9 papers:
- CHI-2015-IvkovicSGS #3d #game studies
- Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games (ZI, IS, CG, SWTS), pp. 135–144.
- CHI-2015-Vicencio-Moreira #game studies
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game (RVM, RLM, CG), pp. 2255–2264.
- CHI-2014-Vicencio-MoreiraMGB #effectiveness #game studies
- The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games (RVM, RLM, CG, SB), pp. 937–946.
- HIMI-DE-2014-BannaiKA #education #game studies #interface
- Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education (YB, TK, NA), pp. 139–147.
- DUXU-CXC-2013-BaylissVNLB #game studies #lazy evaluation #visual notation
- Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable (JDB, IV, MN, DL, DB), pp. 352–360.
- CSCW-2012-TangMWRE #coordination #game studies
- Verbal coordination in first person shooter games (AT, JM, NW, DFR, WKE), pp. 579–582.
- CSCW-2011-XuCSHG #comprehension #game studies #online #social
- Sociable killers: understanding social relationships in an online first-person shooter game (YX, XC, AS, RH, TG), pp. 197–206.
- CHI-2010-KuikkaniemiLTSKR #game studies
- The influence of implicit and explicit biofeedback in first-person shooter games (KK, TL, MT, TS, IK, NR), pp. 859–868.
- HCI-VAD-2009-SaariTKKR #adaptation #game studies
- Emotionally Adapted Games — An Example of a First Person Shooter (TS, MT, KK, IK, NR), pp. 406–415.