Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game
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Holly Blasko-Drabik, James Bohnsack, Clint A. Bowers
Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game
HCI, 2009.

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@inproceedings{HCD-2009-Blasko-DrabikBB,
	author        = "Holly Blasko-Drabik and James Bohnsack and Clint A. Bowers",
	booktitle     = "{Proceedings of the First International Conference on Human Centered Design}",
	doi           = "10.1007/978-3-642-02806-9_3",
	isbn          = "978-3-642-02805-2",
	pages         = "23--26",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game}",
	volume        = 5619,
	year          = 2009,
}

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