BibSLEIGH
BibSLEIGH corpus
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Used together with:
interfac (4)
system (4)
cardiac (4)
fast (3)
keep (3)

Stem pace$ (all stems)

19 papers:

KDDKDD-2015-XuLLQL #effectiveness #online #optimisation
Smart Pacing for Effective Online Ad Campaign Optimization (JX, KcL, WL, HQ, QL), pp. 2217–2226.
HCIHCI-AIMT-2014-ErikssonLSSK #interface #question
Can User-Paced, Menu-free Spoken Language Interfaces Improve Dual Task Handling While Driving? (AE, AL, AS, AS, KK), pp. 394–405.
KDDKDD-2014-AgarwalGWY #online
Budget pacing for targeted online advertisements at LinkedIn (DA, SG, KW, SY), pp. 1613–1619.
HCIDHM-SET-2013-MeryS
Ideal Mode Selection of a Cardiac Pacing System (DM, NKS), pp. 258–267.
CHICHI-2012-MarkVC #email #empirical #quote
“A pace not dictated by electrons”: an empirical study of work without email (GM, SV, AC), pp. 555–564.
ITiCSEITiCSE-2009-Kultur
Keeping the pace in CS-1 through the use of CMS (CK), p. 398.
FMFM-2009-GomesO #specification
Formal Specification of a Cardiac Pacing System (AOG, MVMO), pp. 692–707.
HCIDHM-2009-ChouvardaM #performance #simulation
Hyperkalemia vs. Ischemia Effects in Fast or Unstable Pacing: A Cardiac Simulation Study (IC, NM), pp. 492–501.
HCIHCD-2009-Blasko-DrabikBB #game studies #physics #testing #usability
Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game (HBD, JB, CAB), pp. 23–26.
FMFM-2008-MacedoLF #development #distributed #incremental #realtime #using
Incremental Development of a Distributed Real-Time Model of a Cardiac Pacing System Using VDM (HDM, PGL, JSF), pp. 181–197.
ICPRICPR-2008-LotteML #design #human-computer #interface #self
Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces (FL, HM, AL), pp. 1–5.
CHICHI-2007-KamRDTC #design #framework #learning #locality
Localized iterative design for language learning in underdeveloped regions: the PACE framework (MK, DR, VD, AT, JFC), pp. 1097–1106.
HTHT-2005-HooperW #named
StorySpinner: controlling narrative pace in hyperfiction (CJH, MJW), pp. 232–234.
ECOOPECOOP-2005-GibbsLC #aspect-oriented #evolution #framework #question
Sustainable System Infrastructure and Big Bang Evolution: Can Aspects Keep Pace? (CG, CRL, YC), pp. 241–261.
WICSAWICSA-2004-SuryanarayanaEHT #architecture #distributed #named #trust
PACE: An Architectural Style for Trust Management in Decentralized Applications (GS, JRE, SAH, RNT), pp. 221–232.
SPLCSPLC-2004-Geppert #development #how #product line #question #testing
How Can Testing Keep Pace with Accelerated Development in Software Product Line Engineering? (CWK, BG), pp. 308–309.
CHICHI-2001-MamykinaMT #interface
Time Aura: interfaces for pacing (LM, EDM, MAT), pp. 144–151.
CHICHI-1992-JohnV #analysis #interactive
A GOMS Analysis of a Graphic Machine-Paced, Highly Interactive Task (BEJ, AHV), pp. 251–258.
CHICHI-1992-RowleyR #evaluation #user interface
The cognitive jogthrough: a fast-paced user interface evaluation procedure (DER, DGR), pp. 389–395.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.