Towards fast, believable real-time rendering of burning objects in video games
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Dhanyu Amarasinghe, Ian Parberry
Towards fast, believable real-time rendering of burning objects in video games
FDG, 2011.

FDG 2011
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@inproceedings{FDG-2011-AmarasingheP,
	author        = "Dhanyu Amarasinghe and Ian Parberry",
	booktitle     = "{Proceedings of the Sixth Conference on the Foundations of Digital Games}",
	doi           = "10.1145/2159365.2159404",
	isbn          = "978-1-4503-0804-5",
	pages         = "256--258",
	publisher     = "{ACM}",
	title         = "{Towards fast, believable real-time rendering of burning objects in video games}",
	year          = 2011,
}

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