimentation (JÁVI, APC), pp. 119–123.
ITiCSEITiCSE-2009-Velazquez-IturbidePU #recursion #visualisation
Interactive visualization of recursion with SRec (JÁVI, APC, JUF), p. 339.
ITiCSEITiCSE-2009-VillalobosCJ #learning #programming #using
Developing programming skills by using interactive learning objects (JV, NAC, CJ), pp. 151–155.
ICPCICPC-2009-SatoshiII #named #visualisation
OGAN: Visualizing object interaction scenarios based on dynamic interaction context (MS, TI, KI), pp. 283–284.
ICSMEICSM-2009-KnabFGP #problem
Interactive views for analyzing problem reports (PK, BF, HG, MP), pp. 527–530.
ICSMEICSM-2009-SutherlandS #maintenance #user interface
UI traces: Supporting the maintenance of interactive software (AS, KS), pp. 563–566.
MSRMSR-2009-RastkarM #on the #question #recommendation #what
On what basis to recommend: Changesets or interactions? (SR, GCM), pp. 155–158.
WCREWCRE-1999-AckermannLC99a #behaviour
Recovering Views of Inter-System Interaction Behaviors (CA, ML, RC), pp. 53–61.
RTARTA-2009-Falco #framework
An Explicit Framework for Interaction Nets (MdF), pp. 209–223.
SFMSFM-2009-AalstMSW #analysis #formal method
Service Interaction: Patterns, Formalization, and Analysis (WMPvdA, AJM, CS, KW), pp. 42–88.
SFMSFM-2009-CarboneYH #exception #multi
Asynchronous Session Types: Exceptions and Multiparty Interactions (MC, NY, KH), pp. 187–212.
TLCATLCA-2009-AschieriB
Interactive Learning-Based Realizability Interpretation for Heyting Arithmetic with EM1 (FA, SB), pp. 20–34.
ICFPICFP-2009-ChlipalaMMSW #effectiveness #higher-order #imperative #proving #source code
Effective interactive proofs for higher-order imperative programs (AC, JGM, GM, AS, RW), pp. 79–90.
AIIDEAIIDE-2009-AraujoC
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems (SA, LC).
AIIDEAIIDE-2009-HasegawaRA #physics
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans (DH, RR, KA).
AIIDEAIIDE-2009-HeckelYH #behaviour #design #interface #named
BehaviorShop: An Intuitive Interface for Interactive Character Design (FWPH, GMY, DHH).
AIIDEAIIDE-2009-Kline #design #industrial
Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System (DK).
AIIDEAIIDE-2009-VelsenWV #concept
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI (MVV, JW, GV).
DiGRADiGRA-2009-RyanS #comprehension #game studies #learning #using #video
Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games (WR, MAS).
FDGFDG-2009-CarpentierB
Interactive GPU-based procedural heightfield brushes (GJPdC, RB), pp. 55–62.
FDGFDG-2009-RankinMMGS #social
Time will tell: in-game social interactions that facilitate second language acquisition (YAR, DM, MM, BG, MWS), pp. 161–168.
FDGFDG-2009-Skorupski #authoring
Storyboard authoring of plan-based interactive dramas (JS), pp. 349–351.
FDGFDG-2009-ZupkoE #automation
System for Automated Interactive Lighting (SAIL) (JAZ, MSEN), pp. 223–230.
CoGVS-Games-2009-EvangelistaCNB #education
Interactive Storytelling for Children Education (CE, MC, VN, MB), pp. 198–201.
CoGVS-Games-2009-GatzidisPKWG #3d #development #game studies #towards
Towards the Development of an Interactive 3D Coach Training Serious Game (CG, KP, EK, AW, DG), pp. 186–189.
CHICHI-2009-Bardzell
Interaction criticism and aesthetics (JB), pp. 2357–2366.
CHICHI-2009-BaudischC
Back-of-device interaction allows creating very small touch devices (PB, GC), pp. 1923–1932.
CHICHI-2009-BenfordGKR #case study #design #experience #user interface
From interaction to trajectories: designing coherent journeys through user experiences (SB, GG, BK, TR), pp. 709–718.
CHICHI-2009-ChinFK #adaptation #information management
Adaptive information search: age-dependent interactions between cognitive profiles and strategies (JC, WTF, TGK), pp. 1683–1692.
CHICHI-2009-Cockton #design
Getting there: six meta-principles and interaction design (GC), pp. 2223–2232.
CHICHI-2009-CramerESW #adaptation #trust
Awareness, training and trust in interaction with adaptive spam filters (HSMC, VE, MvS, BJW), pp. 909–912.
CHICHI-2009-FindlaterBT #text-to-text
Comparing semiliterate and illiterate users’ ability to transition from audio+text to text-only interaction (LF, RB, KT), pp. 1751–1760.
CHICHI-2009-GuoYS
Touch and toys: new techniques for interaction with a remote group of robots (CG, JEY, ES), pp. 491–500.
CHICHI-2009-KlokmoseB #multi #named
VIGO: instrumental interaction in multi-surface environments (CNK, MBL), pp. 869–878.
CHICHI-2009-LudwigPT #novel
Path selection: a novel interaction technique for mapping applications (ML, RP, LGT), pp. 2309–2318.
CHICHI-2009-MarshallFHRHRYD #physics #using
Fighting for control: children’s embodied interactions when using physical and digital representations (PM, RF, AH, JR, EH, YR, NY, NSD), pp. 2149–2152.
CHICHI-2009-OdomPSB #comprehension #design #why
Understanding why we preserve some things and discard others in the context of interaction design (WO, JP, ES, EB), pp. 1053–1062.
CHICHI-2009-SellenMLTB #comprehension #problem #prototype
The people-prototype problem: understanding the interaction between prototype format and user group (KMS, MM, DML, KNT, SAB), pp. 635–638.
CHICHI-2009-SnibbeR #multi #social
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits (SSS, HR), pp. 1447–1456.
CHICHI-2009-TalbotLKT #classification #machine learning #multi #named #visualisation
EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers (JT, BL, AK, DST), pp. 1283–1292.
CHICHI-2009-TaylorIKHG
Turning the tables: an interactive surface for vjing (ST, SI, DSK, RHRH, AGM), pp. 1251–1254.
CHICHI-2009-WangR #empirical #evaluation #multi
Empirical evaluation for finger input properties in multi-touch interaction (FW, XR), pp. 1063–1072.
HCIDHM-2009-HaazebroekH #towards
Towards a Computational Model of Perception and Action in Human Computer Interaction (PH, BH), pp. 247–256.
HCIDHM-2009-HashagenZSZ #adaptation #implementation #learning #pattern matching #pattern recognition #recognition
Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction (AH, CZ, HS, SZ), pp. 105–114.
HCIDHM-2009-PaolisPA #modelling #visualisation
An Advanced Modality of Visualization and Interaction with Virtual Models of the Human Body (LTDP, MP, GA), pp. 13–18.
HCIHCD-2009-AnastassovaM #case study #elicitation #mobile #prototype #requirements #visual notation
Elicitation of User Requirements for Mobile Interaction with Visual and RFID Tags: A Prototype-Based Exploratory Study (MA, OMI), pp. 159–166.
HCIHCD-2009-KimY #consistency #design #multi
A Method for Consistent Design of User Interaction with Multifunction Devices (DSK, WCY), pp. 202–211.
HCIHCD-2009-MoundalexisDR #development #human-computer
Integrating Human-Computer Interaction Artifacts into System Development (MM, JD, KR), pp. 284–291.
HCIHCD-2009-RashidQ #evaluation #smarttech
Interaction Techniques for Binding Smartphones: A Desirability Evaluation (UR, AJQ), pp. 120–128.
HCIHCI-AUII-2009-DuvalHC #performance #smarttech
Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes (SD, CH, GC), pp. 731–740.
HCIHCI-AUII-2009-GronliG #process #social
Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context (TMG, GG), pp. 30–38.
HCIHCI-AUII-2009-HayashiM #communication
Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction (YH, KM), pp. 267–274.
HCIHCI-AUII-2009-Heimgartner #identification
Identification of the User by Analyzing Human Computer Interaction (RH), pp. 275–283.
HCIHCI-AUII-2009-HuangTKWLT #smarttech
Interaction Wearable Computer with Networked Virtual Environment (JyH, MCT, HCK, JJW, KHL, CHT), pp. 741–751.
HCIHCI-AUII-2009-KubickiLLSKC #human-computer #using
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology (SK, SL, YL, PDS, CK, JC), pp. 446–455.
HCIHCI-AUII-2009-MahlerHW #interface #mobile
Mobile Interfaces in Tangible Mnemonics Interaction (TDM, MH, MW), pp. 58–66.
HCIHCI-AUII-2009-MillardS #approach #ubiquitous
An Embodied Approach for Engaged Interaction in Ubiquitous Computing (MOM, FS), pp. 464–472.
HCIHCI-AUII-2009-Moreno-LlorenaRP #collaboration #information management #modelling
Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System (JML, XAR, RCP), pp. 330–339.
HCIHCI-AUII-2009-MouJH
Relationship Enhancer: Interactive Recipe in Kitchen Island (TYM, TSJ, CHH), pp. 641–650.
HCIHCI-AUII-2009-MugelliniKPCD #framework
Generic Framework for Transforming Everyday Objects into Interactive Surfaces (EM, OAK, SP, SC, HCD), pp. 473–482.
HCIHCI-AUII-2009-NagelPSHM #named
mæve — An Interactive Tabletop Installation for Exploring Background Information in Exhibitions (TN, LP, MS, MH, BM), pp. 483–491.
HCIHCI-AUII-2009-NestlerTK #interface
Common Interaction Schemes for In-Vehicle User-Interfaces (SN, MT, GK), pp. 159–168.
HCIHCI-AUII-2009-SongPJPKJ #effectiveness #human-computer #multi #using
Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction (TS, TCP, SJ, JHP, KHK, JWJ), pp. 520–525.
HCIHCI-AUII-2009-SpiesABH #visualisation
Augmented Interaction and Visualization in the Automotive Domain (RS, MA, HB, WH), pp. 211–220.
HCIHCI-AUII-2009-SuzukiNABYF #comparison #empirical #mobile #modelling #sequence
Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences (SS, YN, TA, VB, NY, SF), pp. 114–122.
HCIHCI-AUII-2009-WatanabeMSNM #interface #novel #towards
Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement (TW, NM, RS, HN, YM), pp. 554–562.
HCIHCI-AUII-2009-WelchLLWSW #artificial reality #paradigm #social
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention (KCW, UL, CL, RW, NS, ZW), pp. 703–712.
HCIHCI-NIMT-2009-BravoHFVCNFCPV #identification #towards
From Implicit to Touching Interaction by Identification Technologies: Towards Tagging Context (JB, RH, CF, VV, GC, SWN, JF, GC, RP, MV), pp. 417–425.
HCIHCI-NIMT-2009-CaffiauGGS #design
Hierarchical Structure: A Step for Jointly Designing Interactive Software Dialog and Task Model (SC, PG, LG, DLS), pp. 664–673.
HCIHCI-NIMT-2009-ChoumaneS #modelling #multimodal #using
Modeling and Using Salience in Multimodal Interaction Systems (AC, JS), pp. 12–18.
HCIHCI-NIMT-2009-DuarteSC #collaboration #multimodal
Exploring Multimodal Interaction in Collaborative Settings (LD, MdS, LC), pp. 19–28.
HCIHCI-NIMT-2009-GastBRRWMR #analysis #gesture #human-computer
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions (JG, AB, TR, GR, FW, CM, BR), pp. 170–177.
HCIHCI-NIMT-2009-HuangK #gesture
Interactive Demonstration of Pointing Gestures for Virtual Trainers (YH, MK), pp. 178–187.
HCIHCI-NIMT-2009-KimAK
Orientation Responsive Touch Interaction (JK, JgA, HK), pp. 461–469.
HCIHCI-NIMT-2009-KimKYK #behaviour #design
Designing Emotional and Interactive Behaviors for an Entertainment Robot (YCK, HTK, WCY, JCK), pp. 321–330.
HCIHCI-NIMT-2009-LeeSLCH #image #interface #realtime
A Real-Time Hand Interaction System for Image Sensor Based Interface (SL, JS, SBL, YCC, TDH), pp. 208–215.
HCIHCI-NIMT-2009-MaceA #composition #pattern matching #pattern recognition #recognition #sketching
Pattern Recognition Strategies for Interactive Sketch Composition (SM, ÉA), pp. 840–849.
HCIHCI-NIMT-2009-MatsumotoUYM #analysis #ubiquitous #video
Life with a Robot Companion: Video Analysis of 16-Days of Interaction with a Home Robot in a “Ubiquitous Home” Environment (NM, HU, TY, HM), pp. 341–350.
HCIHCI-NIMT-2009-NisimuraMKI #development #speech
Development of Speech Input Method for Interactive VoiceWeb Systems (RN, JM, HK, TI), pp. 710–719.
HCIHCI-NIMT-2009-Olmedo-RodriguezMC #3d #evaluation #framework #integration #multimodal
Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds (HOR, DEM, VCP), pp. 84–92.
HCIHCI-NIMT-2009-PantforderVS #3d #evaluation #problem #process #visualisation
Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems (DP, BVH, KS), pp. 869–878.
HCIHCI-NIMT-2009-SchreiberWB #concept #using
New Interaction Concepts by Using the Wii Remote (MS, MvWM, RB), pp. 261–270.
HCIHCI-NIMT-2009-SuzukiKYY #interface #towards
A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface (NS, TK, SY, SY), pp. 513–522.
HCIHCI-NIMT-2009-SuzukiMT #interface #using
Interaction Technique for a Pen-Based Interface Using Finger Motions (YS, KM, JT), pp. 503–512.
HCIHCI-NIMT-2009-TanKJLHYDWL
An Interactive Robot Butler (YKT, DKL, RJ, LL, KEH, XY, LD, CYW, HL), pp. 385–394.
HCIHCI-NIMT-2009-Valle-AgudoCCR #generative #independence
Breaking of the Interaction Cycle: Independent Interpretation and Generation for Advanced Dialogue Management (DdVA, FJCG, DCF, JRE), pp. 674–683.
HCIHCI-NIMT-2009-VarcholikLN #hardware #multi #named #research #testing
TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction (PV, JJLJ, DMN), pp. 523–532.
HCIHCI-NIMT-2009-VerdurandCPG #evaluation #modelling #multimodal #performance
Modeling Multimodal Interaction for Performance Evaluation (EV, GC, FP, OG), pp. 103–112.
HCIHCI-NT-2009-AhmedMB #human-computer
Aesthetics in Human-Computer Interaction: Views and Reviews (SUA, AAM, KB), pp. 559–568.
HCIHCI-NT-2009-BullingerB #collaboration #development #human-computer
Collaborative Development and New Devices for Human-Computer Interaction (HJB, GB), pp. 789–795.
HCIHCI-NT-2009-Chi #design #human-computer
A Position Paper on “Living Laboratories”: Rethinking Ecological Designs and Experimentation in Human-Computer Interaction (EHC), pp. 597–605.
HCIHCI-NT-2009-DavidC #distributed #modelling
Orchestration Modeling of Interactive Systems (BTD, RC), pp. 796–805.
HCIHCI-NT-2009-EliassonPR #approach #design
Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design (JE, TCP, RR), pp. 606–615.
HCIHCI-NT-2009-EngelM #framework #generative #modelling #named
PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems (JE, CM), pp. 826–835.
HCIHCI-NT-2009-Goschnick #analysis #design #programming
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems (SG), pp. 836–845.
HCIHCI-NT-2009-HoriguchiNSK #analysis
Analysis of Breakdowns in Menu-Based Interaction Based on Information Scent Model (YH, HN, TS, YK), pp. 438–445.
HCIHCI-NT-2009-HuangLH #behaviour
E-Shopping Behavior and User-Web Interaction for Developing a Useful Green Website (FHH, YLL, SLH), pp. 446–454.
HCIHCI-NT-2009-KolskiFDGTE #architecture #design #evaluation
Agent-Based Architecture for Interactive System Design: Current Approaches, Perspectives and Evaluation (CK, PF, BD, PG, CDT, HE), pp. 624–633.
HCIHCI-NT-2009-KweonCC #comparison #internet
Interaction Comparison among Media Internet Genre (SHK, EJC, AJC), pp. 455–464.
HCIHCI-NT-2009-PalanqueLNB #prototype