Emotionally Adapted Games — An Example of a First Person Shooter
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Timo Saari, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, Niklas Ravaja
Emotionally Adapted Games — An Example of a First Person Shooter
HCI, 2009.

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@inproceedings{HCI-VAD-2009-SaariTKKR,
	author        = "Timo Saari and Marko Turpeinen and Kai Kuikkaniemi and Ilkka Kosunen and Niklas Ravaja",
	booktitle     = "{Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains}",
	doi           = "10.1007/978-3-642-02583-9_45",
	isbn          = "978-3-642-02582-2",
	pages         = "406--415",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Emotionally Adapted Games — An Example of a First Person Shooter}",
	volume        = 5613,
	year          = 2009,
}

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