Perspectives, frame rates and resolutions: it's all in the game
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Mark Claypool, Kajal T. Claypool
Perspectives, frame rates and resolutions: it's all in the game
FDG, 2009.

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@inproceedings{FDG-2009-ClaypoolC,
	author        = "Mark Claypool and Kajal T. Claypool",
	booktitle     = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}",
	doi           = "10.1145/1536513.1536530",
	isbn          = "978-1-60558-437-9",
	pages         = "42--49",
	publisher     = "{ACM}",
	title         = "{Perspectives, frame rates and resolutions: it's all in the game}",
	year          = 2009,
}

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