José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius
Proceedings of the 10th International Conference on the Foundations of Digital Games
FDG-2015, 2015.
@proceedings{FDG-2015,
editor = "José Pablo Zagal and Esther MacCallum-Stewart and Julian Togelius",
ee = "http://www.fdg2015.org/proceedings.html",
publisher = "{Society for the Advancement of the Science of Digital Games}",
title = "{Proceedings of the 10th International Conference on the Foundations of Digital Games}",
year = 2015,
}
Contents (113 items)
- FDG-2015-AarsethC #game studies #ontology #word
- The Word Game: The ontology of an undefinable object (EA, GC).
- FDG-2015-AbeeleTSDG #game studies #visual notation
- Game-based Experiments on Human Visual Attention (VAVA, PT, BDS, LDW, LG).
- FDG-2015-AbelaLY
- The Coralize Tool for Creating Underwater Environments (RA, AL, GNY).
- FDG-2015-AzadeganHS #approach #collaboration #design #game studies
- Design Approach for Collaborative Cognitive Games (AA, CH, SCS).
- FDG-2015-BaroneBCBBRSPC #design #evaluation #game studies #named
- Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game (JB, CB, RC, NB, MB, SR, GS, ZP, SC).
- FDG-2015-CampbellTV #clustering
- Clustering Player Paths (JC, JT, CV).
- FDG-2015-CanossaBETC #behaviour
- In Your Face(t) Impact of Personality and Context on Gameplay Behavior (AC, JBB, MSEN, ST, RCC).
- FDG-2015-CanossaS #design #evaluation #metric #towards
- Towards a Procedural Evaluation Technique: Metrics for Level Design (AC, GS).
- FDG-2015-ChauNSP #api #concept #education #game studies #programming
- Building Casual Games and APIs for Teaching Introductory Programming Concepts (BC, RN, KS, JP).
- FDG-2015-Christiansen #game studies
- Can't See the Science for the Trees: Representations of Science in Videogames (PC).
- FDG-2015-CogginsARM #artificial reality #named #navigation #simulation
- SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation (EC, KA, MR, TM).
- FDG-2015-ComptonM #generative #named
- Tracery: An Author-Focused Generative Text Tool (KC, MM).
- FDG-2015-CookESSTTZ #game studies #question #what
- AI-based Games: Contrabot and What Did You Do? (MC0, ME, AMS, GS, TT, JT, AZ).
- FDG-2015-CookS #automation #design #formal method #game studies
- Formalizing Non-Formalism: Breaking the Rules of Automated Game Design (MC0, GS).
- FDG-2015-CooperL #education #game studies #named #source code
- Panel: Game Programs in Higher Education - Connecting Colleges with Corporations (KMLC, CSL).
- FDG-2015-DahlskogTB #generative
- Patterns, Dungeons and Generators (SD, JT, SB).
- FDG-2015-DebeauvaisL
- Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash (TD, CVL).
- FDG-2015-DelgadoW #distance
- Spooky Dodgeball at a Distance (AD, DW).
- FDG-2015-Deterding #game studies #interactive #video
- The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play (SD).
- FDG-2015-Eklund #design #game studies #research
- Considering Game Companions: Implications for research and design (LE).
- FDG-2015-El-NasrDSS #game studies #health #persuasion
- Unpacking Adherence and Engagement in Persuasive Health Games (MSEN, SD, MS, CS).
- FDG-2015-FischerFVTR #monte carlo
- Monte-Carlo Tree Search for Simulated Car Racing (JF, NF, MV, JT, SR).
- FDG-2015-FosterLG #integration
- Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it (SRF, SL, WGG).
- FDG-2015-FowlerKP #generative #named
- NPCAgency: Procedural Generation of NPCs (AF, FK, GP).
- FDG-2015-Furmanski #generative #towards
- Towards An Ancestry and Codification of Procedural Content Generation Techniques (TF).
- FDG-2015-Grace #game studies #mobile
- Objects of Affection: Kissing Games on Mobile Devices (LG).
- FDG-2015-GraceJC #comprehension #persuasion
- Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers (LG, DPJ, JRC).
- FDG-2015-GradinarHCLT #design #game studies
- Designing for the Dichotomy of Immersion in Location Based Games (AG, JH, PC, ML, ET).
- FDG-2015-GuzdialHLR #crowdsourcing #interactive
- Crowdsourcing Open Interactive Narrative (MG, BH, BL, MR).
- FDG-2015-HeeterA #experience #game studies #how
- Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world (CH, MA).
- FDG-2015-HjaltasonCTN #empirical #game studies
- Game mechanics telling stories? An experiment (KH, SC, JT, MJN).
- FDG-2015-HolmgardLTY #game studies #modelling
- MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions (CH, AL, JT, GNY).
- FDG-2015-Horswill #constraints #generative #named
- Craft: a constraint-based random-number generator (IH).
- FDG-2015-IsaksenGN #analysis #game studies #using
- Exploring Game Space Using Survival Analysis (AI, DG, AN).
- FDG-2015-Iversen #game studies #quote #women
- “Not without my kitties”: The old woman in casual games (SMI).
- FDG-2015-JanssenRMB #developer #framework #game studies
- Sensors at Play: A biometric framework for game developers and game users (DPJ, LGR, MAGM, GB).
- FDG-2015-JensenCBRA #design #education #game studies #research #towards
- Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking (MJ, TC, RB, MR, RA).
- FDG-2015-JensenCBRA15a #collaboration #game studies #research #video
- Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration (MJ, TC, RB, MR, RA).
- FDG-2015-JohanssonVK #game studies #multi #online #trust
- I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games (MJ, HV, YK).
- FDG-2015-Kaltman #game studies #visualisation
- Exploring the Technical History of Games Through Software and Visualization (EK).
- FDG-2015-KaltmanWLC #development #game studies #recommendation
- Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games (EK, NWF, HL, CC).
- FDG-2015-KaoH #automation #generative #named
- Exigent: An Automatic Avatar Generation System (DK, DFH).
- FDG-2015-KaoH15a #game studies #learning #named
- Mazzy: A STEM Learning Game (DK, DFH).
- FDG-2015-KaoH15b #game studies #learning #using
- Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game (DK, DFH).
- FDG-2015-KapadiaZFMS #artificial reality #authoring #complexity #interactive
- Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications (MK, FZ, JF, MM, RWS).
- FDG-2015-KaravolosBB #design #game studies #generative
- Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation (DK, AB, RB).
- FDG-2015-KnauerM #artificial reality #game studies #question #what
- Augmented Reality Games: What Do We Know and Where Should We Go? (MK, JM).
- FDG-2015-KoenitzL #authoring #interactive #paradigm
- Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm (HK, SL).
- FDG-2015-KorsSS #experience #persuasion
- A Foundation for the Persuasive Gameplay Experience (MK, EDVdS, BAMS).
- FDG-2015-Kultima #game studies
- Defining Game Jam (AK).
- FDG-2015-Lederle-EnsignR #approach
- A Software Studies Approach to Interpreting Passage (DLE, WR, JP, MM).
- FDG-2015-LeeR #game studies
- Investigating the Impact of Game Features on Champion Usage in League of Legends (CSL, IR).
- FDG-2015-Lessard #design #game studies #natural language
- Design Rationale for Natural Language Game Conversations (JL).
- FDG-2015-LevySMWLG #behaviour #difference #game studies #word
- Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences (LML, RS, JM, JW, RL, MG).
- FDG-2015-LiapisHYAD #design #game studies #named
- Iconoscope: Designing a Game for Fostering Creativity (AL, AKH, GNY, CA, EVD).
- FDG-2015-LimH #game studies #modelling
- Developing Computational Models of Players' Identities and Values from Videogame Avatars (CUL, DFH).
- FDG-2015-LondonoM #graph grammar
- Graph Grammars for Super Mario Bros Levels (SL, OM).
- FDG-2015-LongstreetCB #education #game studies #higher-order
- Invoking Higher Orders of Thinking in Serious Educational Games (CSL, KMLC, DB).
- FDG-2015-Lu #case study #game studies #video #what
- What kind of stories do children like in an active video game (AVG)? An exploratory study (AL).
- FDG-2015-MarkBMT #3d #game studies #generative #gpu
- Procedural Generation of 3D Caves for Games on the GPU (BM, TB, TM, JT).
- FDG-2015-MartelSGHGM #artificial reality #game studies
- Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games (EM, FS, JG, AH, AG, KM).
- FDG-2015-Martens #game studies #proving #using
- Using Proof Theory to Study Game Mechanics (CM).
- FDG-2015-Mazeika #design #representation #visual notation
- Exploring Design Motifs and Extending Visual Representation of Style (JM).
- FDG-2015-McMahanPP #game studies #video
- Evaluating Electroencephalography Engagement Indices During Video Game Play (TM, IP, TDP).
- FDG-2015-MelcerNCCEI #game studies #research
- Games Research Today: Analyzing the Academic Landscape 2000-2014 (EFM, THDN, ZC, AC, MSEN, KI).
- FDG-2015-MorelliCR #usability
- Usability of Back of Device Virtual Buttons (TM, EC, MR).
- FDG-2015-MuellerKFKMSSG #analysis #behaviour #statistics
- Statistical Analysis of Player Behavior in Minecraft (SM0, MK, SF, SK, RPM, BS, RWS, MHG).
- FDG-2015-MuellerKFKMSSG15a #collaboration #comprehension #named
- HeapCraft: Understanding and Improving Player Collaboration in Minecraft (SM0, MK, SF, SK, RPM, BS, RWS, MHG).
- FDG-2015-MurrayCC
- Something In The Way We Move: Quantifying patterns of exploration in virtual spaces (JM, EC, CC).
- FDG-2015-NguyenEC #comprehension #game studies #named #problem #visualisation
- Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games (THDN, MSEN, AC).
- FDG-2015-NielsenP #game studies
- Troubling Perspectives on Computer Game Addiction (RKLN, AP).
- FDG-2015-OlsonKFK #education #game studies #named
- Kanakatana: Teaching Japanese through Game Mechanics (CO, DK, AF, FK).
- FDG-2015-OsbornLWM #game studies
- Combat in Games (JCO, DLE, NWF, MM).
- FDG-2015-PackardO #behaviour #learning #metric #similarity
- Learning Behavior form Demonstration in Minecraft via Symbolic Similarity Measures (BP, SO).
- FDG-2015-PagnuttiW #game studies
- Playing with Recipes (JP, JW).
- FDG-2015-Pirker #collaboration #learning
- Learning in Collaborative and Motivational Virtual Environments (JP).
- FDG-2015-ProokJG
- The Negative Effects of Praise and Flattery (JP, DPJ, SG).
- FDG-2015-ReuterGS #automation #detection #game studies #multi #petri net #using
- Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets (CR0, SG0, RS).
- FDG-2015-Riedel-KruseKG #game studies
- Biotic games: Integrating real living cells into digital game play (IHRK, HK, LCG).
- FDG-2015-RoestB #comprehension #game studies
- Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games (MR, SB).
- FDG-2015-Rozen #design #game studies
- A Pattern-Based Game Mechanics Design Assistant (RvR).
- FDG-2015-RyanKFHOMW #game studies #interactive #scalability #visualisation
- Large-Scale Interactive Visualizations of Nearly 12, 000 Games (JOR, EK, AMF, TH, TOM, MM, NWF).
- FDG-2015-RyanKHMW #game studies #people
- People Tend to Like Related Games (JOR, EK, TH, MM, NWF).
- FDG-2015-RyanKMW #bottom-up #game studies
- Bottom-up Game Studies (JOR, EK, MM, NWF).
- FDG-2015-RyanKMW15a #analysis #game studies #semantics #tool support #using
- Tools for Game Discovery Built Using Latent Semantic Analysis (JOR, EK, MM, NWF).
- FDG-2015-SamuelRMMW #physics #social
- The Scored Rule Engine: Next-Generation Social Physics (BS, AAR, PM, MM, NWF).
- FDG-2015-Sandovar #design #game studies
- Cultural Narratives in Game Design (AS).
- FDG-2015-ScacchiC #challenge #game studies #re-engineering #research
- Emerging Research Challenges in Computer Games and Software Engineering (WS, KMLC).
- FDG-2015-SchutterBN #education #game studies
- Teaching Older Adults to Play Minecraft (BDS, DEB, HHN).
- FDG-2015-SchutterP
- Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course (BDS, SP).
- FDG-2015-ShakerAS #learning #modelling
- Active Learning for Player Modeling (NS, MAZ, MS).
- FDG-2015-Sicart #comprehension #design #game studies
- Loops and Metagames: Understanding Game Design Structures (MS).
- FDG-2015-Sicart15a #game studies
- Participatory Republics: Play and the Political (MS).
- FDG-2015-Smith #generative
- An Analog History of Procedural Content Generation (GS).
- FDG-2015-SmithP #generative #logic #semantics
- Semantic Descriptions for Logical Content Generation (TS0, JAP).
- FDG-2015-StraatV #evaluation #game studies #perspective
- Top Versus Bottom: Game Evaluation from an Expert or Player Perspective (BS, HV).
- FDG-2015-SturnFW #game studies
- Cropland Capture - A Game for Improving Global Cropland Maps (TS, SF, MW).
- FDG-2015-SubramanianHESS #behaviour #game studies #health #metric #persuasion
- Investigating behavior change indicators and cognitive measures in persuasive health games (SS, SH, MSEN, MS, CS).
- FDG-2015-SummervilleBMJ #data-driven #game studies #generative #learning
- The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games (AS, MB, MM, AJ).
- FDG-2015-TanenbaumT #game studies #towards
- Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play (JGT0, KT).
- FDG-2015-TanenbaumT15a #concept #future of #game studies #modelling #smarttech
- Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers (JGT0, KT).
- FDG-2015-TaylorPP
- Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test (JT, IP, TDP).
- FDG-2015-Thomas #algorithm #comprehension #design #development #game studies #women
- Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design (JOT).
- FDG-2015-Thompson #challenge #quote
- “With Fate Guiding My Every Move”: The Challenge of Spelunky (TT).
- FDG-2015-ThompsonL #game studies #generative
- Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games (TT, BL).
- FDG-2015-TottenMGA
- Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics (CT, JM, LG, SA).
- FDG-2015-TraichioiuBR #generative #grammarware
- Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves (MT, SB, DMR).
- FDG-2015-TreanorZETSCTML #design pattern #game studies
- AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
- FDG-2015-TrovatoJS #ecosystem #game studies
- Procedurally Generated History: building a game ecosystem through autoplay (GT, SJ, PS).
- FDG-2015-TuiteBSPP #3d #named
- PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D (KT, RB, NS, JP, ZP).
- FDG-2015-TuiteK #game studies
- The Meme Quiz: A Facial Expression Game Combining Human Agency and Machine Involvement (KT, IK).
- FDG-2015-Vrajitoru #game studies #network
- A Pattern-Based Bayesian Network for the Game of Nine Men's Morris (DV).
- FDG-2015-ZookHR #analysis #game studies #monte carlo
- Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis (AZ, BH, MR).