Travelled to:
1 × USA
Collaborated with:
Athanasios Vourvopoulos Bojan Kerous G.Rebolledo-Mendez S.d.Freitas Vikramaditya Jaligama Adrian Cristea Iris Kico Jeremy Noghani Eike Falk Anderson Stuart O'Connor Christopher E. Peters M.Chen Richard Konecny Stella Sylaiou Milan Dolezal Jirí Chmelík Anastasios Doulamis Nikolaos Doulamis Jan Krejsa A.Ene P.Petridis George D. Magoulas A.Poulovassilis David John Christos Gatzidis Anthony C. Boucouvalas Vesna Brujic-Okretic Louis Macan Garry Malone Evangelos Niforatos Michal Hlinka Filip Skola I.Dunwell E.Martínez-Mirón M.D.Vargas-Cerdán A.R.García-Gaona Oliver Philbin-Briscoe Bart Simon S.P.Mudur C.Poullis Selma Rizvic Dusanka Boskovic Irene Katsouri Stella Demesticha Dimitrios Skarlatos
Talks about:
game (8) virtual (6) brain (5) serious (4) environ (4) assess (4) interfac (3) comput (3) generat (2) develop (2)
Person: Fotis Liarokapis
DBLP: Liarokapis:Fotis
Facilitated 4 volumes:
Contributed to:
Wrote 19 papers:
- HCI-NT-2009-Rebolledo-MendezDMVFLG #assessment #detection #usability
- Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise (GRM, ID, EMM, MDVC, SdF, FL, ARGG), pp. 149–158.
- VS-Games-2009-FreitasRLMP #case study #evaluation #experience #learning
- Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World (SdF, GRM, FL, GDM, AP), pp. 43–50.
- VS-Games-2009-JohnGLBB #3d #development #framework #online #social
- A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds (DJ, CG, FL, ACB, VBO), pp. 219–220.
- VS-Games-2009-LiarokapisMMRF #artificial reality #game studies #pervasive
- A Pervasive Augmented Reality Serious Game (FL, LM, GM, GRM, SdF), pp. 148–155.
- VS-Games-2010-NoghaniLA #3d #game studies
- Randomly Generated 3D Environments for Serious Games (JN, FL, EFA), pp. 3–10.
- VS-Games-2011-JaligamaL #education #learning #online
- An Online Virtual Learning Environment for Higher Education (VJ, FL), pp. 207–214.
- VS-Games-2011-VourvopoulosL #process
- Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity (AV, FL), pp. 140–143.
- VS-Games-2013-LiarokapisVEP #game studies #human-computer #interface
- Assessing Brain-Computer Interfaces for Controlling Serious Games (FL, AV, AE, PP), pp. 1–4.
- VS-Games-2013-OConnorLP #behaviour
- An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City (SO, FL, CEP), pp. 1–8.
- VS-Games-2015-CristeaL #game studies #generative
- Fractal Nature - Generating Realistic Terrains for Games (AC, FL), pp. 1–8.
- VS-Games-2015-VourvopoulosLC #case study #experience #game studies #human-computer #interface
- The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study (AV, FL, MCC), pp. 1–8.
- VS-Games-2016-KerousL #human-computer #interactive #interface #overview
- Brain-Computer Interfaces - A Survey on Interactive Virtual Environments (BK, FL), pp. 1–4.
- VS-Games-2016-KonecnySL #approximate #game studies #modelling
- Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games (RK, SS, FL), pp. 1–8.
- VS-Games-2017-DolezalCL #collaboration #visualisation
- An immersive virtual environment for collaborative geovisualization (MD, JC, FL), pp. 272–275.
- VS-Games-2017-LiarokapisDD
- Preface (FL, AD, ND).
- VS-Games-2017-Philbin-Briscoe #comprehension #game studies
- A serious game for understanding ancient seafaring in the Mediterranean sea (OPB, BS, SPM, CP, SR, DB, FL, IK, SD, DS), pp. 1–5.
- VS-Games-2017-VourvopoulosNHS #game studies
- Investigating the effect of user profile during training for BCI-based games (AV, EN, MH, FS, FL), pp. 117–124.
- VS-Games-2018-KrejsaKL
- A Model for Eye and Head Motion for Virtual Agents (JK, BK, FL), pp. 1–4.
- VS-Games-2019-KicoL #comparison #using
- Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping (IK, FL), pp. 1–4.