Fractal Nature - Generating Realistic Terrains for Games
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Adrian Cristea, Fotis Liarokapis
Fractal Nature - Generating Realistic Terrains for Games
CoG, 2015.

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@inproceedings{VS-Games-2015-CristeaL,
	author        = "Adrian Cristea and Fotis Liarokapis",
	booktitle     = "{Proceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications}",
	doi           = "10.1109/VS-GAMES.2015.7295776",
	isbn          = "978-1-4799-8102-1",
	pages         = "1--8",
	publisher     = "{IEEE Computer Society}",
	title         = "{Fractal Nature - Generating Realistic Terrains for Games}",
	year          = 2015,
}

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