Procedural Generation of 3D Caves for Games on the GPU
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Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius
Procedural Generation of 3D Caves for Games on the GPU
FDG, 2015.

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@inproceedings{FDG-2015-MarkBMT,
	author        = "Benjamin Mark and Tudor Berechet and Tobias Mahlmann and Julian Togelius",
	booktitle     = "{Proceedings of the 10th International Conference on the Foundations of Digital Games}",
	ee            = "http://www.fdg2015.org/papers/fdg2015_paper_80.pdf",
	publisher     = "{Society for the Advancement of the Science of Digital Games}",
	title         = "{Procedural Generation of 3D Caves for Games on the GPU}",
	year          = 2015,
}

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