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Open Knowledge
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Travelled to:
1 × Australia
1 × China
1 × Greece
5 × USA
Collaborated with:
T.Saari J.Laarni K.Kallinen M.Turpeinen M.M.A.Spapé I.Kosunen K.Kuikkaniemi M.Salminen I.Ekman J.Kallenbach L.Lähteenmäki J.Kuosmanen M.Rapino T.Laitinen J.Holopainen Aki Järvinen M.J.A.Eugster T.Ruotsalo O.Barral G.Jacucci S.Kaski B.Kirman Francesco Collova Fabrizio Davide Eva Ferrari J.Freeman S.W.Lawson C.Linehan
Talks about:
game (8) emot (4) social (3) person (3) mobil (3) shooter (2) content (2) experi (2) applic (2) first (2)

Person: Niklas Ravaja

DBLP DBLP: Ravaja:Niklas

Contributed to:

HCI/SCSM 20142014
SIGIR 20142014
HCI p1 20112011
HCI p4 20112011
CHI 20102010
HCI p3 20092009
HCI p4 20092009
HCI v3 20072007
DiGRA 20052005
DiGRA 20112011

Wrote 13 papers:

SCSM-2014-SpapeR #communication #social
Social Psychology of the Digital Age: The Interpersonal Neuroscience of Mediated Communication (MMAS, NR), pp. 494–505.
SIGIR-2014-EugsterRSKBRJK #predict
Predicting term-relevance from brain signals (MJAE, TR, MMAS, IK, OB, NR, GJ, SK), pp. 425–434.
HCI-DDA-2011-KallinenER #difference #multi
Individual Differences in Work Load While Doing Multitasking with a Computer (KK, IE, NR), pp. 351–358.
HCI-UA-2011-KallinenKR #case study #experience #multi #tablet #user interface
The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC (KK, JK, NR), pp. 466–475.
CHI-2010-KuikkaniemiLTSKR #game studies
The influence of implicit and explicit biofeedback in first-person shooter games (KK, TL, MT, TS, IK, NR), pp. 859–868.
HCI-AUII-2009-SaariKSRR #information management #mobile
A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams (TS, KK, MS, NR, MR), pp. 95–104.
HCI-VAD-2009-SaariTKKR #adaptation #game studies
Emotionally Adapted Games — An Example of a First Person Shooter (TS, MT, KK, IK, NR), pp. 406–415.
HCI-MIE-2007-LaarniLKR #mobile #usability
Usability of Hybridmedia Services — PC and Mobile Applications Compared (JL, LL, JK, NR), pp. 918–925.
DiGRA-2005-LaarniRS #experience #game studies #mobile
Presence experience in mobile gaming (JL, NR, TS).
DiGRA-2005-RavajaSLKSHJ #game studies #video
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events (NR, TS, JL, KK, MS, JH, AJ).
DiGRA-2005-SaariRLT #adaptation #game studies #towards
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs (TS, NR, JL, MT).
DiGRA-2005-SaariRLT05a #game studies #health #persuasion #simulation
Persuasive Games and Simulations for Personal Health Management (TS, NR, JL, MT).
DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.