BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × USA
Collaborated with:
Athanasios Vourvopoulos Bojan Kerous G.Rebolledo-Mendez S.d.Freitas Vikramaditya Jaligama Adrian Cristea Iris Kico Jeremy Noghani Eike Falk Anderson Stuart O'Connor Christopher E. Peters M.Chen Richard Konecny Stella Sylaiou Milan Dolezal Jirí Chmelík Anastasios Doulamis Nikolaos Doulamis Jan Krejsa A.Ene P.Petridis George D. Magoulas A.Poulovassilis David John Christos Gatzidis Anthony C. Boucouvalas Vesna Brujic-Okretic Louis Macan Garry Malone Evangelos Niforatos Michal Hlinka Filip Skola I.Dunwell E.Martínez-Mirón M.D.Vargas-Cerdán A.R.García-Gaona Oliver Philbin-Briscoe Bart Simon S.P.Mudur C.Poullis Selma Rizvic Dusanka Boskovic Irene Katsouri Stella Demesticha Dimitrios Skarlatos
Talks about:
game (8) virtual (6) brain (5) serious (4) environ (4) assess (4) interfac (3) comput (3) generat (2) develop (2)

Person: Fotis Liarokapis

DBLP DBLP: Liarokapis:Fotis

Facilitated 4 volumes:

VS-Games 2009Ed
VS-Games 2011Ed
VS-Games 2015Ed
VS-Games 2019Ed

Contributed to:

HCI p1 20092009
VS-Games 20092009
VS-Games 20102010
VS-Games 20112011
VS-Games 20132013
VS-Games 20152015
VS-Games 20162016
VS-Games 20172017
VS-Games 20182018
VS-Games 20192019

Wrote 19 papers:

HCI-NT-2009-Rebolledo-MendezDMVFLG #assessment #detection #usability
Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise (GRM, ID, EMM, MDVC, SdF, FL, ARGG), pp. 149–158.
VS-Games-2009-FreitasRLMP #case study #evaluation #experience #learning
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World (SdF, GRM, FL, GDM, AP), pp. 43–50.
VS-Games-2009-JohnGLBB #3d #development #framework #online #social
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds (DJ, CG, FL, ACB, VBO), pp. 219–220.
VS-Games-2009-LiarokapisMMRF #artificial reality #game studies #pervasive
A Pervasive Augmented Reality Serious Game (FL, LM, GM, GRM, SdF), pp. 148–155.
VS-Games-2010-NoghaniLA #3d #game studies
Randomly Generated 3D Environments for Serious Games (JN, FL, EFA), pp. 3–10.
VS-Games-2011-JaligamaL #education #learning #online
An Online Virtual Learning Environment for Higher Education (VJ, FL), pp. 207–214.
VS-Games-2011-VourvopoulosL #process
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity (AV, FL), pp. 140–143.
VS-Games-2013-LiarokapisVEP #game studies #human-computer #interface
Assessing Brain-Computer Interfaces for Controlling Serious Games (FL, AV, AE, PP), pp. 1–4.
VS-Games-2013-OConnorLP #behaviour
An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City (SO, FL, CEP), pp. 1–8.
VS-Games-2015-CristeaL #game studies #generative
Fractal Nature - Generating Realistic Terrains for Games (AC, FL), pp. 1–8.
VS-Games-2015-VourvopoulosLC #case study #experience #game studies #human-computer #interface
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study (AV, FL, MCC), pp. 1–8.
VS-Games-2016-KerousL #human-computer #interactive #interface #overview
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments (BK, FL), pp. 1–4.
VS-Games-2016-KonecnySL #approximate #game studies #modelling
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games (RK, SS, FL), pp. 1–8.
VS-Games-2017-DolezalCL #collaboration #visualisation
An immersive virtual environment for collaborative geovisualization (MD, JC, FL), pp. 272–275.
Preface (FL, AD, ND).
VS-Games-2017-Philbin-Briscoe #comprehension #game studies
A serious game for understanding ancient seafaring in the Mediterranean sea (OPB, BS, SPM, CP, SR, DB, FL, IK, SD, DS), pp. 1–5.
VS-Games-2017-VourvopoulosNHS #game studies
Investigating the effect of user profile during training for BCI-based games (AV, EN, MH, FS, FL), pp. 117–124.
A Model for Eye and Head Motion for Virtual Agents (JK, BK, FL), pp. 1–4.
VS-Games-2019-KicoL #comparison #using
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping (IK, FL), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.